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    This is probably where the annoying work would...

    This is probably where the annoying work would come in, but if it was possible to seperate "living" players from "stumped" players in the list, that would be how I would like it.

    And yeah, bbt's right that you can mute the stumped player if there's a manual mechanic stopping the treestumps from talking.
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    Hey, I’m definitely down for that. Flavor writing...

    Hey, I’m definitely down for that. Flavor writing is my weakest part as a host. In about a week I’ll be putting up a calendar of light games, if you want to talk to me around then we can figure something out!
  3. Replies
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    There's probably better and more optimal scoring...

    Quote Originally Posted by mhsmith0 (#30)
    Unless you're a town PR, in which case living a long while is good? I sort of feel like the optimal scoring system is just to focus on W-L, but could be convinced otherwise.
    There's probably better and more optimal scoring than using Win/Loss

    but I'm going to be using just Win/Loss and not adding any additional points or anything.

    Maybe if this goes well I'll think about making a different scoring system but I don't really think that's going to be a thing coming from me.
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    remember Games will be starting in middle/late...

    @remember Games will be starting in middle/late February. There are a couple personal things that I need to either finish up or enter the rhythm of before I start.

    You just sign up for one of the games like you would any other, just that the overall results will be tracked and it will have the word "Competitive" stapled on to it.

    I'm planning on having a stopgap for how it feels after around 2-3 months to talk about what worked, what didn't, and if it should continue.

    Regarding Euro/Australia friendly deadlines: I'd love to have Euro friendly deadlines, there will be at least 1 for sure early in the rotation. If there's enough interest in them I can find a way to have it roll, in my dream scenario there's enough people that want to play that we could do Euro + US deadline games. But I understand that's best case, and could potentially lead to there being a more fractured audience between the two where you're just playing with the same people over and over. Time zone compromise is always frustrating. If there's a large enough Australian audience I'd be willing to do a game or games for them too, I know that they have it really rough when it comes to US deadlines.

    I'll think on what kind of solutions there are to how games can feel warped around being around for deadline, but I'd agree that there's no easy fix.

    In about two weeks (Read as: February 1st) I'll have everything very nailed down on what this looks whole thing looks like, post the expected calendar rotation, and get the show on the road. I'm not currently planning on having the 21er be a thing before the stopgap, for those who were wondering about that.

    And yes, this is still happening

    Continued posting/feedback is always appreciated. If you're uncomfortable posting your opinion or thoughts my PMs are always open too.
  5. it depends - lao tzu

    it depends - lao tzu
  6. that just happened actually!

    Quote Originally Posted by bbt (#17)
    I'm not sure I've ever seen the target of "this can't possibly be a real thought" flip red
    that just happened actually!
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    Hey, just noting that I've read over all these...

    Hey, just noting that I've read over all these and thanks for the feedback

    I'll talk a little bit more after I get some sleep, sorely needed. More just saying that the words people are writing here aren't falling on deaf ears. I have a couple things to mull over, may have the first 2 months be a "trial period" to see if running this pulls away from the relaxed spirit of having light games to begin with.

    To be a little clearer, you don't need to sign up for the whole thing. It would be game by game. And I don't have the cop 13er in the "OG" list but was considering putting it in if there was demand for it since it's kind of the staple old school light game setup. I already said I hate cops so I'm happy seeing people asking to nix the setup that I didn't want to include anyways

    The setups above the horizontal line were the ones I was gonna run. I'll consider what it means to have a 21er light game and if the forest fire game deserves it's spot.

    Also a couple people have talked to me about the "sharing is caring" setup privately... I'll just say that I yanked it because I thought the sharing mechanic was cool and didn't vet the setup at all. I don't want to run anything with a framer in this and may have thought it was a 17er on skim... Basically don't worry it's not going in. I'll probably run a standard light game that's a variant on that setup sometime.
  8. Postgame#1046

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
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    6,100

    Completed Thanks for playing everyone, pretty close game. ...

    Thanks for playing everyone, pretty close game.

    I opted to let the game run through the timer just for future game integrity, so apologies for those who wanted it to end sooner. Chemist had sent me a "locked in never rescinding" ignite but I need followup versions to not give wolves the information on a win/loss at that spot.

    That and I got home about 4 hours ago anyways so might as well wait it out.

    Hope everyone had fun, see you all next game!

    Going to shamelessly plug this thread too: https://www.mafiauniverse.com/forums...titive-Circuit I'll be replying to people who posted in there later tonight / tomorrow morning depending on the rest of my day. Let me know what you think!
  9. Postgame#1045

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
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    6,100

    Completed Here's the Spec chat (no players entered as...

    Here's the Spec chat (no players entered as everyone was "alive" until the end of the game): https://discord.gg/462MrXb
  10. Postgame#1043

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
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    6,100

    Completed Night 3 Results Kajot and PepperoniLover have...

    Night 3 Results

    Kajot and PepperoniLover have both died to fire.

    Mafia Wins!
  11. Night 3#1041

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
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    6,100

    Completed Day 3 Lynch Shad was lynched. They were a Town...

    Day 3 Lynch
    Shad was lynched. They were a Town Treestump.

    Forest Fire Role PM
    You are a Town Treestump.

    Upon being lynched, you will still be allowed to post in the thread, but you will not have a vote.

    Being killed in any other way overrides this ability, and will cause you to be removed from the game.

    You win when all of the threats to Town have been eliminated.

    They will still be allowed to post in the thread, but will not have a vote.



    Night Actions due 1 hour before Start of Day (5am PST // 8am EST)
  12. #78

    Thread: The Set Game

    by Empoof
    Replies
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    4,466

    Animals that always look like they're smiling ...

    Animals that always look like they're smiling

    Member: Hyena

    Nonmember: Cat

    Edit to "cat" instead of "cats"
  13. Night 2#615

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
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    6,100

    Completed Night 2 Results During the night, no one has...

    Night 2 Results
    During the night, no one has died.
  14. #598

    Thread: Hydra Event 2019!

    by Empoof
    Replies
    618
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    19,102

    Sticky: /confirm slank cover - I'm going to have time...

    /confirm

    slank cover - I'm going to have time to post but won't
  15. Night 2#614

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
    Views
    6,100

    Completed Day 2 Lynch Wisdom was lynched. They were a Town...

    Day 2 Lynch
    Wisdom was lynched. They were a Town Treestump.

    Forest Fire Role PM
    You are a Town Treestump.

    Upon being lynched, you will still be allowed to post in the thread, but you will not have a vote.

    Being killed in any other way overrides this ability, and will cause you to be removed from the game.

    You win when all of the threats to Town have been eliminated.

    They will still be allowed to post in the thread, but will not have a vote.



    Night Actions due 1 hour before Start of Day (5am PST // 8am EST)
  16. #11

    Thread: The Set Game

    by Empoof
    Replies
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    4,466

    :popcorn:

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    Okay we all know that I love hearing myself talk...

    Okay we all know that I love hearing myself talk and writing big ole posts so

    TL/DR

    I’m trying to have a large series of light games labeled “competitive” over the course of 6-9 months, is this a good idea, would you play one or all of them, and what would you change?
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    Light Game Competitive Circuit

    Light Game Competitive Circuit Discussion


    Hey all, this is an idea I’ve had kicking around on the backburner for quite some time. I was looking to have a large series of light games that would all be labelled as “competitive” over the course of a season, with small bragging rights results in an award ceremony at the end. I’ve noticed a lot of people really enjoy the 50 post count maximum that gets removed 1 hour at the end of each day. I believe it lends itself to the competitive environment really well.

    Currently, I’m thinking the season would last around 6 months. These games start with the new year (aiming towards an early January start, but maybe early February depending) and just sort of… roll through every 2 weeks. Depending on interest I would consider running two games at the same time with no multitabling between the two like I did for White Flag and the first Forest Fire game back in July. There wouldn’t be an overarching sign up - just playing in the games would be an automatic entry.

    I personally don’t like cops. This is definitely held with a bias that as mafia I like to powerwolf very hard and live as long as possible. Along with that, I enjoy setups with a low amount of power which is what I’ve tended to run over the past year or two other than a very heavy Mash.

    The setups I’m looking to run are:

    Lovesick 17er
    x1 2-Shot Mafia Role Cop
    x1 Mafia Roleblocker
    x1 Mafia Heartbreaker
    x2 Mafia Goon

    x2 Town Masons the become Lovers upon claiming in the thread
    x1 Town Medic
    x1 Town Vigilante
    x9 Vanilla Townspersons

    Mason in-thread claim will be up to mod discretion.
    Heartbreaker, a one-way lovermaker: Every night, the Heartbreaker chooses a target. Whenever the Heartbreaker dies by any means (lynch or vigilante shot), the target will also die. If the target dies before the Heartbreaker, the Heartbreaker stays alive.

    White Flag 13er
    x3 Mafia Goon
    x10 Vanilla Townspersons

    The Town wins when only one Mafia player is alive, as opposed to when all of the mafia are dead.

    Tratious Mountainous 13er
    x1 Lost Wolf (Wolf Goon + Recluse)
    x2 Mafia Goon
    x10 Vanilla Townspersons

    The Lost Wolf is not a part of wolf chat, and the wolves do not know who the Lost Wolf is. The Lost Wolf will die to the factional kill. Lost Wolf counts for parity, so if there are 2 Wolf Goons 1 Lost Wolf and 2 Vanilla Town, town will lose. Lost Wolf inherits the night kill when all the mafia are dead.

    Mountainous 15er
    x3 Mafia Goon
    x12 Vanilla Townspersons

    Zapp’s Poisonous Vigilantes 21er
    x1 3-Shot Mafia Poisoner
    x1 Backup Mafia Poisoner
    x1 Mafia Role Cop
    x2 Mafia Goon

    x1 Town Vigilante | Even Night
    x1 Town Vigilante | Odd Night
    x1 Town Jack of All Trades (x1 Alignment Cop, x2 Jailkeeper)
    x13 Vanilla Town

    Forest Fire 9er, though would still say I’m testing this / would love feedback here.
    x2 Mafia Arsonists
    x1 Town Firefighter
    x6 Town Treestumps

    Arsonists have a single factional night action.
    They may choose to prime a single target, or to ignite all previously primed targets.
    Players are not told when they are primed, Arsonists are not told if the priming was successful.

    Firefighter, Trees, Tree-stumps, and Arsonists are all vulnerable to being primed and ignited.

    Firefighter blocks the priming of a target ONLY on the night in which they are being primed.

    Trees become Tree-stumps upon being lynched, allowing them to continue posting.
    Tree-stumps cannot vote, and do not count as a vote for endgame purposes.

    I will be running this game manually.

    For more information on the setup, read here



    If I were to widen my setup pool, I’m looking towards these in order of most to least likely:

    Mountainous Tournament (after testing)
    3 x Mafia Goon
    12 x Vanilla Town

    The mafia will not have any night 1 factional kill, but will have 2 mandatory factional kills on night 2, with 1 kill per night thereafter.


    In essence, @GeneralHankerchief's proposed "mountainous tournament" setup

    Cop 13er
    x3 Mafia Goon
    x1 Town Alignment Cop with a night zero peek
    x9 Vanilla Townspersons

    Some Anonymous runs of the other setups

    Ninjas and Guns
    Quote Originally Posted by Apoc (#1)
    Ninjas & Guns

    This is a Matrix6 / Matrix12 inspired semi-open setup where nobody from either team knows the exact setup on n0. The setup is named for the Mafia Ninja JOAT role and the many vigilante setups.

    17 Players. 13 Town. 4 Mafia.

    Mafia Night Kills are assigned/carried.

    A B C D E
    1 Town Cop Mafia Jailkeeper OR Ninja JOAT Town Jailkeeper Vanilla Town 1-Shot Mafia Vigilante
    2 Vanilla Town Town Doctor Mafia Role Cop 1-Shot Mafia Vigilante Town Masons
    3 Mafia Ninja JOAT Town Tracker 1-Shot Mafia Vigilante Town Innocent Child Town Bodyguard
    4 1-Shot Bulletproof Mafia Role Cop OR Jailkeeper Town Vigilante Mafia Jailkeeper ORNinja JOAT Vanilla Townie
    5 1-Shot Mafia Vigilante OR Role Cop Vanilla Townie Vanilla Townie Town JOAT Mafia Jailkeeper


    Town JOAT
    Has the following abilities: 2-Shot Peek, 2-Shot Vig, 2-Shot Jail.
    All abilities must be used once before any can be used a second time.


    Mafia Ninja JOAT
    Every night you may choose one of the following passive abilities:
    1. Ninja: Make yourself untrackble for this night phase
    2. Godfather: Make yourself peek as a villager for this night phase
    3. Bulletproof: Wear your bulletproof vest for this night phase (can be re-used until you are shot, at which point this action can no longer be used)

    NOTE: This is a choice of passive ability, not a night action, and as such it cannot be tracked or roleblocked.

    Jailkeepers and Doctors cannot target the same player on consecutive nights. Jailkeepers cannot target themselves.

    Villa Cop gets a random n0 town peek. Peeks alignment (town/mafia).

    Mafia Cop gets a random n0 vanilla town peek. Peeks full role.

    Mod rands the setup (rows and columns), then rands the "OR" statements. This means each row/column has a 10% chance of being chosen. Setup 4 & Setup B cannot have two jailkeepers.

    The two randed mafia roles should be assigned in alphabetical order so as not to modspew the setup to the mafia team.

    Possible Setups & Mafia Pairs:


    1. 1A - Cop, Jailkeeper, Vanilla. Jailkeeper, 1-Shot Vigilante
    2. 1B - Cop, Jailkeeper, Vanilla. Ninja JOAT, 1-Shot Vigilante
    3. 2A - Vanilla, Doctor, Masons. Role Cop, 1-Shot Vigilante
    4. 3A - Tracker, Innocent Child, Bodyguard. Ninja JOAT, 1-Shot Vigilante
    5. 4A - 1-Shot Bulletproof, Vigilante, Vanilla. Jailkeeper, Role Cop
    6. 4B - 1-Shot Bulletproof, Vigilante, Vanilla. Jailkeeper, Ninja JOAT
    7. 4C - 1-Shot Bulletproof, Vigilante, Vanilla. Ninja JOAT, Role Cop
    8. 5A - Vanilla, Vanilla, JOAT. Jailkeeper, 1-Shot Vigilante
    9. 5B - Vanilla, Vanilla, JOAT. Jailkeeper, Role Cop
    10. A1 - Cop, 1-Shot Bulletproof, Vanilla. Ninja JOAT, 1-Shot Vigilante
    11. A2 - Cop, 1-Shot Bulletproof, Vanilla. Ninja JOAT, Role Cop
    12. B1 - Doctor, Tracker, Vanilla. Jailkeeper, Role Cop
    13. B2 - Doctor, Tracker, Vanilla. Jailekeeper, Ninja JOAT
    14. B3 - Doctor, Tracker, Vanilla. Ninja JOAT, Role Cop
    15. C1 - Jailkeeper, Vigilante, Vanilla. Role Cop, 1-Shot Vigilante
    16. D1 - Vanilla, Innocent Child, JOAT. Jailkeeper, 1-Shot Vigilante
    17. D2 - Vanilla, Innocent Child, JOAT. Ninja JOAT, 1-Shot Vigilante
    18. E1 - Masons, Bodyguard, Vanilla. Jailkeeper, 1-Shot Vigilante


    D6 13er
    D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Role Oracle
    3 Role Cop
    4 Tracker
    5 Parity Cop
    6 Cop (with Night 0 peek)
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante


    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher


    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Role Oracle
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Role Oracle
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon

    Some closed setups

    An Eater Setup (to be made)

    Sharing is Caring (would need testing)
    https://wiki.mafiascum.net/index.php...ring_is_Caring

    11PM (would be for multiball, we ran this on DLP with good success)
    https://wiki.mafiascum.net/index.php?title=11PM



    My plan is to run them mostly as 36/12 with a few 48/24s thrown in. I’m open to the idea of running a 5 day day / 2 day night game as well that would be considered part of this.

    My current Award thoughts would be these three, having a Top 3 in each:

    • Best Win Rate after playing in 4 games
    • Most Wins
    • Highest Participation

    I’m not looking to run with a jury or have this be a thread knocking how other competitive labeled things like MU Champs and Liar’s Club do their business - I’m just trying to run a lot of light games, and have the win rate of those games be the only real metric to go by. From this, there would be a public google sheet of everyone who’s participated and what their win rate, number of wins, and participation are that would get updated after each game.

    I’m looking to lightly curate my player lists for these games. By this I mean that I’ll be talking a lot to each player that signs up in either the sign up thread or through private messages. It’s no secret that there have been lots of subs in lots of games, and I’ll be working harder on the backend to reduce these when possible by sliding inside those DMs. Obviously things happen in life that we can’t control, and sub outs are going to come up and I’ll accommodate when that happens. Not sure how I want to have them affect the win rate - If I say “a sub out is half a win and half a loss, and full for the sub in”, it’s possible people will look to sub out when things aren’t going well. So I’m considering doing it on a case by case basis, and if/when it comes up it comes up.

    While this may sound very serious, the overall goal is just to have fun relatively competitive environment. Let me know what you think - If you’d be interested in playing, if the setup pool seems good, if this might be a bad idea by removing the “relaxed” element of what makes light games special, if the overall time in a season should be longer or shorter.
  19. Night 1#281

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
    Views
    6,100

    Completed Night 1 Results During the night, no one has...

    Night 1 Results
    During the night, no one has died.
  20. Night 1#278

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
    Views
    6,100

    Completed Day 1 Lynch Phighter was lynched. They were a...

    Day 1 Lynch
    Phighter was lynched. They were a Town Treestump.

    Forest Fire Role PM
    You are a Town Treestump.

    Upon being lynched, you will still be allowed to post in the thread, but you will not have a vote.

    Being killed in any other way overrides this ability, and will cause you to be removed from the game.

    You win when all of the threats to Town have been eliminated.

    They will still be allowed to post in the thread, but will not have a vote.



    Night Actions due 1 hour before Start of Day (5am PST // 8am EST)
  21. Replies
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    88,387

    Looks like you figured it out :success: If you...

    Quote Originally Posted by GoalkeeperBoss (#1209)
    i went to create a game to test with and it told me i didnt have permission to view that page.
    Looks like you figured it out

    If you have more questions feel free to PM me either here or on discord (Empoof#8070). I'm not a modbot wizard but I've run a lot of games.

    Or ask in the mafia universe discord and poll the masses. GLGL
  22. Pregame#4

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
    Views
    6,100

    Completed Handing out role PMs right now, I will edit this...

    Handing out role PMs right now, I will edit this post when they've been sent.

    All Role PMs have been sent out. If you did not receive a Role PM, please PM me ASAP.

    Day will start in roughly 5 and a half hours.

    From this point, if you have a question for me please opt to PM me as I will not be answering pings in thread.

    See you all soon!

  23. Pregame#3

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
    Views
    6,100

    Completed Forest Fire: Game Information! This is an...

    Forest Fire: Game Information!

    This is an automated game of Mafia.


    Setup - 9 Players

    CLOSED
    • POST RESTRICTION: You may only post 50 times per Day phase. This restriction will be lifted 1 hours before phase end.
    • Majority is not in effect.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are not automatically locked at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are disabled. Mafia do not get a factional kill each night.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @fwogcarf
    @Garden Gnome
    @Kajot
    @Marshal
    @PepperoniLover
    @Phighter
    @Shad
    @wiggles1993
    @Wisdom

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  24. #2

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
    Views
    6,100

    Completed Town Role PMs: Mafia Role PM:

    Town Role PMs:
    Forest Fire Role PM
    You are a Town Treestump.

    Upon being lynched, you will still be allowed to post in the thread, but you will not have a vote.

    Being killed in any other way overrides this ability, and will cause you to be removed from the game.

    You win when all of the threats to Town have been eliminated.
    Forest Fire Role PM
    You are the Town Firefighter.

    Each night phase you may choose one other player to douse with water.
    The doused player will be immune to being primed for ignition during that night phase.

    You win when all of the threats to Town have been eliminated.


    Mafia Role PM:

    Forest Fire Role PM

    You are a Mafia Arsonist.

    Each night, you have access between two actions:

    1) Priming a target player for dousing
    2) Igniting all of the previous douses, killing them.

    Your Mafia chat is located in this discord server: [redacted].
    If you would like a private Mafia Universe thread, please PM me.

    Your Mafia partner is [redacted]

    You win when the Mafia have achieved parity.


    Quote Originally Posted by Empoof (#767)
    Mod Clarification

    Question: Will the thread know when it's LYLO/MYLO?

    • There will be no thread announcement on LYLO/MYLO with relation to night douses and ignites. There will only be locked votes at a situation where the lynch itself will cause parity - If there are 5 alive and 2 mafia left, or 3 alive and 1 mafia left. At all other stages of the game, there will be no mod clarification of current thread state.

    Question: Are there any notifications for any of the mechanics this game? Does the firefighter know when they get a "save", do the wolves know if their douse was successful? Do people who are doused by the arsonists get notified by the mod?

    • No to all of the above. There are no notifications from the mod about the success of your actions, or any results.

    Question: Can the firefighter act consecutively, targeting the same person 2 nights in a row?

    • No.

    Question: Can the arsonists act consecutively, targeting the same person 2 nights in a row?

    • Yes.

    Question: This is confusing, what should I do when I have questions?

    • As always, send me a PM either on MU or discord if you need any clarifications about the setup.
  25. #1

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    1,070
    Views
    6,100

    Completed Forest Fire Mafia

    Forest Fire Mafia


    ♫ I don't want to set the world on fire ♫

    Hosted By: Empoof
    Start Date: December 9th, 2019
    SOD/EOD: 6am/6pm PST [9am/9pm EST]
    Phase Lengths: 36/12
    Night Chat: 24/7 wolf chat
    Out of Thread Communication: if role pm says so
    Posting Requirement: 5 "game oriented" posts. If you don't meet this requirement I'll pester you or replace you.
    Posting Restrictions: This game has a 50 post limit during each day phase, which is removed at 1 hour before End of Day.

    This is a 9er Open Light game featuring:

    6 Town Treestumps
    1 Town Firefighter
    2 Mafia Arsonists


    Arsonists have a single factional night action.
    They may choose to prime a single target, or to ignite all previously primed targets.
    Players are not told when they are primed, Arsonists are not told if the priming was successful.

    Firefighter, Trees, Tree-stumps, and Arsonists are all vulnerable to being primed and ignited.

    Firefighter blocks the priming of a target ONLY on the night in which they are being primed.

    Trees become Tree-stumps upon being lynched, allowing them to continue posting.
    Tree-stumps cannot vote, and do not count as a vote for endgame purposes.

    I will be running this game manually.

    For more information on the setup, read here
    • There will not be Majority in this game.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked at MYLO. As the arsonist prime/ignite mechanic can lead to some unique situations, this will be based solely on if the lynch itself creates parity.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Arsonist actions are mandatory. Mafia must submit either a prime or ignite action each night, or a random player outside their faction will be chosen for priming.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.
    1) Garden Gnome
    2) Phighter
    3) Shad
    4) wiggles1993
    5) Wisdom
    6) PepperoniLover
    7) Marshal
    8) Kajot
    9) fwogcarf

    Subs:
    1) Chemist1422

    Spec:
    Underking
    Capage
  26. #24

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    23
    Views
    1,266

    Light For those staying up for the rand (if you exist):...

    For those staying up for the rand (if you exist):

    I will not be home until late so around the eleven or twelve PST mark
  27. Replies
    1,229
    Views
    88,387

    Highly highly recommend you go into test games...

    Quote Originally Posted by GoalkeeperBoss (#1206)
    Quote Originally Posted by LordQuas (#1205)
    Quote Originally Posted by GoalkeeperBoss (#1204)
    Quote Originally Posted by GoalkeeperBoss (#1202)
    So, i havent played a game on MU on this account, but i was in this years hydra event and have hosted several games on my home forum, would i be eligible to host?
    I would be looking to start on the 16th of dec, game title is Mad17 Reloaded, game cycle is 48/24, 17 players, starting on the 16th. open setup, its mad17 but with itas
    Might be a little difficult to fill a 17er a week before it starts, especially with another 17er hat week, but you're welcome to try
    ill give it a shot, i know a lot of people on my home forum looking to play a game on here, ill think about it before officially signing up tho
    Highly highly recommend you go into test games section and play with modbot, and find a cohost that knows modbot

    Number one issue I see with new hosts is making modbot errors
  28. #23

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    23
    Views
    1,266

    Light 1) Garden Gnome 2) Phighter 3) Shad 4)...

    1) @Garden Gnome
    2) @Phighter
    3) @Shad
    4) @wiggles1993
    5) @Wisdom
    6) @PepperoniLover
    7) @Marshal
    8) @Kajot
    9) @fwogcarf


    This is the playerlist, rand will happen on Sunday Night around 8-11pm PST.

    Setup has nuance - ask any and all questions about that in this thread or in my PMs until rand hits. Once that happens, don't talk about the game outside the game thread / arsonist thread. I usually close the signup thread around that time.

    Lettuce have a good clean game
  29. #22

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    23
    Views
    1,266

    Light You two will be getting spec, I'll update that a...

    Quote Originally Posted by King Kae (#20)
    /spec

    - @Underking
    Quote Originally Posted by Capage (#21)
    Plz, make me a spectator. I want to see them lynch firefighter d1.
    You two will be getting spec, I'll update that a little later.

    Pinging playerlist now.
  30. #19

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    23
    Views
    1,266

    Light It's a 9er and it's full, but I can put you on...

    Quote Originally Posted by metsnfins (#18)
    i dont understand the game at all
    and im busy

    but if its 36/12 and only 13 players with a post limit, i can play
    It's a 9er and it's full, but I can put you on the sub list if you'd like @metsnfins
  31. #17

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    23
    Views
    1,266

    Light Think we're full! Going to do some backend stuff...

    Think we're full! Going to do some backend stuff to double check, subs and spec are welcome.

    If you have questions please ask me, I'm aware the setup can be kind of confusing.

    Game starts on the 9th (Monday), will ping everyone when I'm done with backend-y things
  32. #2

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    23
    Views
    1,266

    Light Of course this was an in-game post. If you have...

    Quote Originally Posted by Empoof (#767)
    Mod Clarification

    Question: Will the thread know when it's LYLO/MYLO?

    • There will be no thread announcement on LYLO/MYLO with relation to night douses and ignites. There will only be locked votes at a situation where the lynch itself will cause parity - If there are 5 alive and 2 mafia left, or 3 alive and 1 mafia left. At all other stages of the game, there will be no mod clarification of current thread state.

    Question: Are there any notifications for any of the mechanics this game? Does the firefighter know when they get a "save", do the wolves know if their douse was successful? Do people who are doused by the arsonists get notified by the mod?

    • No to all of the above. There are no notifications from the mod about the success of your actions, or any results.

    Question: Can the firefighter act consecutively, targeting the same person 2 nights in a row?

    • No.

    Question: Can the arsonists act consecutively, targeting the same person 2 nights in a row?

    • Yes.

    Question: This is confusing, what should I do when I have questions?

    • As always, send me a PM either on MU or discord if you need any clarifications about the setup.
    Of course this was an in-game post. If you have questions about the setup, feel free to ask them in the sign up thread
  33. #1

    Thread: Forest Fire Mafia

    by Empoof
    Replies
    23
    Views
    1,266

    Light Forest Fire Mafia

    Forest Fire Mafia


    ♫ I don't want to set the world on fire ♫

    Hosted By: Empoof
    Start Date: December 9th, 2019
    SOD/EOD: 6am/6pm PST [9am/9pm EST]
    Phase Lengths: 36/12
    Night Chat: 24/7 wolf chat
    Out of Thread Communication: if role pm says so
    Posting Requirement: 5 "game oriented" posts. If you don't meet this requirement I'll pester you or replace you.
    Posting Restrictions: This game has a 50 post limit during each day phase, which is removed at 1 hour before End of Day.

    This is a 9er Open Light game featuring:

    6 Town Treestumps
    1 Town Firefighter
    2 Mafia Arsonists


    Arsonists have a single factional night action.
    They may choose to prime a single target, or to ignite all previously primed targets.
    Players are not told when they are primed, Arsonists are not told if the priming was successful.

    Firefighter, Trees, Tree-stumps, and Arsonists are all vulnerable to being primed and ignited.

    Firefighter blocks the priming of a target ONLY on the night in which they are being primed.

    Trees become Tree-stumps upon being lynched, allowing them to continue posting.
    Tree-stumps cannot vote, and do not count as a vote for endgame purposes.

    I will be running this game manually.

    For more information on the setup, read here
    • There will not be Majority in this game.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked at MYLO. As the arsonist prime/ignite mechanic can lead to some unique situations, this will be based solely on if the lynch itself creates parity.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Arsonist actions are mandatory. Mafia must submit either a prime or ignite action each night, or a random player outside their faction will be chosen for priming.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.
    1) Garden Gnome
    2) Phighter
    3) Shad
    4) wiggles1993
    5) Wisdom
    6) PepperoniLover
    7) Marshal
    8) Kajot
    9) fwogcarf

    Subs:
    1) Chemist1422
    2)
    .
    .
    etc


    Game does start on the 9th which might be sooner than expected with when the signups went up. Mostly noticed the lack of light games and snagged the spot since I'm getting a little more settled. I'll be posting the in-game FAQ from the last time this ran, as there might be more questions.
  34. Replies
    7
    Views
    487

    I would normally be against this But the post...

    I would normally be against this

    But the post is so well worded that I'm pretty sure he's right.
  35. Haven't ever seen this Would enjoy this

    Haven't ever seen this

    Would enjoy this
  36. Replies
    327
    Views
    39,125

    I’m yanking 12/9 and 12/23 for 13ers Setups...

    I’m yanking 12/9 and 12/23 for 13ers

    Setups tbd, will update after thanksgiving

    Thread closed on Christmas
  37. Postgame#2803

    Thread: Hydra Event 2019: Game 2

    by Empoof
    Replies
    2,817
    Views
    22,115

    Completed Dobby giving our mash free advertising :champW:

    Dobby giving our mash free advertising

  38. Replies
    26
    Views
    756

    Movies First review will be up this weekend, before the...

    First review will be up this weekend, before the Throne Mash starts.

    For a minor update.
  39. Replies
    26
    Views
    756

    Movies This might surprise people but I actually didn't...

    This might surprise people but I actually didn't forget about this. Just poorly allocated time to it.

    Paul Blart: Mall Cop 2 getting watched tonight,
  40. Replies
    84
    Views
    2,635

    Can't play, sorry glgl

    Quote Originally Posted by Wildfire (#66)
    @Alice Liddell
    @dLGN
    @El-ahrairah
    @Empoof
    @Eragon
    @Evenstar
    @Fenrir Aesir

    So, I'm pinging you all for same reason I've been pinging everyone else....

    LET'S PLAY!!!
    Can't play, sorry

    glgl
  41. Day 2#564

    Thread: Scared Vigilante 17er

    by Empoof
    Replies
    3,119
    Views
    14,945

    Completed Mod Note It is Day. You may post.

    Mod Note
    It is Day. You may post.
  42. Day 2#563

    Thread: Scared Vigilante 17er

    by Empoof
    Replies
    3,119
    Views
    14,945

    Completed Scared Vigilante 17er Night 1 Results Chocolate...

    Scared Vigilante 17er Night 1 Results
    Chocolate has died. They were a Vanilla Town

    Scared Vigilante 17er Role PM
    You are a Vanilla Townsperson. Your only power is your voice and vote.

    You win when all of the threats to Town have been eliminated.


    Marluxion has died. They were a Mafia Goon

    Scared Vigilante 17er Role PM
    You are the Mafia Goon.

    Your only power is your voice and vote.

    Your Mafia chat is located in this discord server: [redacted] .
    If you would like a private Mafia Universe thread, please PM me.

    Your Mafia partners are [redacted], [redacted], and [redacted]

    You win when the Mafia have achieved parity.
  43. 1#559

    Thread: Scared Vigilante 17er

    by Empoof
    Replies
    3,119
    Views
    14,945

    Completed These people did not reach the minimum post count...

    These people did not reach the minimum post count and will be prodded and/or replaced.

    @Cobalt (1), @Contrainer (5), @Kliff (3), @lol (0)

    Universally the site has been difficult to access for some people, myself included.

    Quote Originally Posted by Makaze
    If you are having trouble loading the site, try clearing your browser's cache. You can usually do this in: Settings -> Advanced -> Clear Browsing Data. Look for "Cache".
    This worked for me. Note that clearing all of your cache/cookies will mean you have to log in to things again.

  44. 1#558

    Thread: Scared Vigilante 17er

    by Empoof
    Replies
    3,119
    Views
    14,945

    Completed Flip is correct. Please send Night actions to...

    Flip is correct.

    Please send Night actions to @bearsquared

    All night actions are due at 5am PST // 8am EST, otherwise known as 1 hour before Start of Day.
  45. Pregame#2

    Thread: Scared Vigilante 17er

    by Empoof
    Replies
    3,119
    Views
    14,945

    Completed Role PMs are being handed out, I will edit this...

    Role PMs are being handed out, I will edit this post when all role PMs are done being shipped.

    Apologies for the wait


    All role PMs have been handed out, if you did not receive a role PM when you should have please PM me ASAP
  46. Replies
    24
    Views
    472

    Scared Vigilante 17er Graveyard Chat

    Scared Vigilante 17er Graveyard Chat

    Welcome to the Scared Vigilante 17er Graveyard thread!

    If you are seeing this, you must be dead. Now that you are dead, you are no longer allowed to talk to living players. You can discuss the game here.

    This thread will be made public at the end of the game.
  47. Replies
    3,119
    Views
    14,945

    Completed Scared Vigilante 17er

    Scared Vigilante 17er
    Posted image

    Hosted by: bearsquared & @Empoof
    Start date: Monday, September 30
    Phase lengths: 36/12
    Start/End of Day: 9 AM/PM EDT
    Setup: Open & Manual
    Post minimum: 10 posts per day
    Out-of-thread communication: Mafia only
    Vote mechanics: Deadline Plurality, Majority enabled starting Day 2, Votes locked in LyLo

    Town x13
    • Scared Odd Night Vigilante x1
    • Scared Even Night Vigilante x1
    • Follower x1
    • Vanilla Town x10

    Mafia x4
    • Ninja Odd Night Jailkeeper x1
    • Ninja Even Night Jailkeeper x1
    • Mafia Goon x2


    Role PMs:
    Scared Vigilante 17er Role PM
    You are a Vanilla Townsperson. Your only power is your voice and vote.

    You win when all of the threats to Town have been eliminated.
    Scared Vigilante 17er Role PM
    You are the Scared Odd Night Vigilante.

    Each odd night, you may target 1 person to be killed.

    If you claim this role in the gamethread, you will lose your ability to shoot.

    You win when all of the threats to Town have been eliminated.
    Scared Vigilante 17er Role PM
    You are the Scared Even Night Vigilante.

    Each even night, you may target 1 person to be killed.

    If you claim this role in the gamethread, you will lose your ability to shoot.

    You win when all of the threats to Town have been eliminated.
    Scared Vigilante 17er Role PM
    You are the Follower.

    Each night, you may target 1 person. You will learn the type of action that your target used (e.g. investigation, protection, killing), but not who that action was used on.

    You win when all of the threats to Town have been eliminated.
    Scared Vigilante 17er Role PM
    You are the Mafia Ninja Odd Night Jailkeeper.

    Each odd night, you may target 1 player.
    You will protect them from being killed, while also stopping any action your target may take for that night.

    This action can not be tracked, watched, or followed.

    Your Mafia chat is located in this discord server: [redacted].
    If you would like a private Mafia Universe thread, please PM me.

    Your Mafia partners are [redacted], [redacted], and [redacted]

    You win when the Mafia have achieved parity.
    Scared Vigilante 17er Role PM
    You are the Mafia Ninja Even Night Jailkeeper.

    Each even night, you may target 1 player.
    You will protect them from being killed, while also stopping any action your target may take for that night.

    This action can not be tracked, watched, or followed.

    Your Mafia chat is located in this discord server: [redacted].
    If you would like a private Mafia Universe thread, please PM me.

    Your Mafia partners are [redacted], [redacted], and [redacted]

    You win when the Mafia have achieved parity.
    Scared Vigilante 17er Role PM
    You are the Mafia Goon.

    Your only power is your voice and vote.

    Your Mafia chat is located in this discord server: [redacted] .
    If you would like a private Mafia Universe thread, please PM me.

    Your Mafia partners are [redacted], [redacted], and [redacted]

    You win when the Mafia have achieved parity.


    See Spoiler below for mechanics information:
    A role that's Scared loses their ability(s) if they claim. A "claim" is going to be interpreted broadly. Explicitly claiming counts, softing counts, breadcrumbing counts, signalling counts.

    "What if I say I'm the Even Night Vig when I'm really the Odd Night Vig?"
    It's a claim.

    "How about 'if I had a gun I'd shoot you'?"
    Definitely a claim.

    "Can I claim VT or Follower?"
    Sure, as long as it doesn't somehow make you look like one of the Vigilantes.

    "What if I say I'm scared in italics?"
    That's a paddlin'.

    "What if I say 'I'm feeling brave this game'?"
    Could count under the right circumstances.

    If Empoof or I get a whiff of a claim from a post, it's a claim.

    You may lose your ability from posts you made at any point in the game. Saying something on Day 1 could get noticed on Day 4, and you lose your ability.

    A Vigilante that loses their ability because of a claim will be informed at the beginning of the next phase after it's been noticed.

    A Follower targets a player at night, and learns what type of action they used (manipulation, protection, killing, investigation).A Follower is to Voyeur what a Tracker is to a Watcher. They do not learn who their target visited. In this setup, the only result that can be received is Killing. The Mafia factional kill will be assigned, and can be followed.

    The Ninja modifier applies only to the Jailkeeper ability, and does not apply to the factional kill. The Jailkeepers may carry the factional kill, and jail in the same night.

    1. Contrainer
    2. Impeaceful
    3. Chemist1422
    4. Spinach Nipples
    5. dota
    6. Marluxion
    7. Kliff
    8. lol
    9. Suspicious
    10. Me, An Intellectual
    11. Duk3star
    12. moms meatloaf
    13. Cobalt
    14. Pilica
    15. stormslyde
    16. Colin
    17. Chocolate


    1. baudib1
    2. Wisdom (day 3 and after)


    Getting water and then randing this bad mama
  48. #41

    Thread: Scared Vigilante 21er

    by Empoof
    Replies
    42
    Views
    1,632

    On my way home, got held up a little bit. ...

    On my way home, got held up a little bit.

    Expect rand in the 11:30 to 12 am PDT range. If you have any questions feel free to PM me or bear.

    See you all soon!
  49. #39

    Thread: Scared Vigilante 21er

    by Empoof
    Replies
    42
    Views
    1,632

    :highfive:

    Quote Originally Posted by bearsquared (#38)
    Okay, Empoof is going to rand a 17er in ~2 hours.
  50. #30

    Thread: Scared Vigilante 21er

    by Empoof
    Replies
    42
    Views
    1,632

    Hey, we're nearing the start of this game. Still...

    Hey, we're nearing the start of this game. Still need a few to get this filled

    I'll be sending out some mass pings about the time of the rand and who's on the playerlist and will be available to answer any questions people have about how the setup functions mechanically tomorrow (Sunday).

    Rand will likely happen in the 11pm PST area Sunday night but the pings with the finalized playerlist will be more exact

    Thanks for everyone that's signed up so far
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Role of the Day
Protector

The Protector may each night target someone and protect their night action, if they have any, from being roleblocked or moved to another target.