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Thread: Chronicles of Narnia Double Traitor II

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    Chronicles of Narnia Double Traitor II


    Chronicles of Narnia
    Double Traitor - II

    This is an automated game of Mafia.

    36/12 Schedule (Eastern Time) - 7a/7p - d1 starts Sun Nov 3.

    Daily Substantive Minimum Posting Requirements:
    --2 by 24 hours before EOD,
    --6 by 12 hours before EOD, and
    --15 by 4 hours before EOD.
    Posts longer than a tweet count double, but posts containing a vote or unvote do not count.

    Players (15/15)
    Wisdom
    Garden Gnome
    Marluxion
    Pilica
    Wesmaster160
    Yogsloth
    BATMAN
    moms meatloaf
    Chocolate
    MsP
    Animal Midwife
    Litten
    sulit
    MrEevee7
    Spartan057

    Substitutes
    sheepsaysmeep

    Spectators in the Non-Mafia Cemetery
    warren42
    Luxy
    Underking

    4 teams, each with a 25% chance to win:
    --9 Townfolk
    ----Emissary with random n0 true town (non-Survivor) result
    ----Alignment Oracle
    ----Tree Stump (muted if Town loses)
    ----Susan of All Trades (Tracker x1/Watcher x1/Vigilante x1; may use Vigilante only after having Tracked and Watched)
    ----Suicide Bomber - must use, and must do so only on d3 or d4 and only when 4.5 to 23.5 hours remain before EOD
    ----Neighborizing Healer - may heal once per game and may neighborize at night by 1 hour before SOD once per game any other player; they then receive 24/7 private chat.
    ----Vanilla (x3)
    --3 Traitors and 1 Double Traitor comprise the Mafia with no factional kill
    ----Poisoner | Cycles 1, 4, 6, 7, 8, 9 ***or*** 1-shot late-day vig and fake poison only (x2)
    ----Poisoner | Cycles 2, 3, 6, 7, 8, 9 ***or*** 1-shot late-day vig and fake poison only (x2)
    --2 Survivors (with role cover who peek and flip as Town)

    The first team to reach its win condition is the sole winner. If the Survivors achieve their win condition simultaneously with another team, only the Survivors win.

    Town role descriptions
    Mafia role descriptions

    • Farsight the Eagle - Emissary with random n0 true town (non-Survivor) result

    • Peter the Magnificent, High King of Narnia - Alignment Oracle

    • Edmund the Just, King of Narnia - Tree Stump (muted if Town loses)

    • Susan the Gentle, Queen of Narnia - Susan of All Trades (Tracker x1/Watcher x1/Vigilante x1; may use Vigilante only after having Tracked and Watched)

    • Reepicheep - Suicide Bomber - must use, and must do so only on d3 or d4 and only when 4.5 to 23.5 hours remain before EOD.

    • Lucy the Valiant, Queen of Narnia - Neighborizing Healer - may heal once per game and may neighborize at night by 1 hour before SOD once per game any other player; they then receive 24/7 private chat.
    • Vanilla x3 - will be assigned one of these five characters randomly: Eustace Scrubb, Jill Pole, Faun Tumnus, Mr. Beaver, or Mrs. Beaver. The Survivors will be informed which three characters were assigned to the Town.

    • Tash, the Inexorable, the Irresistable, god of the Calormen - Poisoner | Cycles 1, 4, 6, 7, 8, 9

    • Jadis the Deplorable, White Witch of Narnia - Poisoner | Cycles 1, 4, 6, 7, 8, 9

    • Lady of the Green Kirtle, Queen of Underland - Poisoner | Cycles 2, 3, 6, 7, 8, 9

    • Maugrim, Captain of the Secret Police - Poisoner | Cycles 2, 3, 6, 7, 8, 9

    • Shift, the cleverest, ugliest, most wrinkled Ape you can imagine

    • Ginger the "Pert Puss," aka Slyboots
    The Traitors and Double Traitor comprise the Mafia. The Double Traitor receives an additional role PM stating simply: "You are the Double Traitor." The Double Traitor is manually randed from among those chosen by modbot as Mafia.

    The Mafia may target only non-Mafia until Town is defeated. The Town wins when all non-Town are dead. When the Mafia achieve parity with the Town and both Survivors are dead, any remaining Townies are killed.

    If and when the Town and Survivors are defeated:
    • All Mafia are vanilla-ized such that the Traitors become the new "Town," and the Double Traitor becomes the new "Scum." Play proceeds mountainously, and the Double Traitor has a manual mandatory factional kill.
    • The Traitors win when the Double Traitor is dead.
    • The Double Traitor wins when he or she achieves parity with the Traitors.

    The Survivors win only by meeting either of the following conditions:
    --Condition #1 - Both Survivors are living and unpoisoned on d3.
    --Condition #2 - A Survivor is living and unpoisoned on n4.
    A player who is poisoned then healed is considered unpoisoned unless poisoned again.

    A deceased Survivor will be asked to pretend to be a Vanillager in the Non-Mafia Cemetery until both Survivors are dead.

    The 4 Mafia have 24/7 private chat only while non-Mafia may still win the game. Additionally, the Survivors have 24/7 private chat.

    A Mafioso who has not yet real-poisoned anyone may, as a manual dayvig action once per game (from 60 to 210 minutes before EOD only) request via only one irrevocable PM that any non-Mafia player be killed. This results in the death of that player 30 to 59 minutes before EOD. A Mafioso who uses this power permanently loses the ability to real-poison.
    Each Mafioso may nightly submit by 1 hour before SOD one or more irrevocable PMs naming a living non-Mafia, non-vanilla player and his or her exactly specified role (e.g., "Survivor"). PMs are processed in the order they are received; a late PM or one that submits a player already correctly submitted is ignored. A PM is also ignored if the submission is of the Neighborizing Healer or a player who has been Neighborized on that night or a prior night (except for a submission by the Double Traitor as noted below). If the submission is correct, the submitted player dies. If not, the submitting Mafioso dies. All deaths by ACM will occur and be announced simultaneously shortly before day begins.
    • Day never ends early.
    • Votes are not locked in at LYLO.
    • The Town or "Town" must always lynch.
    • Tied votes are decided randomly.
    • At death, only the alignment flips; however, if the dead player flips as Town, it will be specified 0-2 hours after day begins whether that Townie was the Emissary.
    • When alignment is revealed, it will say only "Mafia" or "Town" while Townfolk are alive. A player's status as the Double Traitor is revealed only if that player dies simultaneously with or after the death of the last Townie.
    • The Mafia and non-Mafia each have their own cemetery.
    The Double Traitor may submit once per game at night by 1 hour before dawn only one irrevocable PM naming the living Neighborizing Healer. The Double Traitor will not be informed whether the submission is correct. After having submitted in this way, the Double Traitor may, as a manual dayvig action once per game, 60 to 210 minutes before EOD only, request via only one irrevocable PM that any non-Mafia player other than the Neighborizing Healer (or his or her Neighbor, if applicable), be killed. If the submission was:
    --incorrect, nothing happens.
    --correct, but the target was of the Neighborizing Healer (or his or her Neighbor, if applicable), nothing happens.
    --correct, and the target was not of the Neighborizing Healer (or his or her Neighbor, if applicable), the target dies 30 to 59 minutes before EOD with a true full flip of the role PM.

    While the Double Traitor and at least two Traitors are alive, any attempt by the Double Traitor to blackmail the other Mafia into actions on pain of exposing the identities of the Mafia should be met by the other Mafia refusing to cooperate and possibly bussing the Double Traitor in response. Examples:
    --#1 - Double Traitor keeps his or her identity a secret from the other Scum = Good
    --#2 - Double Traitor outs to any other team, usually in an attempt to control them (like blackmail) = Bad, almost certainly results in the imminent death of the Double Traitor--report filed for violation of the rule requiring one work toward one's win condition
    --#3 - Double Traitor outs to the other Scum and to the non-Mafia along with the identity of at least one other Mafioso = Horrible, same as #2 plus a 1-year ban from my games.
    (While the Double Traitor and only one Traitor are alive, same as above except #2 is then OK.)
    It should go without saying, yet it must be said, that nothing good can ever come of outing yourself as anything but Town in the game thread. Such an action is working against your win condition.

  2. ISO #2
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    Game Information »
    Chronicles of Narnia Double Traitor II: Game Information!

    This is an automated game of Mafia.


    Setup - 15 Players

    x2 Mafia Poisoner | Cycle 2, 3, 6, 7, 8, 9
    x2 Mafia Poisoner | Cycle 1, 4, 6, 7, 8, 9
    x2 Survivors [coded as Firefighters]
    x1 Town Jack of All Trades (x1 Tracker, x1 Watcher, x1 Vigilante)
    x1 1-Shot Town Healer
    x3 Vanilla Town
    x1 Town Treestump
    x1 Town Suicide Bomber | Cycle 3, 4
    x1 Town Alignment Oracle
    x1 Town Emissary [coded as Alignment Cop | Cycle 99]
    • Majority is not in effect.
    • Votes are not automatically locked at LYLO.
    • No Lynching is disabled.
    • Mafia may communicate at any time.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Animal Midwife
    @BATMAN
    @Chocolate
    @Garden Gnome
    @Litten
    @Marluxion
    @moms meatloaf
    @MrEevee7
    @MsP
    @Pilica
    @Spartan057
    @sulit
    @Wesmaster160
    @Wisdom
    @yogsloth

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.
    Last edited by Zork; November 2nd, 2019 at 09:14 PM.

  3. ISO #3
    Automatic Game Mod Mafia Host's Avatar
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    « Day 1 Start »
    Chronicles of Narnia Double Traitor II Day 1 Start

    Day 1 has begun.

    Day 1 ends at 7:00 PM EST on Monday, November 4th, 2019. There are 1572912060000 remaining.

  4. ISO #4
    Galaxy Brain Marluxion's Avatar
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    First

  5. ISO #5
    Hey everyone nice to play in a sunny day


  6. ISO #6
    Galaxy Brain Marluxion's Avatar
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    n0 Wisdom :^)

  7. ISO #7
    Quote Originally Posted by Marluxion (#6)
    n0 Wisdom :^)
    unusual emote methinks

  8. ISO #8
    ill go melting in the sun until the thread will wake up

    hot choco inside spoiler



  9. ISO #9
    Banned

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    The Sock Drawer. https://discord.gg/b3wCWz6
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  10. ISO #10
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    meat is awake
    meat is woke
    chew that meat
    or you might just choke

  11. ISO #11
    Quote Originally Posted by moms meatloaf (#10)
    meat is awake
    meat is woke
    chew that meat
    or you might just choke
    im only chew chocolate fyi

  12. ISO #12
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    Quote Originally Posted by Chocolate (#5)
    Hey everyone nice to play in a sunny day

    thats interesting
    but are you meowfia

  13. ISO #13
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by Marluxion (#6)
    n0 Wisdom :^)

  14. ISO #14
    Wielder of the Triforce Wisdom's Avatar
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    n0 Batman

  15. ISO #15
    but welcome and rise and shine !!

  16. ISO #16
    Wielder of the Triforce Wisdom's Avatar
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    I'm hoping we get another town stomp this time, when I'm actually on the right side.

  17. ISO #17
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    im.awake just cautiously keeping an eye on my opener cook whose hours were slashed and hes behaving erratic now.

    already had 1 disgruntled come at me with a knife last year.

    Confrontation is not fun

  18. ISO #18
    Quote Originally Posted by moms meatloaf (#12)
    Quote Originally Posted by Chocolate (#5)
    Hey everyone nice to play in a sunny day

    thats interesting
    but are you meowfia
    cat puns already? you just woke up :lmao:

    and no. Are ya?

  19. ISO #19
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    Quote Originally Posted by Wisdom (#16)
    I'm hoping we get another town stomp this time, when I'm actually on the right side.
    thatll happen naturally if it does. easier games are much better tho agreed.

  20. ISO #20
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    Quote Originally Posted by Chocolate (#18)
    Quote Originally Posted by moms meatloaf (#12)
    Quote Originally Posted by Chocolate (#5)
    Hey everyone nice to play in a sunny day

    thats interesting
    but are you meowfia
    cat puns already? you just woke up :lmao:

    and no. Are ya?
    ##Vote Chocolate

  21. ISO #21
    Quote Originally Posted by Wisdom (#13)
    Quote Originally Posted by Marluxion (#6)
    n0 Wisdom :^)
    Quote Originally Posted by Wisdom (#14)
    n0 Batman
    cool now were waiting for the batman to give us his n0

  22. ISO #22
    Quote Originally Posted by moms meatloaf (#20)
    Quote Originally Posted by Chocolate (#18)
    Quote Originally Posted by moms meatloaf (#12)
    Quote Originally Posted by Chocolate (#5)
    Hey everyone nice to play in a sunny day

    thats interesting
    but are you meowfia
    cat puns already? you just woke up :lmao:

    and no. Are ya?
    ##Vote Chocolate
    ayay u already claim maf? got it

  23. ISO #23
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    guess ya better vote me then

  24. ISO #24
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by moms meatloaf (#19)
    Quote Originally Posted by Wisdom (#16)
    I'm hoping we get another town stomp this time, when I'm actually on the right side.
    thatll happen naturally if it does. easier games are much better tho agreed.
    Well yeah, but I hope that I can at least get a better grip on this game than the halloween one.

  25. ISO #25
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life

  26. ISO #26
    Bandwagoner MrEevee7's Avatar
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    ##Vote Chocolate
    Scum.

  27. ISO #27
    Quote Originally Posted by moms meatloaf (#23)
    guess ya better vote me then
    not so fast tiger im waiting for many to show up itt before ill vote

  28. ISO #28
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    zork games are never townstomps because the setups are designed to see how well town can battle a setup with the secondary goal of hoping the battle vs the setup also catches a few wolves.

    its like an escape room with a prisoners dilemma put together

  29. ISO #29
    Quote Originally Posted by MrEevee7 (#26)
    ##Vote Chocolate
    Scum.
    ##Vote MrEevee7

  30. ISO #30
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    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    i like that

  31. ISO #31
    eevee voted the only wagon existent. Strong scum vibe

  32. ISO #32
    Wielder of the Triforce Wisdom's Avatar
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    ##Vote MrEevee7

    Haven't played with you before, I don't trust you

  33. ISO #33
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by Chocolate (#29)
    Quote Originally Posted by MrEevee7 (#26)
    ##Vote Chocolate
    Scum.
    ##Vote MrEevee7
    omgus

  34. ISO #34
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please

  35. ISO #35
    Quote Originally Posted by Chocolate (#31)
    eevee voted the only wagon existent. Strong scum vibe
    Quote Originally Posted by MrEevee7 (#33)
    Quote Originally Posted by Chocolate (#29)
    Quote Originally Posted by MrEevee7 (#26)
    ##Vote Chocolate
    Scum.
    ##Vote MrEevee7
    omgus
    while its explained is less omgus but a logic.
    mind to explain the vote?

  36. ISO #36
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by MrEevee7 (#34)
    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please

  37. ISO #37
    Quote Originally Posted by MrEevee7 (#34)
    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please
    And you gave a huge contribution until now isnt it?

  38. ISO #38
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by MrEevee7 (#36)
    Quote Originally Posted by MrEevee7 (#34)
    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please
    oops
    that was supposed to have your message quoted too
    This is my explanation.

  39. ISO #39
    Quote Originally Posted by MrEevee7 (#36)
    Quote Originally Posted by MrEevee7 (#34)
    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please
    frozen wolf reposting

  40. ISO #40
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by Chocolate (#37)
    Quote Originally Posted by MrEevee7 (#34)
    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please
    And you gave a huge contribution until now isnt it?
    What is that supposed to mean?

  41. ISO #41
    Quote Originally Posted by MrEevee7 (#38)
    Quote Originally Posted by MrEevee7 (#36)
    Quote Originally Posted by MrEevee7 (#34)
    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please
    oops
    that was supposed to have your message quoted too
    This is my explanation.
    i am 5 y o. say it again

  42. ISO #42
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by Chocolate (#39)
    Quote Originally Posted by MrEevee7 (#36)
    Quote Originally Posted by MrEevee7 (#34)
    Quote Originally Posted by Chocolate (#25)
    Meat is stiff and not well humoured. Ill keep my eyes in him.

    If hes villa he needs sweeter things to enjoy life
    Less memes more contribution please
    frozen wolf reposting
    Odd because frozen generally means not posting and having left the thread, which i have clearly not done.

  43. ISO #43
    eevee you dont have any contribution and youre complaining about my memes.

    Im gladly let u know that my memes are part of my play. Take me with a grain of salt and come with content yourself

  44. ISO #44
    Wielder of the Triforce Wisdom's Avatar
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    The one who's last with writing their first post is probably scum/survivor.

    I don’t know the statostics,but every time I've non-towned there's always someone lurking and waiting for some villager to get properly non-rvs wagoned before joining the game.

  45. ISO #45
    Quote Originally Posted by MrEevee7 (#42)
    Quote Originally Posted by Chocolate (#39)
    Quote Originally Posted by MrEevee7 (#36)
    Quote Originally Posted by MrEevee7 (#34)
    Less memes more contribution please
    frozen wolf reposting
    Odd because frozen generally means not posting and having left the thread, which i have clearly not done.
    but u reposted that without words. And your vote has no base.

  46. ISO #46
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by Chocolate (#41)
    Quote Originally Posted by MrEevee7 (#38)
    Quote Originally Posted by MrEevee7 (#36)
    Quote Originally Posted by MrEevee7 (#34)
    Less memes more contribution please
    oops
    that was supposed to have your message quoted too
    This is my explanation.
    i am 5 y o. say it again
    No.

  47. ISO #47
    Bandwagoner MrEevee7's Avatar
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    Quote Originally Posted by Chocolate (#43)
    eevee you dont have any contribution and youre complaining about my memes.

    Im gladly let u know that my memes are part of my play. Take me with a grain of salt and come with content yourself
    I only just came online how was i supposed to have contributed?? this makes no sense lol

  48. ISO #48
    Quote Originally Posted by Wisdom (#44)
    The one who's last with writing their first post is probably scum/survivor.

    I don’t know the statostics,but every time I've non-towned there's always someone lurking and waiting for some villager to get properly non-rvs wagoned before joining the game.
    this is an interesting take. lets see if will give us a scum : thinking:

  49. ISO #49
    Quote Originally Posted by MrEevee7 (#47)
    Quote Originally Posted by Chocolate (#43)
    eevee you dont have any contribution and youre complaining about my memes.

    Im gladly let u know that my memes are part of my play. Take me with a grain of salt and come with content yourself
    I only just came online how was i supposed to have contributed?? this makes no sense lol
    everyone just came online why to complain about me?

  50. ISO #50
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by Chocolate (#48)
    Quote Originally Posted by Wisdom (#44)
    The one who's last with writing their first post is probably scum/survivor.

    I don’t know the statostics,but every time I've non-towned there's always someone lurking and waiting for some villager to get properly non-rvs wagoned before joining the game.
    this is an interesting take. lets see if will give us a scum : thinking:
    My plan is to make scum join earlier!

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