Mad17 D1 Massclaim - Champs Flavor
This game uses the same setup as the 2019 Mafia Championship. If you've followed it, you may have noticed that a) this was a role madness setup, b) town lost almost every game, c) some players suggested a day 1 mass role claim, but nobody ever actually tried this strategy out! This is what this game is for: we're using the same setup, but everyone has to do a partial role claim on day 1 (or get modkilled), and maybe this time town does better! See P#2 for more information on how to claim.
Other than the D1 claim requirement, this is the same setup that the championship used.
Hosted By: Our automated @Mafia Host w/ @mendel ripping flavor from random championship games
Start Date: November 13, 2019
Start of Day/End of Day: 4 AM EST/4 PM EST (9.00/21.00 UK time)
Phase Lengths: 36/12
Lynch Mechanics: Deadline Lynch (person with most votes is lynched at the end of the deadline). In case of a tie, one of the tied players will randomly be lynched. No lynch is a valid vote. Starting Day 2, Majority is enabled, meaning the players can end day early if someone attains a majority of the votes.
Night Chat In Thread: No, thread will be locked during Night Phases
Out of Thread Communication: Only the Mafia team may communicate with each other outside of the thread (24/7)
LYLO Rules: Votes are automatically locked in at LYLO. I.e. when the game reaches a point where one more mislynch leads to a loss, you cannot change your vote once you have cast it.
Minimum Posting Requirement: Minimum 10 posts per Game Day, and a partial role claim on Day 1
Maximum Posts Allowed: 175 posts per player per Game Day (restriction is lifted 2 hours before EOD though, so if you've reached your max you can post again at that time).
Of the following 18 roles, 1 will randomly be discarded and the other 17 will be assigned at random to one player in the game without regard for the player's alignment. Each role is restricted to using its action only on the nights listed on the chart. The Mafia will be told which role is not present in the game.
Role Acts On These Nights Modifier Watcher n1 Only Macho Watcher n2 Only Alignment Cop n2 Only 1x Ninja Alignment Cop n3 Only 1x Ninja Vigilante n2 Only Vigilante n3 Only Doctor n1, n3 Doctor n2, n4 Tracker n1, n3 1x Strongman Tracker n2, n4 1x Strongman Jailkeeper n1, n3 Jailkeeper n2, n4 Roleblocker n1, n3 Roleblocker n2, n4 Role Cop n1, n2, n3 1x Strongman Jack of All Trades
(Role Cop, Tracker, Roleblocker)
n1, n2, n3 Jack of All Trades
(Doctor, Jailkeeper, Voyeur)
n1, n2, n3 Voyeur n1, n2, n3, n4 1x Strongman
Watcher: Learns who visited the target, but not what actions they did
Alignment Cop: Learns whether the target is town or mafia, but not their role
Vigilante: Kills the target
Doctor: Protects the target from kills on that night only (cannot self-protect)
Tracker: Learns who the target visited, but not what actions they did
Roleblocker: Prevents the target from using their action on that night only
Jailkeeper: Performs both a Doctor and Roleblocker action on the target, both protecting and blocking them (cannot self-protect)
Role Cop: Learns the role of the target, but not whether they are town or mafia
Jack of All Trades: Can use one of their abilities per night without repeats
Voyeur: Learns what type of actions were performed on the target, but not who did them
Macho: The player cannot be protected from kills
Strongman: Kills performed with Strongman cannot be stopped in any way (serves no purpose if the player is town)
Ninja: Night actions performed on the night that Ninja is used are invisible to investigative roles (Trackers, Watchers, and Voyeurs)
- Role reveals at death are alignment only. You will not learn a player's exact role when they die.
- Usage of night actions is optional, but unused actions will be lost.
- Mafia factional kills are optional. Mafia may submit a factional kill each night, but are not required to. However, starting night 5, the factional kill will be mandatory.
- Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
- Mafia share a factional Night Kill, which is a single standard shot for their faction.
- Mafia members may perform the faction kill in addition to their regular action at the same time.
Players who have already played this setup before, in the championship or a practice game, are preferred; also players who have actually followed one or more championship games.
Please indicate if you'd be more comfortable with a different phase length or EoD; currently 36/12 and 4 o'clock EST.
Player List (17)
- Finn Wolfhard
- PepperoniLover (newbie)
- Trustworthy Liberal
Spectators: Warren42, descuffphoenix, Sherlock Holmes
Do not sign up if you don't intend to claim on day 1!