Types of roles I will have in this game (possibly, any and all may not exist. Any not listed here will not exist)
Killing, because everyone wants a chance to explode some varmints.
Investigative, including variants which make them underpowered or different from normal.
Protective, including variants which make them more or less useful.
Healing against bad effects including poisons or other passive negative modifiers
Passive, roles which go nowhere and do nothing but still have an effect, maybe even a powerful one.
Moving, roles which move but are rather low utility.
Blocking, roles which stop night actions.
Day action variants thereof.
Neighborhoods or masonries
Information role (night zero peek of villager, or innocent child, are examples of information roles)
Limited usage (one or two or three shot, for example)
Specific Night usage
Multiple powers (pick one)
Negative modifiers (for example, being told you are a doctor but your protection never works)
Positive modifiers (strongman is an example of a positive modifier)
Mafia Factional Nightkill (Can be protected against, but not roleblocked or tracked since it is not assigned)
Factional Anti-claim Strongman Killing power (Absolutely unstoppable under all circumstances)
Possibly unique roles that are not standard to the database!
Roles which will NOT be in the game:
Cults or alignment altering powers
Multiple Mafia Families
Roles which can resurrect players from death
Roles which affect the vote tally
Roles which stop the vote result (lawyer)
Roles which extend Day
Roles which Skip Day
All results of rounds will have flavor. I will host it manually. You will get a blank role card from the modbot, and I will send you your real role manually, so that way I can write flavor and not have the result spoiled. OLD SCHOOL.
Postcap each day will be 150 posts, over 48 hours. That gives you 75 posts per 24 hours.
Minimum 5 posts per day. If you fail, you will be subbed out.
There will not be majority end of day, all rounds will play out for the maximum 48 hours.
There are 6 mafiosi and 19 townies.
When you reach LYLO (execute correctly or lose) votes will be locked and majority end of day will turn on.
All role cards will be blanks in the modbot. I will reveal all roles manually.
Night action Deadline: 1 hour before Start Of Day.
Day action Deadline: 1 minute before End Of Day.
I will make decisions related to modkilling or subbing out a player for reasons like needing to sub out, or not following host instructions. The game host's decision is law, you can appeal, but if I have to modkill you and I see a good reason it shouldn't have happened I will award you a no contest (just you). Modkills obviously cannot be reversed.
What can get you modkilled? The usual stuff, cheating, contacting another player about this game if not allowed to do so, posting a screenshot of your role PM or any screenshot which can prove your alignment (this is vaguely worded, so it has to be real bad).
Being hostile or toxic toward another player, and sucking the enjoyment out of the game for them.
Although MU has a moderator team, I will not wait for them to correct a bad behavior, if it is egregious enough I will sub or modkill the slot. If you are a wolf and you fake concessions, if you are a townie and you discuss concessions.
If you wouldn't do it in another game, don't do it here.
If you care about your STATS, probably do not sign up. Games are meant to be fun, and if you can only have fun if you win, and you get all salty that you lost, keep that salt out of the game, and out of the postgame.
There will be no spoiled spec chat. Dead mafiosi will be allowed to remain in mafia chat, but will refrain from posting further. That is their spec chat.
Haze with a Z
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