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  1. #13

    Thread: Hydra Paint 2

    by bbts Huskeldeo
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    3,814

    MS Paint in it to win it (paint preferred, can describe...

    in it to win it

    (paint preferred, can describe on the other chain too)
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    Completed We'll post a proper postgame later. For now,...

    We'll post a proper postgame later. For now, thank you all for playing, and congratulations mafia! The mafia chat and spec chat should be linked in the mafia and graveyard threads.
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    Completed Day 3 Flavour While the Wooloo drawing and...

    Day 3 Flavour

    While the Wooloo drawing and Waluigi were meeting their demise, Little Jimmy and his hench-Wooloos had been hard at work. Now that President Thinkyman's most stalwart followers had been removed, it was finally time for them to act. A whispered rumour here, a misrepresented quote there—with the Kool Kidz in their panicked and uncertain state, it had been laughably easy for Little Jimmy to turn them to his side.

    When the Kool Kidz gathered for the Turing test, they were unified in their goal. They would take no more mysterious defenestrations and arbitrary membership restrictions from President Thinkyman! Who had appointed him the Koolest Kid, anyway?

    President Thinkyman took to the podium, and paused to await the usual round of applause that he deserved for merely existing in his koolness.



    It didn't come.

    6 Wooloo-like figures glared at him mutinously. President Thinkyman gulped.

    Together, the Kool Kidz, Little Jimmy, Grabbe, and Coyle closed in on President Thinkyman, shouting accusations.

    "You had White Circle Emoji expelled so that they couldn't oppose you!" shouted Little Jimmy.
    "You drove the Wooloo drawing and Waluigi to madness with your Turing test!" wailed Mareep.
    "Your jokes aren't funny!" accused Grabbe.
    "You made us defenestrate the cute little sheep!" howled the fluffy cloud.
    "You can't even spell 'cool'!" added Coyle.
    "Woohoo!" chimed in woohoo.

    President Thinkyman gaped. He hadn't known the cloud could talk.

    He looked about for a place to flee—but Wooloos and poor approximations blocked the way.

    In revenge for the poor sheep, the Kool Kidz didn't give President Thinkyman a chance to make any last words. They simply dragged him off his podium and booted him unceremoniously from the treehouse, conveniently knocking down the "No Woolooz!" sign as he went.

    Snom was lynched. They were:
    President Thinkyman, a poor approximation of a Wooloo (Vanilla Town)


    Little Jimmy Wooloo, Grabbe, and Coyle stood in the wrecked doorway of the treehouse, still stunned that their takeover had succeeded.

    Behind them, the poor approximations had gathered, looking expectantly at the new Koolest Kidz.

    ---

    The sun rose on a new era at Sheeps & Things Secondary.

    From that day on, membership in the Kool Kidz, Ink, was opened to all. Their benevolent new president, Little Jimmy Wooloo, greeted all with a smile. Finally, Wooloo and Poor Approximation alike could live in harmony.

    THE END



    ---

    The story, names, characters, and incidents portrayed in this production are fictitious. No identification with actual persons living or deceased, places, buildings, and products is intended or should be inferred.

    No Wooloos were harmed in the making of this mafia game.
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    Completed Night 2 Flavour After the sheep turned out to...

    Night 2 Flavour

    After the sheep turned out to just be an actual sheep, President Thinkyman was stumped. Yamper videos, pH testing of sweat, and having everyone recite the alphabet backwards just weren’t going to cut it. His Wooloo-detection regimen had to be more rigorous.

    At the next Kool Kidz meeting, Thinkyman took a grave tone. To identify the Wooloos once and for all, every single Kool Kid would have to undergo... (one of his guards began to drumroll) a "Turing test."

    A hushed murmur went through the crowd. The Kool Kidz glanced at one another uncertainly.



    "What's a Tooring test?" the drawing of a Wooloo asked its neighbour anxiously.

    "I think it's like upper-year geography. Touring, you know?" Waluigi answered knowledgeably.

    "But, but I've never gone anywhere!" wailed the Wooloo drawing. "I don't wanna die!!!"

    "Don't worry. I know just the thing."



    Waluigi led the Wooloo drawing to the illicit black market of Sheeps & Things Secondary. Behind the gym, hucksters peddled all sorts of lucky potions, performance-enhancing items, and even, some rumored, Rare Candies.

    But in the wake of President Thinkyman's announcement, the black market's prices had soared. As the dreaded Touring Test drew near, the pair grew more and more desperate. They had no choice. They had to equip themselves with resources in order to gain a competitive edge.

    So they went to the library.

    They did so by smashing their way through the doors in the dead of night.

    "What's going on here?" demanded the librarian, who had been sorting their collection of microfiches. "This is destruction of school property! What is this, a battering ram?"

    "Uh..." said the Wooloo drawing.

    "Uh..." said Waluigi.

    The two were sent to pack their things and escorted off the school grounds before dawn.

    Mich-El has died. They were:
    An extremely high-quality drawing of a Wooloo, a poor approximation of a Wooloo (Vanilla Town)


    Neogtimxa9f6ia has died. They were:
    Waluigi, a poor approximation of a Wooloo (Vanilla Town)
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    Completed Day 2 Flavour Tensions were high in the Kool...

    Day 2 Flavour

    Tensions were high in the Kool Kidz' treehouse. Following the expulsion of two of their members—not even Wooloos!—President Thinkyman was thinking more fervently than ever. Clearly the Wooloos among them had tattled on Cottonee and White Circle Emoji. There was no other way the school could have found out! (Besides the fact that all the string had come from one of their former members.) The Wooloos would be stopped, or he wasn't Thinkyman, greatest thinker since Play-Doh.

    Someone pointed out that the sheep had been pretty quiet. Everyone nodded along. Wouldn't it be convenient for the Wooloos to sneak past suspicion by staying mum?



    The sheep was too scared to say anything; what if its bleat got mistaken for that of a Wooloo? So it stuck to shaking its head desperately and saying "mm-mmm!"

    This was not a winning argument.

    As one, the group surrounded the poor sheep and threw it out a nearby window.

    LordZork was lynched. They were:
    A sheep, a poor approximation of a Wooloo (Vanilla Town)
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    Completed Night 2 will end tomorrow morning at the usual...

    Night 2 will end tomorrow morning at the usual time (11 am UTC).

    We won't enforce the minimum post requirement for today due to the early hammer.


    @bananajibby
    @BeargirlMaple
    @Chemland
    @Mamamon
    @Masked Logic
    @Mich-El
    @MMnumber1
    @Neogtimxa9f6ia
    @Snom
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    Completed Night 1 Flavour Staff and students woke the...

    Night 1 Flavour

    Staff and students woke the next morning to find miles of string blanketing the grounds of Sheeps & Things Secondary.



    The school shut down. Many buildings were totally inaccessible, and in the ones that could still be entered, all this string presented a serious tripping hazard. The music club filed a particularly harshly-worded complaint because no one could extract their string instruments from all the string.

    The cleaning took two days, in which time the superintendent wrote a vague and very bureaucratic letter to all the students. While the actions of these students of course did not reflect the values of their middle school and the high educational standards of the district et cetera et cetera, they could all be assured: the perpetrators of the ball-unrolling, found to be one white circle and one Cottonee seen from above, had been expelled.

    Marshete has died. They were:
    A white circle, a poor approximation of a Wooloo (Vanilla Town)


    Gustavus Adolphus Rex has died. They were:
    A Cottonee seen from above, a poor approximation of a Wooloo (Vanilla Town)


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    Completed Reminder: Quoting From Hydra Chats Hi folks!...

    Reminder: Quoting From Hydra Chats
    Hi folks! Quick reminder: do not post quotes from private chats with your hydra partner, real or fabricated, in the game thread.

    Please don't reference this message or any private communications with the mods in your posts, either.

    Remember to be excellent to each other!
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    Completed Day 1 Flavour Some days later, Little Jimmy,...

    Day 1 Flavour
    Some days later, Little Jimmy, Grabbe, and Coyle were comfortably ensconced among the Kool Kidz. As card-carrying members of the middle school's hottest club, they could cut in the lunch line, leave class 5 minutes early, and scoff haughtily at everyone else. Life was good.

    At the Kool Kidz' nightly meeting, President Thinkyman took the podium for his usual round of extremely funny jokes. He started to snicker before he even began to speak, as though this time the joke was so funny he just couldn't resist. Finally he burst out:

    "Mafia, amirite?"

    Uproarious laughter filled the room.

    "Hahahaha!"
    "Ohohoho!"
    "Jajajaja!"
    "Eeheeheeheeee!"
    "Beh eh eh eh!"

    ... Wait, what?

    As suddenly as they had started laughing, the crowd fell silent. Each Kool Kid turned to their neighbor, whispering. Could it be? Was that the sound of one of the terrible, the horrible, the unspeakable... a Wooloo?

    President Thinkyman sprang into action at once. The perimeter was sealed! His guards rounded up all members Wooloo-like in any way, shape, or form!

    "Haha wait, don't we all look kind of like Wooloos?" joked a ball of off-white string. It was true—all 13 members of the Kool Kidz had been rounded up.



    "What was that?!" someone cried. "Only a Wooloo would object in such a manner! Evict this ball forthwith!"

    "Uh, dude, what?" the ball of string countered. "I don't have any legs, or eyes. I'm not even alive. How could I be a Wooloo?"

    Despite this very solid argument, the assembled Kool Kidz all shouted the ball down. Clearly it was just a clever disguise—this ball of string must contain a true blue Wooloo within! One guard seized the ball of string's membership card, another their single loose strand. They unraveled, and unraveled, and unraveled...

    waaaa was lynched. They were:
    A ball of off-white string, a poor approximation of a Wooloo (Vanilla Town)
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    Completed Night 0 Flavour Everyone at Sheeps & Things...

    Night 0 Flavour

    Everyone at Sheeps & Things Secondary wanted to be a part of Kool Kidz, Ink.

    No one knew why there was Ink in the Kool Kidz. But all the highly professional and well-respected corporations in town had Ink. And the Kool Kidz were most certainly highly professional and well-respected. So it followed that they must have Ink.

    The secret to their success? President Thinkyman had developed an extremely accurate test for sniffing out the undesirable and uncool and keeping them out of the Kool Kidz.

    It was simple. When faced with a YouTube clip of a Yamper barking, a Wooloo's limbs would retreat back into its fluffy body faster than you could say "Fluff flufluf". This patented method was guaranteed to keep away 99.999% of Wooloos 99.999% of the time.

    But what of the 0.001%?

    ---

    Little Jimmy Wooloo had always wanted to be highly professional and well-respected, and he had the constant reassurance of his indistinguishable hench-Wooloos Grabbe and Coyle that he was very kool. Thus their master plan: join the Kool Kidz, Ink. It would surely look great on their resumes if nothing else.

    And so, off they went to chase their destiny.

    When they arrived at the Kool Kidz' treehouse, a shadowy figure peered out from the darkness. Staring each one down in turn, it reached into the depths of its dramatic trenchcoat, and slowly drew out the unthinkable. The one thing Little Jimmy Wooloo and his hench-Wooloos hadn't prepared for.

    It was a video of an adorable squeaking Yamper.



    Disaster promptly ensued. Grabbe and Coyle screamed and fled. Little Jimmy Wooloo also screamed and fled, but played it cool afterwards.

    But Little Jimmy Wooloo would not be so easily deterred! He was made of sterner fluff.



    A week later, having learned deep breathing and mindfulness techniques as well as helpful poses like the downward dog (read: standing normally), Little Jimmy Wooloo and his faithful followers tiptoed back into the Kool Kidz treehouse to brave the perils of cute puppy gifs. When the Wooloos, with strenuous effort, didn't immediately roll away, the shadowy figure — President Thinkyman — beckoned them in.

    Grabbe or Coyle gulped as they crossed the threshold. The other almost let out a "meeeh" of fear. Only Little Jimmy strode forward with great assurance, confident that they could really pull the wool over everyone's eyes...

    And so his takeover began.
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    Completed Important Notes Our top priority for this...

    Important Notes
    1. Our top priority for this game is for every single person participating to have a good time! (We care about this even more than we care about everyone playing their best etc.) We will be keeping a close eye on the thread, but please feel free to contact us (see contact info in first post) if you're concerned about the behaviour of another player and aren't sure what to do about it. We promise we won't judge you or tell anyone else you contacted us without your permission — we take this stuff very seriously. Hopefully everyone will have a good time and this paragraph won't be necessary!
    2. Your role PMs are just generic role PMs (no flavour in them), but don't worry, we'll write flavour at the lynches/nightkills.
    3. The two heads of a hydra may communicate any way they want (DMs, a Discord server, Facebook, whatever as long as it is private). We will not be setting up any means of communication for hydras.
    4. The usual rules apply about not asking the host questions in the game thread (we won't answer!) and not referencing any private communication with the host about the game (this includes communication as part of the first note in this post) in the thread.


    Let's have a fun game!
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    Completed Poor Approximations of Wooloos: A Hydra Game:...

    Poor Approximations of Wooloos: A Hydra Game: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    D6 Mafia is a 13-player Semi-Open Variable setup.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Role Oracle
    3 Role Cop
    4 Tracker
    5 Parity Cop
    6 Cop (with Night 0 peek)
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Role Oracle
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Role Oracle
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @bananajibby
    @BeargirlMaple
    @Chemland
    @Gustavus Adolphus Rex
    @LordZork
    @Mamamon
    @Marshete
    @Masked Logic
    @Mich-El
    @MMnumber1
    @Neogtimxa9f6ia
    @Snom
    @waaaa

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
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    Completed Poor Approximations of Wooloos: A Hydra Game

    Poor Approximations of Wooloos: A Hydra Game



    Little Jimmy Wooloo had always wanted to be cool and popular.
    But nobody could have known just how far he would go...



    Hosted by: @bbts Huskeldeo: @bbt (Discord bbt#5638) & @Keldeo (Discord Keldeo#1220). You will get a much faster reply contacting one of us individually than you will PMing the husk.
    SOD: 11 am UTC (7 am EDT, 4 am PDT). EODs at 11pm UTC, 7 pm EDT, 4 pm PDT.
    Phase Lengths: 36h/12h
    Out of Thread Communication: The two heads of a hydra may communicate with each other privately in any way they wish. Other than that, only mafia may communicate outside of the thread.
    Posting Requirement: 10 posts per day.




    Contact us privately if you would like to sub or spectate; solo subs are welcome!
  14. Randing now. PM us if you want to sub or spec. ...

    Randing now. PM us if you want to sub or spec.

    Game thread: https://www.mafiauniverse.com/forums...s-A-Hydra-Game
  15. We've got confirms from at least one head of each...

    We've got confirms from at least one head of each hydra, and both heads of most, so we're gonna rand (ram-d) this in an hour or two! Get hype!

    Players and subs - once the game has randed, please don't talk about it to anyone except your hydra partner.
  16. The game starts on Monday, get hype! We'll...

    The game starts on Monday, get hype! We'll probably send out a quick round of PMs over the weekend to check that everyone can still play.

    More subs (solo or hydra) are always welcome!
  17. Poor Approximations of Wooloos: A Hydra(-Optional) Game

    Poor Approximations of Wooloos: A Hydra(-Optional) Game



    Little Jimmy Wooloo had always wanted to be cool and popular.
    But nobody could have known just how far he would go...


    This game is hydra-optional! This means that you can sign up either solo or as a hydra with one other player; hydras are strongly preferred!

    Setup: D6 (see setup tab for more information if you don't know what D6 is!)
    Hosted by: @bbts Huskeldeo ( @bbt and @Keldeo!)
    Start Date: Monday, March 9th
    SOD: 11 am UTC (7 am EDT, 4 am PDT). EODs at 11pm UTC, 7 pm EDT, 4 pm PDT!
    Phase Lengths: 36h/12h
    Out of Thread Communication: The two heads of a hydra may communicate with each other privately in any way they wish. Other than that, only mafia may communicate outside of the thread.
    Posting Requirement: 10 posts per day.


    • Majority is in effect starting day two.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    D6 Mafia is a 13-player Semi-Open Variable setup.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Role Oracle
    3 Role Cop
    4 Tracker
    5 Parity Cop
    6 Cop (with Night 0 peek)
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Role Oracle
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Role Oracle
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon

    • RANDOMAFAI², a highly professional mafia game, will be around the day 4 when this game starts, and its EODs will be one hour before this game's EODs if they fall on the same day.
    • Bloodbath at the Second Dawn will start the day before this game starts, and its EODs will be one hour after this game's EODs if they fall on the same day (which will only happen in the case of a maj less than 12 hours into the phase in this game).
    • Welcome to the Gunshow will be starting at the start of day 4 of this game. Its EODs will be five hours before this game's EODs if they fal on the same day.
    • I think maybe Quas jester game also starts on March 16th idk.




    (I promise someday I will host a game that's not about Wooloos.)
  18. Replies
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    It all looks good, thanks!

    It all looks good, thanks!
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    Completed /in

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    Feeling physical pain at those low notes FTF was...

    Feeling physical pain at those low notes FTF was hitting reminded me that Keldeo ran our thing through the audio compressor and it did make me louder, but I never posted it...

    build it build it LOL

    I probably haven't deleted the separate tracks yet but yeah I don't wanna make my wrestling with the low notes any louder. Even in this version you can hear me swallowing sometimes :/
  21. Replies
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    Piano by Keldeo, the Artiste, the Musiciano!...

    Piano by Keldeo, the Artiste, the Musiciano!
    Vocals by bbt

    couldn't be bothered to fix volume problems lol

  22. Replies
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    Sticky: https://cdn.discordapp.com/attachments/57229259528...

    Quote Originally Posted by Arapocalypse (#358)
    Amending that to randing as soon as Virtuoso is able to!!!
  23. Postgame#685

    Thread: Euro-Friendly Hydra Turbo!

    by bbts Huskeldeo
    Replies
    688
    Views
    11,569

    Completed https://media.discordapp.net/attachments/570038137...

  24. Postgame#611

    Thread: Euro-Friendly Hydra Turbo!

    by bbts Huskeldeo
    Replies
    688
    Views
    11,569

    Completed https://cdn.discordapp.com/attachments/57003813722...

  25. Postgame#606

    Thread: Euro-Friendly Hydra Turbo!

    by bbts Huskeldeo
    Replies
    688
    Views
    11,569

    Completed gg friends :)

    gg friends
  26. Replies
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    Completed glgl

  27. Replies
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    Completed what

    Quote Originally Posted by jibquise (#343)
    Quote Originally Posted by bbts Huskeldeo (#294)
    why does boq think I'm town

    didn't I tell him I wanted to no-post as villager and highpost as wolf

    @jibquise
    ...you didnt want to high post during our hydra but uh, yeah

    i think you sound pure and not awkward for now tbh
    what
  28. Replies
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    Completed villagery dissonance between heads

    Quote Originally Posted by HAMMERTIME (#338)
    iaafr reads:

    jibquise and punch the liberal are scum

    bbkeldeo is town

    that guy sussing is against punch's read is town
    villagery dissonance between heads
  29. Replies
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    Completed DIE BOQ DIE LMFAO

    DIE BOQ DIE

    LMFAO
  30. Replies
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    Completed I'm okay with these wagons. Egg on my face in...

    I'm okay with these wagons.

    Egg on my face in post if they're v/v/v but lol
  31. Replies
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    Completed why does ftf think chemist is the second half of...

    why does ftf think chemist is the second half of every hydra
  32. Replies
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    Completed me

    Quote Originally Posted by PunchTheLiberal (#318)
    Quote Originally Posted by bbts Huskeldeo (#294)
    why does boq think I'm town

    didn't I tell him I wanted to no-post as villager and highpost as wolf

    @jibquise
    wait did keldeo or bbt say that (or both?)
    me
  33. Replies
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    Completed jibquise :wowee:

    ##Vote jibquise

  34. Replies
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    Completed oh but now I can't scumread this :(

    Quote Originally Posted by jibquise (#299)
    Quote Originally Posted by Midwaifus (#281)
    THIS IS NOW A FLUSH TAKEOVER
    TIME FOR COURT MANDATED COMMUNITY SERVICE
    I SHALL SEIZE ALL VOTES AND DISTRIBUTE IT TO WHO DESERVES THEM
    MY READS R THE BEZT WHICH IS WHY I AM DOING THIS
    oh but now I can't scumread this
  35. Replies
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    Completed why does boq think I'm town didn't I tell him...

    why does boq think I'm town

    didn't I tell him I wanted to no-post as villager and highpost as wolf

    @jibquise
  36. Replies
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    Completed nuns

    Quote Originally Posted by bbts Huskeldeo (#275)
    Quote Originally Posted by PunchTheLiberal (#271)
    Quote Originally Posted by bbts Huskeldeo (#261)
    why is the claimed vig still a top wagon
    WHO

    YOU OR NUNS
    bubs
    nuns
  37. Replies
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    Completed bubs

    Quote Originally Posted by PunchTheLiberal (#271)
    Quote Originally Posted by bbts Huskeldeo (#261)
    why is the claimed vig still a top wagon
    WHO

    YOU OR NUNS
    bubs
  38. Replies
    688
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    11,569

    Completed yeah I've never done that before

    Quote Originally Posted by nusuntemlupi (#266)
    Yeah can we move to ichime. I dooubt scum bbt self votes on day 1 for no reason.
    yeah I've never done that before
  39. Replies
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    Completed This self resolves, we always let the vig shoot...

    Quote Originally Posted by bbts Huskeldeo (#261)
    why is the claimed vig still a top wagon
    This self resolves, we always let the vig shoot them if they're not the vig
  40. Replies
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    Completed why is the claimed vig still a top wagon

    why is the claimed vig still a top wagon
  41. Replies
    688
    Views
    11,569

    Completed I actually think there are people TMIing us town

    I actually think there are people TMIing us town
  42. Replies
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    Completed :wowee:

    Quote Originally Posted by Scarluxion (#220)
    3 wolves minimum on bbt right now
  43. Replies
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    Completed Do you all not understand the concept of a meme

    Quote Originally Posted by nusuntemlupi (#239)
    bbts self-voted? Oh. Okay, caught scum.

    ##Vote bbts Huskeldeo
    Do you all not understand the concept of a meme
  44. Replies
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    Completed I thought it would be funny Keldeo agreed

    Quote Originally Posted by Ichihime (#237)
    Quote Originally Posted by bbts Huskeldeo (#198)
    ##Vote bbts Huskeldeo
    Why?
    I thought it would be funny

    Keldeo agreed
  45. Replies
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    Completed god

    Quote Originally Posted by nusuntemlupi (#217)
    Down to vote bbt to self-pres if needed, but I'm town vig.
    god
  46. Replies
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    Completed Ichihime

    Quote Originally Posted by Ichihime (#214)
    I can prob do anything I want and make it to d2 with all the spam going on.

    Not that I'm scum

    or maybe I am

    but you get my point
    ##Vote Ichihime
  47. Replies
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    Completed :wowee:

    Quote Originally Posted by HAMMERTIME (#205)
    Quote Originally Posted by bbts Huskeldeo (#198)
    ##Vote bbts Huskeldeo
    this


    IS


    sciiiiiiiiimmmmmmm
  48. Replies
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    Completed :thinking:

    Quote Originally Posted by jibquise (#206)
    i dont want bbtkeldeo to be lynched pls tbh
    :thinking:
  49. Replies
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    Completed I think FTF thinking Chemist is in HAMMERTIME is...

    Quote Originally Posted by Midwaifus (#199)
    Quote Originally Posted by HAMMERTIME (#193)
    alright now my partners voting my townread maybe
    chem talk to me
    what are your reads
    x
    I think FTF thinking Chemist is in HAMMERTIME is villagery
  50. Replies
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    Completed :wowee:

    Quote Originally Posted by bbts Huskeldeo (#198)
    ##Vote bbts Huskeldeo
Results 1 to 50 of 156
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about us
Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

We hope you stick around!
Role of the Day
Victim

The Victim may each night target another player. If that player performs a negative action (such as a killing or roleblocking action) on anyone that night, it will be redirected onto the Victim. The mafia faction kill cannot be redirected by the Victim role.