I don't see why d6 isn't a good structure for champs, more of the roles inside it are unpreferable.
I don't see why d6 isn't a good structure for champs, more of the roles inside it are unpreferable.
Assuming you mean rows/columns would be used as setups?
Seems semi-similar to last year's; personally I'm not really that much of a balancer, but some seem like they're a bit more PR-centered than others - for instance, ones with the vig/JOAT! Some are nearly mountainous, like the roleblocker/mafia roleblocker/bulletproof one, for instance!
Actually now that I think about it, that setup is definitely a bit ??? with the bulletproof and two roleblockers like that?
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The problem with d6 is that it has a risk(not matter how small) that an extremely single role centric setup rands but if the top end roles are changed (which should be easy) it s probably fine
Making it into a 17er may not be as easy though
What would be the idea? Keep 3 villa prs maximum and brong dpwn the number of wolves prs?
Or add max number of villa prs?
a 17'er is actually pretty easy. I think 3 roles is fine, just have some of the 6's be 3 roles instead of 2. So like 6 on invest could be tracker/rolecop/alignment oracle or something like that
Let’s just do one hundred player multi ball mash with itas and 168/12 phases.
I’m sorry. I don’t know how to be helpful.
Originally Posted by JaggedJimmyJay
Originally Posted by Makaze
Originally Posted by DDL
Last player standing gets GH’s account password.
Originally Posted by JaggedJimmyJay
Originally Posted by Makaze
Originally Posted by DDL
Will get back to you on D6; it was discussed a lot previously, with a lot of reasons brought up that I've since forgotten!
Personally, I think the setup is fine with a few tweaks, but wouldn't work well as a champs setup; it's not particularly intuitive to people seeing it for the first time and people often don't ask questions about it when they don't understand it until later days, if they do at all!!
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Wrt scaling d6 up: I’ve made some attempts to do so before, as has visor. It doesn’t scale super well.
and how is this different than any matrix setup ever? I think the previous scale up of d6 failed because we were trying to increase the number of rands in comparison to just changing the rands. I think changing the rands and then simply adding 3 vts and a goon actually can work
Investigative:
1: Alignment Oracle
2: Tracker
3: Role Cop
4: Alignment Oracle + Tracker
5: Alignment Oracle + Rolecop
6: Tracker + Rolecop
Protective:
1: Bodyguard
2: Doctor
3: Roleblocker
4: Jailkeeper
5: Jailkeeper + Bodyguard
6: Roleblocker + Doctor
Killing:
1: 1x Vigilante
2: 2x Vigilante
3: Even night Vigilante
4: Odd Night Vigilante
5: Even night Vigilante + 1-shot Vigi
6: Odd Night Vigi + Even night Vigi
Something like this could work for townside. It's strong but not game defining overall. This would make a V++ setup always, which I think works super well for champs.
On first glance, a problem with it is that town can roll 4 PRs. Is that intentional?
on my end there shouldn't be a single scenario of 4 town prs.
I think most of those problems SB are literally also shown in matrix setups which no-one's protesting, or solved by making the setup larger, but keeping the pr count small.
ah ok, I mean still needs tweaking.
a fully open setup can work too potentially.
doesn't alignment oracle have the same problem as alignment cop? it also has a particular and weird dynamic in that the wolves are going to avoid killing the player with that role if they can help it. I wouldn't use it. I didn't remember d6 very well when I initially brought it up, and I don't know that it's really viable. Any version for champs would be so heavily altered from the original version that it's basically a different setup entirely anyways.
Smartbomb quoting last year's thread made me realize we're going through a repeat of the same problem, where the thread starts with basically "make a new setup" and not much more direction than that.
Is there a specific reason we can't do 2x5 with some slight tweaks? As someone who played in champs, it seemed pretty much fine. Does there really need to be a new format every year?
Regardless, I'll try to come up with some ideas for automated 17ers with normal kill and lynch mechanics soon™
Think you need to reread remember's posts.
In a matrix setup you can claim your role and be aware thst someone is likely to cc you, and you have to operate on a claim battle.
In D6 you claim first and you are immediately accepted as town, because scum can't generate a fakeclaim without knowing the die roll. Claiming a PR automatically townfirms players in D6 on a level no other semi-open or even open replicates.
ye alignment oracle has it's issues as well, but there's not a different investigative role in modbot that I thought would've been better.
I don't think anyone said a different format was necessary, but there's definitely some things about 2x5 that weren't super popular, specifically motion detector and voyeur. I'm all for trying 2x5 again (or some different AxB number, and swapping roles.
on paper, yes but in actuality no. Mafia Fakeclaiming in semi-open setups is ALWAYS a short-lived thing. and in a semi-open setup there is ALWAYS at least 1 person who can cc.
those problems might be Slightly amplified in d6, but if you think about it enough, you can still tread around it as mafia. Less options =/= 0 options
regardless though, I think I like a rehash of 2x5 better
and it'd be easier to make/play.
All of these roles just add to much swing based on the rand tho
Can't we just let them all play EIMM until only a single person is left standing?
as fun as that would be, that's definitely not a mafia championship.
I'm reiterating that I'm very much against a role madness or quasi-role madness setup.
ime the d6 setup is extremely oppressive for the mafia alignment. Not necessarily town sided, but very much a hard setup for the mafia to win in.
I think a heavily modified d6 would be a good idea.
This quote chain express the issue with d6 nicely.
On that note, I don't think a setup with town Oracles/Vengeful is a great idea just because, much like alignment cop, these roles warp a game and are oppressive to play against.
Those three roles require relatively little skill to play as, but a lot of skill to properly play against. That just doesn't seem fair in the tournament format.
Just getting it out of the way, Watcher and PGO are both in a similar boat lol
Can someone explain why alignment checks are completely voodoo in champs anyway? Feels like if a cop needs to check a player, that player probably wasn't good enough to qual for the next round cause they were doing a poor job at their role.
My personal opinion on all the modbot roles for champs.
Town Doctor
Jack of All Trades - using abilities from "sure"
Jailkeeper
Neapolitan (each night targets a player and sees whether or not they are a VT) - I had to look up what this was but it seems fine. Don't use it in the same game as a role cop, obviously. Only caveat is if you want to avoid obscure roles people might not be familiar with.
Role Cop - assuming this gives the same result for VT and goon
Roleblocker
Tracker - remember the power level scales significantly depending on the number of roles and wolves in the game
Vanilla / Goon
Town Vigilante - in a 1-shot, 2-shot, or odd/even night form. Both games I played in Season 5 had a n1 kill and it was fine, but n1 vigs do leave the possibility of a benneh getting bimps'd. A full vig puts too much impact and role power in one player's hands.
Wolf WatcherBodyguard - dying for someone else feels weird for a champs game. A wolf bodyguard is silly.
Wolf Doctor - feels lame in a game where any vigs will be limited
Healer + Poisoner - these are cool roles but probably too fancy and swingy
Motion Detector + Voyeur - I don't know why these were in 2x5, but they're obscure and $%#!ty and pointless.
Town Watcher - oppressive role that takes little skill
Wolf Vigilante - this wolf role is going to be 1000x more important than any other no matter how limited it isAlignment Cop - other people have already done a good job of covering the problems with this in a champs format
Alignment Oracle - oppressive and peeks are meh in champs
Arsonist + Firefighter - lol
Day Vigilante - too jarring and impactful
Full Cop - it's like an alignment cop, but worse
Innocent Child + Masons - I'm against champs having roles with free peeks and/or that significantly alter how someone randing it might play
Lover - lol
Miller + Godfather + Framer - no
Neighbor - I guess this is more debatable but I don't think it belongs
Parity Cop - Not as bad as alignment cop but still
Role Oracle - why does this exist?
Suicide Bomber - lol
Treestump - lol
Universal Backup - no
Serial Killer, Third Party / Neutrals, Multiball - get tarred and featheredBackup - nah
Bulletproof - nah
Flipless - lol
Macho - why?
Ninja + Strongman - as a 1-shot maybe?
Recluse - no
Vengeful - nah
also they’re gameplay warping as a full role
Turbo's up, come play: https://www.mafiauniverse.com/forums...ntial-Setup%21
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What sort of slight tweaks are you thinking? Would probably count as a new setup, I think!!
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i'm overall in agreement with Zack's assessment of the roles.
if we're gonna rework 2x5 suggestions for the mafia side of things, either change the full goons to have 1 roleblocker, or add an extra setup with 1 roleblocker and 3 goons. A column with a mafia role cop feels good still.
N/A 4 Mafia Goons 3 Mafia Goons and 1 Mafia Rolecop 3 Mafia Goons and 1 Mafia Roleblocker Row 1 tbd tbd tbd Row 2 tbd tbd tbd Row 3 tbd tbd tbd Row 4 tbd tbd tbd Row 5 tbd tbd tbd
A couple notes: I think JK>Medic basically always because mechanical depth + less info on early wave w/ better outplay potential from either alignment.
I can understand why suicide bomber would be no, but mafia suicide bomber actually adds a tonne of depth to a game where mafia use it right. It basically hard counters some of the more oppressive roles. Still down to say no to it in this format + it's utility being niche and requiring a grasp of weird mechanics.
Tracker is the gold standard for investigative roles imo.
Yeah I think Mountainous in wildcard and finale game with qualifiers having a lot of diversity would be a good idea.
At the end of the season last year I was definitely on the side of not having post limits but having been on this site a little longer and realizing why ridiculous post quantity affects games I think qualifiers should have something like a two hundred ppp limit with the last hour open and then wildcard and finale has no limits.
Perception of highposters has a bit of influence on the game and a game with a lot of them ends up being overwhelming to anyone who has any IRL obligations that limits access to catching up on a cell or computer and then there's communities who produce players who trend on length over quantity and in not just mafia but in general, the more presence someone has the more influential they are, meaning certain playstyle earn more influence than they deserve. The validity of highposters comes mostly from interaction and you could still keep that playstyle while posting under 200 ppp so long as your interactions are focused.
I know this is mostly a setup discussion though, just wanted to throw that out there. And maybe I'm just arguing that because I have found the site's meta to be overwhelming due to postcount.
Not sure if it was mentioned, but I am highly against having a cop of any faction to be in the game. Too rng.It is not fun to be redpeeked by cop.
This is my actual opinion except bring on motion detectors and voyeurs.
The fear is players don’t want mountainous and we don’t want swingy or OP roles. So “not mountainous” with weak prs is perfectly fine.
Originally Posted by JaggedJimmyJay
Originally Posted by Makaze
Originally Posted by DDL
I’d be perfectly happy with all $%#! super weak prs. “It’s not mountainous.” ?
Originally Posted by JaggedJimmyJay
Originally Posted by Makaze
Originally Posted by DDL
The weak PRs like that are functionally not much different from an innocent child, and so end up as a get-out-of-a-mislynch-free card and not much else. I'd rather have a VT then adjust the rest of the setup to compensate.
Also, at some point if you're a wolf you're going to need to play in a way that will piss SOME people off. If the rando you got into a fight with happened to be the cop, that sucks for you in a pretty heavy bad luck way that doens't really have a whole lot to do with player skill on your end.
Life is simply unfair... don't you think?
http://wiki.mafiascum.net/index.php?title=mhsmith0
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Amrock: The world of me dying n3 and then smith being a wolf didn’t even cross my mind
I haven't read the thread, but will post my thoughts and opinions on it anyways; like a good mafia player.
I think the OP linked game is too PR heavy. RNG will play a huge factor in the outcome of the games and a lot of players will either get carried by night actions, or be depending on night actions. I think the championship games should stick as close to the standard, original mafia as possible. That is a better way to see players skill as well. You could have an awful player who carries the game because they got lucky night actions and nobody really needed to do much else.
I will try to think/post a few ideas/setups when I have some time (and not just being lazy) to do so.
I understand trying to keep the setups exciting, but in the end, what it boils down to is Mafia is a social, community game. We play it because we enjoy the communities we play with and the atmosphere that our unique player-bases provide. I think focusing on trying to get more people to spectate and be involved within each of the communities is the most important part.
So, i'm voting for a standard, generic setup. since anyone who plays FM will be able to understand the basics and it is much easier and accurate to measure player abilities that way![]()
Go here ? ? https://discord.gg/rYRT5Tz Type s.cat, enjoy.
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Obvious scum trying to derail the conversation.
##Vote generalhankerchief
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Just adding to this, sometimes the entire point of the PRs being added is innochild lite. Expanding on that, I think Visitor would be the way to go. Visitor in a symetrical tracker setup or something.