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  1. Night 2#498

    Thread: turbo 14er somehow

    by Arapocalypse
    Replies
    833
    Views
    3,007

    Completed Upon request, maj has now been enabled!!!

    Upon request, maj has now been enabled!!!
  2. #13461

    Thread: Word Association

    by Arapocalypse
    Replies
    13,467
    Views
    268,376

    Roses!

  3. Postgame#687

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    726
    Views
    2,624

    Completed Congrats mafia!!!!!! ...And a bus on the mafia...

    Congrats mafia!!!!!!

    ...And a bus on the mafia 1-shot vig brings the other mafia to a win in F3 yet again!!!!
  4. Night 1#288

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    726
    Views
    2,624

    Completed Update: my apologies that I forgot about making...

    Update: my apologies that I forgot about making this 20-minute days/6-minute nights instead of 18/6 minutes, for which I'm going to leave at 18/6 unless the remaining players all request that it be changed to 20/6 in which case I'll change it then!!!!
  5. #76

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    75
    Views
    706

    Sign-Up 11er game thread here:...

  6. Pregame#2

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    726
    Views
    2,624

    Completed Hypedra Turbo!: Game Information! This is an...

    Hypedra Turbo!: Game Information!

    This is an automated game of Mafia.


    Setup - 11 Players

    x1 1-Shot Mafia Vigilante
    x1 Mafia Goon
    x8 Vanilla Town
    x1 Town Vigilante
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 18 minutes in length. Nights are 6 minutes in length.

    Players

    @bbtbh
    @CatEnthusiasts
    @Cringe Crusaders
    @Deeze
    @Ichihime
    @Joy_Butter
    @Mich-El
    @Pawn with a W
    @The Swedish King
    @villabr0s
    @Yu Nishinoya

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  7. #74

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    75
    Views
    706

    Sign-Up Having momentary technical issues with randing,...

    Having momentary technical issues with randing, will start as soon as it's sorted out!!!!
  8. Replies
    726
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    2,624

    Completed Hypedra Turbo!

  9. #65

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    75
    Views
    706

    Sign-Up Yes, because she already confirmed!! ...

    Quote Originally Posted by El-ahrairah (#63)
    Quote Originally Posted by Arapocalypse (#44)


    Hi, please confirm that you are going to be around in 50 minutes to hydra turbo!!!! Both heads must be confirmed with me in order for the hydra to be randed in!!!

    Haze/Awesome, still need the account from you guys!!
    You didn't ping @Michelle
    Yes, because she already confirmed!!

    Everyone's in which is very hype; will rand in ~10 minutes ish, leaving space for if anyone wants to join last minute!!!
  10. #44

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    75
    Views
    706

    Sign-Up bbtbh ( bbt + Boquise ) CatEnthusiasts (...



    Hi, please confirm that you are going to be around in 50 minutes to hydra turbo!!!! Both heads must be confirmed with me in order for the hydra to be randed in!!!

    Haze/Awesome, still need the account from you guys!!
  11. #41

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    75
    Views
    706

    Sign-Up You've got a bit under an hour to decide, go go...

    Quote Originally Posted by Haze with a Z (#36)
    Quote Originally Posted by Arapocalypse (#19)
    Quote Originally Posted by Haze with a Z (#18)
    Me and @awesome5000 are going to do this together. But idk what our account shall be called or anything.
    You can call it whatever you want, just make sure you create the account before the game starts!!!
    Doesn't mean I have any clue what it should be named. Awesome prob has a better idea then whatever I could think of(and like I have nothing thought of atm)
    You've got a bit under an hour to decide, go go go!!!!

    Quote Originally Posted by lendunistus (#37)
    I request C9++
    We're not doing c9++, sorry!!
  12. #19

    Thread: Hypedra Turbo!

    by Arapocalypse
    Replies
    75
    Views
    706

    Sign-Up You can call it whatever you want, just make sure...

    Quote Originally Posted by Haze with a Z (#18)
    Me and @awesome5000 are going to do this together. But idk what our account shall be called or anything.
    You can call it whatever you want, just make sure you create the account before the game starts!!!
  13. Replies
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    Sign-Up That is correct, yes!!!

  14. Replies
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    8,991

    Sticky: While you're waiting for the games to start,...

    While you're waiting for the games to start, considering signing up for the Hypedra Turbo to see what all the hydra hype is all about!!!!
  15. Replies
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    Views
    706

    Sign-Up While you're waiting for the turbo to start,...

    While you're waiting for the turbo to start, check out the Hydra Event currently in signups!!! Hydras in normal games, with start dates ranging every Monday from November 2nd to December 14th!!!

    Signups close on October 30th, get hyped!!!!
  16. Replies
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    Views
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    Sign-Up Stopwatch Missing Person mor_tilt t om rob77dp...

  17. Replies
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    Views
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    Sign-Up Hypedra Turbo!

    This game will begin at 1pm EDT on Sunday, October 18th!

    This will be a hydra turbo!!! A hydra is when two players play a game with the same account - two heads of a hydra, in short!! You'll share the same slot/rand, and you'll both be out of the game if you die! The game will function like any normal turbo, except you'll have twice the amount of players in the same number of slots!!

    Phases will be slightly longer than usual at 20/6 - 20 minute days, 6 minute nights!!!

    Grab a friend and come sign up!!!!


    • You will need to create your own hydra account to share between the two heads, with the password known by only the two of you!!!!!
    • Each hydra account will be composed out of two players, so that a vig 10er would be composed of 20 people
    • A hydra account can post as many times as they like during the dayphase
    • You may communicate privately with you hydra partner through any form of private communication as much as you like - there will not be a forum thread created for you
    • Other standard hydra/normal mafia rules apply - don't talk about the game publicly outside of the game thread, etc.
    • You can make a Discord mafia chat for all mafia players in the mafia slots if you want
    • Majority is day 2+!!
    • Feel free to ask if you have any questions about anything!


    Q: How would a hydra turbo even work? Has this been done before?
    A: Yes, here and here!!

    Q: Are more than two people allowed to play in a single hydra?
    A: No, only two people per hydra!!!

    Q: Can I sign up on my own?
    A: No, find someone else to hydra with and sign up with!!

    Q: Is my partner able to sign up without making an individual MU account, if they're not on MU already?
    A: Yes, as long as you make the hydra account and let me know!

    Q: Help, I can't find someone to hydra with!!!
    A: Post below/let me know, and I'll try to help you find someone!!


    The setup will be something open, depending on number of people who signed up; let me know if you have any suggestions/preferences!!! It will not be a mountainous setup!!

    Confirmed:

    1. @bbtbh ( @bbt + @Boquise )
    2. @CatEnthusiasts ( @lendunistus + @TripleHaven)
    3. @Cringe Crusaders (@Apollyon + @Trochilidae)
    4. @Deeze (@dota + @zintle)
    5. @Ichihime (@Chelsea + @Dunnstral)
    6. @Joy_Butter ( @Marshal + @sulit)
    7. @Mich-El (@Michelle + @El-ahrairah)
    8. @The Swedish King (@Wisdom + @ikka )
    9. @Pawn with a W ( @Haze with a Z + @awesome5000)
    10. @villabr0s ( @insomnia + @ladd)
    11. @Yu Nishinoya (@Poison + @The Lukundo )


    Subs:
    1. +


    Setup is currently a town vig + mafia 1-shot vig 11er, which may change depending on preference/interest!!

    I'll be checking in with everyone starting approximately 12:00pm EST on October 18th to ensure you're still around to play!!! If a head does not confirm in that 1-hour range before the start of the game, the hydra will not be randed in!!

    Countdown!

  18. Replies
    474
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    8,991

    Sticky: TK5141 and SwedishSkumbag!!!!! That's it...

    Quote Originally Posted by bbt (#448)
    Quote Originally Posted by Takhitty (#446)
    There are other Swedes.
    what...?
    TK5141 and SwedishSkumbag!!!!!

    That's it though, no other Swedes!!!
  19. Replies
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    Views
    86,450

    One...

    One spot left in Pantheon Mash!!!!
  20. Postgame#3677

    Thread: Alpacas Mentor Fun Game!

    by Arapocalypse
    Replies
    3,676
    Views
    16,027

    Completed Other host notes: I could talk forever about...

    Other host notes:

    I could talk forever about this, but it's been discussed a decent amount already; suffice to say that mafia did solidly with capitalizing onn v/v violence, solid turnaround from town in endgame thoughl!!!

    Setup would have been better as a 13er or larger, 11er was a bit tough for mafia/the overall game!!!!

    Reverse stuff being optional seemed to go down fairly well!! Some people did it, some people didn't, where it definitely petered off a bit later into the game when things got more intense; still, it does sound like people got value out of it, which is quite excellent to hear!!! Empoof/Sunbae in particularl!!

    Other general thoughts for future mentor/mentee games:



    1. Reads stuff - do more loose sharing between mentor/mentee? Ended up happening a bit regardless in some chats, probably worth exploring further as per discussion in the graveyard; maybe in a specific game!!!
    2. Meta things - probably not doing the stuff about asking for games, feels like probably more work than it is actually worth, for both mentors and mentees!!!
    3. Postcount limit - 150 is solid for ensuring that people wouldn't just drown the thread!! Number itself seems fine to not increase/decrease so that it doesn't get rendered useless or become too restricting; might be better with lifting it only 1 hour beforehand, though!!!!
    4. Signups - Need to remember to link past mentor/mentee stuff in those!!


    May or may not add more later!!!

  21. #13456

    Thread: Word Association

    by Arapocalypse
    Replies
    13,467
    Views
    268,376

    Boots!

  22. Replies
    474
    Views
    8,991

    Sticky: ignoramus Pugkin Spooky Are you guys officially...

    Quote Originally Posted by ignoramus (#421)
    Quote Originally Posted by Pugkin Spooky (#406)
    Idk how this works or what I'm doing but I'll in if @ignoramus still needs a second head to participate. Thats the only person I'm familiar with on the missing head list.
    :00
    @ignoramus @Pugkin Spooky Are you guys officially signing up here?
  23. Postgame#584

    Thread: Among Turbus!

    by Arapocalypse
    Replies
    615
    Views
    1,964

    Completed Just saying, once town has voted town in F3/LYLO...

    Just saying, once town has voted town in F3/LYLO then you can just hammer if you're mafia, when maj is on!!!!

    Congrats mafia!!!

    Someone else is in charge of round 2 signups!!
  24. #12

    Thread: Among Turbus!

    by Arapocalypse
    Replies
    11
    Views
    137

    Sign-Up Vig 10er game thread:...

  25. Pregame#2

    Thread: Among Turbus!

    by Arapocalypse
    Replies
    615
    Views
    1,964

    Completed Among Turbus!: Game Information! This is an...

    Among Turbus!: Game Information!

    This is an automated game of Mafia.


    Setup - 10 Players

    x2 Mafia Goon
    x7 Vanilla Town
    x1 Town Vigilante
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 18 minutes in length. Nights are 6 minutes in length.

    Players

    @Aldo
    @alexa
    @Apogee
    @foxfalls
    @Hally
    @Jaleb
    @Marshal
    @staypositivefriend
    @Takhitty
    @Trochilidae

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  26. #1

    Thread: Among Turbus!

    by Arapocalypse
    Replies
    615
    Views
    1,964

    Completed Among Turbus!

    Vig 10er!


    1. Aldo
    2. Alexa
    3. Apogee
    4. foxfalls
    5. Hally
    6. Jaleb
    7. Marshal
    8. staypositivefriend
    9. Takhitty
    10. Trochilidae


  27. #2

    Thread: Among Turbus!

    by Arapocalypse
    Replies
    11
    Views
    137

    Sign-Up Stopwatch Missing Person mor_tilt t om rob77dp...

  28. #1

    Thread: Among Turbus!

    by Arapocalypse
    Replies
    11
    Views
    137

    Sign-Up Among Turbus!

    Cop 9er/vig 10er/cop 13er!


    1. Aldo
    2. Alexa
    3. Apogee
    4. foxfalls
    5. Hally
    6. Jaleb
    7. Marshal
    8. staypositivefriend
    9. Takhitty
    10. Trochilidae
  29. #87

    Thread: Pantheon Mash

    by Arapocalypse
    Replies
    107
    Views
    2,312

    Experimental And that's 54!!!!! Feel free to sign up as a...

    And that's 54!!!!!

    Feel free to sign up as a reserve/sub, for anyone who may be still interested!!!!
  30. Replies
    10,312
    Views
    82,484

    Sticky: Completed Congratulations Sloonei!!!!! Also really well...

    Congratulations Sloonei!!!!! Also really well played to everyone in the finale; the sheer spread of votes was indicative of how very !!!!!!!!!!!! everyone was!!!!

    A solid wrap to an extremely hype season 7, thank you to everyone who participated!!!

    If you met some cool new people, consider signing up for the upcoming hydra event with your new (and/or old!) friends!!!!!
  31. Replies
    5,510
    Views
    86,450

    5!!!

  32. Postgame#3655

    Thread: Alpacas Mentor Fun Game!

    by Arapocalypse
    Replies
    3,676
    Views
    16,027

    Completed Wow, that was a short F3; congrats town for...

    Wow, that was a short F3; congrats town for managing to turn it around in LYLOs, but well played to both alignments - mafia were doing really well for a lot of the game!!!! Special shoutout to sunbae for the insane re-evaluation that everyone hopes to be able to do in endgame!!! Was a pretty close game either way, very very hype!!!!!
  33. Day 5#3602

    Thread: Alpacas Mentor Fun Game!

    by Arapocalypse
    Replies
    3,676
    Views
    16,027

    Completed https://media.discordapp.net/attachments/543453837...

  34. Replies
    474
    Views
    8,991

    Sticky: Definitely too late, just embrace the hype!!!!!

    Quote Originally Posted by Chloe (#326)
    is it too late to drop out
    Definitely too late, just embrace the hype!!!!!
  35. #13449

    Thread: Word Association

    by Arapocalypse
    Replies
    13,467
    Views
    268,376

    Gods!!!

  36. Replies
    474
    Views
    8,991

    Sticky: Relm Sheppard Shrapnellx Please note that only...

    Quote Originally Posted by Relm (#268)
    /in with Sheppard as a partner!

    I cleared it with him, but I invited a member from my home site to join us, they haven't made their account but they've got the thumbs up to join me and shep.

    Quote Originally Posted by Shrapnellx (#276)
    /in for @Sheppard + @Relm’s team as a partner
    @Relm @Sheppard @Shrapnellx Please note that only two-headed hydras will be a thing this year, so you will not be able to have all three of you in the same hydra!!!! You can however have any combination of Relm/Sheppard, Relm/Shrapnellx, Sheppard/Shrapnellx, or all three in separate games!!!!

    I've put down Relm/Sheppard for now, let me know how you guys want to proceed!!

    Quote Originally Posted by Guillotina (#282)
    I’d like to spectate this if that is possible. Like join every dvc chat of every mash or bastard hydra.
    @Guillotina Hydra spec chat for the main games will be located in the main MU Discord here: https://discord.gg/3BtbmnR
  37. Night 4#3599

    Thread: Alpacas Mentor Fun Game!

    by Arapocalypse
    Replies
    3,676
    Views
    16,027

    Completed https://media.discordapp.net/attachments/543453837...

  38. #13446

    Thread: Word Association

    by Arapocalypse
    Replies
    13,467
    Views
    268,376

    Myth!

  39. Replies
    10,312
    Views
    82,484

    Sticky: Completed Belated congrats to town, and solid effort to the...

    Belated congrats to town, and solid effort to the mafia!!!! I didn't end up following that closely, but all the claims shenanigans and everything sounded extremely hype from spec chat!!!!

    Tim Hortons!!!!!!
  40. Postgame#816

    Thread: Za Turbudo!

    by Arapocalypse
    Replies
    816
    Views
    1,965

    Completed Congrats mafia, was a good recovery after Thunal...

    Congrats mafia, was a good recovery after Thunal getting redchecked night 1!!!!!

    Jaleb just put up signups here: https://www.mafiauniverse.com/forums/threads/28377-R3
  41. #12

    Thread: Za Turbudo!

    by Arapocalypse
    Replies
    12
    Views
    114

    Sign-Up Cop 13er gamethread:...

  42. Pregame#2

    Thread: Za Turbudo!

    by Arapocalypse
    Replies
    816
    Views
    1,965

    Completed Za Turbudo!: Game Information! This is an...

    Za Turbudo!: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    x3 Mafia Goon
    x9 Vanilla Town
    x1 Town Alignment Cop
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Cops of every alignment get a random Town-aligned Night 0 peek.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 18 minutes in length. Nights are 6 minutes in length.

    Players

    @Aldo
    @Apogee
    @Dawoodle
    @Garden Gnome
    @GiraffeSyrup
    @Hally
    @Hydreigon25
    @Jaleb
    @ManLoveRulesOK
    @Marshal
    @Mischief
    @staypositivefriend
    @Thunal33

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  43. #10

    Thread: Za Turbudo!

    by Arapocalypse
    Replies
    12
    Views
    114

    Sign-Up It gets unbalanced if so, just randing a cop 13er...

    Quote Originally Posted by Hydreigon25 (#8)
    @Arapocalypse can it be a choice between vig/cop ?
    It gets unbalanced if so, just randing a cop 13er in a moment!!!
  44. #1

    Thread: Za Turbudo!

    by Arapocalypse
    Replies
    816
    Views
    1,965

    Completed Za Turbudo!

    Cop 13er!!!


    1. Aldo
    2. Apogee
    3. dawoodle
    4. Garden Gnome
    5. GiraffeSyrup
    6. Hally
    7. Hydreigon25
    8. Jaleb
    9. ManLoveRulesOK
    10. Marshal
    11. Mischief
    12. staypositivefriend
    13. Thunal33
  45. Postgame#381

    Thread: King Turboson!

    by Arapocalypse
    Replies
    380
    Views
    888

    Completed Round 2 here!!!...

  46. #2

    Thread: Za Turbudo!

    by Arapocalypse
    Replies
    12
    Views
    114

    Sign-Up Stopwatch Missing Person mor_tilt t om rob77dp...

  47. #1

    Thread: Za Turbudo!

    by Arapocalypse
    Replies
    12
    Views
    114

    Sign-Up Za Turbudo!

    Cop 9er/vig 10er/cop 13er!


    1. Aldo
    2. Apogee
    3. dawoodle
    4. Garden Gnome
    5. GiraffeSyrup
    6. Hally
    7. Hydreigon25
    8. Jaleb
    9. ManLoveRulesOK
    10. Marshal
    11. Mischief
    12. staypositivefriend
    13. Thunal33
  48. Postgame#359

    Thread: King Turboson!

    by Arapocalypse
    Replies
    380
    Views
    888

    Completed Wow that was fast, congrats town!!! Will do a...

    Wow that was fast, congrats town!!!

    Will do a round two for those that are down!!
  49. Night 1#213

    Thread: King Turboson!

    by Arapocalypse
    Replies
    380
    Views
    888

    Completed https://www.youtube.com/watch?v=Jm2D7ohWos0&t=1s...

  50. #13

    Thread: King Turboson!

    by Arapocalypse
    Replies
    12
    Views
    97

    Vig 10er gamethread:...

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Role of the Day
Tactician

The Tactician will during pre-game be given a list of their team members and a list of roles (the number of roles will correspond to the number of players on the team). The Tactician must then freely assign the roles to their team members.