When I’m not online playing mafia, one of my real life hobbies is playing board games with friends, which occasionally… ends up in playing mafia. Specifically One Night Ultimate Werewolf, a mafia adaptation I’m sure a lot of people are familiar with. (If not, consider checking it out, it’s a great way to get friends and family into playing without it becoming too complicated)
One of my OTHER favourite boardgames to play is Two Rooms and A Boom (2R1B), which carries some of the same themes as mafia (Deception, socialising, team play and solving) but has a different set up altogether.
Allow me to explain a bit about the game :
(Or if you don’t feel like reading my ramblings, there’s a video guide here)
Whereas werewolf is a battle between the uninformed majority and the informed minority, 2R1B is a game of two uninformed teams of equal size, the Red and Blue team. As the name suggests, it’s played in two rooms (In this case, private threads). Each room has a random mix of Red and Blue players at game start. Players cannot communicate with the other room.
The Blue team contains a player with the role of the President. Every member of the Blue team wants the President to be alive at the end of the game in order to win.
The Red team contains a player with the role of the Bomber. The Bomber automatically sets off his bomb at the end of the game, killing every player in the same room as him simultaneously. Every member of the Red team wants the Bomber to be in the same room as the President at the end of the game, because their win condition is to kill the President.
The game is played in three rounds (Or sometimes five if the group is large). Each room elects leaders by majority and they decide on a number of hostages (determined by the game size) to send over to the other room in between rounds. The last hostage exchange is at the end of the game, after which cards are revealed and victories are determined.
Some other details (For these I pretty much just ripped the paragraphs straight from the rulebook and modified some things for forum adaptation):
More Deets on Leaders
Leader Responsibility and Hostages
At the end of the round the leader selects a certain number of hostages. Hostages are players that switch rooms. The number of hostages depends on the round and the number of players in the game. IMPORTANT: a leader can never be a hostage.
Nominating a Leader
The first player that is voted by another player to be the leader becomes leader by default. That player will be formally declared as the leader. If other players are not happy with this leader, they may attempt to change leaders (see Changing Leaders below)
A leader remains the leader of a room until one of two events occur:
1. Leader abdicates leadership to another player
If the current leader no longer wants to be the leader (usually because the leader wants to be a hostage) then the leader simply hands the leadership to another player. The player receiving the leader card may accept or decline leadership. If they decline leadership, the original leader remains leader. If they accept leadership, they become the room leader and they cannot abdicate the leadership card back to the previous leader until the next round (no givesybacksies).
2. Usurping the Leader
Any time a player does not want the current leader to be leader, they simply announce their desire to usurp and vote for the player they desire to be the new leader. Note: a player is permitted to vote for themselves. Once the number of votes for a single player equals more than half the number of players in the room (a majority of the room's players), that player becomes the new leader and receives leadership.
Types of Card(Role) Sharing
This terminology has been slightly changed to be more precise for forum.
It is Very Important that everyone understands the difference between initiating card shares and card reveals.
There's a 5 possible ways to share information about who you are to people:
Private Reveal - any form of card revealing from one player to another that does not require reciprocation (nonrevealing player is not expected to reveal). This include both team colour and role.
Card Share - a “consensual” form of card revealing where 2 players temporarily exchange character cards. The card exchange is traditionally done to see what character a player is. Once initiated, both involved players are expected to card share with one another. This include both team colour and role. If you don’t intend to share cards, don’t ask.
Color Reveal - any form of colour revealing from one player to another that does not require reciprocation (nonrevealing player is not expected to reveal) This is ONLY team colour and does not include role.
Color Share - a “consensual” form of reveal where 2 players only reveals the color portion of their character cards to one another, thus only revealing the color of their card (and possibly their allegiance). Once initiated, both involved players are expected to color share with one another. This is ONLY team colour and does not include role. If you don’t intend to share cards, don’t ask.
Public Reveal - any form of card revealing towards multiple players that does not require reciprocation (nonrevealing players are not expected to reveal). If a player has to permanently publicly reveal, this means that they can no longer do any other form of sharing or revealing. To do so would mean ceasing the permanent public reveal, which shouldn’t be done. This include both team colour and role.
Whispers and OOT Information (New!)
Unlike mafia/werewolf where discussion must take place amongst all members to be fair, 2R1B has no restrictions on privately sharing information between people since both teams start off uninformed and private shares and reveals are intended to help develop knowledge of your network of allies without jeopardising your key players unnecessarily.
As such in order to bring it to a forum format, there need to be ways to privately communicate and this will be implemented in the form of whispers.
To send a whisper you would need to do the following:
1) Declare in thread "/whisper to [player x]"
2) Send that player a pm, CCing myself.
(You do not need for me to process your whisper in any way, as long as you follow this format)
You MUST perform step 1 before step 2. This is to emulate everyone being able to see you whispering IRL. If you do not, not only will I publicly announce your whisper for you, but I'll be very upset because this is the one thing I don't need to be hands on for
Please DO NOT initiate whispers that DO NOT CC ME!!
If you are playing with an odd number of players, it is impossible to have an equal number of Red Team players and Blue Team players. This is why the grey Gambler card is shuffled with the other cards. At the end of the last round, before all players reveal their cards, the Gambler must publicly announce which team, the Red Team or Blue Team, they think won the game. If they are right, they win the game; if they are wrong, they lose the game. It doesn't matter where the Gambler ends the game, whether with or without the Bomber. The Gambler simply wins if their prediction is correct.
For a while now I’ve been wondering if this is ever run on forum and it turns out Board Game Geek runs a popular Play By Forum board for it, but I think it would be really fun to run it over here and I’d love to give it a shot if people are up for it!
It probably needs a bit of workshopping, so I’m looking to do a smaller game first as a test run and go from there, probably like 18 players max with only a few non vanilla roles in play, 3 rounds.
Phase lengths need to be determined and I’m not sure what the best way to execute them is. Since it’s more conversational of a game rather than high deduction, short phase lengths probably work best, so we’ll start with 12/12 and if it seems a bit slow/long (I doubt the latter) we can tighten it up or consider running on discord or something if it runs again.
There will be a small test game here: https://www.mafiauniverse.com/forums...ups-Open%21%29
Starting on the 22nd to kind of lay down the ground work to help figure out blindspots and points of improvement. If you are able to come help out with that one too, please signup in the other thread and receive my massive appreciation for your guineapigship.