I intend to do an overhaul of the reviews in here slowly over the next couple months fwiw, to give a proper indication of what to do with the setups listed. I'll announce when I've finished it, but don't expect quick progress, just something I've been meaning to do for a while.
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A number of months back I was working on a prototype version of a less solveable D6 type setup. (let me tell you it is hard to make good modular setups.)
Remembering some of the points remember made, as well as taking a nifty idea from soahs's Mad17 setup let me to this contraption.
I don't expect that to be particularly readable, was just rough drafting. But there were the things I wanted to address with a changed version.
Having a PR and the type of PR were clearing in the old version: Now both mafia and town get roles from the same pool of viable roles. (You'll note I cut a couple roles which were pretty useless for mafia, would be worth trying to find more roles viable for modbot/regular usage to give a wider pool of games if variety is wanted). So now the type of PR someone has isn't clearing as it could just as easily be mafia or town.
Solving the having a PR problem was attempted a few ways: One, alignment results only, not role on death. This means that you can't lock the mafia out from claiming after a certain number of PRs flip (i.e you probably wouldnt have more than 3/4 town prs in a 15er so when the fourth one flips you might think that every PR claim after that has to be bogus). Having alignment only flips adds some potential ambiguity back in.
the italicised columns are basically potential sets of numbers of prs. you roll a dice and it corresponds to a number of prs. then you roll a dice which adds a modifier to that number of prs (as I'm typing this I can't remember why that is even necessary and is likely not even needed if you cut role reveals).
basically what was wanted was to create variability about the amount of prs.
Problems: you can have some really boring role combinations, mafia can get a vig, there can be multiples of the same role (is that a problem?)
I wonder if these steps don't mafia side it too much.
I should also stop trying to do d6 type setups. I'll have to tinker with this a bit more, but thoughts on the concepts would be good. creating a more viable modular setup for slightly more serious play could be a good thing.