The janitor has to be on the action that does the killing.
Type: Posts; User: Makaze
The janitor has to be on the action that does the killing.
What would you call the version without it (or the version with it) to make them distinct?
Good idea.
it wouldn't count as a visit
Is it standard for the Janitor to get the role reveal?
No.
Janitor is now a modifier that can be added to any role. It functions the same as Ninja and Strongman, with options for limited shots and even/odd restrictions. It can apply to any action which causes death.
When used with arson, the individual douses must be Janitor'd, not the ignite.
Janitor
Done.
1. This is a huge undertaking
2. I have doubts about the effectiveness in a setting with so many custom words, lack of punctuation, and chat speak
What do Carolers taste like
Isn't that just a weaker Fullcop that is only weaker because it has RNG elements? A team winning or losing because of an RNG is bad design IMO.
The Monty Hall nature of it appeals to me and disgusts me at the same time.
It's relatively easy to program.
I don't like the name because it's Christmas themed, which doesn't really have a place in a Mafia setting. And I just don't like carolers.
Soothsayer sounds good. It's similar to Oracle. They convey the information like someone who is possessed, and it's an inaccurate reading, like most real psychic readings.
because it's a dumb name that's why :v
I don't get why it has to be singing and the real mechanic is that the actor doesn't know what they're saying?
I'm thinking of something that isn't flavor based.
I'm not really a fan of the name. Anyone got any better ideas or a defense of this one?
The Caroler doesn't know what names they're giving?
Rejected on the grounds of interfering with game strategy.
Hmm. What's a scenario where someone would want to fake not knowing that votes are locked?
Done.
1. No
2. They get told [X was/visited/was visited by Y]
I'll add them to the FAQ.
Town Redirector
Mafia RedirectorOriginally Posted by Mafia Host
Major changes have been made to the Modbot FAQ. Please review this information. A lot of it has changed.Originally Posted by Mafia Host
FAQ
Are you unsure about how actions are processed or how roles interact with each other? Then read more here:
ORDER OF OPERATIONS
Actions which modify other actions are processed before the actions they modify. When actions would modify each other in a inter-dependent dependency cycle, they are processed in the following order:
Passives (e.g. Ninja, Strongman)
Empowers
Redirects
Roleblocks
Jails
Doctors
Bodyguards
Kills
Investigations
Backups
The order in which an action was submitted during the night will not impact the order in which the actions are processed.
ACTION FEEDBACK
These are the results you will get when you submit certain actions.
Non-investigative actions that do not gain anything from their actions do not get feedback of any kind.
Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how, as shown below.
Investigative actions return results even if the target dies on the same night.
Actions that count as visits are counted as visits even if the actor dies on the same night.
Investigative roles (Tracker, Cop, etc.) when roleblocked:
Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):
Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):
Alignment Cop when investigating a town-aligned player (or a Godfather):
Watcher when watching a person that was visited by multiple people:
FREQUENTLY ASKED QUESTIONS
How do I submit my action?
Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.
What does it mean if Mafia kills are assigned?
Assigned kills means the member of the mafia team that submitted the last factional night kill target for the Night will be the one assigned to carry out the kill. Since the kill is being carried out by a specific person, the kill can be blocked or modified by other actions. Assigned kills can seen by other roles such as Trackers and Watchers. If the kill is set to mandatory and the Mafia do not submit a kill in time, then the assigned killer is chosen at random.
If assigned kills are not turned on, then the Mafia factional kill cannot be blocked, modified or seen by any actions and has no particular person assigned to do it, even if there is only one of their players left.
Where do I find example role PM's?
This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.
Which roles can self-target / target themselves?
All roles have the option to go with or without the Self-targetable modifier. Watchers are typically marked as Self-targetable (and will be suggested to the host by the system). Everyone else usually does not not have this ability. This is not a guarantee that your host applied them that way in your specific game.
Which roles are not able to target the same players on consecutive Nights?
All roles have the option to go with or without the Non-consecutive modifier. Doctors, Jailkeepers, Roleblockers, Empowers and Redirects are roles that are typically marked as Non-consecutive (and will be suggested to the host by the system). Everyone else usually does not not have this restriction, including Bodyguards. This is not a guarantee that your host applied them that way in your specific game.
Note that this Non-consecutive restriction applies to what you submit. You will not be able to submit the same player the next Night even if you failed or ended up on another target in the end. You may end still up on the same player if other actions force you to violate a targeting restriction.
Will I be told be told if my action was blocked or redirected?
No. Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how.
What happens if 2+ of the same Blocking roles (e.g. Jailkeepers) target each other in a dependency cycle?
In the case of a cycle of only Jailkeepers, they will block actions lower in the order than their Jail and protect each other. In the case of only Roleblockers, they will block actions lower than Roleblock in the order. This means that the players are still trackable to each other that night by Trackers and Watchers. It also means that if one of them is Mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned mafia kills, then the kill, and any other actions lower in the order, are blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.
What happens if 2+ Redirectors try to redirect each other?
Redirection actions only affect single-target actions, so there is no dependency. They will successfully redirect any single-target actions the other has, including any assigned factional kills.
What happens if 2+ Manipulatives with different action types (e.g. a Roleblocker and a Jailkeeper) target each other in a dependency cycle?
Refer to the order of operations for dependency cycles. e.g. Roleblocks process before Jailkeepers.
What happens if a power lower in the order is the first one in a line? e.g. Jailkeeper A jails Roleblocker B who roleblocks Roleblocker C?
The order only matters when the actions are inter-dependent in a complete cycle. Since Jailkeeper A's action is not being modified, their action is processed first. That makes B's Roleblock fail. If there is no other modification, then C's actions will succeed.
If an X-Shot role is blocked while using one of its shots, do they lose that shot forever?
Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.
What happens if a Strongman kills someone who is protected by a Bodyguard?
Strongman ignores the Bodyguard completely and kills the original person as if there was no interference.
Can a mafia team choose not to kill anyone during a night?
The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.
The default is Mandatory. If the mafia do not submit a target for their kill, then someone will be chosen at random from among the players not on their team. Hosts tend to do this in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills and they do not submi, it will randomize which member of the team is carrying out the kill.
If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
No. The kill is not assigned no matter how many players are there to carry out the kill.
Can the mafia submit a kill for one of their own members?
Not using the factional kill.
If I kill someone, does their night action, if they have one, still succeed?
Yes. Killing someone doesn't prevent them from performing their night action. Refer to the order of operations. All kills happen at the end of the night, and everyone pulls the trigger simultaneously.
Can individual mafia members actions be submitted by their teammates?
No. If the mafia team want to use a role's action, then the player occupying that slot must submit the action themselves.
If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
Yes. Nothing can prevent a Lover from dying of Lovesickness.
If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
Lovesickness is not processed as a kill, and cannot be gaurded against. Lover A dies of Lovesickness and the Bodyguard lives.
If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
No. Innocent Children are able to decide themselves when or if they wish to have the Mafia Host confirm their role and alignment in the thread. Note that this is exclusively a Day action and that it can take up to one minute to process the action.
What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops the exception: They are told "Godfather" for Godfathers and "Miller" for Millers.
Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
No. They are told "Vanilla" when investigating either of these two roles.
If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
No. Bulletproof Vests are passive items that cannot be blocked.
If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
No. Talking in a private thread is not considered an action that can be blocked.
If I roleblock a Godfather or Miller, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
Yes. Passive roles are not treated as actions and cannot fail.
These posts + euklyd's last edit sold me on Option 1. The arguments about #2 coincide heavily with wanting a kind of role-transcending game mechanic that requires getting rid of the modifier period and making up new rules for the bot to follow for all roles regardless of the modifiers on the roles themselves. I'm not going to implement that any time soon, if ever.
Thank you for your opinions and arguments everyone!
I would like to propose an alternative strategy for wolfing: Recognize potentially real patterns and lie about which ones are real.
Currently modbot treats it:
If you submit an X-Shot power on A, and get blocked by B:
- You did not visit anyone
- You still lose your shot
If you submit a doc on A, but get blocked by B:
- You did not visit anyone
- You cannot target A next night
If you submit a doc on A, but your loyal or disloyal modifier causes your action to fail:
- You did not visit anyone
- You cannot target A next night
Someone tried to propose a non-modspew solution in "let them try to target A every night even if they can't, and have their abilities silently fail if they make a mistake". Would that be a better player experience?
I asked the following question in Discord, and the results were about even. I'm taking the advice to post a feedback thread instead.
Redirector: A redirects B to C. B targeted C last night, and has a non-consecutive restriction. What should happen to B's action?
- The action succeeds (restriction only applies to what was submitted, not what processes)
- The action fails (redirect converts to Roleblock)
- The Redirect fails (original submission is processed as normal)
I'd like to hear any arguments people have for either side, and see some reasons why the other side is wrong, if you think they are. How strongly do you feel about it, and why?
The best arguments will decide how Modbot should handle it.
/in
In that case the answer is no.
What are the answers to the questions in that post?
Is there a game where there is an ITA phase every single phase?
Then they'll want to be able to specify which days too.
I don't want to increase my workload when the host should be around enough to do that IMO.
Can't you already do this? There is an option to define a future start time for the window.
Fixed.
Was a bug. Fixed.
Then open to reply in a new tab instead of on the tab you're reading from.
You should be brought to your reply, which should be on the last page, every time you reply.
Click the date at the top left in the header bar for a post to set it as "last read". When you go the thread again later using the "Go to latest post" link, it will jump to that post.
Confirmed!
tfw it almost did
Found the error. Empower didn't check for those modifiers.
Will be fixed soon.
Was a bug. Manage deaths page didn't accept negative values for BPV, so his full bulletproof got reset to 0. Fixed now.
oops
both of these are bad
lmao
that was me
both of these are bad
donut boy is scum
iaffr
julia
Gira
JC
are town
I saw I got pinged but can't find it after clicking 1, going to have to fix that sometime
yes thats how it works
first
/in
/sub
When you create a new Signup thread, a second post will be created with the following:
Marking as solved.
https://www.mafiauniverse.com/forums...=1#post5921378