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    Completed I will likely be able to release all the rest of...

    I will likely be able to release all the rest of my game notes today at least.

    I can post everyone's starting position and character PM, as for private threads I will need to take a look at what needs to be done there.

    After that, I have no idea how much time I will have in the near term for more postgame stuff. So, I'll try to do everything I can.
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    Completed I won't be able to score people, but when I...

    I won't be able to score people, but when I reveal how it would have been scored, you can feel free to score your own character by counting up the stuff you did in your personal thread.

    It doesn't matter since you all win, and a lot of the scoring was still left to accomplish, but you know, if that interests you.
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    Completed @ all townies Feel free to shoot me a PM if...

    @ all townies

    Feel free to shoot me a PM if you want to give me input on your planned path over the next 10 moves.

    If you didn't flee by the tank or the ferry, assume you have to get to the hospital if you're a townie and then end up at the church, aside from whatever else you were doing.
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    Completed I do want to wrap up the story and if anyone...

    I do want to wrap up the story and if anyone would like to fill me in on where their character would have been headed, barring running into an impassable obstacle (like a wall of death zombies), I might be able to more accurately guess what would have happened had the game been able to continue.

    Some peoples gonna die, some peoples gonna survive, should I assume yall that were headed for certain landmarks were going to keep unlocking the puzzle until you wound up at either the church or the hospital?

    Anyone that was on the path to the ferry, remind me. If you were trying to solve the tank key puzzle (the locker in the clock tower) remind me.

    Let's assume you folks managed to do that.

    I assume the umbrella and syntech people keep on their mission and end up crossing each other at some point. Someone makes it to the church.

    I assume the plagas track down the smith and dyachei duo, and they fight it out. Probably coin flip the results there, won't matter except for flavor.

    Folks that were near death or already lost their save, probably coin flip it to see if you make it to the end.

    A rough approximation of how the game might have gone, plus the planned ending? If folks want to see it.

    As I have time to write the flavor, ofc.
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    Completed Wasn't just the stats, Makaze made good decisions...

    Quote Originally Posted by Makaze (#837)
    Quote Originally Posted by LordQuas (#797)
    Quote Originally Posted by Makaze (#756)
    I like to think my stat choice/strategy was the most ridiculous and the most fun, to watch if nothing else!

    I had fun and would continue or play again.
    I min maxed stealth and search and like a few points I had in excess into one other stat

    I had 1 HP as well my dude, assuming we went similar directions
    I min/maxed Stealth and Evasion. It paid off.
    Wasn't just the stats, Makaze made good decisions at practically every turn of the game. Deliberately avoided encounters with zombies it looked like, and fled from them.

    That is a good way to make use of the evasion stat, is to run from danger after tanking a hit by dodging it entirely.

    Hard to kill someone with even 1 hit point that way. Got smacked by Tercero (I think? Cant remember) and that puts Mak in danger but I don't think it would be impossible to survive the game, especially if during forced battles like sieges, Makaze was already hiding.

    Stealth could help with skipping the entire battle, and the evasion helps if the goal is to flee.

    I put odds at under 50 percent that survival would happen, but not much under. It's just a question of good choices and a couple good rolls.
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    Completed yeah that was very recent. In a turn or two...

    Quote Originally Posted by Chemist1422 (#839)
    Nah I actually did peek Cory and realized something was up with his result but I couldn’t get to anyone to tell them
    yeah that was very recent. In a turn or two people would have known, but by then, Cory had already revealed himself to the Lover team and was obviously not human in the writeup.

    But it would have helped to know or suspect that that was him. Plus it was just you and him, so it wasnt a bad peek, and the results showed it wasnt quite right.
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    Completed Lover team was the most town friendly of the...

    Lover team was the most town friendly of the third party factions, and their death at the hands of the plagas team would have been totally dooming for the town faction.

    Their backstory is that they want to survive and escape, and only care about themselves. And they're super geniuses and lots more spoilery stuff.

    So, they don't lose if town loses, and they don't care if town loses, but they were not actively trying to make that condition happen, and sought town's help for cover and assistance for their own purposes.

    But they brought town a lot in return, for example, they were really good versus ordinary zombies, competent versus the bugs, and would have been a massive help in any seige.

    Plus, Smith was playing things very pro townie. So player choice can add or detract from how useful they were for town. But no matter who was playing them, if they die, the bugs get very powerful and very nasty, and make the gigantes look like fluffy bunnies.
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    Completed Also if the guy that peeks as insane attacks you,...

    Also if the guy that peeks as insane attacks you, that's enough hints dropped. It's on the player if you trust em at that point.

    Not to rub it in, but, yeeeeahhhh
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    Completed Also, I frigging hate cops that get guilty...

    Also, I frigging hate cops that get guilty results.

    That's just a pizzaguy trope. I dislike the game host telling you someone is against your team outright.

    I like to leave wiggle room for clever and creative lying to thwart your suspicions. Good on Newcomb to keep that dance going.
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    Completed The cops results tell you something interesting...

    Quote Originally Posted by Apoc (#829)
    Quote Originally Posted by Chemist1422 (#826)
    Quote Originally Posted by Apoc (#794)
    Someone explain why Newcomb peeked as town

    Wat

    @Chemist1422
    Ask the pizza guy
    @Askthepizzaguy

    Whats the point of a cop that can't peek SKs


    The PTSD cover flavour was too stronk, i dont think we would ever have killed him
    The cops results tell you something interesting about all of the evil characters. For example, Newcomb peeked as someone with a history of mental illness. Last game had serial killers. Why would a vanilla townie peek as being insane? But, I understand.

    The other serial killers would all peek the same way. All were mentally ill.

    The SynTech and Umbrella folks all peek as having violent criminal records.

    The Queen peeks as having no history of ever being in Southgate, unlike every other peek in the game.

    Leon Kennedy instantly recognizes all of the SynTech and Umbrella mercs on sight, as they do for him.

    The Serial killers and the Umbrella and SynTech people all recognize Leon Kennedy on sight.

    The serial killers recognize each other on sight.

    The Lovers recognize non humans posing as humans on sight (The Queen), and the plagas team recognizes Leon Kennedy on sight as well as the Lovers. In fact, they can detect them as long as they are within visual range. They can also smell them when they are hiding, even if they cant see them, but that just lets them know they are within visual range but are invisible.

    Basically, I wanted the town Investigator peeks to be ambiguous about the guilt of the baddies, but for every normal townie, the peeks completely confirmed their innocence. reveals name and backstory and that they are definitely from southgate and human.

    So the peeks were not worthless.

    But Chemist is right, it's on the game designer that the peeks of the baddies were not an outright clearly unambiguous guilty result. That was for game balance.

    You would get a hint that something might be up, but nothing confirmed. You would have to be super paranoid and then not trust them.

    Paranoia plus not quite confirmed totally kosher means some help.

    Peeks that tell you dudes are totally safe, is very helpful. It got the hospital group to trust each other. Peeked a mason, peeked leon, peeked everyone but the Lovers practically.

    That would have been fun. I believe the Lover team would peek ambiguously as well, but they are from Southgate and don't have a criminal record. I think their bio would be blank other than a name.
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    Completed Oh, and I need to tell you guys about Cindy...

    Oh, and I need to tell you guys about Cindy Billings, Alex Sanders, and Damien Chaotix's stories.

    More would have been revealed in the movement phase writeups during the latter half of the game, intending to get you invested in what happens to them, as they set the stage for the storyline reason for the final boss encounter at the church.

    Essentially the main story of the game, Cindy Billings and Alex Sanders were both captured, tortured, and experimented on by Dr. Chaotix.

    Cindy was freed from the Arena by Autolycus, and Alex remained trapped in Chaotix Tower at the center of town.

    Chaotix was continuing to experiment on Sanders, and more of his story and his relationship with Cindy would have been revealed through the narrative.

    I will not spoil the ending, as I have some intention of doing a final story post and then it will all be revealed through the narrative them, plus an epilogue.

    But that will take a lot of time to do, so don't wait up. It will go in the Game Thread when it is done, so if youre interested stay subscribed to that, or watch this thread.
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    Completed PS, one of the choppers that comes to extract the...

    PS, one of the choppers that comes to extract the survivors of Southgate would be the one meant to pick up either Umbrella or SynTech.

    The other one would be piloted by Jack Tester's Montana national guard, after having been alerted to what needed to be done by Leon Kennedy's contact, Ingrid Hunnigan.

    The two choppers would drop rope ladders and the survivors would get on, and the choppers would get the hell out of there before $#@! hit the fan.

    But half of you would be on the Umbrella or SynTech chopper, because it was there at all. Providing just enough capacity for all the remaining survivors to escape.

    Intended to be a moment of irony, since all your teams generally had points and objectives for killing one another.

    Also intended was for you to decide to work together anyway in spite of those objectives, because holy $#@! thats a lot of zombies and I dont want to fight them alone.

    I had full confidence you would have made the right choice.

    Had you decided to kill the lovers or the umbrella or syntech folks there at the final stand, and they retaliated, you were gonna get boned not only by their powerful retaliatory strikes, but also by the waves of zombies that followed.

    Because karma n stuff.
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    Completed https://i.imgur.com/jOKvVGj.png This...





    This wouldn't have been the actual final image, but one of my artists would have used it as inspiration for what I needed.

    Once the final boss crushes the front of the church, this is what you would see as you cowered inside it, once the walls came tumbling town.

    Exposed to the whole of the 40,000 zombies and other monsters, and the main villain himself in full one-winged angel mode, and half of you probably dead due to the prior waves of fighting, this would be the moment you would give up hope and accept the fact that the game was stacked against you the entire time, and I was always planning on making you die horribly no matter what you did if you didn't escape before now.

    Except, story reasons, something happens and hope comes back. Because it's a better game that way.

    You gotta get something for beating the game, after all. If you see the final boss at all, you've basically won.
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    Completed If the Plagas team was victorious against the...

    If the Plagas team was victorious against the Lover team, they would build up their forces by picking off townies and turning them into plagas tyrants, and then, would have the strength needed to attack the remaining survivors holed up inside the church.

    So the endgame was either going to be the final boss versus the town, or Cory the Plague Queen and her Tyrants and surviving soldiers versus the town.

    The showdown was always going to be the church, the one building in the entire town that even three gigantes cannot break open.

    However, the final boss can, and that would have been a pants-$#@!ting moment.
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    Completed The hospital stand was going to be very useful...

    Quote Originally Posted by Cron (#815)
    Aww man the hospital was about to be a fortress

    Lol jaleb was a SK

    The hospital stand was going to be very useful while town removed the devices from their body.

    But all 3 gigantes would have come after you, had any of them survived to that point, and they would have wrecked the outer wall of the building, removing a lot of protection.

    Basically what was planned was, hordes would attack the hospital, which would provide defense.

    When town was all clustered there and a horde vanished, the gigantes would come in force, even crossing the river if need be, and attack the building.

    They would die to your defenses most likely, but the wall would be gone.

    Then the next hordes would be far deadlier, and town would need to amscray.

    By very late game, the map would have been covered in zombies, and moving south would be suicidal. So you would take refuge in the church.

    The church was meant to be the final stand for the entire town that didnt escape any other way, and also, the survivor of the Umbrella / Syntech contest would end up there, to assist the town in fighting off the horde while the chopper came.

    And, if the Lover team survived, they would have ended up there as well, and their ability to fire lightning at the zombies would have been useful to town, as well as just stacked with weapons and good stats.

    Ideally, the final stand would have been Lover team or lover survivor, some of Umbrella or Syntech that had survived, and all free townspeople still alive.

    Then, I would have thrown everything at you. All zombies throughout the game would revive, including the Gigantes, and they would all converge on the church at once, led by the endgame villain.

    The hordes of zombies would come in waves, each taking an action phase, followed by a movement phase where no one moves, but they trade items, heal up, and get random drops from the zombies themselves.

    Then the Gigantes would attack the church all at once, and the horde as well. Then the final boss would attack the church.

    It was gonna be awesome. People were gonna die.
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    Completed Nope, because they stole the same stuff on the...

    Quote Originally Posted by Secondhand Revenant (#814)
    Quote Originally Posted by Askthepizzaguy (#813)
    Quote Originally Posted by Secondhand Revenant (#812)
    Oh nice my strength 10 was actually perfectly useful for opening all things later
    Exactly. Enough people had strength 10 and some were heading to the radio station or any other remaining landmarks.

    So, Town being able to complete their mission was a foregone conclusion, as long as the clusters of survivors heading to their needed landmarks didn't get wiped out completely.

    Also, Umbrella could have intercepted the SynTech mercs on their way to the church, or Army base.

    If your mission is not able to be completed because the other team obtained a mission critical item first, you would have been "radioed" by headquarters and told to intercept the other team as your new top priority, or the mission would fail.

    In any case, it was always a contest between those two teams so long as the teams were still alive and combat ready.
    Aha, so I'm guessing SynTech got radioed when we stole stuff from the research facility?
    Nope, because they stole the same stuff on the same turn, a couple tiles away from you.

    It was hilarious.
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    Completed https://i.imgur.com/ZUWGbXY.png There were...



    There were several ways out of the city using vehicles. All except the train, ferry, and the tank required gasoline and the condition of already being "free".

    You could also escape the city with the Ferry, only a few people could fit on the boat, but you could pilot it forward out of city limits on the river even if you were not "free", because the boat could be set to cruise forward and even if you were knocked unconscious, you would still leave the city. The trouble is, it wouldn't be worth very many points if you were not free. But hey, you would get out.

    Assuming you had the radio control device removed or interfered with in some manner, you could pilot yourself out of the city using one of the other vehicles.

    The catch is that the vehicles have to travel along valid roads, and some roads are blocked by overturned vehicles. The tank is not hindered by vehicles, though, and the train in the north part of the map could have been commandeered once your radio device was no longer controlling you. You use the train to push the other train which is on fire out of the way, and then you could exit the west side of the map.

    The north side of the map and east side and most of the south side was never a valid escape, and the flavor for that was going to be that by the time you were "free" those parts of the map would have been completely engulfed in flames as the city burns to the ground. To the east is just more city, and lots more zombies, all on fire, and to the south the apartment buildings are all on fire and block most of the exit, but South Gate itself remains open the entire game and there is always a path through the flames to get to it.

    So, people could always just walk out of the gate, as soon as their control devices were removed.

    The tank also required you to be completely free, and it could fit 4 people inside it. And it would provide good protection against zombies, as long as you didn't deliberately drive into a mega horde of them.

    These vehicles would move along the roads at running speed, but provide moderate to strong protection against zombies. They would attract zombies, however, if they were loud. Some of the vehicles were a hybrid electric vehicle and would be whisper quiet, the orange and the purple one.

    More on the progress of Town's removal of the radio device and control interface and cyanide fail safe when I cover that in a different post.

    If town was getting their asses kicked, I would have provided a drop item "Fireman's protection gear" and that would have allowed a fully free person or two to don the gear and escape southgate just before end of game. This would be the only exception to the fire blocking the exits, but you would need to exit the north side of the city in that case.
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    Completed Exactly. Enough people had strength 10 and some...

    Quote Originally Posted by Secondhand Revenant (#812)
    Oh nice my strength 10 was actually perfectly useful for opening all things later
    Exactly. Enough people had strength 10 and some were heading to the radio station or any other remaining landmarks.

    So, Town being able to complete their mission was a foregone conclusion, as long as the clusters of survivors heading to their needed landmarks didn't get wiped out completely.

    Also, Umbrella could have intercepted the SynTech mercs on their way to the church, or Army base.

    If your mission is not able to be completed because the other team obtained a mission critical item first, you would have been "radioed" by headquarters and told to intercept the other team as your new top priority, or the mission would fail.

    In any case, it was always a contest between those two teams so long as the teams were still alive and combat ready.
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    Completed https://i.imgur.com/5hktg8L.png SynTech...




    SynTech Mission Map

    About 96 tiles of movement required to complete.


    Mission Objectives:

    Primary Objectives


    • Break into Umbrella's hidden offices at the Clock Tower, and sabotage their equipment.
    • Obtain the Umbrella Dossier from inside the Clock Tower.
    • Download the SynTech database from the computers at the Research Facility.
    • Obtain the schematics for bio-neural circuitry from the Research Facility.
    • Sabotage equipment at the Manufacturing plant.
    • Do an FBI background check at the Police Station after obtaining Dossier.
    • Escape Southgate victoriously.



    Secondary Objectives



    • Radio for a helicopter extraction when your primary objectives are complete.
    • In the event Umbrella beats you to your primary objective, beat them to death and take it from them.
    • Destroy Umbrella operatives and mercenaries.



    Tertiary Objectives


    • Destroy Leon S. Kennedy, to prevent interference.
    • Destroy any non-zombie Monsters for style points.

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    Completed https://i.imgur.com/etKhZgx.png Umbrella...




    Umbrella Mission Map

    About 97 tiles of movement required to complete.




    Mission Objectives:

    Primary Objectives


    • Obtain Keycard to SynTech from Umbrella's hidden offices (located in the Clock Tower)
    • Download the SynTech database from the computers at the Research Facility.
    • Obtain the schematics for bio-neural circuitry from the Research Facility.
    • Obtain one of the SynTech prototypes from the Cyberdrive Manufacturing Plant.
    • Sabotage SynTech's sensitive equipment at the Radio Tower at the center of town.
    • Escape Southgate victoriously.



    Secondary Objectives



    • Radio for a helicopter extraction when your primary objectives are complete.
    • In the event SynTech beats you to your primary objective, beat them to death and take it from them.
    • Destroy SynTech operatives and mercenaries.



    Tertiary Objectives


    • Destroy Leon S. Kennedy, to prevent interference.
    • Destroy any non-zombie Monsters for style points.

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    Completed I believe this is all correct, but I am copy...

    Quote Originally Posted by Askthepizzaguy (#731)
    Things that I should cover next:

    1) The landmark puzzle, solution, and progress to date (how you all were intended to escape the city)

    2) Alternative escapes and win conditions (Example, the Ferry, and the Tank, as well as select Vehicles in town which could have been taken)

    3) all stats and info about the zombies and monsters in the game

    4) Story stuff
    I believe this is all correct, but I am copy pasting from one of two files that contain similar data, and I am not sure which one is the correct update.

    I think due to certain keys being not needed or found early, I moved one of the late game keys to one of the unopened landmarks to make the puzzle continue to be valid.

    This is the location of the hidden objects and keys

    Sanders Memo 1- Located at E rail station in tile G4
    Hints to go to Tile V25 and search it.

    Sanders Memo 2-
    Located at building in tile P12
    Hints to go to tile P3 and break in.

    Sanders Memo 3-
    Located at tile N4
    Hints to go to Tile P18 and break in.

    Sanders Memo 4- Located at tile A4
    Hints to go to Tile A25 and search it.

    Sanders Memo 5- Located at tile H13
    At M street, at the 4th address, inside the work shed, lies the path to find the Snake. Only the strong will survive.

    Sanders Memo 6-
    Located at tile M4 (Str 5 to break in)
    Hints to go to tile S13 and break into the building there.
    In building 16 on S street, you will find the Ferry Key.

    Sanders Memo 7
    - Located at Tile S13 (Plus Ferry Key)
    Advises the survivor to go to Mercy Hospital and get the circuitry removed before trying to escape, unless the Radio Control Tower has been sabotaged, in which case, just head for the Ferry.

    Sanders Memo 8- Located inside Southgate University, Tile S17.
    Contains First Locker Code Clue
    rEs

    Sanders Memo 9- Located Inside Southgate Arena, Tile R23
    Contains Second Locker Code Clue
    Ide

    Sanders Memo 10- Located Inside Mall of Montana, Tile L24
    Contains Third Locker Code Clue
    ntE

    Sanders Memo 11-
    Located Inside Mercy Hospital, Tile H12
    Contains Fourth Locker Code Clue
    viL

    Sanders Memo 12- Hints at locations of Sanders Memos. Found anywhere inside the Church.
    J13, J14, K13, K14.

    "These are all the Memos I wrote. I got someone to distribute them while Chaotix was distracted.

    Memo 1- Spare key to City Hall can be found at the location indicated by this memo, and the memo can be found at one of the Elevated Rail Stations.
    Memo 2- Spare key to Prison can be found at the location indicated by this memo, and the memo can be found halfway between the elementary school and the church, inside one of the boarded up buildings.
    Memo 3- Spare key to the Sanitarium can be found inside one of the boarded up buildings at the tile indicated by this memo, and the memo can be found in the graveyard.
    Memo 4- If you need a spare key to the Clock Tower for some reason, it can be found at a location indicated by this memo, far north of the Red C.
    Memo 5- North of the church, east of the hospital, west bank of the river, begins the journey to find the Ferry Ignition Key.
    Memo 6- The gravedigger's toolshed, north of the graveyard, continues the journey. You might need to break inside.
    Memo 7- (This part is illegible, then it says something that looks like it says 'unlucky snake'. Then after that it says 'remove it before trying to leave on the Ferry'.)
    Memo 8- University gives you the First Clue, inside the dorms in the northwest.
    Memo 9- Go to the 50 yard line, inside the arena, and dig for the Second Clue.
    Memo 10- Search the Mall very carefully, deep inside, you will find the Third Clue.
    Memo 11- One of the tiles of the Blue Cross contains the Fourth Clue."


    These are the landmarks and what was contained inside them, relating to the landmark puzzle.

    Radio Station- Locked, needs key or STR 10 to enter
    Key is at city hall
    Part of Umbrella Team Objectives
    Part of Town Team Objectives

    City Hall (Locked) cannot be broken into by force, requires key
    Key can be located at SynTech Facility.
    Contains Radio Station Key
    Part of Umbrella Team Objectives

    Clock Tower- needs key or STR 10 to enter
    Key only located on Umbrella personnel
    contains key to SynTech Facility
    Contains Locker with Keypad, Enter case sensitive Code to obtain Tank Ignition Key and coordinates of the tank (Army base tank yard)
    Part of SynTech Team Objectives

    Research Facility-
    Cannot be broken into by force, requires key
    Part of Umbrella and Syntech and Town Team Objectives

    Cyberdrive Plant- (Locked) needs key or STR 8 to enter
    Part of Umbrella and Syntech and Town Team Objectives

    Prison- Cannot be broken into by force, requires key
    Part of Town Team Objectives
    Contains Key to Cyberdrive Manufacturing plant

    Police Station-
    needs key or STR 8 to enter
    Part of SynTech team objectives

    Army Base
    - needs str 7 to enter, or key
    Part of SynTech and Umbrella Team Objectives

    Church- Cannot be broken into by force, requires key
    Contains key to Prison
    All Teams end up here

    Sanitarium- (locked) - Requires Key.
    Contains Army Base Key, weaponry

    Mercy Hospital
    - (Locked) Requires Key
    Part of Town Team Objectives
    Contains a key to the Police Station
    Contains a key to the Mall of Montana

    Water Treatment Facility- Requires Str 7 to enter
    Part of Town Team Objectives
    Contains a Key to the Sanitarium.

    University- Requires Key.
    Contains the key to Mercy Hospital.
    We are Takhitty/StinkyJoe, Cron, NotaCop, McGinty, Condude/Paperblade, and Montmorency (Peter Frost). We opened the Elementary and got a key to open the University, which we then did. We fought off a horde at Elementary and now, Turn 6, will fight a horde at the rail station outside the Uni. We found keys for the Hospital at Uni, so that is our long-term objective.
    Arena-Requires Key.
    Contains the Key to the Church

    Mall- Requires Key
    Contains the Key to Mercy Hospital, or the Radio Station (Depends on turn number)
    Sanders Memo 10- Located Inside Mall of Montana, Tile L24
    Contains Third Locker Code Clue
    ntE

    Elementary School- STR 7+ to enter.
    Contains the Key to the University

    Hidden Location 1 (OPEN) uncommon stop V25
    Contains Research Facility spare key
    Hint to hidden location 1 is in Sanders Memo 1

    Hidden Location 2 (Strength 5 to open) P3
    Contains Prison Spare Key
    Hint to hidden location 1 is in Sanders Memo 2

    Hidden Location 3 (Strength of 5 to open) P18
    Contains Sanitarium Spare Key
    Hint to hidden location 3 is in Sanders Memo 3

    Hidden Location 4 (Open) uncommon stop A25
    Contains Clock Tower Spare Key
    Hint to hidden Location 4 is in Sanders Memo 4

    Graveyard- OPEN
    Contains Key to Elementary School

    E-Rail M11 Station- OPEN, common stop
    Contains Key to Arena

    Subway M16 Station- OPEN, common stop.
    Contains key to Treatment Facility.

    Gas Station- OPEN, common stop
    Contains Gasoline refills and also the key to the Mall

    Hidden Location 5, Tile S13 (STR 5+ to Open)
    Inside the building here is the Ferry Ignition Key.
    Also found here is Sanders Memo 7

    -----------------------------

    Still remaining and important landmarks to open were the Mall of Montana, the City Hall (which was going to open this turn), the Police Station (which was going to be opened by one of the teams soon), the Radio Station (as soon as City Hall opens, the radio station can be opened), the Cyberdrive Plant (opening this turn by EvanManManMan)

    The Sanitarium could have been skipped. When opened, more zombies would come out.

    The Prison, Sanitarium, Arena, Research Lab, Army Base, and subways would generate zombies and other monsters when opened
    The On fire apartment buildings in the southwest generated flaming zombies, as well as the flaming train along the west edge of the map
    The water treatment facility spawned zombie dogs and other zombies
    The edges of the map and landmarks in general would also spawn some zombies


    Mill Crab was on his way to the radio station, which someone would have opened for him, or he would have found brown herbs to be at strength 10 because the whole radio station area spawns brown herbs a lot just to make sure that the game is winnable if the puzzle doesnt get solved.

    As long as someone desperately hangs out by the radio station long enough and searches, waiting for someone to open it, it will open.

    More on the progress of town's mission objectives in a separate post.
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    Completed Last known locations of everyone: ...

    Last known locations of everyone:




    Movement 10 last locations

    Characters:

    1. Mill Crab K7
    2. Montmorency D12
    3. Chemist D14
    4. Believer E23
    5. Arapocalypse L18
    6. Legato B13
    7. Cron G11
    8. Bsmith B13
    9. Jan L18
    10. Hallia J7
    11. Logic E23
    12. Dp101 B13
    13. Takhitty G4
    14. Choxorn D11
    15. Jackofhearts B13
    16. Frog H6
    17. Tehbankertin K18
    18. Wesmaster160 K18
    19. Condude1 G11
    20. Apoc H6
    21. Aquilla B13
    22. Juliet M18
    23. Autolycus I6
    24. Csargo D16
    25. Allundberg S10
    26. Chris G11
    27. Thingyman E23
    28. KevinWarner zombie O4
    29. Jalandh N18
    30. Makaze J10
    31. Effen J7
    33. Prophylaxis D3
    34. NPC_Notacop P16
    35. Backwards_Logic G6
    36. McGinty P19
    37. Ramon Birkin zombie O4
    38. Olga Winters zombie O4
    39. Nippleman U21
    40. Weatherguy P19
    41. Creature_2 P8
    42. Smartbomb H12
    43. Ampharos G12
    44. mhsmith C12
    45. Dyachei_2 C12
    46. Smilefires L18
    47. SecRevenant L18
    48. Callane J13
    49. Javelinlover J15
    50. Gravebound L16
    51. EvanManMan D4
    52. Beck I19
    53. Bopolis G24
    54. NPC_Gangsta P16
    55. Jaleb G11
    56. Newcomb G6
    57. Cory G9
    58. NinjaCow64 C12
    60. Double A G8
    El Gigante M7
    SegundoGigante M16
    TerceroGigante C15
    NPC_Cindy Billings K18
    NPC_Alex Sanders P12
    NPC_Damian Chaotix P12
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    Completed Best battle in the game was obviously Makaze...

    Best battle in the game was obviously Makaze taking on the lone zombie in the subway tunnel with Ex-stab-ibur, the pocket knife of doom.

    That battle took forever and a half, both parties kept missing. But it wasn't boring at all, because Makaze played this game with 1 hit point, deliberately.

    Most of the battles were intense, but Mak finally prevailing against that zombie with his crap tier plastic spork was everything zombie survival horror is all about. Dodge, dodge, dodge. Don't get bit.

    Get bit, eat $#@!.
    Zombie knifed, save your life.
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    Completed SynTech in particular was spread out all over the...

    SynTech in particular was spread out all over the map covering their next objectives and rapidly moving onto the army base as well, coordinating and taking risks.

    I think they make it to the church first, but, they are also spread out and vulnerable. Any of you could have ganged up on them and thwarted a part of their plan. They took a mild lead due to that risk taking, which would have allowed for a reversal if you stumbled across them as they moved around the map alone.

    All as intended by the design of your missions. You can move together for protection and accomplish things slowly, or move apart and accomplish things faster and be risky.

    Any lead can vanish until the church, and even then, if they end up in the church surrounded by hostile characters who know who they are, there is no protection from player on player violence inside the church.

    By then, each merc team should have been so geared up that even such a situation would have netted them extreme points for retaliation killings. Even if you wipe out a merc faction in the church at endgame, by then they've probably scored enough to place 1st or 2nd overall in the standings, was my intention.

    The points were supposed to make it so that, if you did well, it mattered, even if you did die before the very end.

    I think the design of the umbrella and syntech teams was one of the better aspects of the game, especially their objectives and routing. I also think that one of the highlights of the game for me was when Evan and SR traded radio frequencies and kept trying to bull$#@! each other and play the diplomacy game. Also, just in general, everyone who spread a bunch of lies and rumors, you were pretty successful.

    For a long time, people didn't trust Mill Crab because of a rumor spread by the mercenaries. Newcomb's lying was exquisite this game as well. I particularly like how he attacked people, lied to them, and kept attacking them.

    The gaslighting from Newcomb tickled me to death. And then he got the chainsaw from the town, which only meant there was going to be a lot of deaths.

    Would have been so much fun to write those deaths. There was so much horror in the making. The SKs were so deadly in the long run, even if they didnt accumulate a lot of kills yet, it was gonna happen. Both were in great position and had the means to rack up score.
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    Completed Actually, your team and their team had a lot of...

    Quote Originally Posted by Secondhand Revenant (#761)
    Was looking forward to some insane conflict at the radio tower, that's what I where I was expecting it to lead
    Actually, your team and their team had a lot of the same objectives, but some different objectives.

    Your routes were designed to overlap at several key spots, but also, to not be the same route, since if some of you were killed, it would have been a foregone conclusion how the game would go if the larger team was ahead of you and more powerful than you at every landmark you needed to go to.

    The idea was that you might bump into each other, you might not, and you guys barely missed each other at the clock tower iirc, and then you were just far apart at the research lab that you didn't come into direct conflict, and then you were mostly going your separate ways.

    IIRC only one of your teams needed to be at the radio tower (umbrella) and only one of your teams needed to be at the police station (syntech).

    Something like that. What was funny was that you all bumped into each other at the police station when you didnt share an objective to be there, and missed each other at two of the objectives you shared.

    That was hilarious to watch.

    Your ultimate destination after obtaining all the needed stuff was to radio for extraction at the army base, and then the extraction point would have been the church at the center of town.

    And then, the helicopter would have been delayed and whichever team survived to endgame would have had to survive the final rush of zombies before the chopper extracted you.

    Basically, there was no getting out of danger early this game for either Umbrella or SynTech.

    But, if you made it alive to the church with a lot of gear, the walls would have provided you solid protection against ordinary zombies. And against the opposing team of mercenaries as well.

    Whichever team ends up inside the church with their objectives complete is likely the winner, and you would have had until that moment to realistically turn the tide on the other team even if they were in a clear lead.

    Anything can happen, factions were hostile to both SynTech and Umbrella and the monsters don't give a $#@! who you are. Town also earns a lot of points for killing you, so keeping it a secret who you were and dodging their detectives was good.

    Generally, keeping to yourselves and not hanging around with town except in mutually cooperative temporary positions was wise.

    As with the last game, neither SynTech nor Umbrella had win conditions with interfered with town winning, and town did not have to eliminate either faction to win either.

    So, cooperation was possible and did happen a lot, but nobody really trusted each other. As intended.
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    Completed Top regret this game design wise is that the...

    Top regret this game design wise is that the plagas faction had less to do than everyone else, because for balance reasons the inhuman monster soldiers couldnt also be armed or easily heal up, they would be by far the most powerful faction in the game if so.

    But, the trade off was, since the monsters cant gain items or weapons when searching, they pretty much only needed to move around the map for most of the game.

    That experience needed more drama, and they would have gotten it once they found their targets and tried to combat and mate, but most of the game so far was the hunt and that tended to drag on too long. I needed players to control those roles for the lover team to be balanced, but there was a little bit of magic lacking in that faction's design.

    If I had made it so the faction was two with better stats than the lover team and both able to search, it may have been balanced and more fun.

    For the flavor, though, the faction was intended to be inhuman monsters, not superhumans with weapons. Otherwise the lover and the plagas factions would have been almost identical. The point of their rivalry was to see whether two smart and powerful humans would prevail over three even stronger monsters that lacked opposable thumbs, and their ridiculously powerful queen. They did very well, both sides.
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    Completed Oh yeah, you folks who like, had no idea all the...

    Oh yeah, you folks who like, had no idea all the crazy $#@! that was happening elsewhere on the map, or were more or less isolated, wait until you trade stories with people.

    I tried to have the monsters and zombies spawn near enough to everyone that no one ended up isolated and without action for long, but some groups of folks never met up with many other folks, and therefore have no idea all the $#@! that was going down in this game.

    Postgame was ideally supposed to be even more fun than the game itself, when you guys shared all your stories. All of you only have a piece of the story, and seeing the entire game from the perspective of each other would have been rewarding.

    I hope you get at least half of that intended experience in the days that follow.

    From the god's eye view of the game, almost all of the really important decisions and movements had been made by now, everything else was racing to the known objectives and surviving.

    Assuming you did that, your stories would be largely the same as they are now. The only unknowns for me were which specific third party teams would prevail and which players would survive and how successful the serial killer's eventual massacre of those around them would be, and if the plagas team would pose a devastating endgame threat or only take out a few townies at once.

    I can kinda see where the game was shaping up. But you guys are still largely in the dark, and when you see each other's stories, the game should be a more rewarding experience for you folks.

    Lots of fun was had, lots of drama, lots of hilarity and lots of tension.
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    Completed First place? Don't sell yourself so short. I...

    First place? Don't sell yourself so short.

    I "award" you 0th place, in honor of your handle.
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    Completed The stories of each of your individual journeys...

    The stories of each of your individual journeys through the game are worth telling, and I would love to issue my own comments and observations on each when I have the time, but again, will have to be done in bits and pieces.

    I will ping you when those comments are up, if they relate to your character, unless you tell me not to.
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    Completed Smith, you brilliant, crazy dedicated man. I...

    Smith, you brilliant, crazy dedicated man.

    I am so sorry I let you down in particular.
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    Completed Things that I should cover next: 1) The...

    Things that I should cover next:

    1) The landmark puzzle, solution, and progress to date (how you all were intended to escape the city)

    2) Alternative escapes and win conditions (Example, the Ferry, and the Tank, as well as select Vehicles in town which could have been taken)

    3) all stats and info about the zombies and monsters in the game

    4) Story stuff
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    Completed If you want to post your role PM / role card,...

    If you want to post your role PM / role card, feel free.

    If you want to post where you were and what you've been doing, feel free.

    Postgame discussion can begin. I will be a bit slow on revealing more as it will take a bit to post and I am not feeling up to it at the moment.
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    Completed Heroic Townie- Leon S. Kennedy 1A (Mill Crab)...

    Heroic Townie- Leon S. Kennedy 1A (Mill Crab) https://i.imgur.com/ZVhhzRH.png
    Town Investigator Peter Frost 2A (
    Montmorency) https://i.imgur.com/Sx5a16v.png
    Town Investigator Ramon Cerota 3A (Chemist1422)
    https://i.imgur.com/5Hqge8J.png
    Town Defender Jim Marini 4A (Believer)
    https://i.imgur.com/RWkexva.png
    Town Defender Jack Valentine 5A (Arapocalypse)
    https://i.imgur.com/xaOWS7S.png
    Town Defender Jessica Fischer 6A (Legato Endless)
    https://i.imgur.com/hYU6HXi.png
    Town Surgeon Olga Chambers 7A (Cron)
    https://i.imgur.com/XJmsFw4.png
    Town Surgeon Greg Arnold 8A (BSmith)
    https://i.imgur.com/NyXwfrs.png
    Town Surgeon George Harmon 9A (Jan)
    https://i.imgur.com/cgVtYsR.png
    Town Surgeon David Viktor 1B (Hallia)
    https://i.imgur.com/Aa2wtBq.png
    Town Doctor Betty Morales 2B (Logic) https://i.imgur.com/1b5x7NY.png
    Town Doctor Bruce Patrick 3B (Dp101)
    https://i.imgur.com/Xk4muOv.png
    Town Doctor David Birkin 4B (Tahkitty)
    https://i.imgur.com/B8WYkrR.png
    Town Botanist Claire Mackenzie 5B (Choxorn)
    https://i.imgur.com/bakxAX1.png
    Town Botanist Arnold Cain 6B (Jackofhearts2005)
    https://i.imgur.com/AwUYmsT.png
    Town Botanist Alyssa Campbell 7B (Frog)
    https://i.imgur.com/WKZ5xsY.png
    Town Radio Masons 3 Dave Henderson 8B (TehBankertin)
    https://i.imgur.com/8Yfn7pb.png
    Town Radio Masons 3 Simon Lester 8B (Wesmaster160)
    https://i.imgur.com/4aRpIOq.png
    Town Strongman Oswald Kennedy 1C (Condude1)
    https://i.imgur.com/UGw5tMJ.png
    Town Strongman Michael Wells 2C (Apoc)
    https://i.imgur.com/tlYvG4v.png
    Town Strongman Vince King 3C (Aquilla)
    https://i.imgur.com/xCiZiNl.jpg
    Town Sharpshooter Angela Chapman 4C (Juliet)
    https://i.imgur.com/DreM2xC.png
    Town Sharpshooter Christine Miller 5C (Autolycus)
    https://i.imgur.com/7XuUfpI.png
    Town Sharpshooter Helena Warner 6C (Csargo)
    https://i.imgur.com/omVw9UU.jpg
    Town Searcher Manuella Rodriguez 7C (Allundberg)
    https://i.imgur.com/Yk5LnNZ.png
    Town Searcher Ashley Bailey 8C (Chris)
    https://i.imgur.com/HzXoffI.png
    Town Searcher Allyson Hamilton 9C (Thingyman)
    https://i.imgur.com/QKRNngP.png
    Town Stealthy Kevin Warner 1D (LordQuas)
    https://i.imgur.com/mhsr97S.png
    Town Stealthy Veronica Gionne 2D (Jalandh)
    https://i.imgur.com/VTB5JR6.png
    Town Stealthy Jack Davidson 3D (Makaze)
    https://i.imgur.com/Sesdpk7.png
    Town Tough Vance Conrad 4D (Effen)
    https://i.imgur.com/PlfnSnP.png
    Town Tough Billy Ashcroft 5D (FTFlush)
    https://i.imgur.com/Ebcv58u.png
    Town Tough Monica Ashford 6D (Prophylaxis)
    https://i.imgur.com/nJCcbOo.png
    Town Lucky Amelia Baker 7D (NPC NAC)
    https://i.imgur.com/y7jWUvZ.png
    Town Lucky Ingrid Davis 8D (Backwards Logic)
    https://i.imgur.com/zOMORPC.png
    Town Lucky Arthur Adams 9D (McGinty)
    https://i.imgur.com/YalArb9.png
    Town Nimble Ramon Birkin 1E (Creature)
    https://i.imgur.com/yMbiZg4.png
    Town Nimble Olga Winters 2E (Dyachei)
    https://i.imgur.com/lJyVhE4.png
    Town Nimble Vance Burton 3E (Nippleman)
    https://i.imgur.com/FE9ZbLV.png
    Town Radio Masons 1 Lucy Holland 4E (Weatherguy)
    https://i.imgur.com/zx563ww.png
    Town Radio Masons 1 Amelia Martin 4E (Creature_2)
    https://i.imgur.com/dViIu88.png
    Town Radio Masons 2 Derek Marcus 5E (Smartbomb)
    https://i.imgur.com/vaVxi3u.png
    Town Radio Masons 2 Alex Regan 5E (Ampharos)
    https://i.imgur.com/gXg6i6S.png

    The Lovers- Alexia Winters 6E (Mhsmith0) https://i.imgur.com/I5Cb97r.png
    The Lovers- Alfred Winters 6E (Dyachei 2)
    https://i.imgur.com/ZZsEQC7.png

    Umbrella Mercenary Richard Branagh 7E (Smilefires) https://i.imgur.com/JiXdo02.png
    Umbrella Mercenary Robert Otto 7E (Secondhand Revenant)
    https://i.imgur.com/yR7jsl0.png
    Umbrella Mercenary Cindy Bauer 7E (
    Callane) https://i.imgur.com/EWfjxFS.png
    Umbrella Agent William Guthrie 7E (Javelinlover)
    https://i.imgur.com/yV68CUW.png

    SynTech Mercenary Sam Stone 8E (Gravebound) https://i.imgur.com/LHe5eLO.png
    SynTech Mercenary Charles Ryman 8E (EvanManManMan)
    https://i.imgur.com/KiV8gQt.png
    SynTech Mercenary Frank Irons 8E (
    Beck) https://i.imgur.com/eexBg8A.png
    SynTech Agent Arthur Salinas 8E (Bopolis)
    https://i.imgur.com/ZjmEafS.png

    Serial Killer 1- The Sniper Lisa Long 1F (NPC Gangsta) https://i.imgur.com/4CgAlc5.png
    Serial Killer 2- The Axe murderer Jake Thompson 2F (
    Jaleb) https://i.imgur.com/reaaVel.png
    Serial Killer 3- The machine gunner Ryan Burnside 3F (Newcomb)
    https://i.imgur.com/9jB7nRO.png

    Plagas Team- Novistador 4F (NinjaCow64) https://i.imgur.com/fncwyex.png
    Plagas Team- Verdugo 4F (Wiggles1993) https://i.imgur.com/TLf3uu7.png
    Plagas Team- Garrador 4F (Double A)
    https://i.imgur.com/rRqudBr.jpg
    Plagas Queen- Annette Spencer 4F (
    Cory) https://i.imgur.com/YnbnJx6.jpg

    Omega Zombies, Omega Monsters, El Gigante- 5F (Askthepizzaguy) https://i.imgur.com/RmE93ex.jpg

    NPC Cindy Billings
    NPC Alex Sanders
    NPC Damian Chaotix
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    Completed Omega zombie faction loses and was getting their...

    Omega zombie faction loses and was getting their butts whipped.

    All three gigantes were close to death, and the survivors were so well armed and doing so well versus hordes that I would have had to deliberately keep pumping out larger and larger hordes to defeat the town. Which I would have done, to get bodies and put the outcome into question from the player's perspective, but town was really killing it here. Basically they were going to win unless I decided to make the game unplayable.

    Only possibility of a town loss is if the Parasite faction succeeded in absorbing the Lover team and became Plague Tyrants, then they would have been more dangerous than any Gigante and could destroy clusters of well armed humans.
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    Completed Town survivor team wins and was projected to...

    Town survivor team wins and was projected to achieve all their win conditions.

    SynTech team wins and had a slight lead in objectives and map movement over the opposing team, however it was not a foregone conclusion at all.

    Umbrella team wins and had accomplished approximately the same amount of their mission as the SynTech team, and could have intercepted them and taken the win, since they end up at the same location in the end. A conflict ending in destruction of at least one team was designed into the objectives.

    Lover team wins and their survival versus the Parasite faction was not a foregone conclusion at all, particularly with the damage taken. But they were outgunning the Parasites and had successfully killed one, and had negotiated sniper support and town was assisting them. I predict one of them would die before endgame to a Parasite, but that's all a dice roll.

    Parasite team wins and they located their prey and removed their saves, making it possible to mate and consume them on the next encounter, with luck. Again, it comes down to a dice roll. The two factions had become very evenly matched by midgame. Both teams played well.

    Serial Killer 2 (Jaleb) wins and was projected to reach 1st or 2nd place in the Serial killer contest. He found very important healing and regenerative items and had infiltrated the town and was working cooperatively with them to score points, and by his own admission, would have turned on the town by endgame for his win conditions, likely scoring big.

    Serial Killer 3 (Newcomb) wins and was projected to reach 1st or 2nd place in the Serial Killer contest. He managed to convince town to hand him the Bloody Chainsaw item, and was also packing a massive horde of weaponry and had boosted his own stats, and had heals. Both of these serial killers were somewhat known to the town either due to their actions (Newcomb's early offensive movements) or due to some good detective work by Mhsmith (Jaleb), however, since town wasn't in communication with itself, only some of that news got spread around to a few people.

    Serial Killer 1 went inactive and I was puppeting them and was going to use the slot to kill off inactive players, and then have the slot get stomped by a Gigante, but the game ended before those deaths were scheduled to occur.
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    Completed I apologize, this is not something I either...

    I apologize, this is not something I either wanted to do or really had the time to do properly.

    As you all probably know, or even if you don't, this is a project I absolutely wanted to see through to the end. I scrambled to find subs upon subs upon subs, I plopped down money to find artists to contribute to the project, and had big plans for the flavor, storyline, game events and endgame.

    That being said, life happens. Several things are interfering with my ability to continue:

    Work is getting more consistent and consecutive days off are getting less consistent. I really need a run of several off days in order to advance a round, and those are getting difficult to find. This is only going to continue.

    The project, when in full swing, does take up an enormous amount of my personal time, time that I need to use to concentrate, and.... that is time I am not using to move, or spend with my wife, or do anything for myself. The game is taking a toll on my physical and mental health, and I cannot reliably set aside the time or energy in the coming months.

    Around mid- to late August, struggling to find the time to advance the round, I noted that we had gotten through half of the game time, but it had taken more than half of a year to get that far, not even including the extended pause earlier in the year.

    If I were able to continue at full pace, which I cannot, we would get another quarter of the way through the game and then that would be it, because in December, that is when the baby is due.

    At that time and even before that, I need to be available 24 7 for my wife and the newborn. For a time I will be the one working in the house, and when I get home, it's babysitting and so forth, and finding time to sleep. It is unrealistic in the extreme to expect I will have the time or energy to continue at that point, at least for a long while.

    In the interim I will of course be losing more players, I predict. And, it's been a struggle even when the game is going at full pace to get everyone's orders in, so I will end up juggling finding and orienting new players with chasing down folks for their orders, instead of hosting when I do find the time.

    I really had hoped, when I began the project that everything would be done by the following October. With the news of the baby coming, I needed to set a hard deadline for the project for December, ideally before then. If every turn takes a week, there was not enough calendar left. I considered pushing ahead anyway for the players who are committed to seeing the game through to the end, and for my own sake as well since I really wanted to finish telling the story.

    In september it became clear to me that it is just not possible. And then I struggled to even find the time to close out the game properly. And I really, really didnt want to.

    Part of the delay in announcing anything was because, I was hoping against all hope that I could find a solution that works. Part of it was total denial, I did not want to kiss this project goodbye at all, part of it was loathing what I would have to do to close out the game and give it a good send off.

    I don't know if a solution can be found. I also know, there really isn't a way to continue and also bleed players. And I know I will bleed players because the game can't consistently continue. And if I am struggling to find time to advance the game now, it will be impossible in December and afterward.

    Wild solutions like finding cohosts or just handing the game itself off to another host entirely were considered.

    That will not work. The hosting takes too many hours out of your week. You would have no idea how much of a commitment it would be, and since it wouldn't even be your personal project, you're not going to last the 20 cycles of processing you need to do.

    When I ran the first game, it was during the economic downturn in the USA and a period of time I was unemployed. I had all the time in the world to advance the game. That game also had the move and action phases combined as one, so the game was half as long. That game also had instant death if you reached zero HP, so people dropped like flies in that game. For balance and design reasons, I wanted each player to be able to have one for certain survival of a death in this game, so that more players would survive to mid to late game, be able to contribute positively to their team before the swarm took half of them down naturally.

    So, on the whole, it's a matter of, this game is more complicated than the first, it's twice as long, and it did not have the natural loss of complexity as people died off.

    In fact, it's been a struggle to keep track of everyone's notes, keys, unique items, and each player is boasting a larger and larger inventory. When they die off, their inventory can get transfered to another player, just adding to their pile.

    I can go on, but it's just getting lengthy. There are a few things happening under the hood which are negatively impacting the hosting, which I didn't fully anticipate. Each round is becoming a snarl to untangle.

    Upon reaching the decision not to continue, I also wanted to find time to set aside so I can do a proper postgame. Reveal all the secrets, reveal all the player movement to date, release all the private threads, reveal in full how scoring was to be done, reveal my predictions for how the game was likely to have played out and who would have won and who would likely have survived and which teams, if any, would prevail in the third party teams versus third party teams.

    I also wanted to reveal the story I had planned and the endgame event I was working toward.

    All of that is a project as well and I just didn't have time to do it justice. I still do not, but I will try to do bits and pieces when I can.

    In any case, I let you folks down and I don't want to keep leaving you hanging on a cliff waiting to know what happens. It's a massive bummer and no one is more bummed than me about it.

    I officially cannot continue, and you all have survived the game and are the winners. Even the folks who died.

    Because I am going to be slow on my end, revealing spoilers and stuff, you are all permitted to reveal everything you want. All private threads can be made public by staff or whoever, if they have time and the desire to do so, with the exception of the host-only threads. Those will remain private for now, and any info in them I will make public I will do myself.

    In other words, only the resident evil comms channels can be made public.All private threads that are game related are labeled as comms channels, including threads where it is just the host and the player alone. I would offer a suggestion, which is to put them all in a subforum in the archive, so that they can be all easily found and accessed at will, without folks needing to dig through pages of other games to find them. But that's totally up to you.

    When I have time, I will post all the items, weapons, memos, locations of hidden things, story, endgame spoilers, and any other postgame commentary.

    I ask for your forgiveness, patience, and understanding, and hope that this thread stays civil. Be nice to one another, now that you can speak freely.
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    Completed Saturday end time is perfect for me because I...

    Saturday end time is perfect for me because I have 3 days off after that to hopefully process the results and ship them off more swiftly this time.

    Plus the extra time will help people return to play
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    Completed Update: 2/3 of the results are out. Break,...

    Update: 2/3 of the results are out.

    Break, then resuming today.

    I have the day off, so I expect to get back to this and finish it out.

    Note that the round is extended to Saturday Aug 10th, and I will be notifying all players via PM that the round has begun, due to the length of time since last round, and since not everyone has discord.
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    Completed In the Book of roro, chapter 16, verse 10, the...

    In the Book of roro, chapter 16, verse 10, the Lord sayeth unto thee, how abovementioned might discredit Apoc.

    And yea verily, Apoc was discredited and crucified, as prophesied, for the Lord is great and foretells the future.

    Quote Originally Posted by roro__b (#1632)
    pushing mikey is so yesterday, just $#@!ing move on

    I'll give you this. My team asked me to multi ISO lissa, marluxion and rosen (i kinda liked rosen though) up until around 400 or so.. Apparently it's like being in scumchat
    In the Book of roro, chapter 16, verse 32, the Lord sayeth unto thee, how openly thy wolves are wolfing.

    T'was "like being in scumchat", sayeth the Lord unto thee, whilst smiling broadly upon thee in blessing.

    Truly the Lord is great and we must both love and fear Him.

    Roro 16:32 PBUH

    Amen
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    Completed Yeah between work and that crazy ass Team Mafia...

    Yeah between work and that crazy ass Team Mafia game I was in that just ended (which you think would have been not a lot of my time, given I was 1/4 of a slot) I totally dropped the ball here.

    Gonna pick it up and ship out all the remaining results and extend the heck out of the round. The bad part is, it had been perfectly lined up to end when my work shifts end, now the round is going to end again when I work.

    It's a bitch to line up because every week is a different schedule and you people absolutely need several days to talk and respond to pings and create orders and stuff.

    Look, if you made it this far, you're probably in for the long haul, come hell or hot weather or tsunami. I'll just keep chugging along until I drop or you all quit.

    Sending out results is always a bitch. It's just a long tedious process from which I cannot be distracted or it slows it down considerably- hunting wolves is not conducive.

    Anyway. Pings will go out, subscribe to this thread if you don't do discord, I dont want to catch anyone unawares when the round begins. Stay tuned. Work tomorrow but I pledge another solid hour or two of results send out even after the 10 hour of RL work.

    That gives me time to sleep and a few hours to wind down.
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    Completed Update: Spent about 2 hours, got a third of the...

    Update: Spent about 2 hours, got a third of the results out.

    break, then resume.
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    Completed Today (within 18 hours, I expect)

    Quote Originally Posted by Askthepizzaguy (#670)
    Next: (Probably after next shift)

    Zombie Sense Map
    New comms channels
    Private results
    Public flavor
    Today (within 18 hours, I expect)
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    Completed All comms channels for this round have been...

    All comms channels for this round have been created.

    The next step is the private results.

    I will send them out in batches, an hour at a time, over the course of the day, after I has sleep.

    I will likely send out results in logical clusters related to where you are on the map, or otherwise in a random order.

    I will post in this thread when all results have been sent out.
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    Completed Working...

    Quote Originally Posted by Askthepizzaguy (#670)
    Next: (Probably after next shift)

    Zombie Sense Map
    New comms channels
    Private results
    Public flavor
    Working...
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    Zombie Sense 10b ...

    Zombie Sense 10b




    The green circles indicate human zombies
    The red circles indicate non-human zombies
    The green clouds indicate approximate location of all zombies
    The colored squares mark off the locations of El Gigante, Segundo Gigante, and Tercero Gigante.

    A massive horde has emerged.
    Location: the southern bridge across the river.
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    Completed Zombie Sense 10b ...

    Zombie Sense 10b




    The green circles indicate human zombies
    The red circles indicate non-human zombies
    The green clouds indicate approximate location of all zombies
    The colored squares mark off the locations of El Gigante, Segundo Gigante, and Tercero Gigante.

    A massive horde has emerged.
    Location: the southern bridge across the river.
  47. Replies
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    Completed Ok, not gonna even move until at least the Zombie...

    Quote Originally Posted by Askthepizzaguy (#670)
    Next: (Probably after next shift)

    Zombie Sense Map
    New comms channels
    Private results
    Public flavor
    Ok, not gonna even move until at least the Zombie sense map is done.

    I think I can get it up within 30 minutes.
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    Completed To be fair, it was very ambitious of me to even...

    To be fair, it was very ambitious of me to even try to do this between those shifts.

    Bit too much for me to chew there.
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    Completed Hit a bad run of work shifts. 8-9 hours, plus 2...

    Hit a bad run of work shifts. 8-9 hours, plus 2 hours travel time, plus 100 degree heat in the kitchen.

    Ugh.

    Sorry. Returning to this now. Thanks for the pings.
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    Completed Next: (Probably after next shift) Zombie Sense...

    Next: (Probably after next shift)

    Zombie Sense Map
    New comms channels
    Private results
    Public flavor
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Role of the Day
Time Bandit

The Time Bandit may each night submit a list of who they would have roleblocked on previous nights as well as on the current night. The list can be amended each night. Once per game during day, the Time Bandit can choose to sacrifice themselves by posting a public announcement in the thread. This will cause the Time Bandit to die and will cause all the roleblocks on their most recently submitted list to take place retroactively as if they'd been actually performed on the nights in question, causing any deaths and/or actions to be affected accordingly.