ORDER OF OPERATIONS
Night actions are processed in this order:
Strongman kills
Roleblocks
Jails
Doctors
Bodyguards
Kills
Investigations
Backups
When an action was submitted during the night will never matter when the actions are processed.
ACTION FEEDBACK
These are the results you will get when you submit certain actions.
Non-investigative roles when they submit an action (they also receive this if they are roleblocked):
Your action on Player A was received.
Investigative actions return results even if the target dies on the same night.
Actions that count as visits are counted as visits even if the actor dies on the same night.
Investigative roles (Tracker, Cop, etc.) when roleblocked:
Your action on Player B did not return any results.
Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):
Player C did not visit anyone.
Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):
Player D was not visited by anyone.
Alignment Cop when investigating a town-aligned player (or a Godfather):
Watcher when watching a person that was visited by multiple people:
Player F was visited by Player G, Player H, Player I
FREQUENTLY ASKED QUESTIONS
How do I submit my action?
Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.
What does it mean if the Mafia Host says that night kills are assigned?
In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.
Where do I find example role PM's?
This
thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.
Which roles can self-target?
Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.
Which roles are not able to target the same players on consecutive nights?
Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.
What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.
What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.
What happens if Jailkeeper A targets Roleblocker B who targets Player C?
As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.
What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.
If an X-Shot role is blocked while using a shot, do they lose that shot forever?
Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.
If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
Player A will die, and Bodyguard B will survive.
Can a mafia team choose not to kill anyone during a night?
The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.
The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.
If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
No.
Can the mafia submit a kill for one of their own members?
No.
If I kill someone, does their night action, if they have one, still succeed?
Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.
Can individual night actions be proxied on mafia teams?
No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.
If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
Yes. It's not possible to prevent a Lover from dying of love sickness.
If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
A dies of love sickness and Bodyguard lives.
If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.
What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.
Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
No. They are told "Vanilla" when investigating either of these two roles.
If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
No. Bulletproof Vests are passive modifiers that cannot be blocked from working.
If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
No.
If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
Yes.