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Thread: Matrix Madness Experimental Game

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  1. ISO #1
    GOAT Tier Variance's Avatar
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    Matrix Madness Experimental Game

    Start Date: Monday 30th January at 6pm EST / 11pm GMT
    Start/End of Day: 6pm EST / 11pm GMT
    Phase Lengths: 48 hour days, 24 hour nights
    Night Chat: Mafia Only (via Discord)
    Out of Thread Communication: Mafia Only (via Discord)
    Mafia Factional Kill: Mandatory
    Posting Requirement: 10 posts per day
    Postcap: 150 posts per day, lifted 1 hour before End of Day
    Voting: Plurality Always Enabled + Majority Enabled after Day 1, votes are locked at ELo (when Town must Eliminate correctly or Lose)
    Players: 15

    Please note that this is an experimental game, meaning that balance is not guaranteed. You are encouraged to try and break the setup as you see fit and provide feedback once the game begins. If you have any questions at all, do not hesitate to ask either in the signup thread, or to the host privately once the game has begun.

    A B C D E F
    1 Mafia JOAT Mafia Role Cop Town 3-shot Roleblocker Town 2-shot Doctor Mafia Jailkeeper Town Motion Detector
    2 Mafia Roleblocker Town 2-shot Jailkeeper Mafia Tracker Town 3-shot Tracker Mafia Universal Backup Town JOAT
    3 Mafia Tracker Mafia Jailkeeper Mafia Universal Backup Town Universal Backup Town 3-shot Tracker Town 2-shot Jailkeeper
    4 Town Universal Backup Town 3-shot Tracker Mafia JOAT Mafia Universal Backup Town JOAT Mafia Role Cop
    5 Town JOAT Mafia JOAT Town 2-shot Doctor Mafia Jailkeeper Town 3-shot Roleblocker Mafia Universal Backup
    6 Town 3-shot Roleblocker Town Motion Detector Town 2-shot Jailkeeper Mafia JOAT Mafia Role Cop Mafia Roleblocker


    • The setup is determined by randomly selecting one row or column from the above matrix, and then adding 9 Vanilla Townies. This will always result in 3 Town Power Roles, 3 Mafia Power Roles and 9 Vanilla Townies.
    • For example, if Column A was randomly selected, the setup would be a Mafia JOAT, a Mafia Roleblocker, a Mafia Tracker, a Town Universal Backup, a Town JOAT, a Town 3-shot Roleblocker, and 9 Vanilla Townies.
    • As another example, if Row 5 was randomly selected, the setup would be a Mafia JOAT, a Mafia Jailkeeper, a Mafia Universal Backup, a Town JOAT, a Town 2-shot Doctor, a Town 3-shot Roleblocker, and 9 Vanilla Townies.
    • Town JOAT has 1x Doctor and 1x Motion Detector and 1x Roleblock.
    • Mafia JOAT has 1x Strongman, 1x Neapolitan and 1x Roleblock.
    • The following roles are non-consecutive (cannot target the same player twice in a row): Town 2-shot Doctor, Town 2-shot Jailkeeper, Town 3-shot Roleblocker, Mafia Roleblocker and Mafia Jailkeeper.


    ADDITIONAL MECHANICOnce per game, either on Night 1 or Night 2, the Mafia may guess which players are Town's PRs (Power Roles) by submitting a list of 2 or 3 people (2 if there are 2 alive Town PRs, and 3 if there are 3 alive Town PRs).

    • Mafia are not allowed to submit a guess when there are only 0 or 1 Town PRs alive.
    • Mafia will only be told how many Town PRs they correctly determined from their guess - they will not be told which were correctly identified.
    • Mafia may decide to make no guess at all.

    Should the Mafia make a guess, they will receive a reward or punishment depending on how many Town PRs they correctly identified, as follows:

    3 Town PRs Remaining:
    • 0 Correct - An alive member of the Mafia, selected by the Mafia, will die the night after Mafia submits their guess.
    • 1 Correct - The Mafia will be unable to attack the night after Mafia submits their guess.
    • 2 Correct - No effect.
    • 3 Correct - The Mafia gain an unstoppable and untrackable kill for use the night after the Mafia submit their guess, alongside the factional kill.

    2 Town PRs Remaining:
    • 0 Correct - An alive member of the Mafia, selected by the Mafia, will die the night after Mafia submits their guess.
    • 1 Correct - The Mafia will be unable to attack the night after Mafia submits their guess.
    • 2 Correct - The Mafia gain an unstoppable and untrackable kill for use the night after the Mafia submit their guess, alongside the factional kill.

    This mechanic is being tested as a means of removing the possibility for Town to massclaim early, a desirable feature for Open and Semi-Open setups where the host does not want their setup to potentially be broken and/or simplified by players. This is especially desirable in games where Town will be keen to advantage themselves by any means, such as in the Mafia Championship.
    Last edited by Variance; January 29th, 2023 at 06:31 AM.

  2. ISO #2
    GOAT Tier Variance's Avatar
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    Game Information »
    Matrix Madness Experimental Game: Game Information!

    This is an automated game of Mafia.


    Setup - 15 Players

    CLOSED
    • POST RESTRICTION: You may only post 150 times per Day phase. This restriction will be lifted 1 hours before phase end.
    • Majority will be in effect starting Day 2. Day 2 onward will end the instant a majority is reached.
    • Town wins when there are no threats to Town remaining.
    • Mafia factions win when they achieve Parity and there are no other evil factions remaining at any time.
    • Votes are automatically locked in when the Town must eliminate correctly.
    • Sleep is enabled. Vote for Sleep to forgo an elimination that Day.
    • Mafia factional kills are mandatory. Mafia must submit a factional kill each night, or a player outside their faction will be chosen at random.
    • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
    • Mafia share a factional Night Kill, which is a single standard shot for their faction.
    • Day Actions must be submitted by 0 minutes before the end of Day.
    • Mafia may communicate at any time.
    • Tied votes will result in a player being eliminated at random from among the tied players.

    Phase Lengths

    Days are 48 hours in length. Nights are 24 hours in length.

    Players

    @Chelsea
    @cmitc1
    @Creature
    @CRichard564
    @Emeritus
    @EvilContract
    @Hypnotist
    @lilypetal
    @Mason
    @niphredil
    @Prince J
    @Princess Neon
    @Schweppes
    @Vibrava
    @WerewolfHunter

    FAQ

    Are you unsure about how actions are processed or how roles interact with each other? Then read more here:

    ORDER OF OPERATIONS

    Actions which modify other actions are processed before the actions they modify. When actions would modify each other in a inter-dependent dependency cycle, they are processed in the following order:

    Passives (e.g. Ninja, Strongman)
    Empowers
    Redirects
    Roleblocks
    Jails
    Doctors
    Bodyguards
    Kills
    Investigations
    Backups

    The order in which an action was submitted during the night will not impact the order in which the actions are processed.

    ACTION FEEDBACK

    These are the results you will get when you submit certain actions.

    Non-investigative actions that do not gain anything from their actions do not get feedback of any kind.

    Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how, as shown below.

    Investigative actions return results even if the target dies on the same night.

    Actions that count as visits are counted as visits even if the actor dies on the same night.

    Investigative roles (Tracker, Cop, etc.) when roleblocked:

    Your action on Player B failed.
    Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

    Player C did not visit anyone.
    Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

    Player D was not visited by anyone.
    Alignment Cop when investigating a town-aligned player (or a Godfather):

    Player E is Town
    Watcher when watching a person that was visited by multiple people:

    Player F was visited by Player G, Player H, Player I
    FREQUENTLY ASKED QUESTIONS

    How do I submit my action?
    Use the form below the game thread. If your role has a night action, the form will only be visible during night phases. It's not possible to submit actions in advance of the night phase.

    What does it mean if Mafia kills are assigned?
    Assigned kills means the member of the mafia team that submitted the last factional night kill target for the Night will be the one assigned to carry out the kill. Since the kill is being carried out by a specific person, the kill can be blocked or modified by other actions. Assigned kills can seen by other roles such as Trackers and Watchers. If the kill is set to mandatory and the Mafia do not submit a kill in time, then the assigned killer is chosen at random.

    If assigned kills are not turned on, then the Mafia factional kill cannot be blocked, modified or seen by any actions and has no particular person assigned to do it, even if there is only one of their players left.

    Where do I find example role PM's?
    This thread contains example role PM's for all roles currently supported by the Modbot as well as information on the various modifiers. Here you will find the answers to a lot of questions not covered in this FAQ section.

    Which roles can self-target / target themselves?
    All roles have the option to go with or without the Self-targetable modifier. Watchers are typically marked as Self-targetable (and will be suggested to the host by the system). Everyone else usually does not not have this ability. This is not a guarantee that your host applied them that way in your specific game.

    Which roles are not able to target the same players on consecutive Nights?
    All roles have the option to go with or without the Non-consecutive modifier. Doctors, Jailkeepers, Roleblockers, Empowers and Redirects are roles that are typically marked as Non-consecutive (and will be suggested to the host by the system). Everyone else usually does not not have this restriction, including Bodyguards. This is not a guarantee that your host applied them that way in your specific game.

    Note that this Non-consecutive restriction applies to what you submit. You will not be able to submit the same player the next Night even if you failed or ended up on another target in the end. You may end still up on the same player if other actions force you to violate a targeting restriction.

    Will I be told be told if my action was blocked or redirected?
    No. Players will not be informed if their action was blocked or redirected. Actions with reports (e.g. Alignment Cops) will show the target they ended the Night on in the report and tell them if it failed, but not why or how.

    What happens if 2+ of the same Blocking roles (e.g. Jailkeepers) target each other in a dependency cycle?
    In the case of a cycle of only Jailkeepers, they will block actions lower in the order than their Jail and protect each other. In the case of only Roleblockers, they will block actions lower than Roleblock in the order. This means that the players are still trackable to each other that night by Trackers and Watchers. It also means that if one of them is Mafia and happens to simultaneously be the one submitting the factional kill that night in a game with assigned mafia kills, then the kill, and any other actions lower in the order, are blocked. This same principle applies to longer loops. I.e. in a A > B > C > D > A loop, everyone is blocked.

    What happens if 2+ Redirectors try to redirect each other?
    Redirection actions only affect single-target actions, so there is no dependency. They will successfully redirect any single-target actions the other has, including any assigned factional kills.

    What happens if 2+ Manipulatives with different action types (e.g. a Roleblocker and a Jailkeeper) target each other in a dependency cycle?
    Refer to the order of operations for dependency cycles. e.g. Roleblocks process before Jailkeepers.

    What happens if a power lower in the order is the first one in a line? e.g. Jailkeeper A jails Roleblocker B who roleblocks Roleblocker C?
    The order only matters when the actions are inter-dependent in a complete cycle. Since Jailkeeper A's action is not being modified, their action is processed first. That makes B's Roleblock fail. If there is no other modification, then C's actions will succeed.

    If an X-Shot role is blocked while using one of its shots, do they lose that shot forever?
    Yes. A 1-shot Vigilante being blocked while attempting to kill someone will not have their shot refunded.

    What happens if a Strongman kills someone who is protected by a Bodyguard?
    Strongman ignores the Bodyguard completely and kills the original person as if there was no interference.

    Can a mafia team choose not to kill anyone during a night?
    The host can determine this using the Mafia Factional Kill setting. Kills can be mandatory, optional, or disabled altogether.

    The default is Mandatory. If the mafia do not submit a target for their kill, then someone will be chosen at random from among the players not on their team. Hosts tend to do this in order to avoid deadlocked games where the town keeps no eliminating and the mafia refuses to submit a kill. If the game has assigned kills and they do not submi, it will randomize which member of the team is carrying out the kill.

    If there is only one mafia member left in a game without assigned kills, can the mafia factional kill then be blocked and/or tracked?
    No. The kill is not assigned no matter how many players are there to carry out the kill.

    Can the mafia submit a kill for one of their own members?
    Not using the factional kill.

    If I kill someone, does their night action, if they have one, still succeed?
    Yes. Killing someone doesn't prevent them from performing their night action. Refer to the order of operations. All kills happen at the end of the night, and everyone pulls the trigger simultaneously.

    Can individual mafia members actions be submitted by their teammates?
    No. If the mafia team want to use a role's action, then the player occupying that slot must submit the action themselves.

    If a Lover is shot during the night, while the other Lover is protected that night, does the other Lover still die?
    Yes. Nothing can prevent a Lover from dying of Lovesickness.

    If a Bodyguard protects Lover A, while Lover B is shot during that same night, what happens?
    Lovesickness is not processed as a kill, and cannot be gaurded against. Lover A dies of Lovesickness and the Bodyguard lives.

    If there are any Innocent Childs in the game, are these confirmed in the thread right when the game begins?
    No. Innocent Children are able to decide themselves when or if they wish to have the Mafia Host confirm their role and alignment in the thread. Note that this is exclusively a Day action and that it can take up to one minute to process the action.

    What results are Alignment Cops, Full Cops and Role Cops given if they investigate a Godfather or a Miller?
    Alignment Cops are told "Town" for Godfathers and "Mafia" for Millers. Full Cops are told "Vanilla Town" for Godfathers and "Mafia Goon" for Millers. Role Cops the exception: They are told "Godfather" for Godfathers and "Miller" for Millers.

    Can Role Cops tell the difference between a Vanilla Town and Mafia Goon?
    No. They are told "Vanilla" when investigating either of these two roles.

    If I roleblock someone with a Bulletproof Vest, will that nullify the effect of the vest?
    No. Bulletproof Vests are passive items that cannot be blocked.

    If I roleblock Masons, Neighbors or Lovers with out of thread communication privileges, can I prevent them from talking at night?
    No. Talking in a private thread is not considered an action that can be blocked.

    If I roleblock a Godfather or Miller, will they still be revealed as being town-aligned to Alignment Cops and Full Cops that night?
    Yes. Passive roles are not treated as actions and cannot fail.

    Are you wondering about how to vote, submit night actions or multi-isolate players? Read about this and more here:

    HOW TO VOTE

    Our forum votes for someone by using the vote tags: [V]Thingyman[/V]. Preview:

    ##Vote Thingyman

    Make sure that you spell out the full, correct name. Abbreviations or misspelled names will not be registered by the Modbot.

    To unvote, use the tags: [UNV][/UNV] . When unvoting you do not need to enter the name of the person that you are unvoting. Preview:

    ##Unvote

    HOW TO VOTE BY PROXY / ANONYMOUSLY


    Select your vote choice and click submit using the form at the bottom of the thread.

    Big Image: https://i.imgur.com/hBJ7arR.gif
    Click to load this image


    VOTING BUTTONS


    You can also quickly vote for someone by clicking on the box with a checkmark icon, which will bring up an alphabetized dropdown containing the names of living players:



    This will insert [V][/V] tags with the name of the player you selected in the dropdown, perfect every time.

    Click the empty checkbox button to insert [UNV][/UNV].
    HOW TO SUBMIT NIGHT ACTIONS

    If you have a night action, simply submit this at night by scrolling to the bottom of the game thread. Here you will find a night action form like this:



    Click the dropdown and select the player whom you wish to use your night action on. You can change it as many times as you wish before the deadline expires.
    HOW TO REQUEST A VOTECOUNT

    Votecounts will appear automatically at various intervals, but you can also call up votecounts yourself by following these steps:

    First, you need to apply to join "Mafia Game Hosts" under Permission Groups.

    Second, once your request has been approved, you will be able to call up votecounts by simply pushing the "Post Votecount" button in the top right corner of any game thread that you'd like an updated votecount for.

    OTHER SPECIAL FEATURES

    VIEWING VOTE HISTORY

    There are three ways to access the vote history for any game.

    1. Click on the "Vote History" button in the top right corner of the game thread:

    2. Click on the "View Vote History" link, which accompanies all votecounts:

    3. Click on Modbot in the top forum menu. This will give you a list of ongoing and completed games:



      Next, simply click on "Vote History" to view all votes for that game.

    Following any of the above three steps will bring you to an overview like this one:



    Click on a Voter's username to view all of the votes by their slot.

    Click on a Target's username to view all of the votes for their slot.

    ISOLATING A PLAYER'S POSTS

    If you wish to read a player's posts in isolation, simply click on "ISO" in the top right corner of one of that player's posts in the relevant thread as illustrated here:



    Alternatively, you can access a player's posts in isolation by clicking on the number next to "Replies:" in the forum lobby.



    Doing so will pull up a window listing the post counts for everyone who has posted in that thread. You access someone's posts in isolation by simply clicking on the number next to "Posts:" for that person.



    The ISO view itself has Quote and Multi-Quote buttons inside it, which will make it very easy to quickly quote a lot of a player's posts for analysis or commentary:


    MULTI-ISOLATING

    If you wish to read not just one player's posts, but you want to ISO multiple players, then click the "Multi ISO" button to the left of "Game Tools" and select the players in question as shown here:


    MULTI-QUOTING WHILE THREAD IS LOCKED

    Note that you can multi-quote posts from even locked game threads. This is useful for when you wish to reread the game and do work during night phases.

    After quoting the relevant posts, you simply open a different, opened thread and press "Go Advanced". Then add the quotes to your post by clicking the prompt below the post area as shown here:



    Now, of course you can't post your work in the game thread while the thread is locked, but you can copy paste and save your work to a local file or the cloud and have it ready to post the very next day phase (if you're still alive, that is).

    BOOKMARKS

    Whenever you open a game thread, you are able to bookmark posts. This is for many players an important tool for keeping track of and remembering vital pieces of information, reads, claims etc.

    Also, note that these bookmarks are saved to your user account, meaning that it eliminates the trouble associated with keeping notes between different computers/devices.

    If you want to bookmark a post, you simply scroll to the post that you want to bookmark and press "Set Bookmark" as shown here:



    This will call up 5 different colored icons (Blue, Red, Yellow, Green, and Black) on the right side of the post in question. You can click any of these icons, which will then prompt you to include a note for the post.

    If you don't want to include a note, you don't have to - just leave it blank. The color coding in itself can be a valuable tool. Maybe you want to use Red bookmarks for posts that you find suspicious, Green bookmarks for posts that you find townie, Black bookmarks for posts containing claims, or whatever system you can think of that will be helpful to you.



    Once this is done, you have now successfully bookmarked a post with a certain color and maybe even a note. If you wish to remove the bookmark again, click on "Unset Bookmark".

    How do I access bookmarks?

    There are two ways to access your bookmarks.
    1. Inside a game thread, you can access the bookmarks for that specific game by simply right clicking on the "Bookmark" button and opening the link.

      This will bring you to a separate page that is automatically filtered to only show bookmarks from the game thread that you accessed the page from.
    2. You can also access your bookmarks by going to Features in the site's top menu:



      This will bring you to a page where no bookmarks are shown by default. However, you have several filtering options.

      You can filter by Game, by Player and by Color - and all of them at once if you so wish.

      Here's an example of filtering by only red bookmarks in one specific game:



    If you want to be taken directly to one of your bookmarked posts, you just click the post number.

    How do I quote bookmarks?

    You can also multi-quote bookmarked posts by clicking the little "+" button seen above on the far right side of each bookmark.

    Once you have multi-quoted all the bookmarked posts that you want to quote, you will then have to go to the game thread in which you wish to quote the bookmarked posts.

    Here you have two ways of quoting the posts.

    1. Click on "Reply With Quote" on another post as shown here:



      You will then probably want to delete the last post quoted in the reply box, but otherwise you should be good to go.
    2. Or you can do the more smooth option and click the "Reply To Thread" button at the top and bottom of the game thread - as shown here:



      By doing this you will open up a reply box containing only your multi-quoted bookmarked posts.

  3. ISO #3
    Automatic Game Mod Mafia Host's Avatar
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    Mafia Universe
    « Day 1 Start »
    Matrix Madness Experimental Game Day 1 Start

    Day 1 has begun.

    Day 1 ends at 6:00 PM EST on Wednesday, February 1st, 2023. There are 1675292460000 remaining.

  4. ISO #4
    I think it's pretty cool how town is going to win this game. I'm really excited to win as town again.

  5. ISO #5
    ##Vote Emeritus

  6. ISO #6
    Quote Originally Posted by niphredil (#5)
    ##Vote Emeritus
    Can't you relate?

  7. ISO #7
    Quote Originally Posted by Emeritus (#6)
    Quote Originally Posted by niphredil (#5)
    ##Vote Emeritus
    Can't you relate?
    easier to win as wolf if you start by killing the excited townies *shrug*

  8. ISO #8
    Uh, so yeah... That happened.

  9. ISO #9
    ##Vote Schweppes

  10. ISO #10
    GOAT Tier lilypetal's Avatar
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    Hewwo

  11. ISO #11
    Soul Reader CRichard564's Avatar
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    I'm glad to see this game managed to start, despite the snafu previously.

  12. ISO #12
    GOAT Tier lilypetal's Avatar
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    Wait lucy isn't in this game I'm sad now

    At least I have u @Prince J

  13. ISO #13
    Soul Reader CRichard564's Avatar
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    I see a few names I've never played with before to my knowledge.
    If you've played with me before under an alt, then feel free to correct me.

  14. ISO #14
    GOAT Tier Prince J's Avatar
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    Quote Originally Posted by lilypetal (#12)
    Wait lucy isn't in this game I'm sad now

    At least I have u @Prince J
    <3

    Lucy’s here, she’s Mason. (Iirc)

    Also hello everyone! Hope y’all are well.

    ##Vote Princess Neon

  15. ISO #15
    Soul Reader CRichard564's Avatar
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    I'm well thanks.

  16. ISO #16
    GOAT Tier lilypetal's Avatar
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    Quote Originally Posted by Prince J (#14)
    Quote Originally Posted by lilypetal (#12)
    Wait lucy isn't in this game I'm sad now

    At least I have u @Prince J


    Lucy’s here, she’s Mason. (Iirc)

    Also hello everyone! Hope y’all are well.

    ##Vote Princess Neon
    Oh I forgot abt that one on my cursory glance

    @Mason owo

  17. ISO #17
    GOAT Tier lilypetal's Avatar
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    I predict lhf will be MLed day 1 in this playerlist

  18. ISO #18
    Thread Analyst Mason's Avatar
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    Quote Originally Posted by lilypetal (#16)
    Quote Originally Posted by Prince J (#14)
    Quote Originally Posted by lilypetal (#12)
    Wait lucy isn't in this game I'm sad now

    At least I have u @Prince J


    Lucy’s here, she’s Mason. (Iirc)

    Also hello everyone! Hope y’all are well.

    ##Vote Princess Neon
    Oh I forgot abt that one on my cursory glance

    @Mason owo
    i’ll give u more than a cursory glance uwu

  19. ISO #19
    Thread Analyst Mason's Avatar
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    thank $%#! the team isn’t lily/schweppes

  20. ISO #20
    GOAT Tier Prince J's Avatar
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    Quote Originally Posted by CRichard564 (#15)
    I'm well thanks.
    Been a minute CRich! I think the last time was our first time meeting in Coalition.

    Fellow Sonia enjoyer~

  21. ISO #21
    Thread Analyst Mason's Avatar
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    prince ur pfp looks like a girl with a bra on tbh

  22. ISO #22
    GOAT Tier lilypetal's Avatar
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    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    reasoning: there's a lot of players that get pushed or misread day 1 in this playerlist and not a lot of leaders. I suspect unless we stray away from it we'll have a lack of consolidation on several lhf-y players up to eod that ends in a shrug yeet on the consensus "wolfy" villager

    If that's the case my goal this game is to veer us off that path but we'll see how my wim is

  23. ISO #23
    Soul Reader CRichard564's Avatar
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    Quote Originally Posted by Prince J (#20)
    Been a minute CRich! I think the last time was our first time meeting in Coalition.

    Fellow Sonia enjoyer~
    Oh yeah I remember that game. I subbed in D1 and died the following night.

  24. ISO #24
    Soul Reader CRichard564's Avatar
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    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    I can see that, seeing as D1 executions hitting mafia isn't something I've seen a lot.

  25. ISO #25
    GOAT Tier Prince J's Avatar
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    Quote Originally Posted by Mason (#21)
    prince ur pfp looks like a girl with a bra on tbh
    Wha-…I don’t see that at all haha~

    Quote Originally Posted by lilypetal (#22)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    reasoning: there's a lot of players that get pushed or misread day 1 in this playerlist and not a lot of leaders. I suspect unless we stray away from it we'll have a lack of consolidation on several lhf-y players up to eod that ends in a shrug yeet on the consensus "wolfy" villager

    If that's the case my goal this game is to veer us off that path but we'll see how my wim is
    *pikachu head tilt gif*

  26. ISO #26
    GOAT Tier lilypetal's Avatar
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    Silly rvs vote on prince and then I'll return when the game begins

    ##Vote Prince J

  27. ISO #27
    Thread Analyst Mason's Avatar
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    Quote Originally Posted by lilypetal (#22)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    reasoning: there's a lot of players that get pushed or misread day 1 in this playerlist and not a lot of leaders. I suspect unless we stray away from it we'll have a lack of consolidation on several lhf-y players up to eod that ends in a shrug yeet on the consensus "wolfy" villager

    If that's the case my goal this game is to veer us off that path but we'll see how my wim is
    here’s a tr

  28. ISO #28
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    What does lhf stand for?

  29. ISO #29
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    Quote Originally Posted by Emeritus (#28)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    What does lhf stand for?
    Low hanging fruit. Players that wolves can push easily because they get misread or don't defend themselves as hard as other players.

  30. ISO #30
    Thread Analyst Mason's Avatar
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    Quote Originally Posted by Emeritus (#28)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    What does lhf stand for?
    low hanging fruit, players that don’t defend themselves particularly well for reasons

  31. ISO #31
    Quote Originally Posted by Mason (#27)
    Quote Originally Posted by lilypetal (#22)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    reasoning: there's a lot of players that get pushed or misread day 1 in this playerlist and not a lot of leaders. I suspect unless we stray away from it we'll have a lack of consolidation on several lhf-y players up to eod that ends in a shrug yeet on the consensus "wolfy" villager

    If that's the case my goal this game is to veer us off that path but we'll see how my wim is
    here’s a tr
    I concur for now.

  32. ISO #32
    Thread Analyst Mason's Avatar
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    @lilypetal and @Prince J are fruit, they’re yummy

  33. ISO #33
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    Quote Originally Posted by Mason (#32)
    @lilypetal and @Prince J are fruit, they’re yummy
    and juicy

  34. ISO #34
    Soul Reader CRichard564's Avatar
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    Quote Originally Posted by Mason (#19)
    thank $%#! the team isn’t lily/schweppes
    Well yes, I was teamed with them until the re-rand.

  35. ISO #35
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    Quote Originally Posted by CRichard564 (#34)
    Quote Originally Posted by Mason (#19)
    thank $%#! the team isn’t lily/schweppes
    Well yes, I was teamed with them until the re-rand.
    wdym

  36. ISO #36
    Soul Reader CRichard564's Avatar
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    Quote Originally Posted by lilypetal (#22)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    reasoning: there's a lot of players that get pushed or misread day 1 in this playerlist and not a lot of leaders. I suspect unless we stray away from it we'll have a lack of consolidation on several lhf-y players up to eod that ends in a shrug yeet on the consensus "wolfy" villager

    If that's the case my goal this game is to veer us off that path but we'll see how my wim is
    Valid. I've seen it happen a number of times before.

  37. ISO #37
    Thread Analyst Mason's Avatar
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    ik that u were teamed, but what did u mean by that

  38. ISO #38
    Soul Reader CRichard564's Avatar
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    Quote Originally Posted by Mason (#35)
    Quote Originally Posted by CRichard564 (#34)
    Quote Originally Posted by Mason (#19)
    thank $%#! the team isn’t lily/schweppes
    Well yes, I was teamed with them until the re-rand.
    wdym
    I was mafia with Schweppes and Lilypetal, when this setup was randed the 1st time.

  39. ISO #39
    Quote Originally Posted by CRichard564 (#24)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    I can see that, seeing as D1 executions hitting mafia isn't something I've seen a lot.
    >End conversation

    ##Vote CRichard564

  40. ISO #40
    Quote Originally Posted by CRichard564 (#36)
    Quote Originally Posted by lilypetal (#22)
    Quote Originally Posted by lilypetal (#17)
    I predict lhf will be MLed day 1 in this playerlist
    reasoning: there's a lot of players that get pushed or misread day 1 in this playerlist and not a lot of leaders. I suspect unless we stray away from it we'll have a lack of consolidation on several lhf-y players up to eod that ends in a shrug yeet on the consensus "wolfy" villager

    If that's the case my goal this game is to veer us off that path but we'll see how my wim is
    Valid. I've seen it happen a number of times before.
    ##Vote CRichard564

  41. ISO #41
    Soul Reader CRichard564's Avatar
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    Lilypetal using the term lhf did make me raise an eyebrow, though given that their reasoning is fine for why they think an lhf being lunched is likely. That was probably just myself being paranoid over a likely NAI word choice.

  42. ISO #42
    Thread Analyst Mason's Avatar
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    i’ve seen a few nymphs in my days

  43. ISO #43
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    never one like @niphredil

  44. ISO #44
    Soul Reader CRichard564's Avatar
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    Emeritus/Niph being 2 mafia voting me would be wild, though I don't see why they'd want to associate themselves by voting on me together this early if that were the case.

  45. ISO #45
    Quote Originally Posted by CRichard564 (#41)
    Lilypetal using the term lhf did make me raise an eyebrow, though given that their reasoning is fine for why they think an lhf being lunched is likely. That was probably just myself being paranoid over a likely NAI word choice.
    if that did make you raise an eyebrow, then why didn't you mention it when you responded to lily's post?

  46. ISO #46
    Quote Originally Posted by CRichard564 (#44)
    Emeritus/Niph being 2 mafia voting me would be wild, though I don't see why they'd want to associate themselves by voting on me together this early if that were the case.
    okay lol this feels towny XD

  47. ISO #47
    Soul Reader CRichard564's Avatar
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    Quote Originally Posted by niphredil (#45)
    Quote Originally Posted by CRichard564 (#41)
    Lilypetal using the term lhf did make me raise an eyebrow, though given that their reasoning is fine for why they think an lhf being lunched is likely. That was probably just myself being paranoid over a likely NAI word choice.
    if that did make you raise an eyebrow, then why didn't you mention it when you responded to lily's post?
    I was thinking of it, until I remembered past examples from games I've played in and watched.

  48. ISO #48
    Quote Originally Posted by CRichard564 (#41)
    Lilypetal using the term lhf did make me raise an eyebrow, though given that their reasoning is fine for why they think an lhf being lunched is likely. That was probably just myself being paranoid over a likely NAI word choice.
    Why would that make you paranoid?

  49. ISO #49
    Thread Analyst Mason's Avatar
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    lily/niph/cr town

  50. ISO #50
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    Quote Originally Posted by Emeritus (#48)
    Quote Originally Posted by CRichard564 (#41)
    Lilypetal using the term lhf did make me raise an eyebrow, though given that their reasoning is fine for why they think an lhf being lunched is likely. That was probably just myself being paranoid over a likely NAI word choice.
    Why would that make you paranoid?
    I had a thought that made me think "Was the lhf word TMI on the non-posters?" Which now I look back on it was is probably nothing to worry about.

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