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Thread: Petrology

  1. ISO #1
    Wants It More Zork's Avatar
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    Post Petrology

    Anonymous Petrology: Game Information!

    This is an automated game of Mafia.


    Can you spot the mafia?

    x1 Mafia Poisoner
    Role PM for Example Game

    You are Mafia Poisoner. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    {TEAM_MEMBERS_GENERATED_DURING_RAND}



    Mafia Poisoner

    As Mafia Poisoner, you have access to the Poison and Fake Poison Night Actions. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way.

    Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    {ROLE_PM_FOOTER_LINKS}

    x1 Mafia Arsonist
    Quote Originally Posted by Mafia Host
    Role PM for For role pms

    You are Mafia Arsonist. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    ...

    Mafia Chat: ...



    Mafia Arsonist

    As Mafia Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x1 Mafia Vigilante
    Quote Originally Posted by Mafia Host
    Role PM for Example Game

    You are Mafia Vigilante. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    ...

    Mafia Chat: ...



    Mafia Vigilante

    As Mafia Vigilante, you have access to the Killing Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x1 Mafia Framer
    Quote Originally Posted by Mafia Host
    Role PM for For role pms

    You are Mafia Framer. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    ...

    Mafia Chat: ...



    Mafia Framer

    As Mafia Framer, you have access to the Frame Night Action. Frame will make the target inspect as Mafia to all cops for that night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x1 Mafia Universal Backup
    Quote Originally Posted by Mafia Host
    Role PM for Example Game

    You are Mafia Universal Backup. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    Mafia Chat: ...



    Mafia Universal Backup

    As Mafia Universal Backup, you have access to the Backup Night Action. Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons).

    You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role.

    Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x5 Vanilla Town
    Quote Originally Posted by Mafia Host
    Role PM for Example Game

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: ...

    x2 Town Doctor
    Quote Originally Posted by Mafia Host
    Role PM for Example Game

    You are Town Doctor. You win when all threats to Town have been eliminated.

    Town Doctor

    As Town Doctor, you have access to the Protection Night Action. Protection will protect your target from being killed. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x2 Town Firefighter
    Quote Originally Posted by Mafia Host
    Role PM for For role pms

    You are Town Firefighter. You win when all threats to Town have been eliminated.

    Town Firefighter

    As Town Firefighter, you have access to the Hose Down Night Action. Hose Down will protect your target from being doused in accelerant and protect them from being ignited. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x2 Town Healer
    Role PM for Example Game

    You are Town Healer. You win when all threats to Town have been eliminated.

    Town Healer

    As Town Healer, you have access to the Heal Day Action. Players you target with this action will survive any poison placed on them the previous Night.

    Submit your Day Action each Day using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    {ROLE_PM_FOOTER_LINKS}

    x1 Town Vigilante
    Quote Originally Posted by Mafia Host
    Role PM for Example Game

    You are Town Vigilante. You win when all threats to Town have been eliminated.

    Town Vigilante

    As Town Vigilante, you have access to the Killing Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x1 Town Day Vigilante
    Quote Originally Posted by Mafia Host
    Role PM for For role pms

    You are Town Day Vigilante. You win when all threats to Town have been eliminated.

    Town Day Vigilante

    As Town Day Vigilante, you have access to the Shoot Day Action. Players targeted with this action will die within one minute after submission unless protected. Only one shot can be fired per player per Day. Submit your action only during the last 18 hours of the day using the form below the game thread.

    If you do not submit an action, you will forego your action on that day. If you submit your action during the first 18 hours of a day, you will be modkilled before EOD.

    Game Thread: ...

    x1 Town Arsonist
    Quote Originally Posted by Mafia Host
    Role PM for For role pms

    You are Town Arsonist. You win when all threats to Town have been eliminated.

    Town Arsonist

    As Town Arsonist, you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: ...

    x1 Town Poisoner
    Role PM for Example Game

    You are Town Poisoner. You win when all threats to Town have been eliminated.

    Town Poisoner

    As Town Poisoner, you have access to the Poison and Fake Poison Night Actions. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way.

    Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    {ROLE_PM_FOOTER_LINKS}

    x1 Town Alignment Cop | Odd
    x1 Town Alignment Cop | Even
    Quote Originally Posted by Mafia Host
    Role PM for Example Game

    You are Town Alignment Cop. You win when all threats to Town have been eliminated.

    Town Alignment Cop

    As Town Alignment Cop, you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, a player will be picked at random from the un-Inspected living players.

    Inspection Results for Night 0 in Example Game

    John Travolta is Town

    Game Thread: ...
    • Each cop receives a random town peek.
    • Day never ends early.
    • Town wins when all the Mafia have been eliminated.
    • The Mafia win when they achieve parity with the Town.
    • Votes should be made only by proxy using the form below the thread.
    • Votes are not locked in at LYLO.
    • The Town must always lynch.
    • Mafia factional kills are disabled. Mafia do not get a factional kill each night.
    • Mafia may communicate only during Night.
    • Tied votes are decided randomly.
    • At death, the full role PM flips.
    • Daily Posting Requirement: 20 posts daily by 4 hours before EOD and 5 posts daily by 12 hours before EOD. A post longer than a tweet counts as two posts.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length. The game starts Sunday, July 14, 2019. SOD 9A/EOD 9P ET.

    ITA Periods of 30 minutes duration
    --d1 and d4: 2 hours before EOD
    --d2 and d3: 8 hours before EOD and 2 hours before EOD
    Each player has a 20% chance to hit with each ITA.
    Each player starts each day with one shield.

    Anti-Claim Mechanism
    While at least two members of the Mafia are alive, each member of the Mafia may submit nightly at least 30 minutes before the start of the next day an Anti-Claim consisting of a Townie and his or her non-vanilla, non-cop role. If the submission is
    --exactly correct, the Townie dies at the end of the next day.
    --incorrect, the Mafioso dies before the night ends, and any action submitted that night therefore fails, as well.

    KEEP IT ANONYMOUS. If you make it obvious who you really are (subjective judgment of the host), your ITA to-hit will be cut to 10% instead of 20%, so shhhhhh.

    If you were subbed out of the most recent game hosted by me in which you participated, you are welcome to join the next game I host in August (instead of this one) after you establish a track record of playing in at least two games hosted by other folks wherein you post substantively without being subbed out.

    Players (22/22)
    1. turbidite
    2. mudstone
    3. greywacke
    4. dolomite
    5. coal
    6. gypsum
    7. limestone
    8. hornfels
    9. gneiss
    10. marble
    11. migmatite
    12. phyllite
    13. serpentinite
    14. amphibolite
    15. dacite
    16. volcanic bomb
    17. dolerite
    18. andesite
    19. scoria
    20. tuff
    21. diorite
    22. obsidian

    1-7 are sedimentary rocks. 8-14 are metamorphic rocks. 15-22 are igneous rocks.

    PM me to join, indicating which rock you want to be. Rocks in bold are taken.
    Last edited by Zork; July 12th, 2019 at 05:24 PM.

  2. ISO #2
    Wants It More Zork's Avatar
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    I have made minor changes to the roleset and related provisions to enhance balance and reduce variance. Please PM me if you have any questions or concerns, and thank you to those of you who have signed up already!

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Role of the Day
Super Backup

The Super Backup automatically inherits the abilities of all dead players of the same alignment. However, the Super Backup is limited to using one ability per night.