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    Thread Analyst Ezradekezra's Avatar
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    A Modified ToS Episode | Signups

    A (Modified) ToSFM Episode


    Host: @Ezradekezra
    Start Date: June 21st
    SoD/EoD: 7 PM EDT
    Phase Lengths: 72h/24h
    Night Chat/OOTC: Mafia has nightchat and daychat, everyone has a private table for action submissions
    Posting Requirements: 10 posts minimum per day. Max 225, lifted 3 hours before EoD
    Prods: Players who have yet to meet the posting requirements will be prodded at the 48 hour mark of each day

    This is a modified version of the standard ToSFM episode setup

    See the below spoiler

    Town (Investigative)
    Town (Protective)
    Town (Support)
    Town (Killing)
    Random Town
    Random Town
    Random Town
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen

    Mafia (Head)
    Random Mafia
    Random Mafia
    Random Mafia

    Witch
    Neutral (Killing)

    Town (Investigative) - Sheriff, Investigator, Lookout
    Town (Protective) - Doctor, Bodyguard, Marshal
    Town (Support) - Escort, Transporter*, Medium
    Town (Killing) - Vigilante, Veteran*
    Town (Citizen) - Citizen
    Mafia (Head) - Godmother*, Caporegime*
    Mafia (Tactical) - Mafioso*, Blackmailer*
    Mafia (Support) - Consort, Consigliere, Agent
    Mafia (Deception) - Janitor, Framer, Disguiser, Prankster
    Neutral (Evil) - Witch
    Neutral (Killing) - Serial Killer, Arsonist

    *Unique

    Each player will have a private table (hosted on Discord) in which they will submit out-of-thread actions. Notifications will also be sent through private tables.

    Private tables will be hosted on Discord. If your Discord username is different from your forum username and isn't listed on your profile, please PM me your Discord username in response to the private table PM so that I can put you into the correct private table.

    Each night, a member of the Mafia may choose to perform the factional kill.

    They cannot multitask this with their other abilities unless otherwise stated.

    - Citizen can roll once in Random Town, and has double weight
    - Kill credits and full flips are enabled
    - Majority and plurality are in effect from D1, RNG ties are in effect
    - NoLynching/Sleep is enabled
    - All notifcations are used, with modified douse notifications
    - I rewrote my rolecards to use ToS's system of attacks and defense. The tl;dr is Unstoppable/Invincible > Powerful > Basic > None.

    Town
    Investigative
    Sheriff
    Sheriff
    Town (Investigative)
    Attack: None
    Defense: None

    Abilities
    Each night, you may check a player to learn whether they are suspicious or not.

    If your target is a member of the Mafia or a Serial Killer, they will appear suspicious.

    Win Condition
    You win once all threats to the Town are eliminated.

    Investigator
    Investigator
    Town (Investigative)
    Attack: None
    Defense: None

    Abilities
    Each night, you may investigate a player. You will receive a list of your target's possible roles.

    Possible results:
    - Citizen/Godmother
    - Investigator/Doctor/Consigliere/Arsonist
    - Lookout/Veteran/Blackmailer
    - Escort/Marshal/Consort/Witch
    - Bodyguard/Vigilante/Agent/Serial Killer
    - Medium/Caporegime/Janitor
    - Sheriff/Transporter/Mafioso/Prankster
    - Framer/Disguiser

    Win Condition
    You win once all threats to the Town are eliminated.

    Lookout
    Lookout
    Town (Investigative)
    Attack: None
    Defense: None

    Abilities
    Each night, you may watch a player.

    You will be told the name of each player who visits your target.

    Win Condition
    You win once all threats to the Town are eliminated.

    Protective
    Doctor
    Doctor
    Town (Protective)
    Attack: None
    Defense: None

    Abilities
    Each night, you may heal a player, giving them powerful defense for the night.

    You may heal yourself once.

    Win Condition
    You win once all threats to the Town are eliminated.

    Bodyguard
    Bodyguard
    Town (Protective)
    Attack: Powerful
    Defense: None

    Abilities
    Each night, you may protect a player.

    If your target is attacked by one of their visitors, you will deal a powerful attack to the attacker, but they will deal a powerful attack back.

    You have a bulletproof vest that you can use once to gain basic defense instead of protecting someone.

    Win Condition
    You win once all threats to the Town are eliminated.

    Marshal
    Marshal
    Town (Protective)
    Attack: None
    Defense: None

    Abilities
    Each night, you may follow a player, scaring off one evil or Town (Killing) player who visits them.

    In the event of multiple visitors, a player will be scared off with the following priority:
    • Neutral (Evil)
    • Town (Killing)
    • Mafia
    • Mafia (factional kill)
    • Neutral (Killing)


    Win Condition
    You win once all threats to the Town are eliminated.

    Support
    Escort
    Escort
    Town (Support)
    Attack: None
    Defense: None

    Abilities
    Each night, you may visit a player, roleblocking them.

    You are roleblock-immune.

    Win Condition
    You win once all threats to the Town are eliminated.

    Transporter
    Transporter
    Town (Support)
    Attack: None
    Defense: None

    Abilities
    Each night, you may transport two players, swapping their visitors.

    You are roleblock-immune and control-immune.

    Win Condition
    You win once all threats to the Town are eliminated.

    Medium
    Medium
    Town (Support)
    Attack: None
    Defense: None

    Abilities
    Each night, you may seance a player.

    You will be informed of your target’s true role as well as their targets, feedback, and results for each phase.

    Evil players will be less forthcoming with information and will refuse to tell you certain things.

    Win Condition
    You win once all threats to the Town are eliminated.

    Killing
    Vigilante
    Vigilante
    Town (Killing)
    Attack: Basic
    Defense: None

    Abilities
    Each night, you may shoot a player, attacking them.

    Should you kill a member of the Town, you will put your gun away out of guilt, rendering yourself unable to shoot people.

    You cannot shoot a player on Night 1.

    You have a total of 3 bullets.

    Win Condition
    You win once all threats to the Town are eliminated.

    Veteran
    Veteran
    Town (Killing)
    Attack: Powerful
    Defense: None

    Abilities
    Each night, you may go on alert, dealing a powerful attack to all of your visitors.

    You gain basic defense while on alert.

    You can only go on alert 3 times.

    You are roleblock-immune and control-immune.

    Win Condition
    You win once all threats to the Town are eliminated.

    Citizen
    Citizen
    Citizen
    Town (Citizen)
    Attack: None
    Defense: None

    Abilities
    You have no abilities other than your vote.

    Win Condition
    You win once all threats to the Town are eliminated.

    Mafia
    Head
    Godmother
    Godmother
    Mafia (Head)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may watch over a member of the Mafia, granting basic defense and causing them to investigate as members of the Town to Sheriffs.

    You may watch over yourself while performing the factional kill, but cannot watch over another player while performing the factional kill.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Caporegime
    Caporegime
    Mafia (Head)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may retrain a member of the Mafia into another Mafia role of your choosing. If this is successful, your target will be unable to perform any actions that night.

    If successful, you must wait a night before retraining another member of the Mafia.

    You may not retrain Mafia members into unique roles if an instance of said role is currently alive.

    You may not retrain players into Mafia (Head) roles unless they are already a Mafia (Head) role.

    You may perform the factional kill while self-retraining.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Tactical
    Mafioso
    Mafioso
    Mafia (Tactical)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may shadow a fellow member of the Mafia, allowing you to carry out their ability on the target of your choosing.

    You may only shadow each teammate once, and you cannot shadow Mafia (Head) roles.

    You may permanently assume the role of a dead teammate.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Blackmailer
    Blackmailer
    Mafia (Tactical)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may visit a player's house. You will be informed of which roles visit them.

    Each day, you may send three anonymous messages with a limit of 1000 characters to any player. They may respond to these messages if they wish.

    You may also choose to repeat all actions that were performed on your target the previous night. If you repeat an investigative action, you will receive the result instead.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Support
    Consort
    Consort
    Mafia (Support)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may visit a player, roleblocking them.

    You are roleblock-immune.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Consigliere
    Consigliere
    Mafia (Support)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may investigate a player, learning their exact role and alignment.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Agent
    Agent
    Mafia (Support)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each day, you may spy on a player, learning whether or not they can visit at night.

    Each night, you may track a player, learning who they visit that night.

    You will also learn your target's feedback (but not results) for that night.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Deception
    Janitor
    Janitor
    Mafia (Deception)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may choose to clean a player.

    If the cleaned player dies that night, their role will not be revealed to the Town, and you will secretly be informed of their role.

    You may only clean players three times.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Framer
    Framer
    Mafia (Deception)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may frame a player and focus on a player. They will appear as a member of the Mafia to any Sheriffs or Detectives, and they will appear to visit the focused player.

    You may also choose a result to frame your target as, should they be checked by an Investigator. If you don't choose a result, your target will simply take on your investigative result.

    If you do not focus on a player, your target will appear to not visit.

    Your frame will remain until an investigative role is fooled by your frame.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Disguiser
    Disguiser
    Mafia (Deception)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may visit two players, swapping their investigative results.

    Sheriffs will not be fooled by this.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Prankster
    Prankster
    Mafia (Deception)
    Attack: Basic (factional)
    Defense: None

    Abilities
    Each night, you may prank a player.

    The pranked player's feedback (but not results) will be replaced with the false notification of your choosing.

    You may choose to make your target think that they slept peacefully.

    You will be informed of your target's true feedback.

    If two Pranksters prank the same person, the target will receive both prank notifications.

    Win Condition
    You win once the Mafia reaches parity with the Town and eliminates any other threats.

    Neutral
    Evil
    Witch
    Witch
    Neutral (Evil)
    Attack: None
    Defense: Basic (one-shot autovest)

    Abilities
    Each night, you may control a player, redirecting them into the player of your choice.

    If your target is a non-visiting role, they will be forced to visit your second target unless they are control-immune.

    You will be informed of the true role of your target, and you will steal their results (but not their feedback).

    You have a one-shot basic autovest.

    Win Condition
    You win if the Town loses.

    Killing
    Serial Killer
    Serial Killer
    Neutral (Killing)
    Attack: Basic
    Defense: Basic

    Abilities
    Each night, you may attack a player.

    You will also attack any roleblockers in addition to your chosen victim.

    You may additionally choose to go cautious at night, in which case you will only attack your target, leaving roleblockers unharmed.

    Win Condition
    You win once all who would oppose you are dead.

    Arsonist
    Arsonist
    Neutral (Killing)
    Attack: Unstoppable
    Defense: Basic

    Abilities
    Each night, you may douse a player.

    You will also passively douse any visitors in addition to your chosen target. You will be informed of who you douse in this manner.

    You may ignite all doused players at night instead of dousing someone new. This kills all players that you have doused, bypassing night immunity and protection.

    Unlike other roles, you will be notified if you are doused. You can forgo dousing someone at night to undouse yourself.

    Win Condition
    You win once all who would oppose you are dead.

    Last edited by Ezradekezra; June 18th, 2021 at 11:37 PM.

  2. ISO #2
    Thread Analyst ThePretender's Avatar
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    The only modified thing about this episode is the use of a godmother over godfather. Otherwise this is as standard as it gets lmao

    /in
    Last edited by ThePretender; June 9th, 2021 at 10:15 AM.

  3. ISO #3
    Thread Analyst Ezradekezra's Avatar
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    Quote Originally Posted by ThePretender (#2)
    The only modified thing about this episode is the use of a godmother over godfather. Otherwise this is as standard as it gets lmao

    /in
    Neutrals are buffed

    BMer is combined with Hustler

    Agent has extra abilities

    A different version of Med is used

    Framer is buffed

  4. ISO #4

  5. ISO #5
    Thread Analyst icyhot's Avatar
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    /in

  6. ISO #6
    Thread Analyst carrots's Avatar
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    am in too many games rn sorry

  7. ISO #7
    Thread Analyst somebodyuknow2's Avatar
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    /in
    This actually seems balanced but 72 hour day 1 with this much role madness will be

  8. ISO #8
    Low Hanging Fruit hereisme's Avatar
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    /in me for this yes

  9. ISO #9
    Soul Reader polypies's Avatar
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    /in

    i'm sure we'll get an arso win

  10. ISO #10
    Thread Analyst somebodyuknow2's Avatar
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    The entire maf could die n1, lol
    one visits veteran, consort visits SK and SK stabs a different maf, and witch kills the last either by sending vigi to them or sending them to the veteran

  11. ISO #11
    Wants It More Rokon's Avatar
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    but realistically this has only happened twice that I remember in 7 years of games

  12. ISO #12
    Low Hanging Fruit dolphina's Avatar
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    aaaaaa okay. i’ll go ahead

    /in

  13. ISO #13
    Thread Analyst Ezradekezra's Avatar
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    I just realized that I forgot to add SK's cautious ability to the rolecard

    I'll update it real quick

  14. ISO #14
    Thread Analyst
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  15. ISO #15
    Low Hanging Fruit
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    good as time to any to make a forum debut

    /in

  16. ISO #16
    Soul Reader Appelsiini's Avatar
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    /in!

  17. ISO #17
    Thread Analyst carrots's Avatar
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    Quote Originally Posted by carrots (#6)
    am in too many games rn sorry
    haha sike
    ##Vote /in

  18. ISO #18
    Thread Analyst carrots's Avatar
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    Quote Originally Posted by carrots (#17)
    Quote Originally Posted by carrots (#6)
    am in too many games rn sorry
    haha sike
    ##Vote /in
    oops
    /in

  19. ISO #19
    Wants It More dota's Avatar
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    Quote Originally Posted by carrots (#17)
    Quote Originally Posted by carrots (#6)
    am in too many games rn sorry
    haha sike
    ##Vote /in
    ##Vote NoLynch

  20. ISO #20
    Wants It More dota's Avatar
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    in

  21. ISO #21

  22. ISO #22
    Thread Analyst Ezradekezra's Avatar
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    I highly doubt that we're going to get 7 more players before 7 PM tomorrow so I'm just going to can this

    Sorry guys :/

  23. ISO #23
    Low Hanging Fruit hereisme's Avatar
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    Awww that’s alright, if you ever try to run again, I’ll join kek
    I’m also down to play the All Any when them sign ups get approved!

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