it's a mash so it's going to end poorly for me but who gives a $%#!
Type: Posts; User: lendunistus
it's a mash so it's going to end poorly for me but who gives a $%#!
i don't want to play mafia, but...
1 // discord mods aren’t mods
just in case you’re already scheduling for april
Ace Attorney Mash
hosts are me + @Dawoodle for now. we also need another host so if you know what ace attorney is and want to pitch in, send me a PM
i'd host another one but it's late, i'm tired and probably going to sleep soon
thanks for playing i guess
since the carnage seems to be low for now...
all ITAs will have a hit rate of 35%! but beware: they will also have a 10% chance to backfire and kill the shooter (this can happen even if the shot hits).
ITA session lasts until the end of the day
forgot to set hit chance to 20%, fixed now!
reminder: every player has 2 shots with a 20% hit chance!
Friday ITAs (thank esse): Game Information!
This is an automated game of Mafia.
Setup - 10 Players
x2 Mafia Goon
x1 1-Shot Town Alignment Cop
x7 Vanilla Town
Example Role PMs
- Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
- Town wins when there are no threats to Town remaining.
- Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
- Votes are automatically locked in when the Town must eliminate correctly.
- Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
- Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
- Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
- Mafia share a factional Night Kill, which is a single standard shot for their faction.
- Cops do not get Night 0 peeks.
- Mafia may communicate at any time.
- Tied votes will result in a player being eliminated at random from among the tied players.
Days are 18 minutes in length. Nights are 6 minutes in length.
Are you unsure about how actions are processed or how roles interact with each other? Then read more here:
ORDER OF OPERATIONS
Night actions are processed in this order:
When an action was submitted during the night will never matter when the actions are processed.
These are the results you will get when you submit certain actions.
Non-investigative roles when they submit an action (they also receive this if they are roleblocked):
Investigative actions return results even if the target dies on the same night.
Actions that count as visits are counted as visits even if the actor dies on the same night.
Investigative roles (Tracker, Cop, etc.) when roleblocked:
Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):
Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):
Alignment Cop when investigating a town-aligned player (or a Godfather):
Watcher when watching a person that was visited by multiple people:
FREQUENTLY ASKED QUESTIONS
How do I submit my action?
Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.
What does it mean if the Mafia Host says that night kills are assigned?
In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.
Where do I find example role PM's?
This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.
Which roles can self-target?
Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.
Which roles are not able to target the same players on consecutive nights?
Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.
What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.
What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.
What happens if Jailkeeper A targets Roleblocker B who targets Player C?
As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.
What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.
If an X-Shot role is blocked while using a shot, do they lose that shot forever?
Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.
If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
Player A will die, and Bodyguard B will survive.
Can a mafia team choose not to kill anyone during a night?
The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.
The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.
If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
Can the mafia submit a kill for one of their own members?
If I kill someone, does their night action, if they have one, still succeed?
Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.
Can individual night actions be proxied on mafia teams?
No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.
If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
Yes. It's not possible to prevent a Lover from dying of love sickness.
If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
A dies of love sickness and Bodyguard lives.
If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.
What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.
Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
No. They are told "Vanilla" when investigating either of these two roles.
If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
No. Bulletproof Vests are passive modifiers that cannot be blocked from working.
If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:
HOW TO VOTE
HOW TO SUBMIT NIGHT ACTIONS
HOW TO REQUEST A VOTECOUNT
OTHER SPECIAL FEATURES
VIEWING VOTE HISTORY
There are three ways to access the vote history for any game.
- Click on the "Vote History" button in the top right corner of the game thread:
- Click on the "View Vote History" link, which accompanies all votecounts:
- Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:
Next, simply click on "Vote History" to view all votes for that game.
Following any of the above three steps will bring you to an overview like this one:
Click on a Voter's username to view all of the votes by their slot.
Click on a Target's username to view all of the votes for their slot.
ISOLATING A PLAYER'S POSTS
If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:
Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.
Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.
The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:
If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:
MULTI-QUOTING WHILE THREAD IS LOCKED
Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.
After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:
Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).
Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.
Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.
If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:
This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.
If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.
Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".
How do I access bookmarks?
There are two ways to access your bookmarks.
- Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.
This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
- You can also access your bookmarks by going to Features in the site's top menu:
This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.
You can filter by Game, by Player and by Color - and all of them at once if you so wish.
Here's an example of filtering by only red bookmarks in one specific game:
If you want to be taken directly to one of your bookmarked posts, you just click the post number.
How do I quote bookmarks?
You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.
Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.
Here you have two ways of quoting the posts.
- Click on "Reply With Quote" on another post as shown here:
You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
- Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:
By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
ITAs will begin 5 minutes into a day and end 2 minutes before the end of a day, will be disabled at F3
20% hit chance, mountainous setup with a town 1-shot cop, 2 shots per day
randing now fellas
wow signups for 3 different walruses are going on at the same time! wow lend, are you mad?
yes, probably but welcome to The VGMrus!©
this is a walrus exclusively dedicated to the video game music lovers here on MU (and also maybe normal people who want to submit VGM, i'm not the police). any music you submit must be from a video game (NO REMIXES except in category 9). i'm looking!
here's my banlist (which consists of games, NOT artists)
Undertale/Deltarune, Danganronpa series, Ace Attorney series, Dicey Dungeons, VVVVVV, Super Hexagon, PAYDAY 2, Rhythm Heaven series, The Legend Of Zelda series, Miitopia, Pokemon
some rules (copied and pasted shamelessly from knightsofcydonia because i'm lazy, thanks knights)
1. Any categories you select and then fail to submit for will automatically be scored 0. You can send submissions at any point up to the day before the respective category’s scheduled reveal. In some cases, depending on my schedule, I may be lenient enough to accept submissions up to the T-minus 12 hours mark. I will actively check in with players who have unfilled submissions to help prevent catfails.
2. Any submissions which don't fit the qualifying requirements of their respective category will automatically be scored 0. For example, if you subbed an EDM song to the acoustic instruments category, you would catfail. I will do my best to inform participants of catfails before reveals, however you have no guarantees.
3. You will need to change your submission if I can't bring myself to listen to it in its entirety even once. I generally don't like songs where the music is relegated to being a background track, the lyrics are wholly unoriginal and the singing is atrocious. I will do my best to inform you whenever such a song pops up, but no guarantees.
4. If you send me a 240p or 144p vid and a better version is available, I reserve the right to switch to the better version. I may inform you privately if I do so, but I’m likely to forget.
5. If two or more players submit the same song for a category, the second (and third and so on) person to submit the song will be given the option to change their submission. If they decide to stick with it, it will be given a single score and the players involved will tie in that round's rankings. This type of tie will be expressed in dense ranking (eg. 1223) rather than standard competition ranking (eg. 1224).
6. You can change your submissions at your leisure. As with late submissions, song changes will be accepted at any point up to the day before the respective category’s reveal. Unlike Rule 1, I will not accept T-12 hour sub swaps because getting in a song that may do better or worse isn’t as urgent as avoiding a 0.
so here are the cats! enjoy i guess
i'll be allowing a maximum of one optional category skip. if you're having trouble with more than one cat and desperately need more catskips, PM me and i'll consider it. with that out of the way, let's get into the cats!
1. Intro Music
Send me a song that is an intro to a game. Pretty self-explanatory.
Toby Fox - Once Upon A Time
Masafumi Takada - Trigger Happy Havoc
Send me a song that makes you feel like you're in a dangerous situation and there's no way out. I like more EDMy stuff for this kind of music but anything is fair game.
Simon Viklund - Calling All Units
Masafumi Takada - To Survive (the playlist I found for the danganronpa songs uses the japanese names, apologies if that's a little confusing)
Send me a song that's calm or has a happy tone. Not much to describe here, so yeah.
Masafumi Takada - Beautiful Lie
Masakazu Sugimori - The First Victory!
4. Acoustic Instruments
Send me a song that entirely uses acoustic instruments. No elctric guitars, chiptune, etc.
Toby Fox - Undertale (not actually entirely sure if this is acoustic so if someone can correct that, it'd be perfect
Send me a song that consists of chiptune or one where chiptune is an integral part of the song.
Chipzel - Swing Me Another 6
6. Boss Fight
Send me a song that plays during a boss fight. No set instrument/mood requirement - it just has to play during a boss fight scene somewhere in the game.
Chipzel - Elimination Round
7. "We lose!"
Send me a song that plays when you lose or die in a video game. Sad mood necessary.
Simon Viklund - Hard Time
Send me a song where vocals are a core part (or it can consist entirely of vocals, I don't give a $%#!). Submitting any song with vocals to a different category isn't banned per se, but I will scrutinize whether the lyrics really belong there more than in this category.
Simon Viklund - Break The Rules (skip until 3:58 for the vocals)
This is the exception to the "everything must come from a video game" rule... Send me a remix of a video game song that you like. No instrument requirements, no specific mood: it just has to be a remix that's faithful to the original while still adding its own things in and managing to sound good. Acapella and rearrangements are allowed. Please note that the banlist also extends to this category, so no remixes of a game that's in the banlist.
Also, FamilyJules and Smooth McGroove are banned
i'll be scoring songs from 1 to 10, factoring in originality and how much I like the song in general. i'll also be slightly factoring in just how good of a catfit it is, although it won't affect the final score much unless it's a catfail. the examples should give a decent indication of what I like, but feel free to send me anything as long as it's not a total catfail.
to submit, send me a PM with a song for each category (if you're skipping a category, mark it as such in your PM). spotify/youtube/soundcloud links are accepted, although if you want to send your submission using a different link, I won't immediately give you a 0. please also include the name of the game that the song came from and the artist (if possible).
deadline is on the 22nd of March, 2021 at 8am EST. you may still change your submissions after the deadline, but if a category is going to be revealed in 24 hours or less and your submission is not automatically getting a 0, you may not change your submission for that category. reveal dates are TBD. enjoy!
2. Mistyx (yet to sub)
4. vanity. (yet to sub)
7. Logic (yet to sub)
8. Adam (also technically jumpluff)
11. this could be you!
tfw it's been 2 months and the highest poster has 15 posts
a few mistakes you probably made:
1. I personally don't have experience with these kinds of games, but i'd imagine that a 40+ player game with 36-60 hour day phases would be disliked by newcomers and regarded as absolute torture by people used to the site's meta. the general mash audience on MU is used to the 12 hour day phases. there's a reason why most mashes on MU have 12/12 phases. the audience you were targeting with this game just... doesn't exist here. I tried running a newbie game with 5d/2d day phases once and that thing wouldn't fill no matter what I tried.
2. the upcoming throne mash II definitely stole a bit of the audience for this game. arapocalypse is regarded as a very good host by many and her games tend to fill quickly.
3. mashing (haha nice pun) a normal game and a mash together just... isn't very appealing to many people. when you /in to a mash, you expect frantic $%#!fests with lots of death. when you /in to a normal game, you expect a slower game where you rely mostly on your instincts and knowledge to catch the wolves. putting these two together... it'd be jarring to say the least when one minute you're talking about why mr McWolf should be hanged and then the next second, the clearest townie gets shot out of nowhere by the "town hero". i'm not saying this doesn't exist in mashes, but mashes are usually filled with events and other crazy $%#! anyway. swapping between a normal game and a mash every 12 hours probably isn't very appealing.
4. a post maximum of 150 might seem like a good idea, but this turns away people who tend to post a lot and do so often in mashes.
also, setup remark: people might not in if they have a chance of being handed a role that is basically just a nerfed VT AND defeats the whole point of a "shooty shooty bang bang" game.
Secret Attorney: A Scuffed Version of Secret Hitler
Since Secret Hitler is, out of the box, themed around pre-WW2 Germany, this will be a version of Secret Hitler with Ace Attorney flavor! (pretty much everything below is copy-pasted from hollowkatt, thanks hollowkatt)
All of the information in the spoilers below is subject to change. I'll have an updated version of these in the game thread when it is made, but these are here for your review to ensure you understand the kind of game you're signing up for. There are links to the official rules below as well.
1. Set up
I randomize the order of players. I allocate EVERYBODY an Attorney "identity". For the Investigators, this is their actual role. For the Murderers, this is who they can pretend to be. I do this before allocating alignments so there is NO CORRELATION.
Player 1 is the first President. I also allocate roles - 6 Attorneys, 3 Murderers, and 1 Secret Von Karma. Role pms are sent out. The Murderers know the identities of each other and the Secret Von Karma, but the Secret Von Karma does not know the identities of the Murderers. There is no private communication at any point.
2. Game Play
Phase 1: Election
Whoever the President is has 12 hours to nominate: a Chancellor. This player cannot be the President or Chancellor from the last round. No takebacks.
Then, all players (including those nominated) vote yes or no. This is in secret, so rather than post it, you pm me. You can also post what you're going to do in the thread if you wish. When I have all players votes, I publish them in the thread.
If the vote fails (6 no votes), then the government is quashed, the potential president passes down the list and the next player nominates a Chancellor.
If this happens 3 times in a row, a policy gets enacted at random (which is probably bad) and the process restarts.
If, however, the vote passes, we go to the next stage.
Phase 2: Policy Enaction
I will have a random ordering of 6 "Lawful" and 11 "Unlawful" policies. I take the top 3 and pm the president them. This will be in the format "2 Lawful, 1 Unlawful". The president "removes" one and sends a brand new pm to the chancellor, e.g. "1 Lawful, 1 Unlawful". The president should NOT forward my pm to the chancellor, as the removal of one policy is done in secret. I MUST be CC’d in this pm.
Then the chancellor posts in the thread what they chose, e.g. "I hereby enact a Lawful policy." This must be from the selection that the president sent them. They can make this post as colorful as they want, as long as it's unambiguous.
Phase 3: Aftermath
If an Unlawful policy is enacted, something happens. The effects are:
3rd Unlawful policy: The current president picks the next presidential candidate (inserted into the running order, not changing the entire queue)
4th Unlawful policy: The president kills a player. If that player is Von Karma, the Attorneys win instantly.
5th Unlawful policy: The president kills a player. Veto power is unlocked (see below spoiler for detail if this ever comes about).
VETO RULES (only unlocked after 5th Cultist policy):
After I PM the set of three policies to the President, and after they PM the set of 2 to the Chancellor, the Chancellor may PUBLICLY ask to veto the current policies. If the President PUBLICLY endorses this, then no policy gets enacted, the President Marker gets passed on down the list, the missed election tracker increases and the game continues with the next round. If the President PUBLICLY refuses this, then the Chancellor must still pick one of their two policies. (This is so that if the President and Chancellor are both good guys and they unfortunately picked 3 Unlawful policies, they can't auto lose).[/b]
The next round begins immediately with the next player as president.
The game ends when:
Von Karma is dead (Attorneys win)
5 Lawful policies are enacted (Attorneys win)
6 Unlawful policies are enacted (Von Karma and the murderers win)
3 Unlawful policies have been enacted and Von Karma is then elected chancellor (Von Karma and the murderers win).
Players can post anything they want whenever they want.
A note on behaviour: THIS IS NOT MAFIA. I don't enjoy participating in games where there are personal insults etc. The only insult you can level at another player is to accuse them of being Cthulhu or Cultist. You can talk game logic and criticise ideas and plans all you want, but personal attacks are not fair game here. I will be enacting Rule 0 whenever possible, and have a plan for handling aggravation which I really don't think will be necessary, but I wanted this up front - this game is meant to be fun, and fun for all players. If anybody feels like it's not fun, please PM me to review. You're trying to find the Murderers. Not assholes. Not dumb people. Not Fascists or Hitler (which is not acceptable nomenclature from now on). Murderers, and Von Karma.
I will take action if you start $%#!ting up the thread.
A note on deadlines and prompts: They aren't an official part of the game; but I reserve the right to move the gamestate forwards after 24 hours since the last game action. If, 24 hours from nomination, you haven't pm'd me your vote, I take it as a yes. Other actions I will resolve as I deem appropriate; this may be a resolution that goes against your alignment. I am counting on you guys to know the game state and take the next action without prompting. Once a president nominates, feel free to PM me immediately (that includes the president themselves!)
Deck Odds: https://www.reddit.com/r/SecretHitle...ds_spreadsheet
IMPORTANT GAME DATA AND INFORMATION
I need at least 6 players for this game, but can run as high as 10 players!
That's right, Signups end at 10 players!
Signups will be open till 8th Mar 2021 OR we hit 10 players, which ever happens first.
I want to start this game on 10th Mar 2021 (Wednesday) at 8am.
That is 8am Eastern Standard Time, 5am Pacific Time, 1pm GMT
The Deadlines are as follows:
Nominations for Government: 24 hours from Game Start / 24 hours from Last Revealed Ballots
Voting for Government: 24 hours from Nominations being final
Policies will be provided to the President as quickly as possible once I have a Government in place. The President will then have 12 hours to pass two of the policies to the Chancellor. The Chancellor will then have 12 hours to pass ONE Policy.
This means "Day" is 72 hours from start to finish. I'd like to start with these deadlines for this game.
Ideally deadlines are 12 hours for each section of the phase, but I understand time zones are a thing and I don't want to shut my American friends out of this one!
I expect the game to last approximately 2 weeks or so.
There is not as much discussion in Secret Attorney as there is in Mafia so don't expect to need to thread camp, just make sure to check in regularly and take your actions as quickly as possible.
Notes: There will (maybe) be spectator chat for this game.
There is no outside chatting for players in this game. Please CC me on all PMs sent between President and Chancellor.
how much dollars do you need to give me a 3P rand?
Name: An Absolutely Normal Light Game
Player Count: 13
Game Type: Standard/Vanilla+
Start Date: 25th of February, 2021
I feel bad for not signing up to this
turbos right here, come get ya turbos!
hoping to start at 3:15pm EST, 13th of February, 2021
cop 9er/vig 10er/cop 13er
hype i guess
speedpaint shenanigans (aka a turbo paint)
welcome! if you don't know what paint is, it's basically a game of telephone but with images: the first person in the chain gets a picture from the host and has to describe it using only 10 words. that description is then sent to the next person in the chain who has to make a drawing based on said description. this goes on until the chain ends.
describers will get 5 minutes to describe and painters will get 15 minutes to draw.
feel free to sign up either as a painter or describer here. hoping to start the game on the 14th of February, 2021 at 11am EST!
turbo championship 3 when
An Absolutely Normal Light Game: Signups
Votes will be locked when the town must eliminate a member of the mafia.
Sleep is enabled.
When there is a tie between the most voted players, the elimination will be randomised between the tied parties.
Majority elimination is enabled starting from D2.
Mafia factional kill is mandatory.
Mafia win upon parity with the town.
Start date/time: 22nd of February, 1PM EST, 2021
Start of/End of day: 1PM EST
Phase lengths: 48 hours/24 hours
Night chat: Only if specified in your Role PM
Out Of Thread Communication: Only if specified in your Role PM
Posting Restriction: 5 posts minimum per day or you will be subbed out. If you do not post at all during the first 24 hours, you will be prodded. You will be subbed out once you have been prodded for the second time. You may only post a maximum of 50 times per game day.
You may only sign up for this game if you have completed at least 1 other full game (turbos don't count, sub-ins do). If you have off-site experience or are playing on an alt and want to participate, PM me.
Closed. This game will only use roles/modfiers supported by Modbot. (balance is a goal I strived for but most likely didn't reach, please keep yelling in postgame chat to a minimum)
I have an issue with this
medium role is kind of flawed since the kidnapper could just technically spam the chat with nonsense, reducing the chance that the medium actually gets something worthwhile to near zero (although the captives could also technically do the same thing, since discord has a 2000 character limit the captives could put all of their thoughts into one message and spam it constantly)
imo just add a “message-per-cycle” limit and this has potential
not an in by the way
I GOT AN AWARD $%#!ES
congrats to all the winners! gonna host even bigger and better games in 2021 so stay tuned
also, to those that like my games and are following what I do (not that any of these people exist but who knows ¯\_(ツ)_/¯)
taking a break from the crazy $%#! for now since i’m mostly out of ideas for what to do
however, I am designing an ace attorney mash alongside dawoodle that we’re hoping to run sometime in late april
so uh be prepared for a GOAT mash
TBD Light Game
Closed Automated Light Game
first time attempting to run something balanced, glgl
best rookie host category when?
congrats to the winners I missed while sitting on youtube
anyways it’s midnight here now