There will be 10
Town and 3
Mafia.
The following
Town roles might exist.
Vanilla Town - At least one Vanilla Town is guaranteed to be in the game.
Vigilante - May kill a target at night.
Alignment Cop - May perform an Alignment Inspection on a player. No N0 peeks.
Rolecop - May investigate their target to learn their exact role without alignment or modifiers.
Full Cop-May investigate a player and learn their role, alignment and modifiers.
Lookout/Watcher - May watch a target at night and learn who visits them.
Tracker - May track a target at night and learn who they visit.
Bodyguard - May protect their target(excluding themselves) and die instead of their target at night should their target be attacked.
Doctor - May heal their target(excluding themselves) and save them from dying.
Can't target sane player consecutively.
Universal Backup- At any point after a fellow Town member has died, may take on the role of that Town member during night, will become that role on the following Day phase. Will only get remaining uses if backs up for an X-shot role.
Innocent Child- May reveal innocence and be confirmed as Innocent Child publicly.
Roleblocker- May roleblock a target and prevent them from performing an action that night. Non consecutive roleblocks on a person.
Jailor - May jail a target to prevent any action performed by them or on them. Non consecutive jails on a single person.
Neighbour - Will be paired in a neighbourhood with another Neighbour.
Masons - Will be paired in a chat with other Mason.
The following
Mafia roles might exist.
Mafia Goon
Vigilante - May kill a target at night.
Alignment Cop - May perform an Alignment Inspection on a player. No N0 peeks.
Rolecop - May investigate their target to learn their exact role without alignment or modifiers.
Full Cop-May investigate a player and learn their role, alignment and modifiers.
Lookout/Watcher - May watch a target at night and learn who visits them.
Tracker - May track a target at night and learn who they visit.
Bodyguard - May protect their target(excluding themselves) and die instead of their target at night should their target be attacked.
Doctor - May heal their target(excluding themselves) and save them from dying.
Can't target same player consecutively.
Universal Backup- At any point after a fellow Mafia member has died, may take on the role of that Mafia member during night, will become that role on the following Day phase. Will only get remaining uses if backs up for an X-shot role.
Roleblocker- May roleblock a target and prevent them from performing an action that night. Can't target same player consecutively.
Jailor - May jail a target to prevent any action performed by them or on them. Can't target same player consecutively.
Neighbour - Will be paired in a neighbourhood with another Neighbour.
Mafia has a mandatory factional kill. Not submitting a name for the kill will result in a random town member being killed instead.
The following modifiers may exist.
BPV- A Bulletproof Vest prevents a killing action a player. This is passive in nature.
Ninja- Ninja modifier allows the actions of a player to be undetected by Tracker and Lookout.
X-Shot- This modifier means the player will have only X shot(s) of their ability.
Strongman- Strongman modifer allows the killing action to go through all immunities and protection.
Even Cycle- Action can be used on even cycles only.
Odd Cycle- Action can be used in odd cycles only.
Cycle X- Action can be used on the mentioned Cycle only.
MU bot's resolution and result will be used. Mafia wins upon reaching parity(number of mafia alive=number of town alive).
For more details, go here-
https://www.mafiauniverse.com/forums...oles-Modifiers