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Thread: The Coven's Revenge | Signups

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    The Coven's Revenge | Signups

    The Coven's Revenge

    Host: @Ezradekezra
    Start Date: May 10th
    SoD/EoD: 7 PM Eastern Time
    Phase Lengths: 72h/24h
    Night Chat/OOTC: Coven has nightchat and daychat, everyone has a private table for action submissions
    Posting Requirements: 10 posts minimum per day. Max 150, lifted 2 hours before EoD.

    This game uses a ToS-style randomized role list

    It's kinda long so I spoilered it

    Town (Investigative)
    Town (Investigative)
    Town (Protective)
    Town (Support)
    Town (Killing)
    Random Town
    Random Town
    Random Town
    Random Town
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen

    Coven Leader
    Medusa
    Sorcerer
    Random Coven
    Random Coven

    Neutral (Benign)
    Neutral (Evil)
    Neutral (Killing)
    Random Neutral

    Town (Investigative) - Sheriff, Detective, Lookout, Tracker, Spy
    Town (Protective) - Doctor, Bodyguard, Trapper, Crusader, Marshal, Babysitter, Botanist
    Town (Support) - Escort, Transporter*, Medium, Retributionist*, Oracle, Trauma Patient
    Town (Killing) - Vigilante, Veteran*, Firebrand, Gunsmith
    Town (Citizen) - Citizen
    Coven (Evil) - Coven Leader*, Medusa*, Sorcerer*, Poisoner*, Potion Master*, Hex Master*, Necromancer*
    Neutral (Benign) - Survivor, Amnesiac, Guardian Angel, Phantom, Double, Hider
    Neutral (Evil) - Rolestopper, Kleptomaniac, Warlock, Mirrorer
    Neutral (Killing) - Serial Killer, Arsonist, Werewolf, Juggernaut, Stalker, Detonator
    Neutral (Chaos) - Plaguebearer, Pestilence**, Bomber

    *Unique
    **Cannot spawn normally

    The Coven is a witch-themed informed minority faction that lacks a factional kill. Instead, the Coven's factional ability is the Necronomicon.

    Starting on Night 3, the Coven will receive the Necronomicon. The Necronomicon will first be given to the Coven Leader, and upon their death (or if the Coven Leader is dead by this point) the Necronomicon will be given to a different Coven member, chosen by the remaining members of the Coven.

    The player with the Necronomicon gains night immunity and detection immunity as well as a role-specific buff.

    To make up for the lack of a factional kill, each Coven role has its own killing ability, which is either bolstered by or unlocked by the possession of the Necronomicon.

    Each player will have a private table (hosted on Discord) in which they will submit out-of-thread actions. Notifications will also be sent through private tables.

    Private tables will be hosted on Discord. If your Discord username is different from your forum username and isn't listed on your profile, please PM me your Discord username in response to the private table PM so that I can put you into the correct private table.

    - Citizen can spawn once in Random Town, with a 33% chance
    - Neutral (Chaos) can only spawn through the Random Neutral slot, and has double weight
    - Kill credits and full flips are enabled
    - Majority and plurality are in effect from D1
    - NoLynching/Sleep is enabled
    - All notifications are used, with modified douse notifications
    - Night actions will lock 30 minutes prior to SoD

    (PMs will have the obligatory header added, but it'd take way too long to add that to every RC here)

    (Just don't find a way to abuse that in your arguments as that'd be a bit of an angleshoot)

    Town
    Citizen
    Town (Citizen)

    Abilities
    You have no abilities other than your vote.

    Win Condition
    You win with the Town.
    Sheriff
    Town (Investigative)

    Abilities
    Each night, you may check a player to learn whether they are suspicious or not.

    If your target is a member of the Coven without the Necronomicon, a Serial Killer, a Werewolf on a full moon night, or a Bomber, they will appear suspicious.

    Win Condition
    You win with the Town.
    Detective
    Town (Investigative)

    Abilities
    Each night, you can check a player.

    You will be told whether or not they are the same alignment as the last player you checked.

    Win Condition
    You win with the Town.
    Lookout
    Town (Investigative)

    Abilities
    Each night, you may watch a player.

    You will be told the name of each player who visits your target.

    Win Condition
    You win with the Town.
    Tracker
    Town (Investigative)

    Abilities
    Each night, you may track a player.

    You will be told who they visited that night.

    Win Condition
    You win with the Town.
    Spy
    Town (Investigative)

    Abilities
    Each night, you may bug a player.

    You will receive that player’s feedback (but not their results) for the night you bugged them.

    You will also be told who the Coven visits each night.

    Win Condition
    You win with the Town.
    Doctor
    Town (Protective)

    Abilities
    Each night, you may heal a player, protecting them from attacks and healing them from poison.

    You may heal yourself a single time.

    Win Condition
    You win with the Town.
    Bodyguard
    Town (Protective)

    Abilities
    Each night, you may protect a player.

    If they are attacked by one of their visitors, the attack will be prevented, and you will die alongside the attacker.

    You have a bulletproof vest that you may use once at night.

    Win Condition
    You win with the Town.
    Trapper
    Town (Protective)

    Abilities
    During the night you will build a trap.

    Once your trap is built, you may place it at someone’s house.

    If anyone visits your target, the trap will be triggered, breaking it and informing you of the roles (but not names) of any visitors.

    If a role with killing intent visits your target, your trap will attack the killing role and your target will be shielded from their action. If multiple roles with killing intent visit your target, your trap will attack a random killing role.

    You may choose to remove your trap from your target’s house at night, allowing you to place it again the next night.

    Win Condition
    You win with the Town.
    Crusader
    Town (Protective)

    Abilities
    Each night, you may visit a player to protect them from attacks.

    You will also attack one of your target's visitors.

    Win Condition
    You win with the Town.
    Marshal
    Town (Protective)

    Abilities
    Each night, you may follow a player, scaring off one evil player who visits them.

    You will be informed if you scared someone off, but your target will only be informed if the player who was scared off had killing intent.

    In the event of multiple visitors, a player will be scared off with the following priority based on alignment:
    • Neutral (Evil)
    • Town (Killing)
    • Coven
    • Neutral (Killing)


    Note: The list is organized from highest to lowest priority. Should two players of the same alignment visit your target, it will be randomly chosen which one is scared off.

    Win Condition
    You win with the Town.
    Babysitter
    Town (Protective)

    Abilities
    Each night, you may babysit a player.

    If your target would die by any normal means, you will save them from death.

    If you die, your target will be dealt an attack as well.

    Win Condition
    You win with the Town.
    Botanist
    Town (Protective)

    Abilities
    Each night, you may visit up to two players in order to place plants at their houses.

    If a player with a plant would be attacked, their plant will protect them and they will survive, however, their plant will be destroyed.

    Due to the nature of your plants, any other plants not in your possession will also be destroyed. On the other hand, those you have with you will remain intact.

    The protection afforded by your plants will not kick in until next night.

    You cannot target yourself.

    You have 8 plants in total.

    Win Condition
    You win with the Town.
    Escort
    Town (Support)

    Abilities
    Each night, you may visit a player, roleblocking them.

    Win Condition
    You win with the Town.
    Transporter
    Town (Support)

    Abilities
    Each night, you may visit two players, swapping their visitors.

    You are immune to being roleblocked and/or controlled.

    Win Condition
    You win with the Town.
    Medium
    Town (Support)

    Abilities
    Each night, you may seance a player.

    You will be informed of your target’s true role as well as their targets, feedback, and results for each phase.

    Evil players will be less forthcoming with information and will refuse to tell you certain things.

    Win Condition
    You win with the Town.
    Retributionist
    Town (Support)

    Abilities
    Each night, you may raise a dead Town player from the grave.

    The revived player will perform their action on the player(s) of your choice before returning to the grave at the end of the night.

    The feedback and results of the revived player will be forwarded to you.

    You cannot revive cleaned or stoned players. You cannot revive the same player twice.

    You are immune to being roleblocked and/or controlled.

    Win Condition
    You win with the Town.
    Oracle
    Town (Support)

    Abilities
    Each night, you may visit a player.

    Upon your death, the name and role of the last player you visited will be revealed to the Town.

    Win Condition
    You win with the Town.
    Trauma Patient
    Town (Support)

    Abilities
    Each night, you may attempt to remember the role of a dead Town player.

    If you attempt to remember a unique role when an instance of it is still alive, your action will fail and you will be notified of this.

    If two people try to remember the same unique role on the same night, both actions will fail.

    You cannot remember the role of a stoned or cleaned player.

    Win Condition
    You win with the Town.
    Vigilante
    Town (Killing)

    Abilities
    Each night, you may shoot a player, attacking them.

    Should you kill a member of the Town, you will put your gun away out of guilt, rendering yourself unable to shoot people.

    You cannot shoot a player on Night 1.

    You have a total of 3 bullets.

    Win Condition
    You win with the Town.
    Veteran
    Town (Killing)

    Abilities
    Each night, you may go on alert, killing anyone who visits you even if they have night immunity.

    You have night immunity while on alert.

    You can only go on alert three times.

    You are immune to being roleblocked and/or controlled.

    Win Condition
    You win with the Town.
    Firebrand
    Town (Killing)

    Abilities
    Each night, you may douse a player in gas.

    You may also ignite all doused players instead of dousing someone. This kills them, bypassing night immunity and protection.

    Note: You will only ignite players that you have doused. If an Arsonist or another Firebrand douses someone, you will not ignite them unless you have also doused them.

    Win Condition
    You win with the Town.
    Gunsmith
    Town (Killing)

    Abilities
    Each night, you may give another player a gun.

    That player can use their gun to publicly shoot someone the next day as an in-thread action by posting “/dayvig [player]” or using the ITA bbcode. It is recommended that the player with the gun also ping a host in order to ensure that the shot is noticed.

    You can only give out a gun 3 times, and you can’t give the same player a gun twice.

    Win Condition
    You win with the Town.


    Coven
    Coven Leader
    Coven (Evil)

    Abilities
    Each night, you may control a player, redirecting them into the player of your choice.

    If your target is a non-visiting role, they will be forced to visit your second target unless they are control-immune.

    You will be informed of the true role of your target, and you will steal their results (but not their feedback).

    With the Necronomicon, you will deal an attack to your target.

    Win Condition
    You win when the Coven reaches parity with the Town and eliminates any Neutral (Killing) roles.
    Medusa
    Coven (Evil)

    Abilities
    Each night, you may decide to stone gaze any non-Coven player that visits you.

    Stoned players will be dealt an attack that bypasses night immunity, and their role will not flip.

    You can only stone gaze visitors three times.

    With the Necronomicon, you can visit a player each night to stone them.

    Win Condition
    You win when the Coven reaches parity with the Town and eliminates any Neutral (Killing) roles.
    Sorcerer
    Coven (Evil)

    Abilities
    Each night, you may visit a player.

    If none of your teammates successfully kill on a given night, then you will attack your target for the same night.

    With the Necronomicon, you attack your target regardless of whether or not your teammates kill at night.

    With the Necronomicon, your attacks will bypass night immunity, but only if you are also the last member of the Coven remaining.

    Win Condition
    You win when the Coven reaches parity with the Town and eliminates any Neutral (Killing) roles.
    Poisoner
    Coven (Evil)

    Abilities
    Each night, you may poison a player.

    They will die the next night unless a Doctor cures them or they have night immunity.

    With the Necronomicon, your poison cannot be cured.

    Win Condition
    You win when the Coven reaches parity with the Town and eliminates any Neutral (Killing) roles.
    Potion Master
    Coven (Evil)

    Abilities
    Each night, you may visit a player, using one of the following potions on them:
    • Heal (Functions the same as a Doctor’s heal)
    • Reveal (Gives you your target’s rolecard)
    • Attack (A regular attack)


    Each potion can only be used every three nights.

    With the Necronomicon, you will not have a cooldown on your potions anymore.

    Win Condition
    You win when the Coven reaches parity with the Town and eliminates any Neutral (Killing) roles.
    Hex Master
    Coven (Evil)

    Abilities
    Each night, you may visit a player, hexing them.

    Hexed players will investigate as a member of the Coven.

    Once all remaining non-Coven players have been hexed, all hexed players will be dealt an attack that bypasses night immunity and protective effects.

    With the Necronomicon, you will deal an attack to your target and your visit will be astral.

    Win Condition
    You win when the Coven reaches parity with the Town and eliminates any Neutral (Killing) roles.
    Necromancer
    Coven (Evil)

    Abilities
    Each night, you may raise a dead player from the grave.

    The revived player will perform their action on the player(s) of your choice before returning to the grave at the end of the night.

    The feedback and results of the revived player will be forwarded to you.

    You cannot revive cleaned or stoned players. You cannot revive the same player twice.

    You are immune to being roleblocked and/or controlled.

    With the Necronomicon, you can instead raise a ghoul to attack the player of your choice.

    Win Condition
    You win when the Coven reaches parity with the Town and eliminates any Neutral (Killing) roles.


    Neutral
    Survivor
    Neutral (Benign)

    Abilities
    Each night, you may use a bulletproof vest to gain night immunity.

    You have 4 bulletproof vests.

    Win Condition
    You win if you are alive at the end of the game.
    Amnesiac
    Neutral (Benign)

    Abilities
    Each night, you may attempt to remember the role of a dead player.

    If you attempt to remember a unique role when an instance of it is still alive, your action will fail and you will be notified of this.

    If two people try to remember the same unique role on the same night, both actions will fail.

    You cannot remember the role of a stoned or cleaned player.

    Win Condition
    You win if you remember a role and proceed to fulfill its win condition.
    Guardian Angel
    Neutral (Benign)

    Abilities
    Each night, you may heal and purge your target, giving them invincible defense (stronger than other protective effects) and removing hexes, douses, poison, and stalks.

    Your target will be immune to lynching the day after being protected. Everyone will be informed of this at the start of the day.

    Your target is [player].

    You can only heal your target twice.

    If your target dies while you are still alive you will become a Survivor with no bulletproof vests.

    Win Condition
    You win if your target is alive at the end of the game.
    Phantom
    Neutral (Benign)

    Abilities
    During the day or night, you can choose to perform a ritual.

    If you die during the phase you perform a ritual, you will appear to be cleaned, and you must choose to serve someone the following night for the rest of the game.

    You may only perform a ritual 5 times. Daytime rituals may only be submitted during the first 24 hours of the phase.

    You cannot serve people who vote to lynch you, but you may choose to automatically serve your killer.

    After you have chosen to serve a master, you will be entered into a neighborhood with them that will allow you to freely communicate with them. If your master is a member of the Coven, you will simply be added to the Coven chat.

    If you obtain a master, you cannot enter the dead chat until your master dies.

    Each night after obtaining a master, you can choose to haunt someone's house, revealing everyone who visits that person to you and your master.

    You cannot haunt your master's house.

    If you run out of rituals, you will die without obtaining a master.

    Win Condition
    You win the game if your master wins the game.

    If they lose, or if you do not obtain a master, you lose.
    Double
    Neutral (Benign)

    Abilities
    Once per game as a night action, you can attack a player. This attack will ignore night immunity.

    If that player dies that night, they will be cleaned, and you will become their role and gain their win condition.

    You will also inherit the exact status of their role, including charges remaining, douses, and stalks.

    If you use your shot without your target dying, you will die and lose the game.

    Win Condition
    You cannot win as a Double.
    Hider
    Neutral (Benign)

    Abilities
    Each night, you must choose someone to hide behind. If you do not choose a target, you will hide behind someone at random.

    While hiding behind another player, all actions targeting you will fail.

    Conversely, if the player that you hide behind is attacked, you will also be attacked.

    You may choose to stay home twice, instead of visiting and hiding behind someone.

    Win Condition
    You win if you are alive at the end of the game.
    Rolestopper
    Neutral (Evil)

    Abilities
    Each night, you may follow a player, scaring off all Town players who visit them.

    You have a barrier that protects you from one attack at night.

    Win Condition
    You win if the Town loses.
    Kleptomaniac
    Neutral (Evil)

    Abilities
    Each day, you can choose a dead player to steal from.

    The following night, you can use that player's abilities or the abilities of another role in the same subalignment. You will additionally gain the relevant passives of each role that you use the ability of for the night (such as control immunity when using the ability of a Transporter).

    You can only steal from each dead player once, and you cannot use killing abilities or abilities with killing intent.

    If you steal from a cleaned or stoned player, you will learn which role you stole from at the beginning of the night.

    You have a barrier that protects you from one attack at night.

    Win Condition
    You win if the Town loses.
    Warlock
    Neutral (Evil)

    Abilities
    Each phase you may hex a player of your choice. Day phase hexes may only be submitted the first 24 hours of the day.

    If that hexed player dies in the next two phases you will be completely immune the phase during and after their death. This includes methods that would normally kill regular night immune players, douses and stalks.

    You will learn the identity and role of anyone attempting to attack you.

    If you are hammered while immune the day will lose 24 hours instead of you being lynched. The lynch will fail if you are lynched via plurality.

    You may not hex yourself.

    You have a barrier that protects you from one attack at night.

    Win Condition
    You win if the Town loses.
    Mirrorer
    Neutral (Evil)

    Abilities
    Each night, you may choose an action that is performed by one of the roles in this setup. You may also choose a target, or two targets for actions that require it.

    If the role that you choose is present in the game and that role acts that night, you will use that action on your target(s).

    You do not have limited uses of each role.

    You may not mirror killing roles, roles with killing intent, or actions that would change your role.

    Your action resolves right after your target's action does, any roles that would normally act before or after your action will act the same but your target takes higher priority than your action.

    You have a barrier that protects you from one attack at night.

    Win Condition
    You win if the Town loses.
    Serial Killer
    Neutral (Killing)

    Abilities
    Each night, you may attack a player.

    You will also attack any roleblockers in addition to your chosen victim.

    You have night immunity.

    Win Condition
    You win once all who would oppose you are dead.
    Arsonist
    Neutral (Killing)

    Abilities
    Each night, you may douse a player.

    You will also passively douse any visitors in addition to your chosen target. You will be informed of who you douse in this manner.

    You may ignite all doused players at night instead of dousing someone new. This kills all players that you have doused, bypassing night immunity and protection.

    Unlike other roles, you will be notified if you are doused. You can forgo dousing someone at night to undouse yourself.

    You have night immunity.

    Note: An Arsonist will not ignite a Firebrand’s targets as well.

    Win Condition
    You win once all who would oppose you are dead.
    Werewolf
    Neutral (Killing)

    Abilities
    On full moon nights, you may choose to rampage at a player’s house, attacking all of their visitors. These attacks bypass night immunity.

    You may choose to rampage at home.

    If you are roleblocked, you will automatically rampage at home, killing any roleblockers.

    Every night except Night 1 and Night 3 is a full moon night.

    You have night immunity.

    Win Condition
    You win once all who would oppose you are dead.
    Juggernaut
    Neutral (Killing)

    Abilities
    On even-numbered nights, you may attack a player, bypassing night immunity. With each additional kill, you gain one of the following buffs:

    1 kill - You can attack every night
    2 kills - You rampage when you attack
    3 kills - Your attacks bypass effects that would protect a player

    You have night immunity.

    Win Condition
    You win once all who would oppose you are dead.
    Stalker
    Neutral (Killing)

    Abilities
    Each phase, you may stalk a player.

    Each of your stalked targets will commit suicide four phases after you stalk them.

    Your targets will not know that they have been stalked until they commit suicide.

    You may stalk a new target each phase without overriding previous stalks.

    Your method of killing ignores night immunity and protective effects from Town roles.

    You will stalk any roleblockers in addition to your original target.

    Once you stalk a player, nothing can save them except for your own death.

    You have night immunity.

    Win Condition
    You win once all who would oppose you are dead.
    Detonator
    Neutral (Killing)

    Abilities
    Each night, you may place a device on a player.

    If a player with a device visits another player with a device, all devices will explode and kill the player(s) holding them. This ignores night immunity.

    You may plant a device on yourself; however, visiting a target while you have a device won't trigger the devices unless the device on the other player is from a previous night.

    You are control-immune, and you will automatically place devices on any roleblockers in addition to your intended target.

    You are immune to your own explosions, and you have night immunity.

    Win Condition
    You win once all who would oppose you are dead.
    Plaguebearer
    Neutral (Chaos)

    Abilities
    Each night, you may visit a player to infect them and any of their visitors. You will also passively infect any of your own visitors.

    Infected players will also infect anyone who they visit, anyone else who visits the same person, or anyone who visits the infected player.

    Players will not be informed if they are infected.

    You will receive a list of the living players who are infected at the end of each night.

    Once all living players are infected, you will become Pestilence. Everyone will be informed of this.

    You have night immunity.

    Win Condition
    You win if you become Pestilence and achieve its win condition.

    You also win if you are alive at the end of the game while all Town, Coven, and Neutral (Killing) roles are dead.
    Pestilence
    Neutral (Chaos)

    Abilities
    Each night, you may visit a player to rampage at their house, dealing an attack that bypasses night immunity to that player and any of their visitors. You will also rampage at your own house.

    You are roleblock-immune and control-immune.

    You have invincible defense at night, which prevents you from dying by any means whatsoever.

    Win Condition
    You win once all who would oppose you are dead.
    Bomber
    Neutral (Chaos)

    Abilities
    Each night, you may attach a fuse to a player. Each fuse will last for two nights.

    If that person is attacked, the fuse will be triggered. Everyone will be informed of this event.

    Six phases after the fuse has triggered, your bomb will detonate, killing all other living players.

    The only way to defuse the bomb is to kill the Bomber.

    You have night immunity.

    Win Condition
    You win once your bomb has detonated.

    - I'll have to mark this as a closed setup in modbot so that it doesn't accidentally spoil the post-rand role list lol I'm dumb
    - The Neutrals might create some issues with who is marked as a winner and as a loser in the database, but I'm pretty sure that the moderators are able to fix that if there are any issues
    - Modbot miiiight disagree with the large variety of role colors that I'm using here

    Last edited by Ezradekezra; Yesterday at 08:58 PM.

  2. ISO #2
    Thread Analyst Ezradekezra's Avatar
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    Ezra
    Last edited by Ezradekezra; April 27th, 2021 at 02:39 AM.

  3. ISO #3
    Soul Reader Guillotina's Avatar
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    CFC
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    guillotine
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    30 players. 72 hours. No maximum posts?
    This game will be hell.
    MU Exclusive Games

    OPEN WORLD (Co-Hosted with Trustworthy Liberal)
    Deck Mafia (Co-Hosted with TripleHaven)
    Anime World

  4. ISO #4
    Thread Analyst mansnicks's Avatar
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    Quote Originally Posted by Ezradekezra (#1)
    Necromancer
    Coven (Evil)

    Abilities
    Each night, you may raise a dead player from the grave.
    Tbh, I'm a little surprised the mods approved this role for FM.

  5. ISO #5
    Thread Analyst mansnicks's Avatar
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    Quote Originally Posted by Guillotina (#3)
    30 players. 72 hours. No maximum posts?
    This game will be hell.
    24 players

  6. ISO #6
    Wants It More katze's Avatar
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    Quote Originally Posted by mansnicks (#4)
    Quote Originally Posted by Ezradekezra (#1)
    Necromancer
    Coven (Evil)

    Abilities
    Each night, you may raise a dead player from the grave.
    Tbh, I'm a little surprised the mods approved this role for FM.
    iirc this functions like a gravedigger, not literal dead interaction

    Quote Originally Posted by Marshal (#174)
    tl;dr: kat called my $%#! small, I townread it
    Quote Originally Posted by Hally (#39)
    what if kat is vt

    would she throw like this

    Quote Originally Posted by Transcend (#217)
    Quote Originally Posted by Transcend (#160)
    Quote Originally Posted by katze (#42)
    ##Vote Sleep

    im tired and feel like staying in bed

    also we don’t have enough info to execute someone d1 or something
    This immediately pings me a bit. Partially because i know it's not smart but also seems like he doesn't wanna step on toes so early.
    Yo katze

    I feel like this might have been a joke post

    But also i feel like there's some truth behind every joke and I just got pinged by this

    So can you tell me the rationale behind this post?


  7. ISO #7
    Thread Analyst Roee's Avatar
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    Quote Originally Posted by katze (#6)
    Quote Originally Posted by mansnicks (#4)
    Quote Originally Posted by Ezradekezra (#1)
    Necromancer
    Coven (Evil)

    Abilities
    Each night, you may raise a dead player from the grave.
    Tbh, I'm a little surprised the mods approved this role for FM.
    iirc this functions like a gravedigger, not literal dead interaction
    that's correct

    NC are considered bastard and if i am not mistaken you need a mod approval for them?
    my 2 cents are remove the Random Neutral slot and restrict the number of tk slot spawning

    /in
    Last edited by Roee; April 27th, 2021 at 07:11 AM.

  8. ISO #8
    Responsible for #8 Mistyx's Avatar
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    afaik you don't need mod approval for any sort of fully open setup

    (not in)
    Quote Originally Posted by Chemist1422 (#6)
    mfw you accidentally sell your soul for a modpeek
    Quote Originally Posted by Lads (#305)
    God is real, and she is haunting my dreams tonight.

  9. ISO #9
    Soul Reader Rickdaily12's Avatar
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    *sees Bomber introduced to MU*
    *cries in joy*
    *laughs like an evil maniac*

  10. ISO #10
    Wants It More TripleHaven's Avatar
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    how dare you put this game on the same day as guillotina game

    This is blasphemy

    /in
    Quote Originally Posted by TripleHaven (#284)
    HEY $%#!S
    Since some people obviously don't know this, even though it should be BASIC COMMON SENSE, I guess i have to point it out. if you are PR, and are about to be misyeeted, YOU NEED TO CLAIM. You need to claim with at least 45 seconds, preferably 1 minute left so that people have time to refresh and unvote you. If you claim at 30 seconds, if you claim at 15 seconds, if you don't claim at all, YOU WILL BE MISYEETED. PR staying alive is extremely important for town. There was a post on the general mafia forum about win rates when PR is yeeted D1 in turbos and its 1/14 or some $%#!.

    I'm not going to call this gamethrowing, because some new players might not understand how important PR is to a setup, and others come from sites where you can't claim as PR. But please, for the love of god, claim if you're being killed. Thank you.

    Copypasta over.

  11. ISO #11
    Soul Reader EqsyLootz's Avatar
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    holy crap I didn't think i'd see the day a ToSFM Setup gets introduced to MU.UGHHHHH

    /in
    Mafia Universe Stats.

    Wins: 6 Losses: 5 Draws/Broken 1

  12. ISO #12
    Thread Analyst Ezradekezra's Avatar
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    Quote Originally Posted by Rickdaily12 (#9)
    *sees Bomber introduced to MU*
    *cries in joy*
    *laughs like an evil maniac*
    Rickdaily12 — 04/07/2021
    I actually do think you could run Bomber pretty fine here

    Rickdaily12 — 04/07/2021
    drop a citizen for a "random neutral"

    Rickdaily12 — 04/07/2021
    let RN and any slots rand as a possible bomber

    Rickdaily12 — 04/07/2021
    RN is how you get the teamy NKs
    two arsos, two SKs
    those games are fun
    also fun is arso vs sk

    Also I added a daily post limit to the setup

  13. ISO #13
    Thread Analyst Ezradekezra's Avatar
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    I forgot to note this when I wrote the OP, so the following things have been edited on:

    - Night actions will lock 30 minutes prior to SoD
    - A Warlock can only submit day phase hexes during the first 24 hours of the phase
    Last edited by Ezradekezra; April 27th, 2021 at 10:03 AM.

  14. ISO #14
    Bandwagoner ThePretender's Avatar
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    Why not just make the random neutral a Bomber anyway since we know you're gonna rand it as such anyway

    /in

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  16. ISO #16
    Thread Analyst Ezradekezra's Avatar
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    Quote Originally Posted by ThePretender (#14)
    Why not just make the random neutral a Bomber anyway since we know you're gonna rand it as such anyway :p

    /in


    (It's only double weight I swear)

  17. ISO #17
    A Lovecraftian Creature wants in

  18. ISO #18
    Soul Reader Guillotina's Avatar
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    24? Ok then.

    /in
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    Thread Analyst Tiltedcomedian's Avatar
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    GLORY GLORY MAN UNITED The Lukundo's Avatar
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    Do you know how much of a pain in the arse you are?
    Quote Originally Posted by SkyWalker (#2423)
    Lukundo's someone I don't want to agree with but the posts make sense.

  21. ISO #21
    GLORY GLORY MAN UNITED The Lukundo's Avatar
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    I sadly have stuff on and can't multigame rn but pls note that if I didn't have exams, i'd have in'd
    Quote Originally Posted by SkyWalker (#2423)
    Lukundo's someone I don't want to agree with but the posts make sense.

  22. ISO #22
    Soul Reader Wiml's Avatar
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    /spec if you're having spectators please.
    Quote Originally Posted by Ace Marvel (#1091)
    You were HAPPY killing two players, two players you voted for, one of which if votes don't change, you will kill, so you being okay with more than one people dying and being happy for it = serial killer. Maybe you also killed KawaiiMeow, because killing makes you happy.

    Turtle the Ripper
    Quote Originally Posted by Ace Marvel (#968)
    Okay this is so funny it needs to be shared, someone on my team was going to ISO "sleep"
    Quote Originally Posted by Hally (#6141)
    #intortoisewetrust #praisewiml
    Quote Originally Posted by Hally (#6142)


    wiml carrying the village on his back even from dvc

  23. ISO #23
    Soul Reader GGhana's Avatar
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    so uh

    just out of curiosity

    has town ever won a game of this
    how do i play town

  24. ISO #24
    Soul Reader GGhana's Avatar
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    also evil only means coven and NE right?
    how do i play town

  25. ISO #25
    Thread Analyst Ezradekezra's Avatar
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    Quote Originally Posted by GGhana (#23)
    so uh

    just out of curiosity

    has town ever won a game of this
    Not this exact setup (it's never been run before), but the Town has won a Coven game before iirc

    This faction hasn't really been run enough in FM to gauge the winrates tho

    Quote Originally Posted by GGhana (#24)
    also evil only means coven and NE right?
    The following subalignments count as evil:
    - Coven (Evil)
    - Neutral (Evil)
    - Neutral (Killing)
    - Neutral (Chaos)

    If a Neutral (Evil) and/or a Bomber with an unlit fuse is the last evil remaining, the game will immediately end in the Town's favor because the remaining evils are unable to kill on their own.

    All other evils (as well as a Bomber with a lit fuse) will continue the game (unless they've met their wincon, of course)

  26. ISO #26
    Soul Reader GGhana's Avatar
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    Quote Originally Posted by GGhana (#23)
    so uh

    just out of curiosity

    has town ever won a game of this
    this is a serious question btw

    how many times has town won this setup
    how do i play town

  27. ISO #27
    Thread Analyst Ezradekezra's Avatar
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    Quote Originally Posted by GGhana (#26)
    Quote Originally Posted by GGhana (#23)
    so uh

    just out of curiosity

    has town ever won a game of this
    this is a serious question btw

    how many times has town won this setup
    I will direct you to 25 where I answered your question

  28. ISO #28
    Thread Analyst Ezradekezra's Avatar
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    Quote Originally Posted by Ezradekezra (#27)
    Quote Originally Posted by GGhana (#26)
    Quote Originally Posted by GGhana (#23)
    so uh

    just out of curiosity

    has town ever won a game of this
    this is a serious question btw

    how many times has town won this setup
    I will direct you to 25 where I answered your question
    I will add that in ToS, each alignment has a pretty good winrate in Coven Ranked, although ToS is vastly different from FM

  29. ISO #29
    Soul Reader GGhana's Avatar
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    ah sorry i meant just the general ToS setup

    it's just that theres a lot of scum

    like

    a lot a lot
    how do i play town

  30. ISO #30
    Thread Analyst Ezradekezra's Avatar
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    Quote Originally Posted by GGhana (#29)
    ah sorry i meant just the general ToS setup

    it's just that theres a lot of scum

    like

    a lot a lot
    Oh if you just mean in general (not specific to the Coven) then yes, Town wins are a thing

    ~33% of the role list being scum is usually the norm for ToSFM games from what I can tell

    The Town is given a bunch of PRs to compensate for the different T/S ratio, so it's easier to solve the game mechanically
    Last edited by Ezradekezra; April 28th, 2021 at 12:23 PM.

  31. ISO #31
    GOAT Tier Garden Gnome's Avatar
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    It is literally impossible to say no to such a cool game.

  32. ISO #32
    Soul Reader Hornet's Avatar
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  33. ISO #33
    Thread Analyst Ezradekezra's Avatar
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    Phantom's RC has been updated to have the same daytime restriction as Warlock

  34. ISO #34
    Wants It More Rokon's Avatar
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    /sub
    Quote Originally Posted by Mafia Host (#6)
    Kyukon has died. They were: {/HIDE_FROM_FLIP} {HIDE_FROM_FLIP} Doctor.
    Role PM for bonk pt 2

    You are Mafia Doctor. You win when you overpower the Town and are the only evil faction remaining.

    As Mafia, you have access to the Factional Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If no {/HIDE_FROM_FLIP}


    Night 1 has ended.

    Night 1 ended at 9:04 PM EDT on Tuesday, April 20th, 2021.
    Quote Originally Posted by Mafia Host (#2)
    Myna Enteien was eliminated. They were: Macho
    Role PM for bonk pt 4
    You are [COLOR={FACTION_COLOR_GENERATED_DURING_RAND}]Macho 9-Shot Backup Mafia Jack of All Trades (x6 Jailkeeper, x9 Roleblocker, x6 Vigilante, x9 Poisoner) | x9 Strongman | x6 Ninja | Cycle 69 | Even Cycle | Odd Cycle | Recluse | Godfather | x6 Bulletproof Vest | Vengeful
    . You win when you overpower the Town and are the only evil faction remaining.{HIDE_FROM_FLIP} Your teammates are: {/HIDE_FROM_FLIP}{HIDE_FROM_FLIP} Team {TEAM_MEMBERS_GENERATED_DURING_RAND}{/HIDE_FROM_FLIP} As [COLOR={FACTION_COLOR_GENERATED_DURING_RAND}]Mafia[/COLOR], you have access to the Factional Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If no {/HIDE_FROM_FLIP}{HIDE_FROM_FLIP} submit an action, a player will be picked at random from the living non-{/HIDE_FROM_FLIP}{HIDE_FROM_FLIP} players.
    Mafia Jack Of All Trades As [COLOR={FACTION_COLOR_GENERATED_DURING_RAND}]Mafia Jack Of All Trades[/COLOR], you have access to one or more night actions. x6 Jailkeeper You have access to the Jailkeeping Night Action. Jailkeeping another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night. You will not learn whether your target was successfully protected from any kills, nor will you learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. x9 Roleblocker You have access to the Roleblocking Night Action. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night. You will not learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. x6 Vigilante You have access to the Shoot Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. x9 Poisoner You have access to the Poison Night Action. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that day. Keep in mind that if you have multiple uses of your abilities, you must cycle through all of them before being allowed to reuse any of them. Backup The Backup modifier makes your role dormant and unusable until a non-Backup version of the same role dies. If a player with a non-Backup version of your role dies, you will take their place and be able to perform your actions. Cycle X The Cycle X modifier makes your role restricted to one cycle. You may act during that cycle but will be unable to act before and after. You can act on Cycle 69 in this game. Macho The Macho modifier makes your role immune to protection abilities. Doctors, Firefighters, Bodyguards, and all other protection powers will not work on you. X-Shot The X-Shot modifier limits the number of times you can use your Night actions. If you spend all of your shots then you will not be able to use Night actions anymore. You have 9 shots at the start of the game. BPV (Bulletproof Vest) The BPV modifier gives you one or more Bulletproof Vests that passively protect you from one shot each. Each time you are shot, your number of BPVs will decrease by one. If you lose all of your BPVs then you can be killed like everyone else. You will not be notified if a BPV is broken. You have 6 BPVs at the start of the game. Strongman The Strongman modifier makes ordinary killing actions cut through all roleblocking and protection, including factional kills. You have 9 Strongman shots at the start of the game. All shots after that will be handled normally. Even Night The Even Night modifier limits you to only submit Night actions on Even numbered Nights. Odd Night The Odd Night modifier limits you to only submit Night actions on Odd numbered Nights. Ninja The Ninja modifier makes you immune to Watching and Tracking actions. You will not be included in Track or Watch reports. You have 6 Ninja actions at the start of the game. All actions after that will be handled normally. Godfather The Godfather modifier makes you immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla Town if inspected by a Full Cop. Recluse The Recluse modifier is a Mafia-only modifier that causes your identity to be hidden from the rest of the team. You still count for parity. You may only submit the factional kill if there are no non-Recluse team members alive. Vengeful The Vengeful modifier gives you access to the Revenge Kill action. This action allows you to choose a player who will be shot upon your death. Submit your action using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.{HIDE_FROM_FLIP} {ROLE_PM_FOOTER_LINKS}{/HIDE_FROM_FLIP} Day Vigilante[/COLOR]
    .


    Day 1 has ended.

    Day 1 ended at 6:01 PM EDT on Tuesday, April 20th, 2021.

  35. ISO #35
    I'm in

  36. ISO #36
    Low Hanging Fruit
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    Soul Reader 0Ix's Avatar
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    Hi

  38. ISO #38
    Thread Analyst Ezradekezra's Avatar
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    Halfway there

    Hell yeah

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    Wants It More Cemeteries's Avatar
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    Today a new chapter on cocktails is being opened. Schweppes has developed six exceptional premium mixers with professional support. Each Premium Mixer was created for a very special purpose - to enhance the aroma of different premium spirits. Let the Schweppes Premium Mixers surprise you.

  41. ISO #41
    Low Hanging Fruit icyhot's Avatar
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    Soul Reader Guillotina's Avatar
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    Thread Analyst MsP's Avatar
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  44. ISO #44
    Bandwagoner InsaneBlathers's Avatar
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    /in need to scratch that mafia itch
    Last edited by Dawoodle; Yesterday at 07:27 PM.

  45. ISO #45
    Wants It More Rokon's Avatar
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    Quote Originally Posted by InsaneBlathers (#44)
    /in bc I got eliminated from the last one I was in and still need to scratch that mafia itch
    heads up, referencing ongoing games in any capacity outside game-related threads is prohibited
    just so you know
    Quote Originally Posted by Mafia Host (#6)
    Kyukon has died. They were: {/HIDE_FROM_FLIP} {HIDE_FROM_FLIP} Doctor.
    Role PM for bonk pt 2

    You are Mafia Doctor. You win when you overpower the Town and are the only evil faction remaining.

    As Mafia, you have access to the Factional Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    If no {/HIDE_FROM_FLIP}


    Night 1 has ended.

    Night 1 ended at 9:04 PM EDT on Tuesday, April 20th, 2021.
    Quote Originally Posted by Mafia Host (#2)
    Myna Enteien was eliminated. They were: Macho
    Role PM for bonk pt 4
    You are [COLOR={FACTION_COLOR_GENERATED_DURING_RAND}]Macho 9-Shot Backup Mafia Jack of All Trades (x6 Jailkeeper, x9 Roleblocker, x6 Vigilante, x9 Poisoner) | x9 Strongman | x6 Ninja | Cycle 69 | Even Cycle | Odd Cycle | Recluse | Godfather | x6 Bulletproof Vest | Vengeful
    . You win when you overpower the Town and are the only evil faction remaining.{HIDE_FROM_FLIP} Your teammates are: {/HIDE_FROM_FLIP}{HIDE_FROM_FLIP} Team {TEAM_MEMBERS_GENERATED_DURING_RAND}{/HIDE_FROM_FLIP} As [COLOR={FACTION_COLOR_GENERATED_DURING_RAND}]Mafia[/COLOR], you have access to the Factional Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If no {/HIDE_FROM_FLIP}{HIDE_FROM_FLIP} submit an action, a player will be picked at random from the living non-{/HIDE_FROM_FLIP}{HIDE_FROM_FLIP} players.
    Mafia Jack Of All Trades As [COLOR={FACTION_COLOR_GENERATED_DURING_RAND}]Mafia Jack Of All Trades[/COLOR], you have access to one or more night actions. x6 Jailkeeper You have access to the Jailkeeping Night Action. Jailkeeping another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night. You will not learn whether your target was successfully protected from any kills, nor will you learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. x9 Roleblocker You have access to the Roleblocking Night Action. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night. You will not learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. x6 Vigilante You have access to the Shoot Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. x9 Poisoner You have access to the Poison Night Action. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that day. Keep in mind that if you have multiple uses of your abilities, you must cycle through all of them before being allowed to reuse any of them. Backup The Backup modifier makes your role dormant and unusable until a non-Backup version of the same role dies. If a player with a non-Backup version of your role dies, you will take their place and be able to perform your actions. Cycle X The Cycle X modifier makes your role restricted to one cycle. You may act during that cycle but will be unable to act before and after. You can act on Cycle 69 in this game. Macho The Macho modifier makes your role immune to protection abilities. Doctors, Firefighters, Bodyguards, and all other protection powers will not work on you. X-Shot The X-Shot modifier limits the number of times you can use your Night actions. If you spend all of your shots then you will not be able to use Night actions anymore. You have 9 shots at the start of the game. BPV (Bulletproof Vest) The BPV modifier gives you one or more Bulletproof Vests that passively protect you from one shot each. Each time you are shot, your number of BPVs will decrease by one. If you lose all of your BPVs then you can be killed like everyone else. You will not be notified if a BPV is broken. You have 6 BPVs at the start of the game. Strongman The Strongman modifier makes ordinary killing actions cut through all roleblocking and protection, including factional kills. You have 9 Strongman shots at the start of the game. All shots after that will be handled normally. Even Night The Even Night modifier limits you to only submit Night actions on Even numbered Nights. Odd Night The Odd Night modifier limits you to only submit Night actions on Odd numbered Nights. Ninja The Ninja modifier makes you immune to Watching and Tracking actions. You will not be included in Track or Watch reports. You have 6 Ninja actions at the start of the game. All actions after that will be handled normally. Godfather The Godfather modifier makes you immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla Town if inspected by a Full Cop. Recluse The Recluse modifier is a Mafia-only modifier that causes your identity to be hidden from the rest of the team. You still count for parity. You may only submit the factional kill if there are no non-Recluse team members alive. Vengeful The Vengeful modifier gives you access to the Revenge Kill action. This action allows you to choose a player who will be shot upon your death. Submit your action using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.{HIDE_FROM_FLIP} {ROLE_PM_FOOTER_LINKS}{/HIDE_FROM_FLIP} Day Vigilante[/COLOR]
    .


    Day 1 has ended.

    Day 1 ended at 6:01 PM EDT on Tuesday, April 20th, 2021.

  46. ISO #46
    Bandwagoner InsaneBlathers's Avatar
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    Quote Originally Posted by Rokon (#45)
    Quote Originally Posted by InsaneBlathers (#44)
    /in [redacted] need to scratch that mafia itch
    heads up, referencing ongoing games in any capacity outside game-related threads is prohibited
    just so you know
    oh whoops
    sorry
    Last edited by Dawoodle; Yesterday at 07:28 PM.

  47. ISO #47
    Thread Analyst Appelsiini's Avatar
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    /in

    The Neutrals look like fun roles to play. Here's to hoping I rand Guardian Angel^^
    The best citrus fruit the world has ever seen.

  48. ISO #48
    Bandwagoner InsaneBlathers's Avatar
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    I'm just hoping I rand a special role and not VT

  49. ISO #49
    Low Hanging Fruit vctyuri's Avatar
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    /in

  50. ISO #50

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Role of the Day
Encryptor

The Encryptor is a mafia-aligned role that enables the mafia to communicate privately with each other during day phases for as long as they are alive.