Recently I ran a manual game with treestumps and since treestumps were counted as "dead" players in my game, the majority would have to be lowered by 1. I made an announcement in the thread about this, but unfortunately, one of my players didn't see it, which resulted in them majjing a townie and giving mafia the win. Even though the situaton was already bad for town, the only reason why the townie was majjed was because the correct amount of votes needed for a maj wasn't displayed in the modbot votecount.
So, I propose this. In the Manage Deaths page, add an option for treestumps (sort of like how the "alive" status can be changed for every player). By default, it would be set to "Not stumped". IF you change it to "Stumped", the player's ability to vote is removed, the amount of votes needed for a maj is reduced and the player is removed from the votecount. I'm not sure if this is how it works with modbot in automated games with treestumps (I'll make a test game later), but I think it's a good idea. It would remove the need to make an announcement in the game thread about the maj votes changing and since the whole point of modbot in manual games is to handle votecounts and lynches, the host wouldn't have to wake up to 23 pings from players asking for a flip because a player got non-Modbot majjed.
Any thoughts or feedback? Thanks!