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    Automated TAKE IT OFF BABY TAKE IT ALLLLL OFF.... ...

    Quote Originally Posted by Chocolate (#5)
    /in

    double profanity filter for our host

    TAKE IT OFF BABY

    TAKE IT ALLLLL OFF....

    SLOBBER SLOBBERY SLOBBER
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    Automated I can invite you to DVC, but there aren't any...

    Quote Originally Posted by warren42 (#2)
    Would like to spec please
    I can invite you to DVC, but there aren't any spoilers.
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    Automated Chronicles of Narnia Double Traitor II


    Chronicles of Narnia
    Double Traitor - II

    This is an automated game of Mafia.

    36/12 Schedule (Eastern Time) - 7a/7p - d1 starts Sun Nov 3.

    Daily Substantive Minimum Posting Requirements:
    --2 by 24 hours before EOD,
    --6 by 12 hours before EOD, and
    --15 by 4 hours before EOD.
    Posts longer than a tweet count double, but posts containing a vote or unvote do not count.

    If you were subbed out the last time you played a Zork game, PM me before saying "in."

    Players (9/15)
    Wisdom
    Garden Gnome
    Marluxion
    Pilica
    Wesmaster160
    Yogsloth
    BATMAN
    moms meatloaf
    Chocolate

    4 teams, each with a 25% chance to win:
    --9 Townfolk
    --3 Traitors
    --1 Double Traitor
    --2 Survivors
    The first team to reach its win condition is the sole winner. If the Survivors achieve their win condition simultaneously with another team, only the Survivors win.

    Town role descriptions
    Mafia role descriptions

    • Farsight the Eagle - Emissary with random n0 true town (non-Survivor) result

    • Peter the Magnificent, High King of Narnia - Alignment Oracle

    • Edmund the Just, King of Narnia - Tree Stump (muted if Town loses)

    • Susan the Gentle, Queen of Narnia - Susan of All Trades (Tracker x1/Watcher x1/Vigilante x1; may use Vigilante only after having Tracked and Watched)

    • Reepicheep - Suicide Bomber - must use, and must do so only on d3 or d4 and only when 4-18 hours remain before EOD.

    • Lucy the Valiant, Queen of Narnia - Loverizing Healer - may heal once per game and may choose at night (except n1) by 1 hour before SOD once per game any other player; the Loverizing Healer and that other player then receive 24/7 private chat. When one dies, so does the other.
    • Vanilla x3 - will be assigned one of these five characters randomly: Eustace Scrubb, Jill Pole, Faun Tumnus, Mr. Beaver, or Mrs. Beaver. The Survivors will be informed which three characters were assigned to the Town.

    • Tash, the Inexorable, the Irresistable, god of the Calormen - Poisoner | Cycles 1, 4, 6, 7, 8, 9

    • Jadis the Deplorable, White Witch of Narnia - Poisoner | Cycles 1, 4, 6, 7, 8, 9

    • Lady of the Green Kirtle, Queen of Underland - Poisoner | Cycles 2, 3, 6, 7, 8, 9

    • Maugrim, Captain of the Secret Police - Poisoner | Cycles 2, 3, 6, 7, 8, 9

    • Shift, the cleverest, ugliest, most wrinkled Ape you can imagine

    • Ginger the "Pert Puss," aka Slyboots
    The Traitors and Double Traitor comprise the Mafia. The Double Traitor receives an additional role PM stating simply: "You are the Double Traitor." The Double Traitor is manually randed from among those chosen by modbot as Mafia.

    The Mafia may target only non-Mafia until Town is defeated. The Town wins when all non-Town are dead. When the Mafia achieve parity with the Town and both Survivors are dead, any remaining Townies are killed.

    If and when the Town and Survivors are defeated:
    • All Mafia are vanilla-ized such that the Traitors become the new "Town," and the Double Traitor becomes the new "Scum." Play proceeds mountainously, and the Double Traitor has a manual mandatory factional kill.
    • The Traitors win when the Double Traitor is dead.
    • The Double Traitor wins when he or she achieves parity with the Traitors.

    The Survivors win only by meeting either of the following conditions:
    --Condition #1 - After d3 begins, both Survivors are living and unpoisoned.
    --Condition #2 - After n4 begins, at least one Survivor is living and unpoisoned.
    A player who is poisoned then healed is considered unpoisoned unless poisoned again.

    The 4 Mafia have 24/7 private chat only while non-Mafia may still win the game. Additionally, the Survivors have 24/7 private chat.

    A Mafioso who has not yet real-poisoned anyone may, as a manual dayvig action once per game (from 60 to 210 minutes before EOD only) request via only one irrevocable PM that any non-Mafia player be killed. This results in the death of that player 30 to 59 minutes before EOD. A Mafioso who uses this power permanently loses the ability to real-poison.
    Each Mafioso may nightly submit by 1 hour before SOD one or more irrevocable PMs naming a living non-Mafia, non-vanilla player and his or her exactly specified role (e.g., "Survivor"). PMs are processed in the order they are received; a late PM or one that submits a player already correctly submitted is ignored. A PM is also ignored if the submission is of the Loverizer or a player who has been Loverized on that night or a prior night (except for a submission by the Double Traitor as noted below). If the submission is correct, the submitted player dies. If not, the submitting Mafioso dies. All deaths by ACM will occur and be announced simultaneously shortly before day begins.
    • Day never ends early.
    • Votes are not locked in at LYLO.
    • The Town or "Town" must always lynch.
    • Tied votes are decided randomly.
    • At death, only the alignment flips; however, if the dead player flips as Town, it will be specified shortly after day begins whether that Townie was the Emissary.
    • When alignment is revealed, it will say only "Mafia" or "Town" while Townfolk are alive. A player's status as a double traitor is revealed only if that player dies simultaneously with or after the death of the last Townie.
    • Mafia and non-Mafia each have their own cemetery.
    The Double Traitor may submit once per game at night by 1 hour before dawn only one irrevocable PM naming the living Loverizing Healer. The Double Traitor will not be informed whether the submission is correct. After having submitted in this way, the Double Traitor may, as a manual dayvig action once per game, 60 to 210 minutes before EOD only, request via only one irrevocable PM that any non-Mafia player other than the Loverizing Healer (or his or her Lover, if applicable), be killed. If the submission was:
    --incorrect, nothing happens.
    --correct, but the target was of the Loverizing Healer (or his or her Lover, if applicable), nothing happens.
    --correct, and the target was not of the Loverizing Healer (or his or her Lover, if applicable), the target dies 30 to 59 minutes before EOD with a true full flip of the role PM.

    While the Double Traitor and at least two Traitors are alive, any attempt by the Double Traitor to blackmail the other Mafia into actions on pain of exposing the identities of the Mafia should be met by the other Mafia refusing to cooperate and possibly bussing the Double Traitor in response. Examples:
    --#1 - Double Traitor keeps his or her identity a secret from the other Scum = Good
    --#2 - Double Traitor outs to any other team, usually in an attempt to control them (like blackmail) = Bad, almost certainly results in the imminent death of the Double Traitor--report filed for violation of the rule requiring one work toward one's win condition
    --#3 - Double Traitor outs to the other Scum and to the non-Mafia along with the identity of at least one other Mafioso = Horrible, same as #2 plus a 1-year ban from my games.
    (While the Double Traitor and only one Traitor are alive, same as above except #2 is then OK.)
    It should go without saying, yet it must be said, that nothing good can ever come of outing yourself as anything but Town in the game thread. Such an action is working against your win condition.
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    Light I changed it to an effectively 36/12 for the...

    Quote Originally Posted by Garden Gnome (#3)
    /in
    bastard games are fun, even though 12/12 is not especially desireable. :O
    I changed it to an effectively 36/12 for the first cycle based on your input. Day 1 is 24 hours long. We skip Night 1 and go right into Day 2 since there is no factional kill n1. The odd cop submits manually and gets the result manually early Day 2. Then we go 12/12.
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    Light I can't believe your gif made it past my...

    Quote Originally Posted by Chocolate (#2)
    /in

    I can't believe your gif made it past my puritanical profanity filters.
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    Sticky: Manual [10/21/2019] [Bastard Light] [8 players]...

    [10/21/2019]
    [Bastard Light]
    [8 players]
    [12/12]
    [Open]

    The thread is waiting for your approval already!
    @Aquilla
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    Light Zorktastical Zorktasia Bastard Light Game


    Zorktastical Zorktasia

    This is an automated light game of Mafia, bastard solely because I will participate.

    d1 is 24/0; d2+ is 12/12 Schedule (Eastern Time) - This game starts Monday, October 21 (SOD 9A/EOD 9P).

    Subbed out of the last Zork game you played? PM before signing up, please.

    Players (2/8)
    1. Chocolate
    2. Garden Gnome
    3.
    4.
    5.
    6.
    7.
    8.

    Substitute (0/1) (may be called up at any time):
    1.

    The host will not look at the role assignments until the end of night 2. On d1 and d2 I will know as much as a Vanilla Townie. I will try to play pro-Town on d1 and d2, then help the Mafia as much as I can n2, then neutral when I become omnscient going forward d3+. I will have someone handle the n1 peek for me.

    Town role descriptions
    • Alignment Cop | Even (and a n0 random town peek)
    • Alignment Cop | Odd - submits manually during d1; can submit as often as they like; can submit conditionally (e.g., I peek Adam unless he is dead, in which case I peek Beta. But if Beta votes for Charlie, then I peek David instead of Beta. And if Adam peeks Frank, Georgeis my first choice). The peek is revealed during the first 2 hours of d2.
    • Vanilla x4
    Mafia role descriptions
    • Goon x2

    • Players may not exceed 40 posts until 2 hours before EOD.
    • Day never ends early.
    • Votes are not locked in at LYLO.
    • The Town must always lynch.
    • Tied votes are decided randomly.
    • At death, the role flips.
    • The Discord Cemetery is unspoiled; Townies may post, but Mafia may read only.
    • Daily Substantive Minimum Posting Requirements: 2 posts by 4 hours before EOD and 5 posts by EOD. Posts longer than a tweet count double, but posts containing a vote or unvote do not count.
  8. #4

    Thread: Kill spook mode

    by Zork
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    I demand snowflakes on Christmas Eve.

    I demand snowflakes on Christmas Eve.
  9. Postgame#2421

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
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    8,624

    Completed The very fact that it actually crossed my mind...

    Quote Originally Posted by The Lukundo (#2420)
    @Abraxas your skills as Town pain me
    The very fact that it actually crossed my mind that he might be cheating is a testament to how well he reads scum. Thinly veiled brag: I actually post and think a lot like Abraxas.

    But Abraxas is super wrong a lot so at least we know he's not a cheater lol
  10. Postgame#2417

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    8,624

    Completed so for those who read the setup on the next game...

    so for those who read the setup on the next game in the private invite thread (which will be up this weekend for everyone to sign up)...what role do you think you'd prefer? what team?
  11. Postgame#2416

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    Completed he owned the $#@! out of you guys, and you...

    Quote Originally Posted by LordQuas (#2415)
    btw @Abraxas that was a shameless discredit attempt. You may tunnel but ur reads aren't bad lol

    was hopin you would rub off too much against other v's
    he owned the $#@! out of you guys, and you weren't even playing bad...just underparticipating...you could have all bullshitted your way out of it but...yeah..thanks for playing Lord, can I put you down for Round 2 starting in 18 days?
  12. #1165

    Thread: Mafia Universe Game Queue

    by Zork
    Replies
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    78,465

    Sticky: interesting glad to see my ACM defeats it lol

    Quote Originally Posted by mendel (#1162)
    Quote Originally Posted by Zork (#1160)
    Quote Originally Posted by mendel (#1158)
    Dendrek's finale suggestion
    huh?
    https://www.mafiauniverse.com/forums...73#post3574673
    interesting

    glad to see my ACM defeats it lol
  13. #1161

    Thread: Mafia Universe Game Queue

    by Zork
    Replies
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    78,465

    Sticky: 11/3 start date. Minor quibble. Thanks for all...

    Quote Originally Posted by Aquilla (#1157)
    Gonna put a round of Team Mafia on the board for 11/25. Queue should be up to date to this post, let me know if this is incorrect.
    11/3 start date. Minor quibble.

    Thanks for all you do.
  14. #1160

    Thread: Mafia Universe Game Queue

    by Zork
    Replies
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    78,465

    Sticky: huh?

    Quote Originally Posted by mendel (#1158)
    Dendrek's finale suggestion
    huh?
  15. Resolved I have read this thread 3 times through and don't...

    I have read this thread 3 times through and don't know what you all are talking about still.

    QoL??? Last posted?

    An iso is an iso, right?
  16. Postgame#2401

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    Completed I was really rooting for you to let him live to...

    Quote Originally Posted by Jackofhearts2005 (#2397)
    I wanna know if Luk could have shot the moon.
    I was really rooting for you to let him live to see if he could pull it off...which he obviously could have, but I put the chance of him succeeding at about the same as randomly drawing pocket aces from a shuffled deck.
  17. Postgame#2400

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    Completed There's a way for you to stab at a 1 in 15 chance...

    Quote Originally Posted by Jackofhearts2005 (#2393)
    I’m honestly not a big fan of the survivor mechanic but that may just because I suck at flipless mafia.

    I truly had no idea on Wisdom and went back and forth a lot on Kae and Michelle.

    Shame the traitor mechanic didn’t come into play but it was in my best interest to keep it that way.
    There's a way for you to stab at a 1 in 15 chance of being the Double Traitor yourself in 3 weeks...hint
  18. Postgame#2399

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    8,624

    Completed well, it was still glorious but yeah kinda about...

    Quote Originally Posted by Jackofhearts2005 (#2388)
    Quote Originally Posted by Zork (#2375)
    I fixed the slight townsidedness of this setup for the next iteration which starts in exactly 3 weeks.

    HMU if you want to be invited to pre-sigups, or if you just want to look at the setup and how it is a bit different.

    Hint: There is a path for a Survivor to flip as "Survivor," but it takes a Hero Shot by the Double Traitor, who must earn the shot by guessing the identity of the Loverizing Healer. It's all quite complicated lol. Fortunately, I understand it so you all don't have to.

    Good job to Colin; I see why he earned his medals based on some of his posts. I would love to host a game where everyone posted like Colin.
    I don’t think the setup was towsided at all.

    We managed to lynch 2 mafia and a survivor, shoot a mafia, suicide kill a mafia and turn a wolf poison into a poison on a survivor as well.

    That’s not setup. That’s overwhelmingly good townplay.

    I caught 2 wolves and a survivor and got host awarded second runner up for MVP. That’s how good the town played.
    well, it was still glorious but yeah kinda about 31% townsided
  19. Postgame#2398

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
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    Completed Yeah but you just flip Town, same as if you were...

    Quote Originally Posted by Jackofhearts2005 (#2385)
    Quote Originally Posted by Zork (#2361)
    Quote Originally Posted by Jackofhearts2005 (#2357)
    I have never tried so hard to win against a game that was already over.
    Is my job destined to be to dispel misinformation? That is the second incorrect statement in a row.
    I mean, mechanically town has to eliminate Jack and WF and plenty of phases to do it in.

    The town could have not done it but I’m pretty sure if I was lynched, WF would have gone down immediately after.
    Yeah but you just flip Town, same as if you were one of the two still-living survivors. It actually makes Town less likely to be in a hurry to lynch wifi, as you almost certainly aren't paired with her.
  20. Postgame#2382

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    Completed Sure, if, if, and if...you outlined the correct...

    Quote Originally Posted by Colin (#2380)
    Quote Originally Posted by Zork (#2373)
    Jack needed to get lynched for Wifi to have a chance. It was just too much to navigate because as I said in DVC, part of the job of the survivors is to ensure neither the Mafia nor the Town curbstomp the other team, and in that regard the Survivors failed miserably lol
    Even if Jack gets lynched. We lynch Michelle d4, shoot Kaemp, and then lynch Wildfire d5. Game was un-winnable for a solo Survivor.
    Sure, if, if, and if...you outlined the correct strategy, and I'd have had to let it run all day anyway because otherwise if this situation comes up again, you'd know both survivors were alive by virtue of the fact that this time I didn't end it early. I had to leave it as a possibility for you all to think that possibly both survivors were alive...

    you also assume you could herd cats well enough to ensure your plan goes through properly, which is 95% likely but not 100%.
  21. Postgame#2379

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
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    8,624

    Completed I've noticed a couple tells, as well. When...

    Quote Originally Posted by Abraxas (#2377)
    Quote Originally Posted by Zork (#2369)
    Quote Originally Posted by Abraxas (#2366)
    Who was traitor? Mafia got killed too early for it to matter but might have been neat
    LordQuas
    That's funny cause Quas and I were in a debate about if vigilante is overpowered or not right before we started this game hehe
    I've noticed a couple tells, as well.

    When someone complains about the setup being townsided, they are more likely than rand to be mafia. Vice versa is also true.

    When Garden Gnome is asking questions and/or announcing that she will be leaving soon (before she even really arrived), you can be sure she is not Town. When she is spitting reads, then she is.
  22. Postgame#2378

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
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    8,624

    Completed That reminds me...Garden Gnome and Lukundo also...

    Quote Originally Posted by kaempfer13 (#2372)
    Wow, LordQuas actively played against his wincon. You always selfpres as lone traitor.
    That reminds me...Garden Gnome and Lukundo also played against their win conditions, but I think the complicated nature of the roleset is what did Lord, Gnome, and Lukundo in...they felt like doing what they did would help, but a deeper understanding of the roleset would have informed them that it was the absolute worst thing they all could have done. I don't mind so much how Quas played it, but GG and Luk openly hardclaiming wolf has to be one of two things: 1) a bastard design or 2) not correct as a strategy under any possible circumstances. I don't think it's 1), but if you do, then please understand that you signed up for it!

    Just to be clear...none of those three did anything that I would consider a violation of the rules...there was an intent by all three to try to win their games...I'm just saying that what they did ensured they would lose. They did the best they could, and it's part of why I want to run another version of this that is very balanced, with a bit more complicated set of circumstances under which the Survivors can win.

    Just once I'd like to see Wifi rand mafia and have Luk and Marl be Town together. And Abra rand mafia or at least not cop.
  23. Postgame#2376

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
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    8,624

    Completed I don't get what you mean.

    Quote Originally Posted by kaempfer13 (#2374)
    Well, I suppose being reduced to a vote machine makes the game almost unwinnable for traitor.
    I don't get what you mean.
  24. Postgame#2375

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
    Views
    8,624

    Completed I fixed the slight townsidedness of this setup...

    I fixed the slight townsidedness of this setup for the next iteration which starts in exactly 3 weeks.

    HMU if you want to be invited to pre-sigups, or if you just want to look at the setup and how it is a bit different.

    Hint: There is a path for a Survivor to flip as "Survivor," but it takes a Hero Shot by the Double Traitor, who must earn the shot by guessing the identity of the Loverizing Healer. It's all quite complicated lol. Fortunately, I understand it so you all don't have to.

    Good job to Colin; I see why he earned his medals based on some of his posts. I would love to host a game where everyone posted like Colin.
  25. Postgame#2373

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
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    8,624

    Completed Jack needed to get lynched for Wifi to have a...

    Jack needed to get lynched for Wifi to have a chance. It was just too much to navigate because as I said in DVC, part of the job of the survivors is to ensure neither the Mafia nor the Town curbstomp the other team, and in that regard the Survivors failed miserably lol
  26. #1156

    Thread: Mafia Universe Game Queue

    by Zork
    Replies
    1,172
    Views
    78,465

    Sticky: Date: Sun Nov 3 Name: Narnia II Size: 15...

    Date: Sun Nov 3
    Name: Narnia II
    Size: 15
    Speed: 36/12
    Type: Open
  27. Postgame#2369

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
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    8,624

    Completed LordQuas

    Quote Originally Posted by Abraxas (#2366)
    Who was traitor? Mafia got killed too early for it to matter but might have been neat
    LordQuas
  28. Postgame#2368

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    Completed Correction. Probably not happening.

    Quote Originally Posted by kaempfer13 (#2365)
    Nah, wf required us to assume a powerrole fakeclaimed AND lynch all vt. Just not happening
    Correction. Probably not happening.
  29. Postgame#2364

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
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    8,624

    Completed also the game was not won, that's the third...

    Quote Originally Posted by Chemist1422 (#2358)
    I too appreciate getting subbed out of a won game without warning after saying in-thread I was busy

    I’m counting this as a win and you can’t stop me
    also the game was not won, that's the third person saying that and its like you allare saying 2 plus 2 equals 5 and thats just lol
  30. Postgame#2363

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    Completed Abra and Marl co-MVPs Honorable Mention to...

    Abra and Marl co-MVPs

    Honorable Mention to Jack for radiating just enough towniness to flip the lynch to wifi in the last seconds.
  31. Postgame#2362

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
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    8,624

    Completed To those who kept their commitments go the spoils...

    Quote Originally Posted by Chemist1422 (#2358)
    I too appreciate getting subbed out of a won game without warning after saying in-thread I was busy

    I’m counting this as a win and you can’t stop me
    To those who kept their commitments go the spoils of victory, my friend.
  32. Postgame#2361

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
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    8,624

    Completed Is my job destined to be to dispel...

    Quote Originally Posted by Jackofhearts2005 (#2357)
    I have never tried so hard to win against a game that was already over.
    Is my job destined to be to dispel misinformation? That is the second incorrect statement in a row.
  33. Postgame#2355

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
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    Completed That's not true.

    Quote Originally Posted by kaempfer13 (#2352)
    Why didnt you just give up @ Wildfire? You could never win.
    That's not true.
  34. Postgame#2353

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
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    8,624

    Completed You came so close Wifi...I really thought they...

    You came so close Wifi...I really thought they werent going to lynch you today...today was the big hurdle.

    Outstanding job by Town.
  35. Postgame#2350

    Thread: Chronicles of Narnia - Double Traitor

    by Zork
    Replies
    2,423
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    8,624

    Completed Lover Chat (https://discord.gg/G66bSry) Living...

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    Completed Wisdom died of a broken heart. He was not Mafia.

    Wisdom died of a broken heart. He was not Mafia.
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    Completed In a moment, I will resurrect then mute a random...

    In a moment, I will resurrect then mute a random dead Mafioso solely for the purpose of ensuring the game does not end prematurely in the unlikely event the Mafia are deceased before both Survivors die. Having the game settings at "Let it play out" prevents an early automatic end in most situations, but not all.
  38. https://discord.gg/k8AcCvR

  39. Replies
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    Sticky: Apoc

    Quote Originally Posted by Apoc (#12)
    People just run a LOT of Open Setups these days
    ##Vote Apoc
  40. https://discord.gg/m4p2Z3F

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    Completed Chronicles of Narnia - Double Traitor: Game...

    Chronicles of Narnia - Double Traitor: Game Information!

    This is an automated game of Mafia.


    Setup - 15 Players

    x1 Mafia Poisoner | Even Night
    x1 Mafia Goon
    x1 Mafia Poisoner
    x1 Mafia Poisoner | Odd Night
    x1 Town Jack of All Trades (x9 Tracker, x9 Watcher, x9 Vigilante)
    x1 Town Alignment Oracle
    x3 Vanilla Town
    x1 Town Alignment Cop
    x1 1-Shot Town Healer
    x1 Town Suicide Bomber | Cycle 2, 3, 4
    x1 Town Treestump
    x2 Town Firefighter | Cycle 99
    • Majority is not in effect.
    • Votes are not automatically locked at LYLO.
    • No Lynching is disabled.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length. (Day 1 is 24 hours longer).

    Players

    @Abraxas
    @Chemist1422
    @Garden Gnome
    @Jackofhearts2005
    @Jalandh
    @LordQuas
    @Marluxion
    @Michelle
    @Pilica
    @The Lukundo
    @Trustworthy Liberal
    @Wesmaster160
    @Wildfire
    @Wisdom
    @yurkin

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  42. Chronicles of Narnia - Double Traitor Mafia Chat

    Chronicles of Narnia - Double Traitor Mafia Chat

    Welcome to the Chronicles of Narnia - Double Traitor Mafia thread! You may interact with your Mafia team here.

    Mafia Team

    Garden Gnome (Lady of the Green Kirtle, Queen of Underland, Mafia Poisoner | Even Night)
    LordQuas (Maugrim, Captain of the Secret Police, Mafia Goon)
    The Lukundo (Tash, the Inexorable, the Irresistable, god of the Calormen, Mafia Poisoner)
    Wesmaster160 (Jadis the Deplorable, White Witch of Narnia, Mafia Poisoner | Odd Night)

    This thread will be made public at the end of the game.
  43. Chronicles of Narnia - Double Traitor Graveyard Chat

    Chronicles of Narnia - Double Traitor Graveyard Chat

    Welcome to the Chronicles of Narnia - Double Traitor Graveyard thread!

    If you are seeing this, you must be dead. Now that you are dead, you are no longer allowed to talk to living players. You can discuss the game here.

    This thread will be made public at the end of the game.
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    Completed Chronicles of Narnia - Double Traitor


    Chronicles of Narnia
    Double Traitor

    This is an automated game of Mafia.

    36/12 Schedule (Eastern Time) - 7a/7p - d1 ends Wed Oct 9 at 7p, then 36/12.

    Players
    Abraxas
    Chemist1422
    Garden Gnome
    Jackofhearts2005
    Jalandh
    LordQuas
    Marluxion
    Michelle
    Pilica
    The Lukundo
    Trustworthy Liberal
    Wesmaster160
    Wildfire
    Wisdom
    yurkin

    4 teams, each with a 25% chance to win:
    --9 Townfolk
    --3 Traitors
    --1 Double Traitor
    --2 Survivors
    The first team to reach its win condition is the sole winner. If the Survivors achieve their win condition simultaneously with another team, only the Survivors win.

    Town role descriptions

    • Farsight the Eagle - Alignment Cop with random n0 true town (non-Survivor) result

    • Peter the Magnificent, High King of Narnia - Alignment Oracle

    • Edmund the Just, King of Narnia - Tree Stump (muted if Town loses)

    • Susan the Gentle, Queen of Narnia - Susan of All Trades (Tracker/Watcher/Vigilante)

    • Reepicheep - Suicide Bomber - d2, d3, or d4 - second half of the day only - must use by d4

    • Lucy the Valiant, Queen of Narnia - Healing Loverizer - may heal once per game and may choose at night by 1 hour before SOD once per game any other player; the Healing Loverizer and that other player then receive a 24/7 private thread. When one dies, so does the other.

    • Faun Tumnus - Vanilla

    • Eustace Clarence Scrubb - Vanilla

    • Jill Pole - Vanilla
    Mafia role descriptions

    • Tash, the Inexorable, the Irresistable, god of the Calormen - Poisoner

    • Jadis the Deplorable, White Witch of Narnia - Odd Poisoner

    • Lady of the Green Kirtle, Queen of Underland - Even Poisoner

    • Maugrim, Captain of the Secret Police - Goon

    • Shift, the cleverest, ugliest, most wrinkled Ape you can imagine

    • Ginger the "Pert Puss," aka Slyboots

    The Traitors and Double Traitor comprise the Mafia. The Double Traitor receives an additional role PM stating simply: "You are the Double Traitor." The Double Traitor is manually randed from among those chosen by modbot as Mafia.

    The Mafia may target only non-Mafia until Town is defeated. The Town wins when all non-Town are dead. When the Mafia achieve parity with the Town and both Survivors are dead, any remaining Townies are killed.

    If and when the Town and Survivors are defeated:
    • All Mafia are vanilla-ized such that the Traitors become the new "Town," and the Double Traitor becomes the new "Scum." Play proceeds mountainously, and the Double Traitor has a manual mandatory factional kill.
    • The Traitors win when the Double Traitor is dead.
    • The Double Traitor wins when he or she achieves parity with the Traitors.

    The Survivors win only if they both live to see n3 or one lives to see n5. Dying as night begins does not constitute living to see that night.

    The 4 Mafia have Discord chat 24/7 only while non-Mafia may still win the game. Additionally, the Survivors have a 24/7 private thread.

    Each Mafioso may nightly submit by 1 hour before SOD one or more irrevocable PMs naming a living non-Mafia player and his or her exactly specified role. PMs are processed in the order they are received; a late PM or one that submits a player already correctly submitted is ignored. A PM is also ignored if the submission is of the Loverizer or a player who has been Loverized on that night or a prior night. If the submission is correct, the submitted player dies. If not, the submitting Mafioso dies. All deaths by ACM will occur and be announced simultaneously shortly before day begins; however, if the Cop dies by ACM, the cop's peek that night will be posted by the host, as well.
    • Day never ends early.
    • Votes are not locked in at LYLO.
    • The Town or "Town" must always lynch.
    • Tied votes are decided randomly.
    • At death, only the alignment flips; however, if the dead player flips as Town, it will be specified shortly after day begins whether that Townie was the Alignment Cop.
    • When alignment is revealed, it will say only "Mafia" or "Town" while Townfolk are alive. A player's status as a double traitor is revealed only if that player dies simultaneously with or after the death of the last Townie.
    • The Discord Cemetery is unspoiled; non-Mafia may post, but Mafia may read only.
    • Daily Substantive Minimum Posting Requirements: 4 by 12 hours before EOD and 12 by 4 hours before EOD. Posts longer than a tweet count double, but posts containing a vote do not count. Proxy voting is not available.
  45. Replies
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    Automated Frog we're waiting on you to join as a sub to...

    @Frog we're waiting on you to join as a sub to rand this sucker
  46. Replies
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    Automated random thoughts... If you win this game, you...

    random thoughts...

    If you win this game, you should be really proud of yourself -- it counts as two wins because you should win only 1 in 4 times.

    I'm kind of rooting for the non-traitor scum (the team of 3).

    I'm kind of rooting against the survivors.

    It will be interesting to see whether the Loverizer uses his or her power, and if so, whether they use it to take out Scum or to protect Town. It also will be interesting if the Loverizer or his/her target get anti-claimed, which results in no one dying, so the Scum will know they targeted either the Loverizer or his/her target, but can only poison them or try to get them lynched.

    There is only one heal in the game, the Loverizer's 1x heal.

    One of the Survivors might find themselves participating in three threads simultaneously:
    1) the game thread
    2) the Survivor chat
    3) the Lovers chat (if they get Loverized)
    It should be popcorn-worthy.

    I wonder if anyone will honestly try as Town to do a massclaim. It will be funny to watch the Survivors out themselves in response to such an effort, as it dooms them to lose, but also dooms the Town, just one day later.

    I hope to see some ambitious anticlaim gambit where someone hardclaims something as town that they really aren't, and the real power role doesn't counterclaim, and it gets the scum to suicide by anti-claim. I would pay money to see that happen. The problem is, I don't know who would be creative enough to pull it off, and even if they did, would the Scum bite? Would the Town who is actually that role see it for what it is and not attack the person claiming their role? Would scum be able to pull this off and claim a town role hoping that the real person doesnt counterclaim them? Levels!
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    Automated Assuming we get a sub by 7am Eastern time...

    Assuming we get a sub by 7am Eastern time tomorrow, that's when we'll start day 1, which will be 24 hours longer than the typical 36-hour day. EOD1 remains Wednesday 7pm Eastern time.
  48. Replies
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    Automated Yeah it was a 40er so more than just slightly lol...

    Quote Originally Posted by yurkin (#70)
    Quote Originally Posted by yurkin (#6)
    Tempt
    Hmm it's this game tho opening post look slightly different that the time I saw it in sign ups
    Yeah it was a 40er so more than just slightly lol

    I'm what you could call a creative adapter lol
  49. Replies
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    Automated Wesmaster160 Garden Gnome The Lukundo ...

    @Wesmaster160
    @Garden Gnome
    @The Lukundo
    @Pilica
    @Trustworthy Liberal
    @Michelle
    @Jackofhearts2005
    @Marluxion
    @Wildfire
    @Abraxas
    @Wisdom
    @Jalandh
    @LordQuas

    Thank you for signing up for my game, folks. I don't ping for light reasons, but I need your help. Will you take a moment if you have not already done so (thanks Wildfire) to send a personal invitation with the link to this thread to those with whom you would like to play? We cannot run this game until we get at least three more people--two to play and one to be available to sub in at any time.

    If any of you have decided that you don't want to play any more due to changed circumstances and/or the changed roleset (from a 40er to a 15er), now is the time to "out." Hopefully none of you do!

    In honor of Aslan,
    Zork
  50. Replies
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    Automated Thanks, WiFi. This is a great game for those...

    Quote Originally Posted by Wildfire (#61)
    I really want this game to go....So, I looking around to find some people to play....

    Therefore, I am sorry in advance if you don't play here anymore....However, if you do...

    We need FOUR more people (2 TO PLAY AND 2 TO SUB) before this game can get going. It has gone through many transformations because not that many people wanted to play. This is a ZORK game: the best...PLEASE COME PLAY.

    @Acromatic
    @Alison
    @Beaux Balkans
    @Charu
    @Clovdyx
    @Colin
    @Donkey Kong

    Thank You, in advance.
    Thanks, WiFi.

    This is a great game for those of you who really prefer to rand Town because even if you rand scum it's probable that you will still have to find the hidden scum among you.
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about us
Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

We hope you stick around!
Role of the Day
Vigilante

The Vigilante may kill a player each night.