Modbot-supported setups

All setups here feature only roles supported by the Modbot.

Pre-Built Setups

All of the pre-built setups can be created with four different phase length settings:
  • Turbo: 18 minute days, 6 minute nights, appropriate for very quick turbo games
  • Fast: 12 hour days, 12 hour nights
  • Medium: 36 hour days, 12 hour nights
  • Slow: 72 hour days, 24 hour nights

Cop 9'er has been the most common turbo game setup. It provides a good mix between power role strategy and skill, and is quick to pick up and play. It has been brought up recently, however, that this setup may be town-sided if the cop has a night 0 peek and unlimited inspections.

This game features:
1x Town Alignment Cop
6x Vanilla Town
2x Mafia Goon

It is possible to choose whether the cop gets a random night 0 (pre-game) peek. If they do, it is usually set to be on a random town player.

Cop 13'er was used for Season 2 of the Mafia Championship. It's a simple setup where the result depends mostly on player skill. Early in the history of Mafia Universe, this was the only pre-built setup for long games, so many of these "vanilla" games were run.

This game features:
1x Town Alignment Cop
9x Vanilla Town
3x Mafia Goon

It is possible to choose whether the cop gets a random night 0 (pre-game) peek. If they do, it is usually set to be on a random town player.

The Vigilante 10'er setup has grown popular as a different kind of small game to run as a turbo setup. The vigilante can help the town more quickly and efficiently eliminate its mafia candidates, and acts like a second lynch largely free of scum control.

This game features:
1x Town Vigilante
7x Vanilla Town
2x Mafia Goon

Mountainous refers to a range of setups of different sizes which feature no power roles (PRs) for either team. Town is compensated for this in sheer numbers: in this setup, there are at least four town players for every one mafia player. The game strips down mafia to its basics of finding the mafia by posting and argumentation.

Mountainous 11'er features:
9x Vanilla Town
2x Mafia Goon

Mountainous 13'er features:
11x Vanilla Town
2x Mafia Goon

Mountainous 15'er features:
12x Vanilla Town
3x Mafia Goon

Matrix6 is a 9-player semi-open setup designed by Cogito Ergo Sum of MafiaScum, where this is used as their newbie setup. No one is able to know which setup the game has from the beginning, which can make producing lies and fake claims interesting.

Setting up a Matrix6 game involves randomly selecting a row or column from the following table:

A B C
1 Town Jailkeeper Vanilla Townie Mafia Goon
2 Mafia Roleblocker Town Alignment Cop Town Doctor
3 1-Shot Bulletproof Townie Mafia Goon Town Tracker

The choice of row or column determines which power roles are in the game. 5 Vanilla Townies and 1 Mafia Goon are then added to complete a 7-town, 2-mafia setup. Modbot contains presets for all six of these setups, as well as an option to choose one at random.

Notice that several of the setups resemble others here, e.g. column B means the setup is a cop 9'er without a night 0 peek.

D6 is a 13-player semi-open setup designed by Visorslash. It is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

Town Power Roles:

To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

1-3: Investigative
4-5: Protective
6: Killing

Mark down the number of each grouping and add the corresponding roles from the table below.

Investigative
1 Innocent Child
2 Voyeur
3 Motion Detector
4 Role Cop
5 Tracker
6 Parity Cop
Protective
1 Bodyguard
2 Doctor
3 Roleblocker
4 Jailkeeper
5 Jailkeeper + Bodyguard
6 Roleblocker + Doctor
Killing
1 1-Shot Vigilante
2 2-Shot Vigilante
3 Vigilante
4 Vigilante
5 Vigilante + 1-Shot Vigilante
6 Vigilante + 2-Shot Vigilante

Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

Mafia Power Roles:

Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

Mafia Roles
1 Mafia Roleblocker
2 Mafia Roleblocker
3 Mafia Jailkeeper
4 Mafia Role Cop
5 Mafia Tracker
6 Mafia Watcher

Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

Modbot will do this at random for you.


Custom Setups

Hosts can construct these setups by selecting "Custom Setup" in Modbot. They usually require some randomization work outside of what Modbot is equipped to handle.

This also isn't meant to be an exhaustive list, just a highlighting of some more commonly played and supported setups here.

Matrix12 is a 17-player semi-open setup which was created specifically for use in Season 3 of the Mafia Championship. It is based on Matrix6, but scaled to larger game sizes with a wide variety of potential power roles. It is also a semi-open setup.

To set up a Matrix12 game, randomly select a row or column from the following table:

A B C D E F
1 Town Jailkeeper Vanilla Townie Mafia Role Cop Vanilla Townie 1-Shot Mafia Strongman Town Odd Night Cop
2 Mafia Roleblocker Town Alignment Cop Town Doctor Mafia Ninja Vanilla Townie Vanilla Townie
3 1-Shot Bulletproof Townie 1-Shot Mafia Strongman Town Tracker Town Masons (2) Vanilla Townie 1-Shot Mafia Strongman
4 1-Shot Mafia Strongman 1-Shot Mafia Bulletproof Town Vigilante Town Bodyguard 2-Shot Town Jailkeeper Vanilla Townie
5 Vanilla Townie Vanilla Townie Mafia Jailkeeper 1-Shot Mafia Strongman Town Alignment Cop w/ n0 town check Town Jailkeeper
6 Town Vigilante Town Innocent Child Vanilla Townie Town Tracker 2-Shot Mafia Roleblocker Mafia Watcher

The choice of row or column determines which power roles are in the game. Add 9 Vanilla Townies and 2 Mafia Goons to complete the setup, which you can then build in Modbot.

For example, if column E was chosen, the setup contains the following roles:
  • 1 Town Alignment Cop with a night 0 town check
  • 1 2-Shot Town Jailkeeper
  • 11 Vanilla Townies
  • 1 1-Shot Mafia Strongman
  • 1 2-Shot Mafia Roleblocker
  • 2 Mafia Goons


General notes:
  • The mafia's factional kill must be assigned to a single member of their team each night. This means that the kill can be blocked by a Town Jailkeeper or tracked by a Town Tracker. In Modbot, you should set the field "Assign factional kills" to Yes.
  • Some of the roles in the matrix (Mafia Ninja and 1-Shot Mafia Bulletproof) indeed only have value for either the row or the column setup in which they are used, and not the other. This is not a mistake--it is done on purpose to only boost the mafia side in one of the two setups.

Notable restrictions/clarifications:
  • The Mafia Ninja may not perform the factional kill on consecutive nights.
  • The Town Cop gets an automated check on Night 0, i.e. when the game begins he will already know the alignment of one town player (this player can be a power role or a Vanilla Townie, the Cop will not know). The reason that the Town Cop can't potentially check a mafia-aligned player on Night 0 is to prevent an unfortunate situation of a representative being outed as mafia before they've had a chance to showcase their skills.

C9++ is a semi-open setup for 13 players, originally designed by Fiasco of MafiaScum. The idea behind a C9++ setup is that for every power role the town rolls, anti-town forces also grow stronger.

To set up a C9++ game, randomly choose 7 numbers between 1 and 100. Each number corresponds to a letter, which signifies the type of power role rolled:
Number Letter
1-50 T (Townie)
51-65 C (Cop)
66-75 D (Doctor)
76-85 V (Vigilante)
86-95 M (Mason)
96-100 B (Blocker)

Then based on the letters you have, consult the following list to add roles to the game (where not specified, they are town roles):

Cop Roles
C = 1-Shot Cop
CC = Cop
CCC = Cop, 1-Shot Cop
CCCC = 2 Cops
CCCCC = 2 Cops, 1-Shot Cop
CCCCCC = 3 Cops

Doctor Roles
D = Doctor
DD = Doctor, 1-Shot Doctor
DDD = 2 Doctors
DDDD = 2 Doctors, 1-Shot Doctor
DDDDD = 3 Doctors

Vigilante Roles
V = 1-Shot Vigilante
VV = Vigilante
VVV = Vigilante, 1-Shot Vigilante
VVVV = 2 Vigilantes
VVVVV = 2 Vigilantes, 1-Shot Vigilante

Mason Roles
M = Innocent Child
MM = 2 Masons
MMM = 2 Masons, Innocent Child
MMMM = 3 Masons
MMMMM = 2 Masons, 2 Masons (i.e. two separate pairings)

Blocker Roles
B = Roleblocker
BB = Roleblocker, 1-Shot Roleblocker
BBB = 2 Roleblockers
BBBB = 2 Roleblockers, 1-Shot Roleblocker

Scum Roles
TTTTTTT = Mafia Goon, Mafia Godfather; Serial Killer + 1 Bulletproof Vest*
TTTTTT = Mafia Goon, Mafia Godfather
TTTTT = Mafia Goon, Mafia Godfather; Serial Killer + 1 Bulletproof Vest
TTTT = 2 Mafia Goons, Mafia Roleblocker
TTT = 2 Mafia Goons, Mafia Roleblocker; Serial Killer + 1 Bulletproof Vest
TT = Mafia Goon, Mafia Roleblocker, Mafia Godfather
T = Mafia Goon, Mafia Roleblocker, Mafia Godfather; Serial Killer + 1 Bulletproof Vest
0 Ts = Mafia Goon, Mafia Roleblocker, Mafia Godfather
*The original setup allows the serial killer to choose either investigation immunity or a bulletproof vest, but this is not possible with the current software - you can't edit a role's modifiers after the game has been randed. Typical precedent has dictated giving the vest by default.

Then, add Vanilla Townies until you have 13 roles.

For example, I rolled the following numbers using random.org: 91, 32, 92, 81, 87, 83, 93. Converting them to letters gives me MMMMVVT. This means my setup will have the following power roles:
  • 3 Town Masons in a group together
  • Town Vigilante
  • Mafia Goon
  • Mafia Roleblocker
  • Mafia Godfather
  • Serial Killer + 1 Bulletproof Vest

That's 8 roles, so adding 5 Vanilla Townies completes the setup.

This setup, designed by Cogito Ergo Sum of MafiaScum, is similar to Mountainous in that there are no power roles for either team. However, the mafia cannot kill on nights 1 and 2. When setting this game up, change the "Mafia Factional Kill" setting to one of the options which disables it for nights 1 and 2.

This game features:
9x Vanilla Town
2x Mafia Goon