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  1. Postgame#3335

    Thread: Hydra Event 2019: Game 1

    by Virtuoso
    Replies
    3,339
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    26,932

    Completed Thanks for playing, everyone! I hope you join us...

    Thanks for playing, everyone! I hope you join us again. Sorry for lack of flavor post day 2, I got busy with classwork. Many thanks to smith for being an awesome co-host.
  2. Night 1#1210

    Thread: Hydra Event 2019: Game 1

    by Virtuoso
    Replies
    3,339
    Views
    26,932

    Completed Day 2 Flavor ...

    Day 2 Flavor


    Genesis 37:28
    As the Midianite merchants were passing by, the brothers pulled Joseph out of the cistern. They sold him to the Ishmaelites for eight ounces of silver. The Ishmaelites took him to Egypt.


    Narrator
    Next day, far from home,
    The brothers planned the repulsive crime
    Brothers
    Let us grab him now,
    Do him in, while weave got the time
    Narrator
    This they did and made the most of it
    Tore his coat and flung him in pit
    Brothers
    Let us leave him here,
    All alone, and he's bound to die
    Narrator
    When some Ishmaelites,
    A hairy crew, came riding by
    In a flash the brothers changed their plan
    Brothers
    We need cash. Let's sell him if we can
    Narrator, Female Ensemble & Children
    Poor, poor Joseph, what'cha gonna do?
    Things look bad for you, hey, what'cha gonna do?
    Poor, poor Joseph, what'cha gonna do?
    Things look bad for you, hey, what'cha gonna do?
    Brothers
    Could you use a slave,
    You hairy bunch of Ishmaelites?
    Young, strong, well-behaved,
    Going cheap and he reads and writes
    Narrator
    In a trice the dirty deal was done
    Silver coins for Jacob's favourite son
    Then the Ishmaelites
    Galloped off with the slave in tow
    Off to Egypt where Joseph was not keen to go
    It wouldn't be a picnic he could tell
    Joseph
    And I don't speak Egyptian very well
    Narrator
    Joseph's brothers tore
    His precious multi-coloured coat
    Having ripped it up,
    They next attacked a passing goat
    Soon the wretched creature was no more
    They dipped his coat in blood and guts and gore
    Narrator, Ensemble & Children
    Oh now brothers, how low can you stoop?
    You make a sordid group, hey, how low can you stoop?
    Poor, poor Joseph, sold to be a slave
    Situation's grave, hey, sold to be a slave

  3. Pregame#4

    Thread: Hydra Event 2019: Game 1

    by Virtuoso
    Replies
    3,339
    Views
    26,932

    Completed Day 1 flavor! ...

    Day 1 flavor!


    I closed my eyes, drew back the curtain
    To see for certain what I thought I knew
    Far far away, someone was weeping
    But the world was sleeping
    Any dream will do
    I wore my coat, with golden lining
    Bright colours shining, wonderful and new
    And in the east, the dawn was breaking
    And the world was waking
    Any dream will do
    A crash of drums, a flash of light
    My golden coat flew out of sight
    The colours faded into darkness
    I was left alone
    May I return to the beginning
    The light is dimming, and the dream is too
    The world and I, we are still waiting
    Still hesitating
    Any dream will do
    Joseph
    A crash of drums, a flash of light
    My golden coat flew out of sight
    The colours faded into darkness
    I was left alone
    May I return to the beginning
    The light is dimming, and the dream is too
    The world and I, we are still waiting
    Still hesitating
    Any dream will do

    Everyone among us has dreams and this town is no exception. The town awakes to find themselves enslaved to Pharaoh and his army. They dream for freedom and a land to call their own. In order to make this dream come true, they must work together to destroy the Egyptians and their army.
  4. Pregame#3

    Thread: Hydra Event 2019: Game 1

    by Virtuoso
    Replies
    3,339
    Views
    26,932

    Completed Hydra Event 2019: Game 1: Game Information! This...

    Hydra Event 2019: Game 1: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    x3 Mafia Goon
    x9 Vanilla Town
    x1 Town Alignment Cop
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Cops of every alignment get a random Town-aligned Night 0 peek.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @AMSAR
    @A Silent Night
    @ClownCircusClub
    @Fleet Admiral Goldar
    @Greenblood
    @Okaun and Zndrsplt
    @Orthros
    @Pocket Monsters
    @Reeaboo
    @sheepsaysnothing
    @Sherlock Gnome
    @Smiling Bodies
    @StormWoke

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  5. Replies
    3,339
    Views
    26,932

    Completed Hydra 2019 Game 1 Game Start: Monday 11/4...

    Hydra 2019 Game 1

    • Game Start: Monday 11/4 at 9 PM ET
    • Hosted by: @Virtuoso
    • # of hydras: 13
    • Setup: Vanilla Cop
    • Phase Length: 48/24
    • Deadline: 9 PM EST
    • Mechanics: Deadline lynch w/ majority option after Day 1, in the case of a tie the lynch will be randomized, no lynch is a valid vote.
    • Night Chat: Not allowed, the thread is closed during night phases.
    • Out of Thread Communication: Each hydra pair is allowed to use any means of privately communicating with each other. Besides this, only the mafia team may communicate outside of the thread.
    • Minimum participation requirements: 10 posts per game day. If you do not meet 10 posts, you will be asked if you can improve or potentially subbed out. Hydras not meeting this requirement will only be modkilled in extreme circumstances, such as if no sub can be found.



  6. Replies
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    Views
    26,932

    Completed Hydra Event 2019: Game 1

    Hydra Event 2019: Game 1


    Any Dream Will Do
  7. #332

    Thread: Hydra Event 2019!

    by Virtuoso
    Replies
    571
    Views
    14,525

    Sticky: /confirming that I am hosting

    /confirming that I am hosting
  8. Sticky: I would like to nominate Makaze for community...

    I would like to nominate Makaze for community MVP. I'm surprised no one has done this before. Without them, this site wouldn't even exist. Makaze has constantly put in tireless effort to make this site a good place to play mafia.
  9. Replies
    72
    Views
    3,077

    Good riddance

    Good riddance
  10. #1

    Thread: Kill spook mode

    by Virtuoso
    Replies
    14
    Views
    485

    Kill spook mode

    Spook mode is extremely distracting and looks terrible, please kill it. At least disable it by default.
  11. Replies
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    Views
    1,332

    Ouch

    Quote Originally Posted by lute (#58)
    Quote Originally Posted by Zork (#57)
    Last sentence was perfect.
    so were the first fourteen, keep up
    Ouch
  12. #9

    Thread: Recipe Thread

    by Virtuoso
    Replies
    16
    Views
    519

    View Post

    Quote Originally Posted by Hallia (#8)
    I was summoned!

    Cooking you say? I can contribute to this.
  13. #3

    Thread: Recipe Thread

    by Virtuoso
    Replies
    16
    Views
    519

    Thanks Logic! This thread is already making me...

    Thanks @Logic! This thread is already making me hungry.
  14. Postgame#1449

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed Percy Garden Gnome say no more friends!...

    Quote Originally Posted by Percy (#1441)
    Quote Originally Posted by Garden Gnome (#1440)
    Quote Originally Posted by Percy (#1439)
    Quote Originally Posted by Garden Gnome (#1437)
    I've never baked apple pie but I've got a great recipe for apple crisp! It is very yummy!!! And it can be served with ice cream!
    Perhaps Mafia Universe needs a new section: ‘The Kitchen’ where anyone can post delicious sounding recipes like that?
    We could probably make a food thread in some more conversational part of Mafia Universe!!! And recipe sharing would be fun!
    What an absolutely charming idea!
    @Percy @Garden Gnome say no more friends! https://www.mafiauniverse.com/forums...-Recipe-Thread
  15. #1

    Thread: Recipe Thread

    by Virtuoso
    Replies
    16
    Views
    519

    Recipe Thread

    Mafia Universe Cook Book


    Do you have a recipe that you want to share with us? Now's the chance to show off your cooking skills!

    There was a nice discussion at the end of the September D6 light game about various recipes. I thought it would be nice to make an official thread where you can share your recipes.

    I'll keep this thread updated!

    Cook Book:

  16. Replies
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    Rule suggestion regarding sub outs

    First, I would liket to congratulate the new round of flake mods who have just been hired. I am glad we are finally getting a team to address flaking and subbing out. With that said, I would like to make a rule proposal: If you sub out of a game, you automatically get a 1 or 2-week signup ban. The raitonal for this is simple:

    1) If you sub out for a real-life emergency, then a 1-2 week ban will make sure that your life is back on track before you commit yourself ot another game; and
    2) If you sub out for a non-real-life emergency, then a ban will make sure that you don't keep signing up after you sub out.

    In my hosting experience, I have noticed that every replacement request falls into one of these four categories:

    1) People who join the site, join a game, and then forget about it. This seems to be the majority of cases. I can tolerate this as a lot of people simply forget they signed up or not realized that the game started.

    2) People who sub out due to real-life emergencies. I have no problems with this. $#@! happens that you simply cannot forsee.

    3) People who sub out due to not liking their role, not liking another player/teammate. This is what I have a huge problem with. If you sign-up for a game, you're stuck with your role and teammates. Subbing out for this reason should result in at least a one-month sign-up ban. Unless it is an anonymous game, you can clearly see who signed up for the game before you.

    4) Subbing out due to toxicity. This can easily be addresed by the mod team. If a game is getting too toxic, then the host and the mods should work together to find out where the toxicity is coming from and stop it at its roots. If a player is constantly becoming so toxic that people are subbing out, then that needs to be dealt with by the mods and host. Mafia, by definition, is a game that will get heated and sparks will sometimes fly. That's the nature of the game. However, there are some times when these sparks fly so much that people lose interest in the game. That's not OK.

    Thanks for listening to my rant.
  17. Postgame#1438

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed Suspicious Percy - unfortunately the post cap is...

    Quote Originally Posted by Percy (#1434)
    Quote Originally Posted by Suspicious (#1432)
    Quote Originally Posted by Percy (#1429)
    Quote Originally Posted by Suspicious (#1425)
    If nothing else I got Wisdom right and knew Duk3 was town. My downfall was getting hard tunnelvision on Aisaka and never tried to entertain them being town. Just felt so sure of the opposite.
    @Suspicious: See... you do have what it takes to be good at these games - you just need one thing to improve astronomically. The one thing you’ll never get if you walk away - EXPERIENCE! It’s not about how many times you get knocked down, Buddy - it’s about how many times you get up. Have I convinced you to give us another go yet?
    I'm currently in two games on two different forums, so I'm worried a third would stretch me pretty thin and at least one game wouldn't get the best participation it could out of me. I'd say something light, but the post count caps were something I still don't agree with.
    @Suspicious: I didn’t necessarily mean you had to play again right now, my friend. Soon would be good though. The post count thing doesn’t really bother me but I don’t believe that it’s compulsory. I’m sure friend- @Virtuoso might consider turning it off for a future game if you asked nicely?
    @Suspicious @Percy - unfortunately the post cap is the rules of the light game section. Sadly, it's not something that I can change. From the light game rules and info:

    As a general guideline, players must make a minimum of 2 posts per game day and a maximum of 50 posts per game day.
    Hosts may choose to increase the minimum post requirement, but they may not increase the maximum post requirement.
    Hosts are, however, reserved the right to lift the posting restriction with 1 hour remaining in the game day.
    Hosts should always very clearly specify the posting restrictions and rules for said game within the game's signup thread.
    Edit:

    The best thing that I can do for a game like this is to run it as an automated game rather than a light game. Personally, I like having the 50 post restriction as it cuts back on spam, clutter, and $#@! posting.

    If 13 players make 50 post on day phase 1, that's 650 posts to analyze. That can get overhwelming, especially for a player like myself.
  18. Replies
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    Add custom flavor for vote counts. For example,...

    Add custom flavor for vote counts. For example, if the host wanted to add a photo or music to the vote counts.
  19. I think custom flavors are a good idea,...

    I think custom flavors are a good idea, especially if it goes nicely with a theme. That being said, I think there is a strong argument to be made that we should change the term "lynched" to something else all together. Lynching has a very negative and racist conotation. Over 4,000 African Americans were lynched for "crimes" such as trying to vote, drinking out of the wrong fountain, or looking at a white woman the wrong way. This is an excellent article from ThinkProgress:

    Given its horrific history and the way it continues to roil the collective memory of black Americans, lynching — whether in imagery or rhetorically — should never be bandied about in a cavalier fashion, least of all by black men.

    It behooves us to recall some specifics.

    Lynching refers to the mob violence — typically meted out in an extrajudicial fashion — that was visited most often, although not exclusively, upon black men in southern states from the years immediately following the Civil War all the way through the middle of the 20th century. More often than not, a public execution followed trumped-up claims of sexual activity between a white woman and a black man.
    Thus I would favor "voted out" or "Executed" as better terminology.

    This is a serious post.


    Sources
    https://www.smithsonianmag.com/smart...tes-180961877/

    https://thinkprogress.org/smollett-f...-8029015428dc/
  20. Postgame#1383

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed iaafr - thank you for playing!

    Quote Originally Posted by iaafr (#1381)
    Thank you for the host, Virtuoso.
    @iaafr - thank you for playing!
  21. Postgame#1380

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed Percy - it is always a pleasure to have you in my...

    Quote Originally Posted by Percy (#1378)
    Thank you @Virtuoso for hosting yet another amazing Lite game. It’s always a pleasure participating in your games, my friend.
    @Percy - it is always a pleasure to have you in my games!
  22. Postgame#1364

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed Host Notes Thank you all for playing!

    Host Notes

    Thank you all for playing!
  23. #740

    Thread: Current Staff

    by Virtuoso
    Replies
    746
    Views
    66,562

    Sticky: Congrats! I'm so thankful something is finally...

    Congrats! I'm so thankful something is finally being done about flaking. You guys have my full support! Good luck.
  24. Night 2#1004

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed Night 2 Cats ...

    Night 2 Cats


  25. Replies
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    Resolved I am getting the same problem Makaze please fix

    I am getting the same problem @Makaze please fix
  26. Night 1#646

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed More Cats

    More Cats <3 <3


  27. Replies
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    https://discord.gg/bQhXNvR

  28. #728

    Thread: Current Staff

    by Virtuoso
    Replies
    746
    Views
    66,562

    Sticky: Takhitty - a flake moderator is a moderator who...

    Quote Originally Posted by Takhitty (#727)
    Wait, a) what is a flake moderator and b) @Ampharos do you still have a poop knife?
    @Takhitty - a flake moderator is a moderator who keeps track of people subbing out from games. Their main role is to make sure that the people who sign up to play actually play. If you sub out too much, they are the ones who send you a warning and decide if you should get a signup ban. If you host games as I do, they contact you after the game and ask why players subbed out of your game.
  29. Replies
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    https://discord.gg/b2wXbkf

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    September D6 Light Game Graveyard Chat

    September D6 Light Game Graveyard Chat

    Welcome to the September D6 Light Game Graveyard thread!

    If you are seeing this, you must be dead. Now that you are dead, you are no longer allowed to talk to living players. You can discuss the game here.

    This thread will be made public at the end of the game.
  31. Replies
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    September D6 Light Game Mafia Chat

    September D6 Light Game Mafia Chat

    Welcome to the September D6 Light Game Mafia thread! You may interact with your Mafia team here.

    Mafia Team

    Miu Iruma (Mafia Watcher)
    Percy (Mafia Goon)
    Wisdom (Mafia Roleblocker)

    This thread will be made public at the end of the game.
  32. Pregame#2

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,449
    Views
    8,976

    Completed September D6 Light Game: Game Information! This...

    September D6 Light Game: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    CLOSED
    • Majority is not in effect.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes can be made by proxy using the form below the thread. Normal voting is still allowed. The modbot will announce the vote and who submitted it in their stead. This feature can be used to facilitate voting while Muted, such as during Duels or other mechanics that do not allow posting.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Aisaka Misuzu
    @Duk3star
    @Fuggles
    @Garden Gnome
    @Marluxion
    @Michelle
    @Miu Iruma
    @moms meatloaf
    @Percy
    @Suspicious
    @WaywardSon
    @wiggles1993
    @Wisdom

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  33. Replies
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    Completed September D6 Light Game

    September Light Game: D6 Setup

    Hosted By: @Virtuoso
    Start Date: Monday September 16, 2019
    SOD/EOD: 9 AM/9 PM EST
    Phase Lengths: 36 hour days, 12 hour nights
    Mechanics: Deadline lynch. Minimum of 10 posts per day. Votes are locked in LYLO. There is a MAXIMUM of 50 posts per day. The post restriction is 50 post per day lifted 1 hour before EOD.Proxy voting is ON
    Night Chat: Not allowed
    Out of Thread Communication: Mafia only
    Posting Requirement: 10 post per day max 50 - lifted 1 hour before EOD
    Setup: Semi open: D6 Game




    1) @Logic
    2) @Nyquist
    3)



    For those who have not played the d6 game, here is the setup:

    D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Role Oracle
    3 Role Cop
    4 Tracker
    5 Parity Cop
    6 Cop (with Night 0 peek)
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Role Oracle
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Role Oracle
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon



    If you are new to the site, please read and review these rules carefully:

    • Follow the Mafia Universe's Code of Conduct
    • Don't be a D*ck
    • If you wish to replace out, PM me privately and stop posting in the game thread
    • Do not reference this game outside the game thread
    • Don't try to use the form of your role PM. So a screenshot of your role PM would be cheating.
    • You are not allowed to change your avatar, location or any other profile info during game in any way that could be construed as hinting at your role.


    I will repeat this particular rule once more in big letters to make sure you understand:

    DO NOT EVER REFERENCE THIS GAME OUTSIDE OF THIS GAME THREAD. YOU SHOULD NOT BE TALKING ABOUT THIS GAME WHATSOEVER ON YOUR HOME SITE. IF PEOPLE ASK YOU QUESTIONS, TELL THEM YOU CAN'T TALK ABOUT THE GAME AND LINK THEM TO THIS THREAD.


  34. Replies
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    Game is being randed. Please hold.

    Game is being randed. Please hold.
  35. Replies
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    descuffphoenix - you just missed it :( do you...

    Quote Originally Posted by descuffphoenix (#39)
    I would like to /in if it's not too late?
    @descuffphoenix - you just missed it do you want me to put you down as a sub?
  36. Replies
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    I think we are full. I will update OP when I get...

    I think we are full. I will update OP when I get home from work.

    On a side note, I think I may be the only host who can fill a game in less than 3 days.
  37. Postgame#4213

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed ❤️

    Quote Originally Posted by Percy (#4212)
    Quote Originally Posted by Virtuoso (#4211)
    Thank you, @Helz. I am glad you liked the flavor and I’m sorry you had to sub out. I totally agree with you. @Percy is by far one of the most respectful players on the site.
    @Virtuoso & @Helz: It’s always been my philosophy that in a game where engaging other players is a critical skill to success, it’s far easier to do so with a respectful tone as opposed to an antagonistic one. That said, I accept my execution could do with a little work
    ❤️
  38. Postgame#4211

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed Thank you, Helz. I am glad you liked the flavor...

    Thank you, @Helz. I am glad you liked the flavor and I’m sorry you had to sub out. I totally agree with you. @Percy is by far one of the most respectful players on the site.
  39. Replies
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    If we come down short, I will play as well.

    If we come down short, I will play as well.
  40. Postgame#4178

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed Endgame notes are here...

    Quote Originally Posted by wiggles1993 (#4176)
    Quote Originally Posted by wiggles1993 (#4174)
    Who won? Can't find it in the end game notes
    Oh it just ended ok lol
    Endgame notes are here https://www.mafiauniverse.com/forums...=1#post3550484
  41. Postgame#4177

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed wiggles1993 it was a tie

    Quote Originally Posted by wiggles1993 (#4174)
    Who won? Can't find it in the end game notes
    @wiggles1993 it was a tie
  42. Postgame#4175

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed YOLOSWAG - I completely agree, which is why I...

    Quote Originally Posted by YOLOSWAG (#4172)
    thanks for ending it virt. the game was compromised so i respect the decision. its the right call

    sorry guys. yall played well and would hav won had it not been for the error. it was a good village

    i dont think what i did should b legal. i got to fakeclaim a role due to a mod error and it was otherwise unexplained by the setup. i hit up a mod after the fact and they said it was legal but it seems to b skirting the line. it was mucky cuz i technically didnt kno there was mod compensation but it was easy to tell. idk, just a $#@!ty situation and im glad its over cuz i wouldnt hav wanted to win that way. feelsbadman. i was saying virt should call it a no contest if the wolves won

    something needs to b done about all the subs. its getting pretty ridiculous (tho helz/dt were just unfortunate)

    @Helz hmu when you play again. sick game

    @Shattiel sorry for bs ml. ofc id never mislynch u d1 as a villager. you had a post calling out entire team d1 btw

    gg yall

    swag
    @YOLOSWAG - I completely agree, which is why I ended the game. I don't think it was completely fair to the losing team, thus it was best to award a no contest.

    New rule: if you're constantly subbing out of games, or making it toxic, or don't even bother to show up to wolf chat, I'm going to be blacklisting you.
  43. Postgame#4171

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed Dead chat is here: https://discord.gg/r6D9HA8

  44. Postgame#4157

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed Also, as another note, wolf chat will NOT be...

    Also, as another note, wolf chat will NOT be released
  45. Postgame#4156

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed Endgame chat is open

    Endgame chat is open
  46. Postgame#4155

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    19,420

    Completed Endgame Notes Hi all, I want to thank everyone...

    Endgame Notes

    Hi all, I want to thank everyone for playing. There were a few huge issues that really hurt this game. I tried my best to salvage the game and continue, but at this point, it is clear that the players are no longer enjoying the game. After talking to the mods, we came to the conclusion that it is best to end the game.

    Full Setup:
    Mafia 4x role cop
    Mafia 2x poisoner
    Mafia Goon
    Mafia Goon

    vs

    Town GOAT (2x doc, 2x rb, 2x vig)
    Town alignment cop (odd nights)
    Town neighbor
    Town miller 1x commuter neighbor
    Vanilla towns

    This game was obviously designed with heavy kill power and role interactions. Sadly, this didn't come to fruitition. The town's GOAT was lynched d1 and the mafia's poisoner never even showed up to the game.

    During the first rand, there was a bug in modbot that doubled the amount of roles which completely threw off the rand. For example, modbot gave the wolves' 5 members instead of 4.

    The second major issue happened during night 2. The mafia originally submitted a kill on myc, the town cop, but changed it to Mr Chucklteeth, vanilla town, instead. I was in class that morning and asked @Animal Midwife to do the flip. Unfortunately, Animal didn't see that the mafia changed their kill and flipped the cop. Since this could be game ending, we asked @Lissa what to do. She advized us to give Mr Chucklteeth, the intended kill, a peek on N3 to compensate for town's loss.

    The wolf team further got hurt by Helz subbing out and that slot getting peeked.

    No one is more upset at this then I am. I put in a lot of work to make the game fun and to make the flavor clever and to fit the characters. I understand if people hate me and don't want to play in my games anymore.

    I tried to do my best to revive the game, but it was clear that players were no longer having fun and that the game was broken.

    Thank you guys for playing and putting up with the issue.

    Note: Lute told me to flip Mr Chucklteeth a N3 cop, so that's why I did that.
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    Completed [removed]

    [removed]
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    Completed Day 7 Start ...

    Day 7 Start


    Breaking News: Mr Chucklteeth was killed! He was...
    N3 cop


    Warning: Today is MyLo! If town lynches incorrectly, they will lose!

    @wiggles1993 (0), @Ryast (0), @Marluxion (0), @YOLOSWAG

  49. #718

    Thread: Current Staff

    by Virtuoso
    Replies
    746
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    66,562

    Sticky: Great choices. RIP

    Quote Originally Posted by Ampharos (#716)
    hello

    ladd is a moderator

    vanity. is a flake moderator

    panini is a discord moderator

    @lute edit this to look professional i'm lazy

    My family poops big. Maybe it's genetic, maybe it's our diet, but everyone births giant logs of crap. If anyone has laid a mega-poop, you know that sometimes it won't flush. It lays across the hole in the bottom of the bowl and the vortex of draining water merely gives it a spin as it mocks you.

    Growing up, this was a common enough occurrence that our family had a poop knife. It was an old rusty kitchen knife that hung on a nail in the laundry room, only to be used for that purpose. It was normal to walk through the hallway and have someone call out "hey, can you get me the poop knife"?

    I thought it was standard kit. You have your plunger, your toilet brush, and your poop knife.

    Fast forward to 22. It's been a day or two between poops and I'm over at my friend's house. My friend was the local dealer and always had 'guests' over, because you can't buy weed without sitting on your ass and sampling it for an hour. I excuse myself and lay a gigantic turd. I look down and see that it's a sideways one, so I crack the door and call out for my friend. He arrives and I ask him for his poop knife.

    "My what?"

    Your poop knife, I say. I need to use it. Please.

    "Wtf is a poop knife?"

    Obviously he has one, but maybe he calls it by a more delicate name. A fecal cleaver? A Dung divider? A guano glaive? I explain what it is I want and why I want it.

    He starts giggling. Then laughing. Then lots of people start laughing. It turns out, the music stopped and everyone heard my pleas through the door. It also turns out that none of them had poop knives, it was just my $#@!ed up family with their $#@!ed up bowels. FML.

    I told this to my wife last night, who was amused and horrified at the same time. It turns out that she did not know what a poop knife was and had been using the old rusty knife hanging in the utility closet as a basic utility knife. Thankfully she didn't cook with it, but used it to open Amazon boxes.

    She will be getting her own utility knife now.

    [Edit: Common question - Why was this not in the bathroom instead of the laundry room? Answer. We only had one poop knife, and the laundry room was central to all three bathrooms. I have no idea why we didn't have three poop knives. All I know is that we didn't. We had the one. Possibly because my father was notoriously cheap about the weirdest things. So yes, we shared our poop knife.]
    Great choices. RIP
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    Completed Sorry for the delay...be a few more minutes

    Sorry for the delay...be a few more minutes
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Neapolitan

The Neapolitan may each night target a player and learn whether that player is a Vanilla Townie.