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    Resolved The janitor has to be on the action that does the...

    Quote Originally Posted by Ezradekezra (#23)
    Can you use the Janitor action on anyone other than your own kill target?

    If a non-killing role with the Janitor modifier targets someone that dies that night, will that person be cleaned?
    The janitor has to be on the action that does the killing.
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    Resolved What would you call the version without it (or...

    What would you call the version without it (or the version with it) to make them distinct?
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    Good idea.

    Quote Originally Posted by Hally (#2)
    i would change “identity” to “alignment and role” in the description since janitor doesn’t actually stop you from knowing who died, just their flip right?
    Good idea.
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    it wouldn't count as a visit

    Quote Originally Posted by Amrock (#48)
    Makaze- if a visiting player is roleblocked they can still receive a carol right?
    it wouldn't count as a visit
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    Resolved Is it standard for the Janitor to get the role...

    Is it standard for the Janitor to get the role reveal?
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    Resolved No.

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    New Modifier: Janitor

    Janitor is now a modifier that can be added to any role. It functions the same as Ninja and Strongman, with options for limited shots and even/odd restrictions. It can apply to any action which causes death.

    When used with arson, the individual douses must be Janitor'd, not the ignite.

    Janitor
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    Resolved Done.

  9. #2

    Thread: Bionic Reading

    by Makaze
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    1. This is a huge undertaking 2. I have doubts...

    1. This is a huge undertaking
    2. I have doubts about the effectiveness in a setting with so many custom words, lack of punctuation, and chat speak
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    What do Carolers taste like

    Quote Originally Posted by Pawn Lelouch (#33)
    Quote Originally Posted by Makaze (#8)
    I'm thinking of something that isn't flavor based.
    I would like to propose we rename the mafia faction and thus the site name as it is flavor based. Let the site now be called informed minority universe.

    What do Carolers taste like
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    Isn't that just a weaker Fullcop that is only...

    Quote Originally Posted by Aquilla (#28)
    Fwiw i like the role, but i don't think it should be a priority for automation. Of the 3 i suggested, John Doe would be the best for automated games.
    Isn't that just a weaker Fullcop that is only weaker because it has RNG elements? A team winning or losing because of an RNG is bad design IMO.
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    The Monty Hall nature of it appeals to me and...

    The Monty Hall nature of it appeals to me and disgusts me at the same time.

    It's relatively easy to program.

    I don't like the name because it's Christmas themed, which doesn't really have a place in a Mafia setting. And I just don't like carolers.

    Soothsayer sounds good. It's similar to Oracle. They convey the information like someone who is possessed, and it's an inaccurate reading, like most real psychic readings.
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    because it's a dumb name that's why :v

    Quote Originally Posted by Hally (#17)
    i’m confused why we wouldn’t just call it what our own wiki and role list says it’s called

    making up some random name instead of just calling it what it’s most commonly called seems bad because then when people see it in role lists they won’t know what it is

    but idc really
    because it's a dumb name that's why :v
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    I don't get why it has to be singing and the real...

    I don't get why it has to be singing and the real mechanic is that the actor doesn't know what they're saying?
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    I'm thinking of something that isn't flavor based.

    I'm thinking of something that isn't flavor based.
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    I'm not really a fan of the name. Anyone got any...

    I'm not really a fan of the name. Anyone got any better ideas or a defense of this one?
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    The Caroler doesn't know what names they're...

    The Caroler doesn't know what names they're giving?
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    Rejected Rejected on the grounds of interfering with game...

    Rejected on the grounds of interfering with game strategy.
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    Rejected Hmm. What's a scenario where someone would want...

    Quote Originally Posted by Hally (#5)
    Quote Originally Posted by Hally (#4)
    i don’t like this idea

    if someone doesn’t know the votecount and accidentally hammers that falls under poor play imo. we shouldn’t be seeking to prevent every mistake players could make when they reasonably could know better. we already do more than any other site to prevent accidental hammers by having a current votecount immediately accessible to every player. like, it sucks when someone doesn’t know the votecount and hammers but it’s part of the game.

    basically, i think players need to be allowed to make mistakes in games

    like, if you have a pop up for hammers, wolves can’t do the thing where they hammer intentionally and then pretend they didn’t know it was L-1 when they voted. also you penalize wolves by making it so they can’t benefit from a villager mistakenly hammering, etc. there’s a whole chunk of gameplay that gets wiped out.

    i just don’t think this sort of intervention in gameplay is a good idea
    i actually have similar concerns about the pop up when votes are locked. i think if it’s announced that votes are locked and someone doesn’t know and makes a bad vote it’s on them and whatever happens happens.

    that said, i think votes locking in lylo is less common (?) than majority hammers so it’s more reasonable that a player could not know it’s a thing maybe? idk i still don’t really like the idea of software interfering in gameplay there either tbh
    Hmm. What's a scenario where someone would want to fake not knowing that votes are locked?
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    Done.

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    1. No 2. They get told [X was/visited/was...

    Quote Originally Posted by Amrock (#3)
    my questions would be:

    1) If someone is redirected, are they notified that they have been redirected? There are different standards on different sites

    2) If a investigative is redirected, do they get result in [X is town] or just [town]. Like [the person who they got redirected to] visited nowhere, or what
    1. No

    2. They get told [X was/visited/was visited by Y]

    I'll add them to the FAQ.
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    New Role: Redirector

    Town Redirector

    Quote Originally Posted by Mafia Host
    Town Redirector
    Mafia Redirector

    Quote Originally Posted by Mafia Host
    Mafia Redirector
    Major changes have been made to the Modbot FAQ. Please review this information. A lot of it has changed.

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Actions which modify other actions are processed before the actions they modify. When actions would modify each other in a inter-dependent dependency cycle, they are processed in the following order:

    Passives (e.g. Ninja, Strongman)
    Empowers
    Redirects
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    The order in which an action was submitted during the night will not impact the order in which the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative actions that do not gain anything from their actions do not get feedback of any kind.

    Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how, as shown below.

    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if Mafia kills are assigned?
    Assigned kills means the member of the mafia team that submitted the last factional night kill target for the Night will be the one assigned to carry out the kill. Since the kill is being carried out by a specific person, the kill can be blocked or modified by other actions. Assigned kills can seen by other roles such as Trackers and Watchers. If the kill is set to mandatory and the Mafia do not submit a kill in time, then the assigned killer is chosen at random.

    If assigned kills are not turned on, then the Mafia factional kill cannot be blocked, modified or seen by any actions and has no particular person assigned to do it, even if there is only one of their players left.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target / target themselves?
    All roles have the option to go with or without the Self-targetable modifier. Watchers are typically marked as Self-targetable (and will be suggested to the host by the system). Everyone else usually does not not have this ability. This is not a guarantee that your host applied them that way in your specific game.

    Which roles are not able to target the same players on consecutive Nights?
    All roles have the option to go with or without the Non-consecutive modifier. Doctors, Jailkeepers, Roleblockers, Empowers and Redirects are roles that are typically marked as Non-consecutive (and will be suggested to the host by the system). Everyone else usually does not not have this restriction, including Bodyguards. This is not a guarantee that your host applied them that way in your specific game.

    Note that this Non-consecutive restriction applies to what you submit. You will not be able to submit the same player the next Night even if you failed or ended up on another target in the end. You may end still up on the same player if other actions force you to violate a targeting restriction.

    Will I be told be told if my action was blocked or redirected?
    No. Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how.

    What happens if 2+ of the same Blocking roles (e.g. Jailkeepers) target each other in a dependency cycle?
    In the case of a cycle of only Jailkeepers, they will block actions lower in the order than their Jail and protect each other. In the case of only Roleblockers, they will block actions lower than Roleblock in the order. This means that the players are still trackable to each other that night by Trackers and Watchers. It also means that if one of them is Mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned mafia kills, then the kill, and any other actions lower in the order, are blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if 2+ Redirectors try to redirect each other?
    Redirection actions only affect single-target actions, so there is no dependency. They will successfully redirect any single-target actions the other has, including any assigned factional kills.

    What happens if 2+ Manipulatives with different action types (e.g. a Roleblocker and a Jailkeeper) target each other in a dependency cycle?
    Refer to the order of operations for dependency cycles. e.g. Roleblocks process before Jailkeepers.

    What happens if a power lower in the order is the first one in a line? e.g. Jailkeeper A jails Roleblocker B who roleblocks Roleblocker C?
    The order only matters when the actions are inter-dependent in a complete cycle. Since Jailkeeper A's action is not being modified, their action is processed first. That makes B's Roleblock fail. If there is no other modification, then C's actions will succeed.

    If an X-Shot role is blocked while using one of its shots, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    What happens if a Strongman kills someone who is protected by a Bodyguard?
    Strongman ignores the Bodyguard completely and kills the original person as if there was no interference.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is Mandatory. If the mafia do not submit a target for their kill, then someone will be chosen at random from among the players not on their team. Hosts tend to do this in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills and they do not submi, it will randomize which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No. The kill is not assigned no matter how many players are there to carry out the kill.

    Can the mafia submit a kill for one of their own members?
    Not using the factional kill.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes. Killing someone doesn't prevent them from performing their night action. Refer to the order of operations. All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual mafia members actions be submitted by their teammates?
    No. If the mafia team want to use a role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. Nothing can prevent a Lover from dying of Lovesickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    Lovesickness is not processed as a kill, and cannot be gaurded against. Lover A dies of Lovesickness and the Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Children are able to decide themselves when or if they wish to have the Mafia Host confirm their role and alignment in the thread. Note that this is exclusively a Day action and that it can take up to one minute to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops the exception: They are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive items that cannot be blocked.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No. Talking in a private thread is not considered an action that can be blocked.

    If I roleblock a Godfather or Miller, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes. Passive roles are not treated as actions and cannot fail.
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    Resolved These posts + euklyd's last edit sold me on...

    Quote Originally Posted by Jaleb (#9)
    Surprised it's not a poll

    I would say 1. I feel like non-consecutive should be a conscious restriction, while redirect would make the action unconscious.

    If there was a restriction saying that target C cannot be protected from kp two nights in a row, then player B's action will fail. This is more referring to a global ruling than player B's role though.
    Quote Originally Posted by soah (#13)
    I start by asking myself why the non-consecutive modifier exists. It exists because some roles would be overpowered if they can target the same player every night. The most obvious example would be a doctor protecting the same player every night so that they cannot be killed until the doctor is found and killed (or blocked).

    Option 1 would allow circumvention of the non-consecutive modifier to deliberately target the same player every night, but it would not be overpowered. It would require the use of two power roles to accomplish one task, and it would require the redirector to know the identity of the other role and who they are targeting each night. Realistically, this would only be possible with a wolf redirector targeting another wolf, and it would come at the cost of not being able to target a villager that night.

    So it would seem to me that options 2 and 3 are trying to solve a problem which isn't really a problem.
    Quote Originally Posted by bopolis (#17)
    Quote Originally Posted by bopolis (#16)
    Quote Originally Posted by DkKoba (#15)
    Quote Originally Posted by bopolis (#14)
    I would do option 2 only so the redirect can't be used to game the non-consecutive component of the action. For example, if wolves had a role that couldn't target the same person consecutively and a redirector, I would not want to allow for wolves to game the non-consecutive drawback with the redirect.
    that is an extremely niche example that game hosts can easily bypass with a disloyal modifier
    i have no idea what that is
    but assuming it does cover that issue then option 1 works
    Quote Originally Posted by Kaiveran (#22)
    Quote Originally Posted by Arapocalypse (#19)
    Hmm, one possibility would be to make the "default" mafia redirector disloyal, to address what Bopolis was saying?

    By default, I mean have Modbot recommend the disloyal modifier when you add the Mafia Redirector role to your game's role list, like how the non-consecutive modifier is recommended when the Doctor role is added!!
    This + Option 1 sounds like the best idea!
    Quote Originally Posted by euklyd (#24)
    (1) is obviously correct assuming that consecutive restrictions are submission based (referring to it as submission restriction rather than targeting restriction because the final target can be different than the submitted target when hijacks are involved). Not convinced this is how it should work in a game like NOC forum mafia though.

    (2) probably has better play patterns - the only cases where it will come up are where someone is making a terrible / random mistake (town1 docs town2 n1, mafia thinks town1 is a vig and tries to get them to shoot town2 n2), or if there's something terribly degenerate going on with a role madness game (either maf/maf or a town play after a massclaim). Or it's OC role madness and the village leader is feeling cute. I don't think any of these are positive play patterns in forum mafia, where I'm assuming the goal of the game is not actually to gain advantage by abusing niche role synergies.

    The concern about introducing bad info can be mitigated by making the results reflect what actually happened - "ACTION was redirected to PLAYER, but failed since you performed it on PLAYER last night."

    Quote Originally Posted by Makaze (#1)
    How strongly do you feel about it, and why?
    Obviously I can't feel that strongly about it because I don't play mafia on MU. I do feel pretty strongly that the mechanics of the game should be shaped to encourage the most enjoyable play patterns, rather than fitting pieces into the existing mechanical framework just because it already exists.

    [Note that in games where subtle mechanical tricks are an encouraged form of skill expression I would go for (1) all the way.]

    Edit: I do disagree with the assertion that it's not actually a problem. Whether or not it will cause a problem depends much more on the context of the setup and the role being hijacked than the negative action economy of using two roles to bypass submission restrictions. It will not usually be a problem, but...

    Edit 2: Obviously it super doesn't matter because the number of times it will ever come up is minuscule, and it may not be worth it to put any amount of developer effort into doing anything but the most braindead simple option, but since the question is being asked...
    These posts + euklyd's last edit sold me on Option 1. The arguments about #2 coincide heavily with wanting a kind of role-transcending game mechanic that requires getting rid of the modifier period and making up new rules for the bot to follow for all roles regardless of the modifiers on the roles themselves. I'm not going to implement that any time soon, if ever.

    Thank you for your opinions and arguments everyone!
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    I would like to propose an alternative strategy...

    I would like to propose an alternative strategy for wolfing: Recognize potentially real patterns and lie about which ones are real.
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    Resolved Apoc ?

    Quote Originally Posted by Makaze (#30)
    Quote Originally Posted by Apoc (#27)
    Quote Originally Posted by lute (#3)
    Option 1 because it's non-consecutive targeting. You're not doing the targeting, so no restriction.
    Ya, except the name "non-consecutive targetting" is a non-sequitur.


    The intent of non consecutive targetting is to prevent a situation where a confirmed town PR can be protected indefinitely. People read the name and assume the "targetting" is somehow important, why would it be?

    The correct way to process this manually, is that the second protection, from any source, ALWAYS fails.



    Allowing redirects to circumvent consecutive protection is a massive flaw if allowed.


    2c
    Quote Originally Posted by Apoc (#28)
    implementing non-consecutive targetting instead of non-consecutive protection/roleblocks is a fine implementation for simpler games where there is only one doctor.

    But modbot is getting to a point where it can run pretty advanced stuff now, so if we end up in worlds where modbot games have towns with multiple protectives, scum with multiple roleblocks, and redirectors and other shenanigans are in the mix...

    Then maybe we should try to implement non-consecutive protection/blocks instead of just non-consecutive targetting?



    The other issue Makaze brought up in discord, is which option do you limit in the doctors UI dropdown on the night after the redirect?
    Anything other than the original target leads to modspew. But technically the original target was not protected and should be a valid option.

    Quote Originally Posted by Apoc (#29)
    Of the options listed i go with 2)

    but i think that should already be the case even without a redirect (e.g. a game with a doctor and JK targetting the same player sequentially)
    Currently modbot treats it:

    If you submit an X-Shot power on A, and get blocked by B:
    - You did not visit anyone
    - You still lose your shot

    If you submit a doc on A, but get blocked by B:
    - You did not visit anyone
    - You cannot target A next night

    If you submit a doc on A, but your loyal or disloyal modifier causes your action to fail:
    - You did not visit anyone
    - You cannot target A next night

    Someone tried to propose a non-modspew solution in "let them try to target A every night even if they can't, and have their abilities silently fail if they make a mistake". Would that be a better player experience?
    @Apoc ?
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    Resolved Currently modbot treats it: If you submit an...

    Quote Originally Posted by Apoc (#27)
    Quote Originally Posted by lute (#3)
    Option 1 because it's non-consecutive targeting. You're not doing the targeting, so no restriction.
    Ya, except the name "non-consecutive targetting" is a non-sequitur.


    The intent of non consecutive targetting is to prevent a situation where a confirmed town PR can be protected indefinitely. People read the name and assume the "targetting" is somehow important, why would it be?

    The correct way to process this manually, is that the second protection, from any source, ALWAYS fails.



    Allowing redirects to circumvent consecutive protection is a massive flaw if allowed.


    2c
    Quote Originally Posted by Apoc (#28)
    implementing non-consecutive targetting instead of non-consecutive protection/roleblocks is a fine implementation for simpler games where there is only one doctor.

    But modbot is getting to a point where it can run pretty advanced stuff now, so if we end up in worlds where modbot games have towns with multiple protectives, scum with multiple roleblocks, and redirectors and other shenanigans are in the mix...

    Then maybe we should try to implement non-consecutive protection/blocks instead of just non-consecutive targetting?



    The other issue Makaze brought up in discord, is which option do you limit in the doctors UI dropdown on the night after the redirect?
    Anything other than the original target leads to modspew. But technically the original target was not protected and should be a valid option.

    Quote Originally Posted by Apoc (#29)
    Of the options listed i go with 2)

    but i think that should already be the case even without a redirect (e.g. a game with a doctor and JK targetting the same player sequentially)
    Currently modbot treats it:

    If you submit an X-Shot power on A, and get blocked by B:
    - You did not visit anyone
    - You still lose your shot

    If you submit a doc on A, but get blocked by B:
    - You did not visit anyone
    - You cannot target A next night

    If you submit a doc on A, but your loyal or disloyal modifier causes your action to fail:
    - You did not visit anyone
    - You cannot target A next night

    Someone tried to propose a non-modspew solution in "let them try to target A every night even if they can't, and have their abilities silently fail if they make a mistake". Would that be a better player experience?
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    Resolved Redirector Role Policies: Discussion Wanted

    I asked the following question in Discord, and the results were about even. I'm taking the advice to post a feedback thread instead.

    Redirector: A redirects B to C. B targeted C last night, and has a non-consecutive restriction. What should happen to B's action?

    1. The action succeeds (restriction only applies to what was submitted, not what processes)
    2. The action fails (redirect converts to Roleblock)
    3. The Redirect fails (original submission is processed as normal)


    I'd like to hear any arguments people have for either side, and see some reasons why the other side is wrong, if you think they are. How strongly do you feel about it, and why?

    The best arguments will decide how Modbot should handle it.
  28. #36

    Thread: silly high kp game

    by Makaze
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    Automated /in

  29. #11

    Thread: Automated ITA Windows

    by Makaze
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    Rejected In that case the answer is no.

    In that case the answer is no.
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    Rejected What are the answers to the questions in that...

    Quote Originally Posted by Guillotina (#6)
    Quote Originally Posted by Makaze (#5)
    Quote Originally Posted by Visorslash (#3)
    Quote Originally Posted by Makaze (#2)
    Can't you already do this? There is an option to define a future start time for the window.
    i think he means to set it up recurringly in modbot when you rand the game so you dont have to set up the window every phase
    Is there a game where there is an ITA phase every single phase?

    Then they'll want to be able to specify which days too.

    I don't want to increase my workload when the host should be around enough to do that IMO.
    It's for automated games.

    For manual games the host has to be around to process actions anyway, but if for automated games where there is no human host interaction with the game after the rand, it would be great if I didn't have to mess with an automated game changing the ITA windows settings and risk the modbot acting up.

    You yourself know that unforeseen day deaths processed manually mess with the modbot as I have reported to you mod errors in the past because of it. I wanna run automated mashes without being afraid of messing up with the whole design because the modbot does not like me getting my hands in there after the rand.
    What are the answers to the questions in that post?
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    Rejected Is there a game where there is an ITA phase every...

    Quote Originally Posted by Visorslash (#3)
    Quote Originally Posted by Makaze (#2)
    Quote Originally Posted by Guillotina (#1)
    Would it be possible to add to the modbot a way to schedule ITA Windows for automated games, the same way majority ends the day early or day/night phases settings are automatically taken care of by the modbot?
    Can't you already do this? There is an option to define a future start time for the window.
    i think he means to set it up recurringly in modbot when you rand the game so you dont have to set up the window every phase
    Is there a game where there is an ITA phase every single phase?

    Then they'll want to be able to specify which days too.

    I don't want to increase my workload when the host should be around enough to do that IMO.
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    Rejected Can't you already do this? There is an option to...

    Quote Originally Posted by Guillotina (#1)
    Would it be possible to add to the modbot a way to schedule ITA Windows for automated games, the same way majority ends the day early or day/night phases settings are automatically taken care of by the modbot?
    Can't you already do this? There is an option to define a future start time for the window.
  33. Replies
    2
    Views
    58

    Resolved Fixed.

  34. Replies
    2
    Views
    77

    Resolved Was a bug. Fixed.

    Was a bug. Fixed.
  35. Replies
    17
    Views
    228

    Resolved Then open to reply in a new tab instead of on the...

    Quote Originally Posted by WizKvothe (#14)
    Quote Originally Posted by Makaze (#12)
    Quote Originally Posted by WizKvothe (#9)
    Quote Originally Posted by Makaze (#7)
    Click the date at the top left in the header bar for a post to set it as "last read". When you go the thread again later using the "Go to latest post" link, it will jump to that post.
    I tried. But somehow it didn't lead me to the post which I was reading.

    Lemme explain my problem.

    Say there are two pages each containing 100 comments and I'm reading page 1. I'm at comment 51 of 1st page and respond to that comment by quoting it. Now after my reply is saved then I'm brought to the beginning of page 1 instead of being brought to comment 52 of page 1. In such case, I have to constantly remember where I initially was while replying to a post.
    You should be brought to your reply, which should be on the last page, every time you reply.
    Yeah, that's the problem. It should bring to the next comment which I'm currently reading not to my reply because at that time I'm focussed on replying to comments while reading them. I'm not interested in seeing my reply which I know what it is.

    But anyway, the date thingy helped me. Now I may constantly exit the site after responding to get back to the post where I originally was. If this could be fixed, I will really be glad. Thanks for helping tho!
    Then open to reply in a new tab instead of on the tab you're reading from.
  36. Replies
    17
    Views
    228

    Resolved You should be brought to your reply, which should...

    Quote Originally Posted by WizKvothe (#9)
    Quote Originally Posted by Makaze (#7)
    Click the date at the top left in the header bar for a post to set it as "last read". When you go the thread again later using the "Go to latest post" link, it will jump to that post.
    I tried. But somehow it didn't lead me to the post which I was reading.

    Lemme explain my problem.

    Say there are two pages each containing 100 comments and I'm reading page 1. I'm at comment 51 of 1st page and respond to that comment by quoting it. Now after my reply is saved then I'm brought to the beginning of page 1 instead of being brought to comment 52 of page 1. In such case, I have to constantly remember where I initially was while replying to a post.
    You should be brought to your reply, which should be on the last page, every time you reply.
  37. Replies
    17
    Views
    228

    Resolved Click the date at the top left in the header bar...

    Click the date at the top left in the header bar for a post to set it as "last read". When you go the thread again later using the "Go to latest post" link, it will jump to that post.
  38. #84

    Thread: Signup feature test

    by Makaze
    Replies
    83
    Views
    719

    Experimental Confirmed!

    Confirmed!
  39. Postgame#1241

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed tfw it almost did

    Quote Originally Posted by doggy (#606)
    modbot can't save you this time makaze!
    tfw it almost did
  40. Postgame#1237

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed Found the error. Empower didn't check for those...

    Quote Originally Posted by katze (#1236)
    Quote Originally Posted by vanity. (#1235)
    Quote Originally Posted by katze (#1233)
    Quote Originally Posted by vanity. (#1232)
    me: alexa will probably get roleblocked, let me empower her to make sure her shot goes off

    me: she shoots me so i die because i empowered her

    as sad as it was, it was funny. plus, me dying earlier was probably good for my sake lol.
    shouldnt your action have failed because you were disloyal?
    i actually was confused about that but i assumed i just didnt understand how it worked
    smh you dont give yourself enough credit

    @Makaze can you look into vanitys n1 action allegedly succeeding on alexa?

    also it looks like that Object shouldn't have died N2 either? they were jailkept by gira which should have roleblocked them, but i think they died bodyguarding anne (who was shot that night)?

    wait nvm gira was roleblocked by kaiv

    lolrolemadness
    Found the error. Empower didn't check for those modifiers.

    Will be fixed soon.
  41. Postgame#1216

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed Was a bug. Manage deaths page didn't accept...

    Quote Originally Posted by Hally (#1213)
    Quote Originally Posted by Amrock (#1209)
    JC gets a no contest because modbot broke his vest when it shouldnt
    is this a bug? @Makaze
    Was a bug. Manage deaths page didn't accept negative values for BPV, so his full bulletproof got reset to 0. Fixed now.
  42. Day 2#597

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed oops

    oops

    Quote Originally Posted by Donut Boy (#11)
    ##Vote Keqing
    Quote Originally Posted by Donut Boy (#22)
    this is a message to iaafr
    Quote Originally Posted by Creature (#288)
    ##Vote iaafr
    Quote Originally Posted by Creature (#314)
    Quote Originally Posted by Gira (#306)
    i do not see the iaafr wagon
    Who then?
    Quote Originally Posted by Creature (#319)
    I'll prob sheep alexa
    Quote Originally Posted by Creature (#405)
    ##Vote anne.
    Quote Originally Posted by Creature (#428)
    Is hollowkatt the doublevoter?
    Quote Originally Posted by Creature (#436)
    Quote Originally Posted by alexa. (#429)
    vote IAAFR wtf
    Whatever

    ##Vote iaafr
    both of these are bad

    lmao
  43. Day 2#589

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed that was me both of these are bad

    that was me

    Quote Originally Posted by JohnCarter (#385)
    Quote Originally Posted by Creature (#365)
    Quote Originally Posted by Mafia Host (#356)
    A large Role MADNESS automated TuRbo Day 1 Votecount

    Votes Target Voters (Posts in Phase)
    8 iaafr alexa. (22), anne. (9), Good Question (14), Creature (17), Object (13), Chelsea (9), Ratatwanged Panda (15), JohnCarter (13)
    2 Donut Boy Makaze (2), Arctic (12)
    2 Object Illwei (12), Dale (16)
    2 alexa. Donut Boy (20), Ace Marvel (13)
    1 Dale hollowkatt (14)
    2 Ace Marvel moonstermash (9)
    1 CAPTAIN FALCON doggy (3)
    1 julia iaafr (16)
    3 Ratatwanged Panda Gira (21), Keqing (22), CAPTAIN FALCON (11)
    1 Makaze benneh (16)
    1 Keqing julia (19)
    3 Not voting jess (5), joqiza (0), vanity. (28)

    View Vote History

    Day 1 ends at 10:28 PM EDT on Wednesday, May 4th, 2022. There are 1651717740000 remaining.
    lol broken VC
    someone claimed double voter, that's probably an elment if its true @Makaze
    both of these are bad
  44. Day 1#473

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed donut boy is scum iaffr julia Gira JC ...

    donut boy is scum

    iaffr
    julia
    Gira
    JC

    are town

    I saw I got pinged but can't find it after clicking 1, going to have to fix that sometime

    Quote Originally Posted by JohnCarter (#385)
    Quote Originally Posted by Creature (#365)
    Quote Originally Posted by Mafia Host (#356)
    A large Role MADNESS automated TuRbo Day 1 Votecount

    Votes Target Voters (Posts in Phase)
    8 iaafr alexa. (22), anne. (9), Good Question (14), Creature (17), Object (13), Chelsea (9), Ratatwanged Panda (15), JohnCarter (13)
    2 Donut Boy Makaze (2), Arctic (12)
    2 Object Illwei (12), Dale (16)
    2 alexa. Donut Boy (20), Ace Marvel (13)
    1 Dale hollowkatt (14)
    2 Ace Marvel moonstermash (9)
    1 CAPTAIN FALCON doggy (3)
    1 julia iaafr (16)
    3 Ratatwanged Panda Gira (21), Keqing (22), CAPTAIN FALCON (11)
    1 Makaze benneh (16)
    1 Keqing julia (19)
    3 Not voting jess (5), joqiza (0), vanity. (28)

    View Vote History

    Day 1 ends at 10:28 PM EDT on Wednesday, May 4th, 2022. There are 1651717740000 remaining.
    lol broken VC
    someone claimed double voter, that's probably an elment if its true @Makaze
    yes thats how it works
  45. Day 1#63

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed Donut Boy

    Quote Originally Posted by Donut Boy (#11)
    ##Vote Keqing
    ##Vote Donut Boy
  46. Day 1#10

    Thread: BIG large automated turbo

    by Makaze
    Replies
    1,240
    Views
    15,509

    Completed first

  47. Replies
    66
    Views
    995

    Sign-Up /in

  48. #77

    Thread: Signup feature test

    by Makaze
    Replies
    83
    Views
    719

    Experimental /sub

  49. Replies
    3
    Views
    147

    When you create a new Signup thread, a second...

    When you create a new Signup thread, a second post will be created with the following:

    Signups
    Subs
      Empty / N/A
    Spectators
      Empty / N/A


    Use:
    • /in to join as a player.
    • /out to drop out and remove yourself from any list.
    • /sub to join as a substitute.
    • /spec to join as a spectator.

    Game start: $signup_date

    Confirmations start $confirm_start hours before game start on $confirm_start_date.

    Confirmations must be completed by $confirm_deadline hours before game start on $confirm_deadline_date to avoid being outed from the game. Anyone who signs up after the confirmation deadline will be automatically confirmed.
  50. Replies
    23
    Views
    478

    Resolved Marking as solved. ...

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about us
Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

We hope you stick around!
Role of the Day
Secretary

The Secretary may once per game choose to jumble up the police report files, causing all Cop abilities performed by players of the opposite alignment to the Secretary to be ineffective for that night.