Last edited by Crazy Dave; August 2nd, 2020 at 11:11 AM.
Each day phase players may collect sun, shoot at other players by pm’ing the mod your target, (shots in thread will not be acknowledged; should your role be able to), and a few other things if you buy it from the shop. Failing to submit actions during the appropriate phase will come with a punishment of 1 damage. Mafia may not proxy day actions for their partners.
Majority of the players will be considered a vanilla town/mafia, with bonus abilities from their role, and whatever they buy from the shop. There will be these following roles outside of vanilla town: town alignment cop with n0 peek and mafia odd night vig.
Base hit points of each player will be 10, but abilities will be able to boost a player’s HP.
Last edited by Crazy Dave; August 4th, 2020 at 11:42 AM.
Sunlight will help players be able to upgrade their abilities, or grow into a higher tier of flower. Sun will fall once each hour from the mod, and sunflower roles will pm the mod to release additional sunlight during the day phase. Your role will have a price to level up and are uniform for both alignments.
If you don’t want to level up, you may instead buy items from the shop which will have some form of a 1-shot ability. Mafia’s shop will be different from town’s, and will not be known to town aligned players.
There may be ways to collect sun outside of claiming sun that falls during the day phase.
Each day phase you may pm the mod announcing you’re shooting a player. That player will take 1 damage
100 sun - Level up to become a Repeater. Each day you will instead shoot 2 peas at a player, doing 2 damage to them.
250 sun - If you are a repeater, level up to become a Threepeater. Each day you will shoot 3 peas divided as you choose among up to 3 players.
Each day phase you may pm the mod to release sunlight into the thread. The mod will announce an additional sun has fallen, and any other player may claim this light. This sunlight will give 50 sun to that player.
Each night phase you may target another player, that player will receive additional 50 sunlight from you.
Each time you would claim sunlight during the day phase, you will collect twice that much instead.
150 sun - Level up to become a twin Sunflower. You may release 2x the sunlight twice a day.
Each night you may select a player. Any damage that player would take from pea shooters or Puffshrooms will be dealt to you instead.
You start the game with 1.5x hitpoints.
150 sun - Plant a spikeweed in front of you. Any visitor will take 1 damage should they target your or the person you are protecting.
200 sun - Level up to become a Tallnut. You gain an additional 1x (to 25) total hp and block any damage that would be dealt by the Cabbagepult class.
Each night you may select a player and deal 1 damage to them.
125 sun - Level up to become a Fume-shroom. You will deal 2 damage and ignore any defences that player might have.
250 sun - If you are a Fume-shoom, level up to become a Gloom-shroom. All actions used on you will also do 1 damage to the player who targets you.
Each day phase you may pm the mod announcing you’re shooting a player. That player will take 1 damage, and regular wall-nuts cannot block this.
100 sun - Level up into a Kernel-pult. Your attack will have 2 different results:
75% chance you will deal 1 damage
25% chance you will deal 2 damage and your target will be role blocked during the next cycle (tonight/tomorrow).
500 sun - If you are a Kernel-pult, level up into a cob cannon. You will turn into a day vig. Each time you shoot, you will do an additional 2 damage to the players above and below them on the player list.
400 sun - If you are a Cabbagepult, level up to a Melon-pult. Your attack will do 4 damage and an additional 2 damage to the players above and below them in the playerlist.
Base hitpoints is 10. Meaning walnuts have 15 hp.
Actions will be accepted up to 15 minutes before day ends (8:45 est)
Last edited by Crazy Dave; August 3rd, 2020 at 05:51 PM.
75 sun - (Potato Mine) You gain an additional 1-time shot dealing 1 damage this day phase. (Please send target when you submit this action)
175 sun - (Ice Shroom) You gain a 1-shot roleblock this night phase.
250 sun - You gain a 1-shot track/watch (chosen at random) this night phase
350 sun - (Pumpkin) You will have a pumpkin planted surrounding you. This pumpkin will count as an additional life. (Limit 1/day)
500 sun - (Cherry Bomb) You gain a 1-shot vigilante shot (15-damage). That player will die if no form of protection is available.
600 sun - (Lantern) You gain a 1-shot alignment investigation
(Mafia will have a different, redacted shop)
Role pms are out
Day 1 the first two players to claim a sunlight that falls will receive it. This still is limited to one to claim by a player a day.
Last edited by Crazy Dave; August 2nd, 2020 at 01:22 AM.
Plants vs Zombies Day 1 Start
Day 1 has begun.
Day 1 ends at 9:00 PM EDT on Monday, August 3rd, 2020. There are 1596502860000 remaining.
I am the town alignment.
For a 23 player 12/12 this is moving slow so far.
Do your posts really count as activity though?
Great talk guys
22k posts eeeee
Am i right for the towncosplaycontest?
I slaughtered my finest sheep for this one.
And the sheep meeped nevermore.
will be active on and off
busy with stuff currently - will probably post a list or something at some point
Oh, do we do "read" and "tier" lists here? I'm so excited for this.
How can they be distancing when Wiggles is town?
Oh my god, the quote / reply $%#! is killing me. Why are they not the same button!?!
If this game ends up feeling like anni then I might just stop.
Sunlight has fallen, first two to pm me will get it.
You can't claim this if you have already claimed sunlight today.
Oof I noticed that late