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  1. Postgame#9651

    Thread: Poisoner 21'er

    by Aquilla
    Replies
    9,717
    Views
    69,371

    Completed if i told you, then there wouldn't be a point in...

    Quote Originally Posted by JohnCarter (#9645)
    how come wolf chat isn't getting released?
    if i told you, then there wouldn't be a point in not releasing it :P
  2. Postgame#9634

    Thread: Poisoner 21'er

    by Aquilla
    Replies
    9,717
    Views
    69,371

    Completed ggs guys, thanks for playing

    ggs guys, thanks for playing
  3. Experimental i approved you posting the signup thread, i don't...

    Quote Originally Posted by Hydreigon25 (#19)
    Quote Originally Posted by GGhana (#18)
    Quote Originally Posted by Hydreigon25 (#15)
    Quote Originally Posted by Guillotina (#14)
    @Hydreigon25, was your game reviewed?
    i think it was @Guillotina would you like to co-host ?
    The frickity $%#! do you mean by “you think”

    that should be a binary question
    I received approval from @Aquilla
    i approved you posting the signup thread, i don't think i reviewed it. I'll poke someone to take a look at it though, shouldn't be too hard.
  4. Pregame#2

    Thread: Poisoner 21'er

    by Aquilla
    Replies
    9,717
    Views
    69,371

    Completed Poisoner 21's: Game Information! This is an...

    Poisoner 21's: Game Information!

    This is an automated game of Mafia.


    Setup - 21 Players

    x2 Mafia Goon
    x1 Mafia Role Cop
    x1 Mafia Poisoner | 3-Shot
    x1 Backup Mafia Poisoner
    x13 Vanilla Town
    x1 Town Vigilante | Odd Cycle
    x1 Town Vigilante | Even Cycle
    x1 Town Jack of All Trades (x1 Alignment Cop, x2 Jailkeeper)

    Example Role PMs
    • POST RESTRICTION: You may only post 150 times per Day phase. This restriction will be lifted 2 hours before phase end.
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Cops do not get Night 0 peeks.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @Arete
    @c4e5g3d5
    @Ephemera
    @Gorf
    @iaafr
    @illario
    @JohnCarter
    @Justplayingitcool
    @Kaif
    @katze
    @ladd
    @Luckbox Inc
    @mewtini
    @Mistyx
    @Ryker
    @SilverKeith
    @staypositivefriend
    @tessepia
    @Wisdom
    @Wisp
    @YOLOSWAG

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    HOW TO VOTE BY PROXY / ANONYMOUSLY


    Select your vote choice and click submit using the form at the bottom of the thread.

    Big Image: https://i.imgur.com/hBJ7arR.gif
    Click to load this image


    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  5. #1

    Thread: Poisoner 21'er

    by Aquilla
    Replies
    9,717
    Views
    69,371

    Completed Poisoner 21'er

    Poisoner 21'er
    Hosted By: Aquilla
    Start Date: Sunday, October 31st
    SOD/EOD: 8:00 PM Est
    Phase Lengths: 48/24
    Mechanics: deadline elim d1, majority afterwards.
    Night Chat: Disallowed sans for the mafia team
    Out of Thread Communication: see above
    Posting Requirement: 150 maximum post cap. Lifted 2 hours before Eod.
    Setup:
    x1 3-Shot Mafia Poisoner
    x1 Backup Mafia Poisoner
    x1 Mafia Role Cop
    x2 Mafia Goon

    x1 Town Vigilante | Even Night
    x1 Town Vigilante | Odd Night
    x1 Town Jack of All Trades (x1 Alignment Cop, x2 Jailkeeper)
    x13 Vanilla Town
    1. Ryker*
    2. Arete*
    3. ladd*
    4. SilverKeith*
    5. Gorf*
    6. iaafr.*
    7. katze*
    8. Ephemera*
    9. Kaif*
    10. illario*
    11. Esooa*
    12. Wisp*
    13. C4*
    14. Justplayingcool*
    15. JohnCarter*
    16. Wisdom*
    17. staypositivefriend*
    —————-
    18. Mistyx*
    19. Luckbox Inc*
    20. YOLOSWAG*
    21. mewtini*

    Subs

    1. LordQuas
    2. Hornet
    3. alexa
    4. neopest
    5. jumpluff
    6. hally
  6. Replies
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    Sticky: should be fine, i'll edit it sometime tomorrow if...

    Quote Originally Posted by Kaiveran (#346)
    Quote Originally Posted by Kaiveran (#343)
    Preferred Start: 12/12
    Name: Three Cheers For Sweet Revenge
    Size: 19
    Speed: 24-96h Days / 24hr Nights
    Type: Open, Non-Standard, Multiball

    x1 Mafia Loyal Trapper
    x2 Mafia Goon

    x1 Werewolf Loyal Trapper
    x2 Werewolf

    x1 Town Compulsive Vigilante
    x12 Vanilla Town

    Vengelimination:

    • On Day 1, there will be one elimination vote.
    • On all subsequent days, the number of eliminations available will be equivalent to the number of town aligned players who died the previous Night.

    Days = 24h + 24h for every elim available
    Nights = 24h constant

    More detailed info will be provided in the actual signup thread.
    @Aquilla could this be moved to the open 11/29 Standard Queue spot?
    should be fine, i'll edit it sometime tomorrow if quas doesn't beat me to it.
  7. Replies
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    Sticky: i'm gonna pop this on the light queue, with maybe...

    Quote Originally Posted by Visorslash (#336)
    11/29 or the first dec date

    15er flipless mountainous 48/24 150 post cap, 25 post min, etc, etc standard stuff
    i'm gonna pop this on the light queue, with maybe flexing it to the main queue depending on other interest.
  8. Replies
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    Sticky: we'll pop this on the 22nd for now, this might...

    Quote Originally Posted by Hydreigon25 (#335)
    Quote Originally Posted by Hydreigon25 (#29)
    Date: TBD ( hoping sometime in January )
    Among Us 1.0
    At least 10 Players
    48/24h
    Standard
    Closed
    Let's retry this

    it possible that I could1 even have a co-host for this


    Date: November or December
    Among Us 1.0
    Hopefully 17 Players
    48/24 hours
    Standard
    Closed
    we'll pop this on the 22nd for now, this might get moved later though if someone wants to get in earlier as you've indicated you're flexible.
  9. Replies
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    Sticky: if you're cool with that i can give the 22nd? Syn

    Quote Originally Posted by Syn (#334)
    Quote Originally Posted by TripleHaven (#333)
    can i also host a light game 11/8 if i promise like half my signups will come from offsite (50 post per day, standard setup maybe cop 13er)
    I can just move mine to later in November.
    if you're cool with that i can give the 22nd? @Syn
  10. Replies
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    Sticky: Limestone throw up a signup

    @Limestone throw up a signup
  11. Replies
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    Sticky: should be fine

    Quote Originally Posted by GGhana (#326)
    Quote Originally Posted by GGhana (#325)
    Quote Originally Posted by Aquilla (#313)
    Quote Originally Posted by GGhana (#309)
    [PREFERRED START DATE]November 1st
    [GAME NAME] Astrologaster Forum Mafia
    [GAME SIZE] 17
    [GAME SPEED] 48/24
    [GAME TYPE (Standard/Large/Light)] Standard
    [OPEN/CLOSED] Closed Role Madness

    *NEEDS A REVIEWER
    @GGhana we have 2 games for the week of the 1st already, can i interest you in the following week for this game?
    @aquila

    oops didn’t see this

    yeah sure if I’m not hosting too many games in a short time frame for you guys
    @Aquilla
    should be fine
  12. Replies
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    Sticky: should be ok

    Quote Originally Posted by iaafr (#322)
    Quote Originally Posted by iaafr (#265)
    [10/25]
    "there are godfathers and millers in this setup: a social experiment"
    13p
    72h/24h
    standard
    closed (advertised as max bastard so i dont need setup review pls)
    is it ok if i run an open setup in this slot instead (also 13p)

    i'll keep the name though
    should be ok
  13. Replies
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    Sticky: Twice Shrunk

    Quote Originally Posted by Aquilla (#319)
    Quote Originally Posted by Twice Shrunk (#317)
    @Aquilla

    If it's fine, could I take the 25th slot?
    Sorry for late response, football season. If you want the 25th instead go ahead. GGhana's game won't be able to fit in on the 1st though cause it's closed role madness which doesn't go on the light queue. Let me know which date you'd prefer.
    @Twice Shrunk
  14. Replies
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    Sticky: Sorry for late response, football season. If you...

    Quote Originally Posted by Twice Shrunk (#317)
    @Aquilla

    If it's fine, could I take the 25th slot?
    Sorry for late response, football season. If you want the 25th instead go ahead. GGhana's game won't be able to fit in on the 1st though cause it's closed role madness which doesn't go on the light queue. Let me know which date you'd prefer.
  15. Replies
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    Sticky: Spot opens up on the 25th, Twice Shrunk's 13'er...

    Spot opens up on the 25th, Twice Shrunk's 13'er will go to the light queue. Still need a different date for GGhana's game.
  16. Replies
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    Sticky: i missed that, looking

    Quote Originally Posted by Bunnelby (#314)
    Quote Originally Posted by Arapocalypse (#294)
    Halloween Mash 2 will be pushed back 1 week, to start on November 1st instead!!!
    @Aquilla
    i missed that, looking
  17. Replies
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    Sticky: GGhana we have 2 games for the week of the 1st...

    Quote Originally Posted by GGhana (#309)
    [PREFERRED START DATE]November 1st
    [GAME NAME] Astrologaster Forum Mafia
    [GAME SIZE] 17
    [GAME SPEED] 48/24
    [GAME TYPE (Standard/Large/Light)] Standard
    [OPEN/CLOSED] Closed Role Madness

    *NEEDS A REVIEWER
    @GGhana we have 2 games for the week of the 1st already, can i interest you in the following week for this game?
  18. Replies
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    Sticky: Alright i'm gonna let all 3 games on the 11th run...

    Alright i'm gonna let all 3 games on the 11th run as planned by hosts. All 3 have signups and are fairly different in terms of setup. This won't be a common occurance. @Guillotina I'm moving Deck Mafia 5 to the main queue, both due to it being large than 17 (19) and for it being bastard. Light queue should be reserved for smaller and more simple setups.

    Also i know you run a lot of games and such, but if other hosts are wanting spot dates, i'm gonna let them have them, you run games often enough that other hosts should get spots too.
  19. Replies
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    Sticky: Ezradekezra, you should be able to go ahead. We...

    Quote Originally Posted by Ezradekezra (#292)
    Are we allowed to send hosting forms for December or is that too far in advance?
    @Ezradekezra, you should be able to go ahead. We have a january reservation for Amrock already as it's the only week of the year he can host a game. I won't be visually putting it on a queue, but putting it in thread will never hurt.
  20. Replies
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    Sticky: mate relax, we're looking at it. Not everything...

    Quote Originally Posted by Guillotina (#297)
    Quote Originally Posted by Hally (#296)
    Quote Originally Posted by Hally (#293)
    no he’s right, something got messed up

    deck mafia 4 is supposed to be where visor’s game is (10/4) and visor’s got moved to 10/11, meaning one of the 10/11 games that’s in the queue shouldn’t be there

    think we forgot to fix it when visor and guillo swapped
    gonna let @LordQuas and @Aquilla handle this because it’s not usually my thing
    No please you keep doing it, you been doing great lol
    mate relax, we're looking at it. Not everything has to be rushed.
  21. Postgame#16934

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed ggs, please keep post game to not be overly...

    ggs, please keep post game to not be overly salty/blamey. Wolves played well congrats to them. Thank you everyone for playing.
  22. Day 7#15653

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 6 reveals to be Aquarius ...

    Team 6 reveals to be Aquarius

  23. Night 6#15641

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 12 reveals to be Draco ...

    Team 12 reveals to be Draco

  24. Day 6#14124

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 5 reveals to be Ursa Major ...

    Team 5 reveals to be Ursa Major

  25. Night 5#14111

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 3 reveals to be Virgo ...

    Team 3 reveals to be Virgo

  26. Day 5#13234

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 2 was Scorpius ...

    Team 2 was Scorpius



    Team 11 was Lyra

  27. Night 4#13214

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Majority is being turned on.

    Majority is being turned on.
  28. Night 4#13213

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed This is the questionaire to turn on majority....

    This is the questionaire to turn on majority. Please let me know whether you vote for or against turning on Majority Voting for the rest of the game (ending early with majority vote).
  29. Night 4#13200

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Skitty is stepping out of team 6. This is not...

    Skitty is stepping out of team 6. This is not able to be discussed in thread.
  30. Night 4#13199

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 17 reveals to be Perseus ...

    Team 17 reveals to be Perseus

  31. Day 4#11726

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 18 reveals to be Hercules...

    Team 18 reveals to be Hercules


    Team 14 reveals to be Gemini
  32. Night 3#11427

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed I should've announced this last night, forgive my...

    I should've announced this last night, forgive my slacking.
    Hornet is no longer a part of team 3, they have stepped away from the game. This is not something that is allowed to be discussed in thread.
  33. Night 3#11411

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 9 reveals to be Aries...

    Team 9 reveals to be Aries
  34. Day 3#9065

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 1 is revealed to be Taurus ...

    Team 1 is revealed to be Taurus

  35. Night 2#9035

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 15 reveals to be Bootes (yes pronounced...

    Team 15 reveals to be Bootes (yes pronounced Booties, laughing may ensue)
  36. Day 2#5360

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 16 reveals to be Cygnus....

    Team 16 reveals to be Cygnus.



    Team 20 reveals to be Capricornus
  37. Night 1#5356

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed iaafr -> Arete Bunnelby -> Apogee Ren4977 ->...

    iaafr -> Arete
    Bunnelby -> Apogee
    Ren4977 -> Trustworthy Liberal
    Dunnstral -> Chelsea
    Schiavetto -> Spiderz
    Vaporeon -> Cyndaquil
    katze -> min
    Makoto Niijima -> Hifumi Togo
    evakyoo -> 3cheersforidiots
    Dyslexicon -> Michelle
    Phraze -> GGhana
    Lissa -> dyachei
    Macdougall -> nutella
    bearsquared -> Duk3star
    Luckbox Inc -> Wiml
    Illwei -> -TJ-
    Ace Marvel -> PunchyTheCat
    alexa -> neopest
    Okosan -> Wurzel Scummidge
    SilverKeith -> YOLOSWAG
  38. Night 1#5335

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed I'm enacting a 300 post maximum for the rest of...

    I'm enacting a 300 post maximum for the rest of the game, for thread health reasons. Feel free to talk crap to me about this decision, but it's not negotiable. This will be lifted 1 hour before eod per usual post maximums.
  39. Night 1#5334

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Team 10 were Canis Major ...

    Team 10 were Canis Major

  40. Day 1#74

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed As a reminder, copy pasting from team chat isn't...

    As a reminder, copy pasting from team chat isn't allowed. Paraphrasing is allowed as long as it's not an extended conversation. If you need clarification, just ask.
  41. Pregame#2

    Thread: Constellations Team Mafia

    by Aquilla
    Replies
    17,352
    Views
    209,818

    Completed Constellations Team Mafia: Game Information!...

    Constellations Team Mafia: Game Information!

    This is an automated game of Mafia.


    Setup - 21 Players

    Any of the following roles may appear:

    Town

    Vanilla Town
    Town Alignment Cop
    Town Doctor
    Town Miller
    Town Role Cop
    Town Vigilante
    Town Roleblocker
    Town Jailkeeper
    Town Bodyguard
    Town Tracker
    Town Watcher
    Town Mason
    Town Lover
    Town Neighbor
    Town Innocent Child
    Town Full Cop
    Town Arsonist
    Town Firefighter
    Town Day Vigilante
    Town Jack of All Trades
    Town Universal Backup
    Town Alignment Oracle
    Town Role Oracle
    Town Parity Cop
    Town Suicide Bomber
    Town Poisoner
    Town Healer
    Town Motion Detector
    Town Voyeur
    Town Treestump
    Town Neapolitan


    Mafia

    Mafia Goon
    Mafia Doctor
    Mafia Godfather
    Mafia Role Cop
    Mafia Vigilante
    Mafia Roleblocker
    Mafia Jailkeeper
    Mafia Bodyguard
    Mafia Tracker
    Mafia Watcher
    Mafia Lover
    Mafia Neighbor
    Mafia Full Cop
    Mafia Arsonist
    Mafia Firefighter
    Mafia Framer
    Mafia Day Vigilante
    Mafia Jack of All Trades
    Mafia Universal Backup
    Mafia Role Oracle
    Mafia Parity Cop
    Mafia Suicide Bomber
    Mafia Poisoner
    Mafia Healer
    Mafia Motion Detector
    Mafia Voyeur
    Mafia Treestump
    Mafia Neapolitan
    Mafia Alignment Cop

    Evil Independent

    Serial Killer
    Arsonist


    Example Role PMs
    • Majority is not in effect.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Ace Marvel
    @alexa
    @bearsquared
    @Bunnelby
    @Dunnstral
    @Dyslexicon
    @evakyoo
    @iaafr
    @Illwei
    @katze
    @Lissa
    @Luckbox Inc
    @Macdougall
    @Makoto Niijima
    @Nicolas Cage Stage 1
    @Okosan
    @Phraze
    @Ren4977
    @Schiavetto
    @SilverKeith
    @Vaporeon

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    HOW TO VOTE BY PROXY / ANONYMOUSLY


    Select your vote choice and click submit using the form at the bottom of the thread.

    Big Image: https://i.imgur.com/hBJ7arR.gif
    Click to load this image


    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  42. Replies
    17,352
    Views
    209,818

    Completed Constellations Team Mafia

    Constellations Team Mafia
    Hosted By: Aquilla
    Start Date: Monday, September 13th
    SOD/EOD: 9:00 Am EST/ 9:00 PM EST
    Phase Lengths: 36/12
    Mechanics: Majority lynch not enabled until late (only turned on with a vote). votes locked in lylo.
    Night Chat: not allowed unless otherwise specified
    Out of Thread Communication: allowed for individual teams, but not between teams unless otherwise stated
    Discord: https://discord.gg/qqjEUsv656
    Posting Requirement: 5 posts per day for the active team member
    Setup: V++, will be closed, but automated.

    1) orangeandblack5/Arete/Smartbomb (disquieted)/eevee/iaafr
    2) bunnelby/pawn lelouch/apogee/vanity/mistyx
    3) Ren4977/Hornet/Trustworthy Liberal/Moonwink/Apocryphal Thaumaturge
    4) Chelsea/beeboy/unwnd/Dunnstral
    5) Spiderz/LittEleven /Schiavetto /Kaif
    6) Cyndaquil/Hydreigon25/Skitty/Jinjo/Vaporeon
    7) katze/Centuries/Marluxion/min/Arctic
    8) Tae Takemi/Haru Okumura/Futaba Sakura/Makoto Niijima/Sae Niijima/Hifumi Togo
    9) 3cheersforidiots/ThePretender/zintle/evakyoo/awesome5000
    10) ladd/Dobby/Frog/Apoc/Arapocalypse (frickin nick cage accounts)
    11) Michelle/Garden Gnome/Thunal33/bladescape/Dyslexicon
    12) GGhana/God_Emperor/Phraze
    13) lissa/benneh/dyachei/Tsunami/Dave Dob
    14) Alison/Macdougall/NANOOKTHECONQUEROR /tonystarkprime/nutella
    15) Duk3star/bearsquared/Mantichora/Empoof/Kane
    16) Esooa/Wiml/Rose Disco/Luckbox/Kokoro Mitsume
    17) illwei/Chingles2404/-TJ-/Matrims Dice
    18) Dolby/Ace Marvel/Quick/biancasbotique/PunchytheCat
    19) alexa/illario/neopest/marry
    20) Okosan/Wurzel Scummidge/heuristically_alone/MendesHotter
    21) Yoloswag/Gorf/Silverkeith


  43. Replies
    265
    Views
    10,462

    spectators are welcome to join the discord...

    spectators are welcome to join the discord server, they'll receive their own chat
  44. Replies
    265
    Views
    10,462

    public or private doesn't matter. Note that teams...

    Quote Originally Posted by alexa (#259)
    @Aquilla are we supposed to DM you an order?

    i'm going to go first for my team
    public or private doesn't matter. Note that teams are free to switch their order down the road. I simply need player 1 to rand the game. Teams are not allowed to know their role before d1 player is sent in.

    Also https://discord.gg/qqjEUsv656

    server's up. I'm taking color requests this time. 2 Max to every color so first come first serve.
  45. Replies
    265
    Views
    10,462

    d1 i need asap, rand will be sunday night, time...

    Quote Originally Posted by nutella (#241)
    @Aquilla when's rand/when do we need to send you d1 players by?
    d1 i need asap, rand will be sunday night, time tbd.
  46. Replies
    265
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    10,462

    we are currently full barring any last minute...

    we are currently full barring any last minute team changes.
  47. Replies
    265
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    yes, i just don't usually put them in the signup...

    Quote Originally Posted by ryanyb (#169)
    @Aquilla are you taking spectators
    yes, i just don't usually put them in the signup as it's overcrowded already.
  48. Replies
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    580

    already pm'd zack privately, but /in

    already pm'd zack privately, but /in
  49. Postgame#12232

    Thread: Folk Tale Mash Game Thread

    by Aquilla
    Replies
    12,260
    Views
    79,324

    Completed absolutely, thanks for playing. Apologies about...

    Quote Originally Posted by D3x (#12229)
    I knew that was feeling too easy for some reason, I thought my ability made sense if I was solo maf to trackdown my maf partners..anyway thanks for hosting was fun
    absolutely, thanks for playing. Apologies about the whole situation.
  50. Postgame#12198

    Thread: Folk Tale Mash Game Thread

    by Aquilla
    Replies
    12,260
    Views
    79,324

    Completed alright so 1 more lol mods, it turns out the role...

    alright so 1 more lol mods, it turns out the role pm D3x received gave him a mafia win condition and alignment despite the green coloring and an alignment cop role, so he literally thought that he was mafia, and thus was 100% playing to his presumed win con.
Results 1 to 50 of 3000
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about us
Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

We hope you stick around!
Role of the Day
Fruit Vendor

The Fruit Vendor may each night target a player, which will cause the target to be informed that they were targeted. However, besides the target being informed of this the action itself does nothing and the target will not be informed who targeted them.