Type: Posts; User: DkKoba
i dont like the setup but im too high to point it out
my overall thoughts is that open format is just not very good for larger setups and that no matter what you do, the nature of claims being inherently either a forced CC if mafia choose to claim or if its a semi open you get into the territory pointed out before of a lot of bad variance in setup balance.
tl;dr larger setups suck as opens
Because 2nd,assuming it is allowed since you were also part of said team.
Lots of varying thoughts and active contribution with multiple players trading with town in great ways.
Thanks for the nom pizza
should start on evens if theres a possibility of extra KP
uh idk why rewarding mafia with removing a miselimination for killing PRs is a good thing whats the purpose of letting that happen
that setup that was suggested with the PR kills has 0 town power effectively and the PRs are negative utility because theyre just fodder for mafia to get extra kills which makes it even less balanced than mountainous 15p.
no effective way to claim results or really utilize power - the poison is liklier to hit a 2nd townie and accelerate the game
amrock 14 is the only remotely viable setup proposed so far IMO
if we're being forced to do an open setup I am going back to my suggestion of a global mechanic that is interactable with rather than having PRs.
Something such as Coalition, for example. Or a role draft/pick your power type setup if you want PRs.
Either having no PRs or no *obviously clear* PRs.
All Semi Opens have the flaw where its really just X number of open setups possible with the setup being made clear when massclaim happens - and usually are just "balanced" by having certain randable setups being scumsided and certain being townsided. I guarantee you cannot give me a semi open that does not operate on this principle.
(While closed has none of those inherent issues and requires more thoughts when PRs claim, some may be obvious but others not so much lol)
but hey bucket strat here we go!
semi opens will make PRs uneliminatable + shift power to them while in a closed you can make an argument against them
Dunno idk maybe I just haven't played enough mafia to evaluate or something
the only aspect of champs i felt handicapped by was the postcap and that didnt stop me
a good mafia player, and perhaps one that is truly passionate about exploring mafia, is going to have experience with at least each type of setup out there
rewarding experience isn't so bad
also can we perhaps look to recruit setup designers and reviewers now just in case closed setups wins out
I personally suggest 2 designers per setup, 2-3 reviewers per setup
my best scumgames involved me being suspected by multiple alive townies and not needing to kill them because I knew they didn't ever have the votes.
being caught means nothing if they ain't getting you killed
(Also shoutout cobalt qual 1 season 9)
closed setups closed setups closed setups closed setups
The current moderation team there is excellent and has user safety as their priority and that's not a praise I give often.
I highly encourage at least 1 game :P
I would love to judge people playing closed setups having a lot of experience with strategy with them. Also willing to be a secondary reviewer as someone completely ineligible to participate.
You gain an inherent advantage knowing the bounds of what setups are approved beforehand - even if you didn't design the setup you're playing in at the moment.
also if there's to be a vigilante - I heavily suggest restricting it to never being allowed to shoot night 1 -> that way you get less early deaths.If someone fumbles day 1 let them convert that into a good Day 2 with info and reevaluation
I also am willing to do review of setups and assist in building, although I don't have the time commitment to building myself.
Also wrt semi setup -> it should not be so complex that a townie can very easily townslip off how the rand works. The rand should be very simple. Perhaps even have players be required to repeat to a game facilitator that they understand enough of how the setup works(something I implement on setups with non standard mechanics)
And speaking of nonstandard mechanics -> There is also the path of not even thinking about semi and extra roles and adding a global mechanic.
Something such as... a role draft mechanic, or something similar is 1 idea if people really like roles.
Here is an example of something like this, it doesn't need to be this however: https://wiki.mafiascum.net/index.php...Your_Power_X/Y
I understand something like this would require a manual element, however if it can be coded in to assign a role post rand, then the only manual part would be in setting up and then the game plays out on its own.
wrt spectator experience, you already have hidden info with the scumchat as well as not knowing the scumteam
having an extra element to speculate ADDS hype, not reduces it.
here once again to suggest hoods :^)
day only, night locked
that way you get the fun benefit of having a chat with someone and getting more focused discussion but don't inconvenience scum by both letting players you want to nightkill leave a legacy post dayflip as well as force them to towntell both phases. (and so the townies take a rest too!)
oh also I'M FINALLY RETIRED!!
no more forum mafia for me
confirm game 5
give me a game with pizzaguy
last spam last spam last spam last spam last spam last spam
happy holidays and happy new years folks.
if we're lucky - I will be here next day and can reeval.
if i die, well, I have plenty of thoughts out there and having me confirmed town will be good.
i highly suggest doing a strong SoD conversation push -> doing one midyear, like idk, around champs or something when people are mostly paying attention to on site, and then again EOD. I feel that we kinda skipped the middle of the day here and it was detrimental to us. Make the most of your time if possible.
Day 4 should be a major review day too.
they could easily both be scum tbh but like ... now i have alarm bells like cuth is "make sure i cant be counterwagoned last second" vibes but im leaning more - its going to be igno + cuth scum world where cuth is setting up d3 to make sure the PoE is expanded to include people who are easier to yeet due to losing interest.
i think cuth is trying to look at ways to expand the PoE btw - and is telegraphing how d3 is being pushed.
you take me out, its easier to control the narrative, etc.
I really ask to try to keep my top tier townreads off the table unless there is some smoking gun case on the slot.
I think absolutely that if igno flips town - you need to look straight at my bottom 3 of michelle + cuth + TL and how they treated Igno slot this game.
i regret I dont have the mental capacity right now to cross reference D1 with this current EOD because it feels juicy info wise compared to the rest of the dayphase (well I think iirc there are some slots i did get to solve like wes earlier which was great)
I showed myself in Semis perfectly capable of creating perfect towncores, across several games this year able to solve 100% by the end of N1, if not outright creating a full perfect solve.
I am intoxicated right now so uhh yeah.
but honestly cuth's catchup is.. like notably null? like gut wise it makes me *want* to townread the slot bc of the fact he is making analysis - however the way the analysis is dripping in is *jagged* in nature like cuth is looking at a post, and only thinking about how he would feel about it individually. like yknow, really decent kind of maf play kinda way. probably worth looking into what cuth' reasonable scumrange is wrt presenting reads next dayphase - I am willing to eat crow due to him putting in the effort to do *something* however it is weird to pop in EoD and do this and not try to solve what the top wagon is, and ultimately the goal comes off as performative - that is to say cuth, I'd like to know why just now you're really into doing what you're doing.