36/12 9am ET / 9pm ET
Starts Tuesday, January 14
Fully automated C9++ 13er
13-Player setup so far (2/7 chosen):
- 1x Mafia Goon
- 1x Mafia Godfather
- 1x Serial Killer + 1 Bulletproof Vest
- 1x Town Doctor
- 1x 1-Shot Vigilante
- 8x Vanilla Townies
1. mansnicks - 69 (Doctor)
2. lendunistus - 77 (Vigilante)
1. Chemist 1422
This game has 13 "players" and 3 "jurors." When you "in," state whether you want to be a "player," a "juror," or "either." The 3 people among those who indicate "juror" or "either" who have the most medals/recognitions under their names will be chosen as jurors (tiebreaker is join date); those who indicate "player" or "either" will be chosen as "players."
The C9++ (see below) setup will be used; however, the first seven people who "in" as "player" or as "either" without revocation decide the seven numbers that would otherwise be chosen randomly. For example, you would say, "in as player, 97" or "in for either, 44," etc. You can't change your number. The setup will be announced once the seventh player has stated "in." It is subject to change if people "out" until 5pm ET Monday, January 13, when it will be locked in.
The full role flips at death. Players must always lynch. Day never ends early. Those who have not substantially participated (at least 10 meaningful posts) during the first 31 hours of a day are subject to being subbed out with 5 hours remaining and without notice so the slot can be salvaged. Twenty posts mostly of drivel will probably lead to a sub out, as well.
Players who volunteer to be on the sub list will be asked at the start of each game day whether they are OK with being subbed in at the 5-hour mark. No one will be subbed in unless and until they have responded affirmatively and without having revoked.
While the 13 Players play in the regular game thread, the 3 Jurors play in a separate, private game thread. These Jurors compete with one another for the most accuracy in guessing nightly which non-vanilla roles belong to which Townies. The Jurors are not told the alignments or roles of any of the Players.
In the Jury thread, which runs on the same clock as the game thread, each Juror publishes daily a list of the players. A Juror may change his or her list as often as is desired. The last list published before EOD is the only list that counts for that Juror. A Juror may not correctly match a player to a role more than once per game. Points are awarded or subtracted at the end of each game day. The winner is the Juror with the most points when the main game is completed. Points can go negative. There could be a tie.
Jurors can use their thread to manipulate the other Jurors into making particular guesses, as well as fooling the others into thinking they will submit a particular way before swooping in a second before EOD with their actual list. However, they will have some explaining to do the next morning!
--If all 3 Jurors correctly match the same Townie to a power role,
----none of the Jurors win or lose any points, and
----that player is poisoned via the anticlaim mechanism (announced 18-30 hours before EOD).
--If exactly 2 Jurors correctly match the same Townie to a power role, and the other Juror leaves that slot blank,
----the 2 Jurors each win 3 points, and
----the other Juror does not win or lose any points.
--If exactly 2 Jurors correctly match the same Townie to a power role, and the other Juror incorrectly matches that player to a different Town power role,
----the 2 Jurors each win 5 points, and
----the other Juror loses 4 points.
--If exactly 1 Juror correctly matches the same Townie to a power role, and the other 2 Jurors leave that slot blank,
----the Juror wins 6 points, and
----the other Jurors do not win or lose any points.
--If exactly 1 Juror correctly matches the same Townie to a power role, the second Juror leaves the slot blank, and the third Juror incorrectly matches that player to a different Town power role,
----the correct Juror wins 10 points,
----the second Juror does not win or lose any points, and
----the incorrect Juror loses 4 points.
--If exactly 1 Juror correctly matches the same Townie to a power role, and the other 2 Jurors incorrectly match that player to [a] different Town power role[s],
----the correct Juror wins 12 points, and
----the other Jurors each lose 3 points.
--If all 3 Jurors incorrectly match the same Townie to [a] power role[s], none of the Jurors win or lose any points.
The winner's opinion as to the MVP of the game also awards that status to the best player in the 13er.