Date: June 15, 2020 Time:9am est-9pm est (12/12) Setup: check spoiler Designed by: @Jaleb Reviewed by: UncleDynamite, GabetheBabe, maybe more depending on a few unrevealed stuff to come. Approved by:@LordQuas
Discord: @Jaleb (Onuzq)#6457 for any questions
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Each day phase players may collect sun, shoot at other players by pm’ing the mod your target, (shots in thread will not be acknowledged; should your role be able to), and a few other things if you buy it from the shop. Failing to submit actions during the appropriate phase will come with a punishment of 1 damage. Mafia may not proxy day actions for their partners.
Majority of the players will be considered a vanilla town/mafia, with bonus abilities from their role, and whatever they buy from the shop. There will be these following roles outside of vanilla town: town alignment cop, town day vig,mafia odd night vig and mafia role blocker.
Base hit points of each player will be 10, but abilities will be able to boost a player’s HP.
The Mafia will not have a day chat. This is sadly for balance reasons for day shots. Apologies in advance.
Sunlight will help players be able to upgrade their abilities, or grow into a higher tier of flower. Sun will fall once each hour from the mod, and sunflower roles will pm the mod to release additional sunlight during the day phase. Your role will have a price to level up and are uniform for both alignments.
If you don’t want to level up, you may instead buy items from the shop which will have some form of a 1-shot ability. Mafia’s shop will be different from town’s, and will not be known to town aligned players.
There may be ways to collect sun outside of claiming sun that falls during the day phase.
Each day phase you may pm the mod announcing you’re shooting a player. That player will take 1 damage
100 sun - Level up to become a Repeater. Each day you will instead shoot 2 peas at a player, doing 2 damage to them.
250 sun - If you are a repeater, level up to become a Threepeater. Each day you will shoot 3 peas divided as you choose among up to 3 players.
Each day phase you may pm the mod to release sunlight into the thread. The mod will announce an additional sun has fallen, and any other player may claim this light. This sunlight will give 50 sun to that player.
Each night phase you may target another player, that player will receive additional 50 sunlight from you.
Each time you would claim sunlight during the day phase, you will collect twice that much instead.
150 sun - Level up to become a twin Sunflower. You may release 2x the sunlight twice a day.
Each night you may select a player. Any damage that player would take from pea shooters or Puffshrooms will be dealt to you instead.
You start the game with 1.5x hitpoints.
150 sun - Plant a spikeweed in front of you. Any visitor will take 1 damage should they target your or the person you are protecting.
200 sun - Level up to become a Tallnut. You gain an additional 1x (to 25) total hp and block any damage that would be dealt by the Cabbagepult class.
Each night you may select a player and deal 1 damage to them.
125 sun - Level up to become a Fume-shroom. You will deal 2 damage and ignore any defences that player might have.
250 sun - If you are a Fume-shoom, level up to become a Gloom-shroom. All actions used on you will also do 1 damage to the player who targets you.
Each day phase you may pm the mod announcing you’re shooting a player. That player will take 1 damage, and regular wall-nuts cannot block this.
100 sun - Level up into a Kernel-pult. Your attack will have 2 different results:
75% chance you will deal 1 damage
25% chance you will deal 2 damage and your target will be role blocked during the next cycle (tonight/tomorrow).
500 sun - If you are a Kernel-pult, level up into a cob cannon. You will turn into a day vig. Each time you shoot, you will do an additional 2 damage to the players above and below them on the player list.
400 sun - If you are a Cabbagepult, level up to a Melon-pult. Your attack will do 4 damage and an additional 2 damage to the players above and below them in the playerlist.
Last edited by Mantichora; June 4th, 2020 at 07:56 PM.
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The DNA Analyst may each night choose between one of three potential actions: 1) They can choose to gather a DNA sample from a dead player, which will contain the DNA of that person's killer, 2) they can choose to compare an already collected DNA sample from a dead player with the DNA of another (living or dead) player to discover if that person matches the DNA of that person's killer, or 3) if the DNA Analyst has DNA samples from multiple murders, they can choose to find out which of these match each other (i.e. which were killed by the same player).