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Thread: Mad17 D1 Massclaim - Champs Flavor

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    Setup and Players »

    Mad17 D1 Massclaim - Champs Flavor

    Mad17 D1 Massclaim - Champs Flavor




    This game uses the same setup as the 2019 Mafia Championship. If you've followed it, you may have noticed that a) this was a role madness setup, b) town lost almost every game, c) some players suggested a day 1 mass role claim, but nobody ever actually tried this strategy out! This is what this game is for: we're using the same setup, but everyone has to do a partial role claim on day 1 (or get modkilled), and maybe this time town does better! See P#2 for more information on how to claim.
    Other than the D1 claim requirement, this is the same setup that the championship used.



    Hosted By: Our automated @Mafia Host w/ @mendel ripping flavor from random championship games
    Start Date: November 13, 2019
    Start of Day/End of Day: 4 AM EST/4 PM EST (9.00/21.00 UK time)
    Phase Lengths: 36/12
    Lynch Mechanics: Deadline Lynch (person with most votes is lynched at the end of the deadline). In case of a tie, one of the tied players will randomly be lynched. No lynch is a valid vote. Starting Day 2, Majority is enabled, meaning the players can end day early if someone attains a majority of the votes.
    Night Chat In Thread: No, thread will be locked during Night Phases
    Out of Thread Communication: Only the Mafia team may communicate with each other outside of the thread (24/7)
    LYLO Rules: Votes are automatically locked in at LYLO. I.e. when the game reaches a point where one more mislynch leads to a loss, you cannot change your vote once you have cast it.
    Minimum Posting Requirement: Minimum 10 posts per Game Day, and a partial role claim on Day 1
    Maximum Posts Allowed: 175 posts per player per Game Day (restriction is lifted 2 hours before EOD though, so if you've reached your max you can post again at that time).

    ROLES
    13x Town
    4x Mafia


    Of the following 18 roles, 1 will randomly be discarded and the other 17 will be assigned at random to one player in the game without regard for the player's alignment. Each role is restricted to using its action only on the nights listed on the chart. The Mafia will be told which role is not present in the game.

    Role Acts On These Nights Modifier
    Watcher n1 Only Macho
    Watcher n2 Only
    Alignment Cop n2 Only 1x Ninja
    Alignment Cop n3 Only 1x Ninja
    Vigilante n2 Only
    Vigilante n3 Only
    Doctor n1, n3
    Doctor n2, n4
    Tracker n1, n3 1x Strongman
    Tracker n2, n4 1x Strongman
    Jailkeeper n1, n3
    Jailkeeper n2, n4
    Roleblocker n1, n3
    Roleblocker n2, n4
    Role Cop n1, n2, n3 1x Strongman
    Jack of All Trades
    (Role Cop, Tracker, Roleblocker)
    n1, n2, n3
    Jack of All Trades
    (Doctor, Jailkeeper, Voyeur)
    n1, n2, n3
    Voyeur n1, n2, n3, n4 1x Strongman


    Watcher: Learns who visited the target, but not what actions they did

    Alignment Cop: Learns whether the target is town or mafia, but not their role

    Vigilante: Kills the target

    Doctor: Protects the target from kills on that night only (cannot self-protect)

    Tracker: Learns who the target visited, but not what actions they did

    Roleblocker: Prevents the target from using their action on that night only

    Jailkeeper: Performs both a Doctor and Roleblocker action on the target, both protecting and blocking them (cannot self-protect)

    Role Cop: Learns the role of the target, but not whether they are town or mafia

    Jack of All Trades: Can use one of their abilities per night without repeats

    Voyeur: Learns what type of actions were performed on the target, but not who did them

    Macho: The player cannot be protected from kills

    Strongman: Kills performed with Strongman cannot be stopped in any way (serves no purpose if the player is town)

    Ninja: Night actions performed on the night that Ninja is used are invisible to investigative roles (Trackers, Watchers, and Voyeurs)


    • Role reveals at death are alignment only. You will not learn a player's exact role when they die.
    • Usage of night actions is optional, but unused actions will be lost.
    • Mafia factional kills are optional. Mafia may submit a factional kill each night, but are not required to. However, starting night 5, the factional kill will be mandatory.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia members may perform the faction kill in addition to their regular action at the same time.


    Players who have already played this setup before, in the championship or a practice game, are preferred; also players who have actually followed one or more championship games.
    Please indicate if you'd be more comfortable with a different phase length or EoD; currently 36/12 and 4 o'clock EST.

    Player List (17)
    1. Chocolate
    2. Lads
    3. Contrainer
    4. KnightsOfCydonia
    5. Friday
    6. Finn Wolfhard
    7. Pilica
    8. Kajot
    9. 22savage
    10. Limestone
    11. PepperoniLover (newbie)
    12. JohnCarter
    13. BATMAN
    14. Trustworthy Liberal
    15. SirDerpsAlot
    16. levinacrista
    17. Soneji


    Substitutes
    1. Logic
    2. catgode


    Spectators: Warren42, descuffphoenix, Sherlock Holmes


    Do not sign up if you don't intend to claim on day 1!
    Last edited by mendel; November 13th, 2019 at 04:23 AM. Reason: Player List Update
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    « Dendrek's partial mass claim strategy »
    This is the minimum required amount of claiming.
    Obviously any claim can be deceptive, or be more specific.

    Quote Originally Posted by Dendrek (#26)
    PARTIAL MASS CLAIM

    I think we need to consider doing a "partial" mass claim today. The idea is that we claim in a way that is as helpful to town as possible while limiting how helpful it is to scum.



    MASS CLAIM RULES

    If you're one of the following roles...

    1. Only claim "Protector":
      • Doctors
      • Jailkeepers
      • Jack of All Trades (Doctor, Jailkeeper, Voyeur)

    2. Only claim "Odd" or "Even" (depending on which night your last action can be used):
      • Watchers
      • Trackers
      • Alignment Cops
      • Role Cop (claims "Odd")
      • Jack of All Trades (Rolecop, Tracker, Roleblocker) (claims "Odd")
      • Voyeur (claims "Even")

      • Note: With this setup, there will be up to 5 "Odd" and 4 "Even" claims.

    3. Only claim “Disruptor”:
      • Vigilantes
      • Roleblockers

    To be clear:

    Every player will only claim "Protector" or "Odd" or "Even" or “Disruptor”. Players will not say the exact days they're active, and they will not say what their actual role is.



    PARTIAL CLAIMS CHART

    Role Acts On These Nights Claim
    Watcher n1 Only Odd
    Watcher n2 Only Even
    Alignment Cop n2 Only Even
    Alignment Cop n3 Only Odd
    Vigilante n2 Only Disruptor
    Vigilante n3 Only Disruptor
    Doctor n1, n3 Protector
    Doctor n2, n4 Protector
    Tracker n1, n3 Odd
    Tracker n2, n4 Even
    Jailkeeper n1, n3 Protector
    Jailkeeper n2, n4 Protector
    Roleblocker n1, n3 Disruptor
    Roleblocker n2, n4 Disruptor
    Role Cop n1, n2, n3 Odd
    Jack of All Trades
    (Role Cop, Tracker, Roleblocker)
    n1, n2, n3 Odd
    Jack of All Trades
    (Doctor, Jailkeeper, Voyeur)
    n1, n2, n3 Protector
    Voyeur n1, n2, n3, n4 Even


    WHEN TO FULLY CLAIM

    Individuals should use their best judgments, but in general:

    • Watchers/Trackers - if you get unusual results (likely results of scum activity), claim when you feel it's most useful. Otherwise, wait until D4 or D5.
    • Alignment Cops - use your best judgments on whether to claim your results the next day.
    • Everyone else - claim D4 (except those who claimed "even" at the start) unless circumstances necessitate claiming earlier. The "even" players claim D5 (unless they believe they have information that needs to be shared earlier).

    Note: For Cops/Watchers/Trackers the earlier you claim, the easier a time scum will have determining the roles of the other Odd/Even players. That's why holding off unless you have something important to reveal may be best.


    ADDITIONAL THOUGHTS

    Why do this?

    Every option for how to mass claim has its benefits and drawbacks.

    • In the case of a full mass claim on D1: It's widely believed to be a bad option. It fully exposes town's most important roles (giving scum better options for information control with roleblocks/kills) with the only real benefits being that it locks scum into inflexible claims; allows town to coordinate night actions; and it prevents the loss of information about player roles as players die.
    • In the case of a full mass claim on a later day: There are a number of problems that are difficult to resolve, such as the loss of information about the roles of dead players; the fact that scum have a lot of leeway for fake claims; or the fact that the multiple nights of uncoordinated actions will lead to a lot of useless information once it's finally revealed. The only real benefit to a delayed claim is that important roles have an easier time staying hidden, making it easier to reveal the useful information they've gathered when the time comes.

    In the case of a partial mass claim:

    • This suggestion is meant to act as a beneficial middle ground between those other options. To town's benefit: 1) it locks scum into claims early on, 2) it makes it easier to determine players' roles after they die, 3) it makes it easier to coordinate night actions, and 4) it makes it more likely that night actions will produce useful results.
    • But this suggestion is not without its drawbacks: 1) it makes it easier for scum to randomly target important roles, 2) it makes it easier for scum to use a process of elimination to discover the actual roles of living players, 3) it gives scum a little bit of leeway for fake claims (there's not much, but they can still get creative), and 4) it might make town players hesitant to claim their results early (because it may help scum deduce the roles of the unclaimed players).
    • An important counter to the above first 2 negative points is that if scum attempt to target the obvious targets, they open themselves to being stopped or exposed by town's watchers, trackers or protectors.
    • Regarding the last negative point: Investigators shouldn't be afraid to reveal their results if it can help town. If other investigators become more exposed, town-coordinated strategies should help cover these weaknesses.
    • Overall, in my opinion, this suggestion provides town most of the resources it needs to make night actions useful, while hopefully stiffing scum in multiple ways. Though scum can still take advantage of this suggestion (as they can with any option we choose), the risks may be worth it if this allows town to overcome the major drawbacks of the other choices.


    Why are these particular categories being used?

    1. For all that are partially hidden - These categories force players to commit to claims that are somewhat verifiable and which aren't easily manipulated. While there's still some room to fake claim later, it will be significantly harder to do.
    2. "Protectors" - By combining doctors and jailkeepers into one group, scum should be less likely to kill or roleblock them for their role. So this broad category helps protect them and also helps them indirectly coordinate their actions.
    3. "Odd"/"Even" - These categories have multiple purposes: 1) To give protection/tracking/watching roles good targets. 2) Reduce the risk of jailkeepers accidentally blocking their abilities (jailkeepers shouldn't target an "odd" player on an odd night, for example). 3) Consolidate all roles that might have ninja or strongarm modifiers.
    4. ”Disruptors” - This claim gives these roles room to act while still giving town the ability to trace their actions. By not grouping them with the other categories, it prevents scum from being able to manipulate their claim later, and it also keeps the usefulness of the other categories' claims intact.




    Thoughts?
    @Dendrek , I have assumed this was a serious strategy, and not just a way to get yourself townread?
    Last edited by mendel; October 20th, 2019 at 03:54 AM.
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    « Dendrek: motivation for mass claim »
    It was serious. (I'll consider signing up, but for now this is just me responding to the mention.)

    I had three primary reasons for suggesting it:

    1) Disrupt the standard flow of the start of D1 (if I could force scum to start seriously discussing the strategy in scum chat, it might have been a convenient distraction that was somewhat detectable in their "town" game). That obviously became a moot point since I couldn't stick around for the start of day to defend it and it got thoroughly shut down while I was gone.

    2) Switch up how this obviously anti-town setup was being played because clearly the standard methods weren't working. Even if it was risky, playing with "no risk" only managed to produce 1 town win. I should have defended my suggestion more, but I lost faith in it when I saw no one taking it seriously. And I didn't want to be the guy who made town auto-lose because of his stupid suggestion if it failed.

    3) I really did think town needed more control and coordination, and the ability to corral scum a bit more. Even if investigators became much more vulnerable, they were also much easier to protect and monitor.

    Admittedly, I didn't deeply analyze the possible consequences of the suggestion. Would it negatively affect day-pushes? Were investigators too vulnerable? How major, or minor, a hindrance would fake claims be? And how creatively dangerous might scum vigis be?

    I seriously regret my lackluster defense of the suggestion though. I really wonder how that game might have turned out if it had been used.

    P.S. I never rejoined Discord after I was replaced. How was this suggestion received there?

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    Quote Originally Posted by Dendrek (#4)
    It was serious. (I'll consider signing up, but for now this is just me responding to the mention.)

    I had three primary reasons for suggesting it:

    1) Disrupt the standard flow of the start of D1 (if I could force scum to start seriously discussing the strategy in scum chat, it might have been a convenient distraction that was somewhat detectable in their "town" game). That obviously became a moot point since I couldn't stick around for the start of day to defend it and it got thoroughly shut down while I was gone.

    2) Switch up how this obviously anti-town setup was being played because clearly the standard methods weren't working. Even if it was risky, playing with "no risk" only managed to produce 1 town win. I should have defended my suggestion more, but I lost faith in it when I saw no one taking it seriously. And I didn't want to be the guy who made town auto-lose because of his stupid suggestion if it failed.

    3) I really did think town needed more control and coordination, and the ability to corral scum a bit more. Even if investigators became much more vulnerable, they were also much easier to protect and monitor.

    Admittedly, I didn't deeply analyze the possible consequences of the suggestion. Would it negatively affect day-pushes? Were investigators too vulnerable? How major, or minor, a hindrance would fake claims be? And how creatively dangerous might scum vigis be?

    I seriously regret my lackluster defense of the suggestion though. I really wonder how that game might have turned out if it had been used.

    P.S. I never rejoined Discord after I was replaced. How was this suggestion received there?
    Thanks for replying, I was sad to see you sub out! I had actually tentatively scumread you for not pushing the mass claim more.

    Specchat didnt talk about the mass claim a great deal. I've done a search just now, and one of the obvious obstacles is to get everyone to go along with a D1 mass claim, which is why it's mandatory here. ( @Arapocalypse as good as suggested this approach, citing the difficulty to get a majority of players to agree to do this claim on a specific day.)

    When I raised the question, @Pawn Lelouch argued against it again, but he was also a cop in the game. One of his concerns was that protectors would shield the important roles as if they were clear. He said post-game that doing the D1 mass claim would have helped town use its weaker members better, especially if the vig shots were leashed.
    @Evenstar said competent scum would shoot into the disruptor group.
    Dobby ( @roro__b) came down in favor of the idea; he had argued before that as G4 wolf, he had been afraid of town doing that.

    I think Pawn and Nanook coming down strongly against it made it a non-starter in the game, and thus not an interesting topic to discuss in specchat.
    Last edited by mendel; October 20th, 2019 at 09:51 AM.
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    Cheers from a winning townie We basically roleclaimed on D3 let's see what happens if that's done even earlier!

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    ill /sub
    but get me into the game only if there is a zero poster, then sub me in the middle of day 2
    and i want the strongest player to roll scum so i can tinfoil

    sub, ill reconsider actual /inning mayhaps
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    Quote Originally Posted by catgode (#8)
    but get me into the game only if there is a zero poster, then sub me in the middle of day 2
    and i want the strongest player to roll scum so i can tinfoil
    this seems super familiar somehow
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    Quote Originally Posted by Lads (#7)
    /in

    Cheers from a winning townie We basically roleclaimed on D3 let's see what happens if that's done even earlier!
    yeah, D3 role claim seems to happen kinda naturally with this setup
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    « Pawn Lelouch: Thoughts on D1 mass claim »
    @Dendrek I honestly agree with you in terms of shifting the dynamics and shaking things up to disrupt scum. However, I said that your system was ultimately exploitable for scum and I still believe that even now when I'm not cop.

    I think a D1 massclaim would have worked fairly well in theory due to much heavier accountability in ability use and coordination on power placements (in pools to prevent scum from guaranteeing to play around it if town is unlucky). Less bad use improves town weak links and forces scum into either lying about ability use and thus having exploitable areas to be called upon or being forced into making sub-optimal use of their powers.

    The issue is that there was very little chance people agree to it and I didn't have the time to really argue for it, with everything else that was going on in the thread and a whole bunch of stuff on the personal side eating at my time and focus.

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    « Dendrek: D1 Mass Claim Prospective Analysis »
    Quote Originally Posted by mendel (#6)
    Thanks for replying, I was sad to see you sub out! I had actually tentatively scumread you for not pushing the mass claim more.
    If I had been scum, that's how I would have played the mass claim (suggest and then forget). So you were right to scum read it. However, I ended up doing that as town because the dynamics of my availability didn't really allow me to defend it properly. I could have tried when I got back, but it felt like I'd only have been distracting town for what was looking like a lost cause.

    -----

    As for how it would have affected the game:

    Lynches: Would town be more hesitant to lynch in the "Odd"/"Even" pool?

    I suspect it would have had a minimal impact. As the general consensus in the game seemed to be that claims did not matter. Clearly that is a mistake, both in how it played out in the finale and when considering this suggestion.

    It would be wrong to intentionally avoid investigators for lynches simply because they're investigators. But it would also be wrong not to take their claimed role into account. Why intentionally make the PoE for scum easier? Why intentionally cross off potentially useful roles before they have a chance to verify themselves? If they're scummy enough to lynch now, they're probably scummy enough to lynch after they claim their results. At least then we'd know the value of their results once their lynched if we wait. Granted, if lynching them before that can help town's PoE, that could outweigh the above two risks.

    Considering the town in the finale lynched the N3 alignment cop, which was an obvious mechanical mistake, it may be hard to prevent them from making even worst mistakes under this partial claim setup. One of the worst mistakes town can do in an early-mass-claim setting is to allow scum to control lynches that aim for the investigators. I suspect one exploit scum would use in this setting is to shift lynches to aid them in their own PoE while town remains oblivious to that fact.

    Would scum kill into the Disruptor pool, and how bad an outcome would that be?

    Is that really a bad outcome? For scum, it might help them eliminate possible vigis. Obviously that's good for them. But it's also good for town. If town doesn't realize it's good for town, they're not playing this right.

    If scum kill off a town vigi, it's not really that bad of an outcome. Town vigis are massive loose cannons. The absolute best result is a lucky scum shot. This is unlikely. The second best result is that they shoot in the PoE. This too, sadly, is slightly unlikely. Third best is that they verify themselves town because of their shot. This, far more than the other possibilities, is almost never going to happen (unless they actually hit scum). So a town vigi is a gamble that costs town more than they give. (I actually consider shooting into the PoE to be a better result than hitting scum outside it, namely because hitting scum when not shooting into the PoE won't help clarify the game state and is only a lucky consequence of an otherwise bad-ish play.)

    Alternatively, if scum start shooting into the disruptor pool, they'll be engaging in a Monty Hall-like process of elimination that helps town discover the existence of scum in that pool, if any exist. If they are shooting multiple times into the disruptor pool (which is the only scenario where we can assume they're actively hunting for vigis) and yet a vigi still manages to get a bad shot off, what's the likelihood said vigi isn't one the scum were intentionally avoiding? Additionally, if obvious targets (top town) within that pool aren't among the first to be purged, or especially if some players within that pool seem to be laying low in game, it will raise a red flag against said player's alignment.

    Finally, if scum are shooting into the disruptor pool, it means they're not shooting into the investigator pool. I really can't imagine a scenario where town should consider this a bad outcome.

    What are the risks to town investigators?

    The three most obvious are that scum randomly shoot into those pools, or scum use a PoE to determine the actual roles of town investigators, or that scum intentionally (or town carelessly) lynch into those pools.

    1) Regarding scum shooting into the investigator pools: (A) This is massively beneficial to town protection roles. How many times have town protectors actually stopped kills during these games? (I honestly don't know.) Even without this suggestion, town protectors are still useful as a deterrence effect, but they're even more useful in this setting when increasing the amount of gambling scum have to engage in when performing kills. (B) Likewise, at least for the firs two nights, it might give watchers better results too. And (C) they may help Monty-Hall their own scum members within that pool with their "random" shots. This is especially so if later investigation results help narrow down non-scum within that pool.

    2) Regarding scum using PoE to determine investigator roles before they fully claim: To do this, they can use a combination of their own investigator roles (to know which roles the remaining claimed town cannot be), as well as trackers (using a tracker on an even day against an "odd" claimed player can determine if that player might be a role cop, a joat, or a voyeur), and role cops, as well as with the help of players claiming their results or players claiming before a lynch. Using this PoE, they can narrow down who they want to NK/roleblock.

    Scum using PoE also potentially means scum are leaving a trail that town can follow. If they're too aggressive, they may make themselves too obvious. So it's more likely they'll use minimal efforts to draw the most optimal conclusions. It shouldn't be too hard for them to, for example, narrow down alignment cops to 1 or 2 players and then take a 50/50 shot there. I wonder, though, how bad an outcome that really is. They're still shooting into the investigator pool (which, again, exposes them to protector roles and watchers). And their shot may be used against them to elucidate their own roles and strategies. For town, this outcome may help them break even over the loss of investigator roles. It might even let them come out ahead.

    3) Regarding the direction of lynches: The apparent truism "role claims don't matter in this setup" is one town needs to stop employing. (Well, I should say "should have stopped employing" since it's too late for that now.) Role claims do matter. They just don't matter as much as they would in a standard setup. For the scum, roles matter a great deal. It's only town who are taking on such a lax perspective. And that has proven very beneficial to scum.

    If this partial mass claim is used, town need to be wary of their own carelessness and of potential scum strategies to direct lynches. Ironically, being more vigilant may also backfire. If lynches get directed towards investigators, it's more likely from town carelessness than scum coordination (e.g. the person directing the lynch is more likely town than scum -- scum will be on the side encouraging it rather than directing it). There are no absolute strategies: Whether to lynch investigators or not should be left up to context. But don't disregard the consequences of such lynches either.

  14. ISO #14
    Thread Analyst KnightsofCydonia's Avatar
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    eh, why not. if bloods and i get put into the nov 11th hydra game, i can be catgode's zero poster. /in
    Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

  15. ISO #15
    1610 mendel's Avatar
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    Quote Originally Posted by KnightsofCydonia (#14)
    eh, why not. if bloods and i get put into the nov 11th hydra game, i can be catgode's zero poster. /in
    since catgode wants to be in the same hydra game as you guys...
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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  16. ISO #16
    Soul Reader descuffphoenix's Avatar
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    /spec please. I would like to observe this in practice

  17. ISO #17
    Low Hanging Fruit Friday's Avatar
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    /in

  18. ISO #18
    1610 mendel's Avatar
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    Quote Originally Posted by Friday (#17)
    /in
    Alternate Accounts
    Sure, why not? Welcome aboard!
    Last edited by mendel; October 24th, 2019 at 02:39 AM.
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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  19. ISO #19
    Quote Originally Posted by mendel (#18)
    Quote Originally Posted by Friday (#17)
    /in
    Alternate Accounts
    Sure, why not? Welcome aboard!
    Excellent.
    Wouldn't it be funny if I end up being a villager.
    I guess there have been stranger things.

  20. ISO #20
    1610 mendel's Avatar
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    Quote Originally Posted by Finn Wolfhard (#19)
    Quote Originally Posted by mendel (#18)
    Quote Originally Posted by Friday (#17)
    /in
    Alternate Accounts
    Sure, why not? Welcome aboard!
    Excellent.
    Wouldn't it be funny if I end up being a villager.
    I guess there have been stranger things.
    Maybe you'll be a gun slinger, who knows? Thank you for signing!
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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    Makaze does not enjoy killing the women who date him.

  21. ISO #21
    Soul Reader Pilica's Avatar
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    Quote Originally Posted by Gir (#5256)
    P-posting cutesy danganronpa gifs ain't gonna make me TR you more! Baka!

  22. ISO #22
    1610 mendel's Avatar
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    Quote Originally Posted by Pilica (#21)
    /in
    Welcome aboard! The season 6 awards have made my life easier.
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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  23. ISO #23
    Bandwagoner Kajot's Avatar
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    /in

    post champs hype!!

  24. ISO #24
    Low Hanging Fruit
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    /in

  25. ISO #25
    1610 mendel's Avatar
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    We're 50% filled, and hope to start on Monday. I wonder if I should push the SoD/EoD back two hours, or simply wait until the Hydra schedule for next week comes out?
    Last edited by mendel; November 9th, 2019 at 02:45 AM.
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  26. ISO #26
    Building a Case Limestone's Avatar
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    one of my tests got delayed a week so I'll play

    /in

  27. ISO #27

  28. ISO #28
    1610 mendel's Avatar
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    Quote Originally Posted by PepperoniLover (#27)
    /in

    Newbie acceptable?
    Sure, you're very welcome!
    I think the other "newbies" here are actually alternate accounts of other players.
    In the unlikely event that this thing overfills, I'd move you to subs, but right now I'm not convinced yet that it's starting at all.
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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  29. ISO #29
    Quote Originally Posted by mendel (#28)
    Quote Originally Posted by PepperoniLover (#27)
    /in

    Newbie acceptable?
    Sure, you're very welcome!
    I think the other "newbies" here are actually alternate accounts of other players.
    In the unlikely event that this thing overfills, I'd move you to subs, but right now I'm not convinced yet that it's starting at all.
    rgr

    I was actually going to ask to be put on a standby list provided more people play given I haven't even partaken in a game here yet, but I'm willing and able; and you need bodies.


    I can post a link at my homesite see if I can get some interest.

    a D1 mass claim is just so ridiculous its gotta be tried out dangit!

  30. ISO #30
    1610 mendel's Avatar
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    Quote Originally Posted by PepperoniLover (#29)
    Quote Originally Posted by mendel (#28)
    Quote Originally Posted by PepperoniLover (#27)
    /in

    Newbie acceptable?
    Sure, you're very welcome!
    I think the other "newbies" here are actually alternate accounts of other players.
    In the unlikely event that this thing overfills, I'd move you to subs, but right now I'm not convinced yet that it's starting at all.
    rgr

    I was actually going to ask to be put on a standby list provided more people play given I haven't even partaken in a game here yet, but I'm willing and able; and you need bodies.


    I can post a link at my homesite see if I can get some interest.

    a D1 mass claim is just so ridiculous its gotta be tried out dangit!
    It's not ridiculous per se and can break many setups. It's just debatable whether it's good for town on this setup.
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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  31. ISO #31
    @Spartan057 , @Wesmaster360, @John Carter I need my revenge please come play
    Wonka's Whipple Scrumptious Fudgemallow Delight
    Quote Originally Posted by Phighter (#199)
    That sweet sweet moment Chocolate hits 50 posts

  32. ISO #32
    Wonka's Whipple Scrumptious Fudgemallow Delight
    Quote Originally Posted by Phighter (#199)
    That sweet sweet moment Chocolate hits 50 posts

  33. ISO #33
    @Garden Gnome
    @Marluxion
    @Litten
    @yogsloth
    @BATMAN
    @moms meatloaf
    @MsP
    @Wisdom
    I think I forgot about someone, let's play this game
    *sharechocolate.gif
    Last edited by Chocolate; November 11th, 2019 at 01:12 AM.
    Wonka's Whipple Scrumptious Fudgemallow Delight
    Quote Originally Posted by Phighter (#199)
    That sweet sweet moment Chocolate hits 50 posts

  34. ISO #34
    GOAT Tier JohnCarter's Avatar
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    Fine

    I’ll in

    Already in another one maybe two when it runs though so low effort x

  35. ISO #35
    1610 mendel's Avatar
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    « Signups extended »
    We are still five players short. I am extending signups until Wednesday.
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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    Makaze does not enjoy killing the women who date him.

  36. ISO #36
    Bandwagoner Detroit Mafia City's Avatar
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    Gonna go plug this somewhere.

    Yeah, I said this in the wrong account.
    Last edited by Detroit Mafia City; November 11th, 2019 at 12:39 PM.
    Roppongi Hills must be the demonchild born from Krauser-san and Tokyo Tower.

  37. ISO #37
    GOAT Tier BATMAN's Avatar
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  38. ISO #38
    Soul Reader Trustworthy Liberal's Avatar
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    I should be able to do this so /in

    In another game as this goes so will be lower activity

  39. ISO #39
    GOAT Tier BATMAN's Avatar
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  40. ISO #40
    GOAT Tier BATMAN's Avatar
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    Lol I was already in. Just in case still in

  41. ISO #41
    1610 mendel's Avatar
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    Quote Originally Posted by BATMAN (#40)
    Lol I was already in. Just in case still in
    mfw BATMAN is multitabling the same game
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
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  42. ISO #42
    GOAT Tier BATMAN's Avatar
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    Haha. Michelle sent me the link and I just in without reading. Then I saw this game and was like: oh this looks good. Let me in haha

  43. ISO #43
    Furry Collective Keeper of the Swans Michelle's Avatar
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    Lol me too ^^
    Quote Originally Posted by Phighter (#3563)
    MU is not a betting game, it's a lie detection and lying game.
    Quote Originally Posted by El-ahrairah (#4792)
    But, soft! What light through yonder window breaks? It is the sun, and Michelle is the east.

    Quote Originally Posted by ladd (#933)
    jaleb probably willaging too

    Quote Originally Posted by Monstrman (#13168)
    Wolves never w peek someone

    Quote Originally Posted by Marshmallow Marshall (#2318)
    By the reads formulated yesterday, I hereby declare you, Michelle, scum by PoE, and sentence you to death for the accusation of High Treason and Werewolfing.

    ##Vote Michelle

    Quote Originally Posted by Dimma Davidoff (#102)
    Mafia is a real world game. The situations in Mafia are real, and one can not use anything but oneself. It is life. Very dense life. Look at it this way - Mafia are zombies, they are not free, they are bound by their knowledge of each other and a need to eliminate others. Citizens are free to make their own bounds. If you learn to do it well, then you could find zombies (people with alliance with past) in real life and turn them over to your side of the future.

    Quote Originally Posted by Trustworthy Liberal (#153)
    Well am here not here sorta-kinda asleep but kinda not 3 expresso shots was too much so let me think of something to entertain you most likely won't and will just pass out the second the expresso wears off, to be honest

    Quote Originally Posted by Makaze (#15)
    I'll get right on downloading the PM's directly into your brain.

    Coming on Christmas 2040.

  44. ISO #44
    /in

    Who dosent love a good massclaim?

  45. ISO #45
    Though I will say I probably won't be on during SOD because ill be sleeping at that time

  46. ISO #46
    Thread Analyst Sherlock Holmes's Avatar
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    Greetings, one and all!

    I shall /Spectate.
    Last edited by Sherlock Holmes; November 12th, 2019 at 09:47 AM.

  47. ISO #47
    1610 mendel's Avatar
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    Provided that the roster fills, the game is set to start in 16 hours.
    Missing SoD won't be a big deal.
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
    How to slank in Mafia games -- share your experiences!
    Makaze does not enjoy killing the women who date him.

  48. ISO #48
    1610 mendel's Avatar
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    If the roster doesn't fill soon-ish, I'll cancel this. A lot of champs players are currently playing elsewhere, this was either a bad idea, or a bad time, and postponing it further won't change that.
    Last edited by mendel; November 12th, 2019 at 09:01 PM.
    Mad 17 D1 Massclaim - Champs flavor -- looking for subs!
    How to slank in Mafia games -- share your experiences!
    Makaze does not enjoy killing the women who date him.

  49. ISO #49
    Sorry tried to get others to join but no one was biting honestly curious how this would turn out honestly hope it runs still

  50. ISO #50
    Soul Reader Trustworthy Liberal's Avatar
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    This is me Btw was loged into alt by accident

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