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Thread: Euro-Friendly Champs Practice Game - JOAT^2

  1. ISO #1
    vast tonal gap Lissa's Avatar Moderator
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    Euro-Friendly Champs Practice Game - JOAT^2

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    Host: @Mafia Host with overseeing and very minimal flavor from @Lissa
    Start date: April 20, 2020
    Phase change times: 2 AM EDT Start of Day/2 PM EDT End of Day
    Phase lengths: 36 hour days/12 hour nights
    Out of thread communication: Mafia team only. Mafia has 24 hour chat.
    Posting requirement: Minimum 10 posts per day phase. Maximum 150 posts per day phase, lifted 2 hours before End of Day.
    Setup: JOAT^2
    The setup is called JOAT^2 and features 15 players.

    The setup consists of the following:

    3x Mafia Goon
    2x Town Jack Of All Trades (9x Doctor, 9x Motion Detector, 9x Tracker)
    10x Vanilla Townie


    Note that the Jacks Of All Trades must use all three actions before repeating an action, i.e. they are rotating. This does not mean they must use the actions in the same order every time.
    - Day start.
    - Majority lynch is enabled Day 2+ (meaning that on Day 2 and later, day will end immediately if majority is reached), but majority is not required at any point in order to achieve a lynch (if majority is not reached, the player with the most votes will be lynched at End of Day).
    - Tied votes will result in a player being lynched at random from among the tied players.
    - No outside communication. I.e. you may not contact the other players outside of the thread (unless you are Mafia and wish to speak with your teammates).
    - Thread is locked during Night Phases.
    - Votes are automatically locked in at LYLO.
    - Mafia factional kills are assigned. They can be tracked, watched, roleblocked, etc. (In this setup, that means they display as an action to the Tracker and the Motion Detector actions.)
    - Mafia share a factional Night Kill, which is a single standard shot for their faction. The mafia faction kill is mandatory.
    - Mafia may communicate at any time.
    - Each individual player may make a maximum of 150 posts per day phase (this restriction is lifted 2 hours before day end).
    1. @Pilica
    2. @Michelle
    3. @The Lukundo
    4. @ryan_
    5. @Wisdom
    6. @Emperor MK
    7. @KipperRed
    8. @TripleHaven
    9. @Icy Tea
    10. @Okosan
    11. @NASAGeek
    12. @Andre
    13. @Jamezbeast
    14. @Boquise
    15. @Chimaira

  2. ISO #2
    vast tonal gap Lissa's Avatar Moderator
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    Game Information »
    Euro-Friendly Champs Practice Game - JOAT^2: Game Information!

    This is an automated game of Mafia.


    Setup - 15 Players

    x3 Mafia Goon
    x2 Town Jack of All Trades (x9 Doctor, x9 Tracker, x9 Motion Detector)
    x10 Vanilla Town
    • POST RESTRICTION: You may only post 150 times per Day phase. This restriction will be lifted 2 hours before phase end.
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when all threats to Town have been eliminated.
    • Mafia factions win when they achieve Parity and all other evil factions have been eliminated at any time.
    • Votes are automatically locked in at LYLO.
    • No Lynching is enabled. Vote for No Lynch to forgo a lynch that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being lynched at random from among the tied players.

    Phase Lengths

    Days are 36 hours in length. Nights are 12 hours in length.

    Players

    @Andre
    @Boquise
    @Chimaira
    @Emperor MK
    @Icy Tea
    @Jamezbeast
    @KipperRed
    @Michelle
    @NASAGeek
    @Okosan
    @Pilica
    @ryan_
    @The Lukundo
    @TripleHaven
    @Wisdom

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Night actions are processed in this order:

    Strongman kills
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    When an action was submitted during the night will never matter when the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

    Your action on Player A was received.
    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B did not return any results.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if the Mafia Host says that night kills are assigned?
    In games with this setting turned on, the member of the mafia team that made the most recent night kill submission will be the one assigned to the kill, which means that the kill can be blocked if a Town Roleblocker or Town Jailkeeper target the mafia player in question. Similarly, the kill can be tracked and watched by Town Trackers and Town Watchers. If this setting isn't turned on, then it doesn't matter who the last person to submit the mafia kill is, as the kill is unblockable and untrackable in this case.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target?
    Only Watchers are able to use their ability on themselves at night. This means that Doctors or Jailkeepers aren't able to protect themselves, for example.

    Which roles are not able to target the same players on consecutive nights?
    Doctors, Jailkeepers, and Roleblockers are not allowed to target the same player twice in a row. Everyone else is, including Bodyguards. Note that this non-consecutive restriction still holds true even if one of these three roles were blocked the night before when targeting the person that they're attempting to target again.

    What happens if Jailkeeper A and Jailkeeper B or Roleblocker A and Roleblocker B target each other (and are not targetted by other blockers)?
    In the case of Jailkeepers, they will block and protect each other. In the case of Roleblockers, they also block each other. This means that the two players are trackable to each other that night by Trackers and Watchers. It also means that if one of them is mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned kills, then this kill is blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if Jailkeeper A targets Roleblocker B who targets Jailkeeper A?
    Jailkeeper A will be blocked in this scenario. Refer to the order of operations: Roleblocks process before jails.

    What happens if Jailkeeper A targets Roleblocker B who targets Player C?
    As stated above, roleblocks process before jails, so Roleblocker B will successfully block Player C. I.e. Jailkeeper A will fail to block Roleblocker B, but will still protect Roleblocker B.

    What happens if Jailkeeper A targets Jailkeeper B and Jailkeeper B targets Jailkeeper C (who isn't targeting any of the former two)?
    In this case, Jailkeeper A would prevent Jailkeeper B's block from occuring, meaning that Jailkeeper C's action is not blocked.

    If an X-Shot role is blocked while using a shot, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    If someone with a Strongman modifier kills Player A who is protected by Bodyguard B, who dies?
    Player A will die, and Bodyguard B will survive.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is No. The mafia factional kill is compulsory. This is done in order to avoid deadlocked games where the town keeps no lynching and the mafia refuses to submit a kill. If the game has assigned kills, it will be randomized which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No.

    Can the mafia submit a kill for one of their own members?
    No.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes, killing someone doesn't prevent them from performing their night action (unless they investigated someone, in which case they will not receive a report). Refer to the order of operations: All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual night actions be proxied on mafia teams?
    No. If the mafia team has a Mafia Roleblocker, for example, and they want to use this role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. It's not possible to prevent a Lover from dying of love sickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    A dies of love sickness and Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Childs are able to decide themselves when or if they wish to have the Modbot confirm their role and alignment in the thread. Note that this is exclusively a day action and that it can take up to one minute for the Modbot to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive modifiers that cannot be blocked from working.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No.

    If I roleblock a Godfather, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes.

    USING THE SOFTWARE

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    VOTING BBCODES

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    VOTING BUTTONS

    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].

    SUBMITTING NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.

    CALLING UP A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.


    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.

  3. ISO #3
    Automatic Game Mod Mafia Host's Avatar
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    « Day 1 Start »
    Euro-Friendly Champs Practice Game - JOAT^2 Day 1 Start

    Day 1 has begun.

    Day 1 ends at 2:00 PM EDT on Tuesday, April 21st, 2020. There are 1587492060000 remaining.

  4. ISO #4
    Wants It More TripleHaven's Avatar
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    First

  5. ISO #5
    Soul Reader Okosan's Avatar
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    ##Vote Boquise

    Coooo! (Literally outed mafia smh)

  6. ISO #6
    Wielder of the Triforce Wisdom's Avatar
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    I just logged in on random, first time having a game start this early.

    Good morning everyone

    Going to work, will check out later.

    Also, I've played some Zoom-mafia recently. It's gonna be interesting to see whether that strengthened my scumdar or not.

  7. ISO #7
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by Okosan (#5)
    ##Vote Boquise

    Coooo! (Literally outed mafia smh)
    Coooo on you too, my new aviary friend!

  8. ISO #8
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by TripleHaven (#4)
    First
    TH! I'm sorry for the way I treated you the last times we've played together.

    Here's hoping you're town and that we can chill and solve together this game!

  9. ISO #9
    Wants It More TripleHaven's Avatar
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    Quote Originally Posted by Wisdom (#6)
    I just logged in on random, first time having a game start this early.

    Good morning everyone

    Going to work, will check out later.

    Also, I've played some Zoom-mafia recently. It's gonna be interesting to see whether that strengthened my scumdar or not.
    Yeah, SOD is 2 am for me LOL if my schedule wasnt so $%#!ed from quarantine I wouldnt have joined this game

  10. ISO #10
    Soul Reader Okosan's Avatar
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    Quote Originally Posted by Wisdom (#7)
    Quote Originally Posted by Okosan (#5)
    ##Vote Boquise

    Coooo! (Literally outed mafia smh)
    Coooo on you too, my new aviary friend!
    COO! (Thank you thank you)

  11. ISO #11
    Wants It More TripleHaven's Avatar
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    Quote Originally Posted by Wisdom (#8)
    Quote Originally Posted by TripleHaven (#4)
    First
    TH! I'm sorry for the way I treated you the last times we've played together.

    Here's hoping you're town and that we can chill and solve together this game!

  12. ISO #12
    Wants It More TripleHaven's Avatar
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    anyways i'll be asleep for like the next 10 or so hours gn

  13. ISO #13
    Bandwagoner NASAGeek's Avatar
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    A good morning to you all. Seems like I missed start of day.

  14. ISO #14
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    Quote Originally Posted by NASAGeek (#13)
    A good morning to you all. Seems like I missed start of day.
    Hello new friend!

    I have no idea what Supercell is, but you're welcome either way!

  15. ISO #15
    Wielder of the Triforce Wisdom's Avatar
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    This is somewhat a slow start. I'm tempted to just vote anyone random and hopeing to end rvs earlier, but I'm at the same time not in the mood to punch someone in the face for no reason.

    Is it only I that feel like when voting someone I'm punching them in the face? I mean, when enough people do it, they die, so...

  16. ISO #16
    Soul Reader Okosan's Avatar
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    Quote Originally Posted by Wisdom (#15)
    This is somewhat a slow start. I'm tempted to just vote anyone random and hopeing to end rvs earlier, but I'm at the same time not in the mood to punch someone in the face for no reason.

    Is it only I that feel like when voting someone I'm punching them in the face? I mean, when enough people do it, they die, so...
    COOOO! (Yeah Okosan is hoping a lot of these people are just asleep right now and it'll pick up in a few hours.)

    Coo! Cooo? (And if you're looking for a vote you could always follow Okosan on the actual outed scum in Boquise )

  17. ISO #17
    Bandwagoner Chimaira's Avatar
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    Hello all! Just dropping by for now, currently at work on my break but I'll be around properly in a few hours.

    Looking forward to this, first game outside of my home site. 😀

  18. ISO #18
    Soul Reader Okosan's Avatar
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    Quote Originally Posted by Chimaira (#17)
    Hello all! Just dropping by for now, currently at work on my break but I'll be around properly in a few hours.

    Looking forward to this, first game outside of my home site. 😀
    Coooooo! (smh)

  19. ISO #19
    Furry Collective Keeper of the Swans Michelle's Avatar
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    Hello everyone, i thought is 48/24 and thought it will start late smh (yes i didn't read the OP)

    Soul reading Wisdom villager and waiting for everyone to post.

    Did I say I am multitabling? Not a crime isn't it? :wave:

  20. ISO #20
    Furry Collective Keeper of the Swans Michelle's Avatar
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    Quote Originally Posted by NASAGeek (#13)
    A good morning to you all. Seems like I missed start of day.
    Quote Originally Posted by Chimaira (#17)
    Hello all! Just dropping by for now, currently at work on my break but I'll be around properly in a few hours.

    Looking forward to this, first game outside of my home site. 😀
    Welcome to MU ^^

  21. ISO #21
    GLORY GLORY MAN UNITED The Lukundo's Avatar
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    Sup. Townie McTownie here.

  22. ISO #22
    Furry Collective Keeper of the Swans Michelle's Avatar
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    Quote Originally Posted by The Lukundo (#21)
    Sup. Townie McTownie here.
    o/

  23. ISO #23
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    ##Vote Okosan

    for voting a zero poster smh

  24. ISO #24
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    Quote Originally Posted by Chimaira (#17)
    Hello all! Just dropping by for now, currently at work on my break but I'll be around properly in a few hours.

    Looking forward to this, first game outside of my home site. 😀
    Great, you're town! No scum could be that happy and confused at the same time! (New sites are always confusing)

    We're off to a good start here!

  25. ISO #25
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    Quote Originally Posted by The Lukundo (#21)
    Sup. Townie McTownie here.
    Great! Everyone who's joined has been town so far, it seems!

  26. ISO #26
    Wielder of the Triforce Wisdom's Avatar
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    Also I really don't get the smh acronym.

    Google says "shake my head".

    Pretty much none of the situations anyone here has used smh makes no sense to me. Language barriers are hard.

  27. ISO #27
    Thread Analyst Icy Tea's Avatar
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    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?

  28. ISO #28
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    \o Morning Afternoon y'all; should probably try and actually get up at a reasonable time

  29. ISO #29
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    Quote Originally Posted by Okosan (#5)
    ##Vote Boquise

    Coooo! (Literally outed mafia smh)
    I presume this is a joke? On my home forum, an RVS vote is generally accompanied with something to elicit a response.

  30. ISO #30
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    Quote Originally Posted by Wisdom (#8)
    Quote Originally Posted by TripleHaven (#4)
    First
    TH! I'm sorry for the way I treated you the last times we've played together.

    Here's hoping you're town and that we can chill and solve together this game!
    Do you consider games of Mafia to generally be "solvable"?

  31. ISO #31
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    I'm way too tunneled with peoples meta, so I'd say it depends on which person makes the statement.

    Overall though I think pure happiness and engagement and wim is hard to fake as scum.

  32. ISO #32
    Bandwagoner Jamezbeast's Avatar
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    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    Didn't notice this post;

    Probably just a series of "nothingness" posts, I tend to dislike long worded posts that actually have close to 0 substance.

  33. ISO #33
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    Quote Originally Posted by Icy Tea (#30)
    Quote Originally Posted by Wisdom (#8)
    Quote Originally Posted by TripleHaven (#4)
    First
    TH! I'm sorry for the way I treated you the last times we've played together.

    Here's hoping you're town and that we can chill and solve together this game!
    Do you consider games of Mafia to generally be "solvable"?
    Generally, yes. This weekend I played a flipless game over Zoom where I found the two scum in the first two days and they died and we won. That was pure solving skills from me and my town mates. I generally had an easy time finding scum over Zoom, in four games I found 5/8 scum on d1.

    However, the more people and the more time, the harder it gets. Also, peoples skill as individuals are a factor as well.

  34. ISO #34
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by Jamezbeast (#32)
    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    Didn't notice this post;

    Probably just a series of "nothingness" posts, I tend to dislike long worded posts that actually have close to 0 substance.
    +1

  35. ISO #35
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    Quote Originally Posted by Icy Tea (#29)
    Quote Originally Posted by Okosan (#5)
    ##Vote Boquise

    Coooo! (Literally outed mafia smh)
    I presume this is a joke? On my home forum, an RVS vote is generally accompanied with something to elicit a response.
    It's pure RVS and some kind of internal joke between the two, I'm guessing. They seemed to know each other in the signup.

  36. ISO #36
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    Quote Originally Posted by Wisdom (#31)
    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    I'm way too tunneled with peoples meta, so I'd say it depends on which person makes the statement.

    Overall though I think pure happiness and engagement and wim is hard to fake as scum.
    For the hypothetical, let's assume that it's me.

  37. ISO #37
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    Quote Originally Posted by Wisdom (#33)
    Quote Originally Posted by Icy Tea (#30)
    Quote Originally Posted by Wisdom (#8)
    Quote Originally Posted by TripleHaven (#4)
    First
    TH! I'm sorry for the way I treated you the last times we've played together.

    Here's hoping you're town and that we can chill and solve together this game!
    Do you consider games of Mafia to generally be "solvable"?
    Generally, yes. This weekend I played a flipless game over Zoom where I found the two scum in the first two days and they died and we won. That was pure solving skills from me and my town mates. I generally had an easy time finding scum over Zoom, in four games I found 5/8 scum on d1.

    However, the more people and the more time, the harder it gets. Also, peoples skill as individuals are a factor as well.
    I think we're running with different definitions of "solve". To me, solving something means that there is zero doubt in the answer. In Mafia, I usually find this is only achievable with night actions. Even the most thorough daygame involves some weighing of probabilities, meaning it's always an educated guess at best, not a solution.

  38. ISO #38
    Thread Analyst Icy Tea's Avatar
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    Quote Originally Posted by Jamezbeast (#32)
    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    Didn't notice this post;

    Probably just a series of "nothingness" posts, I tend to dislike long worded posts that actually have close to 0 substance.
    Activelurking is scummy, yeah. Would you place it above or below plain lurking in scumminess?

  39. ISO #39
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    @TripleHaven: what did you seek to accomplish by checking in without engaging in a conversation?

  40. ISO #40
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    Quote Originally Posted by Michelle (#19)
    Soul reading Wisdom villager and waiting for everyone to post.
    Slightly hypocritical, no?

  41. ISO #41
    GLORY GLORY MAN UNITED The Lukundo's Avatar
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    Quote Originally Posted by Wisdom (#25)
    Quote Originally Posted by The Lukundo (#21)
    Sup. Townie McTownie here.
    Great! Everyone who's joined has been town so far, it seems!
    Ah, it seems you are a man of TMI. Interesting.

  42. ISO #42
    GLORY GLORY MAN UNITED The Lukundo's Avatar
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    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    “Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?”

    ##Vote Icy Tea

  43. ISO #43
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    Quote Originally Posted by The Lukundo (#42)
    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    “Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?”

    ##Vote Icy Tea
    You wouldn't require any further questions or any further investigation to make the decision?

  44. ISO #44
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    Euro-Friendly Champs Practice Game - JOAT^2 Day 1 Votecount

    Votes Target Voters (Posts in Phase)
    1 Boquise Okosan (4)
    1 Okosan Michelle (4)
    1 Icy Tea The Lukundo (3)
    12 Not voting Pilica (0), ryan_ (0), Wisdom (12), Emperor MK (0), KipperRed (0), TripleHaven (4), Icy Tea (9), NASAGeek (1), Andre (0), Jamezbeast (2), Boquise (0), Chimaira (1)


    View Vote History

    Day 1 ends at 2:00 PM EDT on Tuesday, April 21st, 2020. There are 1587492060000 remaining.

    Posted at 1 days, 6 hours, 0 minutes, 57 seconds remaining.

  45. ISO #45
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    @Pilica: What's your strategy for this game?

    @ryan_: What makes this game special, unlike any other?

    @Emperor MK: Which of the JOAT abilities in play do you consider to be most powerful in the early game?

    @KipperRed: When hunting scum, do you prefer logical methods such as action analysis, or social methods such as pressuring?

    @NASAGeek: If we were scumbuddies, what would you say to me publicly in the first day?

    @Andre: Your username reminds me of someone I once knew. Do you believe it makes me subconsciously treat you differently, and if so, how do you intend to get a clean slate?

    @Boquise: Which player do you believe is most dangerous to town, if scum?

    @Chimaira: Which player do you believe is most dangerous to scum, if town?

  46. ISO #46
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by Icy Tea (#36)
    Quote Originally Posted by Wisdom (#31)
    Quote Originally Posted by Icy Tea (#27)
    Good morning.

    Let's start with a question for the people happen to be posting right now: what would be the least scummy statement one could make that would make you immediately lock your vote on them?
    I'm way too tunneled with peoples meta, so I'd say it depends on which person makes the statement.

    Overall though I think pure happiness and engagement and wim is hard to fake as scum.
    For the hypothetical, let's assume that it's me.
    Yeah for that hypothetical I'm gonna have to say that I need to see you do some solving before I can search for significantly towny statements.

  47. ISO #47
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    Quote Originally Posted by Icy Tea (#37)
    Quote Originally Posted by Wisdom (#33)
    Quote Originally Posted by Icy Tea (#30)
    Quote Originally Posted by Wisdom (#8)
    TH! I'm sorry for the way I treated you the last times we've played together.

    Here's hoping you're town and that we can chill and solve together this game!
    Do you consider games of Mafia to generally be "solvable"?
    Generally, yes. This weekend I played a flipless game over Zoom where I found the two scum in the first two days and they died and we won. That was pure solving skills from me and my town mates. I generally had an easy time finding scum over Zoom, in four games I found 5/8 scum on d1.

    However, the more people and the more time, the harder it gets. Also, peoples skill as individuals are a factor as well.
    I think we're running with different definitions of "solve". To me, solving something means that there is zero doubt in the answer. In Mafia, I usually find this is only achievable with night actions. Even the most thorough daygame involves some weighing of probabilities, meaning it's always an educated guess at best, not a solution.
    Well yes, but this isn't a game about facts but perception. Facts are for scum and PRs.

  48. ISO #48
    Wielder of the Triforce Wisdom's Avatar
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    Quote Originally Posted by The Lukundo (#41)
    Quote Originally Posted by Wisdom (#25)
    Quote Originally Posted by The Lukundo (#21)
    Sup. Townie McTownie here.
    Great! Everyone who's joined has been town so far, it seems!
    Ah, it seems you are a man of TMI. Interesting.
    I'm neither a man nor someone with information but you do you ^^

  49. ISO #49
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    Quote Originally Posted by Icy Tea (#45)
    @Pilica: What's your strategy for this game?

    @ryan_: What makes this game special, unlike any other?

    @Emperor MK: Which of the JOAT abilities in play do you consider to be most powerful in the early game?

    @KipperRed: When hunting scum, do you prefer logical methods such as action analysis, or social methods such as pressuring?

    @NASAGeek: If we were scumbuddies, what would you say to me publicly in the first day?

    @Andre: Your username reminds me of someone I once knew. Do you believe it makes me subconsciously treat you differently, and if so, how do you intend to get a clean slate?

    @Boquise: Which player do you believe is most dangerous to town, if scum?

    @Chimaira: Which player do you believe is most dangerous to scum, if town?
    Holy smokes I like this guy already.

  50. ISO #50
    Thread Analyst Icy Tea's Avatar
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    Quote Originally Posted by Wisdom (#47)
    Quote Originally Posted by Icy Tea (#37)
    Quote Originally Posted by Wisdom (#33)
    Quote Originally Posted by Icy Tea (#30)
    Do you consider games of Mafia to generally be "solvable"?
    Generally, yes. This weekend I played a flipless game over Zoom where I found the two scum in the first two days and they died and we won. That was pure solving skills from me and my town mates. I generally had an easy time finding scum over Zoom, in four games I found 5/8 scum on d1.

    However, the more people and the more time, the harder it gets. Also, peoples skill as individuals are a factor as well.
    I think we're running with different definitions of "solve". To me, solving something means that there is zero doubt in the answer. In Mafia, I usually find this is only achievable with night actions. Even the most thorough daygame involves some weighing of probabilities, meaning it's always an educated guess at best, not a solution.
    Well yes, but this isn't a game about facts but perception. Facts are for scum and PRs.
    That's something we agree about. How would you define solving? Can you say you have "solved" a game before it's over?

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