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Thread: WordArt Mafia - a D6 Game

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    1610 roro__b's Avatar
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    WordArt Mafia - a D6 Game





    This is fun


    • Game Start: September 26th, 2022 if it fills by then.
    • Phases (d/n): 48/24 (hours)
    • SoD/EoD: 7 PM EDT
    • Setup: D6. 13 players. See the box below for detailed info.
    • Majority elimination starting D2. Votes are locked at LYLO. Full role/alignment flips.
    • 10 post minimum, 70 post maximum (lifted 1 hr before EoD) per Day phase. Please make sure you are able to participate in this game before you sign up, to make it as fair and fun a game as possible. If you have doubts or questions before signing up, you can always contact me.
    • If you want to spectate this game, PM me on forums or discord.
    • Have fun.

    D6 is a 13-player semi-open setup designed by Visorslash. It is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Voyeur
    3 Motion Detector
    4 Role Cop
    5 Tracker
    6 Parity Cop
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Modbot will do this at random for you.



    Site rules apply, but please go above and beyond that. Try your best to make this game genuinely enjoyable for everyone playing. As with all my games, I will moderate this more heavily when it comes to toxicity, and reach out sometimes for minor things. Know that I do it for everyone. If you feel like the game is getting to you, that you are getting upset, or just want to vent, feel free to contact me at any point. I'm online on Discord most hours of the day (and night), Dobby#6775.

    Be nice to eachother, make the game fun. Have fun. Etc.
    Last edited by roro__b; September 26th, 2022 at 10:12 AM.

  2. ISO #2
    1610 roro__b's Avatar
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    Game Information »
    WordArt Mafia: Game Information!

    This is an automated game of Mafia.


    Setup - 13 Players

    D6 is a 13-player semi-open setup designed by Visorslash. It is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.

    Town Power Roles:

    To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

    1-3: Investigative
    4-5: Protective
    6: Killing

    Mark down the number of each grouping and add the corresponding roles from the table below.

    Investigative
    1 Innocent Child
    2 Voyeur
    3 Motion Detector
    4 Role Cop
    5 Tracker
    6 Parity Cop
    Protective
    1 Bodyguard
    2 Doctor
    3 Roleblocker
    4 Jailkeeper
    5 Jailkeeper + Bodyguard
    6 Roleblocker + Doctor
    Killing
    1 1-Shot Vigilante
    2 2-Shot Vigilante
    3 Vigilante
    4 Vigilante
    5 Vigilante + 1-Shot Vigilante
    6 Vigilante + 2-Shot Vigilante

    Add as many Vanilla Town roles as necessary to bring the total number of Town roles to 10.

    Mafia Power Roles:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.

    Mafia Roles
    1 Mafia Roleblocker
    2 Mafia Roleblocker
    3 Mafia Jailkeeper
    4 Mafia Role Cop
    5 Mafia Tracker
    6 Mafia Watcher

    Add as many Mafia Goon roles as necessary to bring the total number of Mafia roles to 3.

    Example Setup:

    First, roll a die 6 times.

    Town (6d6): 6 (K), 6 (K), 3 (I), 4 (P), 5 (P), 2 (I)
    (x2 K) 2-Shot Town Vigilante
    (x2 I) Town Voyeur
    (x2 P) Town Doctor

    With 3 Town Power Roles, Mafia get two Power Roles. Roll a die 2 times.

    Mafia (2d6): 2, 5
    (2) Mafia Roleblocker
    (5) Mafia Tracker

    Fill up the rest of the Town and Mafia with Vanillas and you get:

    x1 2-Shot Town Vigilante
    x1 Town Voyeur
    x1 Town Doctor
    x7 Vanilla Town
    x1 Mafia Roleblocker
    x1 Mafia Tracker
    x1 Mafia Goon

    Example Role PMs
    • Majority is not in effect.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Day Actions must be submitted by 0 minutes before the end of Day.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @Accelerator
    @AlphaZero
    @Ausuka
    @catbae
    @Cobalt
    @Datisi
    @lilypetal
    @niphredil
    @Porscha
    @Schiavetto
    @Valentine
    @Volatile
    @Yorick

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Actions which modify other actions are processed before the actions they modify. When actions would modify each other in a inter-dependent dependency cycle, they are processed in the following order:

    Passives (e.g. Ninja, Strongman)
    Empowers
    Redirects
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    The order in which an action was submitted during the night will not impact the order in which the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative actions that do not gain anything from their actions do not get feedback of any kind.

    Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how, as shown below.

    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if Mafia kills are assigned?
    Assigned kills means the member of the mafia team that submitted the last factional night kill target for the Night will be the one assigned to carry out the kill. Since the kill is being carried out by a specific person, the kill can be blocked or modified by other actions. Assigned kills can seen by other roles such as Trackers and Watchers. If the kill is set to mandatory and the Mafia do not submit a kill in time, then the assigned killer is chosen at random.

    If assigned kills are not turned on, then the Mafia factional kill cannot be blocked, modified or seen by any actions and has no particular person assigned to do it, even if there is only one of their players left.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target / target themselves?
    All roles have the option to go with or without the Self-targetable modifier. Watchers are typically marked as Self-targetable (and will be suggested to the host by the system). Everyone else usually does not not have this ability. This is not a guarantee that your host applied them that way in your specific game.

    Which roles are not able to target the same players on consecutive Nights?
    All roles have the option to go with or without the Non-consecutive modifier. Doctors, Jailkeepers, Roleblockers, Empowers and Redirects are roles that are typically marked as Non-consecutive (and will be suggested to the host by the system). Everyone else usually does not not have this restriction, including Bodyguards. This is not a guarantee that your host applied them that way in your specific game.

    Note that this Non-consecutive restriction applies to what you submit. You will not be able to submit the same player the next Night even if you failed or ended up on another target in the end. You may end still up on the same player if other actions force you to violate a targeting restriction.

    Will I be told be told if my action was blocked or redirected?
    No. Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how.

    What happens if 2+ of the same Blocking roles (e.g. Jailkeepers) target each other in a dependency cycle?
    In the case of a cycle of only Jailkeepers, they will block actions lower in the order than their Jail and protect each other. In the case of only Roleblockers, they will block actions lower than Roleblock in the order. This means that the players are still trackable to each other that night by Trackers and Watchers. It also means that if one of them is Mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned mafia kills, then the kill, and any other actions lower in the order, are blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if 2+ Redirectors try to redirect each other?
    Redirection actions only affect single-target actions, so there is no dependency. They will successfully redirect any single-target actions the other has, including any assigned factional kills.

    What happens if 2+ Manipulatives with different action types (e.g. a Roleblocker and a Jailkeeper) target each other in a dependency cycle?
    Refer to the order of operations for dependency cycles. e.g. Roleblocks process before Jailkeepers.

    What happens if a power lower in the order is the first one in a line? e.g. Jailkeeper A jails Roleblocker B who roleblocks Roleblocker C?
    The order only matters when the actions are inter-dependent in a complete cycle. Since Jailkeeper A's action is not being modified, their action is processed first. That makes B's Roleblock fail. If there is no other modification, then C's actions will succeed.

    If an X-Shot role is blocked while using one of its shots, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    What happens if a Strongman kills someone who is protected by a Bodyguard?
    Strongman ignores the Bodyguard completely and kills the original person as if there was no interference.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is Mandatory. If the mafia do not submit a target for their kill, then someone will be chosen at random from among the players not on their team. Hosts tend to do this in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills and they do not submi, it will randomize which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No. The kill is not assigned no matter how many players are there to carry out the kill.

    Can the mafia submit a kill for one of their own members?
    Not using the factional kill.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes. Killing someone doesn't prevent them from performing their night action. Refer to the order of operations. All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual mafia members actions be submitted by their teammates?
    No. If the mafia team want to use a role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. Nothing can prevent a Lover from dying of Lovesickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    Lovesickness is not processed as a kill, and cannot be gaurded against. Lover A dies of Lovesickness and the Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Children are able to decide themselves when or if they wish to have the Mafia Host confirm their role and alignment in the thread. Note that this is exclusively a Day action and that it can take up to one minute to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops the exception: They are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive items that cannot be blocked.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No. Talking in a private thread is not considered an action that can be blocked.

    If I roleblock a Godfather or Miller, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes. Passive roles are not treated as actions and cannot fail.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    HOW TO VOTE BY PROXY / ANONYMOUSLY


    Select your vote choice and click submit using the form at the bottom of the thread.

    Big Image: https://i.imgur.com/hBJ7arR.gif
    Click to load this image


    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.

  3. ISO #3
    1610 roro__b's Avatar
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    I'm getting questions about the setup, so I'll try to simplify it/add to existing information about the setup, and give some examples here


    Keep the table up together with this post for it to make the most sense.

    6 dice will be rolled to decide what powerroles town will get.

    Each category of roles is represented by an interval that we might get with these rolls - for investigative, that interval is 1-3, for protective that interval is 4-5, and for killing roles, we will ONLY have a killing role in the game if one out of our 6 rolls ends up being a roll of 6.


    That is, if we for example roll all our 6 dice in the 1-3 interval, town will have a Parity Cop, and no other roles. Regarding the wolf roles, we have the following text in the description:

    Count the number of town power roles from above, then take that number minus one. Roll a die that many times and mark down the numbers. Add the corresponding roles from the table below.
    This, the bolded, would mean, that wolves will have 0 power roles. the rest will be mafia goons (ie all 3 of them)!


    Another example:

    If 5 of our dice rolls are in the 4-5 interval, and our last roll is 6 - we will have a Town Jailkeeper + a Town Bodyguard AS WELL AS a 1-shot vigilante (one single dice roll of 6 corresponds to this in the table).

    Following the bolded sentence in the quote above, this will lead to 2 wolf power roles, since town has 3 - the last wolf will be a goon. For the wolves, the 2 roles they get will be straight up decided by each of the 2 numbers rolled ( 1 and 5 would give a role blocker and a tracker)



    The combination of the numbers in the first column (the dark one numbered 1-6) of the town categories is always 6. Can be 2+1+3, 6+0+0, 1+1+4 etc. Modbot rands this for us.


    There is also another example setup in the spoiler of post 2 in this thread.

  4. ISO #4
    Automatic Game Mod Mafia Host's Avatar
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    « Day 1 Start »
    WordArt Mafia Day 1 Start

    Day 1 has begun.

    Day 1 ends at 7:00 PM EDT on Wednesday, September 28th, 2022. There are 1664406060000 remaining.

  5. ISO #5
    Soul Reader Datisi's Avatar
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    nya

    ##Vote catbae

  6. ISO #6
    Soul Reader Valentine's Avatar
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    i'm datisi

  7. ISO #7
    Soul Reader catbae's Avatar
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    ##Vote Datisi

  8. ISO #8

  9. ISO #9
    Soul Reader Valentine's Avatar
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    ##Vote Volatile


  10. ISO #10
    Bandwagoner AlphaZero's Avatar
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    ##Vote Schiavetto

    sorry about rand

  11. ISO #11
    Soul Reader Valentine's Avatar
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    i'm so bored rn i know we have few posts but post pleaaaaaaaaase

  12. ISO #12
    Soul Reader Datisi's Avatar
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    i'm town

    hope that helps

  13. ISO #13
    Bandwagoner AlphaZero's Avatar
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    @Datisi what's your playstyle and how long have you been playing FM for?

  14. ISO #14
    Soul Reader Schiavetto's Avatar
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    Quote Originally Posted by AlphaZero (#10)
    ##Vote Schiavetto

    sorry about rand


    you got me!

  15. ISO #15
    Soul Reader Datisi's Avatar
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    Quote Originally Posted by AlphaZero (#13)
    @Datisi what's your playstyle and how long have you been playing FM for?
    - that's a bit of a broad question? is there something specific you're interested in
    - since 2019
    - why did you ask this question to me?

  16. ISO #16
    Soul Reader Schiavetto's Avatar
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    Quote Originally Posted by Valentine (#6)


    i'm datisi
    i would be so insulted if someone called me a blumaroo

  17. ISO #17
    Bandwagoner AlphaZero's Avatar
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    Quote Originally Posted by Datisi (#15)
    Quote Originally Posted by AlphaZero (#13)
    @Datisi what's your playstyle and how long have you been playing FM for?
    - that's a bit of a broad question? is there something specific you're interested in
    - since 2019
    - why did you ask this question to me?
    Because you played in Champs, and I did not read your game whereas I read Schia's

  18. ISO #18

  19. ISO #19
    Quote Originally Posted by AlphaZero (#17)

    Because you played in Champs, and I did not read your game whereas I read Schia's
    How was Schiaveto?

  20. ISO #20
    Soul Reader Schiavetto's Avatar
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    Quote Originally Posted by AlphaZero (#17)
    Quote Originally Posted by Datisi (#15)
    Quote Originally Posted by AlphaZero (#13)
    @Datisi what's your playstyle and how long have you been playing FM for?
    - that's a bit of a broad question? is there something specific you're interested in
    - since 2019
    - why did you ask this question to me?
    Because you played in Champs, and I did not read your game whereas I read Schia's
    Which game?

  21. ISO #21
    Soul Reader catbae's Avatar
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    Quote Originally Posted by Valentine (#11)
    i'm so bored rn i know we have few posts but post pleaaaaaaaaase
    No

  22. ISO #22
    Bandwagoner AlphaZero's Avatar
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    Quote Originally Posted by Schiavetto (#20)
    Quote Originally Posted by AlphaZero (#17)
    Quote Originally Posted by Datisi (#15)
    Quote Originally Posted by AlphaZero (#13)
    @Datisi what's your playstyle and how long have you been playing FM for?
    - that's a bit of a broad question? is there something specific you're interested in
    - since 2019
    - why did you ask this question to me?
    Because you played in Champs, and I did not read your game whereas I read Schia's
    Which game?
    Semi's, do you think it would be valuable to read your qualifiers?

    Schia contributed in an excellent wolf win

  23. ISO #23
    Soul Reader Datisi's Avatar
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    Quote Originally Posted by AlphaZero (#17)
    Because you played in Champs, and I did not read your game whereas I read Schia's
    Quote Originally Posted by Schiavetto (#20)
    Which game?
    Quote Originally Posted by AlphaZero (#22)
    Semi's, do you think it would be valuable to read your qualifiers?
    we played in the same semi's?

  24. ISO #24
    Soul Reader Schiavetto's Avatar
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    Quote Originally Posted by AlphaZero (#22)
    Quote Originally Posted by Schiavetto (#20)
    Quote Originally Posted by AlphaZero (#17)
    Quote Originally Posted by Datisi (#15)
    - that's a bit of a broad question? is there something specific you're interested in
    - since 2019
    - why did you ask this question to me?
    Because you played in Champs, and I did not read your game whereas I read Schia's
    Which game?
    Semi's, do you think it would be valuable to read your qualifiers?

    Schia contributed in an excellent wolf win
    I mean, I do think quals would give you a decent impression, yeah but

    the issue's moreso that Dat & I played the same semifinal

  25. ISO #25
    Bandwagoner AlphaZero's Avatar
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    uh oh, i've been caught in a lie

  26. ISO #26
    Soul Reader Schiavetto's Avatar
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    also probs worth noting that one of my 20some posts in said semifinal was also like


    a giant image with dat's name on it

  27. ISO #27
    Soul Reader Schiavetto's Avatar
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    Quote Originally Posted by AlphaZero (#25)
    uh oh, i've been caught in a lie
    quick, now it's your turn to post the funny brba/bcs gif

  28. ISO #28
    Soul Reader Datisi's Avatar
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    Quote Originally Posted by AlphaZero (#25)
    uh oh, i've been caught in a lie
    nice... reaction test?

  29. ISO #29
    Soul Reader Valentine's Avatar
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    Omg townslip surely a wolf wouldn't like about that.

  30. ISO #30
    Bandwagoner AlphaZero's Avatar
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    Quote Originally Posted by Valentine (#29)
    Omg townslip surely a wolf wouldn't like about that.
    EE4A9967-9A0D-4D33-A1D8-661BCB00CB76_4_5005_c.jpg

  31. ISO #31
    Wants It More lilypetal's Avatar
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    Hey I'm doing a new policy where I begin playing when rvs is over. I'll probs check in a few hours but when solving begins @ me and I'll arrive. Nice to see a lot of familiar faces again

  32. ISO #32
    We are robots



    ##Vote Valentine

  33. ISO #33
    Best plan, lilypetal. This seems t b easy but yes

    Content must b delivered first

    Will prob follow in yer footsteps

  34. ISO #34
    ##Vote Sleep

  35. ISO #35
    Soul Reader Valentine's Avatar
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    ahhhh nooooo stop voting me ahhhhh

  36. ISO #36
    Quote Originally Posted by Valentine (#35)
    ahhhh nooooo stop voting me ahhhhh
    ##Vote Valentine

  37. ISO #37
    Soul Reader Valentine's Avatar
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    AHHHHHHHH

  38. ISO #38
    Soul Reader Schiavetto's Avatar
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    Quote Originally Posted by Volatile (#33)
    Best plan, lilypetal. This seems t b easy but yes

    Content must b delivered first

    Will prob follow in yer footsteps
    everything is content zzz

  39. ISO #39
    Soul Reader Schiavetto's Avatar
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    Quote Originally Posted by lilypetal (#31)
    Hey I'm doing a new policy where I begin playing when rvs is over. I'll probs check in a few hours but when solving begins @ me and I'll arrive. Nice to see a lot of familiar faces again
    bring back snacks imo

  40. ISO #40
    Soul Reader catbae's Avatar
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    ##Vote Valentine


  41. ISO #41
    How dost thou, everyone? The ability to compose an interesting introduction eludes me at the moment. Please accept this vote in its stead.

    ##Vote Valentine

  42. ISO #42
    Soul Reader Valentine's Avatar
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    sick and twisted, hatred in my heart

  43. ISO #43
    Soul Reader Valentine's Avatar
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    oh so everyone votes the pretty girl and leaves.... typical -_-

  44. ISO #44
    My apologies, madame, but I'm an advocate for the will of the people.

  45. ISO #45
    Soul Reader Schiavetto's Avatar
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    ##Vote Yorick

  46. ISO #46
    Soul Reader Valentine's Avatar
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    i expected more for the last of his kind man trying to cleanse his homeland than to be a sheep -_-

  47. ISO #47
    resident toe sucker Cobalt's Avatar
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    n0 red on Gira ez

    ##Vote catbae

  48. ISO #48
    Quote Originally Posted by Valentine (#46)
    i expected more for the last of his kind man trying to cleanse his homeland than to be a sheep -_-
    I once had the honor not to sheep before the Ruination.

  49. ISO #49
    Bandwagoner AlphaZero's Avatar
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    I shall commit my thoughts to paper, it is true; but that is a poor medium for the communication of feeling. I desire the company of a man who could sympathize with me, whose eyes would reply to mine, who would pin me down

  50. ISO #50
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    why stop at eyes doing that .

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Late Townie

The Late Townie will not appear on the player list and may not post, until on Day X they suddenly enter the game and become part of the game.