votes
send me votes
Not at all
You had 25 posts, didn't particularly give off a PR-y vibe (whatever that means in a game where no one knows each other, which is kind of the point) and were in the POE and thus someone the wolves could have pushed; for those reasons alone it was stupid to kill you n1.
You may well have decimated the wolf team if they'd left you alive; who can say. But the wolves definitely made a strategic error killing you n1.
Jamie is the kind of person who would have been a nk night one on the Syndicate. Few ties to anyone, getting generally town read, clearly a strong player, and possibly he was holding back a little because he was a pr. I think it's a cultural thing. Jamie didn't seem like a mistake for a kill to me at all (although, I will admit, I was expecting whiskey to be the kill)
trigger warning i guess, that's a joke, d1 i piss on a lot of people so yeah you may be offended. open in notepad or something to read it
here
Benneh posted 189 times and got shot by the town vigilante?
wut
yeeeeah i was kind of retard on my d1 kill
I will reveal the 2 advancees in 20 mins -- over in the general thread!
trust me, i wish i wasnt killed n1. im usually a bit slow on d1, largely because of the culture of my board (our d1s are absolute garbage), and that d1 being so messy i ended up not posting much. didnt think i'd be a maf target. in a way it makes me proud, in another way it makes me extremely sad because i didnt have a chance to prove myself. however, someone had to die n1, lol, so nothing you can do
The one big disagreement is the seer-hunting. I think the seer-hunting/follow-the-seer playstyle is terribly boring. I get that it's a different set of skills in the town trying to give the seer cover and the seer trying to use investigations without revealing. I did not really appreciate that in Sharing is Caring, which is a huge part of why I found the town so useless. The thing a lot of players were putting a lot of effort into looked like pure $#@!ery to me.
I'd consider a true vanilla game to have no roles at all, and I do enjoy those just fine. The additions we usually bolt onto vanilla games is the existence of roles/abilities/items that are not alignment indicative. My favorite ever game was a 9:3 with roles that were 95% flavor. Along with the lynch vote, a vote was held to choose a Mayor every day, the Mayor was publicly bullet-proof. Each player also drew up a list of players submitted each night, and whichever player was elected Mayor had their top pick automatically appointed Sheriff, who served as a jailkeeper for that night. So the roles float and are only alignment-indicative to the extent that the village tries not to elect a scum Mayor, who in turn tries not to appoint a scum Sheriff (town win). Other recent favorite setups included an 8:3 with no roles, but the town got to elect (4 minus the number of the Day phase) players every day that could not be night-killed that night (scum win), and a 9:3 in which everybody had a role, including a vigilante and a player whose role was the ability to switch other people's roles, but the roles were randomly distributed (so the vig could be mafia), and each member of the mafia could attempt a night-kill each night, but the night-kill only succeeded if the mafia could correctly guess the role of the target (town win). In none of these set-ups is role-claiming town-clearing, and in that last it's downright deadly.