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    1

    Quote Originally Posted by Takhitty (#62)
    Also who the $%#! spoiled my aces? Once it was bbt, dammit.
    1
  2. Replies
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    I'm crying

    Quote Originally Posted by Thingyman (#25)
    Question 6: 6. Name a member of The Beatles

    Chinese - Geo
    I'm crying
  3. Replies
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    also this is excellent.

    Quote Originally Posted by Thingyman (#13)
    Risk - 2
    ladd
    Lads
    also this is excellent.
  4. Replies
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    wtf I never would've thought of Monopoly

    Quote Originally Posted by Thingyman (#13)
    Question 4: 4. Name a board game

    So far I would still be alive myself as Monopoly was definitely the game that I was thinking of here, and the SHEEP is one smaller than the last question, yay! This is a fun little side game I'm having with myself here.

    Monopoly - 23
    3cheersforidiots
    Apoc
    Arapocalypse
    atomicpianowitch
    BLOODYRAIN10001
    Boquise
    Cuthalion
    Dohmer
    GeneralHankerchief
    JohnCarter
    lol
    Mill Crab
    NinjaPenguin
    Phighter
    PunchyTheCat
    roro__b
    Secondhand Revenant
    sheepsaysmeep
    shubaka17
    Thunal33
    Wesmaster160
    Wisdom
    Xanthopathy

    Chess - 9
    Egix96
    Geo
    Haze with a Z
    moon
    nutella
    ondine
    schadd
    Takhitty
    WaywardSon

    Risk - 2
    ladd
    Lads

    ACES - 1:

    checkers - bbt
    Scrabble - lendunistus
    wtf

    I never would've thought of Monopoly
  5. Replies
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    king

    Quote Originally Posted by Thingyman (#4)
    ACES - 1:

    Red - Takhitty
    king
  6. #93

    Thread: Hydra Paint 2 Reveal

    by bbt
    Replies
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    MS Paint appalling that kids these days don't even...

    appalling that kids these days don't even recognize the wife of Napoleon I's nephew
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    Game Thread Slight update to the update: In order for the...

    Quote Originally Posted by bbt (#4)
    Update: the character counter in the post reply box is back, but the count will not update automatically. You will have to click on it to recalculate the character count.

    Pinging everyone for visibility.

    @Michelle
    @Shad
    @power27
    @Psycho666Soldier
    @Wisdom
    @Percy
    @DENMON
    @ikka
    @fluffy rabbit
    Slight update to the update: In order for the character counter to show up, you will need to click a button in the post editor. For the button to show up you need to be using the WYSIWYG editor or the Standard editor - basic editor doesn't show the controls.

    The location of the button in the controls might vary (it's added dynamically) and it looks like this:



    (yes, it looks the same as the button next to it for adding mentions - this is a temporary icon so that I can just get my game started.)

    Once you click the button the character counter will show up in the bottom right. You can then click the button, or click the character counter itself, whenever you want it to recalculate your character count.

    Very sorry to ping everyone again - this will be the last time...

    @DENMON
    @fluffy rabbit
    @ikka
    @Michelle
    @Percy
    @power27
    @Psycho666Soldier
    @Shad
    @Wisdom
  8. Replies
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    Game Thread Slight update to the update: In order for the...

    Quote Originally Posted by bbt (#4)
    Update: the character counter in the post reply box is back, but the count will not update automatically. You will have to click on it to recalculate the character count.

    Pinging everyone for visibility.

    @Garden Gnome
    @Panini
    @Hydreigon25
    @Dawoodle
    @Mantichora
    @lendunistus
    @hollowkatt
    @Haze with a Z
    @silmarils
    @ondine
    @foxfalls
    @Apogee
    @FTFlush
    Slight update to the update: In order for the character counter to show up, you will need to click a button in the post editor. For the button to show up you need to be using the WYSIWYG editor or the Standard editor - basic editor doesn't show the controls.

    The location of the button in the controls might vary (it's added dynamically) and it looks like this:



    (yes, it looks the same as the button next to it for adding mentions - this is a temporary icon so that I can just get my game started.)

    Once you click the button the character counter will show up in the bottom right. You can then click the button, or click the character counter itself, whenever you want it to recalculate your character count.

    Very sorry to ping everyone again - this will be the last time...

    @Apogee
    @Dawoodle
    @foxfalls
    @FTFlush
    @Garden Gnome
    @Haze with a Z
    @hollowkatt
    @Hydreigon25
    @lendunistus
    @Mantichora
    @ondine
    @Panini
    @silmarils
  9. Replies
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    Game Thread "September" Ultra-Low-Volume Game 1: Undertale:...

    "September" Ultra-Low-Volume Game 1: Undertale: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    D6 is a 13-player semi-open setup designed by Visorslash. It is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Voyeur
    3 Motion Detector
    4 Role Cop
    5 Tracker
    6 Parity Cop
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Voyeur
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Voyeur
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon
    • POST RESTRICTION: You may only post 30 times per Day phase. This restriction will be lifted 0 hours before phase end.
    • POST RESTRICTION: Each player is limited to 2000 characters per post.
    • Majority is not in effect.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes can be made by proxy using the form below the thread. Normal voting is still allowed. The modbot will announce the vote and who submitted it in their stead. This feature can be used to facilitate voting while Muted, such as during Duels or other mechanics that do not allow posting.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @Apogee
    @Dawoodle
    @foxfalls
    @FTFlush
    @Garden Gnome
    @Haze with a Z
    @hollowkatt
    @Hydreigon25
    @lendunistus
    @Mantichora
    @ondine
    @Panini
    @silmarils

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  10. Replies
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    Light Closing the thread now; if you're interested in...

    Closing the thread now; if you're interested in being a sub, please PM me!
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    Game Thread Gonna rand this tomorrow; there's some issues...

    Gonna rand this tomorrow; there's some issues with the character counter button and we'll need this randed using the latest version of modbot.
  12. Replies
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    Game Thread I'm gonna rand this tomorrow because there's some...

    I'm gonna rand this tomorrow because there's some issues with the character counter button and I want to make sure this is randed using the latest version of modbot. Stay tuned!
  13. Replies
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    Game Thread Update: the character counter in the post reply...

    Update: the character counter in the post reply box is back, but the count will not update automatically. You will have to click on it to recalculate the character count.

    Pinging everyone for visibility.

    @Michelle
    @Shad
    @power27
    @Psycho666Soldier
    @Wisdom
    @Percy
    @DENMON
    @ikka
    @fluffy rabbit
  14. Replies
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    Game Thread Update: the character counter in the post reply...

    Update: the character counter in the post reply box is back, but the count will not update automatically. You will have to click on it to recalculate the character count.

    Pinging everyone for visibility.

    @Garden Gnome
    @Panini
    @Hydreigon25
    @Dawoodle
    @Mantichora
    @lendunistus
    @hollowkatt
    @Haze with a Z
    @silmarils
    @ondine
    @foxfalls
    @Apogee
    @FTFlush
  15. Replies
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    Game Thread Host Notes (you probably want to read these, or...

    Host Notes
    (you probably want to read these, or at least note the bold)

    • @Keldeo is technically the host for this game, so that I don't have to run two games at once. Contact him for stuff, and he'll either pass them on to me or handle them himself if I don't have enough time.
    • Reminder that you are limited to 30 posts per day phase and this limit will not be removed before EoD. Each post is limited to 2000 characters; you're welcome to break up longer posts into chunks and post them in succession if you wish. Proxy voting is enabled (you should be able to find this in a dropdown below the quick reply box) which allows you to make a vote without making a post. This means you can still change your vote if you've used up all 30 of your posts. Please don't abuse this to communicate non-vote information without having to use up a post.
    • Flavour is randomized and non-indicative; I just made up some flavour so that it'd be easy to differentiate the games. And then I thought it would be funny to use Undertale and Deltarune, so maybe that's not actually that easy to differentiate, but hey. They start with different letters. As far as I remember about the games the flavour contains no spoilers.
    • I'd like to request that you try to refrain from complaining too much about the post /character limit in the thread if it does prove stifling for you: you signed up for this, and seeing that isn't so fun for players who wouldn't be able to play the game without this post/character cap.
    • Let's all be excellent to one another!
  16. Replies
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    Game Thread Host Notes (you probably want to read these, or...

    Host Notes
    (you probably want to read these, or at least note the bold)

    • Reminder that you are limited to 30 posts per day phase and this limit will not be removed before EoD. Each post is limited to 2000 characters; you're welcome to break up longer posts into chunks and post them in succession if you wish. Proxy voting is enabled (you should be able to find this in a dropdown below the quick reply box) which allows you to make a vote without making a post. This means you can still change your vote if you've used up all 30 of your posts. Please don't abuse this to communicate non-vote information without having to use up a post.
    • Flavour is randomized and non-indicative; I just made up some flavour so that it'd be easy to differentiate the games.And then I thought it would be funny to use Undertale and Deltarune, so maybe that's not actually that easy to differentiate, but hey. They start with different letters. As far as I remember about the games the flavour contains no spoilers.
    • I'd like to request that you try to refrain from complaining too much about the post /character limit in the thread if it does prove stifling for you: you signed up for this, and seeing that isn't so fun for players who wouldn't be able to play the game without this post/character cap.
    • Let's all be excellent to one another!
  17. Replies
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    Game Thread Character Limits This game is the first test...

    Character Limits

    This game is the first test of the character limit functionality that's recently been added to modbot. You will have a hard limit of 2000 characters on each of your posts.

    The following things are not included in character counts:
    • BBCode tags (e.g. "[ size=6 ]" without the spaces)
    • The contents of img, video, and quote tags (i.e. you don't need to care about the length of your image and video URLs, and you can quote people's posts without it using up your character count).
    • Note: I erroneously said in the sign-up thread that the contents of url tags are not counted in the character count. This was incorrect; they do count! (The contents means the stuff that goes between the BBCode tags, e.g. for URL's it's the text you write to actually be clickable.)

    This can, of course, be abused by putting a bunch of stuff in quote tags or whatever to get around the character limit, which is why you have an actual human host who will be keeping an eye on things. Keep to the spirit of the rule please!

    There was previously a character counter that would show up in the post reply boxes to tell you how many characters you'd used, but it was removed because it was causing other issues. I'll update ASAP when a way is added back for you to check the current character count of a post (it'll probably just be a button you can click). Until then there's unfortunately no way you can check without trying to post, although if your post doesn't have any BBCode you could use a text editor or search up a site that does character counts or similar.

    Super sorry for the inconvenience, I uh, just found out about this...
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    Game Thread Character Limits This game is the first test...

    Character Limits

    This game is the first test of the character limit functionality that's recently been added to modbot. You will have a hard limit of 2000 characters on each of your posts.

    The following things are not included in character counts:
    • BBCode tags (e.g. "[ size=6 ]" without the spaces)
    • The contents of img, video, and quote tags (i.e. you don't need to care about the length of your image and video URLs, and you can quote people's posts without it using up your character count).
    • Note: I erroneously said in the sign-up thread that the contents of url tags are not counted in the character count. This was incorrect; they do count! (The contents means the stuff that goes between the BBCode tags, e.g. for URL's it's the text you write to actually be clickable.)

    This can, of course, be abused by putting a bunch of stuff in quote tags or whatever to get around the character limit, which is why you have an actual human host who will be keeping an eye on things. Keep to the spirit of the rule please!

    There was previously a character counter that would show up in the post reply boxes to tell you how many characters you'd used, but it was removed because it was causing other issues. I'll update ASAP when a way is added back for you to check the current character count of a post (it'll probably just be a button you can click). Until then there's unfortunately no way you can check without trying to post, although if your post doesn't have any BBCode you could use a text editor or search up a site that does character counts or similar.

    Super sorry for the inconvenience, I uh, just found out about this...
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    Game Thread Undertale: "September" Ultra-Low-Volume Game 1

    "September" Ultra-Low-Volume Game 1: Undertale


    Setup: D6 (see description here)
    Hosted by: @bbt
    Start Date: Monday, September 28th
    SOD/EOD: 11 pm UTC (7 pm EDT, 4 pm PDT)
    Phase Lengths: 48h/24h
    Out of Thread Communication: Mafia only
    Posting Requirement: Minimum of 5 posts per day phase, hard maximum of 30 posts per day phase which will not be lifted at any point in the phase. Hard limit of 2000 characters per post.

    • Majority will be disabled for this game (unless a lot of people want it on), except when votes are locked.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Tied votes will result in a player being lynched at random from among the tied players.


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    Light All right, here are the (hopefully final) player...

    All right, here are the (hopefully final) player lists!

    First game (hosted by @bbt):
    1. @Garden Gnome
    2. @Panini
    3. @Hydreigon25
    4. @Dawoodle
    5. @Mantichora
    6. @lendunistus
    7. @hollowkatt
    8. @Haze with a Z
    9. @silmarils
    10. @ondine
    11. @foxfalls
    12. @Apogee
    13. @FTFlush

    Second game (hosted by @Keldeo)
    1. @Michelle
    2. @Shad
    3. @power27
    4. @Psycho666Soldier
    5. @Wisdom
    6. @Percy
    7. @DENMON
    8. @ikka
    9. @fluffy rabbit


    Reminder to all mentioned players that you've signed up for this and both games will be randing in about 24 hours.

    The first game will be a 13p D6 setup and the second will be a 9p Matrix 6. Besides the setup, both games will have the same mechanics, EoD time, etc. as specified in the OP. I'll add some sort of half-assed (non-alignment-indicative) flavour to the role cards and game titles so they're easier to differentiate.
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    Light Gotcha! FTFlush, the spot is yours if you...

    Quote Originally Posted by Fenraiser (#76)
    Quote Originally Posted by bbt (#74)
    @Fenraiser do you want to take that last spot in g1?
    Vigg or someone else can take due to me just starting work today. But I'll just stay on backups to see how busy I'll get.
    Gotcha!

    @FTFlush, the spot is yours if you want it, otherwise I'll slot Viggo in.
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    Light Fenraiser do you want to take that last spot in...

    @Fenraiser do you want to take that last spot in g1?
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    Light Monday, same as the first.

    Quote Originally Posted by DENMON (#71)
    When does the second game start again?
    Monday, same as the first.
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    but that's the same value as zero factorial....

    Quote Originally Posted by Dohmer (#5352)
    1!
    but that's the same value as zero factorial.
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    0!

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    Light rip, will ping you in October! gotcha!

    Quote Originally Posted by Ephemera (#66)
    uh, I feel like I might be overloading myself if I join this game, so I'll /out.

    I'd have loved to join though!
    (also interested in the later game maybe?)
    rip, will ping you in October!

    Quote Originally Posted by Apogee (#67)
    If that opens a slot in game 1 I'd in
    gotcha!
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    Light rip

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    is Takh saying we're not buddies ;_;

    is Takh saying we're not buddies

    ;_;
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    Light Ah, sorry! I thought you were only asking to be...

    Quote Originally Posted by ikka (#57)
    Just to make sure you didn't miss me (as I think I would've been on the list by now), I'm /in the 9p game
    Ah, sorry! I thought you were only asking to be pinged for the October game. Got you now!
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    Light They are not!

    Quote Originally Posted by Michelle (#58)
    Are the quotes a part of the character limit? @bbt
    They are not!
  31. #78

    Thread: Hydra Paint 2 Reveal

    by bbt
    Replies
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    Views
    1,281

    MS Paint I heard dairy is bad for the complexion Lads

    I heard dairy is bad for the complexion Lads
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    Light Whoops, I didn't see this post because I clicked...

    Quote Originally Posted by Ephemera (#48)
    if there's still a slot in game 1 I'd love to join!
    Whoops, I didn't see this post because I clicked straight on my pings and just saw Percy's. I'll put you in game 1 and move Percy to game 2!
  33. #7

    Thread: Birthdays Thread

    by bbt
    Replies
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    124

    happy birthday Lissa

    happy birthday Lissa
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    Light Great, you're in! I will need some number of...

    Quote Originally Posted by Percy (#49)
    Quote Originally Posted by bbt (#44)
    Quote Originally Posted by Shad (#42)
    Pass on Game 1 inclusion tbh, don't think I'll have time for even that. Still interested in game 2 though.
    Sure thing, will swap you with @ondine!

    Quote Originally Posted by Percy (#43)
    Quote Originally Posted by ikka (#37)
    I'm probably interested in the next game

    @Percy is this something for you?
    @ikka: Yes, thank you. I would most certainly be interested. I’m sorry I didn’t see this earlier - I have this sudden compulsion to play another game with friend-Hollowcatt (maybe next time...).
    @Percy: there's still room in the second game if you want in! People can definitely be shuffled between games if they prefer.
    @bbt: Thank you, my friend. You may place me wherever it suits you and I’ll be fine with that. I’m concerned though that you don’t appear to believe you’ll get more than 9 players for your second game? I wouldn’t be remotely surprised to see it reach 13...
    Great, you're in!

    I will need some number of subs too, and sign-ups appear to have slowed down now, so hopefully it'll be okay!
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    Light The last reserved slot has also opened up!...

    The last reserved slot has also opened up! @power27, would you be interested in being in the first game, or did you prefer 9p?

    (I'm assuming @Michelle and the people she invited will all want to stay in the same game, which is why I haven't been moving them even though Michelle is higher on the list)
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    Light Sure thing, will swap you with ondine! ...

    Quote Originally Posted by Shad (#42)
    Pass on Game 1 inclusion tbh, don't think I'll have time for even that. Still interested in game 2 though.
    Sure thing, will swap you with @ondine!

    Quote Originally Posted by Percy (#43)
    Quote Originally Posted by ikka (#37)
    I'm probably interested in the next game

    @Percy is this something for you?
    @ikka: Yes, thank you. I would most certainly be interested. I’m sorry I didn’t see this earlier - I have this sudden compulsion to play another game with friend-Hollowcatt (maybe next time...).
    @Percy: there's still room in the second game if you want in! People can definitely be shuffled between games if they prefer.
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    Light Gotcha, I'll add you to the ping list!

    Quote Originally Posted by ikka (#40)
    Quote Originally Posted by bbt (#39)
    Quote Originally Posted by ikka (#37)
    I'm probably interested in the next game

    @Percy is this something for you?
    @ikka: Next game as in the October 19th one, or as in the possible second game running alongside the first one on Sept. 28?
    Sorry, the October one
    Gotcha, I'll add you to the ping list!
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    Light ikka: Next game as in the October 19th one, or as...

    Quote Originally Posted by ikka (#37)
    I'm probably interested in the next game

    @Percy is this something for you?
    @ikka: Next game as in the October 19th one, or as in the possible second game running alongside the first one on Sept. 28?
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    Aww, a Takhitty post. :wowee:

    Aww, a Takhitty post.

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    2!!!

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    Light Okay, it appears that I have possibly...

    Okay, it appears that I have possibly underestimated the number of people who would be interested in this for the second time, so to anyone who /ins or anyone who has already inned who happens to read this (I'll ping people in a week if this does turn out to be a thing): let me know if you'd be cool playing in a 9p (Matrix 9er setup) version of this instead of the 13p D6. If we need to I'll get Keldeo or a green to run a second game at the same time!
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    Light If you mean you'd rather play in the smaller game...

    Quote Originally Posted by Hydreigon25 (#19)
    Quote Originally Posted by bbt (#17)
    Cool! We're technically full when taking the reserved slots into account, but again I don't expect them all to fill and if necessary I'll see about running a second smaller (9p) game or something, so please don't let that deter you from signing up!
    If there's a second smaller one could i be a reserve just in case ?
    If you mean you'd rather play in the smaller game if there are two games then yeah, absolutely!

    If you're talking about playing in both games, I'd rather we don't have anyone playing in both games, but we'll see how the numbers turn out.
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    Light Cool! We're technically full when taking the...

    Cool! We're technically full when taking the reserved slots into account, but again I don't expect them all to fill and if necessary I'll see about running a second smaller (9p) game or something, so please don't let that deter you from signing up!
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    Light yeah, we specifically talked about those when...

    Quote Originally Posted by lendunistus (#14)
    /in

    character limit feature is interesting, might try hosting MS Paint Mafia with chemist in November/late October
    yeah, we specifically talked about those when deciding how the character limits should be calculated! I'd love to see it used for paint games!
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    Light No real reason probably, it's just standard....

    Quote Originally Posted by Hydreigon25 (#4)
    btw why does the majority of mafia games have [Tied votes will result in a player being lynched at random from among the tied players] as a part of the games mechanics instead of no elim ?
    No real reason probably, it's just standard. Personally I'd feel cheated if a day ended with no elim because the vote was tied

    Got you both, mewt and Haze! If we fill up I might have to ask you to be reserves instead, but we'll see!
  46. #293

    Thread: Mafia Universe Game Queue

    by bbt
    Replies
    324
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    Sticky: [PREFERRED START DATE] 10/19 [GAME NAME] October...

    [PREFERRED START DATE] 10/19
    [GAME NAME] October Ultra-Low-Postcount Game
    [GAME SIZE] 13p
    [GAME SPEED] 48/24
    [GAME TYPE] D6

    (for the light queue, please)
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    Light Some slots are reserved for players who were...

    Some slots are reserved for players who were interested in the last ultralight but were unable to play. I don't expect them all to fill. I'll open up the leftover slots later this week.

    @Panini
    @Chemist1422
    @Arapocalypse
    @Garden Gnome
    @Ampharos
    @Thingyman

    (please note the changed post restriction for this game!)



    Also, pinging players from the last ultralight who expressed interest in lower density or a character limit:

    @mewtini
    @qva
    @GeneralWu
    @Haze with a Z
    @3cheersforidiots
    @silmarils
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    Light "September" Ultra-Low-Volume Game

    "September" Ultra-Low-Volume Game

    Note: this is an extremely low volume game, for people who don't want to spend a lot of time on a mafia game for whatever reason. If a limit of 30 posts a day or a per-post character limit sounds like a nightmare to you, you are not the intended audience for this game! Please only sign up for this game if you are sure that a postcap of 30 is not going to make you miserable.

    New: character limits! This game is a bit different from the last ultralight I ran. This time we're trying out a hard limit of 30 posts per day, with a character limit of 2000 characters per post, in order to keep the volume a bit more predictable.
    • There will be a box in the bottom-right corner of the post editor that'll keep track of your current character count (to see what it looks like, go to this thread and try typing some characters in the reply box and the counter should show up).
    • BBCode tags and the contents of img, video, url, and quote tags will not count towards the character limit.
    • If you have a lot of content you want to post at once, you're still absolutely welcome to do so; you'll just have to split it into multiple posts and it'll take up more of your post quota.
    • If this works out, I'll try running more low volume games like this!

    If you want to play a low-postcount game but aren't interested in the character limit: I'll be hosting another game with a 20 post limit and no character limit in a month or so; let me know if you want to be on the ping list!

    Setup: D6 (see description here)
    Hosted by: @bbt
    Start Date: Monday, September 28th
    SOD/EOD: 11 pm UTC (7 pm EDT, 4 pm PDT)
    Phase Lengths: 48h/24h
    Out of Thread Communication: Mafia only
    Posting Requirement: Minimum of 5 posts per day phase, hard maximum of 30 posts per day phase which will not be lifted at any point in the phase. Hard limit of 2000 characters per post.

    • Majority will be disabled for this game (unless a lot of people want it on), except when votes are locked.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Tied votes will result in a player being lynched at random from among the tied players.


    We're technically full when taking the reserved slots into account, but I don't expect them all to fill and if necessary I'll see about running a second smaller (9p) game or something, so please don't let that deter you from signing up!

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    thanks for the invite but nah I don't play mafia...

    Quote Originally Posted by Hydreigon25 (#32)
    @Wooloo @bbt either of you want to sign up ?
    thanks for the invite but nah I don't play mafia very often
  50. #384

    Thread: Choose Your Own Walrus

    by bbt
    Replies
    389
    Views
    5,794

    Walrus my submission appears to be missing smh

    my submission appears to be missing

    smh
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about us
Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

We hope you stick around!
Role of the Day
Ability Thief

The Ability Thief can each night steal a night action from a randomly selected player. The Ability Thief will then be able to use this ability the next night. The Ability Thief will not know who they gained a night action from.