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  1. #12

    Thread: Roleblocker 13er

    by mhsmith0
    Replies
    29
    Views
    258

    Setup Idea Roleblocker is much weaker than cop particularly...

    Quote Originally Posted by Impeaceful (#8)
    13 has always been my unlucky number and roleblocker in this setup is a slightly stronger cop basically . However, i shall do as some of you desire and add 1 more vt and another rber to the setup.
    Roleblocker is much weaker than cop particularly cop with a random n0 town peek. N0 cop has the peek info dominate the game and wolves are SCREWED if they don’t hit cop reasonably early even if they achieved early mislynches.

    Roleblocker CAN stop a kill but probably won’t, and if roleblocker has bad reads and targets town, they’re completely useless.

    Double roleblocker MIGHT be an over correction, would need to think on it. +1 VT and a backup rb might be ok I think?
  2. #7

    Thread: Roleblocker 13er

    by mhsmith0
    Replies
    29
    Views
    258

    Setup Idea Side note: 10/3 n0 cop open is townsided but not...

    Side note: 10/3 n0 cop open is townsided but not like crazy so, iirc it was ballpark 55% town win odds on a large scale POG sample?
  3. #6

    Thread: Roleblocker 13er

    by mhsmith0
    Replies
    29
    Views
    258

    Setup Idea This is balanced if your group meta is everyone...

    This is balanced if your group meta is everyone plays well as town and/or no one can wolf for $#@!.

    It’s somewhat unlikely that a roleblocker will block one kill and very unlikely they get off two blocks.
    It’s reasonably likely that a roleblocker who DOES block a kill will make it extremely obvious, then wolves kill roleblocker the next night, so he’d need to guess right on consecutive nights glglgl
    It’s virtually an given that a wolf going down will claim roleblocker which means it’s very hard to actually lynch a wolf unless you have multiple wolf wagons or your pr is willing to run a claim battle.

    D1 wolf lynch plus wolves kill now outed roleblocker = 7/2 mountainous and that a relatively good outcome for town.

    I would not be comfortable playing this as an open.
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    The real question everyone is wondering about,...

    The real question everyone is wondering about, though: when will Cartagena finally hire Alonso?
    seriously, congrats tho
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    Completed Unused flavor part 1 (no one dies at night)...

    Unused flavor part 1

    (no one dies at night)
    Court Adjourned

    This court is in adjournment. I need a nap


    (I swear I'll get to the rest of it soon )
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    Askthepizzaguy Glgl :p

    Quote Originally Posted by Askthepizzaguy (#417)
    Quote Originally Posted by Askthepizzaguy (#226)
    Also, thanking posts is apparently disabled when modbot is running, even outside of the usual mafia subforums. Another unintended side effect.

    Well, the Game thread will allow thanks, I suppose. If you like a writeup, SMASH THAT THANKS BUTTON... ya I'm not gonna do that youtube whoring for likes thing.

    If you likes it, you likes it, if you don't, you don't.
    Blatant lies from the game mod.

    Ban the mod, mod the banned. Wolves eat people, people eat wolves. Dogs and cats live together now. Mass hysteria.
    ##Vote Askthepizzaguy
    Glgl
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    Completed Gg all. Rest of flavor to come at some point.

    Gg all. Rest of flavor to come at some point.
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    Completed night flavor goes here

    night flavor goes here
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    Completed LYLO HYPE My client couldn't possibly have...

    LYLO HYPE

    My client couldn't possibly have committed this murder, your honor! He's too HYPED by LYLO!
    If wolves win your client goes to the electric chair. You do realize this right?
    LYLO HYPE!
    LYLO HYPE!
    That's it, time to call my agent and demand a BIG raise for sticking around this dumb show
    LYLO HYPE!
    LYLO HYPE!

    kneeneighbor was lynched. They were
    LYLO HYPE, Town


    RIP dansgame and M Plus 7 (we already did danikai earlier)
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    Go the sleep finish tomorow There’s no rush

    Go the sleep finish tomorow
    There’s no rush
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    Completed night flavor goes here

    night flavor goes here
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    Completed day flavor goes here 1610 Reasons He's Guilty...

    day flavor goes here

    1610 Reasons He's Guilty

    Your honor, inside this briefcase I have exactly 1610 reasons why this man is GUILTY!
    Can I SEE the briefcase?
    Yes, it's right here
    Can I see the INSIDE of the briefcase?
    Uhhhh... no. Because of a... uhhh... law court thingy

    Hey, I won an argument!
    He's still gonna fry

    Angrypotato was lynched. They were
    1610 Reasons He's Guilty, Mafia.


    RIP roro__b
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    Completed Please do not discuss the game on any forum other...

    Please do not discuss the game on any forum other than the game thread. Please do not discuss anything anyone posts outside of the game.
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    Completed Night flavor goes here Swollen Brain Syndrome...

    Night flavor goes here

    Swollen Brain Syndrome

    My client couldn't possibly have committed this murder, your honor! He's literally insane!
    Too bad but it's too late for THAT defense!
    But... but... just look at my client's brain scans!
    Nope not gonna look and you can't make me!
    Awwwwww

    PunchyTheCat was killed. They were
    Swollen Brain Syndrome.



    RIP Apoc



    HYPE

    My client couldn't possibly have committed this murder, your honor! He's just too HYPE!
    I'm HYPE for this terrible argument!
    No one who's this HYPE could ever be a murderer!

    So can I call this a win?
    No
    Awwwwww

    Mistreya was killed. They were
    HYPE.




    RIP Newcomb('s sanity)
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    Completed Evil Chair Theory My client couldn't possibly...

    Evil Chair Theory

    My client couldn't possibly have committed this murder, your honor! The murder victim was murdered not by a person, but by the very chair he was sitting in!
    Looks like this will be an even easier win than I thought
    Welp
    Mmmmmm... fried inmate...

    Beck was lynched. They were
    Evil Chair Theory, Town


    RIP Game of Thrones. There's no champs or MU meme for this one, I just thought it was a funny picture
  16. Round 1E: Will to Fight (FF13, 4) vs Phantom...

    Round 1E:

    Will to Fight (FF13, 4) vs Phantom Train (FF6, 63)
    Will to fight. Might as well throw a curveball in there not quite as blown away by the train soundtrack as some other ff6 ones I think.

    Find Your Way (FF8, 66) vs Airship (FF11, 51)
    Airship. Find your way solid too, but airship feels sort of like one of those old NES soundtrack songs with some retooling and upgrading for multiple decades later This feels like a 2nd or 3rd round matchup to me *shrugs*

    Aerith's Theme (FF7, 62) vs Esper Battle (FF12, 26)
    Aerith. Nostalgia > ok but a bit overly slow and heavy on bass battle theme.

    Off the Edge of Dispair (FF7, 26) vs Bombing Mission (FF7, 100)
    Bombing mission. Takes a while to get going but overall solid.

    Kefka (FF6, 26) vs The Dreadful Fight (FF4, 73)
    Kefka. A bit unique, the other one is quite solid but… I give kefka a copule more points here.

    Seeking Power (FF12, 33) vs J-E-N-O-V-A (FF7, 62)
    JENOVA. Other one was ok but kinda blended into a lot of other ones I’ve heard so far.

    Within the Giant (FF4, 61) vs Dinner Car (FF15, new entry)
    Dinner car. Kinda of a old timey bar / jazzy feel to it. Other feels like a bunch of FF4/5 stuff I’ve already heard tonight lol

    To the Place of Gods (FF12, 19) vs One-Winged Angel (FF7, 70)
    One-winged angel. The place of gods was fine, nice and soothing, but angel gonna win that one most of the time.


    THink i'm done for tonight, will try and hit the rest when i can.
  17. Round 1C: Cid's Theme (FF7, 27) vs The Final...

    Round 1C:

    Cid's Theme (FF7, 27) vs The Final Battle (FF4, 26)
    Final Battle. Tough call kinda liked them both, small edge I guess.

    Gurgu Volcano (FF1, 27) vs Fight 2 (FF4, 51)
    Fight 2. Good battle music. The NES track was ok tho.

    Home Sweet Home (FF5, 46) vs Kuja's Theme (FF9, 7)
    Kuja’s theme. I liked them both but Kuja’s theme feels… different I guess? From most of the rest of what I’ve been listening to?

    Starlight Celebration (FF14, 28) vs Last Dungeon (FF6, 33)
    Last Dungeon. Starlight is a nice soothing melody, but last dungeon is complex and… cool I guess?

    Wild West (FF6, 37) vs Wailers and Waterwheels (FF14, 33)
    Wild West. W&W is nice too but kind of bland, the other one is more interesting imo.

    Final Battle (FF9, 28) vs Unsettling Aura (FF15, new entry)
    Final battle. I think I failed to feel unsettled from the other one which isn’t a good sign

    Melancholia (FF15, 29) vs The Hand That Gives the Rose (FF14, 5)
    The Hand. I think I just kind of hate most of the FF15 soundtrack at this point. Just… bland I guess to me.

    Ronfaure (FF11, 58) vs Saltswept (FF14, 8)
    Ronfaure. I kinda liked them both. Ronfaure had kind of a middle age renaissance fair-y type of feel to it (at least early on), and Saltswept was pleasant and sort of a little upbeat (but not heavily so). Hardest pick of the round imo.



    Round 1D

    Red Wings (FF4, 55) vs Dancing Mad (FF6, 108)
    Dancing Mad. Not easy but I think there’s a minor difference. Liked them both tho.

    The Promise (FF13, 25) vs Birth of the God (FF7, 62)
    Birth of the god. Easy pick for me. Promise was boring.

    Castle of Hain (FF3, 3) vs Song of Memories (FF9, 55)
    Castle of Hain. I get something of a soft spot for decently complex NES tunes.

    The Boundless Ocean (FF3, 12) vs Cursed Earth (FF5, 17)
    Cursed earth. Another tough one. SLIGHT edge to the ff5 one.

    Born Anew (FF13, 3) vs Illusionary World (FF4, 21)
    Illusionary world. This was a FF13 song I WASN’T just bored from. I think the other just a TOUCH better tho.
    Selbina (FF11, 17) vs The Mines of Narshe (FF6, 47)
    Mines of Narshe. I kinda feel like this is nostalgia talking but lolwhatever

    Ahead on Our Way (FF5, 6) vs Troian Beauty (FF4, 33)
    Trojan Beauty. Another tough one feels almost like I’m mentally flipping coins. Heads it is I guess.

    To Zanarkand (FF10, 82) vs Battle 2 (FF3, 14)
    Battle 2. Kinda cool nes battle theme > random slow soundtrack.
  18. Round 1A Valse di Fantastica (FF15, 26) vs Dark...

    Round 1A
    Valse di Fantastica (FF15, 26) vs Dark Messenger (FF9, 108)
    Valse – don’t much care for dark messenger

    Still More Fighting (FF7, 138) vs Rabanastre Downtown (FF12, 21)
    Rabanastre. I like them both quite a bit, SMALL difference to the more complex downtown beat. I bet if I run these 10 times, it’s no more than 7/3 tho

    The Day Will Come (FF5, 13) vs Awakened Forest (FF9, 50)
    Awakened Forest. Easy pick I think

    Gustaberg (FF11, 20) vs Tower of Mages (FF2, 16)
    Tower of mages. I think I’m something of a sucker for ole NES music tho

    The Four Warriors of Dawn (FF5, 25) vs Tower of Bab-il (FF4, 9)
    Four Warriors

    Otherworld (FF10, 10) vs Decisive Battle (FF10, 56)
    Decisive Battle. It almost sounds like otherworld track was hacked by some $#@!ty deathmetal wannabe band

    Liberi Fatali (FF8, 80) vs Fealty (FF14, 16)
    Liberari Fatali. I think it’s close tho.

    Walking the Snowy Mountains (FF5, 23) vs The Fierce Battle (FF6, 36)
    Fierce battle. Snowy mountains not bad but I think outclassed

    Round 1B
    Fighting Fate (FF13, 27) vs The Decisive Battle (FF6, 77)
    Decisive battle. Tough call but I think I’m a sucker for good battle music.

    Dreams Aloft (FF14, 14) vs The Skycity of Bhujerba (FF12, 30)
    Skycity I guess. Neither really blows me away

    Prologue (FF4, 40) vs Saber's Edge (FF13, 27)
    Prologue. The other one pretty decent but I really liked the prologue music there

    Valley of the Fallen Star (FF7, 66) vs Force Your Way (FF8, 26)
    Force your way. Good battle music > random location background

    Ship (FF1, 3) vs The Extreme (FF8, 83)
    Extreme I guess. Don’t really love either. I get the sense FF8 went overmuch with the very complicated music compositions but the FF1 one was pretty bland…

    Sprouting (FF10, 20) vs The Forested Temple (FF7, 11)
    Forested temple I guess. Meh didn’t love or loathe either one.

    The Place I'll Return to Someday (FF9, 65) vs Anxiety (FF11, 35)
    Anxiety. Didn’t really love the other one that much.

    The Castle (FF8, 83) vs Reel Rumble (FF15, 16)
    The Castle. I like good battle music, but Reel Rumble seems more like bad battle music.


    mreo to come...
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    Completed Night flavor goes here Pure Tone My client...

    Night flavor goes here

    Pure Tone

    My client couldn't possibly have committed this murder, your honor! Just listen to him! He sounds so incredibly pure and innocent, there's no way such a person could be a murderer!
    I can't tell if you're lying or just really gullible. Now that I think about it... can I interest you in an exciting new marketing opportunity? With a very reasonable up front investment (plus monthly installments of course), you can get in the ground floor on the elevator to riches!
    Wow, that sounds great!

    Please stop making a mockery of my courtroom. And no, I'm not going to let you start up a pyramid scheme right in front of me.
    AwwwwwAwwwww

    Thrud was killed. They were Pure Tone, Town



    RIP Danikai


    Selective Memory Loss

    My client couldn't possibly have committed this murder, your honor! He doesn't even know the name of the victim! Even the police couldn't get any names out of him!
    Well, I'm sure he was just lying then.
    No really, we have the records and everything!
    Well in that case maybe he didn't need to know his victim's name in order to do the deed. Or maybe he just hypnotized himself into forgetting the names. There are lots of reasons he couldn't provide any names under pressure that don't make him innocent.
    Wait a minute!
    No we won't wait. That's another of your "reasons" for innocence knocked out of commission
    Well this starting to look not so HYPE


    vanity. was killed. They were
    Selective Memory Loss, Town




    RIP Arapocalypse
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    Completed The Murder Weapon? My client couldn't possibly...

    The Murder Weapon?

    My client couldn't possibly have committed this murder, your honor! You can't even produce the murder weapon!
    Ah Ha! I found a gun right here, I bet this is what he killed the victim with!
    How could he have shot that gun, that's the gun that someone ELSE shot him with that night!
    Welp
    That's one step close to being free as a bird!
    I'll get you yet

    musicneverdies was lynched. They were
    The Murder Weapon?.



    RIP mhsmith0. Don't worry, spec chat is more fun anyway
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    Completed gg wolves

    gg wolves
  22. I should actually have time for this tonight :D

    I should actually have time for this tonight
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    Completed Night flavor goes here The Disguise My...

    Night flavor goes here

    The Disguise

    My client couldn't possibly have committed this murder, your honor! Just look at him, he's not even a human! Does THIS look like the kind of creature who could have committed such a horrible murder?

    Do you... even realize that's just a costume?
    What do you mean? That's clearly an animal!
    Words fail me

    dastar512 was killed. They were
    The Disguise, Town
    Quote Originally Posted by mhsmith0 (#587)
    Quote Originally Posted by Cory (#586)
    We'll be taking Panther
    An actual panther would be more fun though
    Quote Originally Posted by mhsmith0 (#592)
    Quote Originally Posted by Cory (#590)
    We'll be taking an actual panther
    Once you teach it to type it will pwn
    Quote Originally Posted by Cory (#714)
    Quote Originally Posted by mhsmith0 (#711)
    Quote Originally Posted by Beck (#709)
    but our master plan was to delay the game so you all forgot your picks we could teach the panther we found how to type
    Ebwop
    I've already taught him "glgl"
    Which means he can probably /in a turbo and do reasonably well
    RIP Panther
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    Completed The Alibi My client couldn't possibly have...

    The Alibi

    My client couldn't possibly have committed this murder, your honor! He was very clearly in another state at the time!
    Objection, your honor! What defense counsel fails to mention is that the defendent has not just one but THREE identical brothers! He could very easily have one of his brothers show up in that state just to make it look like he had an alibi!
    Welp
    Get ready the for electric chair buddy!

    Arie was lynched. They were
    The Alibi, Town

    RIP Ex Bidama Pucodaguma
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    Completed Season 6, Game 7: The People's Court [The Mafia...

    Season 6, Game 7: The People's Court [The Mafia Championship]: Game Information!

    This is an automated game of Mafia.


    Setup - 17 Players

    CLOSED
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are optional. Mafia may submit a factional kill each night, but are not required to.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 12 hours in length. Nights are 12 hours in length.

    Players

    @Angrypotato
    @Arie
    @Beck
    @Beky
    @CarsonGarden
    @dastar512
    @FecalFeast
    @inkarnit
    @kneeneighbor
    @MisterZ
    @Mistreya
    @musicneverdies
    @Phighter
    @PunchyTheCat
    @The Sun Fan
    @Thrud
    @vanity.

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  26. Replies
    7,441
    Views
    56,738

    Completed is it too late to petition quas to edit the flips...

    is it too late to petition quas to edit the flips so that gravebound was a wolf instead of dendrek? smith wants his 4/4
  27. Replies
    7,441
    Views
    56,738

    Completed lolwillage gg was fun to watch

    lolwillage
    gg was fun to watch
  28. Completed lol both hydra 5 reunion members were wolves...

    lol both hydra 5 reunion members were wolves
    glgl all on rerand
  29. "fair enough" :p

    "fair enough"
  30. I reserve the right to ask for like a 3 day...

    I reserve the right to ask for like a 3 day extension if I don't think I'll have time for it over this weekend
    (obv no right to expect it to be granted of course )
  31. Replies
    1,723
    Views
    23,272

    Completed tfw spec chat mainly thought jseadog was heavy...

    tfw spec chat mainly thought jseadog was heavy bussed and actually there was 0 bussing
  32. It's going to continue until at least some time...

    It's going to continue until at least some time in June, correct? If so I'll be slanking hard but if it's like asap i'll at leat *TRY* (but probs fail ) to squueze in
  33. Replies
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    Views
    29,531

    Completed Gg

  34. Replies
    4,018
    Views
    38,264

    Completed I mean you also have to weigh it against the...

    Quote Originally Posted by LordQuas (#3966)
    Quote Originally Posted by mhsmith0 (#3960)
    Quote Originally Posted by Alison (#3950)
    ...
    Good wolf play is a wolf that can never be caught by the players in the game. Perfect wolf play is when your alibi is completely perfect and nobody ever has a reason to suspect you (or to put it in Pooh Thanos' idosyncratic phrasing: "to create an appearance that cannot be concluded to be malicious"). Good wolf play is subjective, perfect wolf play is objective.
    ...
    fwiw
    that seems like strangely high standards for evaluating wolf play

    imo good wolf play can be a number of things

    1) You make it extremely difficult for town to kill you, via some combination of thread presence, staying in town core, etc
    2) You drive a bunchof mislynches (bonus points if the mislynches you push are on obvtown)

    Wolfing is a team effort, and there are many effective ways to play it. Just my $0.02 though. Hard to say for sure exactly how well wolves played here on an absolute basis, but they pretty much stomped the town so on a relative basis it's pretty easy.
    yeah I think I agree with smith here in terms of strangely high standards, but I'd also like to say that the most basic of scum play is being able to be town read. Lurking is also maybe part of it, it worked really well here for the scum team, but lurking is kind of a strategy that depends on villagers not playing well to counteract it (no offense). It's effective sometimes, but not particularly impressive or skilled to post 20-30 posts a day with little to no impact (especially when they're all pretty wolfy in a vacuum). Again, it's not a BAD thing, hell I've done it, but when you're voting people who played the best, maybe not something I would consider to be vote worthy...
    I mean you also have to weigh it against the people who failed to catch the lurking so...
  35. Replies
    4,018
    Views
    38,264

    Completed fwiw that seems like strangely high standards...

    Quote Originally Posted by Alison (#3950)
    ...
    Good wolf play is a wolf that can never be caught by the players in the game. Perfect wolf play is when your alibi is completely perfect and nobody ever has a reason to suspect you (or to put it in Pooh Thanos' idosyncratic phrasing: "to create an appearance that cannot be concluded to be malicious"). Good wolf play is subjective, perfect wolf play is objective.
    ...
    fwiw
    that seems like strangely high standards for evaluating wolf play

    imo good wolf play can be a number of things

    1) You make it extremely difficult for town to kill you, via some combination of thread presence, staying in town core, etc
    2) You drive a bunchof mislynches (bonus points if the mislynches you push are on obvtown)

    Wolfing is a team effort, and there are many effective ways to play it. Just my $0.02 though. Hard to say for sure exactly how well wolves played here on an absolute basis, but they pretty much stomped the town so on a relative basis it's pretty easy.
  36. Replies
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    Views
    38,264

    Completed she'll at least make it to 4th place announcement...

    Quote Originally Posted by Jarizok (#3952)
    gdi Lissa I have to go shopping before they close in 35 mins!!!
    she'll at least make it to 4th place announcement by then dw
  37. #5

    Thread: Unknown Equals

    by mhsmith0
    Replies
    9
    Views
    185

    Setup Idea if on d1 you mislynch, mafia all vote to holster...

    if on d1 you mislynch, mafia all vote to holster n1, then d2 is massclaim and gimme wolf win
    it's structurally super unbalanced but might sort of be amusing as a random turbo format for lulz i guess
  38. Don’t forget this Chemist1422 :p

    Don’t forget this @Chemist1422
  39. Valse di Fantastica (FF15, 26) vs Dark Messenger...

    Valse di Fantastica (FF15, 26) vs Dark Messenger (FF9, 108) dont much care for dark messenger tbh

    I'll do the rest later
    Still More Fighting (FF7, 138) vs Rabanastre Downtown (FF12, 21)
    The Day Will Come (FF5, 13) vs Awakened Forest (FF9, 50)
    Gustaberg (FF11, 20) vs Tower of Mages (FF2, 16)
    The Four Warriors of Dawn (FF5, 25) vs Tower of Bab-il (FF4, 9)
    Otherworld (FF10, 10) vs Decisive Battle (FF10, 56)
    Liberi Fatali (FF8, 80) vs Fealty (FF14, 16)
    Walking the Snowy Mountains (FF5, 23) vs The Fierce Battle (FF6, 36)
  40. #31

    Thread: March Paint REVEAL!

    by mhsmith0
    Replies
    99
    Views
    771

    MS Paint i fixed your typos :p

    Quote Originally Posted by bbt (#30)
    nice I wonder if my drawing was where it started to unravel started to become awesome
    i fixed your typos
  41. #20

    Thread: March Paint REVEAL!

    by mhsmith0
    Replies
    99
    Views
    771

    MS Paint this seems rather different from the description...

    Quote Originally Posted by Frog (#2)
    this seems rather different from the description shad provided
  42. Replies
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    Views
    771

    MS Paint it's 2 am somewhere :p

    Quote Originally Posted by SwedishSkumbag (#3)
    Rip 2am reveal
    it's 2 am somewhere
  43. Postgame#4816

    Thread: Euro-Friendly Champs Practice Game

    by mhsmith0
    Replies
    4,821
    Views
    20,595

    Completed that'd probably be fine i guess? drops some of...

    Quote Originally Posted by Thingyman (#4815)
    Quote Originally Posted by Thingyman (#4814)
    Quote Originally Posted by Thingyman (#23)
    I think maybe the setup needs have an element sort of like this:

    For each powerful role that the town gets, certain modifiers are added to the mafia team. So maybe we rank Alignment Cops, Watchers and Vigilantes as powerful roles (we can address them as "A" roles or whatever). There are 6 of these. If town gets all 6 of them, all 4 mafia roles get a modifier. If town gets 4 or 5, 3 of the mafia get modifiers. Etc. Something like this.

    And I'd therefore remove the strongman modifiers from Role Cop and Voyeur.
    What do people think about this suggestion? It's been suggested that the setup is at least slightly town-sided. And there are some very pro town rands that make it difficult for mafia to maneuver.
    And maybe Role Cop should then get replaced with another role.

    Perhaps Bodyguard.
    that'd probably be fine i guess? drops some of the information available but rolecop wasn't intended to be super strong anyway
    make sure to drop rolecop from joat as well too tho
  44. Replies
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    The downside is rolecop becomes supercharged for...

    The downside is rolecop becomes supercharged for town, i think, since "oh this role now has a modifier" becomes an easy guilty, and "it doesn't" becomes a decent clear.

    Maybe there's a way to implement FACTIONAL kill modifiers, but I'm pretty sure modbot isn't setup to handle that sort of thing.
  45. #48

    Thread: Would you rather...

    by mhsmith0
    Replies
    53
    Views
    1,162

    Poll: There's also a non-zero possibility of an...

    There's also a non-zero possibility of an existential horror type outcome from the ring where your mind melts down from the knowledge overload.

    The van has its own dangers, obviously, but I'd tend to GUESS that those dangers could be managed/mitigated somehow? If nothing else "go to future, if not brutally murdered or improsioned then acquire technology to become nearly immortal" sounds like a reasonably decent plan.
  46. Replies
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    14,331

    Completed Gg all

  47. #654

    Thread: Current Staff

    by mhsmith0
    Replies
    677
    Views
    52,906

    Sticky: Obviously the answer here is that the green jobs...

    Obviously the answer here is that the green jobs should be split between light green and olive green
  48. Replies
    84
    Views
    2,028

    best dancing video inside yo...

    Quote Originally Posted by Jackofhearts2005 (#45)
    Quote Originally Posted by Jaleb (#44)
    Quote Originally Posted by Jackofhearts2005 (#7)
    Dancing videos now.
    best dancing video inside yo
  49. Replies
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    Views
    754

    /spec

  50. Replies
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    Views
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    fwiw i have a vague feeling there might be...

    fwiw i have a vague feeling there might be semi-breaking strategies where the mechanics can be pushed in ways that advantage town, but I'm not really sure what they might be (block/vig the wolfy players and the anti-town villagers, protect/watch the people who are both villagery and useful, is obvious as a strategy, but it might be possible to farm early claiming data in protown ways that are nonobvious)

    it MIGHT be useful to run one of the test setups given a d1 massclaim (where everyone just agrees to do that as part of the game, pre-rand) and see if anything powerfully protown comes out of it

    beyond that, i'd tend to agree that we're looking at the sort of setup that has a strong tendency to snowball towards whoever is winning early, since many of the roles in the game (rb, jk, tracker) become massively stronger as the # of wolves decrease. Not sure there's really any way around that, it's simply in the nature of any role madness setup.
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Role of the Day
Hot Potato

The Hot Potato is a player who starts off with the "Hot Potato" item in their possession. On Night 1, they have to pass the item to a new player, who will in turn pass it on to someone new on Night 2, etc. Any player carrying this item cannot use any night action on the night that they are passing it off to someone new.