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  1. Replies
    66
    Views
    2,176

    /spec

  2. Postgame#75

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed Oh yeah lastly s/o people who played till the...

    Oh yeah lastly s/o people who played till the end, and Ani + Ara. Kek someone close thread now.
  3. Postgame#74

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed https://www.mafiauniverse.com/forums/threads/25325

  4. Postgame#73

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed Also uh. There were lot of disasters from the...

    Also uh. There were lot of disasters from the modkill to the bot exploding to a new thread and the subs so I had a p mixed experience and I'm sure that was common for most players so as a first host this is a mixed bag. Yall can find me on MS if you look carefully enough but I do plan on playing on this site more so that's my review xdd
  5. Postgame#72

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed So cat was scum and town won. But idk how to give...

    So cat was scum and town won. But idk how to give town the W. I'll ask staff.
  6. Day 5#57

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed Oh yeah bot bamboozled me. Lot of new extra steps...

    Oh yeah bot bamboozled me. Lot of new extra steps I didn't face on other sites so I was doing a subpar job xd. I'll update in half hour who died when
  7. Day 5#56

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed All of the flips minus zwerdjib were town. It was...

    All of the flips minus zwerdjib were town. It was implied since Lynch Or Lose = 1 wolf vs 2 Town but I should've still said it. My bad.
  8. Day 5#33

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed Spiderz BATMAN catgode Boquise (Boq cannot...

    @Spiderz @BATMAN @catgode @Boquise (Boq cannot vote)

    Hammer is 2. Someone tag me when it happens. Or I'll just pick the first hammer
  9. Day 5#32

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed Today is Lynch or Lose. Good luck!

    Today is Lynch or Lose. Good luck!
  10. 4#29

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed Ok so abdel was Town. I posted in old thread....

    Ok so abdel was Town. I posted in old thread. Will immediately start day if I get all actions.
  11. 4#1028

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Woops another town. Shortening night dl.

    Woops another town. Shortening night dl.
  12. Day 3#313

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed fwiw I basically conf townd myself by letting...

    fwiw I basically conf townd myself by letting myself suicide by voting jalandh somewhere close to dl I think.( I thought votes were plur). Could be wrong and it could be NAI but o well
  13. Day 3#310

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed ok carry me to W

    ok carry me to W
  14. Day 3#309

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed ok we have a vig claim so this is a mech win...

    ok we have a vig claim so this is a mech win since Im town (ik i sound reckless but lulz)

    Vote psych or jalandh if you want to win town and thanks, or carry me to the W. I'll take either
  15. Day 3#306

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed if JC had 2/2 reads wiyht psch+iaafr thats p clean

    if JC had 2/2 reads wiyht psch+iaafr thats p clean
  16. Day 3#301

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed It's not me but idk who it is

    It's not me but idk who it is
  17. Day 2#276

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Ephemeral Ok Take 2

    ##Vote Ephemeral
    Ok Take 2
  18. Day 2#273

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Vote Ephemeral At the risk of dying to plur....

    ##Vote Vote Ephemeral

    At the risk of dying to plur. HERE I GO
  19. Day 2#263

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed ephe does make more sense im confused now.

    ephe does make more sense im confused now.
  20. Day 2#260

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Act ephe makes more sense here but Im liking this

    Quote Originally Posted by JohnCarter (#176)
    Jal counter is interesting to me.

    If i'm totally off the mark re: psycho and iaafr, which, I could be (more likely on psycho), then that's worth looking into.

    Complete random thought, but it does give me w/w vibes, not that I think either are wolves rn.
    Act ephe makes more sense here but Im liking this
  21. Day 2#244

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed idk how to unvote but i was going with iaafr +...

    idk how to unvote but i was going with iaafr + shad v jalandh day 1 so might as well do that

    ##Vote Jalandh
  22. Day 2#240

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Animal Midwife

    Animal Midwife
  23. Day 2#231

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Yo that works. Ty

    Yo that works. Ty
  24. Day 2#220

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed If someone can tell me because idk how to...

    If someone can tell me because idk how to navigate this forum the reads JC had outside those lists we might find our last scum there
  25. Day 2#210

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed JC gave those unitr vibes so probably a lazy safe...

    JC gave those unitr vibes so probably a lazy safe kill by someone who isn't paying attention
  26. Day 2#203

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Gotta pay more attention bro

    Quote Originally Posted by billymills (#196)
    i think i saw cl's sup post

    and nothing else

    what makes them clean?
    Gotta pay more attention bro
  27. Day 2#199

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Animal Midwife

    ##Vote Animal Midwife
  28. Day 1#169

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed heavy*

  29. Day 1#167

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed This heave pmeta reliant reads are very off...

    This heave pmeta reliant reads are very off putting
  30. Day 1#130

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Lazy list with 2 low count posters but okay it is...

    Quote Originally Posted by JohnCarter (#111)
    John
    Iaafr
    psycho
    Ephermeral
    Silm
    Jaland

    CL
    AM
    Billy
    Shad


    I think it is super likely that the wolves are in the bottom 4. I want to figure out billy asap, that opens up this game to be locked.

    Lazy list with 2 low count posters but okay it is d1
  31. Day 1#90

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Ani wake up !_!

    Ani wake up !_!
  32. Day 1#59

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed Shad

    ##Vote Shad
  33. Day 1#38

    Thread: Turbos Never Die!

    by cl.
    Replies
    365
    Views
    2,354

    Completed sup

  34. #6

    Thread: Turbos Never Die

    by cl.
    Replies
    11
    Views
    325

    /in (till 21:10 or +5)

    /in
    (till 21:10 or +5)
  35. Day 4#5

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed So bot exploded. Ty Arapocalypse for saving me....

    So bot exploded. Ty Arapocalypse for saving me. Yall, post in this thread I will ping you people
  36. Pregame#2

    Thread: SmallTown Mafia Part 2

    by cl.
    Replies
    78
    Views
    1,559

    Completed SmallTown Mafia Part 2: Game Information! This...

    SmallTown Mafia Part 2: Game Information!

    This is an automated game of Mafia.


    Setup - 7 Players

    CLOSED
    • Majority is not in effect.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when all other groups have been eliminated, or nothing can stop this from happening.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are disabled. Mafia do not get a factional kill each night.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @Abdelrahman
    @BATMAN
    @Boquise
    @catgode
    @Kaif
    @musicneverdies
    @Spiderz

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  37. 4#987

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Ok if bot doesn't work just tag me whenever you...

    Ok if bot doesn't work just tag me whenever you vote
  38. 4#986

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Bro what's going on lmao

    Bro what's going on lmao
  39. 4#981

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Yoo silm died. Was Town 2S Doc. Yall can post...

    Yoo silm died. Was Town 2S Doc. Yall can post now

    @Abdelrahman , @Kaif , @Boquise (Cannot vote) , @BATMAN , @Spiderz , @musicneverdies , @catgode
  40. 3#979

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Yooo opening in 15 mins. Sorry for being late

    Yooo opening in 15 mins. Sorry for being late
  41. 3#978

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Ok ye locking thread now

    Ok ye locking thread now
  42. 3#977

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed It is now night. Yall pm me things

    It is now night. Yall pm me things
  43. 3#976

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Yoooooooo Boquise died. Who was he? No one...

    Yoooooooo

    Boquise died. Who was he? No one really knows. He can still talk so maybe you guys can ask him to find out!
  44. Day 3#899

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed As yall seem to be able to notice... bbt died. I...

    As yall seem to be able to notice... bbt died. I enjoyed reading her posts... Oh well.. She was Town

    2 Mafia remain @silmarils (0), @Kaif (0), @BATMAN (0), @Abdelrahman (0), @musicneverdies (0), @Spiderz (0), @Boquise (0), @catgode (0)
  45. 2#897

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Oh ye yall can pm me now

    Oh ye yall can pm me now
  46. 2#896

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Plot twist bros. Silm lives BATMAN is Town...

    Plot twist bros. Silm lives
    BATMAN is Town
    (Redacted humor)
  47. Replies
    10
    Views
    279

    /out Apologies got to prep food

    /out

    Apologies got to prep food
  48. Replies
    10
    Views
    279

    /in

  49. Day 2#833

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Right uh Fait has been modkilled. Idk why the bot...

    Right uh Fait has been modkilled. Idk why the bot didn't show it. Was Town
  50. Day 2#544

    Thread: SmallTown Mafia

    by cl.
    Replies
    1,028
    Views
    6,285

    Completed Hi. Confirming Gov couldn't self because...

    Hi. Confirming Gov couldn't self because probability of counterplay roles isn't in town's favor for all variations of setups. All info in Role PMs is all that's needed. Gonna recheck if I missed that
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Role of the Day
Bus Driver

The Bus Driver may each night target two players and switch them, causing any actions directed at one to be used on the other instead.