If you like, I can show you games where town made an epic goal line stand and blocked the field goal attempt when it was final 7 against 3 wolves, and final 11 against five wolves.
You give town so much more information when you choose the "Defend Wolves / Attack Villagers, behave like a Power Wolfpack" strategy.
This stuff gets really obvious by endgame.
Not only that, imagine a group of 3, 4 or 5 players, who are not wolves.
1) They yeet townies every single day phase, and get their suspects dead every single day phase.
2) They town read each other, and that town read never wavers enough for them to actually try to yeet each other that day.
3) They continue to town read each other even though their suspects keep flipping villager.
4) They continue to town read each other even when none of them are murdered off at night.
This hypothetical group of townies is what you are facing off against, with your entire wolf team, outside of this group.
Your wolf pack behaves more naturally all game, and you pretend to suspect some members of your team, but, like these townies, you too are power wolfing and not bussing each other.
When has this situation ever happened in any game, on any website, ever?
So when town gets to endgame and they refuse to suspect the people who have yeeted townies all game, can absolutely be paired together, refuse to bus each other, and continue to townread each other despite hitting villagers, despite getting their suspects dead, and despite not getting murdered, that is town being weak.
That's not wolves being strong
, that's town being blindfolded and unable to solve properly.
It is town's game to win.
I have been in those endgames before. And in those endgames, I demolished the otherwise "power" wolfing team, one by one, until they were all dead. Even after I died, my dead bony finger still pointed at them.
Good towns don't
go down like punks to obvious power wolfing strategies.
The one time I lost such an endgame, was Love Actually, on 2p2 pog. And I lost that endgame because I was sick as a dog, pissed as hell, because I had been voting for wolves literally all game, voting for zero townies all game, and town refused to vote for any of my suspects, so I was still stuck on a day one solve. None of my suspects had flipped, all game, despite me hammering them every day.
And a townie misvoted and wolves majority yeeted me. That wasn't town in general being unable to solve properly, that was me being unable to muster the arguments and case work needed to be persuasive in final 7 when I had a fever of 103 degrees F, and my suspect vixticator having 200 times the WIM I had all game.
I promise you, that wouldn't have flown in any other circumstance.
If you deliberately leave every wolf alive to LYLO, you are betting the farm that one townie misvotes, when you all vote together.
And the instant they don't do that, your entire strategy all game long, your obvious Defend strategy, your obvious power wolfing strategy, your fire all weapons, don't bother with the cloak strategy, is visible. From Day One to Day Final.
It's the easiest wolf plan to read, because if that group of players were all
townies, the wolves OUTSIDE of their body would have shot them for behaving like masons in a mason-free game setup.
The only way that flies at all is if the wolves pocket a townie or two and make them part of the power woof strategy.
Any townie in that situation has to understand why they are alive at LYLO, and why their ever so villagery buddies that defended their good name all game long are ALSO alive.
I've been there, with absolutely $%#!ty reads before. I have gone to endgame with the alignments reversed in my head. I accused every townie, and defended every wolf, as soon as LYLO began.
I ended up reversing and yeeting CPHoya, a wolf who pocketed me all game.
If you are any good at being a townie, even very very wrong, blindfolded you, is going to have the correct instinct, which is that you are wrong, your town is wrong, your wolves are wrong, otherwise, you wouldn't still be alive. Love Actually is the only game I can think of where that wasn't the case, and it wasn't the case because no one
believed in me, or my case work, or my wolves. I was no threat during day despite being right, and I was too sick to be charming or diplomatic with anyone.
If you put all your wolves in one basket, particularly after the town you have faced off against has read my guide, and seen the examples of wolves crumbling to dust in any game where I survive to LYLO, then all your wolves are going to die.
The final 11 versus 5 wolves example is ridiculous, because instead of putting all their hopes on that one round, they could have voted divided and had 4 additional chances to win the game on the subsequent days.
If wolves refuse
to bus, anyone who has ever seen my guide (by the time it is finished) will ANNIHILATE them.
Against competent town, that strategy is the bottom of the barrel absolute weakest, most visible, most readable of plans, and it is the plan which creates zero deep wolves, and if town guesses correctly just once, literally every wolf is now outed or deeply suspicious.
Towns can collapse, no question there. Towns can have town on town suspicion all game that they generated on their own, just because you and your woofer buddies look villagery. They can lead themselves to their own deaths rather than power wolves leading them to it.
Yeah, sometimes town hands you a victory that you only contributed to by keeping your head down and your villagery cloak at full power. Yep, I get it.
When that happens, it's because town couldn't wake up and weren't particularly good at building consensus when any one of them did solve correctly. Then the win falls into your lap.
That strategy is okay against the weak town that is doing it to themselves, and it blows up in your face a lot when town gets wise late game. You've given them too much info.
And against strong towns, you will never make it anywhere near endgame being so paired together. It's a broken down, busted, weak strategy that may work against villages who refuse to village properly.
But to be frank, all you are doing in such games is stalling out, waiting for town to complete its ritual suicide.
Making a win happen when town is strong is where the big league players are forged. The games where on day one and day two, the entire town is voting for and suspecting your entire wolf team because the townies are so good, so strong, so widely town read, that they POE you down to nothing right away, and that's before their town powers even go off.
And then you crush their powers, and work your way deep into everyone's town list, and watch as the townies with the accurate reads are now helping you yeet townies. And you arrive at final 3 with a person who swore on the blood of the innocent that they would absolutely yeet you on that round, only to misvote.
And you make that happen in literally almost every single game you wolf.
That's stronger wolfing. It defeats bad villages, and it defeats good villages, and it defeats the greatest villages of all time.
Power wolfing is strictly beta compared to Alpha Bussing.
(I'm somewhat kidding. Obviously, against certain metas, certain cultures, certain people who expect the bussing, not bussing is strong. it's frickin rock paper scissors at the end of the day. My track record for throwing freakin bussing paper every game always beats rock, and poor predictable town always takes rock.
When I face off against a town that almost never takes rock, I lose. And I have
lost. But it was a squeaker where town still almost lost
, because they're going to take rock almost every single round, yeeting someone who is suspicious
, and not yeet someone everyone thinks is town. And if I am a wolf in a game, whoever town thinks is the towniest person in the game, who is not mechanically proven to be town, is either me, or a wolf buddy of mine, and they never look connected to the other wolves that go down or don't go down. Doesn't matter if they do or not, the deep wolf almost never gets got.
And I gotta go to work.