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Thread: Plants vs. Zombies Minimash

  1. ISO #1
    Mantichora's Avatar Game Manager
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    Plants vs. Zombies Minimash

    Plants vs. Zombies Minimash


    Date: June 15, 2020
    Time:9am est-9pm est (12/12)
    Setup: check spoiler
    Designed by: @Jaleb
    Reviewed by: UncleDynamite, GabetheBabe, maybe more depending on a few unrevealed stuff to come.
    Approved by:@LordQuas
    Discord: @Jaleb (Onuzq)#6457 for any questions





    Please scan this before signing up:

    Each day phase players may collect sun, shoot at other players by pm’ing the mod your target, (shots in thread will not be acknowledged; should your role be able to), and a few other things if you buy it from the shop. Failing to submit actions during the appropriate phase will come with a punishment of 1 damage. Mafia may not proxy day actions for their partners.

    Majority of the players will be considered a vanilla town/mafia, with bonus abilities from their role, and whatever they buy from the shop. There will be these following roles outside of vanilla town: town alignment cop, town day vig, mafia odd night vig and mafia role blocker.

    Base hit points of each player will be 10, but abilities will be able to boost a player’s HP.

    The Mafia will not have a day chat. This is sadly for balance reasons for day shots. Apologies in advance.

    Sunlight will help players be able to upgrade their abilities, or grow into a higher tier of flower. Sun will fall once each hour from the mod, and sunflower roles will pm the mod to release additional sunlight during the day phase. Your role will have a price to level up and are uniform for both alignments.

    If you don’t want to level up, you may instead buy items from the shop which will have some form of a 1-shot ability. Mafia’s shop will be different from town’s, and will not be known to town aligned players.

    There may be ways to collect sun outside of claiming sun that falls during the day phase.


    Each day phase you may pm the mod announcing you’re shooting a player. That player will take 1 damage

    100 sun - Level up to become a Repeater. Each day you will instead shoot 2 peas at a player, doing 2 damage to them.

    250 sun - If you are a repeater, level up to become a Threepeater. Each day you will shoot 3 peas divided as you choose among up to 3 players.

    Each day phase you may pm the mod to release sunlight into the thread. The mod will announce an additional sun has fallen, and any other player may claim this light. This sunlight will give 50 sun to that player.

    Each night phase you may target another player, that player will receive additional 50 sunlight from you.

    Each time you would claim sunlight during the day phase, you will collect twice that much instead.

    150 sun - Level up to become a twin Sunflower. You may release 2x the sunlight twice a day.

    Each night you may select a player. Any damage that player would take from pea shooters or Puffshrooms will be dealt to you instead.
    You start the game with 1.5x hitpoints.

    150 sun - Plant a spikeweed in front of you. Any visitor will take 1 damage should they target your or the person you are protecting.
    200 sun - Level up to become a Tallnut. You gain an additional 1x (to 25) total hp and block any damage that would be dealt by the Cabbagepult class.

    Each night you may select a player and deal 1 damage to them.

    125 sun - Level up to become a Fume-shroom. You will deal 2 damage and ignore any defences that player might have.

    250 sun - If you are a Fume-shoom, level up to become a Gloom-shroom. All actions used on you will also do 1 damage to the player who targets you.
    (15%)
    Each day phase you may pm the mod announcing you’re shooting a player. That player will take 1 damage, and regular wall-nuts cannot block this.

    100 sun - Level up into a Kernel-pult. Your attack will have 2 different results:
    75% chance you will deal 1 damage
    25% chance you will deal 2 damage and your target will be role blocked during the next cycle (tonight/tomorrow).

    500 sun - If you are a Kernel-pult, level up into a cob cannon. You will turn into a day vig. Each time you shoot, you will do an additional 2 damage to the players above and below them on the player list.

    400 sun - If you are a Cabbagepult, level up to a Melon-pult. Your attack will do 4 damage and an additional 2 damage to the players above and below them in the playerlist.
    Last edited by Mantichora; June 4th, 2020 at 07:56 PM.

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    Mantichora's Avatar Game Manager
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    NOTE: I am not the host of this game. PM Jaleb questions on Discord, or LordQuas on the forum.

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    Responsible for #8 Chemist1422's Avatar
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    Thread Analyst Phoenix13's Avatar
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    /in this looks like fun

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    Low Hanging Fruit N.1's Avatar
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    Low Hanging Fruit N.1's Avatar
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    Soul Reader GreenCatKid's Avatar
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    The CEO Apoc's Avatar Game Manager
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    Realistically

    I don't think removing day chat will change much it'll just be annoying.

    You can decide your targets the night before and/or come up with a code whereby one wolf "tags" a player to be shot at (shoot the third person in my villager list) etc.

  10. ISO #10
    The CEO Apoc's Avatar Game Manager
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    Also... Why put all that in a spoiler... lol

    It seems important...

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    Soul Reader Titus's Avatar
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    /in

    *hides*

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    /in

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    N0 peek Monstrman's Avatar
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    Straight White Male wiggles1993's Avatar
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    /sub. I can sub in if I die in the 2+2 mash.

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    Soul Reader ondine's Avatar
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    Wants It More Spartan057's Avatar
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    Will Slank. Will read OP later.

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    Responsible for #8 Chemist1422's Avatar
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    i'm ready!

    @Ace Marvel let's dominate the wolves or dominate the town together

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    Soul Reader Titus's Avatar
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    Quote Originally Posted by PunchyTheCat (#19)
    /in

    i'm ready!

    @Ace Marvel let's dominate the wolves or dominate the town together
    /in b4 you're opposing alignments

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    Penalty Box PunchyTheCat's Avatar
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    /out

    don't want to pull myself thin

    sorry ace!

  22. ISO #22

  23. ISO #23
    /out real life always comes in the way, sorry.

  24. ISO #24
    Low Hanging Fruit
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    So how do you play? (@.@)

  25. ISO #25
    Low Hanging Fruit
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    Quote Originally Posted by Coal Black (#24)
    So how do you play? (@.@)
    Nope, actually, don't answer the question. It's likely I won't understand unless I actually play (because I'm just that kind of person) or I'll just ask more questions instead.

  26. ISO #26
    /reserve /sub for now. may have another starting same day

  27. ISO #27
    Low Hanging Fruit
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    /in Because I'm curious and curiosity kills the cat.

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    GOAT Tier Jaleb's Avatar
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    Finally free.

    If this doesn't fill up to at least 20 I'll try hosting after anni. In the mean time, you can watch a bit of wiggles' OUAT HP game edging this design is inspired by.

  29. ISO #29
    GOAT Tier Jaleb's Avatar
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    Quote Originally Posted by Jaleb (#28)
    Finally free.

    If this doesn't fill up to at least 20 I'll try hosting after anni. In the mean time, you can watch a bit of wiggles' OUAT HP game which* this design is inspired by.
    Typo

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    GOAT Tier Jaleb's Avatar
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    List atm

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    Thread Analyst ignoramus's Avatar
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    tentative /in

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    GOAT Tier Jaleb's Avatar
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    Right now we're at 13 which isn't enough to run with the mechanics. Will postpone this for a month and I'll try to rand this again then.

    Sorry about this.

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    stuff

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    //in

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Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

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Role of the Day
DNA Analyst

The DNA Analyst may each night choose between one of three potential actions: 1) They can choose to gather a DNA sample from a dead player, which will contain the DNA of that person's killer, 2) they can choose to compare an already collected DNA sample from a dead player with the DNA of another (living or dead) player to discover if that person matches the DNA of that person's killer, or 3) if the DNA Analyst has DNA samples from multiple murders, they can choose to find out which of these match each other (i.e. which were killed by the same player).