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    Manual Hope things get better, good luck!!

    Quote Originally Posted by moth (#115)
    /out lost my job today

    gonna need to focus on survival now
    Hope things get better, good luck!!
  2. Postgame#550

    Thread: MegaTurboVania!

    by Arapocalypse
    Replies
    563
    Views
    1,705

    Completed Congratulations mafia, especially Music for...

    Congratulations mafia, especially Music for bringing the win home!!!
  3. #14

    Thread: MegaTurboVania!

    by Arapocalypse
    Replies
    13
    Views
    133

    Sign-Up Cop 13er game thread:...

  4. Replies
    11
    Views
    177

    Sign-Up Vig 10er game thread:...

  5. Pregame#2

    Thread: MegaTurboVania!

    by Arapocalypse
    Replies
    563
    Views
    1,705

    Completed MegaTurboVania!: Game Information! This is an...

    MegaTurboVania!: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    x3 Mafia Goon
    x9 Vanilla Town
    x1 Town Alignment Cop
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Cops of every alignment get a random Town-aligned Night 0 peek.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 18 minutes in length. Nights are 6 minutes in length.

    Players

    @Animal Midwife
    @Ephemeral
    @Frog
    @iaafr
    @Jalandh
    @JohnCarter
    @Mantichora
    @musicneverdies
    @PunchyTheCat
    @roro__b
    @Ryast
    @Shad
    @silmarils

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  6. Replies
    563
    Views
    1,705

    Completed MegaTurboVania!

    Cop 13er!!


    1. Animal Midwife
    2. Ephemeral
    3. Frog
    4. Iaafr
    5. Jalandh
    6. JohnCarter
    7. Mantichora
    8. Musicneverdies
    9. PunchyTheCat
    10. roro__b
    11. Ryast
    12. Shad
    13. silmarils
  7. Postgame#352

    Thread: Turbos Never Die!

    by Arapocalypse
    Replies
    365
    Views
    1,234

    Completed Congratulations, mafia!!! Just put up another...

    Congratulations, mafia!!!

    Just put up another round of signups here, for anyone interested: https://www.mafiauniverse.com/forums...aTurboVania%21
  8. Replies
    13
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    133

    Sign-Up Stopwatch Missing Person mor_tilt t om rob77dp...

  9. Replies
    13
    Views
    133

    Sign-Up MegaTurboVania!

    Cop 9er/vig 10er/cop 13er!


    1. Animal Midwife
    2. Ephemeral
    3. Frog
    4. Iaafr
    5. Jalandh
    6. JohnCarter
    7. Mantichora
    8. musicneverdies
    9. PunchyTheCat
    10. roro__b
    11. Ryast
    12. Shad
    13. silmarils
  10. Replies
    11
    Views
    177

    Sign-Up Frog Sorry, just randed; I can let you know if a...

    @Frog Sorry, just randed; I can let you know if a sub is needed/if another game starts!!!
  11. Pregame#2

    Thread: Turbos Never Die!

    by Arapocalypse
    Replies
    365
    Views
    1,234

    Completed Turbos Never Die!: Game Information! This is an...

    Turbos Never Die!: Game Information!

    This is an automated game of Mafia.


    Setup - 10 Players

    x2 Mafia Goon
    x7 Vanilla Town
    x1 Town Vigilante
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 18 minutes in length. Nights are 6 minutes in length.

    Players

    @Animal Midwife
    @billymills
    @cl.
    @Ephemeral
    @iaafr
    @Jalandh
    @JohnCarter
    @Psycho666Soldier
    @Shad
    @silmarils

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  12. Replies
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    Completed Turbos Never Die!

    Vig 10er!


    1. Animal Midwife
    2. billymills
    3. cl.
    4. Ephemeral
    5. iaafr
    6. Jalandh
    7. JohnCarter
    8. Psycho666Soldier
    9. Shad
    10. silmarils


    While you're waiting, you should sign up for the Third Annual Bastard Mash if you haven't already!!!
  13. Replies
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    Sign-Up Stopwatch Missing Person mor_tilt t om rob77dp...

  14. Replies
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    Sign-Up Turbos Never Die

    Cop 9er/vig 10er/cop 13er!


    1. Animal Midwife
    2. billymills
    3. cl.
    4. Ephemeral
    5. iaafr
    6. Jalandh
    7. JohnCarter
    8. Psycho666Soldier
    9. silmarils
  15. Postgame#496

    Thread: Solo Hero

    by Arapocalypse
    Replies
    506
    Views
    1,880

    Completed Makaze ?

  16. 4#1027

    Thread: SmallTown Mafia

    by Arapocalypse
    Replies
    1,028
    Views
    5,050

    Completed This game thread is now closed, please go here:...

    This game thread is now closed, please go here: https://www.mafiauniverse.com/forums...n-Mafia-Part-2
  17. Replies
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    Completed SmallTown Mafia Part 2

    Quote Originally Posted by cl. (#1)
    Ty to @Animal Midwife for giving me format+helping

    SmallTown Mafia
    Hosted By: cl
    Start Date: March 16th 6:00 AM EST
    Phase Lengths: 48/24 [Day Length/Night Length]
    Nighttalk: Allowed for Mafia
    Mechanics: All players will be rolled a number from 1-12 and based on the order they will be able to draft their role first.
    Example: If 3,9,10,11,7,1,6,2,12,4,5,8 is the roll then the player who has signed up 3rd will be able to draft their role first. The rest of the players may send in order of highest->lowest priority the role they would like to have. All roles will be revealed publicly.
    Your alignment is randomized AFTER you have picked your roles. Mafia will have a separate daytalk/nighttalk thread.

    Out of Thread Communication: Disallowed (For Town)
    Open Setup: https://docs.google.com/document/d/1...KSE8XxOjnN_fc/


    1) @bbt
    2) @Boquise
    3) @musicneverdies
    4) @zwerdjib
    5) @Kaif
    6) @Spiderz
    7) @BATMAN
    8) @GreenCatKid
    9) @catgode
    10 ) @FaitAccompli
    11) @Abdelrahman
    12) @silmarils


    Subs:
    1)blurb (RIP)
    2) @BATMAN(subs in for Mysteriousrobin)
    3) @Abdelrahman (subs in for Hollowkatt)




    Rolls were as follows:
    Greencatkid - One Shot Day Vigilante (1st Pick) Killed Night One Town One Shot Day Vigilante
    Boquise- Deathstump (1st Pick) Lynched Day 3(Once)
    Hollowkatt Abdelrahman- Hider (1st Pick) Lynched Day 4 Town Hider
    musicneverdies-Supersaint (1st Pick) Died Night 4 Town Supersaint
    Spiderz-Poisoner(2nd Pick)
    bbt-One Shot Pacifier(1st Pick) Died Night 2 Town One Shot Pacifier
    zwerdjib-JOAT (3rd Pick) Lynched Day 1. Mafia Custom JOAT
    Kaif-Tracker(4th Pick) Died Night 4 Town Tracker
    catgode-Role Absorber(3rd Pick)
    Faitaccompli-Bodyguard(9th Pick) Modkilled. Town Bodyguard
    silmarils-2S Doctor(6th Pick) Died Night 3 Town 2S Doctor
    Mysteriousrobin BATMAN- TOWN OS Mirror
    This is part 2 of SmallTown Mafia, moved to this thread due to technical difficulties in the original thread!!!

    I'll be randing the remaining 7 players into this thread with placeholder roles and not the dead players, as a note; please continue to play with the roles that you used to have!!

    Please note that I (Ara) do not know the roles that players have and will not be able to answer any questions about it; that is reserved for @cl. when they're around!!!
  18. 4#1020

    Thread: SmallTown Mafia

    by Arapocalypse
    Replies
    1,028
    Views
    5,050

    Completed Clarification: You may post right now, you simply...

    Clarification: You may post right now, you simply will not be able to vote until a new thread is made!!
  19. 4#1015

    Thread: SmallTown Mafia

    by Arapocalypse
    Replies
    1,028
    Views
    5,050

    Completed So we're not entirely sure why this is doing...

    So we're not entirely sure why this is doing this, thus @cl. will need to open a new thread to get the automatic vote counting again, which will probably happen shortly (in a few hours at the latest, as I can do it then if not); in the meantime, I'll open the thread for now so that you can still discuss for the moment!

    Only thing will be that you can't vote for now before moving to a new thread!!

  20. 4#993

    Thread: SmallTown Mafia

    by Arapocalypse
    Replies
    1,028
    Views
    5,050

    Completed Please hold while technical difficulties occur;...

    Please hold while technical difficulties occur; getting this fixed now, may take a few minutes!!
  21. Automated No problem!!! It's something that I've been...

    Quote Originally Posted by Zork (#2)
    Thanks to @Arapocalypse for the concept of playing through F3 even with no living Mafia.
    No problem!!!

    It's something that I've been thinking about for quite a while; will look forward to watching it play out!!
  22. Postgame#3169

    Thread: Doctor/Tracker Champs Test

    by Arapocalypse
    Replies
    3,168
    Views
    9,354

    Completed Nice, sweet!! I'll take solving for the harder...

    Nice, sweet!!

    I'll take solving for the harder team and winning off the easy team any day!!!
  23. Replies
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    Completed Going to stop threadsitting for a while as I'm...

    Going to stop threadsitting for a while as I'm mostly just memeing now, do some other stuff; see you in a few hours!!!
  24. Replies
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    Completed I've already talked a fairly large amount about...

    I've already talked a fairly large amount about Scare at the beginning of the day, probably not going to reiterate much of that at the moment... don't really see the need to with enough people generally on the same page!!
  25. Replies
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    3,054

    Manual ignoramus If you'd like to, there are lots of...

    Quote Originally Posted by ignoramus (#58)
    does anyone have a game that is not full yet? i would like to join, if i may
    @ignoramus If you'd like to, there are lots of spots left!

    However, a fair warning that you should expect to see a great deal of activity, as in 3000+ posts per day which may get a little overwhelming if you're not familiar with mashes!! There's a handy guide here which helps beginners to large games, if you're interested in playing!!!

    I would not recommend it if you're new to playing on MU, regardless; if you're looking for something to start off with, I'd suggest a light game, which has a 50-post limit per day... signups for a new one which should be up pretty soon!!
  26. Replies
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    Completed I'm intending to vote him at EoD regardless, if...

    I'm intending to vote him at EoD regardless, if that wasn't clear; feels like he's just the designated lynch for today!!

    Hence the quietness I would presume, as per the previous couple of days!
  27. Replies
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    9,354

    Completed :( Don't take it seriously, it's simply asking...



    Don't take it seriously, it's simply asking about the values most important to you!!
  28. Replies
    3,168
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    9,354

    Completed Exactly; wouldn't apply to everyone but for those...

    Quote Originally Posted by Yeti (#3107)
    i think hedonism is a particularly self-serving kind of stimulation/enjoyment.
    Exactly; wouldn't apply to everyone but for those who enjoy stimulation... certainly!!!
  29. Replies
    3,168
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    9,354

    Completed Self-direction/stimulation (mafia!)/+1, pretty...

    Self-direction/stimulation (mafia!)/+1, pretty close between universalism/achievement for the other... slight lean towards achievement at the moment!!

    I lump hedonism in fairly closely to stimulation though, at least in how I view it, and benevolence into universalism!!!

    Health insurance probably counts as security, I guess?
  30. Replies
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    Completed I have literally no idea what the bottom means,...

    I have literally no idea what the bottom means, Dya; sort of just disregarded it!!
  31. Replies
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    Completed https://media.discordapp.net/attachments/685296245...

  32. Replies
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    9,354

    Completed I'd put adaptability and resiliency, combination...

    I'd put adaptability and resiliency, combination of critical thinking/technological ability/self-awareness...

    Would put problem solving, but I think I enjoy it more than I'm actually good at it!!
  33. Replies
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    9,354

    Completed https://cdn.discordapp.com/emojis/6719468585826386...

    Quote Originally Posted by dyachei (#3095)
    Quote Originally Posted by Arapocalypse (#3093)
    Quote Originally Posted by ThunderBALLZ (#3088)
    Quote Originally Posted by Arapocalypse (#3083)
    Hey there Thunderballz, good to see you made it!!!

    Interesting; how much have you read of the past few days?
    uh i tried to go through every page but admittedly i probably dont have much memory
    That's okay, you don't have to; just trying to get a better sense of your current sense of the game!!!

    I'm not really sure where to go from here; what are your thoughts on Scare, do you have an actual read on him?

    Feel free to stick around and solve/chill for a bit though, we won't bite!!!
    ara might stab, but she doesn't bite!
  34. Replies
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    Completed That's okay, you don't have to; just trying to...

    Quote Originally Posted by ThunderBALLZ (#3088)
    Quote Originally Posted by Arapocalypse (#3083)
    Quote Originally Posted by ThunderBALLZ (#3080)
    I realize he's not claiming medic but I was going to vote him for other reasons

    other reasons being I've seen nothing but like a bunch of distanced posts both tonally and literally, and I can't even remember the last time he even gave a direct read of lynched someone other than ara
    Hey there Thunderballz, good to see you made it!!!

    Interesting; how much have you read of the past few days?
    uh i tried to go through every page but admittedly i probably dont have much memory
    That's okay, you don't have to; just trying to get a better sense of your current sense of the game!!!

    I'm not really sure where to go from here; what are your thoughts on Scare, do you have an actual read on him?

    Feel free to stick around and solve/chill for a bit though, we won't bite!!!
  35. Replies
    3,168
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    9,354

    Completed Oh it's only up to three; can be fewer too I...

    Oh it's only up to three; can be fewer too I guess!!

    Yeti, that's not the point!!!
  36. Replies
    3,168
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    9,354

    Completed Hey there Thunderballz, good to see you made...

    Quote Originally Posted by ThunderBALLZ (#3080)
    I realize he's not claiming medic but I was going to vote him for other reasons

    other reasons being I've seen nothing but like a bunch of distanced posts both tonally and literally, and I can't even remember the last time he even gave a direct read of lynched someone other than ara
    Hey there Thunderballz, good to see you made it!!!

    Interesting; how much have you read of the past few days?
  37. Replies
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    9,354

    Completed Pop quiz: ...

    Pop quiz:



    What would you choose for yourself?
  38. Replies
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    9,354

    Completed Hey Scare, is this making you nervous?

    Hey Scare, is this making you nervous?
  39. Replies
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    9,354

    Completed I have not, no; that sounds really cool to watch...

    I have not, no; that sounds really cool to watch though!!!
  40. Replies
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    9,354

    Completed When will Scare and ThunderBALLZ return from the...

    When will Scare and ThunderBALLZ return from the war?

    *looks out the window wistfully*
  41. Replies
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    Completed That's pretty weird!!

    Quote Originally Posted by Yeti (#3063)
    Quote Originally Posted by Arapocalypse (#3062)
    Quote Originally Posted by Yeti (#3060)
    Quote Originally Posted by Arapocalypse (#3058)
    Your tongue smells... weird?
    Idk mang idkkk
    A-Are you okay?
    I lick my finger and it smell weird after but I brush teeth and floss
    That's pretty weird!!
  42. Replies
    3,168
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    Completed A-Are you okay?

    Quote Originally Posted by Yeti (#3060)
    Quote Originally Posted by Arapocalypse (#3058)
    Quote Originally Posted by Yeti (#3056)
    bruh my tongue smells weird and im on hold with our printer lease company

    send help
    Your tongue smells... weird?
    Idk mang idkkk
    A-Are you okay?
  43. Replies
    3,168
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    9,354

    Completed Your tongue smells... weird?

    Quote Originally Posted by Yeti (#3056)
    bruh my tongue smells weird and im on hold with our printer lease company

    send help
    Your tongue smells... weird?
  44. Replies
    3,168
    Views
    9,354

    Completed Arapocalypse

    Quote Originally Posted by Chemist1422 (#3055)
    Is this the part where we reveal it was all a ploy and hammer Ara
    ##Unvote Arapocalypse
  45. Replies
    3,168
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    Completed Arapocalypse :wowee:

    ##Vote Arapocalypse

  46. Replies
    3,168
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    9,354

    Completed Honestly I really should just carve out the time...

    Quote Originally Posted by Mantichora (#3042)
    I think the joat setup is more interesting
    Honestly I really should just carve out the time to read the thoughts on that setup, just keep putting it off because of this game!!!

    Maybe afterwards; JOAT setup does seem a bit more dynamic, from what I've seen!!
  47. Replies
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    Completed View Post

    Quote Originally Posted by Ephemeral (#163)
    Quote Originally Posted by Lissa (#160)
    Good memes on page 1

    Manti is that your breakfast today

    I want pancakes and sausage damn
    good taste
    Quote Originally Posted by Ephemeral (#164)
    Quote Originally Posted by Lissa (#162)
    Should I have deep takes from page 1 because I don't have any takes rn
    Anything short of a thesis will be treated as non-belief
  48. Replies
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    Completed :?

    Quote Originally Posted by Yeti (#3038)
    ALSO

    mylo shouldn't be a thing.

    if tied lynches are 50/50, if a f4 lynches a villa, a villa is nked, then it should be a 50/50 at a f2 lynch between the last villa and the wolf

    but because modbot has attained sentience and makaze can no longer control him and his townsiding ways, he rands every 50/50 with a w/v to be a wolf lynch, thus they cannot allow mylos to go to f2 or the AI uprising would be exposed.

    thus to cover makaze losing control of their creation, mylo exists.
    :?
  49. Replies
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    Completed True, would very likely be a little more...

    Quote Originally Posted by Yeti (#3037)
    Quote Originally Posted by Arapocalypse (#3035)
    Well, if no one has anything else pressing to talk about... who wants to talk about the setup?

    I'm still mostly at that it's a bit townsided, especially if you lynch mafia early on; just bad luck that Visor randed the tracker!!!

    As for the doctor, well... serving as the expected innocent child, not much to say!!

    Mountainous light, perhaps; we're essentially in mountainous + an innocent child at the moment, not banking on a lucky save!!!
    if there's a lowposting potato in a game who rands a PR (and this seems to happen a lot) then you essentially have mountainous with a should-be mislynch for the wolves that's actually an IC. but useless to town's win. just not a mislynch they fall for.

    if your PR is a doctor and is actually paying attn and blocks kills it's prolly townsided even moreso
    True, would very likely be a little more townsided if so!!!

    Him just randing PR is pretty useful at least for clearing; guess it evens out Visor randing PR!!
  50. Replies
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    Completed Part of me wishes I had gone with my initial read...

    Quote Originally Posted by Ephemeral (#28)
    Quote Originally Posted by Arapocalypse (#25)
    Quote Originally Posted by Ephemeral (#24)
    Quote Originally Posted by Arapocalypse (#23)
    Noted, thanks for letting me know!!

    Will be looking forward to playing with you, always fun to get hyped with new players!!!!

    Have you got any thoughts on the game so far? Or if not, how about on the setup?
    Egix is nervous, his negative reaction to a meme indicates this

    Why would he be nervous if he wasn't a wolf?

    Call me Sherlock cause I gottem
    How serious of a read is this, as a legitimate question? If it is, do you think town are incapable of being nervous too?

    Unrelated, feeling a bit overly conscious of the post limit at the moment; may take a short break and chill for a bit, don't want to burn through them that quickly!!! On the other hand, I'm sort of tempted to just hit the limit a few hours before the deadline, to have more of an enforced break before EoD!!
    It's definitely the vibe I got from him, can't say much beyond that right now lol

    Sure town can be nervous, but they have no inherent reason to be, especially at the beginning of a game. You think I'm wrong about that?
    Part of me wishes I had gone with my initial read on Egix, but on the other hand, I do recognize it would have been difficult for people to move from that and there's a decent chance defending him might not have been worth it!! :/
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Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

We hope you stick around!
Role of the Day
Amnesiac

The Amnesiac is an independently aligned player who once per game on any night may choose to take the role and alignment of one dead player. They must then achieve the win condition of that dead player in order to win the game.