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Thread: Mafia Universe Awards 2023 - Nominations

  1. ISO #51
    Wants It More Chloe's Avatar
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    Quote Originally Posted by Haru Okumura (#49)
    nominate Zack for best wolf performance for the 28 player turbo that just ended. a stacked player list and zack was left as the last person standing as a wolf. incredible skill on display that needs to be shared to the world
    3rd

  2. ISO #52
    Quote Originally Posted by Haru Okumura (#49)
    nominate Zack for best wolf performance for the 28 player turbo that just ended. a stacked player list and zack was left as the last person standing as a wolf. incredible skill on display that needs to be shared to the world
    snecond

  3. ISO #53
    Zack's Avatar Game Manager
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    Quote Originally Posted by Haru Okumura (#49)
    nominate Zack for best wolf performance for the 28 player turbo that just ended. a stacked player list and zack was left as the last person standing as a wolf. incredible skill on display that needs to be shared to the world
    Last edited by Zack; March 11th, 2023 at 08:17 PM.

  4. ISO #54
    Galaxy Brain JohnCarter's Avatar
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    Quote Originally Posted by Haru Okumura (#49)
    nominate Zack for best wolf performance for the 28 player turbo that just ended. a stacked player list and zack was left as the last person standing as a wolf. incredible skill on display that needs to be shared to the world
    2nd. the bronanian school of werewolf teaches well these days

  5. ISO #55
    GOAT Tier Manny's Avatar
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    Quote Originally Posted by Haru Okumura (#49)
    nominate Zack for best wolf performance for the 28 player turbo that just ended. a stacked player list and zack was left as the last person standing as a wolf. incredible skill on display that needs to be shared to the world
    sixth

  6. ISO #56
    GOAT Tier Variance's Avatar
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    seventh

  7. ISO #57
    Zack's Avatar Game Manager
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    nominating @benneh for best mechanical/strategical player for saying "USE YTOUR DAYBVIGS" in wolfchat of aforementioned turbo

  8. ISO #58
    Galaxy Brain insomnia's Avatar
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    Quote Originally Posted by Zack (#57)
    nominating @benneh for best mechanical/strategical player for saying "USE YTOUR DAYBVIGS" in wolfchat of aforementioned turbo
    seconding, he basically won the game for the wolves off of that
    Quote Originally Posted by hunter2 (#8377)
    #$%#!Disney

  9. ISO #59
    Quote Originally Posted by Zack (#57)
    nominating @benneh for best mechanical/strategical player for saying "USE YTOUR DAYBVIGS" in wolfchat of aforementioned turbo
    second


    also nominate benneh for best set up: a 28 player all vig turbo that ends with only one person alive is a feat

  10. ISO #60
    Sans Frontal Cortex benneh's Avatar
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    Quote Originally Posted by Zack (#57)
    nominating @benneh for best mechanical/strategical player for saying "USE YTOUR DAYBVIGS" in wolfchat of aforementioned turbo
    second

    $%#! the july waiting period i deserve it

  11. ISO #61
    GOAT Tier Variance's Avatar
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    Quote Originally Posted by Zack (#57)
    nominating @benneh for best mechanical/strategical player for saying "USE YTOUR DAYBVIGS" in wolfchat of aforementioned turbo
    yes without him saying that we wouldnt have used our day vigs at all and therefore lose game (ignore the fact that no day vigs were used by wolves)

    4th
    Last edited by Variance; March 11th, 2023 at 08:23 PM.

  12. ISO #62
    The Moon nutella's Avatar Discord Moderator
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    Quote Originally Posted by Haru Okumura (#59)
    also nominate benneh for best set up: a 28 player all vig turbo that ends with only one person alive is a feat
    ez second

    peak design

    i missed signups by like 2 minutes but it was very glorious to watch the 8 minute modbot cluster$%#!
    avatar art credit to chardonnay/bland

  13. ISO #63
    Quote Originally Posted by Zack (#57)
    nominating @benneh for best mechanical/strategical player for saying "USE YTOUR DAYBVIGS" in wolfchat of aforementioned turbo
    this is the kind of deep mech insight that single handedly wins games

    we are not worthy

  14. ISO #64
    The Moon nutella's Avatar Discord Moderator
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    nominate town!Marsella (aka 4maskwolf) hardclaiming "wolf catchup mechanic" 9 minutes before the wolf catchup mechanic bomb went off for Funniest Moment

    Quote Originally Posted by Marsella (#18803)
    I hardclaim wolf catch-up mechanic
    Quote Originally Posted by The Prison Master (#18843)
    Event

    nutella is dead.

    Yosuke Hanamura


    nutella, you are Yosuke Hanamura.

    Junes, a large department store, is running mom-and-pop stores in Inaba town out of business. And it so happens that you are the son of Inaba town's Junes department director, which places you in a somewhat awkward position. Your friends do not blame you for a situation in which you have no say, but other people are less understanding. In particular, the girl you had a crush on was only nice to you because she waited tables at a Junes' mall café , so she essentially worked for your father. This discovery hits you particularly hard because you learn the hard truth right after she is killed. Of all the players in the Investigative Team, you have probably the biggest chip on your shoulder, because you are searching for the killer of the subject of your unrequited affection.

    You are a very useful party member that can provide excellent wind damage and decent physical damage and healing. You are not overspecialized ace, but you can be helpful in almost every party. However, your role is inspired by the fact that you work part-time for a big corporation.


    In this game, you are a village Price Hiker, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 7
    Kindness 6
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Absorb: Wind, Weak: Electric

    Skill
    Description
    Cost
    Giant Slice 5HPs worth of physical damage, 3x damage after a Baton Pass. 5% HPs
    Garu 5HPs worth of wind damage. 35SPs
    Vacuum Wave 5HPs worth of wind damage to (N/2)+2 targets. 60SPs
    Wind Break Target does not Resist, is not Immune and does not Absorb or Repel Wind skills for the next five minutes. 25SPs
    Dekaja Target (N/2)+2 players. Negate all -kaja buffing skills that are affecting the targets. 40SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Price Hike:

    1. Every night, starting night 1, you may target a player (Guts, Opposed).
    2. If you pass the Test, your target's skills will cost double tomorrow. They will be informed of what happened.


    Restriction: You may not target the same player during consecutive nights with this ability.


    Lemonfairy is dead.

    Fuuka Yamagishi


    Lemonfairy, you are Fuuka Yamagishi.

    You get kidnapped right after the Specialized Extracurricular Execution Squad becomes aware of your Navigation potential. Predictably, you get rescued and become a fairly competent Navigator, far worse than your counterparts from Persona 4 and 5, but a marked improvement over Mitsuru, the interim Navigator of Persona 3.

    This means that Mitsuru joins field combat instead. While this might not entirely be a good thing, that's definitely not your fault. Hence, your power role will reflect how useful you are to the party.


    In this game, you are a village Facilitator and Persona Seer, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 7
    Knowledge 7
    Proficiency 5
    HPs 130
    SPs 120
    Affinities Resist: Ice Weak: Physical

    Skill
    Description
    Cost
    Bufu 5HPs worth of ice damage. 35SPs
    Diamond Dust 10HPs worth of ice damage. 70SPs
    Guiding Tendril Target 3 players. If this is the first skill of the ITA session, all targets are downed. If not, no SP cost is taken. 50SPs
    Concealment This skill is cast silently. Target's next skill is cast silently. 20SPs
    Counterstrike 15% chance to repel physical skills (caster is dealt the damage instead). Does not stack with Counter or High Counter. -
    Survival Trick The first time you die (lose one life) to a Hama- or Mudo- instakill skill during this ITA session, survive with 1HP instead. -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) 2-for-1:

    1. Every night, starting night 1, you may target a player (Kindness, 7+(N+1)/2) rounded up, where N is the number of that night.
    2. If this Test succeeds, your target will be informed after the Night Action deadline that tomorrow, they will be able to go 2-for-1, i.e. they will be able to cast one single-target damage skill and make it affect two targets instead, and for the same price.


    Restrictions:

    1. You may not target the same player more than once in the game with this ability.
    2. You may not target yourself with this ability.


    iii) Persona Peek:

    1. Every night, starting night 1, you may target a player (Charm, Opposed).
    2. If this Test is successful, you will Persona Peek them, i.e. you will receive their full information about the Persona they have currently equipped (HPs, SPs, Affinities, Skills) and their Social Stat values.
    3. You will not receive their role or their affiliation.



    Marluxion is dead:

    Lavenza


    Marluxion, you are Lavenza,

    You are the velvet room attendant for the final part of Persona 5. Due to certain events that I am not going to delve into in order to avoid spoilers, you were split into two separate people for most of the games, who both took the role of velvet station attendants before you were fused back into existence. Both you and your predecessors are responsible for bookkeeping your Personas and for their itemization, a gruesome and sinister process that turns Personas into valuable items, and, most importantly, rare skills that cannot be found anywhere else.

    Unfortunately, you are one of the characters that were going to receive a power role, but were made vanilla by budget cuts. We are sad about that as well.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 7
    Knowledge 7
    Proficiency 5
    HPs 130
    SPs 100
    Affinities Resist: Ice, Nuclear

    Skill
    Description
    Cost
    Power Slash 5HPs worth of physical damage, 3x damage after a Baton Pass. 10% HPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Dekaja Target (N/2)+2 players. Negate all -kaja buffing skills that are affecting the targets. 40SPs
    Fire Break Target does not Resist, is not Immune and does not Absorb or Repel Fire skills for the rest of this ITA session. 25SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.



    Duckt is dead:

    Junpei Iori

    Junpei Iori n0 role PM


    Duckt, you are Junpei Iori.

    All the three most recent Persona video games have a bumbling, good-natured, academically-disinclined butt-monkey sidekick to their much more cooler protagonist. Unlike your Persona 4 and 5 counterparts, you don't worship the protagonist and are the only one of the three who gets himself a girlfriend, but you are also infinitely less useful in combat than they are. So alas, you do not get a power role.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Resist: Fire Weak: Wind

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Agi 5HPs worth of fire damage. 35SPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Tarukaja The next damage skill by the target during this ITA session deals double damage. 60SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Junpei Iori true role PM


    Duckt, you are Junpei Iori.

    Actually, I lied. You do get a power role, because I thought it'd be funny for someone who's bad at school to boost other peoples' knowledge. Have fun guiding others to a treasure you cannot possess.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Resist: Fire Weak: Wind

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Agi 5HPs worth of fire damage. 35SPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Tarukaja The next damage skill by the target during this ITA session deals double damage. 60SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot -


    ii) Knowledge Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Knowledge Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.


    Fable is dead:

    Ryuji Sakamoto


    Fable, you are Ryuji Sakamoto.

    You take the role of the Protagonist's idiot friend and butt monkey that was Junpei's in Persona 3 and Yosuke's in Persona 4. On the plus side, you are much more useful in a fight than either of them (especially Junpei), and your Confidant ability saves a lot of times against a trash mod. Unfortunately, your "let's get back at these rotten adults" schtick is awkward, weird, and a blatant example of bad writing. Still, your story arc is somewhat satisfying and you are pretty funny. So here's a power role that reflects your personality, which is that of a person who cannot hold a secret if his life depended on it.


    In this game, you are a village Blabbermouth Seer, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 6
    HPs 150
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Agneyastra 30HPs worth of physical damage shared equally between two targets. 20% HPs
    Thunder Reign 10HPs worth of electric damage. 70SPs
    Matarukaja Target (N/2)+2 players. The next damage skill by the targets during this ITA session deals double damage. 100SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) No indoor voice: It is apparently your lifelong mission to inform everyone that you are a Phantom Thief.

    Every night, starting night 1, you must select a player that you have not selected before (that is not a typo: this action is compulsory. Should you fail to select a valid target, it will be randed for you and you will be punished). Your target will receive your affiliation.


    Sett is dead.

    Hifumi Togo


    Sett, you are Hifumi Togo.

    You're an excellent Go player, and the Protagonist of Persona 5 befriends you in order to learn the game (and some tactics that will help him in combat); in turn, he helps you cast aside the overbearing influence your mother has over you, who is even going as far as artificially inflating your Go results. As interesting as your Confidant story is, it pales in front of the Confidant abilities that you provide, which are arguably the best in the game (alongside Chihaya's). In fact, I'd go as far as saying that most of the abilities you provide had absolutely no business being optional. Naturally, we had to give you a power role that reflected your skills.


    In this game, you are a village Tactician, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 5
    Knowledge 7
    Proficiency 7
    HPs 130
    SPs 140
    Affinities Absorb: Fire, Ice

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Heat Riser Tarukaja and Rakukaja are cast upon the target. 75SPs
    Concealment This skill is cast silently. Target's next skill is cast silently. 20SPs
    Debilitate Tarunda, Rakunda and Sukunda are cast upon the target. 75SPs
    Free Skill Slot - -
    Free Skill Slot -
    Free Skill Slot - -
    Free Skill Slot - -


    iii) Tactical Spending:

    1. Every night, starting night 1, you may target up to two players, A and B and attempt to pass a Simple Test for each of them (Proficiency, 8).
    2. A target for which you pass this Test will gain the permanent ability to pay with SPs for skills with a HP cost, and vice versa (for example if a skill costs 10% HPs, their maximum HP is 80, they may pay with 8SPs instead of 8HPs).
    3. Please note that boosting your Proficiency with HPs in order to pass the Simple Test for player A will not boost your Proficiency for your Simple Test towards player B. In other words, you will have to pay HPs for both players.
    4. Obviously, your targets will be informed if they receive this boon.


    Note:

    1. You are allowed to target the same player during consecutive nights with this ability (the boon you grant is permanent, but maybe you have decided that your action failed for some reason and want to try again).
    2. In case this was not obvious, you are allowed to self-target.


    Abraxas is dead:

    Chie Satonaka


    Abraxas, you are Chie Satonaka.

    Your interests include standing up for the weak (unless it's Yosuke, whom you -and you alone!- like to bully) eating more beef than the rest of Inaba town put together, watching martial arts movies and kicking your friend Yosuke in the family jewels each time he does anything even remotely wrong. And since Yosuke $%#!s up a fair bit, it's amazing he is not wheelchair-bound yet. All in all, you are quite an entertaining character, but your usefulness in combat takes a nosedive during the second half of the game, where your cold damage starts to lag so you are stuck with setting other people for criticals and praying the trash mobs you are facing do not resist physical damage.

    Still, you are quite a lifesaver in the first part of the game, and I've already said, you're always good for a quick, cheap laugh. Or a cheap shot (to the 'nads). Yosuke should probably start wearing a cup.


    In this game, you are a village Bully Hunter, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 6
    HPs 130
    SPs 100
    Affinities Null: Ice Weak: Fire

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Bufu 5HPs worth of ice damage. 35SPs
    Matarukaja Target (N/2)+2 players. The next damage skill by the targets during this ITA session deals double damage. 100SPs
    Debilitate Tarunda, Rakunda and Sukunda are cast upon the target. 75SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Protect the weak:

    1. Every night, starting night 1, you may choose two players, A (Opposed, Kindness+X/10) and B (Opposed, Guts). You cannot choose yourself as either player A or B. This Night Action is not compulsory.
    2. Player A must not be the first or the second vote getter at End of Day, and must not have more than 50 posts on the previous day. Player B must be someone who voted Player A at the relevant End of Day.
    3. As you can see above, you must then try to past two Opposed Tests: Guts against player B and Kindness against player A, where X is equal to the number of posts player A made during the previous day. Fractions are rounded up.
    4. Here's what is going to happen:
      1. If both Tests are failed, nothing will happen.
      2. If the Kindness Test succeeds, but the Guts test is failed, Player B will affiliation peek player A.
      3. If the Guts Test succeeds, but the Kindness Test is failed, player B will die (lose one life). If player B dies as a result of this and reveals to be a villager, you will die (lose one life). If you die because of this ability, your reveal will mention this fact.
      4. If both Tests succeed, player B will die (lose one life) if and only if player B is a werewolf and player A is a villager. This Night Action is unanythingable.


    Restriction:

    You may not choose yourself as player A or B, and you may not choose the same player A during consecutive nights.



    Canon-chan is dead:

    Goro Akechi and Joker


    Canon-chanand TehBankertin, one of you is Goro Akechi, a TV-famous high-school detective that is on the hunt for the Phantom Thieves. The other one is Akira Kurusu, better known as Joker, the protagonist of Persona 5 and Persona 5 Royal, as well as the leader of the Phantom Thieves, a group of misfits set to change the hearts of evildoers.

    One of you has been framed for a crime he didn't commit; as a result, he became an outcast, sent by his parents to live with a family friend (for a fee, of course). The other one is enjoying fame and success... and now, you will have to work together, just like you did in the videogame.


    You read that correctly: neither of you knows which is which. Whenever this role PM refers to both of you, it will simply call you "Neighbours".

    In this game, you are either neutral Killer-in-Training or the village Post-Death Seer Vigilante. Here are the Neighbours' abilities:

    i) Social Stats and Persona: You can find your Social Stats and your Persona (hopefully the first but not the last Persona in your Persona Roster) below:

    Social Stat
    Value
    Charm 7
    Guts 7
    Kindness 5
    Knowledge 7
    Proficiency 4
    HPs 170
    SPs 125
    Affinities Resist: Physical, Gun, Fire, Ice, Electric, Wind, Nuclear, Psychokinesis, Bless, Curse

    Spells Effect Cost
    Megidolaon 22HPs worth of almighty damage, shared equally between two targets. 80SPs
    Door of Hades 5% chance of killing (N/2)+2 targets. Each survivor is dealt 10HPs worth of almighty damage. 100SPs
    Hama 5% of killing one target.. 25SPs
    Makougaon 5HPs worth of bless damage to (N/2)+2 targets. 60SPs
    Samsara 5% of killing (N/2)+2 targets. 70SPs
    Hama Boost Add 15% to the instakill chance of Hama- skills (and Samsara). n/a
    Magic Ability Magical skills deal 50% more damage. Does not stack with any Amp or Boost skill. n/a
    Victory Cry The first time you kill a player during this ITA session, your HPs and SPs are automatically regenerated. n/a

    Restrictions:

    1. Your other Personas do not recover HPs/SPs from Victory Cry when you kill a player (unless that other Persona has Victory Cry as well).


    ii) Wild Card: Both Neighbours have the extremely rare ability to keep multiple Personas within you.

    1. Whenever you kill a player during ITAs, you automatically add their Persona to your Persona roster (the moderator account will not notify you of this: you are supposed to keep track yourself). Any Persona you inherit this way will revert to its maximum number of HPs and SPs.
    2. You may not switch Personas during ITA sessions.
    3. Each of your Personas is still limited to 8 skills.
    4. You have the HPs and SPs of the Persona whose skill you last cast.
    5. In order to switch to another Persona, PM the moderator account (not during ITA sessions).
    6. The HPs and SPs of all your Personas will return to their maximum number right after the elimination reveal.


    iii) Win Conditions:

    1. Joker's win condition is the village one, and it is stated in the relevant OP. Goro Akechi's win condition is as follows:
      1. Goro Akechi is the last player standing (i.e. everyone else is dead). In this case, Goro Akechi wins alone.
      2. The werewolves are eliminated, and the Neighbours are both alive. In this case, Goro Akechi wins with the village.
      3. The Neighbours are responsible for the deaths of at least 2 werewolves and at least 5 villagers (Goro Akechi will leave the game victoriously). Votes for eliminated players do not count.


    iv) Neighbourhood rules:

    1. You have 24h chat with each other, starting right now. Here's the link to the discord chat.
    2. The Neighbours the game with the same HPs, SPs, Social Stats and Personas (though each of you might acquire different Personas through the Wild Card ability - more on this below).
    3. Whenever your abilities are different, this will be explicitly noted.
    4. Any harmful Night Action, Day Action (including Event Prizes) or damage skills Neighbours use on each other will always fail. Votes for each other count, though. If you are unsure whether a Night or Day Action is harmful, please PM the moderator.

    v) Loose Lips Sink Ships: Please be aware that the werewolves know that Goro Akechi is in the game, and are searching for him.

    vi) Neighbourhood Perks:

    1. The Neighbours may not be affiliation or full role peeked; any such attempt will return a "processed" feedback.
    2. The Neighbours' HPs, SPs, Affinities or Personas may not be peeked in any way, should such abilities exist. Similarly, such attempts will return a "processed" feedback.
    3. Both Neighbours are Silent Skillcasters, and cast all their skills silently. Please check the relevant OP to see what this means.


    vii) Execution:

    1. Every night, starting night 1, the Neighbours may collectively target one player for death (Guts, Opposed).
    2. In order to do this, the Neighbours must choose both the target and which Neighbour performs the kill (the chosen player will undertake the Test and visit the target).
    3. Both Neighbours need to send a PM to the moderator account with the target and the name of the Neighbour that performs the kill.
    4. Both PMs also need to include how many HPs (if any) is the chosen Neighbour sacrificing in order to pass the Test (0 is a valid answer, but it needs to be consistent in both PMs).
    5. If the information from at least one of the PMs is incomplete, or if it does not match the other PM, the Test will not be undertaken and the Night Vig will not be performed.
    6. If this action is successful, the resulting night vigilante shot will be untrackable, unwatchable, unroleblockable and unmovable to other targets.
    7. If the chosen neighbour that performs the kill ends up being Goro Akechi, that Night Vigilante shot will be considered a factional Night Kill with an opposed Guts Test.
    8. If one of the Neighbours dies (or leaves the game) the other might submit this ability as if it were a simple Night Vigilante shot with an Opposed Guts Test (unless the surviving Neighbour is Goro Akechi, in which case that Night Vigilante shot will be considered a factional Night Kill, but without an opposed Guts Test).


    viii) Intelligence Gathering:

    1. Every Night, starting night 1, provided both Neighbours are alive and at least one of them has won an Event Prize today, both neighbours may Post-Death Affiliation Peek (Knowledge, Opposed) a player.
    2. A Post-Death Affiliation Peek is an action that involves the moderator revealing the affiliation of the peeked player after the seer has died. In this particular case, the peeks will be published if and when the first Neighbour dies (or leaves the game).
    3. In order to do this, the Neighbours must choose both the target and which Neighbour performs the peek (the chosen player will undertake the Test and visit the target).
    4. Both Neighbours need to send a PM to the moderator account with the target and the name of the Neighbour that performs the peek.
    5. Both PMs also need to include how many HPs (if any) is the chosen Neighbour sacrificing in order to pass the Test (0 is a valid answer, but it needs to be consistent in both PMs).
    6. If the information from at least one of the PMs is incomplete, or if it does not match the other PM, the Test will not be undertaken and the Post-Death Peek will not be performed.
    7. If one of the Neighbours dies (or leaves the game) this ability will be discontinued.


    ix) Death is not a hunter unbeknownst to its prey:

    1. If and when one of the Neighbours dies, this role PM will be revealed, and the gamethread will not be informed whether the fresh corpse was a villager or a neutral.
    2. If and when one of the Neighbour dies, the surviving one will be informed of their True Role.
    3. If Goro Akechi is a surviving Neighbour, they will receive an additional life. Whenever that life is spent, Goro Akechi will be informed of this (but the gamethread will not be) and restore their maximum HPs and SPs.
    4. If Goro Akechi leaves the game victoriously, the moderator will publish their role and inform the gamethread of this fact (which will inform the other player that they are Joker).


    x) I would like to rage:

    1. If and only if Joker is dead, twice during the game, during the day, Goro Akechi may choose to drive themselves insane (Goro Akechi should PM the moderator account if they intend to do that).
    2. When Goro Akechi has driven himself insane, his Skills deal double damage, but he also takes double damage from Skills. This effect lasts for the remainder of the day.



    wiggles1993 is dead:

    Kanji Tatsumi

    Kanji Tatsumi n0 role PM


    wiggles1993, you are Kanji Tatsumi.

    You have the reputation of being a delinquent, which, in Inaba town, is the equivalent of dying your hair, wearing an earring and maybe having a short temper. You also are one of the first people to get kidnapped, but you get rescued by the Investigation team and decided to join them. You are reasonably useful in combat but your "looks like a tough guy but is actually a big softie" story is not exactly groundbreaking or awe-inspiring. So you only get to be a vanilla villager.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 7
    HPs 170
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Deathbound 20HPs worth of physical damage shared equally between two targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Marakunda Target (N/2)+2 players. The next damage skill that affects the targets during this ITA session deal double damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Kanji Tatsumi true role PM


    wiggles1993, you are Kanji Tatsumi.

    Just kidding! Your passion for arts and crafts has landed you a hidden power role.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 7
    HPs 170
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Deathbound 20HPs worth of physical damage shared equally between two targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Marakunda Target (N/2)+2 players. The next damage skill that affects the targets during this ITA session deal double damage.. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Proficiency Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Proficiency Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.


    lilypetal is dead:

    Akihiko Sanada


    lilypetal, you are Akihiko Sanada.

    Together with Mitsuru Kirijo, you are one of the original members of the Specialized Extracurricular Execution Squad, a group of Persona-users that fight shadows during the Dark Hour. You are probably the best party member of Persona 3 due to your versatility (you can deal excellent Electric and Physical damage). Moreover, you are a proficient boxer and are extremely popular with the ladies. Your role will (hopefully) help villagers to train their muscles when it is time to submit Night Actions. A boxer should be used to pain, and the amount of help you will give them will be determined by the extent of the sacrifice you will undertake. Good luck!


    In this game, you are a village Test Booster, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 7
    Guts 7
    Kindness 6
    Knowledge 5
    Proficiency 5
    HPs 150
    SPs 100
    Affinities Null: Gun Repel: Physical

    Skill
    Description
    Cost
    Riot Gun 50HPs worth of gun damage, divided equally between five valid targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Tyrant's Will Target receives Rakukaja. The target's next physical or gun skill will deal 2.5x damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Test Boosting:

    1. Every night, starting night 1, you may target a player (Knowledge, 7+X). X is a number you choose.
    2. Your Target's Tests they undertake, as well as the Test they are targeted with (both Simple and Opposed) will receive a bonus of X this night and the following day.


    Restriction: You may not target the same player during consecutive nights with this ability.


    moomoocowjonny is dead:

    Shinjiro Aragaki


    Shinjiro Aragaki n0 role PM


    moomoocowjonny, you are Shinjiro Aragaki.

    Together with your best friend Akihiko, you are a veteran of the Specialized Extracurricular Execution squad, but you have left the team before the start of the game due to an extremely unfortunate accident. This is a pity, because when you return, you prove to be an extremely solid party member. Speaking of which: If you (the werewolf player that has received this role PM) have not played yet Persona 3, but are planning to do so, please take heed of the following advice: do not waste your time grinding with Shinjiro in order to try and level him up. I know he seems like a useful party member. He is. Just trust me and don't do it, because your time will have gone to waste.

    Anyway, due to the "mysterious" circumstances above, unfortunately, you cannot be more than a vanilla villager.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 8
    Kindness 6
    Knowledge 6
    Proficiency 6
    HPs 170
    SPs 100
    Affinities Null: Physical

    Skill
    Description
    Cost
    Gatling Blows 15HPs worth of physical damage. 15% HPs
    Inferno 10HPs worth of fire damage. 70SPs
    Kougaon 10HPs worth of bless damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Shinjiro Aragaki true role PM


    moomoocowjonny, you are Shinjiro Aragaki.

    Actually, you are way too important to the plot of Persona 3 not to get a power role, so you get to boost other peoples' Guts tests. I thought a Guts-boosting role would be fitting for you; I hope you agree.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 8
    Kindness 6
    Knowledge 6
    Proficiency 6
    HPs 170
    SPs 100
    Affinities Null: Physical

    Skill
    Description
    Cost
    Gatling Blows 15HPs worth of physical damage 15% HPs
    Inferno 10HPs worth of fire damage. 70SPs
    Kougaon 10HPs worth of bless damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Guts Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Guts Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.

    he had no way of knowing this was about to happen and was completely innocent of it but the timing was truly impeccable. there's an added layer of humor to this in his general reputation as a strong endgame wolf in mashes (while in this mash he was instead a strong endgame villager and was in fact the final death that a wolf outed to kill in itas to win the game)
    Last edited by nutella; March 11th, 2023 at 08:36 PM.
    avatar art credit to chardonnay/bland

  15. ISO #65
    ༼ つ ;-; ༽つ give smith another day mhsmith0's Avatar Game Manager
    Join Date
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    Quote Originally Posted by Variance (#61)
    Quote Originally Posted by Zack (#57)
    nominating @benneh for best mechanical/strategical player for saying "USE YTOUR DAYBVIGS" in wolfchat of aforementioned turbo
    yes without him saying that we wouldnt have used our day vigs at all and therefore lose game (ignore the fact that no day vigs were used by wolves)

    4th
    Sheeping both noms
    Also Plz no hurt me sunbae senpai

    Life is simply unfair... don't you think?
    http://wiki.mafiascum.net/index.php?title=mhsmith0

    BATMAN: Only jugg was the only one we didn’t scum read at least not me

    Amrock: The world of me dying n3 and then smith being a wolf didn’t even cross my mind

  16. ISO #66
    Galaxy Brain Twice Shrunk's Avatar
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    Quote Originally Posted by nutella (#64)
    nominate town!Marsella (aka 4maskwolf) hardclaiming "wolf catchup mechanic" 9 minutes before the wolf catchup mechanic bomb went off for Funniest Moment

    Quote Originally Posted by Marsella (#18803)
    I hardclaim wolf catch-up mechanic
    Quote Originally Posted by The Prison Master (#18843)
    Event

    nutella is dead.

    Yosuke Hanamura


    nutella, you are Yosuke Hanamura.

    Junes, a large department store, is running mom-and-pop stores in Inaba town out of business. And it so happens that you are the son of Inaba town's Junes department director, which places you in a somewhat awkward position. Your friends do not blame you for a situation in which you have no say, but other people are less understanding. In particular, the girl you had a crush on was only nice to you because she waited tables at a Junes' mall café , so she essentially worked for your father. This discovery hits you particularly hard because you learn the hard truth right after she is killed. Of all the players in the Investigative Team, you have probably the biggest chip on your shoulder, because you are searching for the killer of the subject of your unrequited affection.

    You are a very useful party member that can provide excellent wind damage and decent physical damage and healing. You are not overspecialized ace, but you can be helpful in almost every party. However, your role is inspired by the fact that you work part-time for a big corporation.


    In this game, you are a village Price Hiker, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 7
    Kindness 6
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Absorb: Wind, Weak: Electric

    Skill
    Description
    Cost
    Giant Slice 5HPs worth of physical damage, 3x damage after a Baton Pass. 5% HPs
    Garu 5HPs worth of wind damage. 35SPs
    Vacuum Wave 5HPs worth of wind damage to (N/2)+2 targets. 60SPs
    Wind Break Target does not Resist, is not Immune and does not Absorb or Repel Wind skills for the next five minutes. 25SPs
    Dekaja Target (N/2)+2 players. Negate all -kaja buffing skills that are affecting the targets. 40SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Price Hike:

    1. Every night, starting night 1, you may target a player (Guts, Opposed).
    2. If you pass the Test, your target's skills will cost double tomorrow. They will be informed of what happened.


    Restriction: You may not target the same player during consecutive nights with this ability.


    Lemonfairy is dead.

    Fuuka Yamagishi


    Lemonfairy, you are Fuuka Yamagishi.

    You get kidnapped right after the Specialized Extracurricular Execution Squad becomes aware of your Navigation potential. Predictably, you get rescued and become a fairly competent Navigator, far worse than your counterparts from Persona 4 and 5, but a marked improvement over Mitsuru, the interim Navigator of Persona 3.

    This means that Mitsuru joins field combat instead. While this might not entirely be a good thing, that's definitely not your fault. Hence, your power role will reflect how useful you are to the party.


    In this game, you are a village Facilitator and Persona Seer, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 7
    Knowledge 7
    Proficiency 5
    HPs 130
    SPs 120
    Affinities Resist: Ice Weak: Physical

    Skill
    Description
    Cost
    Bufu 5HPs worth of ice damage. 35SPs
    Diamond Dust 10HPs worth of ice damage. 70SPs
    Guiding Tendril Target 3 players. If this is the first skill of the ITA session, all targets are downed. If not, no SP cost is taken. 50SPs
    Concealment This skill is cast silently. Target's next skill is cast silently. 20SPs
    Counterstrike 15% chance to repel physical skills (caster is dealt the damage instead). Does not stack with Counter or High Counter. -
    Survival Trick The first time you die (lose one life) to a Hama- or Mudo- instakill skill during this ITA session, survive with 1HP instead. -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) 2-for-1:

    1. Every night, starting night 1, you may target a player (Kindness, 7+(N+1)/2) rounded up, where N is the number of that night.
    2. If this Test succeeds, your target will be informed after the Night Action deadline that tomorrow, they will be able to go 2-for-1, i.e. they will be able to cast one single-target damage skill and make it affect two targets instead, and for the same price.


    Restrictions:

    1. You may not target the same player more than once in the game with this ability.
    2. You may not target yourself with this ability.


    iii) Persona Peek:

    1. Every night, starting night 1, you may target a player (Charm, Opposed).
    2. If this Test is successful, you will Persona Peek them, i.e. you will receive their full information about the Persona they have currently equipped (HPs, SPs, Affinities, Skills) and their Social Stat values.
    3. You will not receive their role or their affiliation.



    Marluxion is dead:

    Lavenza


    Marluxion, you are Lavenza,

    You are the velvet room attendant for the final part of Persona 5. Due to certain events that I am not going to delve into in order to avoid spoilers, you were split into two separate people for most of the games, who both took the role of velvet station attendants before you were fused back into existence. Both you and your predecessors are responsible for bookkeeping your Personas and for their itemization, a gruesome and sinister process that turns Personas into valuable items, and, most importantly, rare skills that cannot be found anywhere else.

    Unfortunately, you are one of the characters that were going to receive a power role, but were made vanilla by budget cuts. We are sad about that as well.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 7
    Knowledge 7
    Proficiency 5
    HPs 130
    SPs 100
    Affinities Resist: Ice, Nuclear

    Skill
    Description
    Cost
    Power Slash 5HPs worth of physical damage, 3x damage after a Baton Pass. 10% HPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Dekaja Target (N/2)+2 players. Negate all -kaja buffing skills that are affecting the targets. 40SPs
    Fire Break Target does not Resist, is not Immune and does not Absorb or Repel Fire skills for the rest of this ITA session. 25SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.



    Duckt is dead:

    Junpei Iori

    Junpei Iori n0 role PM


    Duckt, you are Junpei Iori.

    All the three most recent Persona video games have a bumbling, good-natured, academically-disinclined butt-monkey sidekick to their much more cooler protagonist. Unlike your Persona 4 and 5 counterparts, you don't worship the protagonist and are the only one of the three who gets himself a girlfriend, but you are also infinitely less useful in combat than they are. So alas, you do not get a power role.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Resist: Fire Weak: Wind

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Agi 5HPs worth of fire damage. 35SPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Tarukaja The next damage skill by the target during this ITA session deals double damage. 60SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Junpei Iori true role PM


    Duckt, you are Junpei Iori.

    Actually, I lied. You do get a power role, because I thought it'd be funny for someone who's bad at school to boost other peoples' knowledge. Have fun guiding others to a treasure you cannot possess.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Resist: Fire Weak: Wind

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Agi 5HPs worth of fire damage. 35SPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Tarukaja The next damage skill by the target during this ITA session deals double damage. 60SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot -


    ii) Knowledge Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Knowledge Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.


    Fable is dead:

    Ryuji Sakamoto


    Fable, you are Ryuji Sakamoto.

    You take the role of the Protagonist's idiot friend and butt monkey that was Junpei's in Persona 3 and Yosuke's in Persona 4. On the plus side, you are much more useful in a fight than either of them (especially Junpei), and your Confidant ability saves a lot of times against a trash mod. Unfortunately, your "let's get back at these rotten adults" schtick is awkward, weird, and a blatant example of bad writing. Still, your story arc is somewhat satisfying and you are pretty funny. So here's a power role that reflects your personality, which is that of a person who cannot hold a secret if his life depended on it.


    In this game, you are a village Blabbermouth Seer, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 6
    HPs 150
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Agneyastra 30HPs worth of physical damage shared equally between two targets. 20% HPs
    Thunder Reign 10HPs worth of electric damage. 70SPs
    Matarukaja Target (N/2)+2 players. The next damage skill by the targets during this ITA session deals double damage. 100SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) No indoor voice: It is apparently your lifelong mission to inform everyone that you are a Phantom Thief.

    Every night, starting night 1, you must select a player that you have not selected before (that is not a typo: this action is compulsory. Should you fail to select a valid target, it will be randed for you and you will be punished). Your target will receive your affiliation.


    Sett is dead.

    Hifumi Togo


    Sett, you are Hifumi Togo.

    You're an excellent Go player, and the Protagonist of Persona 5 befriends you in order to learn the game (and some tactics that will help him in combat); in turn, he helps you cast aside the overbearing influence your mother has over you, who is even going as far as artificially inflating your Go results. As interesting as your Confidant story is, it pales in front of the Confidant abilities that you provide, which are arguably the best in the game (alongside Chihaya's). In fact, I'd go as far as saying that most of the abilities you provide had absolutely no business being optional. Naturally, we had to give you a power role that reflected your skills.


    In this game, you are a village Tactician, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 5
    Knowledge 7
    Proficiency 7
    HPs 130
    SPs 140
    Affinities Absorb: Fire, Ice

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Heat Riser Tarukaja and Rakukaja are cast upon the target. 75SPs
    Concealment This skill is cast silently. Target's next skill is cast silently. 20SPs
    Debilitate Tarunda, Rakunda and Sukunda are cast upon the target. 75SPs
    Free Skill Slot - -
    Free Skill Slot -
    Free Skill Slot - -
    Free Skill Slot - -


    iii) Tactical Spending:

    1. Every night, starting night 1, you may target up to two players, A and B and attempt to pass a Simple Test for each of them (Proficiency, 8).
    2. A target for which you pass this Test will gain the permanent ability to pay with SPs for skills with a HP cost, and vice versa (for example if a skill costs 10% HPs, their maximum HP is 80, they may pay with 8SPs instead of 8HPs).
    3. Please note that boosting your Proficiency with HPs in order to pass the Simple Test for player A will not boost your Proficiency for your Simple Test towards player B. In other words, you will have to pay HPs for both players.
    4. Obviously, your targets will be informed if they receive this boon.


    Note:

    1. You are allowed to target the same player during consecutive nights with this ability (the boon you grant is permanent, but maybe you have decided that your action failed for some reason and want to try again).
    2. In case this was not obvious, you are allowed to self-target.


    Abraxas is dead:

    Chie Satonaka


    Abraxas, you are Chie Satonaka.

    Your interests include standing up for the weak (unless it's Yosuke, whom you -and you alone!- like to bully) eating more beef than the rest of Inaba town put together, watching martial arts movies and kicking your friend Yosuke in the family jewels each time he does anything even remotely wrong. And since Yosuke $%#!s up a fair bit, it's amazing he is not wheelchair-bound yet. All in all, you are quite an entertaining character, but your usefulness in combat takes a nosedive during the second half of the game, where your cold damage starts to lag so you are stuck with setting other people for criticals and praying the trash mobs you are facing do not resist physical damage.

    Still, you are quite a lifesaver in the first part of the game, and I've already said, you're always good for a quick, cheap laugh. Or a cheap shot (to the 'nads). Yosuke should probably start wearing a cup.


    In this game, you are a village Bully Hunter, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 6
    HPs 130
    SPs 100
    Affinities Null: Ice Weak: Fire

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Bufu 5HPs worth of ice damage. 35SPs
    Matarukaja Target (N/2)+2 players. The next damage skill by the targets during this ITA session deals double damage. 100SPs
    Debilitate Tarunda, Rakunda and Sukunda are cast upon the target. 75SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Protect the weak:

    1. Every night, starting night 1, you may choose two players, A (Opposed, Kindness+X/10) and B (Opposed, Guts). You cannot choose yourself as either player A or B. This Night Action is not compulsory.
    2. Player A must not be the first or the second vote getter at End of Day, and must not have more than 50 posts on the previous day. Player B must be someone who voted Player A at the relevant End of Day.
    3. As you can see above, you must then try to past two Opposed Tests: Guts against player B and Kindness against player A, where X is equal to the number of posts player A made during the previous day. Fractions are rounded up.
    4. Here's what is going to happen:
      1. If both Tests are failed, nothing will happen.
      2. If the Kindness Test succeeds, but the Guts test is failed, Player B will affiliation peek player A.
      3. If the Guts Test succeeds, but the Kindness Test is failed, player B will die (lose one life). If player B dies as a result of this and reveals to be a villager, you will die (lose one life). If you die because of this ability, your reveal will mention this fact.
      4. If both Tests succeed, player B will die (lose one life) if and only if player B is a werewolf and player A is a villager. This Night Action is unanythingable.


    Restriction:

    You may not choose yourself as player A or B, and you may not choose the same player A during consecutive nights.



    Canon-chan is dead:

    Goro Akechi and Joker


    Canon-chanand TehBankertin, one of you is Goro Akechi, a TV-famous high-school detective that is on the hunt for the Phantom Thieves. The other one is Akira Kurusu, better known as Joker, the protagonist of Persona 5 and Persona 5 Royal, as well as the leader of the Phantom Thieves, a group of misfits set to change the hearts of evildoers.

    One of you has been framed for a crime he didn't commit; as a result, he became an outcast, sent by his parents to live with a family friend (for a fee, of course). The other one is enjoying fame and success... and now, you will have to work together, just like you did in the videogame.


    You read that correctly: neither of you knows which is which. Whenever this role PM refers to both of you, it will simply call you "Neighbours".

    In this game, you are either neutral Killer-in-Training or the village Post-Death Seer Vigilante. Here are the Neighbours' abilities:

    i) Social Stats and Persona: You can find your Social Stats and your Persona (hopefully the first but not the last Persona in your Persona Roster) below:

    Social Stat
    Value
    Charm 7
    Guts 7
    Kindness 5
    Knowledge 7
    Proficiency 4
    HPs 170
    SPs 125
    Affinities Resist: Physical, Gun, Fire, Ice, Electric, Wind, Nuclear, Psychokinesis, Bless, Curse

    Spells Effect Cost
    Megidolaon 22HPs worth of almighty damage, shared equally between two targets. 80SPs
    Door of Hades 5% chance of killing (N/2)+2 targets. Each survivor is dealt 10HPs worth of almighty damage. 100SPs
    Hama 5% of killing one target.. 25SPs
    Makougaon 5HPs worth of bless damage to (N/2)+2 targets. 60SPs
    Samsara 5% of killing (N/2)+2 targets. 70SPs
    Hama Boost Add 15% to the instakill chance of Hama- skills (and Samsara). n/a
    Magic Ability Magical skills deal 50% more damage. Does not stack with any Amp or Boost skill. n/a
    Victory Cry The first time you kill a player during this ITA session, your HPs and SPs are automatically regenerated. n/a

    Restrictions:

    1. Your other Personas do not recover HPs/SPs from Victory Cry when you kill a player (unless that other Persona has Victory Cry as well).


    ii) Wild Card: Both Neighbours have the extremely rare ability to keep multiple Personas within you.

    1. Whenever you kill a player during ITAs, you automatically add their Persona to your Persona roster (the moderator account will not notify you of this: you are supposed to keep track yourself). Any Persona you inherit this way will revert to its maximum number of HPs and SPs.
    2. You may not switch Personas during ITA sessions.
    3. Each of your Personas is still limited to 8 skills.
    4. You have the HPs and SPs of the Persona whose skill you last cast.
    5. In order to switch to another Persona, PM the moderator account (not during ITA sessions).
    6. The HPs and SPs of all your Personas will return to their maximum number right after the elimination reveal.


    iii) Win Conditions:

    1. Joker's win condition is the village one, and it is stated in the relevant OP. Goro Akechi's win condition is as follows:
      1. Goro Akechi is the last player standing (i.e. everyone else is dead). In this case, Goro Akechi wins alone.
      2. The werewolves are eliminated, and the Neighbours are both alive. In this case, Goro Akechi wins with the village.
      3. The Neighbours are responsible for the deaths of at least 2 werewolves and at least 5 villagers (Goro Akechi will leave the game victoriously). Votes for eliminated players do not count.


    iv) Neighbourhood rules:

    1. You have 24h chat with each other, starting right now. Here's the link to the discord chat.
    2. The Neighbours the game with the same HPs, SPs, Social Stats and Personas (though each of you might acquire different Personas through the Wild Card ability - more on this below).
    3. Whenever your abilities are different, this will be explicitly noted.
    4. Any harmful Night Action, Day Action (including Event Prizes) or damage skills Neighbours use on each other will always fail. Votes for each other count, though. If you are unsure whether a Night or Day Action is harmful, please PM the moderator.

    v) Loose Lips Sink Ships: Please be aware that the werewolves know that Goro Akechi is in the game, and are searching for him.

    vi) Neighbourhood Perks:

    1. The Neighbours may not be affiliation or full role peeked; any such attempt will return a "processed" feedback.
    2. The Neighbours' HPs, SPs, Affinities or Personas may not be peeked in any way, should such abilities exist. Similarly, such attempts will return a "processed" feedback.
    3. Both Neighbours are Silent Skillcasters, and cast all their skills silently. Please check the relevant OP to see what this means.


    vii) Execution:

    1. Every night, starting night 1, the Neighbours may collectively target one player for death (Guts, Opposed).
    2. In order to do this, the Neighbours must choose both the target and which Neighbour performs the kill (the chosen player will undertake the Test and visit the target).
    3. Both Neighbours need to send a PM to the moderator account with the target and the name of the Neighbour that performs the kill.
    4. Both PMs also need to include how many HPs (if any) is the chosen Neighbour sacrificing in order to pass the Test (0 is a valid answer, but it needs to be consistent in both PMs).
    5. If the information from at least one of the PMs is incomplete, or if it does not match the other PM, the Test will not be undertaken and the Night Vig will not be performed.
    6. If this action is successful, the resulting night vigilante shot will be untrackable, unwatchable, unroleblockable and unmovable to other targets.
    7. If the chosen neighbour that performs the kill ends up being Goro Akechi, that Night Vigilante shot will be considered a factional Night Kill with an opposed Guts Test.
    8. If one of the Neighbours dies (or leaves the game) the other might submit this ability as if it were a simple Night Vigilante shot with an Opposed Guts Test (unless the surviving Neighbour is Goro Akechi, in which case that Night Vigilante shot will be considered a factional Night Kill, but without an opposed Guts Test).


    viii) Intelligence Gathering:

    1. Every Night, starting night 1, provided both Neighbours are alive and at least one of them has won an Event Prize today, both neighbours may Post-Death Affiliation Peek (Knowledge, Opposed) a player.
    2. A Post-Death Affiliation Peek is an action that involves the moderator revealing the affiliation of the peeked player after the seer has died. In this particular case, the peeks will be published if and when the first Neighbour dies (or leaves the game).
    3. In order to do this, the Neighbours must choose both the target and which Neighbour performs the peek (the chosen player will undertake the Test and visit the target).
    4. Both Neighbours need to send a PM to the moderator account with the target and the name of the Neighbour that performs the peek.
    5. Both PMs also need to include how many HPs (if any) is the chosen Neighbour sacrificing in order to pass the Test (0 is a valid answer, but it needs to be consistent in both PMs).
    6. If the information from at least one of the PMs is incomplete, or if it does not match the other PM, the Test will not be undertaken and the Post-Death Peek will not be performed.
    7. If one of the Neighbours dies (or leaves the game) this ability will be discontinued.


    ix) Death is not a hunter unbeknownst to its prey:

    1. If and when one of the Neighbours dies, this role PM will be revealed, and the gamethread will not be informed whether the fresh corpse was a villager or a neutral.
    2. If and when one of the Neighbour dies, the surviving one will be informed of their True Role.
    3. If Goro Akechi is a surviving Neighbour, they will receive an additional life. Whenever that life is spent, Goro Akechi will be informed of this (but the gamethread will not be) and restore their maximum HPs and SPs.
    4. If Goro Akechi leaves the game victoriously, the moderator will publish their role and inform the gamethread of this fact (which will inform the other player that they are Joker).


    x) I would like to rage:

    1. If and only if Joker is dead, twice during the game, during the day, Goro Akechi may choose to drive themselves insane (Goro Akechi should PM the moderator account if they intend to do that).
    2. When Goro Akechi has driven himself insane, his Skills deal double damage, but he also takes double damage from Skills. This effect lasts for the remainder of the day.



    wiggles1993 is dead:

    Kanji Tatsumi

    Kanji Tatsumi n0 role PM


    wiggles1993, you are Kanji Tatsumi.

    You have the reputation of being a delinquent, which, in Inaba town, is the equivalent of dying your hair, wearing an earring and maybe having a short temper. You also are one of the first people to get kidnapped, but you get rescued by the Investigation team and decided to join them. You are reasonably useful in combat but your "looks like a tough guy but is actually a big softie" story is not exactly groundbreaking or awe-inspiring. So you only get to be a vanilla villager.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 7
    HPs 170
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Deathbound 20HPs worth of physical damage shared equally between two targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Marakunda Target (N/2)+2 players. The next damage skill that affects the targets during this ITA session deal double damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Kanji Tatsumi true role PM


    wiggles1993, you are Kanji Tatsumi.

    Just kidding! Your passion for arts and crafts has landed you a hidden power role.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 7
    HPs 170
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Deathbound 20HPs worth of physical damage shared equally between two targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Marakunda Target (N/2)+2 players. The next damage skill that affects the targets during this ITA session deal double damage.. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Proficiency Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Proficiency Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.


    lilypetal is dead:

    Akihiko Sanada


    lilypetal, you are Akihiko Sanada.

    Together with Mitsuru Kirijo, you are one of the original members of the Specialized Extracurricular Execution Squad, a group of Persona-users that fight shadows during the Dark Hour. You are probably the best party member of Persona 3 due to your versatility (you can deal excellent Electric and Physical damage). Moreover, you are a proficient boxer and are extremely popular with the ladies. Your role will (hopefully) help villagers to train their muscles when it is time to submit Night Actions. A boxer should be used to pain, and the amount of help you will give them will be determined by the extent of the sacrifice you will undertake. Good luck!


    In this game, you are a village Test Booster, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 7
    Guts 7
    Kindness 6
    Knowledge 5
    Proficiency 5
    HPs 150
    SPs 100
    Affinities Null: Gun Repel: Physical

    Skill
    Description
    Cost
    Riot Gun 50HPs worth of gun damage, divided equally between five valid targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Tyrant's Will Target receives Rakukaja. The target's next physical or gun skill will deal 2.5x damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Test Boosting:

    1. Every night, starting night 1, you may target a player (Knowledge, 7+X). X is a number you choose.
    2. Your Target's Tests they undertake, as well as the Test they are targeted with (both Simple and Opposed) will receive a bonus of X this night and the following day.


    Restriction: You may not target the same player during consecutive nights with this ability.


    moomoocowjonny is dead:

    Shinjiro Aragaki


    Shinjiro Aragaki n0 role PM


    moomoocowjonny, you are Shinjiro Aragaki.

    Together with your best friend Akihiko, you are a veteran of the Specialized Extracurricular Execution squad, but you have left the team before the start of the game due to an extremely unfortunate accident. This is a pity, because when you return, you prove to be an extremely solid party member. Speaking of which: If you (the werewolf player that has received this role PM) have not played yet Persona 3, but are planning to do so, please take heed of the following advice: do not waste your time grinding with Shinjiro in order to try and level him up. I know he seems like a useful party member. He is. Just trust me and don't do it, because your time will have gone to waste.

    Anyway, due to the "mysterious" circumstances above, unfortunately, you cannot be more than a vanilla villager.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 8
    Kindness 6
    Knowledge 6
    Proficiency 6
    HPs 170
    SPs 100
    Affinities Null: Physical

    Skill
    Description
    Cost
    Gatling Blows 15HPs worth of physical damage. 15% HPs
    Inferno 10HPs worth of fire damage. 70SPs
    Kougaon 10HPs worth of bless damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Shinjiro Aragaki true role PM


    moomoocowjonny, you are Shinjiro Aragaki.

    Actually, you are way too important to the plot of Persona 3 not to get a power role, so you get to boost other peoples' Guts tests. I thought a Guts-boosting role would be fitting for you; I hope you agree.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 8
    Kindness 6
    Knowledge 6
    Proficiency 6
    HPs 170
    SPs 100
    Affinities Null: Physical

    Skill
    Description
    Cost
    Gatling Blows 15HPs worth of physical damage 15% HPs
    Inferno 10HPs worth of fire damage. 70SPs
    Kougaon 10HPs worth of bless damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Guts Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Guts Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.

    he had no way of knowing this was about to happen and was completely innocent of it but the timing was truly impeccable. there's an added layer of humor to this in his general reputation as a strong endgame wolf in mashes (while in this mash he was instead a strong endgame villager and was in fact the final death that a wolf outed to kill in itas to win the game)
    2nd
    Quote Originally Posted by Twice Shrunk (#2684)
    as noted by dvc getting modkilled was optimal play at some point and I am just ahead of my times

  17. ISO #67
    Galaxy Brain DoctorZeus's Avatar
    Join Date
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    Nominate @Garden Gnome for best lolcating for this GG themed series in Persona Mish mash;

    Quote Originally Posted by Garden Gnome (#19546)


    I am gnome, not wolf!!!!
    Quote Originally Posted by Garden Gnome (#19557)
    Quote Originally Posted by Garden Gnome (#19562)
    Quote Originally Posted by Garden Gnome (#19574)
    Quote Originally Posted by matt (#19565)
    Quote Originally Posted by Marsella (#19560)
    Okay Gnome has decided to start lolcatting.

    Not that it confirms anything we didn't know already lol.
    She didn't cat after Lissa guiltied her, but she did when I caught her in a lie.
    I'm going to pass away, regardless of who called me scum so...

    Quote Originally Posted by Garden Gnome (#19587)
    Don't forget to plant native species in your garden to attract pollinators.
    And don't use any chemicals to get rid of the weeds. They are dangerous for pollinators, some of which are endangered species!
    Quote Originally Posted by Garden Gnome (#19595)


    On hot days, put out bowls of water for the bees. They get thirsty and need to drink to avoid dehydration!
    Quote Originally Posted by Garden Gnome (#19604)
    Be careful not to plant nonnative ornamental species in your garden. If they escape, they could become invasive. These plants tend to be aggressive, and they will crowd out native species. Your pollinators are accustomed to eating native plant species so they will not be well nourished if invasives take over!

    Quote Originally Posted by Garden Gnome (#19682)


    adios, mundo cruel
    adieu, monde cruel
    auf Wiedersehen grausame Welt

    I was cackling


  18. ISO #68
    Galaxy Brain Garden Gnome's Avatar
    Join Date
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    AKA
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    Pronouns
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    Quote Originally Posted by nutella (#64)
    nominate town!Marsella (aka 4maskwolf) hardclaiming "wolf catchup mechanic" 9 minutes before the wolf catchup mechanic bomb went off for Funniest Moment

    Quote Originally Posted by Marsella (#18803)
    I hardclaim wolf catch-up mechanic
    Quote Originally Posted by The Prison Master (#18843)
    Event

    nutella is dead.

    Yosuke Hanamura


    nutella, you are Yosuke Hanamura.

    Junes, a large department store, is running mom-and-pop stores in Inaba town out of business. And it so happens that you are the son of Inaba town's Junes department director, which places you in a somewhat awkward position. Your friends do not blame you for a situation in which you have no say, but other people are less understanding. In particular, the girl you had a crush on was only nice to you because she waited tables at a Junes' mall café , so she essentially worked for your father. This discovery hits you particularly hard because you learn the hard truth right after she is killed. Of all the players in the Investigative Team, you have probably the biggest chip on your shoulder, because you are searching for the killer of the subject of your unrequited affection.

    You are a very useful party member that can provide excellent wind damage and decent physical damage and healing. You are not overspecialized ace, but you can be helpful in almost every party. However, your role is inspired by the fact that you work part-time for a big corporation.


    In this game, you are a village Price Hiker, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 7
    Kindness 6
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Absorb: Wind, Weak: Electric

    Skill
    Description
    Cost
    Giant Slice 5HPs worth of physical damage, 3x damage after a Baton Pass. 5% HPs
    Garu 5HPs worth of wind damage. 35SPs
    Vacuum Wave 5HPs worth of wind damage to (N/2)+2 targets. 60SPs
    Wind Break Target does not Resist, is not Immune and does not Absorb or Repel Wind skills for the next five minutes. 25SPs
    Dekaja Target (N/2)+2 players. Negate all -kaja buffing skills that are affecting the targets. 40SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Price Hike:

    1. Every night, starting night 1, you may target a player (Guts, Opposed).
    2. If you pass the Test, your target's skills will cost double tomorrow. They will be informed of what happened.


    Restriction: You may not target the same player during consecutive nights with this ability.


    Lemonfairy is dead.

    Fuuka Yamagishi


    Lemonfairy, you are Fuuka Yamagishi.

    You get kidnapped right after the Specialized Extracurricular Execution Squad becomes aware of your Navigation potential. Predictably, you get rescued and become a fairly competent Navigator, far worse than your counterparts from Persona 4 and 5, but a marked improvement over Mitsuru, the interim Navigator of Persona 3.

    This means that Mitsuru joins field combat instead. While this might not entirely be a good thing, that's definitely not your fault. Hence, your power role will reflect how useful you are to the party.


    In this game, you are a village Facilitator and Persona Seer, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 7
    Knowledge 7
    Proficiency 5
    HPs 130
    SPs 120
    Affinities Resist: Ice Weak: Physical

    Skill
    Description
    Cost
    Bufu 5HPs worth of ice damage. 35SPs
    Diamond Dust 10HPs worth of ice damage. 70SPs
    Guiding Tendril Target 3 players. If this is the first skill of the ITA session, all targets are downed. If not, no SP cost is taken. 50SPs
    Concealment This skill is cast silently. Target's next skill is cast silently. 20SPs
    Counterstrike 15% chance to repel physical skills (caster is dealt the damage instead). Does not stack with Counter or High Counter. -
    Survival Trick The first time you die (lose one life) to a Hama- or Mudo- instakill skill during this ITA session, survive with 1HP instead. -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) 2-for-1:

    1. Every night, starting night 1, you may target a player (Kindness, 7+(N+1)/2) rounded up, where N is the number of that night.
    2. If this Test succeeds, your target will be informed after the Night Action deadline that tomorrow, they will be able to go 2-for-1, i.e. they will be able to cast one single-target damage skill and make it affect two targets instead, and for the same price.


    Restrictions:

    1. You may not target the same player more than once in the game with this ability.
    2. You may not target yourself with this ability.


    iii) Persona Peek:

    1. Every night, starting night 1, you may target a player (Charm, Opposed).
    2. If this Test is successful, you will Persona Peek them, i.e. you will receive their full information about the Persona they have currently equipped (HPs, SPs, Affinities, Skills) and their Social Stat values.
    3. You will not receive their role or their affiliation.



    Marluxion is dead:

    Lavenza


    Marluxion, you are Lavenza,

    You are the velvet room attendant for the final part of Persona 5. Due to certain events that I am not going to delve into in order to avoid spoilers, you were split into two separate people for most of the games, who both took the role of velvet station attendants before you were fused back into existence. Both you and your predecessors are responsible for bookkeeping your Personas and for their itemization, a gruesome and sinister process that turns Personas into valuable items, and, most importantly, rare skills that cannot be found anywhere else.

    Unfortunately, you are one of the characters that were going to receive a power role, but were made vanilla by budget cuts. We are sad about that as well.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 7
    Knowledge 7
    Proficiency 5
    HPs 130
    SPs 100
    Affinities Resist: Ice, Nuclear

    Skill
    Description
    Cost
    Power Slash 5HPs worth of physical damage, 3x damage after a Baton Pass. 10% HPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Dekaja Target (N/2)+2 players. Negate all -kaja buffing skills that are affecting the targets. 40SPs
    Fire Break Target does not Resist, is not Immune and does not Absorb or Repel Fire skills for the rest of this ITA session. 25SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.



    Duckt is dead:

    Junpei Iori

    Junpei Iori n0 role PM


    Duckt, you are Junpei Iori.

    All the three most recent Persona video games have a bumbling, good-natured, academically-disinclined butt-monkey sidekick to their much more cooler protagonist. Unlike your Persona 4 and 5 counterparts, you don't worship the protagonist and are the only one of the three who gets himself a girlfriend, but you are also infinitely less useful in combat than they are. So alas, you do not get a power role.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Resist: Fire Weak: Wind

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Agi 5HPs worth of fire damage. 35SPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Tarukaja The next damage skill by the target during this ITA session deals double damage. 60SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Junpei Iori true role PM


    Duckt, you are Junpei Iori.

    Actually, I lied. You do get a power role, because I thought it'd be funny for someone who's bad at school to boost other peoples' knowledge. Have fun guiding others to a treasure you cannot possess.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 4
    Proficiency 7
    HPs 130
    SPs 100
    Affinities Resist: Fire Weak: Wind

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Agi 5HPs worth of fire damage. 35SPs
    Blazing Hell 5HPs worth of fire damage to (N/2)+2 targets. 60SPs
    Tarukaja The next damage skill by the target during this ITA session deals double damage. 60SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot -


    ii) Knowledge Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Knowledge Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.


    Fable is dead:

    Ryuji Sakamoto


    Fable, you are Ryuji Sakamoto.

    You take the role of the Protagonist's idiot friend and butt monkey that was Junpei's in Persona 3 and Yosuke's in Persona 4. On the plus side, you are much more useful in a fight than either of them (especially Junpei), and your Confidant ability saves a lot of times against a trash mod. Unfortunately, your "let's get back at these rotten adults" schtick is awkward, weird, and a blatant example of bad writing. Still, your story arc is somewhat satisfying and you are pretty funny. So here's a power role that reflects your personality, which is that of a person who cannot hold a secret if his life depended on it.


    In this game, you are a village Blabbermouth Seer, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 6
    HPs 150
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Agneyastra 30HPs worth of physical damage shared equally between two targets. 20% HPs
    Thunder Reign 10HPs worth of electric damage. 70SPs
    Matarukaja Target (N/2)+2 players. The next damage skill by the targets during this ITA session deals double damage. 100SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) No indoor voice: It is apparently your lifelong mission to inform everyone that you are a Phantom Thief.

    Every night, starting night 1, you must select a player that you have not selected before (that is not a typo: this action is compulsory. Should you fail to select a valid target, it will be randed for you and you will be punished). Your target will receive your affiliation.


    Sett is dead.

    Hifumi Togo


    Sett, you are Hifumi Togo.

    You're an excellent Go player, and the Protagonist of Persona 5 befriends you in order to learn the game (and some tactics that will help him in combat); in turn, he helps you cast aside the overbearing influence your mother has over you, who is even going as far as artificially inflating your Go results. As interesting as your Confidant story is, it pales in front of the Confidant abilities that you provide, which are arguably the best in the game (alongside Chihaya's). In fact, I'd go as far as saying that most of the abilities you provide had absolutely no business being optional. Naturally, we had to give you a power role that reflected your skills.


    In this game, you are a village Tactician, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and Persona below.

    Social Stat
    Value
    Charm 6
    Guts 5
    Kindness 5
    Knowledge 7
    Proficiency 7
    HPs 130
    SPs 140
    Affinities Absorb: Fire, Ice

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Heat Riser Tarukaja and Rakukaja are cast upon the target. 75SPs
    Concealment This skill is cast silently. Target's next skill is cast silently. 20SPs
    Debilitate Tarunda, Rakunda and Sukunda are cast upon the target. 75SPs
    Free Skill Slot - -
    Free Skill Slot -
    Free Skill Slot - -
    Free Skill Slot - -


    iii) Tactical Spending:

    1. Every night, starting night 1, you may target up to two players, A and B and attempt to pass a Simple Test for each of them (Proficiency, 8).
    2. A target for which you pass this Test will gain the permanent ability to pay with SPs for skills with a HP cost, and vice versa (for example if a skill costs 10% HPs, their maximum HP is 80, they may pay with 8SPs instead of 8HPs).
    3. Please note that boosting your Proficiency with HPs in order to pass the Simple Test for player A will not boost your Proficiency for your Simple Test towards player B. In other words, you will have to pay HPs for both players.
    4. Obviously, your targets will be informed if they receive this boon.


    Note:

    1. You are allowed to target the same player during consecutive nights with this ability (the boon you grant is permanent, but maybe you have decided that your action failed for some reason and want to try again).
    2. In case this was not obvious, you are allowed to self-target.


    Abraxas is dead:

    Chie Satonaka


    Abraxas, you are Chie Satonaka.

    Your interests include standing up for the weak (unless it's Yosuke, whom you -and you alone!- like to bully) eating more beef than the rest of Inaba town put together, watching martial arts movies and kicking your friend Yosuke in the family jewels each time he does anything even remotely wrong. And since Yosuke $%#!s up a fair bit, it's amazing he is not wheelchair-bound yet. All in all, you are quite an entertaining character, but your usefulness in combat takes a nosedive during the second half of the game, where your cold damage starts to lag so you are stuck with setting other people for criticals and praying the trash mobs you are facing do not resist physical damage.

    Still, you are quite a lifesaver in the first part of the game, and I've already said, you're always good for a quick, cheap laugh. Or a cheap shot (to the 'nads). Yosuke should probably start wearing a cup.


    In this game, you are a village Bully Hunter, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 5
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 6
    HPs 130
    SPs 100
    Affinities Null: Ice Weak: Fire

    Skill
    Description
    Cost
    Miracle Punch 5HPs worth of physical damage. 100% chance of target being Downed. 5% HPs
    Bufu 5HPs worth of ice damage. 35SPs
    Matarukaja Target (N/2)+2 players. The next damage skill by the targets during this ITA session deals double damage. 100SPs
    Debilitate Tarunda, Rakunda and Sukunda are cast upon the target. 75SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Protect the weak:

    1. Every night, starting night 1, you may choose two players, A (Opposed, Kindness+X/10) and B (Opposed, Guts). You cannot choose yourself as either player A or B. This Night Action is not compulsory.
    2. Player A must not be the first or the second vote getter at End of Day, and must not have more than 50 posts on the previous day. Player B must be someone who voted Player A at the relevant End of Day.
    3. As you can see above, you must then try to past two Opposed Tests: Guts against player B and Kindness against player A, where X is equal to the number of posts player A made during the previous day. Fractions are rounded up.
    4. Here's what is going to happen:
      1. If both Tests are failed, nothing will happen.
      2. If the Kindness Test succeeds, but the Guts test is failed, Player B will affiliation peek player A.
      3. If the Guts Test succeeds, but the Kindness Test is failed, player B will die (lose one life). If player B dies as a result of this and reveals to be a villager, you will die (lose one life). If you die because of this ability, your reveal will mention this fact.
      4. If both Tests succeed, player B will die (lose one life) if and only if player B is a werewolf and player A is a villager. This Night Action is unanythingable.


    Restriction:

    You may not choose yourself as player A or B, and you may not choose the same player A during consecutive nights.



    Canon-chan is dead:

    Goro Akechi and Joker


    Canon-chanand TehBankertin, one of you is Goro Akechi, a TV-famous high-school detective that is on the hunt for the Phantom Thieves. The other one is Akira Kurusu, better known as Joker, the protagonist of Persona 5 and Persona 5 Royal, as well as the leader of the Phantom Thieves, a group of misfits set to change the hearts of evildoers.

    One of you has been framed for a crime he didn't commit; as a result, he became an outcast, sent by his parents to live with a family friend (for a fee, of course). The other one is enjoying fame and success... and now, you will have to work together, just like you did in the videogame.


    You read that correctly: neither of you knows which is which. Whenever this role PM refers to both of you, it will simply call you "Neighbours".

    In this game, you are either neutral Killer-in-Training or the village Post-Death Seer Vigilante. Here are the Neighbours' abilities:

    i) Social Stats and Persona: You can find your Social Stats and your Persona (hopefully the first but not the last Persona in your Persona Roster) below:

    Social Stat
    Value
    Charm 7
    Guts 7
    Kindness 5
    Knowledge 7
    Proficiency 4
    HPs 170
    SPs 125
    Affinities Resist: Physical, Gun, Fire, Ice, Electric, Wind, Nuclear, Psychokinesis, Bless, Curse

    Spells Effect Cost
    Megidolaon 22HPs worth of almighty damage, shared equally between two targets. 80SPs
    Door of Hades 5% chance of killing (N/2)+2 targets. Each survivor is dealt 10HPs worth of almighty damage. 100SPs
    Hama 5% of killing one target.. 25SPs
    Makougaon 5HPs worth of bless damage to (N/2)+2 targets. 60SPs
    Samsara 5% of killing (N/2)+2 targets. 70SPs
    Hama Boost Add 15% to the instakill chance of Hama- skills (and Samsara). n/a
    Magic Ability Magical skills deal 50% more damage. Does not stack with any Amp or Boost skill. n/a
    Victory Cry The first time you kill a player during this ITA session, your HPs and SPs are automatically regenerated. n/a

    Restrictions:

    1. Your other Personas do not recover HPs/SPs from Victory Cry when you kill a player (unless that other Persona has Victory Cry as well).


    ii) Wild Card: Both Neighbours have the extremely rare ability to keep multiple Personas within you.

    1. Whenever you kill a player during ITAs, you automatically add their Persona to your Persona roster (the moderator account will not notify you of this: you are supposed to keep track yourself). Any Persona you inherit this way will revert to its maximum number of HPs and SPs.
    2. You may not switch Personas during ITA sessions.
    3. Each of your Personas is still limited to 8 skills.
    4. You have the HPs and SPs of the Persona whose skill you last cast.
    5. In order to switch to another Persona, PM the moderator account (not during ITA sessions).
    6. The HPs and SPs of all your Personas will return to their maximum number right after the elimination reveal.


    iii) Win Conditions:

    1. Joker's win condition is the village one, and it is stated in the relevant OP. Goro Akechi's win condition is as follows:
      1. Goro Akechi is the last player standing (i.e. everyone else is dead). In this case, Goro Akechi wins alone.
      2. The werewolves are eliminated, and the Neighbours are both alive. In this case, Goro Akechi wins with the village.
      3. The Neighbours are responsible for the deaths of at least 2 werewolves and at least 5 villagers (Goro Akechi will leave the game victoriously). Votes for eliminated players do not count.


    iv) Neighbourhood rules:

    1. You have 24h chat with each other, starting right now. Here's the link to the discord chat.
    2. The Neighbours the game with the same HPs, SPs, Social Stats and Personas (though each of you might acquire different Personas through the Wild Card ability - more on this below).
    3. Whenever your abilities are different, this will be explicitly noted.
    4. Any harmful Night Action, Day Action (including Event Prizes) or damage skills Neighbours use on each other will always fail. Votes for each other count, though. If you are unsure whether a Night or Day Action is harmful, please PM the moderator.

    v) Loose Lips Sink Ships: Please be aware that the werewolves know that Goro Akechi is in the game, and are searching for him.

    vi) Neighbourhood Perks:

    1. The Neighbours may not be affiliation or full role peeked; any such attempt will return a "processed" feedback.
    2. The Neighbours' HPs, SPs, Affinities or Personas may not be peeked in any way, should such abilities exist. Similarly, such attempts will return a "processed" feedback.
    3. Both Neighbours are Silent Skillcasters, and cast all their skills silently. Please check the relevant OP to see what this means.


    vii) Execution:

    1. Every night, starting night 1, the Neighbours may collectively target one player for death (Guts, Opposed).
    2. In order to do this, the Neighbours must choose both the target and which Neighbour performs the kill (the chosen player will undertake the Test and visit the target).
    3. Both Neighbours need to send a PM to the moderator account with the target and the name of the Neighbour that performs the kill.
    4. Both PMs also need to include how many HPs (if any) is the chosen Neighbour sacrificing in order to pass the Test (0 is a valid answer, but it needs to be consistent in both PMs).
    5. If the information from at least one of the PMs is incomplete, or if it does not match the other PM, the Test will not be undertaken and the Night Vig will not be performed.
    6. If this action is successful, the resulting night vigilante shot will be untrackable, unwatchable, unroleblockable and unmovable to other targets.
    7. If the chosen neighbour that performs the kill ends up being Goro Akechi, that Night Vigilante shot will be considered a factional Night Kill with an opposed Guts Test.
    8. If one of the Neighbours dies (or leaves the game) the other might submit this ability as if it were a simple Night Vigilante shot with an Opposed Guts Test (unless the surviving Neighbour is Goro Akechi, in which case that Night Vigilante shot will be considered a factional Night Kill, but without an opposed Guts Test).


    viii) Intelligence Gathering:

    1. Every Night, starting night 1, provided both Neighbours are alive and at least one of them has won an Event Prize today, both neighbours may Post-Death Affiliation Peek (Knowledge, Opposed) a player.
    2. A Post-Death Affiliation Peek is an action that involves the moderator revealing the affiliation of the peeked player after the seer has died. In this particular case, the peeks will be published if and when the first Neighbour dies (or leaves the game).
    3. In order to do this, the Neighbours must choose both the target and which Neighbour performs the peek (the chosen player will undertake the Test and visit the target).
    4. Both Neighbours need to send a PM to the moderator account with the target and the name of the Neighbour that performs the peek.
    5. Both PMs also need to include how many HPs (if any) is the chosen Neighbour sacrificing in order to pass the Test (0 is a valid answer, but it needs to be consistent in both PMs).
    6. If the information from at least one of the PMs is incomplete, or if it does not match the other PM, the Test will not be undertaken and the Post-Death Peek will not be performed.
    7. If one of the Neighbours dies (or leaves the game) this ability will be discontinued.


    ix) Death is not a hunter unbeknownst to its prey:

    1. If and when one of the Neighbours dies, this role PM will be revealed, and the gamethread will not be informed whether the fresh corpse was a villager or a neutral.
    2. If and when one of the Neighbour dies, the surviving one will be informed of their True Role.
    3. If Goro Akechi is a surviving Neighbour, they will receive an additional life. Whenever that life is spent, Goro Akechi will be informed of this (but the gamethread will not be) and restore their maximum HPs and SPs.
    4. If Goro Akechi leaves the game victoriously, the moderator will publish their role and inform the gamethread of this fact (which will inform the other player that they are Joker).


    x) I would like to rage:

    1. If and only if Joker is dead, twice during the game, during the day, Goro Akechi may choose to drive themselves insane (Goro Akechi should PM the moderator account if they intend to do that).
    2. When Goro Akechi has driven himself insane, his Skills deal double damage, but he also takes double damage from Skills. This effect lasts for the remainder of the day.



    wiggles1993 is dead:

    Kanji Tatsumi

    Kanji Tatsumi n0 role PM


    wiggles1993, you are Kanji Tatsumi.

    You have the reputation of being a delinquent, which, in Inaba town, is the equivalent of dying your hair, wearing an earring and maybe having a short temper. You also are one of the first people to get kidnapped, but you get rescued by the Investigation team and decided to join them. You are reasonably useful in combat but your "looks like a tough guy but is actually a big softie" story is not exactly groundbreaking or awe-inspiring. So you only get to be a vanilla villager.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 7
    HPs 170
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Deathbound 20HPs worth of physical damage shared equally between two targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Marakunda Target (N/2)+2 players. The next damage skill that affects the targets during this ITA session deal double damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Kanji Tatsumi true role PM


    wiggles1993, you are Kanji Tatsumi.

    Just kidding! Your passion for arts and crafts has landed you a hidden power role.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 7
    Kindness 7
    Knowledge 5
    Proficiency 7
    HPs 170
    SPs 100
    Affinities Null: Electric Weak: Wind

    Skill
    Description
    Cost
    Deathbound 20HPs worth of physical damage shared equally between two targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Marakunda Target (N/2)+2 players. The next damage skill that affects the targets during this ITA session deal double damage.. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Proficiency Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Proficiency Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.


    lilypetal is dead:

    Akihiko Sanada


    lilypetal, you are Akihiko Sanada.

    Together with Mitsuru Kirijo, you are one of the original members of the Specialized Extracurricular Execution Squad, a group of Persona-users that fight shadows during the Dark Hour. You are probably the best party member of Persona 3 due to your versatility (you can deal excellent Electric and Physical damage). Moreover, you are a proficient boxer and are extremely popular with the ladies. Your role will (hopefully) help villagers to train their muscles when it is time to submit Night Actions. A boxer should be used to pain, and the amount of help you will give them will be determined by the extent of the sacrifice you will undertake. Good luck!


    In this game, you are a village Test Booster, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 7
    Guts 7
    Kindness 6
    Knowledge 5
    Proficiency 5
    HPs 150
    SPs 100
    Affinities Null: Gun Repel: Physical

    Skill
    Description
    Cost
    Riot Gun 50HPs worth of gun damage, divided equally between five valid targets. 20% HPs
    Zio 5HPs worth of electric damage. 35SPs
    Tyrant's Will Target receives Rakukaja. The target's next physical or gun skill will deal 2.5x damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Test Boosting:

    1. Every night, starting night 1, you may target a player (Knowledge, 7+X). X is a number you choose.
    2. Your Target's Tests they undertake, as well as the Test they are targeted with (both Simple and Opposed) will receive a bonus of X this night and the following day.


    Restriction: You may not target the same player during consecutive nights with this ability.


    moomoocowjonny is dead:

    Shinjiro Aragaki


    Shinjiro Aragaki n0 role PM


    moomoocowjonny, you are Shinjiro Aragaki.

    Together with your best friend Akihiko, you are a veteran of the Specialized Extracurricular Execution squad, but you have left the team before the start of the game due to an extremely unfortunate accident. This is a pity, because when you return, you prove to be an extremely solid party member. Speaking of which: If you (the werewolf player that has received this role PM) have not played yet Persona 3, but are planning to do so, please take heed of the following advice: do not waste your time grinding with Shinjiro in order to try and level him up. I know he seems like a useful party member. He is. Just trust me and don't do it, because your time will have gone to waste.

    Anyway, due to the "mysterious" circumstances above, unfortunately, you cannot be more than a vanilla villager.


    In this game, you are a vanilla villager, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 8
    Kindness 6
    Knowledge 6
    Proficiency 6
    HPs 170
    SPs 100
    Affinities Null: Physical

    Skill
    Description
    Cost
    Gatling Blows 15HPs worth of physical damage. 15% HPs
    Inferno 10HPs worth of fire damage. 70SPs
    Kougaon 10HPs worth of bless damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Social Stat Actions:

    1. Every night, starting night 0, you, together with all the other players that have received a vanilla villager role PM can (and should) submit your Social Stat Actions. You have one Social Stat Action on night 0, and 5 (five) Social Stat Actions from night 1 on.
    2. Submitting your Social Stat Actions is incredibly important. Not only this may generate powerful Night Actions, but you may actually be an unconscious Power Role whose Social Stat Actions are fake and hiding a "real" Night Action.
    3. On night 0, you can (and should) target a player with the Knowledge Social Stat Action.
    4. From night 1 on, you can (and should) submit the Charm Social Stat Action, the Guts Social Stat Action, the Kindness Social Stat Action, the Knowledge Social Stat Action and the Proficiency Social Stat Action.
    5. In case this was not clear, you are allowed to target a different player per night with each of your Social Stat Actions (though you may choose to target the same player with two - or more- different Social Stat Actions during the same night). You are also allowed to self-target with your Social Stat Actions. However...
    6. You may not target the same player with the same type of Social Stat Action during consecutive nights.
    7. Your Social Stat Actions may not be tracked or watched (though they may be tampered with in other ways, such as with roleblocks) but the real Night Action your (or other peoples') Social Stat Actions may generate can be tracked and watched.
    8. Whenever you target a player X with a specific type of Social Stat Action, you assign your score for that Social Stat to that player. Other players may do the same: if multiple players target the same player X with the same type of Social Stat Action, the Social Stat scores of the submittants will be added up.
    9. If player X reaches a certain target number for a particular Social Stat a new Night Action will be generated. Please check the table with Night Actions generated by Social Stat Actions in the OP.
    10. If you want to make sure that a Night Action is generated, you may spend Hit Points (a.k.a. your sweat, your blood and your life essence) and choose a Social Stat.
    11. For every 10 HPs you spend on a Social Stat, you will increase that Social Stat by 1 point for that Night only.
    12. if you feel brave, reckless or stout, you may spend Hit Points on more than one Social Stat at once during the same night.


    Shinjiro Aragaki true role PM


    moomoocowjonny, you are Shinjiro Aragaki.

    Actually, you are way too important to the plot of Persona 3 not to get a power role, so you get to boost other peoples' Guts tests. I thought a Guts-boosting role would be fitting for you; I hope you agree.


    In this game, you are a village Unconscious Stat Booster and Baton Pass Originator, and you have the following abilities:

    i) Social Stats and Persona: Please find your Social Stats and your Persona below.

    Social Stat
    Value
    Charm 4
    Guts 8
    Kindness 6
    Knowledge 6
    Proficiency 6
    HPs 170
    SPs 100
    Affinities Null: Physical

    Skill
    Description
    Cost
    Gatling Blows 15HPs worth of physical damage 15% HPs
    Inferno 10HPs worth of fire damage. 70SPs
    Kougaon 10HPs worth of bless damage. 70SPs
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -
    Free Skill Slot - -


    ii) Guts Boost:

    1. As long as you are alive, all villagers receive a +2 bonus to all Opposed Guts Tests they undertake (but not ones they are targeted with).
    2. This passive ability may not be roleblocked.


    iii) Baton Pass: Every night, starting night 1, the player that you have targeted with the Kindness Social Stat will receive the following truthful message:
    1. You have received the Baton Pass ability for the rest of the game. If you manage to give a Downed status to a player X during ITAs, you may post Pass the Baton to player Y in bold red.
    2. If player X is still downed when that happens, the next damage skill from player B that targets player X will deal double damage. This stacks with the damage player X suffers from being Downed.

    he had no way of knowing this was about to happen and was completely innocent of it but the timing was truly impeccable. there's an added layer of humor to this in his general reputation as a strong endgame wolf in mashes (while in this mash he was instead a strong endgame villager and was in fact the final death that a wolf outed to kill in itas to win the game)
    hahaha,
    seconded.
    "i agree that gnomey is clear which is why i cant be bothered to think too hard and if we lose to the toxic gnomebeing scum im fine with it." -- Happy

  19. ISO #69
    Wolf Catch-up Mechanic 4maskwolf's Avatar
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    Quote Originally Posted by DoctorZeus (#67)
    Nominate @Garden Gnome for best lolcating for this GG themed series in Persona Mish mash;

    Quote Originally Posted by Garden Gnome (#19546)


    I am gnome, not wolf!!!!
    Quote Originally Posted by Garden Gnome (#19557)
    Quote Originally Posted by Garden Gnome (#19562)
    Quote Originally Posted by Garden Gnome (#19574)
    Quote Originally Posted by matt (#19565)
    Quote Originally Posted by Marsella (#19560)
    Okay Gnome has decided to start lolcatting.

    Not that it confirms anything we didn't know already lol.
    She didn't cat after Lissa guiltied her, but she did when I caught her in a lie.
    I'm going to pass away, regardless of who called me scum so...

    Quote Originally Posted by Garden Gnome (#19587)
    Don't forget to plant native species in your garden to attract pollinators.
    And don't use any chemicals to get rid of the weeds. They are dangerous for pollinators, some of which are endangered species!
    Quote Originally Posted by Garden Gnome (#19595)


    On hot days, put out bowls of water for the bees. They get thirsty and need to drink to avoid dehydration!
    Quote Originally Posted by Garden Gnome (#19604)
    Be careful not to plant nonnative ornamental species in your garden. If they escape, they could become invasive. These plants tend to be aggressive, and they will crowd out native species. Your pollinators are accustomed to eating native plant species so they will not be well nourished if invasives take over!

    Quote Originally Posted by Garden Gnome (#19682)


    adios, mundo cruel
    adieu, monde cruel
    auf Wiedersehen grausame Welt



    I was cackling
    Seconded. It was very amusing to watch in real time.
    " Pro-tip: 4mask is always lying. Figure out what his angle is. "
    -notquitethere

    "Strange gambit is an apt description for 4mask's play."
    -Persus13

    Quote Originally Posted by Apoc (#8535)
    4mask is a little chaos monkey

  20. ISO #70
    Soul Reader CRichard564's Avatar
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    Nominating the Villain team in Miraculous Ladybug: Akumatized for best group scum performance.
    Yes I'm well aware I was part of the team, yet villains did well after losing one of their members D2 to not only be town read till endgame yet both surviving villains were able to convince the parity cop to vote on the town to win the game for villains after the final mislunch.

  21. ISO #71
    GOAT Tier baudib1's Avatar
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    2nd/3rd all Garden Gnome noms because lmfao

    Nominate Alexa for best (wolfiest) meme in Taffy’s birthday cake game for:

    Ok, W/E, I really hope you guys are right about this.

    [Vote]Esooa[/Vote]

    Context: Hammering a 0-poster town she had been defending 2 hours into day at potential mylo.

  22. ISO #72
    GOAT Tier arogame123's Avatar
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    Quote Originally Posted by baudib1 (#71)
    2nd/3rd all Garden Gnome noms because lmfao

    Nominate Alexa for best (wolfiest) meme in Taffy’s birthday cake game for:

    Ok, W/E, I really hope you guys are right about this.

    [Vote]Esooa[/Vote]

    Context: Hammering a 0-poster town she had been defending 2 hours into day at potential mylo.
    second
    #MahsaAmini

  23. ISO #73
    Wants It More Kuti plz's Avatar
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    I nominate @Taffy and @Rem for best flavor in Taffy Fluffy Birthday Cake
    You are Sabi, an independant Third Party




    you have the following role(s):

    70 Alternative Accounts: You have... way to many accounts. Sadbi, Workbi, Madbi, Sleepbi... probably a dozen more, honestly. Somehow, you have snuck one into this game, in the form of a second role! All investigative actions on you will return as your second rolecard. You will also be able to use all of the abilities on your second rolecard each night. You also start the game with a single bulletproof vest.

    Disclaimer: You can only win and leave the game with your 'Sabi' win condition.

    Simping for Brad: Simp. If you guess the player with the 'BlueKang' flavor during the day, or ever target them at night, you will be able to use 'The puzzle of friendship' four times per cycle, instead of three. You may only guess for 'BlueKang' once per day, and you may guess players who are dead.

    Not Actually An EMer: You're sick and tired of being called an EMer. Just because you hang out with them doesn't mean you are one! You must enact revenge... Each night, you may use one of the following abilities:

    • Target a player. If they are executed tomorrow, or die the following night, you will gain one . This ability is immune to being roleblocked or redirected.
    • Target a player. At the start of the next day, it will be announced that there is a bounty on that player, and a player that votes them at EoD will get a reward if your target is executed. If your target is executed, and you are voting them, you will gain one .




    You win and leave the game when you have gained two s.

  24. ISO #74
    GOAT Tier BlueKang's Avatar
    Join Date
    Feb 2021
    Posts
    13,626
    Timezone
    UTC-05:00
    Community
    RIP EpicMafia
    AKA
    BradLand
    Pronouns
    he/him/his/his/himself
    Gender
    Quote Originally Posted by Kuti plz (#73)
    I nominate @Taffy and @Rem for best flavor in Taffy Fluffy Birthday Cake
    Seconding.
    Quote Originally Posted by alexa (#3262)


    He was BlueKang, and had the following role:


    Role PM for Epicmafia Themed Mafia: Game Thread

    Character image

    You are BlueKang, Town Desperado.

    One of the newer additions to forum mafia, you are known for your passionate reads, particularly when it comes to your townreads. As a result, you have the following role(s):

    Townread Her or Die - Starting day 2, you have the power to write “X (playernamehere) IS OBVIOUS TOWN” - this must be in size 7 bolded and underlined font to count. The player must have their MU gender as a girl. If this person is actually town, you will die and she will be confirmed as Innocent Child. If they’re mafia, nothing will happen. You can only use this power once.

    -If you claim this ability in any way before day 2, you will not be able to use it.


    You win when all threats to Town have been eliminated.


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Role of the Day
Doppelgänger

The Doppelgänger will be viewed as another specific role/character in the game if investigated by a Cop ability.