The Unlyncher is an independently aligned player whose win condition is to ensure that a specific player is not lynched for the entire duration of the game.
I.e. if the Unlyncher's protection target is Player A and the game ends without Player A having been lynched, the Unlyncher wins the game, even if the Unlyncher himself has died during the game. The Unlyncher's target is usually town, though the identity of the target will usually be redacted from the Unlyncher's role reveal, since otherwise they would become cleared (which would also make it in the best interest of the Unlyncher to die ASAP). Sometimes, the Unlyncher might have several targets to protect from being lynched.
Mission, Third Party
Use of Action:
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