Article #16: Optimal Hider Play
- written by shortaru
Hider is a powerful investigational role full of pitfalls and nuance. In order to play it effectively, it is important to first understand how it works, so please refer to the wiki to better understand the unique mechanics involved with this role.
Since targeting scum kills the Hider, the role is typically best utilized to confirm town because surviving the night means the Hider's target MUST be town.
For this reason, Hiders should target the highest non-confirmed townread. That way, town will know where to look if the Hider dies at night which could out a deep wolf.
There is some nuance required in building your reads list and determining your target as a Hider, because Hiders also die if the player they are hiding behind is killed.
For this reason, a claimed power role (whether that claim was countered or not) should be avoided the night after the claim occurs as they are a likely target for the night kill. In an open setup, treat uncountered power role claims as if they are mod-confirmed town.
If the Hider is townreading correctly and lasts until late game, their town pool can PoE the scum team even if they die before claiming their results.
For example, D1 townreads might be:
Sue <- visit
D2, Sue is confirmed town if the Hider is still alive, and suspect if they die. If an Innocent Child (mod-confirmed town) is revealed on D2:
John (Innocent Child)
Sue (confirmed town via Hider surviving N1)
Bob (n2 Target)
D3, Bob would likewise either be confirmed or incriminated.
If you suspect a deep wolf as a Hider, you should elevate their position to the top of your non-confirmed townreads and check them the following night. That way, your death will point to that wolf as long as town understands optimal Hider play. Or if you're wrong, you have removed a suspect from your lynch pool.
As long as the Hider can avoid claiming, they have the potential to decimate a scum team via PoE as long as town knows how to interpret their crumbed results after they die.
Interpreting Hider Results
Once the Hider is dead, it is important to understand how to determine their results. If the Hider has used their role optimally, that is, according to the recommendations of this article, their results will be easy to determine.
As mentioned above, the Hider's top non-confirmed townread from the previous day should be their target for the following night. For this reason, confirmed town such as Innocent Child and uncountered power role claims in open setup games should not be considered a Hider Target and ignored when determining where the Hider went.
For example, if an Innocent Child and a Jailkeeper are outed on Day 1 in an open setup with no counterclaim and the Hider's town reads are:
Sue should be the Hider's target, not John or Mark.
On D2, the Hider may suspect Terry of being a deep wolf, so his reads would change to:
John (Innocent Child)
Sue (n1 clear)
Terry (deep wolf suspect)
If the Hider dies N2 (and it's clear that the Hider's death is not the scum night kill), you will know to lynch Terry.
• Hider is best suited for town hunting.
• Visit your top non-confirmed townread to confirm them as town.
• Innocent Child (in any setup) and uncountered power role claims (in open setups only) should be treated as confirmed town for the purpose of interpreting Hider results.
• If you suspect a deep wolf, list them as your top non-confirmed town and check them the following night.
• Look to the Hider's last list of townreads to determine likely scum if they die before their role is outed.