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  1. Postgame#1383

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,406
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    6,305

    Completed iaafr - thank you for playing!

    Quote Originally Posted by iaafr (#1381)
    Thank you for the host, Virtuoso.
    @iaafr - thank you for playing!
  2. Postgame#1380

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,406
    Views
    6,305

    Completed Percy - it is always a pleasure to have you in my...

    Quote Originally Posted by Percy (#1378)
    Thank you @Virtuoso for hosting yet another amazing Lite game. It’s always a pleasure participating in your games, my friend.
    @Percy - it is always a pleasure to have you in my games!
  3. Postgame#1364

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,406
    Views
    6,305

    Completed Host Notes Thank you all for playing!

    Host Notes

    Thank you all for playing!
  4. #740

    Thread: Current Staff

    by Virtuoso
    Replies
    744
    Views
    61,555

    Sticky: Congrats! I'm so thankful something is finally...

    Congrats! I'm so thankful something is finally being done about flaking. You guys have my full support! Good luck.
  5. Night 2#1004

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,406
    Views
    6,305

    Completed Night 2 Cats ...

    Night 2 Cats


  6. Replies
    2
    Views
    124

    Resolved I am getting the same problem Makaze please fix

    I am getting the same problem @Makaze please fix
  7. Night 1#646

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,406
    Views
    6,305

    Completed More Cats

    More Cats <3 <3


  8. #728

    Thread: Current Staff

    by Virtuoso
    Replies
    744
    Views
    61,555

    Sticky: Takhitty - a flake moderator is a moderator who...

    Quote Originally Posted by Takhitty (#727)
    Wait, a) what is a flake moderator and b) @Ampharos do you still have a poop knife?
    @Takhitty - a flake moderator is a moderator who keeps track of people subbing out from games. Their main role is to make sure that the people who sign up to play actually play. If you sub out too much, they are the ones who send you a warning and decide if you should get a signup ban. If you host games as I do, they contact you after the game and ask why players subbed out of your game.
  9. Pregame#2

    Thread: September D6 Light Game

    by Virtuoso
    Replies
    1,406
    Views
    6,305

    Completed September D6 Light Game: Game Information! This...

    September D6 Light Game: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    CLOSED
    • Majority is not in effect.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes can be made by proxy using the form below the thread. Normal voting is still allowed. The modbot will announce the vote and who submitted it in their stead. This feature can be used to facilitate voting while Muted, such as during Duels or other mechanics that do not allow posting.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Aisaka Misuzu
    @Duk3star
    @Fuggles
    @Garden Gnome
    @Marluxion
    @Michelle
    @Miu Iruma
    @moms meatloaf
    @Percy
    @Suspicious
    @WaywardSon
    @wiggles1993
    @Wisdom

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
  10. Replies
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    6,305

    Completed September D6 Light Game

    September Light Game: D6 Setup

    Hosted By: @Virtuoso
    Start Date: Monday September 16, 2019
    SOD/EOD: 9 AM/9 PM EST
    Phase Lengths: 36 hour days, 12 hour nights
    Mechanics: Deadline lynch. Minimum of 10 posts per day. Votes are locked in LYLO. There is a MAXIMUM of 50 posts per day. The post restriction is 50 post per day lifted 1 hour before EOD.Proxy voting is ON
    Night Chat: Not allowed
    Out of Thread Communication: Mafia only
    Posting Requirement: 10 post per day max 50 - lifted 1 hour before EOD
    Setup: Semi open: D6 Game




    1) @Logic
    2) @Nyquist
    3)



    For those who have not played the d6 game, here is the setup:

    D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Role Oracle
    3 Role Cop
    4 Tracker
    5 Parity Cop
    6 Cop (with Night 0 peek)
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Role Oracle
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Role Oracle
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon



    If you are new to the site, please read and review these rules carefully:

    • Follow the Mafia Universe's Code of Conduct
    • Don't be a D*ck
    • If you wish to replace out, PM me privately and stop posting in the game thread
    • Do not reference this game outside the game thread
    • Don't try to use the form of your role PM. So a screenshot of your role PM would be cheating.
    • You are not allowed to change your avatar, location or any other profile info during game in any way that could be construed as hinting at your role.


    I will repeat this particular rule once more in big letters to make sure you understand:

    DO NOT EVER REFERENCE THIS GAME OUTSIDE OF THIS GAME THREAD. YOU SHOULD NOT BE TALKING ABOUT THIS GAME WHATSOEVER ON YOUR HOME SITE. IF PEOPLE ASK YOU QUESTIONS, TELL THEM YOU CAN'T TALK ABOUT THE GAME AND LINK THEM TO THIS THREAD.


  11. Replies
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    Light Game is being randed. Please hold.

    Game is being randed. Please hold.
  12. Replies
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    Light descuffphoenix - you just missed it :( do you...

    Quote Originally Posted by descuffphoenix (#39)
    I would like to /in if it's not too late?
    @descuffphoenix - you just missed it do you want me to put you down as a sub?
  13. Replies
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    Light I think we are full. I will update OP when I get...

    I think we are full. I will update OP when I get home from work.

    On a side note, I think I may be the only host who can fill a game in less than 3 days.
  14. Postgame#4213

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed ❤️

    Quote Originally Posted by Percy (#4212)
    Quote Originally Posted by Virtuoso (#4211)
    Thank you, @Helz. I am glad you liked the flavor and I’m sorry you had to sub out. I totally agree with you. @Percy is by far one of the most respectful players on the site.
    @Virtuoso & @Helz: It’s always been my philosophy that in a game where engaging other players is a critical skill to success, it’s far easier to do so with a respectful tone as opposed to an antagonistic one. That said, I accept my execution could do with a little work
    ❤️
  15. Postgame#4211

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed Thank you, Helz. I am glad you liked the flavor...

    Thank you, @Helz. I am glad you liked the flavor and I’m sorry you had to sub out. I totally agree with you. @Percy is by far one of the most respectful players on the site.
  16. Replies
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    Light If we come down short, I will play as well.

    If we come down short, I will play as well.
  17. Postgame#4178

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed Endgame notes are here...

    Quote Originally Posted by wiggles1993 (#4176)
    Quote Originally Posted by wiggles1993 (#4174)
    Who won? Can't find it in the end game notes
    Oh it just ended ok lol
    Endgame notes are here https://www.mafiauniverse.com/forums...=1#post3550484
  18. Postgame#4177

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed wiggles1993 it was a tie

    Quote Originally Posted by wiggles1993 (#4174)
    Who won? Can't find it in the end game notes
    @wiggles1993 it was a tie
  19. Postgame#4175

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed YOLOSWAG - I completely agree, which is why I...

    Quote Originally Posted by YOLOSWAG (#4172)
    thanks for ending it virt. the game was compromised so i respect the decision. its the right call

    sorry guys. yall played well and would hav won had it not been for the error. it was a good village

    i dont think what i did should b legal. i got to fakeclaim a role due to a mod error and it was otherwise unexplained by the setup. i hit up a mod after the fact and they said it was legal but it seems to b skirting the line. it was mucky cuz i technically didnt kno there was mod compensation but it was easy to tell. idk, just a $#@!ty situation and im glad its over cuz i wouldnt hav wanted to win that way. feelsbadman. i was saying virt should call it a no contest if the wolves won

    something needs to b done about all the subs. its getting pretty ridiculous (tho helz/dt were just unfortunate)

    @Helz hmu when you play again. sick game

    @Shattiel sorry for bs ml. ofc id never mislynch u d1 as a villager. you had a post calling out entire team d1 btw

    gg yall

    swag
    @YOLOSWAG - I completely agree, which is why I ended the game. I don't think it was completely fair to the losing team, thus it was best to award a no contest.

    New rule: if you're constantly subbing out of games, or making it toxic, or don't even bother to show up to wolf chat, I'm going to be blacklisting you.
  20. Postgame#4171

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed Dead chat is here: https://discord.gg/r6D9HA8

  21. Postgame#4157

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed Also, as another note, wolf chat will NOT be...

    Also, as another note, wolf chat will NOT be released
  22. Postgame#4156

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed Endgame chat is open

    Endgame chat is open
  23. Postgame#4155

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed Endgame Notes Hi all, I want to thank everyone...

    Endgame Notes

    Hi all, I want to thank everyone for playing. There were a few huge issues that really hurt this game. I tried my best to salvage the game and continue, but at this point, it is clear that the players are no longer enjoying the game. After talking to the mods, we came to the conclusion that it is best to end the game.

    Full Setup:
    Mafia 4x role cop
    Mafia 2x poisoner
    Mafia Goon
    Mafia Goon

    vs

    Town GOAT (2x doc, 2x rb, 2x vig)
    Town alignment cop (odd nights)
    Town neighbor
    Town miller 1x commuter neighbor
    Vanilla towns

    This game was obviously designed with heavy kill power and role interactions. Sadly, this didn't come to fruitition. The town's GOAT was lynched d1 and the mafia's poisoner never even showed up to the game.

    During the first rand, there was a bug in modbot that doubled the amount of roles which completely threw off the rand. For example, modbot gave the wolves' 5 members instead of 4.

    The second major issue happened during night 2. The mafia originally submitted a kill on myc, the town cop, but changed it to Mr Chucklteeth, vanilla town, instead. I was in class that morning and asked @Animal Midwife to do the flip. Unfortunately, Animal didn't see that the mafia changed their kill and flipped the cop. Since this could be game ending, we asked @Lissa what to do. She advized us to give Mr Chucklteeth, the intended kill, a peek on N3 to compensate for town's loss.

    The wolf team further got hurt by Helz subbing out and that slot getting peeked.

    No one is more upset at this then I am. I put in a lot of work to make the game fun and to make the flavor clever and to fit the characters. I understand if people hate me and don't want to play in my games anymore.

    I tried to do my best to revive the game, but it was clear that players were no longer having fun and that the game was broken.

    Thank you guys for playing and putting up with the issue.

    Note: Lute told me to flip Mr Chucklteeth a N3 cop, so that's why I did that.
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    Completed [removed]

    [removed]
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    Completed Day 7 Start ...

    Day 7 Start


    Breaking News: Mr Chucklteeth was killed! He was...
    N3 cop


    Warning: Today is MyLo! If town lynches incorrectly, they will lose!

    @wiggles1993 (0), @Ryast (0), @Marluxion (0), @YOLOSWAG

  26. #718

    Thread: Current Staff

    by Virtuoso
    Replies
    744
    Views
    61,555

    Sticky: Great choices. RIP

    Quote Originally Posted by Ampharos (#716)
    hello

    ladd is a moderator

    vanity. is a flake moderator

    panini is a discord moderator

    @lute edit this to look professional i'm lazy

    My family poops big. Maybe it's genetic, maybe it's our diet, but everyone births giant logs of crap. If anyone has laid a mega-poop, you know that sometimes it won't flush. It lays across the hole in the bottom of the bowl and the vortex of draining water merely gives it a spin as it mocks you.

    Growing up, this was a common enough occurrence that our family had a poop knife. It was an old rusty kitchen knife that hung on a nail in the laundry room, only to be used for that purpose. It was normal to walk through the hallway and have someone call out "hey, can you get me the poop knife"?

    I thought it was standard kit. You have your plunger, your toilet brush, and your poop knife.

    Fast forward to 22. It's been a day or two between poops and I'm over at my friend's house. My friend was the local dealer and always had 'guests' over, because you can't buy weed without sitting on your ass and sampling it for an hour. I excuse myself and lay a gigantic turd. I look down and see that it's a sideways one, so I crack the door and call out for my friend. He arrives and I ask him for his poop knife.

    "My what?"

    Your poop knife, I say. I need to use it. Please.

    "Wtf is a poop knife?"

    Obviously he has one, but maybe he calls it by a more delicate name. A fecal cleaver? A Dung divider? A guano glaive? I explain what it is I want and why I want it.

    He starts giggling. Then laughing. Then lots of people start laughing. It turns out, the music stopped and everyone heard my pleas through the door. It also turns out that none of them had poop knives, it was just my $#@!ed up family with their $#@!ed up bowels. FML.

    I told this to my wife last night, who was amused and horrified at the same time. It turns out that she did not know what a poop knife was and had been using the old rusty knife hanging in the utility closet as a basic utility knife. Thankfully she didn't cook with it, but used it to open Amazon boxes.

    She will be getting her own utility knife now.

    [Edit: Common question - Why was this not in the bathroom instead of the laundry room? Answer. We only had one poop knife, and the laundry room was central to all three bathrooms. I have no idea why we didn't have three poop knives. All I know is that we didn't. We had the one. Possibly because my father was notoriously cheap about the weirdest things. So yes, we shared our poop knife.]
    Great choices. RIP
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    Completed Sorry for the delay...be a few more minutes

    Sorry for the delay...be a few more minutes
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    Completed Please give me a few minutes

    Please give me a few minutes
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    Completed Day 6 lynch Chemist was lynched day 6! He...

    Day 6 lynch

    Chemist was lynched day 6! He was...


    Role PM for Wicked: The Mafia Game

    Character image


    Elphie, now that we're friends, I've decided to make you my new project!

    You are Galinda, Town Neighbor. You win when all threats to Town have been eliminated.

    You are best friends with Elphaba and are roommates, thus you two are neighbors together. You know that your neighbor's character is Elphaba, but that's all you know about her.


    Please submit all actions by 6 am. Also, flavor will be added tomorrow.
  30. Resolved I would love to have this for my games.

    I would love to have this for my games.
  31. Sticky: Yeah, that may be a nom for the funniest moment....

    Quote Originally Posted by JMurder3 (#196)
    Would it make it better or worse if we told you the double bus was a complete accident?

    Thx Virt. I think we were more the beneficiaries of good circumstances, but it was cool to go the whole game without a vote
    Yeah, that may be a nom for the funniest moment. Both wolves missed EOD and double bussed their buddy on accident.
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    Light September D6 Light Game

    September Light Game: D6 Setup

    Hosted By: @Virtuoso
    Start Date: Monday September 16, 2019
    SOD/EOD: 9 AM/9 PM EST
    Phase Lengths: 36 hour days, 12 hour nights
    Mechanics: Deadline lynch. Minimum of 10 posts per day. Votes are locked in LYLO. There is a MAXIMUM of 50 posts per day. The post restriction is 50 post per day lifted 1 hour before EOD.Proxy voting is ON
    Night Chat: Not allowed
    Out of Thread Communication: Mafia only
    Posting Requirement: 10 post per day max 50 - lifted 1 hour before EOD
    Setup: Semi open: D6 Game




    1) @Logic
    2) @Nyquist
    3)



    For those who have not played the d6 game, here is the setup:

    D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Role Oracle
    3 Role Cop
    4 Tracker
    5 Parity Cop
    6 Cop (with Night 0 peek)
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Role Oracle
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Role Oracle
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon



    If you are new to the site, please read and review these rules carefully:

    • Follow the Mafia Universe's Code of Conduct
    • Don't be a D*ck
    • If you wish to replace out, PM me privately and stop posting in the game thread
    • Do not reference this game outside the game thread
    • Don't try to use the form of your role PM. So a screenshot of your role PM would be cheating.
    • You are not allowed to change your avatar, location or any other profile info during game in any way that could be construed as hinting at your role.


    I will repeat this particular rule once more in big letters to make sure you understand:

    DO NOT EVER REFERENCE THIS GAME OUTSIDE OF THIS GAME THREAD. YOU SHOULD NOT BE TALKING ABOUT THIS GAME WHATSOEVER ON YOUR HOME SITE. IF PEOPLE ASK YOU QUESTIONS, TELL THEM YOU CAN'T TALK ABOUT THE GAME AND LINK THEM TO THIS THREAD.


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    Completed I'm going to be adding all the flavor tonight

    I'm going to be adding all the flavor tonight
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    Completed I'm adding an extra 2 hours to the day phase to...

    I'm adding an extra 2 hours to the day phase to make up. Again, I am really sorry.
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    Completed Day 6 start Sorry for the delay. I had an issue...

    Day 6 start
    Sorry for the delay. I had an issue come up. Viggorous died. They were:

    Vanilla town

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    Completed Logic - yeah, this was the best scum team I've...

    Quote Originally Posted by Logic (#1211)
    Quote Originally Posted by Logic (#1210)
    MFW my top two towns are the remaining wolves.
    I was just SO CONFUSED.

    How could my reads have been SO ABSOLUTELY WRONG?

    Congrats to the scum-team. A very well deserved win.
    @Logic - yeah, this was the best scum team I've seen in a long time
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    Completed Day 5 Lynch WayWardSon was lynched day 5! They...

    Day 5 Lynch
    WayWardSon was lynched day 5! They were....
    Vanilla town


    Submit all night actions to be my 6 am EST!
  38. Replies
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    Completed Also thank you everyone for playing!

    Also thank you everyone for playing!
  39. Sticky: I would like to nominate the scum team of the...

    I would like to nominate the scum team of the September Light Game: Back to School Mafia 2019 for best scum performance. @JMurder3 @Duk3star and @Wisdom made a phenomneal team and was one of the best wolf showings that I have seen in a LONG time.

    First, duke and jmurder double bused on day 1 and killed the cop n1. They remained in the town core and were the "town" leaders the entire game.

    Well done guys!
  40. Replies
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    Completed Mod notes I hope everyone enjoyed this game!...

    Mod notes

    I hope everyone enjoyed this game! It was a pleasure hosting yet another light game! I am currently working on a project to make there are two light games each month. The next light game on the calendar starts 09/16 and it will be the d6 setup.

    What I'm thinking is to run one cop 13'er and one d6 each month.

    What do you guys think?

    Also great job dukestar and jmurder. This was a phenomneal scum team performance!
  41. Replies
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    Completed [CENTER]Day 5 Start Logic was killed during...

    [CENTER]Day 5 Start

    Logic was killed during the night. They were..

    Vanilla town
  42. Night 3#3303

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
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    18,141

    Completed Day 4 I’m going to edit this post for flavor...

    Day 4

    I’m going to edit this post for flavor when I get home from work.

    Percy was killed. He was VT.
  43. Replies
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    Sticky: Aquilla 10/28 Virtuoso's Spooky Halloween...

    @Aquilla

    10/28
    Virtuoso's Spooky Halloween Party
    15-17 players
    36/12
    Manual
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    Completed Flip incoming...

    Flip incoming...
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    Completed Mod note! MOD NOTE: I added the flavor to the...

    Mod note!

    MOD NOTE: I added the flavor to the day start post! Enjoy!
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    Completed Attention everyone - I apologize for the delay. I...

    Attention everyone - I apologize for the delay. I am really busy at work and I am waiting for AM or Manti to open the thread. I will post flavor later.

    Sorry!!
  47. Night 1#1228

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
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    18,141

    Completed Thread is open!

    Thread is open!
  48. Replies
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    SUGGESTION: Achievement badges

    On the site that I am a moderator on, we have badges that people earn when they acheve certain things. I was thinking we could possibly do something like that here on MU. What I was thinking is something on the line of:

    1) Join your first game
    2) Host a game
    3) Survive till endgame
    4) Be on the wagon of a wolf
    5) As a vigilante, vig a member of the wolf team
    6) As a doctor, heal a town PR

    and so forth. I think it'll add some flavor to the site as well as encourage people to continue playing on MU.

    Not sure how feasible this is.
  49. Night 1#1227

    Thread: Wicked: The Mafia Game: Take 2

    by Virtuoso
    Replies
    4,223
    Views
    18,141

    Completed Host Note I forgot to mention one important...

    Host Note

    I forgot to mention one important thing in the flavor post so I'll posted here.

    As the town was assessing the carnage from the bloody first phase, they found that LordQuas was acting funny. Upon further inspection, it appears that someone poisoned his food.

    LordQuas has been POISONED! If he is not healed, he will die at the End of Day!
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    Light Logic - noted. There's a good chance I'll need a...

    Quote Originally Posted by Logic (#29)
    /sub
    @Logic - noted. There's a good chance I'll need a sub! Since the game has started, this thread is now LOCKED. Please PM me if you want to sub!
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We hope you stick around!
Role of the Day
Loved

The Loved role requires one extra vote to be lynched than would otherwise normally be needed to achieve majority.