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  1. Game Thread Can you believe that when I was playing D&D in...

    Quote Originally Posted by El-ahrairah (#1438)
    like a Level 8 paladin (BTW, sorry to burst your bubble but Level 8 is not as high as you seem to think - it was a compliment from me, but not a massive one. It means you can effectively deal with bandits, as long as they don't have too many spellcasters in their group. But stay away from gatherings of 3 or more giants, and if you hear whisper of dragons, GTFO of the land)..
    Can you believe that when I was playing D&D in the late 80s, I had a character that I started at 12th level and worked up to 17th level that was a neutral good cleric and that I named him, I kid you not, Elithyaspolis El-Kubeibeh.

    Carry on, don't respond, sorry to interrupt everyone's game...etc etc
  2. Replies
    5,185
    Views
    16,213

    Completed I don't mind the bump, actually lol Any news...

    I don't mind the bump, actually lol

    Any news on the Champs front, anyone?
  3. Jurors Needed to Judge Best Performances in an Upcoming Mafia Game

    Jurors Needed to Judge Best Performances in an Upcoming Mafia Game

    I'm looking for 3 or 5 Jurors to read the upcoming "Everyone is Underpowered" game that starts Tue Apr 14.

    You would have your own private Discord chat in which you can discuss the performances of the players and come to a consensus over the course of the game which 6 players deserve the following awards:

    --MVP - Best overall performance, winning team
    --Co-MVP - Best overall performance, losing team
    --All-Star F3 - 2nd best overall performance among Mafia; 2nd and 3rd best performances among Town
    --Most Effective Use of Power - From among the players not recognized in one of the above 5 awards; can be a VT's voice and/or votes.

    Those players who opt-in will also be eligible for a light-hearted "Raspberry Award" for the "oops-iest" use of power--which, again, can be a VT's voice and/or votes! This must be a player not included among the 6 winners.

    Judges are expected to read every post and the entirety of Lover and Mafia chat, keeping up in real time within reason. Judges are encouraged to look at how a player's actions directly influenced results that most effectively advanced the player's win condition. Hard data should inform this analysis (did they vote well, did they dodge mislynch, etc), but must include intangibles such as presence and influence in the thread. Judges must not look too harshly on the d1 mislynch, nor too favorably on the n1 kill. Those who play well with others with consistently good sportsmanship without ever skirting the line of personal attacks should be favored for these 6 awards over those who do not.

    Judges will be forwarded everyone's alignments and roles mid-way through d2, and will be given access to Lover and Mafia chat at that time.

    All chats, including Judge chat, will be released upon completion of the game.

    The criteria to become a judge are:
    --Must have a join date of March 2019 or earlier
    --Must have a post count of 1,000 or more as of 3-31-20
    --Must have hosted a non-turbo game of 13 or more players
    --Must never have been banned
    --Must have at least 3 awards

    If we get 3 or 4 applicants, the 3 with the highest number of awards will be selected (ties broken by medals then join date). If we get 5 or more applicants, then the 5 highest.

    Judges in order of award seniority:
    1. [NSM] Mikey
    2.
    3.
    4.
    5.

    Deadline: Mon Apr 13 at 7pm ET
    If you want to do this, just say "in." No slanking as a judge!
  4. Game Thread Beaux Balkans is actually dead but is alive in...

    Quote Originally Posted by Mafia Host (#1070)
    Semi-Flipless Mountainous Basic Game for Make Benefit Glorious Chest Hair of Visorslash Day 2 Votecount

    Votes Target Voters (Posts in Phase)
    12 Not voting DENMON (0), lendunistus (0), MamaTort (1), EqsyLootz (0), El-ahrairah (0), Kajot (0), Wisdom (0), Beaux Balkans (0), Insaner (2), TripleHaven (0), Warren G. Harding (0), insomnia (1)

    View Vote History

    Day 2 ends at 7:00 PM EDT on Thursday, April 2nd, 2020. There are 1585868460000 remaining.
    Beaux Balkans is actually dead but is alive in modbot and muted as a lynch.

    Carter will remain dead in modbot as a night kill.

    See my earlier posts for details.
  5. Game Thread Carter has died. I regret being late...

    Carter has died.

    I regret being late administering the night kill.
  6. Game Thread If the Mafia kill is randed, it will be randed...

    If the Mafia kill is randed, it will be randed among Town. There is no chance a Mafioso would be the night kill. Just to clarify. No one asked me about this.
  7. Replies
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    Automated Advanced Zork Theory: As Town, you may want to...

    Advanced Zork Theory:

    As Town, you may want to claim falsely as one of the anti-claimable roles in the hope of drawing a kill or lynch. Since your role has not yet flipped, the role you falsely claimed, had you been truthful about it, would not yet be considered to have flipped. This is important because once it flips, it counts toward the 6 of the 8 roles. Once 6 have flipped, the ACM is gone. So you die as Town. Mafia makes a deduction about the role of someone else based on what you said your role was (why would you lie all the way to EOD as top wagon when you know you're flipping Town, and sure enough, you flipped Town). Mafia uses that deduction to submit an anticlaim or two on someone else(s). They deduce wrongly because you falsely claimed. Through your death and clever play, you just spiked a wolf or two.
  8. Game Thread https://media1.tenor.com/images/8a4feaf191b9e51150...

    Quote Originally Posted by lendunistus (#464)
    so yeah Zork decided to sub me in here even though I’m blacklisted from his games

    gonna read up, glgl town
  9. Game Thread View Post

    Quote Originally Posted by Thingyman View Post
    Noting that a player X has subbed for player Y is fine. Noting when that occurred is fine. You can talk about the player who was subbed out. You can say that they were subbed out. You can say when they subbed out. You can say why the player that subbed out was scummy based on what they did or didn't do while they were a player. The word "sub" is not lava, you can touch it. Think what you will, speculate internally.

    Discussing why someone has been subbed out [or] public speculation as to someone's alignment based on the substitution itself [is] forbidden. The "why" is what is ruled out.
  10. Game Thread See the quoted post above EqsyLootz

    Quote Originally Posted by Zork (#5)
    Semi-Flipless Mountainous Basic Game for Make Benefit Glorious Chest Hair of Visorslash: Game Information!

    This is an automated game of Mafia.



    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Beaux Balkans
    @Carter
    @DENMON
    @EqsyLootz
    @Insaner
    @insomnia
    @Kajot
    @kears123
    @MamaTort
    @Minerva
    @TripleHaven
    @Vibrava
    @Warren G. Harding

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
    Quote Originally Posted by EqsyLootz (#428)
    Few questions.

    1. How do you vote on this site. What's the format

    2. What's the multi quote function.
    See the quoted post above @EqsyLootz
  11. Game Thread Cross post means that I will now randomize a list...

    Quote Originally Posted by EqsyLootz (#383)
    Hello! I exist.

    I claim Vanilla Townie.

    My Work here is done!
    Quote Originally Posted by Zork (#384)
    Subs are being requested for the zero-posters. I found one sub. I am going to randomize the three players and assign the sub I found to the one who random.org puts at the top of the list of 3, then put out a request for 2 more subs at this time.
    Cross post means that I will now randomize a list of the 2 zero-posters.

    I will reassess sub needs at the next benchmark (see post 1).
  12. Game Thread Subs are being requested for the zero-posters. I...

    Subs are being requested for the zero-posters. I found one sub. I am going to randomize the three players and assign the sub I found to the one who random.org puts at the top of the list of 3, then put out a request for 2 more subs at this time.
  13. Replies
    17
    Views
    548

    Automated Thank you!

    Quote Originally Posted by Makaze
    Quote Originally Posted by Zork
    Quote Originally Posted by Makaze
    Quote Originally Posted by Zork
    Quote Originally Posted by Makaze
    Quote Originally Posted by Zork
    If a role oracle dies having selected a miller, does the miller flip as vanilla or as a miller? Kinda awkward for the Miller who is still alive lol
    Their true role will show. Rolecops don't get fooled by millers. Only alignment cops do. Same idea with Oracles.
    Good to know. And if the Oracle chooses the Godfather, the Godfather will flip Mafia, correct? I ask because in the Godfather Role PM it says: "You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla if inspected by a Role Cop." So since the Oracle is not a Cop, the Role Oracle always reveals the true role?
    No it will reveal as Vanilla, the role Oracle operate identical to role cop.
    So a role oracle will reveal a miller as "miller" and a godfather as "vanilla"?
    I believe so yes.
    Thank you!
  14. Game Thread This gif was not staged, Steve Carrell actually...

    This gif was not staged, Steve Carrell actually got his chest hair removed for that movie he was in:



    Every so often I will pop in with various chest hair allusions. Do not draw any inferences from the timing of my posts, other than the hours I am awake!
  15. Game Thread Correction: I will nightly resurrect the player...

    Quote Originally Posted by Zork (#19)
    "No Lynch" appears as an option, but you actually may not use that option until d6.

    The first Mafioso to die will be resurrected and muted the next day to keep the game from ending prematurely when the second Mafioso is lynched before d6.
    Correction: I will nightly resurrect the player who was just lynched regardless of alignment so that no information can be gleaned by whether and when a resurrection is occurring. All resurrected players will be muted and asked not to participate (vote counts) in the thread at all. The graveyard is locked.
  16. Game Thread "No Lynch" appears as an option, but you actually...

    "No Lynch" appears as an option, but you actually may not use that option until d6.

    The first Mafioso to die will be resurrected and muted the next day to keep the game from ending prematurely when the second Mafioso is lynched before d6.
  17. Game Thread Semi-Flipless Mountainous Basic Game for Make...

    Semi-Flipless Mountainous Basic Game for Make Benefit Glorious Chest Hair of Visorslash: Game Information!

    This is an automated game of Mafia.



    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Beaux Balkans
    @Carter
    @DENMON
    @EqsyLootz
    @Insaner
    @insomnia
    @Kajot
    @kears123
    @MamaTort
    @Minerva
    @TripleHaven
    @Vibrava
    @Warren G. Harding

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  18. Replies
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    Automated I'm working on it, work just exploded. Stand by...

    I'm working on it, work just exploded. Stand by randing asap
  19. Replies
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    Automated In the Godfather Role PM it says: "You will be...

    Quote Originally Posted by Makaze (#13)
    Quote Originally Posted by Zork (#9)
    Quote Originally Posted by Kajot (#8)
    /in but unsure about a few things:

    Vengeful (Kills another player on death?)
    Macho (No protection, no vests?)
    Role Oracle (Death reveals role and/or player? What info when alive?)
    A "Vengeful" player may designate any other player to die along with the "Vengeful" player. In other words, when the Godfather dies, a Townie dies with him or her.

    The "Macho" was in error; an earlier draft of this roleset included a doctor, whose protection is defeated by the "Macho" modifier." Therefore, I have removed it.

    The Role Oracle is vanilla except that upon the death of the Role Oracle, modbot announces the role of the player as designated by the Role Oracle. For example, if you and I were playing in this game, and you were the Role Oracle, and I was the Mafia Framer, and you chose to have my role revealed upon your death, and you die by ITA, modbot would immediately make two flips: "Kajot was Town," and "Zork was Framer." Everyone would know your role, as well, because only the Role Oracle's death could create this type of revelation. Everyone also would know that I am Mafia, because only the Mafia have a Framer.

    There is a chance that no one else will be killed when the Godfather dies, and that no one's role will flip when the Oracle dies. This may happen when a target dies and the Godfather/Oracle dies before submitting a new, living target. This would happen to a typically vigilant player only in a rare fluke of a situation during an ITA period.

    If the Oracle's target is the Godfather, the flip will state "Vanilla."

    @Makaze, When the Oracle dies, how would a Miller or framed Town flip if such a player had been targeted by the Oracle?
    Both Miller and Godfather have no effect on role cops.
    In the Godfather Role PM it says: "You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla if inspected by a Role Cop."

    I sent Makaze an email about it. There are no Role Cops in this game so it should be fine. I'll let you know what the clarification is.
  20. Replies
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    Automated absolutely not TripleHaven will NOT I repeat...

    Quote Originally Posted by TripleHaven (#21)
    @Zork

    Rand me mafia plox
    absolutely not

    TripleHaven will NOT I repeat NOT be randing Mafia.

    I have reserved that privilege exclusively for MamaTort and Kears123.

    Let's see how much influence my spellcasting has over Modbot...

    Randing...

    Prepare to post very soon...I'm at work so it'll either be 10 minutes or 30 minutes somewhere in there...
  21. Replies
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    Automated I tried to design a flipless game, but I could...

    Quote Originally Posted by DENMON (#16)
    Quote Originally Posted by Zork (#13)
    Do you all realize how hair-pullingly frustrating it will be to get no flips?

    Do you all realize how mafia-sided this game is?

    Do you all realize how incredibly satisfying a win would feel for you as Town?

    I anticipate seeing some of the best play by all of you players that I've ever seen on this site.

    Eagerly awaiting the 13th victim player so I can rand it and go!
    I've played a few of these in my community, but they were all flipless, not 'semi-flipless', so it should be only semi-painful for me :P
    I tried to design a flipless game, but I could find nothing that could meet the Zork standard of fun and ignorance. So I came up with this. With Ara's help.
  22. Replies
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    Automated Yeah, this is going to be hell. Hopefully you...

    Quote Originally Posted by MamaTort (#14)
    Quote Originally Posted by Zork (#13)
    Do you all realize how hair-pullingly frustrating it will be to get no flips?

    Do you all realize how mafia-sided this game is?

    Do you all realize how incredibly satisfying a win would feel for you as Town?

    I anticipate seeing some of the best play by all of you players that I've ever seen on this site.

    Eagerly awaiting the 13th victim player so I can rand it and go!
    Yeah... I realize... which is why I am only signing up reluctantly as a favor for Denmon. After the Bloodbath game, I saw this game and thought "nope."
    Yeah, this is going to be hell. Hopefully you rand Mafia so you only have to pretend that it's hell.

    And in two weeks there's a game I'm running that flips alignments right away but delays roles--the other way around from Bloodbath. So a lot less frustrating because at least you know right away whether you got a baddie or not.
  23. Replies
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    Automated Do you all realize how hair-pullingly frustrating...

    Do you all realize how hair-pullingly frustrating it will be to get no flips?

    Do you all realize how mafia-sided this game is?

    Do you all realize how incredibly satisfying a win would feel for you as Town?

    I anticipate seeing some of the best play by all of you players that I've ever seen on this site.

    Eagerly awaiting the 13th victim player so I can rand it and go!
  24. Replies
    22
    Views
    438

    Automated Because Chemist requested his "in" be applied...

    Quote Originally Posted by MamaTort (#10)
    FMl, I swore I would never do another Zork flipless. I'm doing this for Denmon, I will go on the record as such.

    /in
    Quote Originally Posted by insomnia (#11)
    @Zork :P
    Because Chemist requested his "in" be applied only if failure to include him would break the game, I am requesting one last "in" yet at this time before randing.
  25. Replies
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    Automated --If we get to 13 by Mon Mar 30 7pm ET, then the...

    --If we get to 13 by Mon Mar 30 7pm ET, then the game will begin immediately; EOD will be Tue Mar 31 7pm ET.
    --If we get to 13 between Mon Mar 30 7pm ET and Tue Mar 31 7pm ET, then the game will begin immediately; EOD will be Wed Apr 1 7pm ET.
    --If we do not get 13 players by Tue Mar 31 7pm ET, this game will be cancelled.
  26. Replies
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    Automated If you can pull off a draw as Town, I would judge...

    Quote Originally Posted by Beaux Balkans (#6)
    Count me in @Zork

    I haven't played a single mountainous yet, so don't judge me hard.
    If you can pull off a draw as Town, I would judge you as darn good.

    Welcome to the insanity.
  27. Replies
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    Automated A draw in this game is like a Town win. A Town...

    A draw in this game is like a Town win.

    A Town win in this game is like OH MY GOD AWESOME JOB TOWN.

    A Mafia win in this game is like NOT TOO SHABBY, BOYS! (GIRLS!)

    The most elite way to play this game is to lynch the wolves d1 and d2, then just run sheep games d3, d4, and d5, no lynching on d6.
  28. Replies
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    Automated Chemist is real, and he is haunting my daymares...

    Quote Originally Posted by Chemist1422 (#3)
    I’m going to regret this

    /in if you can’t get 3 more and only if
    Chemist is real, and he is haunting my daymares today.

    Understood!
  29. Automated This signup thread continues here...

    This signup thread continues here.
  30. Game Thread you were posting during the brief moments I had...

    you were posting during the brief moments I had this open to edit something. I'm sorry for your loss.
  31. Replies
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    Automated Semi-Flipless Mountainous

    Quote Originally Posted by Visorslash (#244)
    Flipless mountainous. Puts hairs on your chest.
    Semi-Flipless Mountainous Basic Game for Make Benefit Glorious Chest Hair of Visorslash

    --This game is 36/12.
    --If we get to 13 by Mon Mar 30 7pm ET, then the game will begin immediately; EOD will be Tue Mar 31 7pm ET.
    --If we get to 13 between Mon Mar 30 7pm ET and Tue Mar 31 7pm ET, then the game will begin immediately; EOD will be Wed Apr 1 7pm ET.
    --If we do not get 13 players by Tue Mar 31 7pm ET, this game will be cancelled.

    x2 Goon
    x11 Vanilla Town
    • The Town must lynch except at F3 (ties randed; no maj), winning only at F3 on d6 in one of two ways:
      1) by lynching the last Mafioso, or
      2) by voting to "no lynch" when both Mafia are dead.
    • The Mafia win upon achieving parity with the Town.
    • The game ends in a draw if at F3 the Town lynches when no Mafia live.
    • The Mafia must submit a factional kill as a night action via an irrevocable PM no later than 90 minutes before SOD, or it will be randed.
    • Daily Posting Requirement: To avoid the risk of being subbed out, make 2 non-voting, substantive posts by 13.5 hours before EOD and 12 such posts by 4 hours before EOD.
    • Days 3 through 5 will be played regardless of whether the number of living Mafia is 2, 1, or 0.
    • Day 6 (F3) will be played only if the number of living Mafia is 1 or 0.
    • All deaths are flipless. However, the following schedule will be followed: Within 30 minutes after
      --EOD3, it will be announced whether at least one Mafioso has died.
      --EOD4 and EOD5, the identity of the first or only Mafioso to have died will be revealed if applicable.
    1. Minerva
    2. DENMON
    3. TripleHaven
    4. Carter
    5. Insaner
    6. insomnia
    7. EqsyLootz
    8. Kajot
    9. Warren G. Harding
    10. Vibrava
    11. Beaux Balkans
    12. MamaTort
    13. kears123
  32. Automated Underking andesite Duty calls. You "in." I...

    @Underking
    @andesite

    Duty calls. You "in." I rand.
  33. Automated OK randing

    Quote Originally Posted by Insaner (#39)
    Just play with us Zork

    And don't check anyone else's pms
    OK randing
  34. Replies
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    Automated Correction: a Townie is shot, which, depending on...

    Quote Originally Posted by Zork (#9)
    A "Vengeful" player may designate any other player to die along with the "Vengeful" player. In other words, when the Godfather dies, a Townie dies with him or her.
    Correction: a Townie is shot, which, depending on whether a vest remains, may or may not result in death.
  35. Replies
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    Automated A "Vengeful" player may designate any other...

    Quote Originally Posted by Kajot (#8)
    /in but unsure about a few things:

    Vengeful (Kills another player on death?)
    Macho (No protection, no vests?)
    Role Oracle (Death reveals role and/or player? What info when alive?)
    A "Vengeful" player may designate any other player to die along with the "Vengeful" player. In other words, when the Godfather dies, a Townie dies with him or her.

    The "Macho" was in error; an earlier draft of this roleset included a doctor, whose protection is defeated by the "Macho" modifier." Therefore, I have removed it.

    The Role Oracle is vanilla except that upon the death of the Role Oracle, modbot announces the role of the player as designated by the Role Oracle. For example, if you and I were playing in this game, and you were the Role Oracle, and I was the Mafia Framer, and you chose to have my role revealed upon your death, and you die by ITA, modbot would immediately make two flips: "Kajot was Town," and "Zork was Framer." Everyone would know your role, as well, because only the Role Oracle's death could create this type of revelation. Everyone also would know that I am Mafia, because only the Mafia have a Framer.

    There is a chance that no one else will be killed when the Godfather dies, and that no one's role will flip when the Oracle dies. This may happen when a target dies and the Godfather/Oracle dies before submitting a new, living target. This would happen to a typically vigilant player only in a rare fluke of a situation during an ITA period.

    If the Oracle's target is the Godfather, the flip will state "Vanilla."

    @Makaze, When the Oracle dies, how would a Miller or framed Town flip if such a player had been targeted by the Oracle?
  36. Automated I had DENMON listed twice. We need two more...

    I had DENMON listed twice. We need two more players. I will rand when we get one more and backfill the second with whoever DENMON was able to get or from any other volunteers.

    Say "in" and I'll rand.
  37. Game Thread Semi-Flipless Mountainous Basic Game for Make Benefit Glorious Chest Hair of Visorslash

    Quote Originally Posted by Visorslash (#244)
    Flipless mountainous. Puts hairs on your chest.
    Semi-Flipless Mountainous Basic Game for Make Benefit Glorious Chest Hair of Visorslash

    --This game is 36/12.
    --If we get to 13 by Mon Mar 30 7pm ET, then the game will begin immediately; EOD will be Tue Mar 31 7pm ET.
    --If we get to 13 between Mon Mar 30 7pm ET and Tue Mar 31 7pm ET, then the game will begin immediately; EOD will be Wed Apr 1 7pm ET.
    --If we do not get 13 players by Tue Mar 31 7pm ET, this game will be cancelled.

    x2 Goon
    x11 Vanilla Town
    • The Town must lynch except at F3 (ties randed; no maj), winning only at F3 on d6 in one of two ways:
      1) by lynching the last Mafioso, or
      2) by voting to "no lynch" when both Mafia are dead.
    • The Mafia win upon achieving parity with the Town.
    • The game ends in a draw if at F3 the Town lynches when no Mafia live.
    • The Mafia must submit a factional kill as a night action via an irrevocable PM no later than 90 minutes before SOD, or it will be randed.
    • Daily Posting Requirement: To avoid the risk of being subbed out, make 2 non-voting, substantive posts by 13.5 hours before EOD and 12 such posts by 4 hours before EOD.
    • Days 3 through 5 will be played regardless of whether the number of living Mafia is 2, 1, or 0.
    • Day 6 (F3) will be played only if the number of living Mafia is 1 or 0.
    • All deaths are flipless. However, the following schedule will be followed: Within 30 minutes after
      --EOD3, it will be announced whether at least one Mafioso has died.
      --EOD4 and EOD5, the identity of the first or only Mafioso to have died will be revealed if applicable.
    1. Minerva
    2. DENMON
    3. TripleHaven
    4. Carter
    5. Insaner
    6. insomnia
    7. EqsyLootz
    8. Kajot
    9. Warren G. Harding
    10. Vibrava
    11. Beaux Balkans
    12. MamaTort
    13. kears123
  38. Automated DENMON Warren G. Harding Correction, we will...

    @DENMON
    @Warren G. Harding

    Correction, we will start this game today as soon as we get one more player, and I'll fill the 13th slot via sub-in. It's important to have day 1 end Monday night so we can keep this game on schedule vis-a-vis other games.

    TLDR: If you have not already done so, say "in" and I'll rand!
  39. Automated If you can do it in the next couple hours then we...

    Quote Originally Posted by DENMON (#32)
    I can fill in all the other spots if needed
    If you can do it in the next couple hours then we can actually play at the scheduled time lol

    @DENMON
  40. Replies
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    Automated :moth:

    Quote Originally Posted by TripleHaven (#6)
    /in
    might be /out soon but for now
    /in
  41. Automated I moved the date so d4 my game is d1 of the mash....

    Quote Originally Posted by Warren G. Harding (#30)
    Quote Originally Posted by Zork (#28)
    Quote Originally Posted by Warren G. Harding (#27)
    what day will it be when the mash starts @Zork
    day 5 (F5)

    so a 62% chance that if you play this game you won't even be alive in this game when the mash starts...and it goes to day 6 (F3) only if at least one scum dies @Warren G. Harding
    in
    I moved the date so d4 my game is d1 of the mash. Do you still want in?
  42. Postgame#756

    Thread: Solo Hero II

    by Zork
    Replies
    760
    Views
    3,155

    Completed thus you died lol

    Quote Originally Posted by Ephemeral (#750)
    Quote Originally Posted by Zork (#746)
    Quote Originally Posted by Ephemeral (#743)
    ggs

    wp wiggle

    called it day 1

    you said gun to head it was scarlet

    dont go revising history lol

    DVC is https://discord.gg/U8w2ERc
    my poe was scarlet/wiggles

    get scarlet D2

    Get wiggles D3
    thus you died lol
  43. Postgame#755

    Thread: Solo Hero II

    by Zork
    Replies
    760
    Views
    3,155

    Completed I meant mechanically, but that too.

    Quote Originally Posted by wiggles1993 (#749)
    Quote Originally Posted by Zork (#747)
    wiggles played it like I envisioned the role to be played

    modbot didnt cooperate by instamajjing when you did that so you were smart to hurry up and unvote then vote again then that triggered it
    Gotta be scummy enough to not be surprising that I havent been shot myself too. I think I found the sweet spot
    I meant mechanically, but that too.
  44. Postgame#754

    Thread: Solo Hero II

    by Zork
    Replies
    760
    Views
    3,155

    Completed moth consider that game a draw bud, it was a bad...

    Quote Originally Posted by moth (#748)
    I think he got a fairer set of circumstances but eh, whatevs. he did well
    moth consider that game a draw bud, it was a bad alignment of the planets for ya
  45. Postgame#753

    Thread: Solo Hero II

    by Zork
    Replies
    760
    Views
    3,155

    Completed The fun continues: Challenging...

    The fun continues:

    Challenging and Candy

    Sign up now!
  46. Automated This game is being postponed 48 hours in the...

    This game is being postponed 48 hours in the hopes that we can attract the interest of four additional players. If we don't get 4 more by 11pm ET Mon Mar 30, this game is cancelled.
  47. Postgame#747

    Thread: Solo Hero II

    by Zork
    Replies
    760
    Views
    3,155

    Completed wiggles played it like I envisioned the role to...

    wiggles played it like I envisioned the role to be played

    modbot didnt cooperate by instamajjing when you did that so you were smart to hurry up and unvote then vote again then that triggered it
  48. Postgame#746

    Thread: Solo Hero II

    by Zork
    Replies
    760
    Views
    3,155

    Completed you said gun to head it was scarlet dont go...

    Quote Originally Posted by Ephemeral (#743)
    ggs

    wp wiggle

    called it day 1

    you said gun to head it was scarlet

    dont go revising history lol

    DVC is https://discord.gg/U8w2ERc
  49. Replies
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    Automated :moth:

    Quote Originally Posted by Chemist1422 (#3)
    /sub for now

    If you’re having trouble filling ping me and I’ll switch in
  50. Replies
    17
    Views
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    Automated one miller rand coming right up :moth:

    Quote Originally Posted by moth (#2)
    yep
    /in
    one miller rand coming right up

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Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

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Role of the Day
Mind Controller

The Mind Controller can on any night choose to control someone's mind for the rest of the game. Once a target has been selected, the Mind Controller cannot pick a new one. If their action is successful, the Mind Controller will be informed and will from the beginning of the following night be able to decide who their target's potential night action should be used on. They will, however, not know what potential night action their target has.