Threads 1 to 24 of 24

Forum: Mafia University

From time to time, a new strategy article will be posted in this section. Join in on the discussion!

  1. Sticky Thread Sticky: Rules & Information

    Started by Thingyman, October 24th, 2015 01:12 PM
    • Replies: 3
    • Views: 6,661
    April 26th, 2020, 02:19 PM Go to last post
  1. #24: Intermediate Village Mash Guide (by Amrock)

    Started by Voxxicus, July 10th, 2020 07:37 PM
    • Replies: 11
    • Views: 1,200
    July 20th, 2020, 09:36 PM Go to last post
    • Replies: 64
    • Views: 5,422
    July 3rd, 2020, 10:17 AM Go to last post
  2. #21: Game Design - Core Balance (by Apoc)

    Started by Newcomb, August 14th, 2019 08:26 PM
    • Replies: 35
    • Views: 3,102
    July 1st, 2020, 06:17 PM Go to last post
  3. #19: Playing Scum (by Lady LambdaDelta)

    Started by Newcomb, July 13th, 2019 01:03 PM
    • Replies: 13
    • Views: 2,482
    June 14th, 2020, 02:04 PM Go to last post
  4. #14: Applying Psychoanalysis (by Quick)

    Started by GeneralHankerchief, May 31st, 2018 07:29 PM
    • Replies: 29
    • Views: 7,661
    May 6th, 2020, 04:02 AM Go to last post
    • Replies: 31
    • Views: 8,294
    April 22nd, 2020, 03:49 AM Go to last post
  5. #20: How To Put Wolves In A Box (by Newcomb)

    Started by Newcomb, July 27th, 2019 12:42 PM
    2 Pages
    1 2
    • Replies: 59
    • Views: 6,235
    December 5th, 2019, 01:42 AM Go to last post
  6. #22: Stopping the Juggernaut (by GeneralHankerchief)

    Started by Voxxicus, November 3rd, 2019 09:28 PM
    • Replies: 13
    • Views: 2,280
    November 26th, 2019, 09:15 AM Go to last post
    • Replies: 4
    • Views: 2,444
    December 26th, 2018, 08:39 PM Go to last post
  7. #16: Optimal Hider Play (by shortaru)

    Started by GeneralHankerchief, November 29th, 2018 01:18 PM
    • Replies: 21
    • Views: 2,158
    December 2nd, 2018, 09:11 AM Go to last post
  8. #15: Skill (by soah)

    Started by GeneralHankerchief, July 21st, 2018 02:35 PM
    • Replies: 37
    • Views: 5,586
    November 15th, 2018, 07:26 PM Go to last post
  9. #1: Information Overload (by soah)

    Started by Thingyman, October 24th, 2015 01:27 PM
    • Replies: 24
    • Views: 6,025
    August 4th, 2018, 03:30 PM Go to last post
  10. #4: Metagame Matters (by Systolic)

    Started by Thingyman, February 12th, 2016 08:01 AM
    • Replies: 1
    • Views: 2,547
    July 8th, 2018, 09:51 AM Go to last post
  11. #12: What makes a game good? (by Frozen Angel)

    Started by Thingyman, October 4th, 2017 06:05 AM
    • Replies: 26
    • Views: 4,948
    April 4th, 2018, 09:09 AM Go to last post
  12. #11: Effective Wolf Hunting (by Klopp)

    Started by Thingyman, September 19th, 2017 04:32 PM
    2 Pages
    1 2
    • Replies: 66
    • Views: 14,755
    March 30th, 2018, 12:18 PM Go to last post
  13. #7: How to Approach LYLO/Must Lynch (by Toganim)

    Started by Thingyman, June 2nd, 2016 12:30 PM
    • Replies: 12
    • Views: 6,041
    December 8th, 2017, 06:06 PM Go to last post
  14. #10: Village Complacency and Power Villaging (by Monstrman)

    Started by Thingyman, November 1st, 2016 12:07 AM
    • Replies: 32
    • Views: 5,484
    October 2nd, 2017, 01:22 AM Go to last post
  15. #8: Macro Meta Crunching (by Helz)

    Started by Thingyman, August 27th, 2016 04:57 PM
    • Replies: 8
    • Views: 3,155
    May 22nd, 2017, 12:43 PM Go to last post
  16. #5: Narrow vs. Wide Discussions (by Crunkus)

    Started by Thingyman, April 19th, 2016 07:59 AM
    • Replies: 39
    • Views: 11,819
    May 11th, 2017, 12:02 PM Go to last post
  17. #9: The Art of Power Wolfing (by Thingyman)

    Started by Thingyman, September 4th, 2016 11:18 PM
    2 Pages
    1 2
    • Replies: 95
    • Views: 28,047
    April 18th, 2017, 07:37 AM Go to last post
  18. #2: Seers/Cops and Keeping Good Cover (by Yates)

    Started by Thingyman, November 5th, 2015 09:52 PM
    2 Pages
    1 2
    • Replies: 68
    • Views: 19,351
    May 22nd, 2016, 05:11 PM Go to last post
  19. #6: When Leaving Cop Cover Goes Wrong (by soah)

    Started by Thingyman, May 6th, 2016 07:35 PM
    • Replies: 11
    • Views: 5,285
    May 9th, 2016, 06:21 PM Go to last post
  20. #3: Turbo Mechanics (by Visorslash)

    Started by Thingyman, December 3rd, 2015 07:56 AM
    • Replies: 3
    • Views: 3,343
    January 29th, 2016, 12:29 PM Go to last post

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 100 replies or 500 views
Hot thread with unread posts
More than 100 replies or 500 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  •  
about us
Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

We hope you stick around!
Role of the Day
Clockmaker

The Clockmaker is an independently aligned role that wins if their clock ever strikes 12 or if they are one of the last 2 players remaining in the game. The Clockmaker may each night target one person to be killed, which is how they change the time on the clock. The clock starts at 9 and will go up 2 hours if they kill a town and down 1 hour if they kill a mafia. If the clock hits 10, the Clockmaker will receive one Bulletproof vest. If the clock hits 6, the Clockmaker dies. If the Clockmaker wins, they are removed from the game.