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    Automated To clarify: This is not correct after all....

    Quote Originally Posted by Zork (#15)
    Quote Originally Posted by Makaze
    Quote Originally Posted by Zork
    Quote Originally Posted by Makaze
    No it will reveal as Vanilla, the role Oracle operate identical to role cop.
    So a role oracle will reveal a miller as "miller" and a godfather as "vanilla"?
    I believe so yes.
    Thank you!
    To clarify:

    This is not correct after all. Role Cops and Role Oracles will correctly read Miller and Godfather as their actual role, while Full Cops will read them as Mafia Goon and Vanilla Town respectively.
  2. Replies
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    Automated Both Miller and Godfather have no effect on role...

    Quote Originally Posted by Zork (#9)
    Quote Originally Posted by Kajot (#8)
    /in but unsure about a few things:

    Vengeful (Kills another player on death?)
    Macho (No protection, no vests?)
    Role Oracle (Death reveals role and/or player? What info when alive?)
    A "Vengeful" player may designate any other player to die along with the "Vengeful" player. In other words, when the Godfather dies, a Townie dies with him or her.

    The "Macho" was in error; an earlier draft of this roleset included a doctor, whose protection is defeated by the "Macho" modifier." Therefore, I have removed it.

    The Role Oracle is vanilla except that upon the death of the Role Oracle, modbot announces the role of the player as designated by the Role Oracle. For example, if you and I were playing in this game, and you were the Role Oracle, and I was the Mafia Framer, and you chose to have my role revealed upon your death, and you die by ITA, modbot would immediately make two flips: "Kajot was Town," and "Zork was Framer." Everyone would know your role, as well, because only the Role Oracle's death could create this type of revelation. Everyone also would know that I am Mafia, because only the Mafia have a Framer.

    There is a chance that no one else will be killed when the Godfather dies, and that no one's role will flip when the Oracle dies. This may happen when a target dies and the Godfather/Oracle dies before submitting a new, living target. This would happen to a typically vigilant player only in a rare fluke of a situation during an ITA period.

    If the Oracle's target is the Godfather, the flip will state "Vanilla."

    @Makaze, When the Oracle dies, how would a Miller or framed Town flip if such a player had been targeted by the Oracle?
    Both Miller and Godfather have no effect on role cops.
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    Resolved I don't think so. One minute is fairly normal due...

    Quote Originally Posted by bbt (#15)
    Quote Originally Posted by Makaze (#14)
    Quote Originally Posted by bbt (#13)
    I've sometimes noticed the timer in the modbot post saying when night will end not matching the actual night end time after a maj in turbos; probably related to this? @Makaze

    Here's an example; check the expired timestamp and the timestamp on the next modbot post

    https://www.mafiauniverse.com/forums...=1#post3781955
    It looks like it was only off by one minute?
    Yeah, it was. Might be more in non-turbo games.
    I don't think so. One minute is fairly normal due to the delay between modbot's auto script being one minute apart.
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    Resolved It looks like it was only off by one minute?

    Quote Originally Posted by bbt (#13)
    I've sometimes noticed the timer in the modbot post saying when night will end not matching the actual night end time after a maj in turbos; probably related to this? @Makaze

    Here's an example; check the expired timestamp and the timestamp on the next modbot post

    https://www.mafiauniverse.com/forums...=1#post3781955
    It looks like it was only off by one minute?
  5. #9

    Thread: Quoting selections

    by Makaze
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    Not sure what you're referring to, but the...

    Quote Originally Posted by Whitewater Hysteria (#8)
    can the wysiwyg editor black text bug also be fixed?
    Not sure what you're referring to, but the WYSIWYG editor is not recommended and most of the custom code on the site is not designed for it.

    If the issue is related to a specific site theme, it should be an easy fix, but you will need to give specific information about your theme and browser.
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    In the current system you ask for a sub, the sub...

    Quote Originally Posted by wiggles1993 (#9)
    Quote Originally Posted by Makaze (#8)
    Quote Originally Posted by wiggles1993 (#7)
    I think automatic sub ins shouldn't be a thing but an idea could be to load a list of potential subs in modbot and to choose the player being subbed and in and out from a drop down.
    Still leaves the problem of subs flaking and mods not checking to see if they are still able to sub in.
    You'd still message people but you wouldn't have to do typing or risk subbing in the wrong player due to formatting or something.

    It's pretty minor and I'd leave it as a low priority enhancement request in Jira and not update it for 3 years
    In the current system you ask for a sub, the sub offers themselves mechanically, then you select from a drop down. The only difference in this proposed system is that you wouldn't have to talk to them and they wouldn't have to add themselves.
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    Still leaves the problem of subs flaking and mods...

    Quote Originally Posted by wiggles1993 (#7)
    I think automatic sub ins shouldn't be a thing but an idea could be to load a list of potential subs in modbot and to choose the player being subbed and in and out from a drop down.
    Still leaves the problem of subs flaking and mods not checking to see if they are still able to sub in.
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    Rejected No. The player can claim their votes in a post.

    No. The player can claim their votes in a post.
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    Resolved Note that it will not subtract time from the...

    Note that it will not subtract time from the night phase to compensate. If there are <12 hours until the next cycle, it will add a full day to the night phase or some such -- so with this setting power roles and the mafia are not shortcut by maj.
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    Resolved Got it working, confirmed with 60/12 -- it...

    Got it working, confirmed with 60/12 -- it defaults to the nearest 24 hour mark from phase start (it added 11 hours and some change to the 12 hour night).
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    Resolved For one, you have to use a test game and rand it...

    Quote Originally Posted by Jaleb (#7)
    That was 48/24

    Quote Originally Posted by Jaleb (#2)
    test: Game Information!

    This is an automated game of Mafia.


    Setup - 5 Players

    x1 Mafia Goon
    x4 Vanilla Town
    • Majority is not in effect.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @Digging Dog
    @Groundhog Day
    @Jave Lob
    @L Lawliet
    @Omochao

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.


    Do would be interesting with 60/12 but I'll let someone else test it.
    For one, you have to use a test game and rand it using the beta version:

    For two, it will shorten the phase to the nearest *whole* phase length. It will not shorten it to less than 24, it would shorten it to 25 hours, or the like. But it would preserve the end of phase times. This would save time with things like the 60/12, where it should cut off more than a day and still preserve the time.

    But this will only engage on the beta version for now.
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    Resolved I told you to use 48 and 24. Maybe 60 12 would be...

    Quote Originally Posted by Jaleb (#5)
    I waited 10 minute before I majed it to see if it would do 1 day 23 hrs but just went with 24 hrs.
    I told you to use 48 and 24. Maybe 60 12 would be a better case study.
  13. Replies
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    Resolved This feature should be live as of now. To test...

    This feature should be live as of now. To test it, make a test game that is 48 hours day, 24 hours night. then maj as soon as possible. It should set the next phase end to 24 hours + remaining hours to the nearest matching time-of-day.
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    Never mind. That screen isn't something from my...

    Never mind. That screen isn't something from my site. It could be on your end.
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    No. It could happen if the posts you quoted had...

    Quote Originally Posted by metsnfins (#7)
    Quote Originally Posted by Makaze (#2)
    Quote Originally Posted by metsnfins (#1)
    I'm in a mafia game and multiple times this morning I've quoted a post, typed a reply, and hot this error

    The file(s) uploaded were too large to process.


    I'm on Android phone if that helps
    Which posts did you try to quote?
    I reset my router
    Would that error come up if the problem was on my end?
    No. It could happen if the posts you quoted had attachments of some kind.
  16. Replies
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    Which posts did you try to quote?

    Quote Originally Posted by metsnfins (#1)
    I'm in a mafia game and multiple times this morning I've quoted a post, typed a reply, and hot this error

    The file(s) uploaded were too large to process.


    I'm on Android phone if that helps
    Which posts did you try to quote?
  17. #2

    Thread: Fake PMs

    by Makaze
    Replies
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    Would any other hosts use this?

    Would any other hosts use this?
  18. Replies
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    Resolved It should work on both now.

    It should work on both now.
  19. Replies
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    Resolved I added a new option. If it shows the old option...

    Quote Originally Posted by mhsmith0 (#11)
    Now it's working again. Weird...
    Thanks if you edited anything to make it now work, lol if this is an on and off thing
    ( I guess I'll note that "deselect these posts" is no longer a displayed option on the main thread, though it IS an option under post preview - and when "deselect these posts" is a displayed option, "quote these posts as well" remains non-functional; idk if/how that helps though)
    I added a new option. If it shows the old option then the change either isn't working yet on that page for cache reasons or I missed something. The full reply screen won't show this option yet.
  20. Replies
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    Resolved I've confirmed that the problem is when the...

    I've confirmed that the problem is when the quotes posts include some from the current thread.
  21. Replies
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    Resolved Do you see the "Clear Multiquotes" box in the...

    Do you see the "Clear Multiquotes" box in the bottom right of the screen?
  22. Replies
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    Resolved When it happens, open up the console...

    When it happens, open up the console (Ctrl+Shift+J) and show me the error messages.
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    Resolved That button will only work on multiquotes in...

    That button will only work on multiquotes in other threads.

    Quote Originally Posted by mhsmith0 (#3)
    Is it possible to have some kind of function that just copies the MQ onto a pop up text block so then I can manually mess with it?
    That is doable, I'll think about it.
  24. Resolved I used to have buttons for the date format, but...

    Quote Originally Posted by Zork (#6)
    Quote Originally Posted by Makaze (#5)
    Quote Originally Posted by Zork (#4)
    Quote Originally Posted by Zork (#3)
    <div data-type="countdown" data-id="1776565" class="tickcounter" style="width: 100%; position: relative; padding-bottom: 25%"><a href="//www.tickcounter.com/countdown/1776565/my-countdown" title="My countdown">My countdown</a><a href="//www.tickcounter.com/" title="Countdown">Countdown</a></div><script>(function(d, s, id) { var js, pjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//www.tickcounter.com/static/js/loader.js"; pjs.parentNode.insertBefore(js, pjs); }(document, "script", "tickcounter-sdk"));</script>
    It doesn't work for me.
    Using the countdown bbcode you can find in most modbot posts. I don't know what you copied but that's something else.
    1581296460000

    I don't know how.
    I used to have buttons for the date format, but it's this format: YYYY-MM-DDTHH:mm:ssZ

    Where Y = Year, M = Month, D = Day, T = the actual letter T, H = Hour, m = Minute, s = Second, and Z = the timezone. e.g. 2020-02-22T16:47:59-0400

    2020-02-22T16:47:59-0400
  25. Resolved Using the countdown bbcode you can find in most...

    Quote Originally Posted by Zork (#4)
    Quote Originally Posted by Zork (#3)
    Quote Originally Posted by Makaze (#2)
    Quote Originally Posted by Zork (#1)
    Could you please allow those in the Mafia Game Host group to embed countdown clocks in their posts?
    Anyone can embed countdown clocks in their post.
    <div data-type="countdown" data-id="1776565" class="tickcounter" style="width: 100%; position: relative; padding-bottom: 25%"><a href="//www.tickcounter.com/countdown/1776565/my-countdown" title="My countdown">My countdown</a><a href="//www.tickcounter.com/" title="Countdown">Countdown</a></div><script>(function(d, s, id) { var js, pjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//www.tickcounter.com/static/js/loader.js"; pjs.parentNode.insertBefore(js, pjs); }(document, "script", "tickcounter-sdk"));</script>
    It doesn't work for me.
    Using the countdown bbcode you can find in most modbot posts. I don't know what you copied but that's something else.
  26. Resolved Anyone can embed countdown clocks in their post.

    Quote Originally Posted by Zork (#1)
    Could you please allow those in the Mafia Game Host group to embed countdown clocks in their posts?
    Anyone can embed countdown clocks in their post.
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    Rejected It comes from what I liked about the original...

    Quote Originally Posted by Zack (#32)
    I understand the bias, I just don't understand why it's a problem for something so trivial. Seriously, why does it matter if more people thank a post? What issue is this creating? Idgi

    And that the existence of "here are the top 5 most liked posts on the site" is a strange contradiction with that reasoning
    It comes from what I liked about the original reputation system from another site. Thanks are a lot more trivial, but like with most things, even a small problem is still a problem.

    I didn't know that was a thing until now. I'll probably get rid of it soon.

    Quote Originally Posted by Zork (#33)
    Quote Originally Posted by Logic (#30)
    Quote Originally Posted by Zack (#26)
    it just doesn't make sense to me in the first place, either

    it's not like thanking posts means anything other than, you know... thanking someone for making a post you enjoyed or appreciated in some way. This "system" is in place to prevent ... more people from thanking someone for a popular post? Who cares? Why is that even a bad thing anyways?

    I'm on other forums where it's all public who likes what post and let me tell you the amount of times it's ever been the slightest problem: zero times.

    I don't even care about this issue but the stubborn illogic in rejecting it irks me. It's a harmless minor feature, and going out of the way to actively disable it is... Lol
    Makaze isn't disabling the thanking of posts entirely; Mak wants people to not just follow the crowd and thank a post just because other users have already thanked it. If it's really thank-worthy, you the user get to be the arbiter of that decision, not the crowd. By hiding the individuals that have already thanked that post, you come to the post clean, and decide on whether to thank it without the influence of others, but on the merits of the post alone.

    EDIT: Or, because Apoc said it much more concisely:
    Quote Originally Posted by Apoc (#7)
    Quote Originally Posted by Zork (#1)
    Please have a thanked post display the names of everyone who thanked that post to everyone, not just those who thanked the post.
    The point of hiding them is to stop people sheeping thanks

    Thank things you like, what does it matter who else thanked it
    I should be allowed to absorb whatever information is publicly available to help me decide how I want to respond to a post. When I see folks thanking a post whose insight I trust based on my past experiences with those folks, I may give a second consideration to the post and see something in it that I glossed over on the first read that may inspire me to take the extra step of showing my appreciation for such a post.

    Intentionally hiding the ball shows you don't trust that our decision to thank someone isn't merely a matter of following the crowd.
    It is not publicly available information.

    That is correct. I don't trust you to be aware of your own cognitive bias. Even if I could, I couldn't trust you not to overcompensate and avoid liking things that already have likes. With cognitive biases it's better to remove the question in the first place.
  28. Replies
    37
    Views
    622

    Rejected It's been a problem on a daily basis for those...

    Quote Originally Posted by Zack (#26)
    it just doesn't make sense to me in the first place, either

    it's not like thanking posts means anything other than, you know... thanking someone for making a post you enjoyed or appreciated in some way. This "system" is in place to prevent ... more people from thanking someone for a popular post? Who cares? Why is that even a bad thing anyways?

    I'm on other forums where it's all public who likes what post and let me tell you the amount of times it's ever been the slightest problem: zero times.

    I don't even care about this issue but the stubborn illogic in rejecting it irks me. It's a harmless minor feature, and going out of the way to actively disable it is... Lol
    It's been a problem on a daily basis for those communities, but people don't actively realize that cognitive biases are impacting their decisions, so they don't see it as a problem and believe that it was made without bias because they don't feel biased.

    I'd rather eliminate the bias directly than argue about it.
  29. Replies
    37
    Views
    622

    Rejected Fixed.

  30. Replies
    37
    Views
    622

    Rejected Are you talking about on your profile page or in...

    Are you talking about on your profile page or in the notification popup at the top of the page?
  31. Replies
    37
    Views
    622

    Rejected Thank one of my posts so I can see what you mean.

    Thank one of my posts so I can see what you mean.
  32. Replies
    37
    Views
    622

    Rejected That doesn't happen to me. Sounds like some kind...

    Quote Originally Posted by Jaleb (#11)
    Still need to remove popping out tabs
    That doesn't happen to me. Sounds like some kind of default link behavior for your browser.
  33. Replies
    37
    Views
    622

    Rejected This feature was originally available with this...

    This feature was originally available with this add on and I removed it deliberately because I have a pet peeve about the Matthew effect.

    Sorry.
  34. #49

    Thread: Spoilered Votes

    by Makaze
    Replies
    48
    Views
    1,423

    Done. It doesn't process in the range of...

    Done. It doesn't process in the range of 1-4
    ...but it does in >4.
  35. #48

    Thread: Spoilered Votes

    by Makaze
    Replies
    48
    Views
    1,423

    Can do. It's too much effort to make the...

    Quote Originally Posted by Emily (#46)
    @Makaze is there any to make it not pop up if there are exactly 3 spoilers? When there are exactly 3 spoilers it's just an annoying pop up that serves no purpose. The awards thread was a good example of where that happened a lot.
    Can do.

    Quote Originally Posted by Arapocalypse (#47)
    Quote Originally Posted by Makaze (#45)
    Quote Originally Posted by Mantichora (#44)
    Quote Originally Posted by Jaleb (#43)
    Try reading the awards thread. Pops up every time the last spoiler is opened for reveal.
    In fairness that's kind of their fault for using three spoilers every time as opposed to 1 or 2 or 15
    This.
    What if you want to click through 15 spoilers, without being asked if you do or don't want to click through them, all the time?
    It's too much effort to make the option for too little return.
  36. #2

    Thread: Quote/spoiler

    by Makaze
    Replies
    1
    Views
    142

    Resolved These options already exist. At the top of each...

    Quote Originally Posted by mhsmith0 (#1)
    Is there an easy/logical way to get a tag/button or whatever that quotes +spoiler tags? I’m thinking that might help cut down some of the visual bloat you see from quoting sometimes...
    These options already exist. At the top of each quote there is a "Collapse" button. If you want all quotes to be automatically collapsed for you, there is a setting in your User CP. This will only affect those who want to avoid the bloat.
  37. #45

    Thread: Spoilered Votes

    by Makaze
    Replies
    48
    Views
    1,423

    This.

    Quote Originally Posted by Mantichora (#44)
    Quote Originally Posted by Jaleb (#43)
    Quote Originally Posted by Makaze (#42)
    Quote Originally Posted by Jaleb (#41)
    @Makaze there an option to turn off the spoiler popup? It's more annoying than clicking through the tower of spoilers.
    ... No? What makes it more annoying?
    Try reading the awards thread. Pops up every time the last spoiler is opened for reveal.
    In fairness that's kind of their fault for using three spoilers every time as opposed to 1 or 2 or 15
    This.
  38. Postgame#256

    Thread: Fireworks Turbo... 2!

    by Makaze
    Replies
    258
    Views
    1,588

    Completed Should be fixed. Future subs should work...

    Should be fixed. Future subs should work correctly.
  39. Postgame#253

    Thread: Fireworks Turbo... 2!

    by Makaze
    Replies
    258
    Views
    1,588

    Completed Whoops. The error occurred because the faction...

    Quote Originally Posted by bbt (#234)
    Quote Originally Posted by Mafia Host (#224)
    Game Over

    All other players have been killed. Phighter wins.

    Winner

    @LanMisa
    x9 Arsonist
    Arapocalypse (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    bbt (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    catgode (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    Chemist1422 (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    Frog (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    Garden Gnome (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    Groundhog Day (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    ladd (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!


    LanMisa (Arsonist)
    Role PM for Fireworks Turbo... 2!

    You are Arsonist. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Arsonist

    As Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: Fireworks Turbo... 2!

    D2: LanMisa subbed in for Phighter
    N1: Garden Gnome — Prime
    N2 — Ignite
    N3: ladd — Prime
    N1: ladd — Prime
    N2: catgode — Prime
    N3 — Ignite
    N4: LanMisa — Prime
    N1: Garden Gnome — Prime
    N2: ladd — Prime
    N3 — Ignite
    N1: Groundhog Day — Prime
    N2: ladd — Prime
    N3 — Ignite
    N1: Chemist1422 — Prime
    N2: catgode — Prime
    N1: catgode — Prime
    N2: Arapocalypse — Prime
    N3 — Ignite
    N1: Chemist1422 — Prime
    N2: Garden Gnome — Prime
    N3: LanMisa — Prime
    N3: catgode — Prime
    N4: bbt — Prime
    N5 — Ignite

    Graveyard Chat: Fireworks Turbo... 2! Graveyard Chat

    Post-game discussion starts now.
    @Makaze help
    Whoops. The error occurred because the faction name is the name of the original player, and it doesn't get reset when a sub happens.
  40. #42

    Thread: Spoilered Votes

    by Makaze
    Replies
    48
    Views
    1,423

    ... No? What makes it more annoying?

    Quote Originally Posted by Jaleb (#41)
    @Makaze there an option to turn off the spoiler popup? It's more annoying than clicking through the tower of spoilers.
    ... No? What makes it more annoying?
  41. Replies
    13
    Views
    532

    Both of those should be working now.

    Both of those should be working now.
  42. Replies
    13
    Views
    532

    Tests revealed errors, fixed implemented. Needs...

    Tests revealed errors, fixed implemented. Needs tested again.
  43. Replies
    13
    Views
    532

    Done, needs tested.

    Done, needs tested.
  44. Replies
    13
    Views
    532

    Neither are difficult, but are treestumped...

    Neither are difficult, but are treestumped players considered alive?
  45. Reminder to fill this out if you want new things!

    Reminder to fill this out if you want new things!
  46. Replies
    33
    Views
    1,875

    https://i.imgur.com/cz48bGW.gif

  47. #40

    Thread: Spoilered Votes

    by Makaze
    Replies
    48
    Views
    1,423

    Done.

    Quote Originally Posted by Insaner (#39)
    Quote Originally Posted by Makaze (#38)
    Alternative solution on third spoiler. Hard refresh to see results.
    @Makaze Can you make this optional? Like if you say no the first time it doesn't keep asking you this again every time you open a new spoiler? Sometimes I actually want to click through all of the spoilers manually for things like spoilered reveals.
    Done.
  48. #30

    Thread: Farewell

    by Makaze
    Replies
    37
    Views
    2,350

    Imagine making alts because your control panel...

    Imagine making alts because your control panel has section to help you keep track of your warnings and you think it looks ugly.
  49. Some even gave you as a source who might not like...

    Quote Originally Posted by Zack (#9)
    wait people actually don’t like this change

    ???
    Some even gave you as a source who might not like it.
  50. #38

    Thread: Spoilered Votes

    by Makaze
    Replies
    48
    Views
    1,423

    Alternative solution on third spoiler. Hard...

    Alternative solution on third spoiler. Hard refresh to see results.
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