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Thread: Among Us Mafia 2.1 The Skeld [rerand]

  1. ISO #1
    Mantichora's Avatar Game Manager
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    Among Us Mafia 2.1 The Skeld [rerand]


    Among Us Mafia


    Special Thanks to Innersloth for the Game and thanks to1 50GradesOfShea for the idea


    Host: @Hydreigon25 co-host ( TBD ) ( to help with the rand & day and night cycle switching ) Overseen by @Mantichora (message on discord, will respond faster)
    Start Date: November 23nd
    SoD/EoD: 7 PM EST
    Phase Lengths: 48 Day/24 Night
    Night Chat/OOTC: yes
    Activity Requirements: 5 posts minimum per day.




    Phases
    • Day (48 Hours) - Meeting
      • This will function as a normal day of werewolf, ending in an elimination. During the day, all players must select which room in the ship they would like to go.
      • At the start of each day the "Task Bar" will be updated to the next milestone after a certain number of tasks is completed. This will occur at 25%, 50%, 75%, 99%.
    • Night (24 Hours) Roaming
      • During the night all players may privately communicate with anyone else in the same room as them.
      • All Crewmates must select 1 task to complete from the list. If you die in the night the task will not be considered completed. Imposters may submit which tasks they want to fake; this will not complete the task.
      • Imposters must kill 1 player in any room as a factional action. Additionally, each imposter submits 1 name of a player sharing a room with them. N-1 of these players will be killed at random where N is the number of Imposters. (in short, a number of players == the number of living imposters will die each night: 1 from the faction, and n-1 from the Imposter kills)
      • Some rooms will have Gadgets that can be activated at night. More on this in the Gadgets section.

    Sabotage
    Imposters may activate one Sabotage per cycle. They each have usage limitations. It will be announced that a Sabotage is being activated. In short, if you use a sabotage D2, you cannot use one N2. If you use a sabotage. Alternatively you could use sabotages n2 and d3. etc.
    • Vent - You may name a player to kill in any room instead of just your own. Non-consecutive. (This means this ability can only be used every other cycle. You must take a 1 cycle break between each activation) Addendum: The Imposters will be informed of what room their target was in, as well as a list of all players who shared a room with their target. This will receive this info at day start.
    • O2 - Half of attempted tasks in target room, rounded down, will fail tonight. Usable during the Night, once per game.
    • Lights - Private chats are disabled next night. Usable during the Day, once per game. (this does not effect Imposter chat)
    • Comms - Gadgets cannot be activated next night. Usable during the Day, once per game.

    Gadgets
    Certain rooms have a Gadget. Players may attempt to activate instead of doing a task or submitting a kill. Only one Gadget can be successfully activated each night. If you fail to activate a gadget that gives feedback for any reason you will receive No Result. If you fail to activate a Gadget, it will not expend its 1 usage limit.
    • The Button - Cafeteria - One fewer Bonus Imposter Kill will go through tonight. (So N-2 kills + the factional will occur instead. This cannot stop the factional from going through) This may only be used once per game.
    • Cameras - Electrical - Learn what room is being targeted by a Sabotage tonight, if applicable. This may only be used once per game.
    • Vitals - Reactor - Learn the name of a random survivor of kill attempts last night. This may only be used once per game.





    • Admin
    • Cafeteria
    • Communications
    • Electrical
    • Engines
    • MedBay
    • Navigation
    • O2
    • Shields
    • Weapons




    • Admin (3): Swipe Card, Fix Wires, Clean Vents
    • Cafeteria (4): Upload Data, Empty Garbage, Fill Gas Canisters, Replace Water Jug
    • Communications (3): Upload Data, Divert Power to Comms, Sort Records
    • Electrical (6): Upload Data, Fix Wiring, Run Diagnostics, Reset Breakers, Insert Keys, Clean Vent
    • Engines (0): [NO TASKS]
    • MedBay (2): Submit Scan, Analyze Sample
    • Navigation (2): Chart Course, Upload data
    • O2 (2): Empty Chute, Clean O2 Filter
    • Reactor (4): Start Reactor, Unlock Manifolds, Insert Keys, Scan Boarding Pass
    • Shields (2): Prime Shields, Divert Power to Shields
    • Weapons (2): Clear Asteroids, Upload data

    There are 30 total tasks. Crewmates must complete 24 to win.





    • 14 Crewmates
    • 3 Imposters







    @Vorros
    @ThePretender
    @MafMen
    @Phraze
    @Flea the Magician
    @Abraxas
    @wiggles1993
    @theyellowgreninja
    @~b100ming~
    @Ghost08
    @fwogcarf
    @Venti
    @Quick
    @Ivyeo
    @yeezys
    @Ivy
    @Euler
    Last edited by Mantichora; November 25th, 2021 at 12:58 AM.

  2. ISO #2
    Mantichora's Avatar Game Manager
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    Just a reminder that because of the rerand players can choose to sub out without penalty. Let me know ASAP.

    Otherwise, I'll be around this afternoon to answer questions and such

  3. ISO #3
    Automatic Game Mod Mafia Host's Avatar
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    Day 1 Start »
    Among Us Mafia 2.1 The Skeld [rerand] Day 1 Start

    Day 1 has begun.

    Day 1 ends at 7:00 PM EST on Thursday, November 25th, 2021. There are 1637884860000 remaining.

  4. ISO #4
    Thread Analyst Ivyeo's Avatar
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    ##Vote Ivy
    okay one of us has to be evil THIS TIME right?

  5. ISO #5
    Thread Analyst Vorros's Avatar
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    I'm about to have thanksgiving dinner, so I will be back in a few hours!

  6. ISO #6
    Thread Analyst Vorros's Avatar
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    Also, I think doing a loose organization for tasks is better since there are so many and we can't tell which ones have been done. We should stil try to group up though.

  7. ISO #7
    Wants It More Quick's Avatar
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    Sign up for a room.

    Same stategy as before - That being everyone chooses a room. All single task rooms have one person. All 2 task rooms have 2 people. Then we move one room down from where we were previously.

    With one difference: If you are in a room with someone who isn't supposed to be there and you are in a room with a gadget, then you do the gadget instead of the task. That's assuming you can change what you do during NP. If you can't then I am guessing we use the button N1 and a universal TR to do the vitals N2.

    Sign up for your room. Try and have as many one-person rooms as possible.

    Admin - Quick
    Cafeteria
    Communications
    Electrical
    Engines
    MedBay
    Navigation
    O2
    Shields
    Weapons

  8. ISO #8
    Thread Analyst Ivyeo's Avatar
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    Quote Originally Posted by Quick (#7)
    Sign up for a room.
    All single task rooms have one person.
    There are none anymore...

  9. ISO #9
    I will sheep any plan just tell me what to do

  10. ISO #10
    Thread Analyst Ivyeo's Avatar
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    " Admin (3): Swipe Card, Fix Wires, Clean Vents
    Cafeteria (4): Upload Data, Empty Garbage, Fill Gas Canisters, Replace Water Jug
    Communications (3): Upload Data, Divert Power to Comms, Sort Records
    Electrical (6): Upload Data, Fix Wiring, Run Diagnostics, Reset Breakers, Insert Keys, Clean Vent
    Engines (0): [NO TASKS]
    MedBay (2): Submit Scan, Analyze Sample
    Navigation (2): Chart Course, Upload data
    O2 (2): Empty Chute, Clean O2 Filter
    Reactor (4): Start Reactor, Unlock Manifolds, Insert Keys, Scan Boarding Pass
    Shields (2): Prime Shields, Divert Power to Shields
    Weapons (2): Clear Asteroids, Upload data"
    There's only 2 or more task rooms, so we need a new plan

  11. ISO #11
    Thread Analyst Euler's Avatar
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    I forgot this started mb

  12. ISO #12
    Thread Analyst Euler's Avatar
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    The 13 crewmembers and myself each get to finish a task tonight
    We should spread out as evenly as possibly so that the O2 sabotage doesn't ruin our chances of success with the task wincon

  13. ISO #13
    Thread Analyst Euler's Avatar
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    There are 10 rooms with tasks
    Therefore, we'll split into 4 rooms of 1, 5 rooms of 2, and 1 room of 3
    I think this is optimal

  14. ISO #14
    Wants It More Quick's Avatar
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    Quote Originally Posted by Ivyeo (#8)
    Quote Originally Posted by Quick (#7)
    Sign up for a room.
    All single task rooms have one person.
    There are none anymore...
    Oh, I assumed the rooms were the same. I think what we do here differs quite a bit then.

    So each room has the number of things to do -1.

    Admin: 2 people
    Cafeteria: 3 people
    communications: 2 people
    Electrical: 5 people
    Medbay: 1 person
    O2: 1 person
    Reactor: 3 people

    Let's start with this. We leave the strongest TR from each room behind. The rest move on to fill in the gaps.

  15. ISO #15
    Thread Analyst Vorros's Avatar
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    Lets send 10 people to electrical and 7 to admin so that we can almost for sure get all of those rooms done.

    The high numbers keep in mind imposters who wont do a task.


    We should also keep track of who actually does tasks and force everyone to do a task to prove they are crewmate.

  16. ISO #16
    Thread Analyst Euler's Avatar
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    Noooooooooo we aren't grouping together,
    Scum will just activate O2

  17. ISO #17
    Thread Analyst Ivyeo's Avatar
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    I'll do some math later, but keep in mind we get updtes at the progress bar intervuls

  18. ISO #18
    Quote Originally Posted by Vorros (#15)
    Lets send 10 people to electrical and 7 to admin so that we can almost for sure get all of those rooms done.

    The high numbers keep in mind imposters who wont do a task.


    We should also keep track of who actually does tasks and force everyone to do a task to prove they are crewmate.
    you cant tell who does the task there's only a % completed and milestone gauge
    mechanically clearing is boring anyway dont bother

  19. ISO #19
    Wants It More Quick's Avatar
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    Quote Originally Posted by Euler (#16)
    Noooooooooo we aren't grouping together,
    Scum will just activate O2
    They can only do that once though.

  20. ISO #20
    Mantichora's Avatar Game Manager
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    « Imposter Vent Sabo has been updated, please read. »
    An addendum has been added to the Vent Sabotage. This is now reflected in the OP.

    Vent - You may name a player to kill in any room instead of just your own. Non-consecutive. (This means this ability can only be used every other cycle. You must take a 1 cycle break between each activation) Addendum: The Imposters will be informed of what room their target was in, as well as a list of all players who shared a room with their target. They will receive this info at day start privately.

  21. ISO #21
    Thread Analyst Euler's Avatar
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    Quote Originally Posted by Quick (#19)
    Quote Originally Posted by Euler (#16)
    Noooooooooo we aren't grouping together,
    Scum will just activate O2
    They can only do that once though.
    Yeah and that would be the optimal time to do it because there would be so many task fails

  22. ISO #22
    Quote Originally Posted by Mantichora (#20)
    An addendum has been added to the Vent Sabotage. This is now reflected in the OP.

    Vent - You may name a player to kill in any room instead of just your own. Non-consecutive. (This means this ability can only be used every other cycle. You must take a 1 cycle break between each activation) Addendum: The Imposters will be informed of what room their target was in, as well as a list of all players who shared a room with their target. They will receive this info at day start privately.
    so basically we cant ever trust a single kill via rooms mechanically clearing is a fools errand just try to complete the tasks

  23. ISO #23
    Soul Reader ThePretender's Avatar
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  24. ISO #24
    Thread Analyst Euler's Avatar
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    Quote Originally Posted by Abraxas (#22)
    Quote Originally Posted by Mantichora (#20)
    An addendum has been added to the Vent Sabotage. This is now reflected in the OP.

    Vent - You may name a player to kill in any room instead of just your own. Non-consecutive. (This means this ability can only be used every other cycle. You must take a 1 cycle break between each activation) Addendum: The Imposters will be informed of what room their target was in, as well as a list of all players who shared a room with their target. They will receive this info at day start privately.
    so basically we cant ever trust a single kill via rooms mechanically clearing is a fools errand just try to complete the tasks
    Yeah they made kill tracking basically impossible so its whatever at this point

  25. ISO #25
    Wants It More Quick's Avatar
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    Quote Originally Posted by Euler (#21)
    Quote Originally Posted by Quick (#19)
    Quote Originally Posted by Euler (#16)
    Noooooooooo we aren't grouping together,
    Scum will just activate O2
    They can only do that once though.
    Yeah and that would be the optimal time to do it because there would be so many task fails
    Alright, then we send half the players to the next room rounded down.

  26. ISO #26
    ##Vote wiggles1993

    this guy has been a giga lurker for every recent game ive seen him in, good placeholder wagon here until he clears or we get a better lead IMO

  27. ISO #27
    Thread Analyst Euler's Avatar
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    What happens when 2 or more people try to activate a gadget during the night
    And will everyone receive the results or will only people who activated the gadget see them

  28. ISO #28
    Thread Analyst Vorros's Avatar
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    Quote Originally Posted by Quick (#7)
    Sign up for a room.

    Same stategy as before - That being everyone chooses a room. All single task rooms have one person. All 2 task rooms have 2 people. Then we move one room down from where we were previously.

    With one difference: If you are in a room with someone who isn't supposed to be there and you are in a room with a gadget, then you do the gadget instead of the task. That's assuming you can change what you do during NP. If you can't then I am guessing we use the button N1 and a universal TR to do the vitals N2.

    Sign up for your room. Try and have as many one-person rooms as possible.

    Admin - Quick
    Cafeteria
    Communications
    Electrical - Vorros
    Engines
    MedBay
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    Shields
    Weapons
    I guess we shouldnt over think it too much. Just sign up. I think we can expect a vent kill anyway, so we should avoid groups of two to avoid framing.

  29. ISO #29
    Thread Analyst Euler's Avatar
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    Actually, I should rephrase the first question:

    Does each player get an attempt to activate a gadget in a room?

  30. ISO #30
    Wants It More Quick's Avatar
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    Quote Originally Posted by Euler (#27)
    What happens when 2 or more people try to activate a gadget during the night
    And will everyone receive the results or will only people who activated the gadget see them
    Well, everyone has to pick a task. And we have to alternate to cover our bases.

  31. ISO #31
    Thread Analyst Euler's Avatar
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    People should just pick tasks now and I'll compile a neat list later
    What's the strat anyways for groups

  32. ISO #32
    Soul Reader ThePretender's Avatar
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    i'd guess o2 gets activated first as there are the most number of crewmates going into n1 so you'd get the most value out of that. So i don't think we have to worry about vent kills n1

  33. ISO #33
    Thread Analyst Euler's Avatar
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    We should just not frame anyone because there is a massive amount of WIFOM in NKA this game

  34. ISO #34
    Quote Originally Posted by ThePretender (#32)
    i'd guess o2 gets activated first as there are the most number of crewmates going into n1 so you'd get the most value out of that. So i don't think we have to worry about vent kills n1
    ..... you're mafia

  35. ISO #35
    Soul Reader ThePretender's Avatar
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    Quote Originally Posted by Abraxas (#34)
    Quote Originally Posted by ThePretender (#32)
    i'd guess o2 gets activated first as there are the most number of crewmates going into n1 so you'd get the most value out of that. So i don't think we have to worry about vent kills n1
    ..... you're mafia
    factually incorrect.

  36. ISO #36
    Wants It More Quick's Avatar
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    Quote Originally Posted by Euler (#31)
    People should just pick tasks now and I'll compile a neat list later
    What's the strat anyways for groups
    Basically, we want to accomplish as many different tasks per room asap. So that's why we send # of tasks per room -1 person. then we send half the players to the next room rounded down. And we fill in the gaps as we go.

  37. ISO #37
    Thread Analyst Euler's Avatar
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    Wait so why are we not spreading out into different rooms again

  38. ISO #38
    Soul Reader ThePretender's Avatar
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    Quote Originally Posted by Euler (#37)
    Wait so why are we not spreading out into different rooms again
    vent kills go brrrr

  39. ISO #39
    Thread Analyst Euler's Avatar
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    Sorry if I sound like a complete idiot, strategy in this game is super confusing.

  40. ISO #40
    Wants It More Quick's Avatar
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    Quote Originally Posted by Euler (#37)
    Wait so why are we not spreading out into different rooms again
    Because it would take forever to get tasks done in electrical, for example.

  41. ISO #41
    Soul Reader ThePretender's Avatar
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    lowkey the strat is that there's no strat, do tasks, vote mafia yes

  42. ISO #42
    pretender
    wiggles

  43. ISO #43
    Thread Analyst Euler's Avatar
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    Quote Originally Posted by ThePretender (#38)
    Quote Originally Posted by Euler (#37)
    Wait so why are we not spreading out into different rooms again
    vent kills go brrrr
    ...
    Oh well
    Choose your tasks based on Quick's strategy now pls

  44. ISO #44
    ##Vote ThePretender

  45. ISO #45
    pretender is definitely in an impostor mindset to think about how to do the best impostor action n1 already

  46. ISO #46
    Soul Reader ThePretender's Avatar
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    Quote Originally Posted by Abraxas (#45)
    pretender is definitely in an impostor mindset to think about how to do the best impostor action n1 already
    i pull the omgus trap card

    abraxas is being opportunistic with their vote see their wiggles vote and now their vote on me.

  47. ISO #47
    Thread Analyst Euler's Avatar
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    Electrical (6): Upload Data, Fix Wiring, Run Diagnostics, Reset Breakers, Insert Keys, Clean Vent
    Reactor (4): Start Reactor, Unlock Manifolds, Insert Keys, Scan Boarding Pass
    Cafeteria (4): Upload Data, Empty Garbage, Fill Gas Canisters, Replace Water Jug
    Admin (3): Swipe Card, Fix Wires, Clean Vents
    Communications (3): Upload Data, Divert Power to Comms, Sort Records
    MedBay (2): Submit Scan, Analyze Sample
    Navigation (2): Chart Course, Upload data
    O2 (2): Empty Chute, Clean O2 Filter
    Shields (2): Prime Shields, Divert Power to Shields
    Weapons (2): Clear Asteroids, Upload data
    Engines (0): [NO TASKS]

    I need 5 people to choose from electrical, 3 from reactor, 3 from cafeteria, 3 from admin, and 3 from comms.

  48. ISO #48
    Soul Reader ThePretender's Avatar
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    ##Vote Abraxas

    gbye

  49. ISO #49
    Soul Reader ThePretender's Avatar
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    why does engines exist if there's no tasks

  50. ISO #50
    Thread Analyst Vorros's Avatar
    Join Date
    Apr 2021
    Location
    California
    Posts
    425
    Timezone
    UTC-08:00
    Community
    NationStates, Conquer Club, Mafia.gg
    Pronouns
    he/him/his/his/himself
    Gender
    I wil do wires in Elec.

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Mafia Universe is a community hub for people who enjoy playing the forum variant of Mafia (also known as Werewolf). We offer fully automated Mafia games and a wide variety of customized features crafted to optimize your game experience. We also proudly host the Internet's only database of Mafia/Werewolf communities.

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Role of the Day
Lumberjack

The Lumberjack may once per game turn a player into a Tree Stump.