Mafia's KP was weaker than I expected when designing. I thought some of the ITA abilities would help (they were 1 damage short of killing Ignorant Words when the hydra token nuke) and loading them up on +1/+1 counters didn't come as frequently as I thought.
If I recall correctly, mafia made a total of 7 night kills, and only a few kills I would consider theirs in ITAs, well below the 17 they should have had. I am impressed how they go the game down to final 3 even with this massive handicap.
Even though the wolves' KP was weaker, town actually getting people killed off in ITAs went to plan as for those who've played this setup before, people grow irritable with how slow ITAs can be with how litte damage can be sent from each player.
Events needed reworking a lot. Some of the day long events had questions too easy and at least 10 teams got prizes from one of them. Wasn't what I had planned when running it. At least Charizard's role took advantage of them as planned.
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