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Thread: The Innocent and the Tree

  1. ISO #1
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    Smile The Innocent and the Tree

    The Innocent and the Tree

    This is an automated game of Mafia.

    Players (17/17)
    1. Abraxas
    2. Contrainer
    3. Garden Gnome
    4. BATMAN
    5. Creature
    6. WaywardSon
    7. Relm
    8. Marluxion
    9. Insomnia
    10. Viggorous
    11. DoubtingThomas
    12. baudib1
    13. Impeaceful
    14. Wildfire
    15. Sherlock Holmes
    16. Trustworthy Liberal
    17. Sparkin

    Substitutes:
    1. PunchyTheCat
    2. Michelle
    3. LordQuas
    4. The Lukundo


    4 Mafia - No factional kill
    Mafia Vigilante | x1 Strongman
    Mafia Vigilante | Backup | x1 Strongman
    Mafia Poisoner
    Mafia Suicide Bomber | Cycle 3, 5

    13 Town
    Vanilla Town
    Vanilla Town
    Vanilla Town
    Vanilla Town
    Vanilla Town
    Town Alignment Cop | Odd Night
    Town Alignment Cop | Cycle 1, 2, 4, 5
    Town Doctor | Odd Night
    Town Doctor | Even Night
    Town Innocent Child | Cycle 2, 4
    Town Treestump
    Town Jailkeeper
    Power-Chooser - You are nightly allowed to choose permanently to become poisonproof and/or bulletproof. Poisonproof means you are resurrected during the first hour of the morning after modbot declares you have died from poison.
    --When only one of those powers is chosen, one of the other living Vanilla Town is randomly chosen to investigate as Mafia from that night onward.
    --When both of those powers are chosen, one of the other living Vanilla Town is randomly chosen to investigate as Mafia from that night onward, and one of the living Mafia who do not already investigate as Town is randomly chosen to investigate as Town from that night onward; this Mafioso is informed by PM during the first hour of the morning, "You now permanently peek as Town."

    Each Mafioso may nightly submit only one PM to the host naming a living Townie and his or her non-vanilla role except a revealed Innocent Child or dead Treestump. The role must be specified exactly. No result is provided. Re-submission of a previously correctly submitted player will be ignored.
    • An incorrect submission results in the death of the submitting Mafioso 2 to 4 hours before EOD.
    • The first correct submission results in an investigation of the submitting Mafioso's alignment returning as "Town" from that night forward.
    • A correct submission by a Mafioso who has already submitted correctly on a prior night will result in the death of the submitted Townie 2 to 4 hours before EOD.
    • On n0, only the Odd Night Cop receives a random town peek.
    • Day never ends early.
    • Town wins when all the Mafia have been eliminated or if the living members of the Town comprise greater than 75% of the living players at the end of d6.
    • The Mafia win when they achieve parity with the Town or if the living members of the Town comprise less than 75% of the living players at the end of d6.
    • The game ends in a draw if the Town comprises 75% of the living players at the end of d6.
    • Votes are not locked in at LYLO.
    • The Town must always lynch.
    • Mafia may communicate only during Night. However, if the Poisoner ever holsters or uses fake poison, Mafia may communicate 24/7 thereafter.
    • Tied votes are decided randomly.
    • At death, only the alignment flips; however, I will post within one hour after the flip "Cop" if the player was one of the two Cops.
    • Daily Posting Requirement: 5 posts by 12 hours before EOD and 15 posts by 4 hours before EOD, but posts longer than a tweet count double.
    Each Townie must, during the last 12 hours of d1, submit only one PM to the host containing a list of exactly 8 players most likely to flip red. Your list creates one of 13 pills. These pills are randomly distributed for mandatory swallowing n1 by all 13 Townies regardless of whether they are still alive. If your list has:
    • 1, 2, or 3 mafia on it, you have created a placebo pill with no effect on the swallower.
    • 4 mafia on it, you have created a pill granting 3 BPVs--one for the swallower and one for each of two other townies randomly chosen from among all townies who were alive at the start of the game.
    • 0 mafia on it, you have created a delayed poison pill that causes the death of the swallower 2-4 hours before the end of d3. Each player who fails to submit a list before the d1 lynch is announced will be presumed to have submitted a list with 0 mafia on it.

    Final notes from your host before the game begins...
    --The vanilla town will be programmed as Millers so that if choices are made by the players that cause vanilla town to peek as mafia, that is already baked in. If the player is not meant to peek as mafia, that peek will be manually corrected by PM within the first hour of the day. So be aware any peeks or fake peeks given during the first hour of the day, other than the n0 peek, are not reliable.
    --The scum will be programmed as Godfathers to peek as town for the same reason as above. I must stress this game will have false peeks only to the extent townfolk make decisions that make it that way. The default is that all peeks are true; I simply must program modbot to facilitate the eventuality that the peeks are not necessarily all true. My manual correction of peeks as needed will keep this running smoothly.
    --In other words, if you get a peek back from modbot, and you haven't heard from me in the first hour of day, the peek is reliable. Let's say you get a green check overnight. I correct it to a red check 5 minutes into day. You can post at 6 minutes into day that you have a "confirmed red check on Player X."
    --Reminder that for modbot choices, you can change your mind all you want--your final choice is what counts. But for choices and actions that you submit manually, once you submit your PM that phase, you can't undo or correct it--your decision would be final.
    --The key to success in this game is for the Power-Chooser to remain a humble, powerless vanilla so that your cops' peeks can be relied upon. Another key is for the town not to claim roles and not to thunderdome someone who is claiming your role--they may be a townie trying to induce a false anti-claim to kill a wolf. A massclaim will end badly for the town. Trust me on this. I am not bluffing. But the choice is yours, and I have plenty of popcorn to eat as I watch you do whatever you do!
    --If your posts are substantive and longer than a tweet, your minimum is 3 posts by 8am ET (12 hours before EOD) and 8 posts by 4pm ET (4 hours before EOD). Meeting the minimum posting requirement as outlined in the setup will keep you from being subbed out.
    --Be nice to each other. I am particularly keen on no one being called an "idiot" because I hate being called an "idiot." So don't do that. This is a good group, so I anticipate no problems. I'm just going to hit report and let the moderators handle things if they do arise.

  2. ISO #2
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    Game Information »
    The Innocent and the Tree: Game Information!

    This is an automated game of Mafia.


    Setup - 17 Players

    x1 Mafia Poisoner | Godfather
    x1 Mafia Suicide Bomber | Cycle 3, 5 | Godfather
    x1 Backup Mafia Vigilante | Godfather
    x1 Mafia Vigilante | Godfather
    x1 Town Doctor | Even Night
    x1 Town Doctor | Odd Night
    x1 Vanilla Town
    x5 Town Miller
    x1 Town Alignment Cop | Odd Night
    x1 Town Jailkeeper
    x1 Town Alignment Cop | Cycle 1, 2, 4, 5
    x1 Town Treestump
    x1 Town Innocent Child | Cycle 2, 4
    • See mechanics in post 1.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Abraxas
    @BATMAN
    @baudib1
    @Contrainer
    @Creature
    @DoubtingThomas
    @Garden Gnome
    @Impeaceful
    @insomnia
    @Marluxion
    @Relm
    @Sherlock Holmes
    @Sparkin
    @Trustworthy Liberal
    @Viggorous
    @WaywardSon
    @Wildfire

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.


    I forgot to add the strongman modifier to the Mafia Vigilante role, so let me know via PM when you intend to use it. The Mafia team gets one strongman use per game. If the Vigilante does not use it, the Backup Vigilante will have it available to use.
    Last edited by Zork; August 12th, 2019 at 02:28 PM.

  3. ISO #3
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    Because of the mechanics of this game, peeks must be processed manually. I could ask the Cops not to submit, but modbot would then process a peek randomly. Therefore, I must re-rand. I am sorry for this inconvenience, everyone.

    The problem that I just realized is that if a vanilla townie is meant to peek as mafia due to circumstances, the cops would realize that the only roles in the game that come back automatically as red are the true vanilla townies, so for me to come along and say no no trust me they are red will simply not be believed. I regret it took me so long to wrap my head around this concept, but at least I caught it before starting the game.

    The fix is simple: code the cops as VT and modify the contents of the role PM to reflect that they are in fact cops and when they may receive their peeks. Also make all VT true VT and not Millers. Also remove the Godfather from the Mafia since there will not be any automated peeks.

    Peeks will be received during the first hour of day.

    Again, sorry for the confusion. I have to re-rand. But I also have to go to work. I should get to the re-rand within the next 2 hours tops.

  4. ISO #4
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    Mafia Universe
    « Game Over: Draw
    Game Over

    The remaining sides killed each other. The game has ended in a Draw.
    x1 Mafia Poisoner | Godfather
    x1 Mafia Suicide Bomber | Cycle 3, 5 | Godfather
    x1 Backup Mafia Vigilante | Godfather
    x1 Mafia Vigilante | Godfather
    x1 Town Doctor | Even Night
    x1 Town Doctor | Odd Night
    x1 Vanilla Town
    x5 Town Miller
    x1 Town Alignment Cop | Odd Night
    x1 Town Jailkeeper
    x1 Town Alignment Cop | Cycle 1, 2, 4, 5
    x1 Town Treestump
    x1 Town Innocent Child | Cycle 2, 4
    Abraxas (Town Doctor | Even Night)
    Role PM for The Innocent and the Tree

    You are Town Doctor | Even Night. You win when all threats to Town have been eliminated.

    Town Doctor

    As Town Doctor, you have access to the Protection Night Action. Protection will protect your target from being killed. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights.

    If you do not submit an action, you will forego your action on that night.

    Even Night

    The Even Night modifier limits you to only submit Night actions on Even numbered Nights.

    Game Thread: The Innocent and the Tree


    BATMAN (Town Doctor | Odd Night)
    Role PM for The Innocent and the Tree

    You are Town Doctor | Odd Night. You win when all threats to Town have been eliminated.

    Town Doctor

    As Town Doctor, you have access to the Protection Night Action. Protection will protect your target from being killed. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights.

    If you do not submit an action, you will forego your action on that night.

    Odd Night

    The Odd Night modifier limits you to only submit Night actions on Odd numbered Nights.

    Game Thread: The Innocent and the Tree


    baudib1 (Vanilla Town)
    Role PM for The Innocent and the Tree

    You are Town Power-Chooser. You win when all threats to Town have been eliminated.

    Game Thread: The Innocent and the Tree


    Contrainer (Town Miller)
    Role PM for The Innocent and the Tree

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: The Innocent and the Tree


    Creature (Mafia Poisoner | Godfather)
    Role PM for The Innocent and the Tree

    You are Mafia Poisoner | Godfather. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    Creature (Mafia Poisoner | Godfather)
    Impeaceful (Mafia Suicide Bomber | Cycle 3, 5 | Godfather)
    Sherlock Holmes (Backup Mafia Vigilante | Godfather)
    Wildfire (Mafia Vigilante | Godfather)

    Factional kills have been disabled in this game.



    Mafia Poisoner

    As Mafia Poisoner, you have access to the Poison and Fake Poison Night Actions. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way.

    Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Godfather

    The Godfather modifier makes you immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla Town if inspected by a Full Cop.

    Mafia Chat: The Innocent and the Tree Mafia Chat

    Game Thread: The Innocent and the Tree


    DoubtingThomas (Town Alignment Cop | Odd Night)
    Role PM for The Innocent and the Tree

    You are Town Alignment Cop | Odd Night. You win when all threats to Town have been eliminated.

    Town Alignment Cop

    As Town Alignment Cop, you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, a player will be picked at random from the un-Inspected living players.

    Odd Night

    The Odd Night modifier limits you to only submit Night actions on Odd numbered Nights.

    Game Thread: The Innocent and the Tree


    Garden Gnome (Town Jailkeeper)
    Role PM for The Innocent and the Tree

    You are Town Jailkeeper. You win when all threats to Town have been eliminated.

    Town Jailkeeper

    As Town Jailkeeper, you have access to the Jailkeeping Night Action. Jailkeeping another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night. You will not learn whether your target was successfully protected from any kills, nor will you learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights.

    If you do not submit an action, you will forego your action on that night.

    Game Thread: The Innocent and the Tree


    Impeaceful (Mafia Suicide Bomber | Cycle 3, 5 | Godfather)
    Role PM for The Innocent and the Tree

    You are Mafia Suicide Bomber | Cycle 3, 5 | Godfather. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    Creature (Mafia Poisoner | Godfather)
    Impeaceful (Mafia Suicide Bomber | Cycle 3, 5 | Godfather)
    Sherlock Holmes (Backup Mafia Vigilante | Godfather)
    Wildfire (Mafia Vigilante | Godfather)

    Factional kills have been disabled in this game.



    Mafia Suicide Bomber

    As Mafia Suicide Bomber, you have access to the Suicide Bomb Day Action. You and the player targeted with this action will die within one minute after submission unless protected. Submit your action during the Day using the form below the game thread.

    If you do not submit an action, you will forego your action on that day.

    Cycle X

    The Cycle X modifier makes your role restricted to one cycle. You may act during that cycle but will be unable to act before and after.

    You can act on Cycle 3, 5 in this game.

    Godfather

    The Godfather modifier makes you immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla Town if inspected by a Full Cop.

    Mafia Chat: The Innocent and the Tree Mafia Chat

    Game Thread: The Innocent and the Tree


    insomnia (Town Miller)
    Role PM for The Innocent and the Tree

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: The Innocent and the Tree


    Marluxion (Town Alignment Cop | Cycle 1, 2, 4, 5)
    Role PM for The Innocent and the Tree

    You are Town Alignment Cop | Cycle 1, 2, 4, 5. You win when all threats to Town have been eliminated.

    Town Alignment Cop

    As Town Alignment Cop, you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, a player will be picked at random from the un-Inspected living players.

    Cycle X

    The Cycle X modifier makes your role restricted to one cycle. You may act during that cycle but will be unable to act before and after.

    You can act on Cycle 1, 2, 4, 5 in this game.

    Game Thread: The Innocent and the Tree


    Relm (Town Miller)
    Role PM for The Innocent and the Tree

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: The Innocent and the Tree


    Sherlock Holmes (Backup Mafia Vigilante | Godfather)
    Role PM for The Innocent and the Tree

    You are Backup Mafia Vigilante | Godfather. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    Creature (Mafia Poisoner | Godfather)
    Impeaceful (Mafia Suicide Bomber | Cycle 3, 5 | Godfather)
    Sherlock Holmes (Backup Mafia Vigilante | Godfather)
    Wildfire (Mafia Vigilante | Godfather)

    Factional kills have been disabled in this game.



    Mafia Vigilante

    As Mafia Vigilante, you have access to the Shoot Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Backup

    The Backup modifier makes your role dormant and unusable until a non-Backup version of the same role dies. If a player with a non-Backup version of your role dies, you will take their place and be able to perform your actions.

    Godfather

    The Godfather modifier makes you immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla Town if inspected by a Full Cop.

    Mafia Chat: The Innocent and the Tree Mafia Chat

    Game Thread: The Innocent and the Tree


    Sparkin (Town Treestump)
    Role PM for The Innocent and the Tree

    You are Town Treestump. You win when all threats to Town have been eliminated.

    Town Treestump

    As Town Treestump, you become Stumped after you die. Stumped players may post after dying, but cannot vote or perform actions, and are not counted toward parity win conditions or majority voting conditions.

    Game Thread: The Innocent and the Tree


    Trustworthy Liberal (Town Miller)
    Role PM for The Innocent and the Tree

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: The Innocent and the Tree


    Viggorous (Town Miller)
    Role PM for The Innocent and the Tree

    You are Vanilla Town. You win when all threats to Town have been eliminated.

    Game Thread: The Innocent and the Tree


    WaywardSon (Town Innocent Child | Cycle 2, 4)
    Role PM for The Innocent and the Tree

    You are Town Innocent Child | Cycle 2, 4. You win when all threats to Town have been eliminated.

    Town Innocent Child

    As Town Innocent Child, you have access to the Claim Innocence Day action. Claiming your innocence announces your role and alignment in the Game thread for all to see. Submit your claim at any time during a Day, and your role and alignment will be announced in the Game thread within one minute after claiming. Submit your action using the form below the game thread.

    Note: Innocence claims may take up to one minute to process.

    Cycle X

    The Cycle X modifier makes your role restricted to one cycle. You may act during that cycle but will be unable to act before and after.

    You can act on Cycle 2, 4 in this game.

    Game Thread: The Innocent and the Tree


    Wildfire (Mafia Vigilante | Godfather)
    Role PM for The Innocent and the Tree

    You are Mafia Vigilante | Godfather. You win when you overpower the town and eliminate any other evil faction(s) in the game. Your teammates are:

    Mafia Team

    Creature (Mafia Poisoner | Godfather)
    Impeaceful (Mafia Suicide Bomber | Cycle 3, 5 | Godfather)
    Sherlock Holmes (Backup Mafia Vigilante | Godfather)
    Wildfire (Mafia Vigilante | Godfather)

    Factional kills have been disabled in this game.



    Mafia Vigilante

    As Mafia Vigilante, you have access to the Shoot Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If you do not submit an action, you will forego your action on that night.

    Godfather

    The Godfather modifier makes you immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla Town if inspected by a Full Cop.

    Mafia Chat: The Innocent and the Tree Mafia Chat

    Game Thread: The Innocent and the Tree


    Mafia Chat: The Innocent and the Tree Mafia Chat
    Graveyard Chat: The Innocent and the Tree Graveyard Chat

    Post-game discussion starts now.

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Role of the Day
Caroler

The Caroler may each night visit a person and sing them a carol. The carol will inform the targeted player of 3 names, at least one of which is mafia. However, if the targeted person is visiting someone on that night, they will not hear the carol. The Caroler may not choose the same player on consecutive nights.