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Thread: Anonymous ITA TURBO

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    Anonymous ITA TURBO

    One ITA session per day... 15% hit rate base for EVERYONE, mafia and town
    -Allignments: UNKNOWN
    - No flavor this game . If you want to claim your role, don't use exact PM wording. Just say what you are. And obviously don't quote rolecard.
    - You can feel free to ask me any questions, especially those that are new to this type of stuff.
    - You can no lynch, majority will be on starting day 2.
    - This is not role madness, so there is at least one VT guaranteed.
    - Anonymous game, so no chats have discord.
    - No ITAs at LyLo

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    Game Information »
    Anonymous ITA Turbo: Game Information!

    This is an automated game of Mafia.


    Setup - 22 Players

    CLOSED
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 18 minutes in length. Nights are 6 minutes in length.

    Players

    @Alpha~
    @Beta~
    @Chi~
    @Delta~
    @Epsilon~
    @Eta~
    @Gamma~
    @Kappa~
    @Kenos~
    @Lambda~
    @Mu~
    @Nu~
    @Omicron~
    @Pi~
    @Psi~
    @Rho~
    @Sigma~
    @Tau~
    @Theta~
    @Upsilon~
    @Xi~
    @Zeta~

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.

  3. Bookmark ISO #3
    Automatic Game Mod Mafia Host's Avatar
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    « Day 1: Someone subbed in for Beta~ »
    Player Substitution in Anonymous ITA Turbo

    Someone has subbed in for Beta~.

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    Automatic Game Mod Mafia Host's Avatar
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    « Day 1 Start »
    Anonymous ITA Turbo Day 1 Start

    Day 1 has begun.

    Day 1 ends at 10:18 PM EST on Wednesday, November 8th, 2017. There are 1510197540000 remaining.

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    Anonymous User 1643's Avatar
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    Hi. I'm town. Townread me.

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    Anonymous User 1646's Avatar
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    Hey, everyone. I randed town for the umpteenth time and I'm on mobile so I'm not too motivated tbh but it's a turbo so let's get the best out of it

  11. Bookmark ISO #11
    Anonymous User 1648's Avatar
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    first

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  14. Bookmark ISO #14
    ##Vote Alpha~
    I'm first

    In the alphabet backwards

  15. Bookmark ISO #15
    Hello fellow humans

  16. Bookmark ISO #16

  17. Bookmark ISO #17
    Anonymous User 1646's Avatar
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    Quote Originally Posted by Tau~ (#8)
    sup
    Sup

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    Anonymous User 1648's Avatar
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    going to go ahead and confirm myself as town

    thanks in advance

  20. Bookmark ISO #20
    Sup nerds

  21. Bookmark ISO #21
    Anonymous User 1648's Avatar
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    now that i'm confirmed town do any scum volunteer to be lynched d1

  22. Bookmark ISO #22
    lambda is my favorite

  23. Bookmark ISO #23
    What is up my dudes

  24. Bookmark ISO #24
    Quote Originally Posted by Zeta~ (#14)
    ##Vote Alpha~
    I'm first

    In the alphabet backwards
    That would mean we're masons or wolf bros.
    In either case, you shouldn't be voting me.

  25. Bookmark ISO #25
    Quote Originally Posted by Xi~ (#17)
    Quote Originally Posted by Tau~ (#8)
    sup
    Sup
    This is town.

  26. Bookmark ISO #26
    Automatic Game Mod Mafia Host's Avatar
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    « Day 1: Rho~ claimed Innocent Child »
    Announcement

    Rho~ is Town Innocent Child.

  27. Bookmark ISO #27
    Anonymous User 1642's Avatar
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    yeah that's how I'm doing this $#@! everyone

  28. Bookmark ISO #28
    Quote Originally Posted by Zeta~ (#14)
    ##Vote Alpha~
    I'm first

    In the alphabet backwards
    Thus, you must vote the true first

    I see

  29. Bookmark ISO #29
    Anonymous User 1646's Avatar
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    Quote Originally Posted by Zeta~ (#14)
    ##Vote Alpha~
    I'm first

    In the alphabet backwards
    I think thinking about this is towny

  30. Bookmark ISO #30
    I am inno child too

  31. Bookmark ISO #31
    Oh dear it's going to be one of THESE games

  32. Bookmark ISO #32
    Does it count if I identify as an innocent child

  33. Bookmark ISO #33
    Quote Originally Posted by Psi~ (#19)
    going to go ahead and confirm myself as town

    thanks in advance
    Quote Originally Posted by Mafia Host (#26)
    Announcement

    Rho~ is Town Innocent Child.
    ##Vote Psi~

  34. Bookmark ISO #34
    but there isn't any activation. You just gotta believe me when I say I am town

  35. Bookmark ISO #35
    Anonymous User 1648's Avatar
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    I CC innocent child

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    Anonymous User 1642's Avatar
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    Quote Originally Posted by Mu~ (#32)
    Does it count if I identify as an innocent child
    wolf

  37. Bookmark ISO #37
    Anonymous User 1646's Avatar
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    Quote Originally Posted by Rho~ (#27)
    yeah that's how I'm doing this $#@! everyone
    Ehhhh idk how I feel about this

  38. Bookmark ISO #38
    I also identify as inno child

  39. Bookmark ISO #39
    Vice President Johnson, Mr. Speaker, Mr. Chief Justice, President Eisenhower, Vice President Nixon, President Truman, Reverend Clergy, fellow citizens:

    We observe today not a victory of party but a celebration of freedom--symbolizing an end as well as a beginning--signifying renewal as well as change. For I have sworn before you and Almighty God the same solemn oath our forbears prescribed nearly a century and three-quarters ago.

    The world is very different now. For man holds in his mortal hands the power to abolish all forms of human poverty and all forms of human life. And yet the same revolutionary beliefs for which our forebears fought are still at issue around the globe--the belief that the rights of man come not from the generosity of the state but from the hand of God.

    We dare not forget today that we are the heirs of that first revolution. Let the word go forth from this time and place, to friend and foe alike, that the torch has been passed to a new generation of Americans--born in this century, tempered by war, disciplined by a hard and bitter peace, proud of our ancient heritage--and unwilling to witness or permit the slow undoing of those human rights to which this nation has always been committed, and to which we are committed today at home and around the world.

    Let every nation know, whether it wishes us well or ill, that we shall pay any price, bear any burden, meet any hardship, support any friend, oppose any foe to assure the survival and the success of liberty.

    This much we pledge--and more.

    To those old allies whose cultural and spiritual origins we share, we pledge the loyalty of faithful friends. United there is little we cannot do in a host of cooperative ventures. Divided there is little we can do--for we dare not meet a powerful challenge at odds and split asunder.

    To those new states whom we welcome to the ranks of the free, we pledge our word that one form of colonial control shall not have passed away merely to be replaced by a far more iron tyranny. We shall not always expect to find them supporting our view. But we shall always hope to find them strongly supporting their own freedom--and to remember that, in the past, those who foolishly sought power by riding the back of the tiger ended up inside.

    To those people in the huts and villages of half the globe struggling to break the bonds of mass misery, we pledge our best efforts to help them help themselves, for whatever period is required--not because the communists may be doing it, not because we seek their votes, but because it is right. If a free society cannot help the many who are poor, it cannot save the few who are rich.

    To our sister republics south of our border, we offer a special pledge--to convert our good words into good deeds--in a new alliance for progress--to assist free men and free governments in casting off the chains of poverty. But this peaceful revolution of hope cannot become the prey of hostile powers. Let all our neighbors know that we shall join with them to oppose aggression or subversion anywhere in the Americas. And let every other power know that this Hemisphere intends to remain the master of its own house.

    To that world assembly of sovereign states, the United Nations, our last best hope in an age where the instruments of war have far outpaced the instruments of peace, we renew our pledge of support--to prevent it from becoming merely a forum for invective--to strengthen its shield of the new and the weak--and to enlarge the area in which its writ may run.

    Finally, to those nations who would make themselves our adversary, we offer not a pledge but a request: that both sides begin anew the quest for peace, before the dark powers of destruction unleashed by science engulf all humanity in planned or accidental self-destruction.

    We dare not tempt them with weakness. For only when our arms are sufficient beyond doubt can we be certain beyond doubt that they will never be employed.

    But neither can two great and powerful groups of nations take comfort from our present course--both sides overburdened by the cost of modern weapons, both rightly alarmed by the steady spread of the deadly atom, yet both racing to alter that uncertain balance of terror that stays the hand of mankind's final war.

    So let us begin anew--remembering on both sides that civility is not a sign of weakness, and sincerity is always subject to proof. Let us never negotiate out of fear. But let us never fear to negotiate.

    Let both sides explore what problems unite us instead of belaboring those problems which divide us.

    Let both sides, for the first time, formulate serious and precise proposals for the inspection and control of arms--and bring the absolute power to destroy other nations under the absolute control of all nations.

    Let both sides seek to invoke the wonders of science instead of its terrors. Together let us explore the stars, conquer the deserts, eradicate disease, tap the ocean depths and encourage the arts and commerce.

    Let both sides unite to heed in all corners of the earth the command of Isaiah--to "undo the heavy burdens . . . (and) let the oppressed go free."

    And if a beachhead of cooperation may push back the jungle of suspicion, let both sides join in creating a new endeavor, not a new balance of power, but a new world of law, where the strong are just and the weak secure and the peace preserved.

    All this will not be finished in the first one hundred days. Nor will it be finished in the first one thousand days, nor in the life of this Administration, nor even perhaps in our lifetime on this planet. But let us begin.

    In your hands, my fellow citizens, more than mine, will rest the final success or failure of our course. Since this country was founded, each generation of Americans has been summoned to give testimony to its national loyalty. The graves of young Americans who answered the call to service surround the globe.

    Now the trumpet summons us again--not as a call to bear arms, though arms we need--not as a call to battle, though embattled we are-- but a call to bear the burden of a long twilight struggle, year in and year out, "rejoicing in hope, patient in tribulation"--a struggle against the common enemies of man: tyranny, poverty, disease and war itself.

    Can we forge against these enemies a grand and global alliance, North and South, East and West, that can assure a more fruitful life for all mankind? Will you join in that historic effort?

    In the long history of the world, only a few generations have been granted the role of defending freedom in its hour of maximum danger. I do not shrink from this responsibility--I welcome it. I do not believe that any of us would exchange places with any other people or any other generation. The energy, the faith, the devotion which we bring to this endeavor will light our country and all who serve it--and the glow from that fire can truly light the world.

    And so, my fellow Americans: ask not what your country can do for you--ask what you can do for your country.

    My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man.

    Finally, whether you are citizens of America or citizens of the world, ask of us here the same high standards of strength and sacrifice which we ask of you. With a good conscience our only sure reward, with history the final judge of our deeds, let us go forth to lead the land we love, asking His blessing and His help, but knowing that here on earth God's work must truly be our own.

  40. Bookmark ISO #40
    Quote Originally Posted by Rho~ (#36)
    Quote Originally Posted by Mu~ (#32)
    Does it count if I identify as an innocent child
    wolf
    villa

  41. Bookmark ISO #41
    Alright, who is not innocent child?

    I am too

  42. Bookmark ISO #42
    Lambda~ is Town Innocent Child.

  43. Bookmark ISO #43
    ##Vote Pi~

  44. Bookmark ISO #44
    Automatic Game Mod Mafia Host's Avatar
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    Anonymous ITA Turbo Day 1 Votecount

    Votes Target Voters (Posts in Phase)
    2 Chi~ Mu~ (4), Tau~ (3)
    1 Alpha~ Zeta~ (1)
    1 Psi~ Pi~ (3)
    1 Pi~ Kappa~ (2)
    17 Not voting Psi~ (4), Alpha~ (3), Xi~ (4), Theta~ (0), Nu~ (2), Lambda~ (5), Gamma~ (0), Delta~ (0), Epsilon~ (0), Eta~ (0), Upsilon~ (1), Beta~ (2), Omicron~ (1), Sigma~ (0), Chi~ (1), Rho~ (2), Kenos~ (0)


    View Vote History

    Day 1 ends at 10:18 PM EST on Wednesday, November 8th, 2017. There are 1510197540000 remaining.

    Requested by Amrock at 0 days, 0 hours, 15 minutes, 15 seconds remaining.

  45. Bookmark ISO #45
    Does it count if I am the host and automatically kill all scum

  46. Bookmark ISO #46
    Anonymous User 1646's Avatar
    Join Date
    Oct 2016
    Location
    Hobbitton
    Posts
    360
    Community
    The Fellowship of the Ring
    Gender
    Quote Originally Posted by Tau~ (#25)
    Quote Originally Posted by Xi~ (#17)
    Quote Originally Posted by Tau~ (#8)
    sup
    Sup
    This is town.
    Thanks... You aren't trying to pocket me, right?

  47. Bookmark ISO #47
    Anonymous User 1648's Avatar
    Join Date
    Oct 2016
    Location
    Attending a prestigious party
    Posts
    197
    Community
    Aviary Guild
    Gender
    Quote Originally Posted by Psi~ (#21)
    now that i'm confirmed town do any scum volunteer to be lynched d1
    this probably comes from villa tbh

  48. Bookmark ISO #48
    Dang I didn't roll innocent child.
    I just got a lame wolf role instead.

  49. Bookmark ISO #49
    Anonymous User 1642's Avatar
    Join Date
    Oct 2016
    Location
    in a rocking chair
    Posts
    800
    Community
    Knitters Anonymous
    Gender
    Quote Originally Posted by Xi~ (#37)
    Quote Originally Posted by Rho~ (#27)
    yeah that's how I'm doing this $#@! everyone
    Ehhhh idk how I feel about this
    do you want me to tell you how you should feel

  50. Bookmark ISO #50
    Anonymous User 1643's Avatar
    Join Date
    Oct 2016
    Location
    in your bed
    Posts
    911
    AKA
    The Kid
    Gender
    I'm an inno child, too, thanks.

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Role of the Day
Rolestopper

The Rolestopper may each night target a player, making them unable to be targeted by any action on that night.