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    Completed Congrtaulations town! Condolences mafia. Well...

    Congrtaulations town! Condolences mafia.

    Well played everyone! Thank you all for playing.

    Beyond the obvious lolmodbot (and lolme moment) at lylo, the biggest mistake I made with this game was in not contacting junefox after I expanded the game. They thought they were going to get spec chat and did not check back in for rand which is why they were absent the beginning of Day 1. I am sorry to them, and to everyone else, for that mistake. I will be more careful about getting confirmation in the future.
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    https://c.tenor.com/tSMx7hOem2UAAAAC/dog-pug.gif

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    Sticky: DKKoba has been banned for 3 months for purposely...

    DKKoba has been banned for 3 months for purposely going out of their way to insult another player in a DVC, demonstrating behavior which is not acceptable on MU after having previously been warned about toxic behavior with no improvement afterwards.
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    MS Paint I don't remember mine... I'm hoping that means it...

    Quote Originally Posted by Inawordyes (#7)
    I have like the vaguest recollection of what my description was so this is gonna be fun
    I don't remember mine... I'm hoping that means it wasn't terrible.
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    Manual Kaiveran I've moved this from the manual games...

    @Kaiveran I've moved this from the manual games subforum to the sign ups subforum. Signups should go here, and you can make a new thread in the appropriate section when you are ready to rand the game.
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    Sticky: The 25th is probably better given rl stuff, but...

    Quote Originally Posted by Hally (#281)
    Quote Originally Posted by Dawoodle (#280)
    I... usually do a better job of checking previous posts. If somebody wants to run a secomd standard game on Oct 18, I can be bumped to either the 11th or the 25th. (I haven't been posting signup until the week before so as long as I know by the 4th or so if it gets moved to the 11th, I'll be fine.)
    do you have a preference for the 11th or 25th?
    The 25th is probably better given rl stuff, but either is fine.
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    Sticky: I... usually do a better job of checking previous...

    I... usually do a better job of checking previous posts. If somebody wants to run a secomd standard game on Oct 18, I can be bumped to either the 11th or the 25th. (I haven't been posting signup until the week before so as long as I know by the 4th or so if it gets moved to the 11th, I'll be fine.)
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    https://c.tenor.com/UJ03ZRoZq-MAAAAM/enough-real-h...

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    Sticky: 10/18 October Ultra-light Game 13 48/24 Light...


    10/18
    October Ultra-light Game
    13
    48/24
    Light
    Open/Semi-Open [TBD]



    11/15
    November Ultra-light Game
    13
    48/24
    Light
    Open/Semi-Open [TBD]
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    https://cdn.discordapp.com/attachments/87989342014...

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    Completed Euro-Friendly September Ultra-light Game: Game...

    Euro-Friendly September Ultra-light Game: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    x1 Mafia Goon
    x1 Mafia Poisoner | 1-Shot
    x1 Backup Mafia Poisoner
    x1 Town Bodyguard
    x8 Vanilla Town
    x1 Town Vigilante | 1-Shot

    Example Role PMs
    • POST RESTRICTION: You may only post 30 times per Day phase. This restriction will be lifted 0 hours before phase end.
    • POST RESTRICTION: Each player is limited to 2000 characters per post.
    • Majority is not in effect.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes can be made by proxy using the form below the thread. Normal voting is still allowed. The modbot will announce the vote and who submitted it in their stead. This feature can be used to facilitate voting while Muted, such as during Duels or other mechanics that do not allow posting.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 72 hours in length. Nights are 24 hours in length.

    Players

    @c4e5g3d5
    @Ciderhead
    @DoctorZeus
    @GGhana
    @junefox
    @Lag
    @Phraze
    @Schweppes
    @Scipio1
    @Sherlock Holmes
    @The Penguin
    @Twice Shrunk
    @Variance

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    HOW TO VOTE BY PROXY / ANONYMOUSLY


    Select your vote choice and click submit using the form at the bottom of the thread.

    Big Image: https://i.imgur.com/hBJ7arR.gif
    Click to load this image


    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
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    Light Game is randing shortly. If you want to be added...

    Game is randing shortly. If you want to be added as a sub or spectator, shoot me a PM.
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    Completed Euro-friendly September Ultra-light Game

    Euro-friendly September Ultra-light Game

    Note: this is an extremely low volume game, for people who don't want to spend a lot of time on a mafia game for whatever reason. If a limit of 30 posts a day or a per-post character limit sounds like a nightmare to you, you are not the intended audience for this game! Please only sign up for this game if you are sure that a postcap of 30 over 72 hours is not going to make you miserable. For recent examples of what you can expect, look in the light games subforum.

    About character limits: There will be a hard limit of 30 posts per day, with a character limit of 2000 characters per post, in order to keep the volume a bit more predictable.
    • There will be an icon that shows up in the post editor (you will need to use either Standard Editor or WYSIWYG) that you can click to enable the character counter. When enabled, a character counter will show up in the bottom right corner of the editor. This counter will not update automatically; you'll need to click the Character Count button or the character counter itself to update the count.
    • The character counter will only show up once you've actually clicked into the post editor, and this only happens in game threads. If you want to try it out, you can try clicking in the editor in this test game, for example.
    • BBCode tags and the contents of img, video, url, and quote tags will not count towards the character limit.
    • If you have a lot of content you want to post at once, you're still absolutely welcome to do so; you'll just have to split it into multiple posts and it'll take up more of your post quota.


    Setup: Vig + Bg vs Poisoner

    1x 1-shot Town Vigilante
    1x Town Bodyguard
    8x Vanilla Town


    1x 1-shot Mafia Poisoner
    1x Mafia Poisoner Backup
    1x Mafia Goon

    Hosted by: @Dawoodle
    Start Date: Monday, September 20th
    SOD/EOD: 7 pm UTC (3 pm EDT, 12 pm PDT)
    Phase Lengths: 72h/24h
    Out of Thread Communication: Mafia only
    Posting Requirement: Minimum of 5 posts per day phase, hard maximum of 30 posts per day phase which will not be lifted at any point in the phase. Hard limit of 2000 characters per post.

    • Majority will be disabled for this game (unless a lot of people want it on), except when votes are locked.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Tied votes will result in a player being lynched at random from among the tied players.
    • Starting night 2, I will give you the option to shorten the subsequent day phase by 24 hours. The vote must be unanimous for a change to be implemented. In order to keep this as an option, no complaints about the length of the day or lack of a hammer will be allowed.



    1. Amato
    2. Appelsiini
    3. Dolby
    4. Kajot
    5. Whysper
    1. ejjinami
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    https://www.hubspot.com/hubfs/Smiling%20Leo%20Perf...

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    Light Thanks! I did it for Doctor Zeus too since I...

    Quote Originally Posted by Twice Shrunk (#50)
    @Dawoodle

    You put Phraze and junefox in both lists.
    Thanks! I did it for Doctor Zeus too since I meant to delete that list. Reserves and subs will be kept in the same public list, but I'm keeping track of them separately.
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    Light I'm going to go ahead and change the setup to the...

    I'm going to go ahead and change the setup to the Vig/BG vs Poisoner.

    We are now full, but subs are always appreciated. If you would like to be added as a reserve in addition to a sub (basically willing to step in if anyone drops pre-rand whereas as sub is after the game has started), let me know!

    Since this filled quickly, anyone who wanted a spot, but wasn't able to get one, will have priority for signups to next month's game.

    Edit: A couple of clarifications. You need 3 posts to send PMs, not to play games. So while it's useful for communicating with the host, it's not required before the game rands.

    Edit #2: If anybody would like to swap from a sub to a spectator, just let me know. You can do so at any time (and you can swap back as long as you do it before rand).
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    Light There was a lot more interest in this than I was...

    There was a lot more interest in this than I was planning. I was considering a 13er, but went with the tracker to try to keep the game from dragging. If everyone who has inned agrees, I will switch the setup to:
    8x vanilla town
    1x 1-shot town vigilante
    1x town bodyguard


    1x 1-shot mafia poisoner
    1x mafia poisoner backup
    1x mafia goon
    I would rather have the poison be factional so that it doesn't depend on one player surviving, but modbot doesn't currently support that so I'm using a backup instead.

    Please let me know if you approve of the setup change. I will take no response as approval of the switch (but I will still try to contact you privately).

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    Light It's that time of the month again. Signups for...

    It's that time of the month again. Signups for the next ultra-light game are here!

    If these pings annoy you, let me know, and I'll take you off the list. (If you've already asked to be removed, please let me know again.) If you would like to be notified of future signups, let me know as well (either here or by PM).

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    Light Euro-friendly September Ultra-light Game

    Euro-friendly September Ultra-light Game

    Note: this is an extremely low volume game, for people who don't want to spend a lot of time on a mafia game for whatever reason. If a limit of 30 posts a day or a per-post character limit sounds like a nightmare to you, you are not the intended audience for this game! Please only sign up for this game if you are sure that a postcap of 30 over 72 hours is not going to make you miserable. For recent examples of what you can expect, look in the light games subforum.

    About character limits: There will be a hard limit of 30 posts per day, with a character limit of 2000 characters per post, in order to keep the volume a bit more predictable.
    • There will be an icon that shows up in the post editor (you will need to use either Standard Editor or WYSIWYG) that you can click to enable the character counter. When enabled, a character counter will show up in the bottom right corner of the editor. This counter will not update automatically; you'll need to click the Character Count button or the character counter itself to update the count.
    • The character counter will only show up once you've actually clicked into the post editor, and this only happens in game threads. If you want to try it out, you can try clicking in the editor in this test game, for example.
    • BBCode tags and the contents of img, video, url, and quote tags will not count towards the character limit.
    • If you have a lot of content you want to post at once, you're still absolutely welcome to do so; you'll just have to split it into multiple posts and it'll take up more of your post quota.


    Setup: Tracker 9er (6 vanilla town + 1 town tracker against 2 mafia goons) Vig + Bg vs Poisoner

    1x 1-shot Town Vigilante
    1x Town Bodyguard
    8x Vanilla Town


    1x 1-shot Mafia Poisoner
    1x Mafia Poisoner Backup
    1x Mafia Goon

    Hosted by: @Dawoodle
    Start Date: Monday, September 20th
    SOD/EOD: 7 pm UTC (3 pm EDT, 12 pm PDT)
    Phase Lengths: 72h/24h
    Out of Thread Communication: Mafia only
    Posting Requirement: Minimum of 5 posts per day phase, hard maximum of 30 posts per day phase which will not be lifted at any point in the phase. Hard limit of 2000 characters per post.

    • Majority will be disabled for this game (unless a lot of people want it on), except when votes are locked.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Tied votes will result in a player being lynched at random from among the tied players.
    • Starting night 2, I will give you the option to shorten the subsequent day phase by 24 hours. The vote must be unanimous for a change to be implemented. In order to keep this as an option, no complaints about the length of the day or lack of a hammer will be allowed.



    1. Amato
    2. Appelsiini
    3. Dolby
    4. Kajot
    5. Whysper
    1. ejjinami
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    Completed Wolf Chat: https://discord.gg/DZrrWmNKC3 DVC:...

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    Completed Sometimes I don't think through what I type......

    Quote Originally Posted by roro__b (#1479)
    Quote Originally Posted by Dawoodle (#1473)

    Quote Originally Posted by nutella (#1463)
    Quote Originally Posted by roro__b (#1462)
    also @Dawoodle ty for taking on the hosting

    can u explain the theme
    theyre fads ie funky phases its a pun and like kinda american centric culture thing ig


    Pretty much this. Apologies to you and anyone else who doesn't get the fads or anything.

    GG Everyone!

    Congratulations town!

    Condolences wolves. This was always going to be a tough game to wolf in (for both size and player list reasons), and it showed in how quickly things happened.

    Thanks to everyone for keeping the game enjoyable!
    "or anything"
    Sometimes I don't think through what I type... that wasn't supposed to be as insulting as it is upon reread.
  25. Replies
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    Views
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    Completed Pretty much this. Apologies to you and anyone...

    Quote Originally Posted by nutella (#1463)
    Quote Originally Posted by roro__b (#1462)
    Quote Originally Posted by Mafia Host (#1445)
    Game Over

    All threats to Town have been eliminated. Town wins.

    Town Members

    @benneh
    @Cuthalion
    @Hally
    @nutella
    @roro__b
    @Sunbae
    @Zack

    x2 Mafia Goon
    x7 Vanilla Town
    benneh (Koosh Ball, Vanilla Town)
    Role PM for Funky Phases Mountainous Invitational

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    Cuthalion (Razor Scooter, Vanilla Town)
    Role PM for Funky Phases Mountainous Invitational

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    Hally (Mood Ring, Vanilla Town)
    Role PM for Funky Phases Mountainous Invitational

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    Lissa (Lite Brite, Mafia Goon)
    Role PM for Funky Phases Mountainous Invitational

    You are Mafia Goon. You win when you overpower the Town and are the only evil faction remaining. Your teammates are:

    Mafia Team

    Lissa (Mafia Goon)
    Logic (Mafia Goon)

    As Mafia, you have access to the Factional Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If no Mafia submit an action, a player will be picked at random from the living non-Mafia players.

    Mafia Chat: Funky Phases Mountainous Invitational Mafia Chat

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    Logic (Cabbage Patch Kid, Mafia Goon)
    Role PM for Funky Phases Mountainous Invitational

    You are Mafia Goon. You win when you overpower the Town and are the only evil faction remaining. Your teammates are:

    Mafia Team

    Lissa (Mafia Goon)
    Logic (Mafia Goon)

    As Mafia, you have access to the Factional Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If no Mafia submit an action, a player will be picked at random from the living non-Mafia players.

    Mafia Chat: Funky Phases Mountainous Invitational Mafia Chat

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    nutella (Hacky Sack, Vanilla Town)
    Role PM for Funky Phases Mountainous Invitational

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    roro__b (Fanny Pack, Vanilla Town)
    Role PM for Funky Phases Mountainous Invitational

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    Sunbae (Chia Pet, Vanilla Town)
    Role PM for Funky Phases Mountainous Invitational

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).


    Zack (Furby, Vanilla Town)
    Role PM for Funky Phases Mountainous Invitational

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: Funky Phases Mountainous Invitational

    By verifying this message you verify that you have read this PM, the Forum Rules and the OGI Guide. You are expected to respect game integrity for all games that prohibit OGI even if this game does not prohibit OGI itself. Please take this opportunity to read the Forum Rules and OGI Guide: A Primer to Out of Game Influence (OGI).

    N1: nutella — Factional Kill

    Mafia Chat: Funky Phases Mountainous Invitational Mafia Chat
    Graveyard Chat: Funky Phases Mountainous Invitational Graveyard Chat

    Post-game discussion starts now.
    also @Dawoodle ty for taking on the hosting

    can u explain the theme
    theyre fads ie funky phases its a pun and like kinda american centric culture thing ig
    Pretty much this. Apologies to you and anyone else who doesn't get the fads or anything.

    GG Everyone!

    Congratulations town!

    Condolences wolves. This was always going to be a tough game to wolf in (for both size and player list reasons), and it showed in how quickly things happened.

    Thanks to everyone for keeping the game enjoyable!
  26. Replies
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    Completed Well played everyone! Congratulations wolves! ...

    Well played everyone! Congratulations wolves!

    To explain the Day 1 modkill, MK007 discussed this game in the debate channel on the MU discord. It started with a complaint about alts, the main point being that alts make the game harder to solve as town. And then continued by specifically mentioning this game:
    but my last couple games (well the one im in rn) have had really really annoying gimmick alts"
    The general flow of the conversation, imo and that of others I asked, spewed MK as town for anyone who saw the messages.

    As a reminder, do discuss a game outside the appropriate thread channels. (This extends to complaints/issues you have with a game or a player in a game because some situations are unique enough that it's obvious you are talking about even if you don't mention it specifically.) Such statements almost always lead to some form of OGI (out of game information) which can damage or even break a game.
  27. Replies
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    Views
    6,409

    Completed Funky Phases Mountainous Invitational: Game...

    Funky Phases Mountainous Invitational: Game Information!

    This is an automated game of Mafia.


    Setup - 9 Players

    x2 Mafia Goon
    x7 Vanilla Town

    Example Role PMs
    • Majority is not in effect.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 18 hours in length. Nights are 6 hours in length.

    Players

    @benneh
    @Cuthalion
    @Hally
    @Lissa
    @Logic
    @nutella
    @roro__b
    @Sunbae
    @Zack

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    HOW TO VOTE BY PROXY / ANONYMOUSLY


    Select your vote choice and click submit using the form at the bottom of the thread.

    Big Image: https://i.imgur.com/hBJ7arR.gif
    Click to load this image


    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  28. Replies
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    Completed Funky Phases Mountainous Invitational

    Funky Phases Mountainous Invitational


    • Game Start: September 5, 2021.
    • Phases (d/n): 18/6 (hours)
    • SoD/EoD: 2 am EDT/8 pm EDT
    • Setup: Mountainous, 7 vanilla town/2 mafia goons
    • Majority on starting on D2. Votes locked at endgame.
    • No post limits, please play the game you signed up for.
    • If you want to spectate this game, PM me on forums or discord.
    • This is an invitational. Site rules still apply, but please go above and beyond that. Make this game genuinely enjoyable for everyone playing.
    • Have fun.

    • benneh
    • cuthalion
    • hally
    • lissa
    • logic
    • nutella
    • roro__b
    • sunbae
    • zack
  29. Replies
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    Views
    8,072

    Completed Since tomorrow is mylo, majority will be enabled...

    Since tomorrow is mylo, majority will be enabled and votes will be locked.

    Do not discuss this post in the thread (feel free to discuss the existence of majority/locked votes).

  30. Replies
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    Views
    156,108

    https://media0.giphy.com/media/njYrp176NQsHS/giphy...

  31. Replies
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    Sticky: Jaleb has been banned for 3 months for...

    Jaleb has been banned for 3 months for gamethrowing and repeated toxicity and insults in games, even after being warned not to.

    Remember that regardless of how frustrated you are with the play of other users, it is never acceptable to lash out at them personally or to play against your win condition. If you ever feel yourself getting heated to the point you can't control yourself, take a break and don't come back until you have cooled off.

    Note: A line was removed about subbing out when you are unable to control your frustration. This is not a valid reason to sub out of a game. Sub outs should be limited to emergencies.
  32. Replies
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    https://c.tenor.com/d-4FPV5731kAAAAM/caught-shame....

  33. Replies
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    Completed Announcement MK007 has been modkilled. They...

    Announcement

    MK007 has been modkilled. They were Beagle, Vanilla Town.

    Character image


    Role PM for Dog Days of Summer (August Ultra-light Game)

    Character image

    You are Beagle, Vanilla Town. You win when all threats to Town have been eliminated.


    Do not discuss host actions in the thread.
  34. Replies
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    Views
    8,072

    Completed Dog Days of Summer (August Ultra-light Game):...

    Dog Days of Summer (August Ultra-light Game): Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    D6 is a 13-player semi-open setup designed by Visorslash. It is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Voyeur
    3 Motion Detector
    4 Role Cop
    5 Tracker
    6 Parity Cop
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Voyeur
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Voyeur
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon

    Example Role PMs
    • POST RESTRICTION: You may only post 30 times per Day phase. This restriction will be lifted 0 hours before phase end.
    • POST RESTRICTION: Each player is limited to 2000 characters per post.
    • Majority is not in effect.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes can be made by proxy using the form below the thread. Normal voting is still allowed. The modbot will announce the vote and who submitted it in their stead. This feature can be used to facilitate voting while Muted, such as during Duels or other mechanics that do not allow posting.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Self-voting is disabled. You may not vote for yourself.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @BlueKang
    @EasyOnTheHills
    @Egix96
    @Kajot
    @MINI ACTIVE URBAN SANDAL
    @MK007
    @niphredil
    @Rotte
    @Schweppes
    @soah
    @Spak
    @The Penguin
    @Wisdom

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
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    Completed Character Limits There will be a hard limit of...

    Character Limits

    There will be a hard limit of 30 posts per day, with a character limit of 2000 characters per post, in order to keep the volume a bit more predictable.
    • There will be an icon that shows up in the post editor (you will need to use either Standard Editor or WYSIWYG) that you can click to enable the character counter. When enabled, a character counter will show up in the bottom right corner of the editor. This counter will not update automatically; you'll need to click the Character Count button or the character counter itself to update the count.
    • The character counter will only show up once you've actually clicked into the post editor, and this only happens in game threads. If you want to try it out, you can try clicking in the editor in this test game, for example.
    • BBCode tags and the contents of img, video, url, and quote tags will not count towards the character limit. This can, of course, be abused by putting a bunch of stuff in quote tags or whatever to get around the character limit, which is why you have an actual human host who will be keeping an eye on things. Keep to the spirit of the rule please!
    • If you have a lot of content you want to post at once, you're still absolutely welcome to do so; you'll just have to split it into multiple posts and it'll take up more of your post quota.
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    Completed Host Notes** shamelessly stolen from bbt (you...

    Host Notes*
    * shamelessly stolen from bbt
    (you probably want to read these, or at least note the bold)

    • Reminder that you are limited to 30 posts per day phase and this limit will not be removed before EoD. Each post is limited to 2000 characters; you're welcome to break up longer posts into chunks and post them in succession if you wish. Proxy voting is enabled (you should be able to find this in a dropdown below the quick reply box) which allows you to make a vote without making a post. This means you can still change your vote if you've used up all 20 of your posts. Please don't abuse this to communicate non-vote information without having to use up a post.
    • I'd like to request that you try to refrain from complaining about the post limit in the thread if it does prove stifling for you: you signed up for this, and seeing that isn't so fun for players who wouldn't be able to play the game without this post cap.
    • If you ever find the game getting too heated or yourself getting too frustrated, please take a step away from the thread and do something you enjoy to decompress. I can guarantee that things won't move so fast that you can't catch up. You can also feel free to reach out to me to release some steam (responses will be limited at best, but I guarantee that I will read the message and sympathize with you).
    • Let's all be excellent to one another!
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    Completed Dog Days of Summer (August Ultra-light Game)

    Dog Days of Summer
    August Ultra-Light Game


    Note: This is an extremely low volume game, for people who don't want to spend a lot of time on a mafia game for whatever reason. If a limit of 30 posts a day or a per-post character limit sounds like a nightmare to you, you are not the intended audience for this game! Please only sign up for this game if you are sure that a postcap of 30 is not going to make you miserable. For an example of what to expect, you can look at the posts from a previous iteration of this format.

    About character limits: There will be a hard limit of 30 posts per day, with a character limit of 2000 characters per post, in order to keep the volume a bit more predictable.
    • There will be an icon that shows up in the post editor (you will need to use either Standard Editor or WYSIWYG) that you can click to enable the character counter. When enabled, a character counter will show up in the bottom right corner of the editor. This counter will not update automatically; you'll need to click the Character Count button or the character counter itself to update the count.
    • The character counter will only show up once you've actually clicked into the post editor, and this only happens in game threads. If you want to try it out, you can try clicking in the editor in this test game, for example.
    • BBCode tags and the contents of img, video, url, and quote tags will not count towards the character limit.
    • If you have a lot of content you want to post at once, you're still absolutely welcome to do so; you'll just have to split it into multiple posts and it'll take up more of your post quota.



    Quote Originally Posted by Dawoodle
    Now that we know the alignments of the wagons on day 1, we can do proper analysis.

    The fact that the top two wagons were villa strongly indicates that at least one wolf is off wagon since wolves don't care as much who is eliminated if their partners are not in the mix. This would point to XXXXXX, XXXX and XXXXX as potrntial scum (and yes, I know that XXXX said they were going to be afk, but it's still a wolfy vote placement, especially when all their votes were sheeps.)

    Looking at day 2, it gets more complicated because we don't know XXXXXX's alignment. But we can still draw some conclusions.

    If XXXXXX is scum, it reflects poorly on me and XXXX for voting their counter wagon. It also looks good for XXX, XXXXXX and XXXXXX in that order since there was really no reason to try to shift wagons there an hour before EoD (I put them in that order because it is entirely possible that XXXXXX still expected XXXXXX to flip with all the votes on her. XXXXXX was a sheep vote so gets no credit one way or the other and XXX had no reason to jump on a partner 1 minute to EoD). XXXXX also looks okay for not voting to save XXXXXX when there was a viable wagon.

    If XXXXXX is town, XXXXXX and XXX look slightly better for calling wisdom likely town and voting to save her. Everybody else looks bad to some extent. XXXXXX voted XXXXXX instead of my slot (which already had a vote, and was a strong scum read if wisdom flipped town) or XXX (who was scum in all of XXX's worlds) or XXXXXX who they had been pushing to flip all day. XXXX, XXXXX and XXXXX were all off wagon (XXXXX being off is particularly egregious because she seemed to town read XXXXXX, but didn't bother to move her vote when my slot was clearly bit gaining traction). And then my slot and XXXX both voted XXXXXX who was one of the strongest solvers yesterday.

    Writing this up, XXXXXXXXXXXXXXX why were you willing to sheep XXXXXX off of XXXXXX and onto XXXXXX yesterday instead of any of the other options at EoD?


    If you want to play a low-postcount game but don't have the time now: I'll be hosting another game with longer phases and the 30 post limit in a month or a game with the same phase length and a 20 post limit (with no character limits) in ~2 months. Let me know if you want to be on the ping list!

    Setup: D6

    D6 is a 13-player semi-open setup designed by Visorslash.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Voyeur
    3 Motion Detector
    4 Role Cop
    5 Tracker
    6 Parity Cop
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.


    Important Points:
    1. There can be 1, 2 or 3 town power roles in the game.
    2. All town PRs will be unique.
    3. The numbers beside the town power roles in the game must sum to 6.
    4. There can be 0 (with 1 town PR), 1 (with 2 TPRs) or 2 (with 3 TPRs) mafia power roles in the game.
    5. The mafia PRs can be duplicated (e.g., two mafia jailkeepers can be randed).

    Flavor: Dog Days of Summer (Yes, this is late.)
    Hosted by: @Dawoodle
    Start Date: Monday, August 23, 8 pm EDT
    SOD/EOD: 8 pm EDT (5 pm PDT, 12 am UTC)
    Phase Lengths: 48h/24h
    Out of Thread Communication: Mafia only
    Posting Requirement: Minimum of 5 posts per day phase, hard maximum of 30 posts per day phase which will not be lifted at any point in the phase. Hard limit of 2000 characters per post. No posters will be prodded ~12 hours into the day phase and may be subbed out ~24-36 hours into the day phase if they cannot be reached. Anyone who fails to either verify their role PM or respond to the prod will be subbed out half way through the first day phase.
    Note: Even though this is a low volume game, you are still expected to contribute at a reasonable level. Some variation is expected, but you can expect most people to make at least 10-15 game relevant posts per day phase (with some variability in post length).

    • Majority will be disabled for this game, except when votes are locked (or during mylo by unanimous, private vote).
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Tied votes will result in a player being lynched at random from among the tied players.
    • Proxy voting is enabled, but should not be abused to try to communicate information.



    1. Cobalt
    2. GGhana

    1. DENMON
    2. Hydreigon25
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    Randing now (or at least within the next hour or...

    Randing now (or at least within the next hour or so).

    If you would like to sign up as a sub or spectator, please let me know by pm here or on discord!
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    Good luck with your exams! soah, you are in.

    Quote Originally Posted by GGhana (#23)
    /sub

    probably gonna be too busy with exams

    @Dawoodle
    Good luck with your exams!

    soah, you are in.
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    We are full with Schweppes. You will have first...

    Quote Originally Posted by Cobalt (#21)
    /in
    Quote Originally Posted by soah (#20)
    /in or /sub if I'm already too late
    We are full with Schweppes. You will have first priority of someone drops, but until then I have put you down as subs.

    @Cobalt, if you would prefer not to sub, let me know and I'll remove you from the list. (I will keep you as a reserve if a spot opens up before game start.)
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    smh 1 leave for a week, and this thread goes...

    smh

    1 leave for a week, and this thread goes crazy.
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    As always, if you want to be added or removed...

    As always, if you want to be added or removed from the list, please let me know. (I think I've removed everyone who's asked, but if I've missed you, just let me know again and I'll do it properly this time.)

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    Dog Days of Summer (August Ultra-Light Game)

    Dog Days of Summer
    August Ultra-Light Game


    Note: This is an extremely low volume game, for people who don't want to spend a lot of time on a mafia game for whatever reason. If a limit of 30 posts a day or a per-post character limit sounds like a nightmare to you, you are not the intended audience for this game! Please only sign up for this game if you are sure that a postcap of 30 is not going to make you miserable. For an example of what to expect, you can look at the posts from a previous iteration of this format.

    About character limits: There will be a hard limit of 30 posts per day, with a character limit of 2000 characters per post, in order to keep the volume a bit more predictable.
    • There will be an icon that shows up in the post editor (you will need to use either Standard Editor or WYSIWYG) that you can click to enable the character counter. When enabled, a character counter will show up in the bottom right corner of the editor. This counter will not update automatically; you'll need to click the Character Count button or the character counter itself to update the count.
    • The character counter will only show up once you've actually clicked into the post editor, and this only happens in game threads. If you want to try it out, you can try clicking in the editor in this test game, for example.
    • BBCode tags and the contents of img, video, url, and quote tags will not count towards the character limit.
    • If you have a lot of content you want to post at once, you're still absolutely welcome to do so; you'll just have to split it into multiple posts and it'll take up more of your post quota.



    Quote Originally Posted by Dawoodle
    Now that we know the alignments of the wagons on day 1, we can do proper analysis.

    The fact that the top two wagons were villa strongly indicates that at least one wolf is off wagon since wolves don't care as much who is eliminated if their partners are not in the mix. This would point to XXXXXX, XXXX and XXXXX as potrntial scum (and yes, I know that XXXX said they were going to be afk, but it's still a wolfy vote placement, especially when all their votes were sheeps.)

    Looking at day 2, it gets more complicated because we don't know XXXXXX's alignment. But we can still draw some conclusions.

    If XXXXXX is scum, it reflects poorly on me and XXXX for voting their counter wagon. It also looks good for XXX, XXXXXX and XXXXXX in that order since there was really no reason to try to shift wagons there an hour before EoD (I put them in that order because it is entirely possible that XXXXXX still expected XXXXXX to flip with all the votes on her. XXXXXX was a sheep vote so gets no credit one way or the other and XXX had no reason to jump on a partner 1 minute to EoD). XXXXX also looks okay for not voting to save XXXXXX when there was a viable wagon.

    If XXXXXX is town, XXXXXX and XXX look slightly better for calling wisdom likely town and voting to save her. Everybody else looks bad to some extent. XXXXXX voted XXXXXX instead of my slot (which already had a vote, and was a strong scum read if wisdom flipped town) or XXX (who was scum in all of XXX's worlds) or XXXXXX who they had been pushing to flip all day. XXXX, XXXXX and XXXXX were all off wagon (XXXXX being off is particularly egregious because she seemed to town read XXXXXX, but didn't bother to move her vote when my slot was clearly bit gaining traction). And then my slot and XXXX both voted XXXXXX who was one of the strongest solvers yesterday.

    Writing this up, XXXXXXXXXXXXXXX why were you willing to sheep XXXXXX off of XXXXXX and onto XXXXXX yesterday instead of any of the other options at EoD?


    If you want to play a low-postcount game but don't have the time now: I'll be hosting another game with longer phases and the 30 post limit in a month or a game with the same phase length and a 20 post limit (with no character limits) in ~2 months. Let me know if you want to be on the ping list!

    Setup: D6

    D6 is a 13-player semi-open setup designed by Visorslash.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Voyeur
    3 Motion Detector
    4 Role Cop
    5 Tracker
    6 Parity Cop
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.


    Important Points:
    1. There can be 1, 2 or 3 town power roles in the game.
    2. All town PRs will be unique.
    3. The numbers beside the town power roles in the game must sum to 6.
    4. There can be 0 (with 1 town PR), 1 (with 2 TPRs) or 2 (with 3 TPRs) mafia power roles in the game.
    5. The mafia PRs can be duplicated (e.g., two mafia jailkeepers can be randed).

    Flavor: Dog Days of Summer (Yes, this is late.)
    Hosted by: @Dawoodle
    Start Date: Monday, August 23, 8 pm EDT
    SOD/EOD: 8 pm EDT (5 pm PDT, 12 am UTC)
    Phase Lengths: 48h/24h
    Out of Thread Communication: Mafia only
    Posting Requirement: Minimum of 5 posts per day phase, hard maximum of 30 posts per day phase which will not be lifted at any point in the phase. Hard limit of 2000 characters per post. No posters will be prodded ~12 hours into the day phase and may be subbed out ~24-36 hours into the day phase if they cannot be reached. Anyone who fails to either verify their role PM or respond to the prod will be subbed out half way through the first day phase.
    Note: Even though this is a low volume game, you are still expected to contribute at a reasonable level. Some variation is expected, but you can expect most people to make at least 10-15 game relevant posts per day phase (with some variability in post length).

    • Majority will be disabled for this game, except when votes are locked (or during mylo by unanimous, private vote).
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Tied votes will result in a player being lynched at random from among the tied players.
    • Proxy voting is enabled, but should not be abused to try to communicate information.



    1. Cobalt
    2. GGhana

    1. DENMON
    2. Hydreigon25
  44. Replies
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    156,108

    This thread has really been popping lately. 1

    This thread has really been popping lately.

    1
  45. Replies
    8,669
    Views
    156,108

    That was a nice run. 1

    That was a nice run.

    1
  46. Replies
    463
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    4,273

    Completed ...and right after I post that, they are in the...

    ...and right after I post that, they are in the correct position for me. I have no idea what happened.
  47. Replies
    463
    Views
    4,273

    Completed You didn't break any rules. Your post shows up in...

    Quote Originally Posted by AXIS (#461)
    Good games all. Thanks Dawoodle


    Damned if I am work out why 201 shows modbot and not my claim

    Did I break a rule and get edited or something?
    You didn't break any rules. Your post shows up in the thread at P#200 if you are using 50 or 100 ppp.

    The issue appears to be that modbot mixes up posts when they are posted at exactly the same time at the bottom of a page. (It is dependent on your ppp settings. If you change your ppp settings to 30 or 300/400/500 ppp, your post shows up at P#201 just like in your iso.)
  48. #13

    Thread: Clue(do) Mafia

    by Dawoodle
    Replies
    103
    Views
    3,116

    /spec

  49. Replies
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    23,993

    Sticky: 8/23 August Ultra-light Game 13 48/24 Light...


    8/23
    August Ultra-light Game
    13
    48/24
    Light
    Open/Semi-Open



    9/20
    September Ultra-light Game
    9
    72/24
    Light
    Open/Semi-Open
  50. Replies
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    Completed Thanks for linking this. I forgot I never...

    Quote Originally Posted by Rotte (#450)
    https://discord.gg/6bMKWUnmXH

    a link to the maf chat on discord if anyone is interested in it
    Thanks for linking this. I forgot I never actually copied the link into mafia chat until just now.

    Link to DVC is: https://discord.gg/RxfTa2aVZD (It's also in the graveyard, but this is easier to find/access.)
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Role of the Day
Arms Dealer

The Arms Dealer may each night target someone and turn them into a vigilante for the night, making the target kill whoever they use their night action on, if they have one. If the Arms Dealer targets a vigilante, the vigilante will die.