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  1. #1122

    Thread: Count to 100

    by Jaleb
    Replies
    1,121
    Views
    25,816

    70

  2. #26

    Thread: Throne Mash

    by Jaleb
    Replies
    57
    Views
    1,442

    Manual In

  3. Postgame#8524

    Thread: A Very Mafia Universe Halloween

    by Jaleb
    Replies
    8,530
    Views
    32,637

    Completed Wonder what I did for you to find me

    Quote Originally Posted by bbt (#8523)
    Quote Originally Posted by LanMisa (#8522)
    Quote Originally Posted by Arapocalypse (#8520)
    bbt, ladd's profile picture being Villager did give me pause... but the meme was too good not to post!!!

    Didn't matter regardless, as the mafia decided to kill him that night anyway!!
    We went from:

    "Yes, we demasked a strong power role!" to "Noooo, why did it have to be Ladd? We just created a town captain!" pretty quickly.
    Aww, none of you knew it was ladd before you unmasked him?! As someone who read like 50 posts total ladd was one of the 3 people I identified (the other two were GG and Jaleb)!
    Wonder what I did for you to find me
  4. Postgame#8502

    Thread: A Very Mafia Universe Halloween

    by Jaleb
    Replies
    8,530
    Views
    32,637

    Completed I was sad you got shot, then read you were cop...

    Quote Originally Posted by Garden Gnome (#8494)
    Quote Originally Posted by Zork (#8480)
    Quote Originally Posted by LanMisa (#8477)
    Also with regards to balance, we only had two kills per night and three poisons vs. Four people able to stop us (two docs, two Roleblockers), Smartbombs night kill could fail if hitting a lantern and was dark only, we lost our second KP when ITA ended... Two possible KP died with Rabbit D1.

    We just ruled ITAs. That's all.

    I imagine a game where we leave ITAs without Chemist using Chucky as a wagon vig, with Fairy down and us numbering five at most. One KP for the rest of the game per night.

    We were definitely not overpowered.
    Good points. ITAs are fun in theory but detract from the idea that skill should determine outcome, and add variance which is not ideal.
    It was a creative game, with great flavor. The hosts did a fantastic job.

    But the ITAs were NOT FUN. I was shot by a townie after I pretty much claimed cop. Then, when I was dead, the townie who polished me off said, "Yes, sly spy was really that bad." The commentary was very much unnecessary and it came off as mean, even though it probably wasn't intended to be that way.
    I was sad you got shot, then read you were cop and felt better.
  5. Postgame#8488

    Thread: A Very Mafia Universe Halloween

    by Jaleb
    Replies
    8,530
    Views
    32,637

    Completed I doubt games would end on d4 that often. Mafia...

    Quote Originally Posted by bearsquared (#8486)
    Quote Originally Posted by iaafr (#8482)
    this mech would've been better in a game with longer phases

    think there's virtue in avoiding getting too fancy with 12/12 given how limited each day is

    not that I think that had to do with the outcome at all, just a random thought
    Do you mind elaborating? I was thinking specifically the game could've benefited from a few more phases to see some of the mechanics play out, but I'm not sure a different phase lengths would've changed things. (We intended it to end between days 5-7, and were a little aggressive towards the 5 side it seems).
    I doubt games would end on d4 that often. Mafia just had really strong control of the game after d1 which just caused a $#@! ton of town to die and mafia really only died to their mafia partners. If mafia died it would have went til Saturday or Sunday as it wouldn't be stuff like L+2 on d4.
  6. Postgame#8448

    Thread: A Very Mafia Universe Halloween

    by Jaleb
    Replies
    8,530
    Views
    32,637

    Completed I mean, the mods spoiled wolf that that if the 3...

    Quote Originally Posted by Logic (#8444)
    My greatest regret is that you guys killed each other with such speed that my Trick-or-treat event originally scheduled for D4 could not be used.
    I mean, the mods spoiled wolf that that if the 3 members who didn't shoot actually showed up they would have all hit and ended the game sooner.
  7. #1177

    Thread: Mafia Universe Game Queue

    by Jaleb
    Replies
    1,191
    Views
    80,622

    Sticky: Was researching but couldn't find a large...

    Quote Originally Posted by LordQuas (#1175)
    posting here to see if anyone wants to host a nightmare before christmas mash with me in december

    kind of late notice but hey
    Was researching but couldn't find a large character list for it
  8. Replies
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    Poll: Setup Idea Wonder if you could relate this to a 2 2...

    Quote Originally Posted by Jaleb (#6)
    Quote Originally Posted by Zork (#5)
    Quote Originally Posted by Jaleb (#4)
    Are night kills required in this setup? Or can mafia choose to not kill during the night phase?

    Would be important in mylo. If you're in f7 (4-3) and town get lynched (3-3), is the game considered finished or can the game continue if mafia accidentally friendly fires causing next day to be 3-2?

    Think it would help town a little bit making it more equal if that mechanic is allowed.
    Let's see what others think. It's not standard to do anything but pure parity but I like your concept as a balancing feature if the consensus is that it's wolf aided. Interesting that the lack of TMI makes the wolves post more townie and that's where you're getting the wolf sidedness from.
    I ask cause it isn't pure parity if they can kill each other in the night phase even if it's 4-4 or 3-3. They need to know each other for that to happen. I would consider 2-3 as parity, but would still be interesting with everyone then claiming mafia in that case which would be funny. Reverse mafia cept mafia still have the extra kp. Claiming who their A->B partner would solve that easily though.
    Wonder if you could relate this to a 2 2 multiball setup in the idea there's risk of killing the other scum party(ies)
  9. #216

    Thread: Hydra Event 2019!

    by Jaleb
    Replies
    401
    Views
    10,004

    Sticky: Plan to post only cat gifs

    Quote Originally Posted by djcat.gif (#215)
    <-------------- CrimsonFox and Jaleb
    Plan to post only cat gifs
  10. Replies
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    Poll: Setup Idea I ask cause it isn't pure parity if they can kill...

    Quote Originally Posted by Zork (#5)
    Quote Originally Posted by Jaleb (#4)
    Are night kills required in this setup? Or can mafia choose to not kill during the night phase?

    Would be important in mylo. If you're in f7 (4-3) and town get lynched (3-3), is the game considered finished or can the game continue if mafia accidentally friendly fires causing next day to be 3-2?

    Think it would help town a little bit making it more equal if that mechanic is allowed.
    Let's see what others think. It's not standard to do anything but pure parity but I like your concept as a balancing feature if the consensus is that it's wolf aided. Interesting that the lack of TMI makes the wolves post more townie and that's where you're getting the wolf sidedness from.
    I ask cause it isn't pure parity if they can kill each other in the night phase even if it's 4-4 or 3-3. They need to know each other for that to happen. I would consider 2-3 as parity, but would still be interesting with everyone then claiming mafia in that case which would be funny. Reverse mafia cept mafia still have the extra kp. Claiming who their A->B partner would solve that easily though.
  11. Replies
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    Poll: Setup Idea Are night kills required in this setup? Or can...

    Are night kills required in this setup? Or can mafia choose to not kill during the night phase?

    Would be important in mylo. If you're in f7 (4-3) and town get lynched (3-3), is the game considered finished or can the game continue if mafia accidentally friendly fires causing next day to be 3-2?

    Think it would help town a little bit making it more equal if that mechanic is allowed.
  12. Replies
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    Poll: Setup Idea This feels mafia sided cause lost wolves usually...

    This feels mafia sided cause lost wolves usually play stronger not knowing everything. The big feature though comes from mafia accidentally friendly firing on partners during the night phase if votes go that way.
  13. Completed We can now say there is some beck and call on...

    We can now say there is some beck and call on these forums.
  14. #8

    Thread: Clue Rolemadness

    by Jaleb
    Replies
    7
    Views
    215

    Setup Idea I meant 2 rooms, the larger party.

    Quote Originally Posted by Aquilla (#7)
    Quote Originally Posted by Jaleb (#6)
    Quote Originally Posted by Aquilla (#5)
    An idea I used for my other iteration of this was to have as many factional kills as mafia members alive. This seems decent for this game as well honestly.
    What would you say if you randed 1 of each category out of the game, or give mafia 2 weapons? 3v18 feels like a nightmare, even with 3 kp/night (if all are alive)
    i'd probably do 2 rooms in comparison to 2 weapons as there's more rooms (beyond the conservatory/lounge combo). I think that works well actually. So it'd be 4/5 mafia standardly.

    I think this is still townsided but it's a good step in the right direction for sure and makes sense.
    I meant 2 rooms, the larger party.
  15. #6

    Thread: Clue Rolemadness

    by Jaleb
    Replies
    7
    Views
    215

    Setup Idea What would you say if you randed 1 of each...

    Quote Originally Posted by Aquilla (#5)
    An idea I used for my other iteration of this was to have as many factional kills as mafia members alive. This seems decent for this game as well honestly.
    What would you say if you randed 1 of each category out of the game, or give mafia 2 weapons? 3v18 feels like a nightmare, even with 3 kp/night (if all are alive)
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    I need some bats Makaze

    I need some bats


    @Makaze
  17. UncleDynamite I think the signup link is broken.

    @UncleDynamite I think the signup link is broken.
  18. #3

    Thread: Clue Rolemadness

    by Jaleb
    Replies
    7
    Views
    215

    Setup Idea I wish I could remember anything about the...

    I wish I could remember anything about the balance of this setup when you ran it a few years ago other than d1 ITAs 5 minutes into the game doesn't really help.

    How does this really work if Dr. Black knows what the roles do exactly? They get to pick what roles they want over everything? Feels like inno child making in some ways for public roles as mafia would never want to pick one of those.

    Can you explain the neighbor/mason rooms more? Why would they not pick the path to have a 4-man team and just nuke mass claim to make up for it? Would you be against making the two lovers instead as it could give incentive for mafia to not pick that role and have 2 kills in killing one half of it? Otherwise, it's just 1 less mislynch the town gets.

    Assuming mafia takes the highest number of kills route of:
    Colonel Mustard, Knife, Dining Room

    Would give them 5 extra kills. Does that make up for balance? Do they even need dining room if they have 2 of the 3 x-shot roles? Feels like their best line of play if they want to have any control of how the game progresses. Might do Mustard, Knife, Lounge/Conservatory mason/neighbors (if you're not making them lovers) and load them with guns n1 and n2 and kill everyone.

    Can Dr. Black's ability take 3 human claims if he wanted to? Does it have to be 1 1 1 to fit with the idea of the board game?

    I haven't done the calcs for these scenarios for mafia getting the most kills/least mislynches for town, but feels really hard to win after that still.

    Kinda wonder how meta'ing the meta line of this will work out in the setup. Feels like it would be better closed but too late now. lol
  19. #19

    Thread: Hydra Event 2019!

    by Jaleb
    Replies
    401
    Views
    10,004

    Sticky: Wonder if there would be interest in 3/21 or 6/18...

    Wonder if there would be interest in 3/21 or 6/18 day phases for hydras to work together on. Would be willing to throw something like that together as a closed setup.
  20. #37

    Thread: Count to 2020 by 2020

    by Jaleb
    Replies
    37
    Views
    462

    -121

  21. Sticky: Want to give Chris a shout-out/nomination for...

    Quote Originally Posted by Chris (#4701)
    [QUO TE=Mafia Host;3567569]
    FOR $#@!'S SAKE, SMITH

    You are literally.

    Votes Target Voters (Posts in Phase)
    4 THE baudib1, yogsloth, jumpluff, Boquise
    2 WORST Roman, wiggles1993
    2 KIND 4maskwolf, Cuthalion
    2 OF billymills, Ampharos
    1 PERSON Frog
    .
    Want to give @Chris a shout-out/nomination for funniest post. During the day a player had modbot post a giant string of vote counts from previous days not once but twice (by accident). It was just a giant mess. So he decided to edit one of the vote counts as a response in a unique way. Was a good laugh and fitting for the situation.
  22. Completed White background in discord? Yikes

    Quote Originally Posted by mendel (#8572)
    White background in discord? Yikes
  23. Completed BanksSlowroll.gif

    BanksSlowroll.gif
  24. Postgame#6816

    Thread: Old Cat Mafia Invitational

    by Jaleb
    Replies
    6,820
    Views
    52,394

    Completed He and thingy cross fired if that means anything...

    Quote Originally Posted by Cron (#6814)
    Oh also don’t claim vig and get zero shots off
    He and thingy cross fired if that means anything
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    Completed no issues here.

    no issues here.
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    Setup Idea If there was an added power to the game, I would...

    Quote Originally Posted by Jaleb (#5)
    Quote Originally Posted by bearsquared (#2)
    I do like Parity Cop. What the setup really needs is 1 more player, and a n0 kill. Mortician cover is probably going to be a thing starting on day 2. Town may need a smidgen of more power, but another PR might push things too far the other way. I like it though.


    I personally would rather not have a random town power role removed from the game night 0.
    If there was an added power to the game, I would do a 1-shot bodyguard to give the cop another day alive after a claim.
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    Setup Idea Daily Mafia's normal setups allow mafia to kill 2...

    Quote Originally Posted by mendel (#6)
    Quote Originally Posted by bearsquared (#2)
    I do like Parity Cop. What the setup really needs is 1 more player, and a n0 kill. Mortician cover is probably going to be a thing starting on day 2. Town may need a smidgen of more power, but another PR might push things too far the other way. I like it though.
    I dont see how mortician cover would work, given there are no reveals?
    you never know when a role flips
    unless the mortician identifies it
    but if the mortician dies...

    @Jaleb, could explain how the "1 or 2 night deaths" me hanic works on your site? I don't understand it.

    this is a 10:3 setup, which means it would be balanced as mountainous, but it has no reveals, and thus no associatives?

    the parity cop is the most important role, if they can't survive long enough, town has a problem
    which turn would be best for them to claim? the parity cop can split town in two camps by itself, because all of the players in the parity chain know their own alignment
    mafia NK confirms a player green, unless mafia can target themselves?
    the mortician should usually look at the lynched player, right?

    would this work where the village PRs are actually revealed on death? and their night results?
    can we have host publicly post investigation results to the thread each day, but not reveal the roles?
    should the be a villager with "backup" role?
    Daily Mafia's normal setups allow mafia to kill 2 people in the night phase if there are 3+ members alive, otherwise they get 1 kill (we don't reveal players alignments/role upon death). So people usually can figure out if a mafia has died by seeing only 1 person dying a night phase.

    Normally the cop will give checks d2, or d3 if they are greedy filling town in on people who are same alignment or different alignments (meaning one is mafia).

    Night kills would confirm a player green always, but it also hides information if a cop has died. If town's mortician wants to cop hunt in dead players he is allowed to do that rather than lynches.

    Mod revealing all this information kinda counteracts the point of this setup imo. Players are to figure out the dead player's alignments else make assumptions and work from there to eliminate the mafia. Or, they could just lynch the scummiest of players ignoring the dead's flips.
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    Setup Idea https://www.youtube.com/watch?v=L_jWHffIx5E I...

    Quote Originally Posted by bearsquared (#2)
    I do like Parity Cop. What the setup really needs is 1 more player, and a n0 kill. Mortician cover is probably going to be a thing starting on day 2. Town may need a smidgen of more power, but another PR might push things too far the other way. I like it though.


    I personally would rather not have a random town power role removed from the game night 0.
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    Setup Idea No, they only can check alive. I think some...

    Quote Originally Posted by Contrainer (#3)
    Can parity cop check dead players
    No, they only can check alive. I think some people would just investigate some random mafia kp otherwise.

    That would be the mortician's role here:
    Town's mortician could check a mafia kp for a cop claim or just if a check is a mafia being lynched or town.
    Meanwhile, mafia's mortician hunts for if they kill prs in the night phase and look for open spots to fake claim.
  30. Postgame#6737

    Thread: Old Cat Mafia Invitational

    by Jaleb
    Replies
    6,820
    Views
    52,394

    Completed Every kp role mafia had, town had a copy plus...

    Every kp role mafia had, town had a copy plus some.

    Mafia:
    ONV .5
    EDV .5
    Backup EDV

    Town
    ENV .5
    ODV .5
    ONV of their own .5
    JOAT .3333

    Maybe village needed a cop over a tracker, but it wasn't fully mafia sided. Just the roles that town needed were pushed on.
  31. Postgame#6736

    Thread: Old Cat Mafia Invitational

    by Jaleb
    Replies
    6,820
    Views
    52,394

    Completed For example: If Jumpluff didn't CC phighter (or...

    Quote Originally Posted by Jaleb (#6734)
    Quote Originally Posted by yogsloth (#6715)
    As I mentioned in the game, and multiple times in wolf chat, it became increasingly obvious to us that this was an *extremely* swingy setup.

    I'd argue it was certainly wolf-sided as well, but I know I complain about that every single time.
    The problem with this game was town's vigilantes were at risk and claimed early losing the whole thing that balances the setup. Town's odd day vig cc'd phighter, their even night vig claimed to avoid votes, and the joat died n1. Only one truly hidden for the longest time was the ONV who shot a 1 poster and later a vanilla mafia. If they hit one of mafia's kpk roles the balance wouldn't be the worst.

    Kinda weird in large games. The side that keeps the kp roles the longest usually win, even if it's a one sided steamroll for lynches. If myself/frog/visor were the kp roles for mafia the game would have fully went the other way. Fortunately, we weren't, and town's kp did die early.
    For example: If Jumpluff didn't CC phighter (or phighter just didn't fps and claim), I don't think we pick her out for a kill for d2/n2 and there's another kp from d3 shot, maybe leading to a d5 shot. Which gives town another few kills. If chris didn't get pushed on and claim d1 Jan would have died n2, and maybe even killed thingy n4. Not sure about the n1 shot other than village potatoes not playing but posting 1 time to not get mod killed.

    Amp dying n1 was a major killer, but that's rand more than anything.
  32. Postgame#6734

    Thread: Old Cat Mafia Invitational

    by Jaleb
    Replies
    6,820
    Views
    52,394

    Completed The problem with this game was town's vigilantes...

    Quote Originally Posted by yogsloth (#6715)
    As I mentioned in the game, and multiple times in wolf chat, it became increasingly obvious to us that this was an *extremely* swingy setup.

    I'd argue it was certainly wolf-sided as well, but I know I complain about that every single time.
    The problem with this game was town's vigilantes were at risk and claimed early losing the whole thing that balances the setup. Town's odd day vig cc'd phighter, their even night vig claimed to avoid votes, and the joat died n1. Only one truly hidden for the longest time was the ONV who shot a 1 poster and later a vanilla mafia. If they hit one of mafia's kpk roles the balance wouldn't be the worst.

    Kinda weird in large games. The side that keeps the kp roles the longest usually win, even if it's a one sided steamroll for lynches. If myself/frog/visor were the kp roles for mafia the game would have fully went the other way. Fortunately, we weren't, and town's kp did die early.
  33. Postgame#6708

    Thread: Old Cat Mafia Invitational

    by Jaleb
    Replies
    6,820
    Views
    52,394

    Completed I feel like I helped get 2 prs out for the mafia.

    I feel like I helped get 2 prs out for the mafia.
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    Setup Idea Mortician + Parity Cop 13

    Setup, No reveals
    Town:
    Parity Cop (selects a random person n0. Each night after they investigate a player, and discover if their alignment is same or different to their previous night's check)
    Mortician (selects a dead player each night phase. He will discover that player's role and alignment)
    8 Vanilla town

    Mafia:
    Mortician (read above)
    2 Vanilla Mafia

    Just a simple idea to give most spark to solving with the parity cop here on MU. The way we use on Daily Mafia/All-stars is paying attention to how there is only 1 death instead of 2 during the night phase to figure out if we lynched a mafia with the cop's check. Here you gotta figure out if the opposite side of the check was just village, or policy lynch both (which is a yikes in my book). On the other hand, mortician is a cool role, and needs to be played more.
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    Completed Apoc that was the same flavor for my role. Was...

    Quote Originally Posted by Apoc (#829)
    Quote Originally Posted by Chemist1422 (#826)
    Quote Originally Posted by Apoc (#794)
    Someone explain why Newcomb peeked as town

    Wat

    @Chemist1422
    Ask the pizza guy
    @Askthepizzaguy

    Whats the point of a cop that can't peek SKs


    The PTSD cover flavour was too stronk, i dont think we would ever have killed him
    @Apoc that was the same flavor for my role. Was out assisting put out a fire and a random guy barged into my house and killed wife and daughter. Dunno if everything matched between all the SKs as I don't have access to their flavor pms yet.
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    Completed yes

    Quote Originally Posted by Logic (#887)
    Quote Originally Posted by Jaleb (#886)
    Quote Originally Posted by Logic (#880)
    I'm going to open up my solo thread to those that wish to see it. @me for access.
    If you want your own thread open, @me for to grant it to the group, preferably with the Comms channel ID.
    Channel 2F was my personal channel.
    And I assume you want it public?
    yes
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    Completed Channel 2F was my personal channel.

    Quote Originally Posted by Logic (#880)
    I'm going to open up my solo thread to those that wish to see it. @me for access.
    If you want your own thread open, @me for to grant it to the group, preferably with the Comms channel ID.
    Channel 2F was my personal channel.
  38. Replies
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    Completed Who knows when shooting you two under their noses...

    Quote Originally Posted by Askthepizzaguy (#151)
    Action Phase 09 Results


    You are in:

    F12, on a roof, Near Mercy Hospital. (Just opened)

    Note that you are still technically outside of the hospital, and must move to be within it.



    This is a building that is quite different from an ordinary hospital. Built with a lot of private funds, or perhaps an inordinate amount of government funds, not unlike the University in town, this building is much more than meets the eye. Advanced equipment, ultra secure interior construction, security locks and keycard access required everywhere, if the electricity were on and the emergency backup generators were functioning. As it stands, the only card access seemingly required was the secure outer doors, which must have had their own backup batteries.

    There is definitely medical equipment still inside, and lots of modern, durable, and expensive furniture that isn't bolted down to the floor. There is probably a lot of things inside the hospital if the entire building can be searched. The outer walls contain a lot of windows, but even those seem to be bulletproof glass... and they do not even open. No one built this facility with comfort in mind, or freedom of movement.

    It is entirely likely this facility was used to keep people trapped, operated on en masse, and turned into the mind-slaves of the evil man on the radio. He must have had help. A staff of hundreds. Security. Close laboratory associates. Plenty of Surgeons. But none could be found.

    Perhaps he turned on them as well.



    Result of Battle, if applicable:

    Your SL8 rifle fired enough shots that you now only have 10 shots remaining.

    You fired at Wiggles five times, and hit him 4 times, sharing credit for the kill on Verdugo.

    And earning points for reducing him to critical health 2 additional times.


    Your hit points are now at 3/7


    You can see what looks like:

    Montmorency (G10)
    Cron (G11)
    Choxorn (G11)
    Condude1 (G10)
    mhsmith (E13)
    Shadow (D12)
    Chris (H12)
    Human (J11)
    Human (G16)
    Human (G8)
    Human (E15)
    Human (E15)
    Human (D12)
    Human (J11)
    ZombieDog (B13)
    ZombieDog (B13)




    Search Results, if any:
    You looked around carefully, and located the following items:


    • Key to the Police station
    • Key to the Mall of Montana



    Emergency Kit
    (RARE)
    Restores 75% Vitality Note that this is a consumable item and does nothing unless consumed.


    Who knows when shooting you two under their noses would be fully noticed. Depends on the flavor about rogue bullets hitting you instead of the bugs. At the least, I get to run away with them still having the chat with wiggles surviving. Dunno if you're removed from game or converted into a bug where you would hold revenge though lol
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    Completed Would have been phase 9 if I did it, and the...

    Quote Originally Posted by mhsmith0 (#872)
    It's almost like it was vitally important on my end to make sure that the parasites didn't realize that you WERE a serial killer and that they COULD have allied with you

    (that said we were gonna execute you if you tried this - you were low enough health you were gonna eat AT LEAST one saving throw and very possibly two, PLUS the villagers next to you were still sniping the bugs and who knows if any of them would have thought to make a contingency order, tldr you could have $#@!ed us over but it was gonna destroy you unless you got REALLY lucky, and you were going to be "execute ON SIGHT" for the entire board which means that you'd lose your primary objectives to newcomb because he was still making friends or at least people who could tolerate him)

    just my $0.02 tho, but if the hilarity from destroying the town while you also die in the effort is worth it than yeah you should have - certainly would have been an *INTERESTING* outcome lol
    Would have been phase 9 if I did it, and the hospital crew would not have had the relay on it fully. Dunno how the conversation would go on if you/dya were bad guys or good guys, as I supplied them with all the information. No clue how the battle would have gone, consumed a herb putting me at 3hp for the phase and had:

    Police helmet reducing damage by 1
    Kevlar Vest causing 50% chance reduction of 1 damage each round

    Dunno what exactly happens with that combat as I had survived 3 50/50 rolls already in lethal damage.

    There's also just the passive route of not saving you and joining wiggles after finish.

    Dunno what the hospital team had for weapons, they seemed like the healing crew.
  40. #1005

    Thread: Count to 100

    by Jaleb
    Replies
    1,121
    Views
    25,816

    50

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    Completed wiggles1993 I kinda regret not siding with you...

    Jaleb (Onuzq)Yesterday at 10:50 AM
    How much chaos would have I brought to the game if I sided with the bugs and helped them infest the twins?

    AskthepizzaguyToday at 10:54 PM
    Lots. Gosh, you would have wrecked things.
    The bugs really dont need to kill any specific humans, so they could side with you.
    as long as they get to transform some people theyre happy

    Jaleb (Onuzq)Today at 10:55 PM
    What were the chances the fight would turn in that favor?
    Shoothing smith/dya

    AskthepizzaguyToday at 10:57 PM
    the battle where Cory fought with Wiggles against Dya and Smith, the battle was quite even with your help
    had you sided against them, they lose and have to flee I think, and lose their saves. The bugs almost certainly win the next encounter

    Jaleb (Onuzq)Today at 10:57 PM
    So it would have just been a landslide if I sided with the opposite end?

    AskthepizzaguyToday at 10:57 PM
    yea

    Jaleb (Onuzq)Today at 10:58 PM
    Missed out on one of the greatest wins ever
    @wiggles1993 I kinda regret not siding with you hearing this. I did shoot both sides consecutive nights and both were willing to work with me. Would've been hilarious
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    Completed Sorry I didn't stay with you when we met up...

    Quote Originally Posted by Jackofhearts2005 (#857)
    How did I end up knowing like a quarter of what Smith knew? ????
    Sorry I didn't stay with you when we met up around r3-4? Kinda wanted to find a way to find some weapons. Also thought about doing a quick shot but didn't want to risk you surviving at that time.

    Overall, didn't really have any interest in working with people until I was at mortal point (damn running into a player turned zombie in a fight to the death). The fight to the death was so worth it though flavor wise.
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    Completed If I did get a chance to attack everyone at once...

    Quote Originally Posted by Montmorency (#830)
    It was a good cop, Pizza. Though this means I wasted several of your hours for nought.


    Will read through thread later.

    @mhsmith0
    I was supposed to get into comms with you all the last turn, but Pizza didn't have a chance to unhide me. Pleasure working with you, the battle was going to be so epic. Has Pizza released the player positions etc?

    @Cron and everyone else on the OG team, I salute you.

    (@Jaleb, I wonder - I was going to put contingencies in place in case of betrayal from within. Depending on severity of defender wounds you might have been able to kill potentially many townies at a critical moment - but you would have died doing so.)

    Pizza, have you posted the final battle plans yet? Those are over here for reference:

    If I did get a chance to attack everyone at once in the hospital, I was going to figure out a flavor collection of items (I was an ex-firemen) and blast everyone with a firehose on high pressure. Looks like a good guy killing the flaming zombies, and makes it flavorfly fun.
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    Completed Yeah, that's why my plan was to heal then gtfo....

    Quote Originally Posted by Cron (#815)
    Aww man the hospital was about to be a fortress

    Lol jaleb was a SK
    Yeah, that's why my plan was to heal then gtfo. Maybe ambush some people who started walking toward the hospital to heal.

    Wonder how spicy the game would have gotten if I killed MHS instead of @wiggles1993 that cycle as we would have similar win cons and worked together killing everyone.

    I did not know how much hp the lovers had after I shot them the first time so didn't really wanna do that right away. If I did work with Wiggles we would have made a fun 3p team.
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    Completed You guys are welcome that I was there btw

    Quote Originally Posted by Askthepizzaguy (#727)
    Omega zombie faction loses and was getting their butts whipped.

    All three gigantes were close to death, and the survivors were so well armed and doing so well versus hordes that I would have had to deliberately keep pumping out larger and larger hordes to defeat the town. Which I would have done, to get bodies and put the outcome into question from the player's perspective, but town was really killing it here. Basically they were going to win unless I decided to make the game unplayable.

    Only possibility of a town loss is if the Parasite faction succeeded in absorbing the Lover team and became Plague Tyrants, then they would have been more dangerous than any Gigante and could destroy clusters of well armed humans.
    You guys are welcome that I was there btw
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    Completed View Post

    Quote Originally Posted by mhsmith0 (#758)
    Quote Originally Posted by Jaleb (#757)
    Quote Originally Posted by mhsmith0 (#755)
    Btw @Jaleb how successful was I in convincing you to see the game like a survivor and not like a “kill all the townies” role? Influencing your headspace was a big goal of mine so I’d like to know how well I did if you don’t mind sharing

    Ps no, I was thinking about YOU killing the hospital group
    Fully healed sk with STRONG melee weapons and armor convincing townies to snipe zombies or whatever = free first strike plus regular round attack = multiple dead townies
    Was DEFINITELY a concern, I was worried you were going full stab mode and that’s why you left us (figured you’d probably steal the herbs if so but I wasn’t CERTAIN)
    Like, when I saw you guys were all on one square I was like “thank goodness some random willager showed up one space to north otherwise he’d have murdered them all”
    Nah, had to wait a bit, though an alternate win con was to ambush a group of 3+ and stay to fight.

    I just wanted to stay to update a few of my herbs so I could get full restored.
    Interesting. Was your “anti parasite” wincon bit real or just BS? I was thinking some of the stuff you were saying fit something weird flavorwise like “your daughter was killed and turned into the bug queen you need to kill that monster” or something but wasn’t really sure.
    Mission Objectives:

    Primary Objectives

    Personally slay more player characters than the other Serial Killers
    Personally slay more non-player characters than the other Serial Killers
    Personally slay more total characters than the other Serial Killers


    Secondary Objectives

    Leon S. Kennedy slain by you
    Umbrella Agent slain by you
    Umbrella Mercenaries slain by you
    SynTech Agent slain by you
    SynTech Mercenaries slain by you
    El Gigante slain by you
    Any other inhuman creatures slain by you
    Successfully ambush any group of people larger than two, and survive without retreating


    Tertiary Objectives

    Escape from Southgate alive
    Perform 3 kills with your weapon of choice- the Fireman's Axe


    Special Abilities:

    You can Identify Leon S Kennedy on sight.
    You can Identify other Serial Killers on sight.
    You can Identify inhuman creatures on sight.
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    Completed Nah, had to wait a bit, though an alternate win...

    Quote Originally Posted by mhsmith0 (#755)
    Btw @Jaleb how successful was I in convincing you to see the game like a survivor and not like a “kill all the townies” role? Influencing your headspace was a big goal of mine so I’d like to know how well I did if you don’t mind sharing

    Ps no, I was thinking about YOU killing the hospital group
    Fully healed sk with STRONG melee weapons and armor convincing townies to snipe zombies or whatever = free first strike plus regular round attack = multiple dead townies
    Was DEFINITELY a concern, I was worried you were going full stab mode and that’s why you left us (figured you’d probably steal the herbs if so but I wasn’t CERTAIN)
    Like, when I saw you guys were all on one square I was like “thank goodness some random willager showed up one space to north otherwise he’d have murdered them all”
    Nah, had to wait a bit, though an alternate win con was to ambush a group of 3+ and stay to fight.

    I just wanted to stay to update a few of my herbs so I could get full restored.
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    Completed Wait, you were thinking about killing the...

    Quote Originally Posted by mhsmith0 (#752)
    Quote Originally Posted by Jaleb (#751)
    Quote Originally Posted by mhsmith0 (#744)
    Quote Originally Posted by Secondhand Revenant (#743)
    What the $#@! was going on on the other side of the map LOL
    YOU HAVE NO $#@!ING IDEA HOW UTTERLY INSANE IT WAS FOR ME THIS GAME
    AAAAAAAAAAAAAAA

    Inch by agonizing inch to claw and tear every single SHRED of win equity I could find, via planning, negotiation, risk taking, managing information security, grabbing any info I could from other people, etc etc etc, because that was the only way we had even a TINY chance of winning
    Then I got hit by pizza’s anti botanist trap
    Then I got yolo sniped by jaleb with a gigante JUST outside our groups range ( a non outed sk sniping a large group is pretty imo but this game DELIVERED )

    AND ONLY AFTER THAT DID THINGS REALLY GET GOING
    Yeah, the plan was for you to turn the other direction. Weirdos running to where gunfire came from.

    Needed to sit and work with people until d15 at that point. I doubt I would have cared as much without you filling our chats with 100 posts.
    Small groups will run away
    Large groups will TAKE CARE OF THE PROBLEM
    Leashing a serial killer was a major achievement I think
    Unless you were gonna stab the hospital group turn 10 which I was thinking about
    If my WIM pushed you to be a good guy (at least temporarily) pretty happy about that tho
    Wait, you were thinking about killing the hospital group?
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    Completed Yeah, the plan was for you to turn the other...

    Quote Originally Posted by mhsmith0 (#744)
    Quote Originally Posted by Secondhand Revenant (#743)
    Quote Originally Posted by mhsmith0 (#742)
    A low key hilarious part of the game was on turn 10 move phase, the hospital town group was negotiating with me via jaleb (THE SERIAL KILLER, who was smack dab between us and them - ALL COMMUNICATION BETWEEN OUR GROIPS RAN THROUGH HIM ), and emphasizing how important it was to get rid of the serial killers
    And I was like
    Uhhhhhhhhhhh

    Jaleb claiming serial killer to the bugs on turn 9 and me working like a madman to distract from that confession (because I was scared $#@!LESS he might turn on us) was also *interesting*, curious if the bugs realized they had a chance to turn that negotiation around (tho obvs it’d be SUPER difficult in that spot; my paranoia about a hidden bug negotiating w jaleb on the sly was actually real btw )

    Oh god so much other $#@!, really should organize it at some point lol
    What the $#@! was going on on the other side of the map LOL
    YOU HAVE NO $#@!ING IDEA HOW UTTERLY INSANE IT WAS FOR ME THIS GAME
    AAAAAAAAAAAAAAA

    Inch by agonizing inch to claw and tear every single SHRED of win equity I could find, via planning, negotiation, risk taking, managing information security, grabbing any info I could from other people, etc etc etc, because that was the only way we had even a TINY chance of winning
    Then I got hit by pizza’s anti botanist trap
    Then I got yolo sniped by jaleb with a gigante JUST outside our groups range ( a non outed sk sniping a large group is pretty imo but this game DELIVERED )

    AND ONLY AFTER THAT DID THINGS REALLY GET GOING
    Yeah, the plan was for you to turn the other direction. Weirdos running to where gunfire came from.

    Needed to sit and work with people until d15 at that point. I doubt I would have cared as much without you filling our chats with 100 posts.
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    Completed Newcomb Go team SKs!

    @Newcomb Go team SKs!
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Boogeyman

The Boogeyman is an independently aligned player who may kill a player every night. The Boogeyman wins if they are the only remaining player in the game with an individual night action.