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  1. Replies
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    One day, Jim decided he would explore the...

    One day, Jim decided he would explore the lighthouse at the end of the dirt road that ran past his farm.
  2. #23

    Thread: "Double Date"

    by Zork
    Replies
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    I love the game, having fun, and facilitating the...

    Quote Originally Posted by Cantripmancer (#22)
    Man, I wish all games came with a mod-directed series of instructions and strategy guidelines. XD
    I love the game, having fun, and facilitating the fun of others, and discussing strategies is one way to do that. Even better when others engage and advance the dialogue!
  3. #21

    Thread: "Double Date"

    by Zork
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    Town needs to Lynch arsonist asap or at least...

    Town needs to Lynch arsonist asap or at least fool him into dousing the vanillas.

    Watch out for w/w thunderdome between arsonist and goon so when goon flips, arsonist is lock clear. But the risk is that the goon wins the argument. Or conversely, town might call it t/t!
  4. #20

    Thread: "Double Date"

    by Zork
    Replies
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    371

    Town can falsely hint that one of their tr's is...

    Town can falsely hint that one of their tr's is their lover to try to draw a douse or nk to themselves or their tr. Even actual lovers can do this.

    Default is all 13 of you claim VT.
  5. #18

    Thread: "Double Date"

    by Zork
    Replies
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    371

    The arsonist must live long enough to douse AND...

    Quote Originally Posted by Cantripmancer (#17)
    /in

    Just to confirm: Arson douses a player each Night, then at a given point sets everyone doused ablaze (and they die)? What happens if Arson is lynched before lighting them up? Do scum have the NK in addition to the arson ability?
    The arsonist must live long enough to douse AND ignite to have any KP. Yes, the mafia have a factional kill nightly starting n3.
  6. #16

    Thread: "Double Date"

    by Zork
    Replies
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    Welcome to MU, Radfe! How did you hear about us...

    Quote Originally Posted by Radfe (#15)
    /in
    Welcome to MU, Radfe! How did you hear about us and where have you played before?
  7. #14

    Thread: "Double Date"

    by Zork
    Replies
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    371

    That is super standard even here. Remember, it...

    Quote Originally Posted by Alice Liddell (#13)
    Quote Originally Posted by Zork (#12)
    Quote Originally Posted by Wildfire (#11)
    Will the lovers know who each other are? be able to talk outside of the thread?
    Yes. They are just like masons 24/7.

    This is a really great roleset.

    d1 is 10-3.
    d2 is 9-3 probably.
    d3 is 8-3 or maybe 9-2.
    d4 is parity if d3 was 8-3 and the arsonist doused the lovers then ignited n3. 4-2 if all that but was 9-2 d3.

    So lovers better pretend to be vt. But from my experience, all four will blab early d1 because townies love being CLEAR no matter the long term consequences...
    From my experience on MU usually people here are good when it comes to not outing themselves.

    In my homesite it's a whole 'nother ballgame. For reference, before I left there I held a 28p'er semi-open setup where the village had a very strong role as the centerpiece of their faction that was effectively a cop that would either kill a target if they were a wolf while simultaniously healing another player and had a side-ability to create a permanent neighbourhood with a player of their choice during the day, all at the cost of being macho.

    In short, this was a macho cop that would vig on guilties, bypassing stuff like tailoring and framing, and could also heal a second player of their own choice in the same night, while also being able to create a neighboorhood with their green checks.

    The player that rolled this role outed themselves in their opening post and then got NK'd n1.
    That is super standard even here. Remember, it takes only one eager beaver between the lovers to...you know...ruin the date, shall we say.

    I aim to have you all prove me wrong and drive the arsonist mad!
  8. #12

    Thread: "Double Date"

    by Zork
    Replies
    24
    Views
    371

    Yes. They are just like masons 24/7. This is a...

    Quote Originally Posted by Wildfire (#11)
    Will the lovers know who each other are? be able to talk outside of the thread?
    Yes. They are just like masons 24/7.

    This is a really great roleset.

    d1 is 10-3.
    d2 is 9-3 probably.
    d3 is 8-3 or maybe 9-2.
    d4 is parity if d3 was 8-3 and the arsonist doused the lovers then ignited n3. 4-2 if all that but was 9-2 d3.

    So lovers better pretend to be vt. But from my experience, all four will blab early d1 because townies love being CLEAR no matter the long term consequences...
  9. #30

    Thread: Roleblocker 13er

    by Zork
    Replies
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    Setup Idea I like how it makes it impossible to falsely...

    I like how it makes it impossible to falsely claim either even or odd rb.
  10. #28

    Thread: Roleblocker 13er

    by Zork
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    Setup Idea I agree with Amrock.

    Quote Originally Posted by Amrock (#27)
    Nobody is arguing to just add one VT, Apoc. They are arguing to add at least two villagers to secure an extra town mislynch. I'm not sure why this is a hill that you are willing to die on- the setup as he described would be wolfsided even WITH two extra VT added, as a cop with a n0 is only marginally townsided at worst and is MUCH better than a roleblocker.

    I'm a big fan of this setup right now, partly drawn from this discussion, partly from discord:

    1X Mason Odd Night Roleblocker
    1X Mason Even Night Roleblocker
    8X Vanilla Town
    3X Mafia Goon

    Seems like it's a good way to get the main idea of your setup across, and the mason-roleblocker type people are very comparable to a cop with a n0 check.
    I agree with Amrock.
  11. #25

    Thread: Roleblocker 13er

    by Zork
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    Setup Idea There has been some really good discussion in...

    There has been some really good discussion in this thread.
  12. #11

    Thread: Roleblocker 13er

    by Zork
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    Setup Idea The more experienced reviewers would probably...

    Quote Originally Posted by Impeaceful (#8)
    13 has always been my unlucky number and roleblocker in this setup is a slightly stronger cop basically . However, i shall do as some of you desire and add 1 more vt and another rber to the setup.
    The more experienced reviewers would probably view that as a slight overcorrection, but I'd happily play that setup in either alignment.
  13. #10

    Thread: Roleblocker 13er

    by Zork
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    Setup Idea I've been experimenting and the balanced version...

    Quote Originally Posted by mhsmith0 (#7)
    Side note: 10/3 n0 cop open is townsided but not like crazy so, iirc it was ballpark 55% town win odds on a large scale POG sample?
    I've been experimenting and the balanced version of the cop 13er is n0 town with even night peeks.
  14. #9

    Thread: Roleblocker 13er

    by Zork
    Replies
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    Setup Idea Yeah, just to get to a 7/2 mountainous you have...

    Quote Originally Posted by mhsmith0 (#6)
    This is balanced if your group meta is everyone plays well as town and/or no one can wolf for $#@!.

    It’s somewhat unlikely that a roleblocker will block one kill and very unlikely they get off two blocks.
    It’s reasonably likely that a roleblocker who DOES block a kill will make it extremely obvious, then wolves kill roleblocker the next night, so he’d need to guess right on consecutive nights glglgl
    It’s virtually an given that a wolf going down will claim roleblocker which means it’s very hard to actually lynch a wolf unless you have multiple wolf wagons or your pr is willing to run a claim battle.

    D1 wolf lynch plus wolves kill now outed roleblocker = 7/2 mountainous and that a relatively good outcome for town.

    I would not be comfortable playing this as an open.
    Yeah, just to get to a 7/2 mountainous you have to spike a wolf lunch d1. Yikes.
  15. #5

    Thread: Roleblocker 13er

    by Zork
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    Setup Idea He's got it 8 vs 3. That's a heck of a hole to...

    Quote Originally Posted by Apoc (#4)
    It's not as wolf sided as it looks.

    If i wanted to adjust it with minimal changes, I'd change a VT to an inno child or back-up Roleblocker.

    (Personally, I'd probably make the roleblocker a mason with one of the VTs...but based on your strategy notes i think you like the claim wars element of the setup)
    He's got it 8 vs 3. That's a heck of a hole to dig out of to spot them only a change from vanilla to inno. I still wouldn't play for fear of randing town.

    But Apoc is a lot more experienced at balance than me so YMMV.
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    Manual In

  17. #3

    Thread: Roleblocker 13er

    by Zork
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    Setup Idea Without reading below your post, the Town needs...

    Without reading below your post, the Town needs another roleblocker and another Vanilla. Then you're good to go as a 13er.

    Or an emissary (n0 VT peek) plus a backup roleblocker works too.
  18. Postgame#2049

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed I prefer to check the ones who I am pretty sure...

    Quote Originally Posted by Marluxion (#2048)
    Quote Originally Posted by insomnia (#2042)
    How'd you end up switching to Marl, did Seth admit to have fake claimed?
    red check
    I prefer to check the ones who I am pretty sure are wolfing and want to make absolutely sure, so I totally get why he checked you.
  19. Postgame#2038

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed RIP instant runoff voting

    RIP instant runoff voting
  20. Postgame#2037

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed Only cool people allowed to "in" to this game...

    Only cool people allowed to "in" to this game.
  21. Postgame#2036

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed *puke*

    Quote Originally Posted by Abraxas (#2030)
    The real mafia game was the friends we made along the way
    *puke*
  22. Postgame#2035

    Thread: Red Ribbons

    by Zork
    Replies
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    11,801

    Completed aaaaaaaand the very next post he admits youre...

    Quote Originally Posted by Abraxas (#2027)
    Quote Originally Posted by Marluxion (#2013)
    GG I suck
    @Marluxion If you sucked I wouldn't have chosen you for my RVS reaction test nice try (which you probably wouldn't have failed had you known it was bazingaboy at the start). Had to clear you early for myself or you might deepwolf. I will apologize to you for my unfairness towards you this game. Only reason I did that was to hope to bait a reaction and avoid outing my red check but your defense of me being a troll kind of nullified that angle. Being cop was the only thing that saved me. Kind of curious to know how the game would have turned out had you guys just night killed me n1. I did privately offer to sub out on d2 if zork thought I was playing too disruptively

    Town should have lynched iaafr first d3 to avoid the possibility of losing the game in case he wanted to actually play. Had iaafr distanced well enough on cat you guys might have lost. Even just trying to lynch Iaafr might have outed catgode as more scummy than he already was. Chinese fire drills seem way more effective when the danger of hammer is not in play to make scum out themselves. That being said I definitely thought Catgode was cleared until he didn't post at all in his defence... which was sad.

    Was pretty impressed by @Litten figuring out who I was so fast (even though I made no attempt to change my posting style it's still cool). Only reason I changed my name is because I think it's hard for people to sheep someone named something as (ironically) dumb as bazingaboy

    Anyways thanks for the host zork
    aaaaaaaand the very next post he admits

    youre welcome!
  23. Postgame#2034

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed he never admitted to being this bazinga person ...

    Quote Originally Posted by Marluxion (#2024)
    if i knew abraxas was bazinga my reactions early in the game would have been completely different

    there's a huge difference between someone you hardly know tunneling you early and someone who you know is just trying to troll you for reactions
    he never admitted to being this bazinga person

    I dont know anything about this history
  24. Postgame#2033

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed careful, the noob might not like you bussing...

    Quote Originally Posted by Alice Liddell (#2023)
    Quote Originally Posted by Zork (#2019)
    Quote Originally Posted by Impeaceful (#2011)
    To put it simply, i keep saying you should lynch me i think that the other major wagon is scum and when i flip town then i can take them down with me.
    The stats show this.
    I guarantee that your stats will not be significantly above average if you continue to advocate for your lynch.

    The other thing that's bad about your philosophy is when (not if) you rand mafia, you will be insta-lynched the minute you stop advocating for your lynch, because I suspect that's what you'll do once you get randed scum. You'll want to be a team player, and mafiachat won't let you self-immolate. Even if you advocate anyway, mafia will steer the votes away from you, and people will then notice THAT.

    Do like I do when people suggest they need me to flip to figure things out...I say "FITE ME"
    This may be from wolfing philosophy differences, but newbie wolves should be bussed rather than saved. Trying to save them in-thread will give the village way too many associtive cues that can condemn you, and they aren’t likely to survive until LyLo in the first place, so I effectively just see them as free towncred for myself and the other wolves.
    careful, the noob might not like you bussing him...and bus you right back, in which case you die early and now you have a rookie trying to go deep

    gl with that
  25. Postgame#2032

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed lol

    Quote Originally Posted by Impeaceful (#2022)
    Quote Originally Posted by Zork (#2019)
    Quote Originally Posted by Impeaceful (#2011)
    To put it simply, i keep saying you should lynch me i think that the other major wagon is scum and when i flip town then i can take them down with me.
    The stats show this.
    I guarantee that your stats will not be significantly above average if you continue to advocate for your lynch.

    The other thing that's bad about your philosophy is when (not if) you rand mafia, you will be insta-lynched the minute you stop advocating for your lynch, because I suspect that's what you'll do once you get randed scum. You'll want to be a team player, and mafiachat won't let you self-immolate. Even if you advocate anyway, mafia will steer the votes away from you, and people will then notice THAT.

    Do like I do when people suggest they need me to flip to figure things out...I say "FITE ME"
    I only do that when i'm top wagon. Even if i was scum, i'd still do it as to not disappoint my meta.

    Now i feel like you decided to start a red ribbons game just to lure me into it and point out my faults and judge me (no offense @Zork but it just seems to be the case.)
    lol
  26. Postgame#2031

    Thread: Red Ribbons

    by Zork
    Replies
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    11,801

    Completed see my stupid fps in the other game also...

    Quote Originally Posted by Alice Liddell (#2020)
    Quote Originally Posted by Zork (#2018)
    Quote Originally Posted by Alice Liddell (#2015)
    Quote Originally Posted by Marluxion (#2013)
    GG I suck
    Nah, you kind of went well at first but got screwed as your distancing was terrible early game and that Abraxas got a red check on you.
    Props to Abraxas for getting that red check and for being the only one making sense in the thread for most of d2. His meta was really clouding you guys' vision.
    Tbh, Seth doing God knows what by fakeclaiming a red on Wildfire really made d2 go off the rails. Like, Abraxas had a red on Marluxion and I had the correct associatives to nail down catgode and iaafr, so there was no need to do that play.

    At least his play made catgode out himself as a blatant wolf via TMI, though.
    see my stupid fps in the other game also generated rich wolf-detecting content

    so there is no such thing as bad play as long as you are trying to advance your win condition, if that is your intent youre fine even if what you are doing does not, in fact, advance your win condition...the "try" part is all that matters
  27. Postgame#2019

    Thread: Red Ribbons

    by Zork
    Replies
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    11,801

    Completed I guarantee that your stats will not be...

    Quote Originally Posted by Impeaceful (#2011)
    To put it simply, i keep saying you should lynch me i think that the other major wagon is scum and when i flip town then i can take them down with me.
    The stats show this.
    I guarantee that your stats will not be significantly above average if you continue to advocate for your lynch.

    The other thing that's bad about your philosophy is when (not if) you rand mafia, you will be insta-lynched the minute you stop advocating for your lynch, because I suspect that's what you'll do once you get randed scum. You'll want to be a team player, and mafiachat won't let you self-immolate. Even if you advocate anyway, mafia will steer the votes away from you, and people will then notice THAT.

    Do like I do when people suggest they need me to flip to figure things out...I say "FITE ME"
  28. Postgame#2018

    Thread: Red Ribbons

    by Zork
    Replies
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    11,801

    Completed Props to Abraxas for getting that red check and...

    Quote Originally Posted by Alice Liddell (#2015)
    Quote Originally Posted by Marluxion (#2013)
    GG I suck
    Nah, you kind of went well at first but got screwed as your distancing was terrible early game and that Abraxas got a red check on you.
    Props to Abraxas for getting that red check and for being the only one making sense in the thread for most of d2. His meta was really clouding you guys' vision.
  29. Postgame#2017

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed You're still god-level mafia status to me. The...

    Quote Originally Posted by Marluxion (#2014)
    Sorry team
    You're still god-level mafia status to me.

    The one chink in your armor is:

    If I'm playing in a game with marl and the guy who's been pushing him hard is night killed, Marl is mafia.
  30. Postgame#2006

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed I've seen you go 2/2 now encouraging your lynch...

    Quote Originally Posted by Impeaceful (#2005)
    This is why you lynch me day one. The counterwagon for me is always scum if i"m town which is 99.99% of the time.
    I've seen you go 2/2 now encouraging your lynch as a villager.

    That's not how the game works.
  31. Postgame#2001

    Thread: Red Ribbons

    by Zork
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    Completed No one posted anything in it.

    Quote Originally Posted by Alice Liddell (#2000)
    Err... where's the DVC?
    No one posted anything in it.
  32. Postgame#1995

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed I lol'd when I saw that. This was a...

    Quote Originally Posted by Litten (#1414)
    I lol'd when I saw that.

    Quote Originally Posted by Abraxas (#1470)
    We were so close and yet so far. I feel like this game would have been won d1 had towns not been inactive slots. Made it too easy for mafia to influence everything. Congratulations scum team
    This was a particularly interesting post given that the mafia conceded the very next day!

    From wolfchat:

    Wed 6/12/19 7:39pm ET catgode: "lets just NK marl and then cry that host $#@!ed up the flip" LOL
    Wed 6/12/19 7:43pm ET fluffy rabbit: "its actually crazy how abraxas is like the only sane one right now"
  33. Postgame#1994

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed I thought about that but it wasnt that long ago...

    Quote Originally Posted by Limestone (#1992)
    Also you should double check with people before subbing them in
    I thought about that but it wasnt that long ago that you subs volunteered, and it was no hair off my back if we had to wait a few hours for you to realize it. You can always rescind your sub offer if you get busy.
  34. Postgame#1993

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed I meant to allow people to show their pictures in...

    I meant to allow people to show their pictures in the thread and to claim their names but no one really did. It was OK in this particular game to post your role PM basically...
  35. Postgame#1990

    Thread: Red Ribbons

    by Zork
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    11,801

    Completed The living mafia unanimously conceded the game...

    The living mafia unanimously conceded the game via individual PMs to me, so the game is over, and the Town has won. Congratulations, Town!

    I think the ultimate balance for these Cop 13ers would be to have an even cop with a n0 town.

    IRV makes less of a difference in these small games than in the large ones, so my assessment of that experimental aspect is inconclusive. I will try it again in a 21er in a few months.

    Meanwhile there is a new basic game that should be loads of fun up for sign-ups. Hopefully you can "in" for that.

    Here is the link to wolfchat. (DVC was dead). https://discord.gg/MrM6JZ
  36. #4

    Thread: "Double Date"

    by Zork
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    I am sorry, I fixed the date and asked via the...

    Quote Originally Posted by iaafr (#3)
    /in

    also this thread is currently in the wrong subforum

    also, start date?
    I am sorry, I fixed the date and asked via the report function that this thread be moved to the correct spot, my mistake.
  37. #1

    Thread: "Double Date"

    by Zork
    Replies
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    "Double Date"

    "Double Date"

    Starts Sunday, June 23, 2019 - SOD 9AM ET/EOD 9PM ET (36/12)

    This basic game is completely automated and will have the following roleset:

    --Town (10)
    ----Lovers Pair #1 (both Town)
    ----Lovers Pair #2 (both Town)
    ----6 Vanilla Town
    --Mafia (3)
    ----Arsonist
    ----2 Goons

    The Mafia have a mandatory factional kill that is disabled n1 and n2.

    The Town must lynch daily.

    At death, only the alignment flips.

    Daily Posting Requirement: 20 posts daily (a post longer than a tweet counts as two posts) by 4 hours before EOD

    At lynch-correctly-or-lose, simple majority with locked votes is in effect.
    Otherwise, d2+ ends early if and when 80% of the players agree on a lynch.

    Players:
    1. Alice Liddell
    2. Seththeking
    3. Marluxion
    4. Magenta & Gray
    5. Wildfire
    6. Radfe
    7. Cantripmancer
    8. WaywardSon
    9.
    10.
    11.
    12.
    13.

    Subs:
    1. Abraxas
    2.
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    Sticky: Manual [Sunday 6/23/2019] ["Double Date"] [13 players]...

    [Sunday 6/23/2019]
    ["Double Date"]
    [13 players]
    [36/12]

    This basic game will have the following roleset:

    --Town (10)
    ----Lovers Pair #1 (both Town)
    ----Lovers Pair #2 (both Town)
    ----6 Vanilla Town
    --Mafia (3)
    ----Arsonist
    ----2 Goons

    The Mafia has a mandatory factional kill that is disabled n1 and n2.

    At death, only the alignment flips.

    This game is completely automated.
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    Setup Idea It would also have the pace of a 21er because...

    It would also have the pace of a 21er because there are only half the number of usual kills (only the lynch).

    Obviously the game would have "no lynch" disabled.
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    Setup Idea For this game to run properly in modbot, it may...

    For this game to run properly in modbot, it may be necessary to add an 11th dummy player, designate that player as a "wolf," and tell everyone not to lynch it. The ten real players would all be coded as "town."
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    Setup Idea Yes all votes are public. The only differences...

    Quote Originally Posted by Mantichondria (#2)
    Are town votes private or public?

    Are the vote tallies posted with the lynch?

    Feels more like a forum game, but it seems like a totally workable concept. Would require the right playerlist.
    Yes all votes are public.

    The only differences between this and a regular mafia game are the win conditions and that one of the players votes after everyone else.

    The Lone Wolf has the benefit of knowing how everyone voted before deciding how they will vote.

    But there is room for strategery in terms of does the Lone Wolf want to hide their identity and for how long, in which case they will vote in the thread during the day like everyone else, but it won't count. Only their vote submitted at night actually counts, and for the multiplier then in effect.
  42. Day 3#1661

    Thread: Red Ribbons

    by Zork
    Replies
    2,049
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    11,801

    Completed For some reason the image that was included in...

    Quote Originally Posted by Zork (#1652)
    I changed the settings to full role card flips during the night so that the mafia night kill would flip so I wouldn't have to wake up so early but no, it did not work, so sorry about the wait. Here is the flip for Abraxas, and I will report the modbot flip post for the glitch.

    I also can inform you that a separate glitch that allowed "no lynch" to be chosen notwithstanding the setting for it to be disabled has also, according to staff, been fixed as well.

    Carry on.

    Abraxas flip:





    Role PM for Red Ribbons

    You are 2ND PLACE WAX SEAL, Town Alignment Cop | Odd Night. You win when all threats to Town have been eliminated.

    Town Alignment Cop

    As Town Alignment Cop, you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, a player will be picked at random from the un-Inspected living players.

    Odd Night

    The Odd Night modifier limits you to only submit Night actions on Odd numbered Nights.
    For some reason the image that was included in the role PM of Abraxas was not showing up in the flip, so here you go. Don't ever let it be said I'm not a flavorful game host.

    *Actually, I don't know if the image I meant to include ever showed up in their role PM, because the site is simply not letting the image appear for some reason. So here is a close approximation:

  43. Day 3#1652

    Thread: Red Ribbons

    by Zork
    Replies
    2,049
    Views
    11,801

    Completed I changed the settings to full role card flips...

    I changed the settings to full role card flips during the night so that the mafia night kill would flip so I wouldn't have to wake up so early but no, it did not work, so sorry about the wait. Here is the flip for Abraxas, and I will report the modbot flip post for the glitch.

    I also can inform you that a separate glitch that allowed "no lynch" to be chosen notwithstanding the setting for it to be disabled has also, according to staff, been fixed as well.

    Carry on.

    Abraxas flip:





    Role PM for Red Ribbons

    You are 2ND PLACE WAX SEAL, Town Alignment Cop | Odd Night. You win when all threats to Town have been eliminated.

    Town Alignment Cop

    As Town Alignment Cop, you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, a player will be picked at random from the un-Inspected living players.

    Odd Night

    The Odd Night modifier limits you to only submit Night actions on Odd numbered Nights.
  44. Night 2#1629

    Thread: Red Ribbons

    by Zork
    Replies
    2,049
    Views
    11,801

    Completed Marluxion was killed. Here is his role card: ...

    Marluxion was killed. Here is his role card:

    Role PM for Red Ribbons

    Character image

    You are BARRICADE TAPE, Mafia Goon. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your fake name is "THE BOOK BY HANNE ARTS."

    Character image

    As Mafia, you have access to the Factional Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If no Mafia submit an action, a player will be picked at random from the living non-Mafia players.


    It is night. Do not post.
  45. Replies
    4
    Views
    78

    Setup Idea The Unlynchably Innocent Lone Wolf 10er

    Roleset:
    --Townies
    ----Members of the Town of Copenhagen
    ------Player 1
    ------Player 2
    ------Player 3

    ----Members of the Town of Aarhus
    ------Player 4
    ------Player 5
    ------Player 6

    ----Members of the Town of Odense
    ------Player 7
    ------Player 8
    ------Player 9

    --The Unlynchably Innocent Lone Wolf

    The object of the game for the Wolf is to engineer the lynches so that there are exactly one or two living players in each of the three towns. The Wolf wins when this happens. The Wolf dies when this can no longer happen.

    The object of the the members of each town is to engineer the lynches so that they are in the town with the greatest number of living players when the Wolf dies.

    The Wolf may choose if and when to have modbot announce his or her role.

    If after adding the Wolf's votes the Wolf would still be the lynch, the player with the second-greatest number of votes becomes the actual lynch. All ties are randed.

    There is no factional kill, but each Town has its own 24/7 Mason chat.

    Each player has one vote, with the exception of the Wolf, who has:
    --3 votes when 9 to 10 players are alive and
    --2 votes when 6 to 8 players are alive.

    The Townies vote during the day, and the Wolf votes during the night. The result of the lynch is announced at the end of the night instead of the usual (start of the night).

    Please tear it to shreds or tell me you love it. Either is fine.
  46. Replies
    0
    Views
    33

    Setup Idea Single-game juried performance award

    I would like the next game I run to have a volunteer jury of at least three experienced, award-winning, respected players whose job it is to judge which player(s) are best advancing their team's win condition. The criteria could be objectified and divided between town-specific (e.g., voting correctly) and mafia-specific (e.g., spiking the cop) behaviors. One or two of the jurors could remain ignorant of players' alignments as they review the performances in the thread. The end result would be an MVP 1st, 2nd, and 3rd place awards for that game, with a stretch goal of having a 13er of exclusively award winners.

    Some of these games could be run on gimmicks to reduce in the influence of factors outside the game vis-a-vis the relationships the jurors may have with the players.

    And it would be fun to rail as you judge, I think.

    The goal is to create an additional element of excitement and achievement for the players to maximize their effectiveness and have a fun time doing it. And for the experienced jurors to give back to the game for all the enjoyment the game has given them over the years and over the dozens (in some case hundreds) of games they have played.

    I'm looking at players of Apoc-type quality, only the very best can be on a jury.

    What do you all think?
  47. Day 2#1247

    Thread: Red Ribbons

    by Zork
    Replies
    2,049
    Views
    11,801

    Completed By majority, I mean a majority of those voting in...

    Quote Originally Posted by Zork (#1)
    When the majority agrees on a lynch, the second choice votes are ignored.
    By majority, I mean a majority of those voting in the main thread, which is not necessarily a majority of the players.
  48. Day 2#907

    Thread: Red Ribbons

    by Zork
    Replies
    2,049
    Views
    11,801

    Completed Here is the flip for Insomnia: Role PM for...

    Here is the flip for Insomnia:

    Role PM for Red Ribbons

    Character image

    You are THE BOOK BY ANNA M. L. KOSKI, Vanilla Town. You win when all threats to Town have been eliminated.
  49. Night 1#899

    Thread: Red Ribbons

    by Zork
    Replies
    2,049
    Views
    11,801

    Completed The lynch is: Impeaceful Role PM for Red...

    The lynch is:

    Impeaceful

    Role PM for Red Ribbons

    Character image

    You are 2ND PLACE PIN, Vanilla Town. You win when all threats to Town have been eliminated.


    It is night. Do not post.
  50. Day 1#281

    Thread: Red Ribbons

    by Zork
    Replies
    2,049
    Views
    11,801

    Completed Ruri Alice Liddell 12 hours down, 12 hours...

    @Ruri
    @Alice Liddell

    12 hours down, 12 hours to go before you are replaced for non-participation. Please post substantively as soon as possible.
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Role of the Day
Hot Potato

The Hot Potato is a player who starts off with the "Hot Potato" item in their possession. On Night 1, they have to pass the item to a new player, who will in turn pass it on to someone new on Night 2, etc. Any player carrying this item cannot use any night action on the night that they are passing it off to someone new.