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  1. #156

    Thread: I'm Mistyx, AMA

    by Keldeo
    Replies
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    1,927

    What are your favorite video game soundtracks and...

    What are your favorite video game soundtracks and top song(s) from each?

    Talk about some Pokemon spinoffs that you enjoy and reasons you enjoy them / would recommend them?

    Do you have a favorite or ideal favorite item of clothing?

    What's something you would consider small or everyday that makes you happy?

  2. #191

    Thread: walnut

    by Keldeo
    Replies
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    12,975

    Walrus Thank you very much for hosting, nutella! Always...

    Thank you very much for hosting, nutella! Always a pleasure to hear everyone's songs.
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    Walrus Won't be around the remainder of the reveal...

    Won't be around the remainder of the reveal period, so here are my writeups. Thanks for running this, Logic, and excited to hear everyone's songs in the new year!

    Psapp - Rear Moth

    This song puts on childish airs, with the rubber duck/toy, other quirky noises, and somewhat repetitive melodies, but beneath I found it detailed and fun. When the strings come in around 1:40/3:10 is especially delightful. The warm vocal delivery reminds me of lounge singing, while the instrumentals place the vibe in some kind of park, playground, or nostalgic daydream. As a whole, it pulls off this neat combination of mellow and playful that's easy to listen to though sometimes fades out of focus. I had never heard of Psapp and I'm interested in checking out more from them if this is representative of their style.


    Kula Shaker - Tattva

    I think I'm unfortunately far from this track's ideal audience - the vocals and production didn't grab me when I first listened and the Sanskrit chorus is a bit questionable. But they definitely have a groove going on. This got stuck in my head a couple times, it makes sense to me that it was on the radio when it came out, and I appreciate that even if it doesn't appeal to me, they're into it.
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    Walrus /in! :D Top genres: indie...

    /in!

    Top genres: indie folk/rock/pop/tronica, post-rock, video game soundtracks - but I'm open to receiving anything!

    I often enjoy: layered, sonically rich/lush, progression/climax, classical influences (e.g. chamber pop, symphonic VGM)

    I often dislike: screaming, dissonance, aimless/slow/sparse
  5. #13

    Thread: Narwhal

    by Keldeo
    Replies
    44
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    1,504

    /in to send a song :D

    /in to send a song
  6. #520

    Thread: Shad Walrus 2021

    by Keldeo
    Replies
    527
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    10,727

    Thanks for hosting, Shad! The effort you put into...

    Thanks for hosting, Shad! The effort you put into running these is extraordinary.
  7. Replies
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    Shad thanks for the recommendation! This is maybe...

    Quote Originally Posted by Shad (#11)
    6. Velnias - Scion of Aether

    folk post-metal

    Sample track: Supernal Emergent

    I saw Velnias live in 2010 opening for Alcest and was impressed enough by the performance to pick up their then only release, Sovereign Nocturnal, but I dropped the ball on ever giving it a proper listen. When Scion of Aether dropped on Bandcamp this year, something triggered a recommendation ping, and it took 30 seconds of sampling to convince me to grab a copy. They tend to be labeled folk metal of that American sort, and I definitely picked up on vibes reminiscent of Wolves in the Throne Room and Agalloch in their performance a decade ago. But this is something a bit more polished than those bands, with a grooving progressive aesthetic sometimes reminiscent of Russian Circles adorned by earthy organic tones. This album offers immersion in a primitive natural setting through the smooth brain massage of post-metal.

    It was interesting finding myself placing this album so close to Wayfarer. I suspect on a superficial level they may feel very similar, but the holistic experience is completely different for me. A Romance with Violence is ideal in the background, setting the mood without getting in the way. Scion of Aether is distracting, frequently gripping my attention. A Romance with Violence is grounded and bleak. Scion of Aether is, well, a bit aethereal.

    curious if @Keldeo enjoys this
    @Shad thanks for the recommendation! This is maybe a bit metal to the post- for my taste, but the combination of density and movement is a pleasant listen - I definitely get the Russian Circles comparison throughout, on "Aurora Rune" particularly. I'm curious in turn if you'd dig the Hades soundtrack!


    A handful of 2020 releases I enjoyed with sample tracks:

    Phoebe Bridgers - Punisher - I Know The End (indie folk)
    Sufjan Stevens - The Ascension - Sugar (art pop)
    The Strokes - The New Abnormal - The Adults Are Talking (indie rock), ty @Zack for subbing from this to my walrus
    Arca - KiCk i - Riquiqui (deconstructed club)
    Darren Korb - Hades OST - Out of Tartarus (video game soundtrack)
  8. #301

    Thread: Walrus Plus 7

    by Keldeo
    Replies
    300
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    17,945

    Walrus Congrats Boomslang, and thank you for hosting,...

    Congrats Boomslang, and thank you for hosting, MP! This was a lot of fun!
  9. Replies
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    Completed Good game, everyone, and congrats mafia! ...

    Good game, everyone, and congrats mafia!

    :ghosthug to endgame players. The game seemed like a hard fight from both sides.
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    /in, partner TBD! :D

    /in, partner TBD!
  11. #15

    Thread: MU Hunger Games S3

    by Keldeo
    Replies
    153
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    9,280

    /in :D

    Quote Originally Posted by bbt (#10)
    sure I'm in

    @Keldeo let's be a district together
    /in

  12. #153

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Hooray, we got there! gg everyone!

    Hooray, we got there!

    gg everyone!
  13. #150

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Haha, sorry igno. Pyramid ladd Pugkin...

    Haha, sorry igno.

    Pyramid

    @ladd
    @Pugkin Spooky
    @Mistyx
  14. #148

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    I was going to say there's no way Doctor is ours...

    I was going to say there's no way Doctor is ours and I think it's red, but I guess it doesn't matter now.

    This is just Pyramid, right?
  15. #142

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    I'm invested now in ours being Cold/x because...

    Quote Originally Posted by bbt (#141)
    and another one of the proposed swim words is red hahaha
    I'm invested now in ours being Cold/x because then at least one thing would have been right.
  16. #127

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Nah, Doctor definitely makes the most sense for...

    Quote Originally Posted by bbt (#126)
    on the other hand maybe it would've been dentist 2 as opposed to hygiene 2 in that case, idk

    but no clue what else could be hygiene
    Nah, Doctor definitely makes the most sense for Hygiene - I don't have any other ideas really. What do you think about Cold? Or maybe we shouldn't talk about this until after the other team guesses.
  17. #125

    Thread: Codenames game thread

    by Keldeo
    Replies
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    12,844

    Oh, yeah, that's a good point. Never mind.

    Oh, yeah, that's a good point. Never mind.
  18. #123

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Surely if we had Doctor we'd have gotten...

    Quote Originally Posted by bbt (#120)
    despite mammals 0, maybe hygiene is doctor lol
    Surely if we had Doctor we'd have gotten Ambulance 3, though, right?
  19. #115

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Oh yeah haha, I miscounted. Brush Tap pass ...

    Oh yeah haha, I miscounted.

    Brush
    Tap
    pass


    @ladd
    @Pugkin Spooky
    @Mistyx
  20. #112

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    That makes sense to me, but I'll look again after...

    That makes sense to me, but I'll look again after sleeping. A distant third could be Cold as in the illness? If Brush and Tap work out, tempted to yolo within Cold, Ice, Missile, Pyramid, Web for our third since they only have two left, but this is probably a bad idea.
  21. #80

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    :eek: Spring ladd Pugkin Spooky Mistyx

  22. #48

    Thread: Codenames game thread

    by Keldeo
    Replies
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    12,844

    Pugkin @ us (me) all game, probably: ...

    Pugkin @ us (me) all game, probably:

  23. #45

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Hospital Van Circle ladd Pugkin Spooky ...

    Hospital
    Van
    Circle


    @ladd
    @Pugkin Spooky
    @Mistyx
  24. #42

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Oh, Van may be one of the words because if it...

    Oh, Van may be one of the words because if it were just Hospital and Doctor, why not say Medical or Surgeon or something? What do you all think of Hospital, Van, Circle?
  25. #38

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    That makes sense to me!

    Quote Originally Posted by bbt (#37)
    hospital doctor, then circle?
    That makes sense to me!
  26. #28

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Hey, a red track! Go town!

    Hey, a red track! Go town!
  27. Replies
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    Aww, thanks! I considered 4 but wanted to keep...

    Aww, thanks!

    I considered 4 but wanted to keep Iron on the board to block Copper/Vacuum, though that didn't work out, haha.
  28. #23

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Hopefully we're not totally off Track! :wowee:

    Hopefully we're not totally off Track!
  29. #15

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Like, for the sporting connection? I can vibe...

    Quote Originally Posted by ignoramus (#14)
    pretty sure it's track
    Like, for the sporting connection? I can vibe with that.

    Looks like we're agreed on
    Fish
    Scuba Diver
    Penguin


    @ladd
    @Mistyx
    @Pugkin Spooky
  30. #11

    Thread: Codenames game thread

    by Keldeo
    Replies
    158
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    12,844

    Hype team! I think Fish, Scuba Diver, and...

    Hype team!

    I think Fish, Scuba Diver, and Penguin are safe.

    Thinking the fourth may be Circle, swimming in laps is like swimming in a circle and I'm pretty sure "circle swim" is a term. I'm not sure if Pugkin does clues like that, but not seeing many other possibilities - maybe Cold (you can swim in cold water), Track (swim in laps, run in laps on a track), Spring (body of water, but then why not say Aquatic)? What do you all think?

    Cold would be a ~safer fourth guess as something she might consider an issue without knowing a specific term.
  31. Replies
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    gg everyone, thank you all for playing and thanks...

    gg everyone, thank you all for playing and thanks Pugkin for hosting and letting me play!

    My bad with Metal instead of Brass or Metallic or something - I knew that Head was a risk but thought it was acceptable - and with forgetting that I used Ultraviolet before. This was a tough board for blue for sure, the last three you had were pretty out of left field.

    Full board:

  32. Replies
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    Red clue: Augustus 2 ignoramus ladd bbt

    Red clue: Augustus 2

    @ignoramus
    @ladd
    @bbt
  33. Replies
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    Egypt is blue! Guess again or pass.

    Quote Originally Posted by Mistyx (#97)
    egypt
    Egypt is blue! Guess again or pass.
  34. Replies
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    Green is red. Head is blue. lendunistus's...

    Quote Originally Posted by ladd (#87)
    green
    head


    @Pugkin Spooky
    Green is red. Head is blue.

    @lendunistus's turn!
  35. Walrus Thanks for hosting! :D

    Thanks for hosting!
  36. Replies
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    Red clue: Ultraviolet 2 ignoramus ladd bbt

    Red clue: Ultraviolet 2

    @ignoramus
    @ladd
    @bbt
  37. Replies
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    Red clue: Metal 2 ignoramus ladd bbt

    Red clue: Metal 2

    @ignoramus
    @ladd
    @bbt
  38. Replies
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    Glhf, everyone! :D Red clue: Laundry 3 ...

    Glhf, everyone!

    Red clue: Laundry 3

    @ignoramus
    @ladd
    @bbt
  39. Replies
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    Pugkin Spooky I'll play if you want to or have an...

    Quote Originally Posted by Pugkin Spooky (#11)
    I'll give Keldeo a chance to respond and then I can bump it up to 8 and either play myself or wait for an 8th person
    @Pugkin Spooky I'll play if you want to or have an 8th! I have no preferences.
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    Sticky: Completed Congratulations, everyone!!

    Congratulations, everyone!!
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    Completed Good game, everyone! Thank you all for playing...

    Good game, everyone! Thank you all for playing and being kind to each other throughout. As bbt said, please let her know any thoughts on the format and any changes you think would be worth considering for the future!
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    Completed "September" Ultra-Low-Volume Game 2: Deltarune:...

    "September" Ultra-Low-Volume Game 2: Deltarune: Game Information!

    This is an automated game of Mafia.


    Setup - 9 Players

    Matrix6 is a 9-player Semi-open setup designed by Cogito Ergo Sum of MafiaScum, where this is used as their newbie setup. No one is able to know which setup the game has from the beginning, which can make producing lies and fake claims interesting.

    This setup has been randomly selected using a row or column from the following table:

    A B C
    1 Town Jailkeeper Vanilla Townie Mafia Goon
    2 Mafia Roleblocker Town Alignment Cop Town Doctor
    3 1-Shot Bulletproof Townie Mafia Goon Town Tracker

    The setup is determined by randomly selecting one row or one column from the table, then adding in 5 Vanilla Townies and 1 Mafia Goon to create a 7-town, 2-mafia setup.

    For example, if Row 1 (Town Jailkeeper, Vanilla Townie, and Mafia Goon) was chosen, the full setup will be 1 Town Jailkeeper, 6 Vanilla Townies, and 2 Mafia Goons.

    Several of the setups resemble others here, e.g. Column B means the setup is a Cop 9'er without a Night 0 peek.
    • POST RESTRICTION: You may only post 30 times per Day phase. This restriction will be lifted 0 hours before phase end.
    • POST RESTRICTION: Each player is limited to 2000 characters per post.
    • Majority is not in effect.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes can be made by proxy using the form below the thread. Normal voting is still allowed. The modbot will announce the vote and who submitted it in their stead. This feature can be used to facilitate voting while Muted, such as during Duels or other mechanics that do not allow posting.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @DENMON
    @fluffy rabbit
    @ikka
    @Michelle
    @Percy
    @power27
    @Psycho666Soldier
    @Shad
    @Wisdom

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  43. Replies
    532
    Views
    25,165

    Completed Deltarune: "September" Ultra-Low-Volume Game 2

    "September" Ultra-Low-Volume Game 2: Deltarune


    Setup: Matrix6 (see description here)
    Hosted by: @Keldeo
    Start Date: Monday, September 28th
    SOD/EOD: 11 pm UTC (7 pm EDT, 4 pm PDT)
    Phase Lengths: 48h/24h
    Out of Thread Communication: Mafia only
    Posting Requirement: Minimum of 5 posts per day phase, hard maximum of 30 posts per day phase which will not be lifted at any point in the phase. Hard limit of 2000 characters per post.

    • Majority will be disabled for this game (unless a lot of people want it on), except when votes are locked.
    • Votes are automatically locked in when the Town must not eliminate incorrectly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Tied votes will result in a player being lynched at random from among the tied players.


  44. #542

    Thread: Shad Walrus 2020

    by Keldeo
    Replies
    554
    Views
    17,581

    Thanks for hosting, Shad! :D

    Thanks for hosting, Shad!
  45. #383

    Thread: Choose Your Own Walrus

    by Keldeo
    Replies
    389
    Views
    12,230

    Walrus That's all for the walrus! Thank you all for...

    That's all for the walrus! Thank you all for submitting and hanging out at reveals - I had a ton of fun listening to everyone’s songs over the past few months, and definitely found some new favorites. I hope you all were able to discover some new music too!

    Here are the final scores. I messed up entering some numbers in the earlier screenshots, but everything should be correct here. @nutella wins!

  46. #382

    Thread: Choose Your Own Walrus

    by Keldeo
    Replies
    389
    Views
    12,230

    Walrus From Frog: DakhaBrakha - Monakh...

    From Frog: DakhaBrakha - Monakh (Ukrainian)

    Wow, this does not feel like 5 minutes. I love the adding and stripping back of both instrumentation and pace. There’s an immensely striking sense of progression in this song, from the bare repetition and almost ominous vocals at the beginning to the engaging, vivid mix of instruments and vocal elements once things pick up. It becomes deep enough to fall into.

    5.0 / 1st!
  47. #381

    Thread: Choose Your Own Walrus

    by Keldeo
    Replies
    389
    Views
    12,230

    Walrus From M Plus 7: 공중도둑 (Mid-Air Thief) - 쇠사슬 (Ahhhh,...

    From M Plus 7: 공중도둑 (Mid-Air Thief) - 쇠사슬 (Ahhhh, These Chains!) (Korean)

    I really enjoy how this comes across as elaborate and lush even when it’s more lowkey than not. The sparkling, rolling feel of the instrumentation plays well with the vocals and gives this such a vivid atmosphere. Even if this doesn’t have a thesis, each new element feels deliberate, and I enjoy every point it makes.

    4.6 / 2nd
  48. #380

    Thread: Choose Your Own Walrus

    by Keldeo
    Replies
    389
    Views
    12,230

    Walrus From nutella: Takénobu - Toki Doki...

    From nutella: Takénobu - Toki Doki (Japanese)

    This is just so pleasant. It makes me think of wandering around a botanical garden or greenhouse - there’s a continuous feeling of movement or discovery, without stakes or tension. I think the subdued vocals match well with the pace of the instrumentals, and their sprightly tone. The string interludes gradually getting more insistent is a particularly neat effect.

    4.5 / 3rd
  49. #379

    Thread: Choose Your Own Walrus

    by Keldeo
    Replies
    389
    Views
    12,230

    Walrus From OrangeP47: Sigur Rós - Hoppípolla...

    From OrangeP47: Sigur Rós - Hoppípolla (Icelandic)

    Quote Originally Posted by Keldeo (#215)
    The gauzy intro in this piece made me doubt the category [3] fit a little at first - the effects, instrumentation, and vocals add up to a kind of surreal happy, like I’m in a dream, and maybe I’m having a good time but something’s very slightly off. In the end, though, the instrumental swells in the latter half pull everything together into a new atmosphere that it feels the piece has been building to from the start.
    4.3 / 4th
  50. #378

    Thread: Choose Your Own Walrus

    by Keldeo
    Replies
    389
    Views
    12,230

    Walrus From KnightsofCydonia: Stromae - Tous Les Mêmes...

    From KnightsofCydonia: Stromae - Tous Les Mêmes (French)

    This is pure fun, with just the right length for its substance. It has such a groovy energy that I’m really into it from the get-go - it is also extremely catchy and I’m probably mispronouncing everything. His vocal style, timing, and the horns throughout are theatrical in a great way.

    4.1 / 5th
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Role of the Day
Role Swapper

The Role Swapper may once during the game choose to swap the powers of two players with no effect on either's alignment.